lucasdemarchi edited this page Sep 13, 2010 · 23 revisions

Trissa is a modification of the well known tic-tac-toe game. You have a NxNxN board to play. As an example, in the image above there’s a “4 × 4 × 4” game that was constructed at University of Sao Paulo – Brazil. You can view more details about it here.

The aim of this project is to implement a 3D computer game such that it’s possible to play against an algorithm or another person. The following type of games are supported:

  • Computer x Computer;
  • Computer x Human;
  • Human x Human;

Also Trissa is made in a modular manner. It’s very easy to create another Player algorithm. By now, the following Players are made:

  • RandomPlayer: it plays in a random position of the board;
  • MinmaxPlayer: it uses the well known MinMax algorithm to choose a position in the board;
  • HumanPlayer: it uses the standard inputs (mouse/keyboard) so the user can select a position to play into.

There’s not only a 3D interface, but also a 2D text one, if you’d like to play the hard way. The 3D interface uses Ogre3D library, and OIS as input/output system: .

Clone this wiki locally
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.
Press h to open a hovercard with more details.