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@BytecodeClients @BytecodeAgency
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Hi there 👋

I am Luciano Nooijen, a software and site reliability engineer from 🇳🇱 living in 🇬🇷 with an interest in Computer Science and Free and Open-Source Software.

I currently work at Companion Group as Senior Game Backend Engineer, where I work with Unreal Engine 5, C++, C# and different cloud technologies.

For software engineering, I mostly work with Golang and Cloud-Native technologies. ☁️🚀

Game development

Software engineering


Frontend development

Site reliability engineering


Public Cloud providers

📫 How to reach me? ⦿ Visit my Website 🌐

⦿ Connect with me on LinkedIn 🔗
⦿ Follow me on Medium 📝
⦿ Shoot Me an Email 💌


  1. dotfiles dotfiles Public

    My dotfiles used on MacOS (Arch Linux on `linux` branch). Include custom scripts and configs for NeoVim, ZSH, Tmux, Ranger, and more.

    Vim Script 6 3

  2. Personal-Website Personal-Website Public

    The website I created to tell others about myself, my expertise and my experience. Built with the Hugo static site builder.

    HTML 1

  3. BytecodeAgency/Bytecode-Website BytecodeAgency/Bytecode-Website Public

    (MIRROR) Bytecode Website GitLab repository, protected branches only. Built with ReactJS (with GatsbyJS), Styled Components and NodeJS.

    TypeScript 7 1

  4. BytecodeAgency/Coding-Standards BytecodeAgency/Coding-Standards Public

    (MIRROR) Bytecode Coding Standards. Includes guidelines for Security, Git, Docker, HTML/CSS, JS/TS, PHP, Python and Elixir.

    CSS 1

  5. BytecodeAgency/import-boundary-checker BytecodeAgency/import-boundary-checker Public

    CLI tool to check Go (and soon Javascript/Typescript) project imports to see if import boundaries are not violated, based on a DSL

    Go 26 4

  6. dwm dwm Public

    My dwm build based on my keymap and color preferences, integrated with several dwm patches for added functionality