Game creation framework for Vim inside Vim
Because we need another approach of working.
The origin of this pack is in the boring chronometer of the pomodoro technique.
I wanted a Vim-centered solution with a pinch of fun to make me stop working, while others pomodoro applications was just another process to kill.
Installation + A simple game example
Get Vim installed on your computer.
superpxl folder to
:e ~/.vim/pack/start/superpxl/doc/samples/pxl_tpl/human.pxl :so %
- Pixel art editor
- Some ascii art facilities
- Template rendering
- Scheduled intrusion of random bot in your working session