@@ -1073,7 +1073,7 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
10731073# Setting this larger than active_block_range will also cause the server
10741074# to maintain active objects up to this distance in the direction the
10751075# player is looking. (This can avoid mobs suddenly disappearing from view)
1076- active_object_send_range_blocks (Active object send range) int 3
1076+ active_object_send_range_blocks (Active object send range) int 4
10771077
10781078# The radius of the volume of blocks around every player that is subject to the
10791079# active block stuff, stated in mapblocks (16 nodes).
@@ -1083,7 +1083,7 @@ active_object_send_range_blocks (Active object send range) int 3
10831083active_block_range (Active block range) int 3
10841084
10851085# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1086- max_block_send_distance (Max block send distance) int 9
1086+ max_block_send_distance (Max block send distance) int 10
10871087
10881088# Maximum number of forceloaded mapblocks.
10891089max_forceloaded_blocks (Maximum forceloaded blocks) int 16
@@ -1337,7 +1337,7 @@ mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenod
13371337water_level (Water level) int 1
13381338
13391339# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1340- max_block_generate_distance (Max block generate distance) int 6
1340+ max_block_generate_distance (Max block generate distance) int 8
13411341
13421342# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
13431343# Only mapchunks completely within the mapgen limit are generated.
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