/
analyser.html
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/
analyser.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>web-audio-example</title>
</head>
<body>
<audio src="/files/oppo.wav" controls>
Your browser does not support the audio tag.
</audio>
<div>
<canvas id="visualizer" width="800" height="400">
your browser does not support the canvas tag
</canvas>
</div>
<script>
// create web audio context
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
// create source
var myAudio = document.querySelector('audio');
var source = audioCtx.createMediaElementSource(myAudio);
// create analyser
var analyser = audioCtx.createAnalyser();
analyser.fftSize = 1024;
var bufferlength = analyser.frequencyBinCount;
var dataArray = new Uint8Array(bufferlength);
//connect nodes
source.connect(analyser);
analyser.connect(audioCtx.destination);
// create canvas context
var canvas = document.getElementById('visualizer');
var canvasCtx = canvas.getContext('2d');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var sliceWidth = canvasWidth / bufferlength;
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 255, 0)';
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
function draw() {
requestAnimationFrame(draw);
canvasCtx.fillRect(0, 0, canvasWidth, canvasHeight);
canvasCtx.beginPath();
analyser.getByteTimeDomainData(dataArray);
// console.log(dataArray);
var x = 0;
for(var i = 0; i < bufferlength; i++) {
var v = dataArray[i] / 255;
var y = v * canvasHeight;
if(i == 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvasWidth, canvasHeight / 2);
canvasCtx.stroke();
}
draw();
</script>
</body>
</html>