Luanti version
Luanti 5.13.0-dev-90c347952 (Linux)
Using LuaJIT 2.1.1748459687
Built by GCC 15.1
Running on Linux/6.15.2 x86_64
BUILD_TYPE=RelWithDebInfo
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"
Operating system and version
Arch
CPU model
No response
GPU model
No response
Active renderer
4.6 / Tested with opengl and opengl3 / SDL 2.33.0
Summary
It looks like minimap color doesn't take overlay tiles into account, so dirt with grass as overlay is brown.
(This may be a bad example, because if the overlay tile fills the whole area, you probably don't need it as overlay. But there might be something like flower overlay over dirt with grass.)
Steps to reproduce
- Open minimap in devtest.
- The
basenodes:dirt_with_grass is brown. (Note: Use a version after 8449f5f.)
- Change
basenodes:dirt_with_grass nodedev to see the difference.
Luanti version
Operating system and version
Arch
CPU model
No response
GPU model
No response
Active renderer
4.6 / Tested with opengl and opengl3 / SDL 2.33.0
Summary
It looks like minimap color doesn't take overlay tiles into account, so dirt with grass as overlay is brown.
(This may be a bad example, because if the overlay tile fills the whole area, you probably don't need it as overlay. But there might be something like flower overlay over dirt with grass.)
Steps to reproduce
basenodes:dirt_with_grassis brown. (Note: Use a version after 8449f5f.)basenodes:dirt_with_grassnodedev to see the difference.