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--[[------------------------------------------------------
box2d bindings generator
------------------------
This uses the 'dub' tool and Doxygen to generate the
bindings for Box2D.
Input: headers in 'vendor'
Output: cpp files in 'src'
--]]------------------------------------------------------
require 'lubyk'
require 'dub'
local base = lk.pathDir(lk.scriptDir())
local b2_base = base .. '/vendor/Box2D'
local ins = dub.Inspector {
INPUT = {
b2_base .. '/Box2D/Common',
b2_base .. '/Box2D/Collision',
b2_base .. '/Box2D/Collision/Shapes',
b2_base .. '/Box2D/Dynamics',
-- A bug in dub prevents this from working
--b2_base .. '/Box2D/Dynamics/Contacts',
b2_base .. '/Box2D/Dynamics/Joints',
base .. '/include',
},
ignore = {
-- FIXME: Why cannot dub ignore classes here ?
b2Draw = {
'DrawPolygon',
'DrawSolidPolygon',
'DrawCircle',
'DrawSolidCircle',
'DrawSegment',
'DrawTransform',
},
},
}
local binder = dub.LuaBinder()
-- Renamge b2Xyz classes to b2.Xyz
function binder:name(elem)
local name = elem.name
if name then
name = string.match(name, '^b2(.+)') or name
end
return name
end
function binder:constName(name)
name = string.match(name, '^b2_(.+)') or name
return name
end
binder:bind(ins, {
output_directory = base .. '/src/bind',
custom_bindings = base .. '/bind',
ignore = {
'b2TreeNode',
-- Incomplete implementation
'b2WheelJoint',
'b2WheelJointDef',
},
-- Remove this part in headers
-- LuaBinder 115
header_base = {b2_base, base .. '/include'},
-- Execute all lua_open in a single go
-- with luaopen_b2_vendor (creates b2_vendor.cpp).
single_lib = 'b2',
-- Other name so that we can first load b2.lua
luaopen = 'b2_vendor',
})