Add glTF STEP interpolation support#15525
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read the spec and our code, should work
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Adds support for glTF STEP interpolation (no interpolation). It turns out many models require this (often unnecessarily for channels with singular values because Blender apparently forcibly creates STEP channels for unanimated properties by default). Related to a point on #15410.
How to test
Spawn the simple skin step test entity, compare it against the linearly interpolated one. Observe no interpolation.