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Increase defaults for viewing_range, active_object_range and related settings #10597
1 parent 0abb3e8 commit aa4d3cb

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2 files changed

+12
-12
lines changed

2 files changed

+12
-12
lines changed

builtin/settingtypes.txt

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -594,7 +594,7 @@ fps_max_unfocused (FPS when unfocused or paused) int 20 1
594594
pause_on_lost_focus (Pause on lost window focus) bool false
595595

596596
# View distance in nodes.
597-
viewing_range (Viewing range) int 100 20 4000
597+
viewing_range (Viewing range) int 190 20 4000
598598

599599
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
600600
# Only works on GLES platforms. Most users will not need to change this.
@@ -978,7 +978,7 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600
978978

979979
# Maximum number of mapblocks for client to be kept in memory.
980980
# Set to -1 for unlimited amount.
981-
client_mapblock_limit (Mapblock limit) int 5000
981+
client_mapblock_limit (Mapblock limit) int 7500
982982

983983
# Whether to show the client debug info (has the same effect as hitting F5).
984984
show_debug (Show debug info) bool false
@@ -1137,17 +1137,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
11371137
# Setting this larger than active_block_range will also cause the server
11381138
# to maintain active objects up to this distance in the direction the
11391139
# player is looking. (This can avoid mobs suddenly disappearing from view)
1140-
active_object_send_range_blocks (Active object send range) int 4
1140+
active_object_send_range_blocks (Active object send range) int 8
11411141

11421142
# The radius of the volume of blocks around every player that is subject to the
11431143
# active block stuff, stated in mapblocks (16 nodes).
11441144
# In active blocks objects are loaded and ABMs run.
11451145
# This is also the minimum range in which active objects (mobs) are maintained.
11461146
# This should be configured together with active_object_send_range_blocks.
1147-
active_block_range (Active block range) int 3
1147+
active_block_range (Active block range) int 4
11481148

11491149
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1150-
max_block_send_distance (Max block send distance) int 10
1150+
max_block_send_distance (Max block send distance) int 12
11511151

11521152
# Maximum number of forceloaded mapblocks.
11531153
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
@@ -1433,7 +1433,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v
14331433
water_level (Water level) int 1
14341434

14351435
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1436-
max_block_generate_distance (Max block generate distance) int 8
1436+
max_block_generate_distance (Max block generate distance) int 10
14371437

14381438
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
14391439
# Only mapchunks completely within the mapgen limit are generated.

src/defaultsettings.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,7 @@ void set_default_settings(Settings *settings)
5252
settings->setDefault("screenshot_format", "png");
5353
settings->setDefault("screenshot_quality", "0");
5454
settings->setDefault("client_unload_unused_data_timeout", "600");
55-
settings->setDefault("client_mapblock_limit", "5000");
55+
settings->setDefault("client_mapblock_limit", "7500");
5656
settings->setDefault("enable_build_where_you_stand", "false");
5757
settings->setDefault("curl_timeout", "5000");
5858
settings->setDefault("curl_parallel_limit", "8");
@@ -166,7 +166,7 @@ void set_default_settings(Settings *settings)
166166
settings->setDefault("tooltip_append_itemname", "false");
167167
settings->setDefault("fps_max", "60");
168168
settings->setDefault("fps_max_unfocused", "20");
169-
settings->setDefault("viewing_range", "100");
169+
settings->setDefault("viewing_range", "190");
170170
#if ENABLE_GLES
171171
settings->setDefault("near_plane", "0.1");
172172
#endif
@@ -366,11 +366,11 @@ void set_default_settings(Settings *settings)
366366

367367
settings->setDefault("chat_message_format", "<@name> @message");
368368
settings->setDefault("profiler_print_interval", "0");
369-
settings->setDefault("active_object_send_range_blocks", "4");
370-
settings->setDefault("active_block_range", "3");
369+
settings->setDefault("active_object_send_range_blocks", "8");
370+
settings->setDefault("active_block_range", "4");
371371
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
372372
// This causes frametime jitter on client side, or does it?
373-
settings->setDefault("max_block_send_distance", "10");
373+
settings->setDefault("max_block_send_distance", "12");
374374
settings->setDefault("block_send_optimize_distance", "4");
375375
settings->setDefault("server_side_occlusion_culling", "true");
376376
settings->setDefault("csm_restriction_flags", "62");
@@ -429,7 +429,7 @@ void set_default_settings(Settings *settings)
429429
settings->setDefault("mapgen_limit", "31000");
430430
settings->setDefault("chunksize", "5");
431431
settings->setDefault("fixed_map_seed", "");
432-
settings->setDefault("max_block_generate_distance", "8");
432+
settings->setDefault("max_block_generate_distance", "10");
433433
settings->setDefault("enable_mapgen_debug_info", "false");
434434
Mapgen::setDefaultSettings(settings);
435435

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