Microcosmic pixel art game engine for Vim inside Vim (beta)
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autoload
doc/samples/pxl_tpl
ftdetect
plugin
syntax
LICENSE
Makefile
README.md
humman-clip.gif

README.md

Creative Commons License License GPLv3

Game creation framework for Vim inside Vim

[humanized character

Why ?

Because we need another approach of working.

The origin of this pack is in the boring chronometer of the pomodoro technique.

I wanted a Vim-centered solution with a pinch of fun to make me stop working, while others pomodoro applications was just another process to kill.

Installation + A simple game example

Get Vim installed on your computer.

Copy superpxl folder to .vim/pack/start/superpxl.

Start Vim.

:e ~/.vim/pack/start/superpxl/doc/samples/pxl_tpl/human.pxl
:so %

Features

  • Pixel art editor
  • Some ascii art facilities
  • Sprites
  • Template rendering
  • Scheduled intrusion of random bot in your working session