L'Abbaye des morts
- As code editor we used Brackets.io
- As base framework we used Phaser, a very helpfull library
- The maps have been done with Tiled
- As an image editor we used Paint.NET
As commented in this issue we need to make some modifications to Phaser in order to get the proper behaviour, so we include the modified file in the js/libs folfer. The file "js/libs/phaser.js" has been modified to let our hero keep flying when collides vertically with the roof in the midle of a jump. The modified methods are "processTileSeparationX" and "processTileSeparationY".