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davisonioEkdohibs
authored andcommitted
Follow naming convention of textures and sounds in doors
1 parent 07dcae7 commit 6157982

21 files changed

+19
-35
lines changed

mods/doors/init.lua

Lines changed: 19 additions & 35 deletions
Original file line numberDiff line numberDiff line change
@@ -1,22 +1,6 @@
11
doors = {}
22

33
-- Registers a door
4-
-- name: The name of the door
5-
-- def: a table with the folowing fields:
6-
-- description
7-
-- inventory_image
8-
-- groups
9-
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
10-
-- tiles_top: the tiles of the bottom part of the door {front, side}
11-
-- If the following fields are not defined the default values are used
12-
-- node_box_bottom
13-
-- node_box_top
14-
-- selection_box_bottom
15-
-- selection_box_top
16-
-- only_placer_can_open: if true only the player who placed the door can
17-
-- open it
18-
19-
204
function doors.register_door(name, def)
215
def.groups.not_in_creative_inventory = 1
226

@@ -36,10 +20,10 @@ function doors.register_door(name, def)
3620
end
3721

3822
if not def.sound_close_door then
39-
def.sound_close_door = "door_close"
23+
def.sound_close_door = "doors_door_close"
4024
end
4125
if not def.sound_open_door then
42-
def.sound_open_door = "door_open"
26+
def.sound_open_door = "doors_door_open"
4327
end
4428

4529

@@ -292,10 +276,10 @@ end
292276

293277
doors.register_door("doors:door_wood", {
294278
description = "Wooden Door",
295-
inventory_image = "door_wood.png",
279+
inventory_image = "doors_wood.png",
296280
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
297-
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
298-
tiles_top = {"door_wood_a.png", "door_brown.png"},
281+
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
282+
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
299283
sounds = default.node_sound_wood_defaults(),
300284
sunlight = false,
301285
})
@@ -311,10 +295,10 @@ minetest.register_craft({
311295

312296
doors.register_door("doors:door_steel", {
313297
description = "Steel Door",
314-
inventory_image = "door_steel.png",
298+
inventory_image = "doors_steel.png",
315299
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
316-
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
317-
tiles_top = {"door_steel_a.png", "door_grey.png"},
300+
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
301+
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
318302
only_placer_can_open = true,
319303
sounds = default.node_sound_wood_defaults(),
320304
sunlight = false,
@@ -331,10 +315,10 @@ minetest.register_craft({
331315

332316
doors.register_door("doors:door_glass", {
333317
description = "Glass Door",
334-
inventory_image = "door_glass.png",
318+
inventory_image = "doors_glass.png",
335319
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
336-
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
337-
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
320+
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
321+
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
338322
sounds = default.node_sound_glass_defaults(),
339323
sunlight = true,
340324
})
@@ -350,10 +334,10 @@ minetest.register_craft({
350334

351335
doors.register_door("doors:door_obsidian_glass", {
352336
description = "Obsidian Glass Door",
353-
inventory_image = "door_obsidian_glass.png",
337+
inventory_image = "doors_obsidian_glass.png",
354338
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
355-
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
356-
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
339+
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
340+
tiles_top = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
357341
sounds = default.node_sound_glass_defaults(),
358342
sunlight = true,
359343
})
@@ -382,11 +366,11 @@ local function punch(pos)
382366
local tmp_node2
383367
if state == 1 then
384368
state = 0
385-
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
369+
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
386370
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
387371
else
388372
state = 1
389-
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
373+
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
390374
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
391375
end
392376
update_door(pos, tmp_node)
@@ -395,9 +379,9 @@ end
395379

396380
minetest.register_node("doors:trapdoor", {
397381
description = "Trapdoor",
398-
inventory_image = "door_trapdoor.png",
382+
inventory_image = "doors_trapdoor.png",
399383
drawtype = "nodebox",
400-
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
384+
tiles = {"doors_trapdoor.png", "doors_trapdoor.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png"},
401385
paramtype = "light",
402386
paramtype2 = "facedir",
403387
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
@@ -421,7 +405,7 @@ minetest.register_node("doors:trapdoor", {
421405

422406
minetest.register_node("doors:trapdoor_open", {
423407
drawtype = "nodebox",
424-
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
408+
tiles = {"doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor_side.png", "doors_trapdoor.png", "doors_trapdoor.png"},
425409
paramtype = "light",
426410
paramtype2 = "facedir",
427411
pointable = true,
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