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a mod that tries to create a gang and turf system similar to that of Gta San Andreas
C#
Branch: master
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lucasvinbr more 1.3.17
-adjusting AI gangs' weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modoption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned
Latest commit c714b63 Apr 26, 2019
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Properties 1.3.17 Apr 25, 2019
src more 1.3.17 Apr 26, 2019
.gitignore 1.3.12, probably Jul 9, 2018
GangAndTurfMod.csproj 1.3.16: first run fixes Apr 16, 2019
GangAndTurfMod.csproj.user
GangMod.sln 1.3.17 Apr 25, 2019
LICENSE Create LICENSE Apr 1, 2019
README.md update for the README Aug 22, 2016

README.md

Downloads are here: https://github.com/lucasvinbr/GTA5GangMod/releases

GTA5GangMod

a mod that tries to create a gang and turf system similar to that of Gta San Andreas.

ScriptHookV, ScriptHookDotNet and NativeUI are required for this mod to work.

Links:

ScriptHookV: http://www.dev-c.com/gtav/scripthookv/

ScriptHookDotNet: https://github.com/crosire/scripthookvdotnet/releases

NativeUI: https://github.com/Guad/NativeUI/releases

Contributions are welcome! Please create a new fork and make a pull request if you'd like to contribute.

If using this mod's code as reference or base for your own works, please provide credit and/or a link to this page.

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