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Minimap color doesn't take overlay_tiles into account #16285

Description

@Desour

Luanti version

Luanti 5.13.0-dev-90c347952 (Linux)
Using LuaJIT 2.1.1748459687
Built by GCC 15.1
Running on Linux/6.15.2 x86_64
BUILD_TYPE=RelWithDebInfo
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"

Operating system and version

Arch

CPU model

No response

GPU model

No response

Active renderer

4.6 / Tested with opengl and opengl3 / SDL 2.33.0

Summary

It looks like minimap color doesn't take overlay tiles into account, so dirt with grass as overlay is brown.

(This may be a bad example, because if the overlay tile fills the whole area, you probably don't need it as overlay. But there might be something like flower overlay over dirt with grass.)

Steps to reproduce

  • Open minimap in devtest.
  • The basenodes:dirt_with_grass is brown. (Note: Use a version after 8449f5f.)
  • Change basenodes:dirt_with_grass nodedev to see the difference.

Activity

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