From 0c01c4d018d5ec4ef3d4dde1cde3014dcbf99261 Mon Sep 17 00:00:00 2001 From: Hill Lo Date: Fri, 15 Apr 2016 22:00:33 -0400 Subject: [PATCH] upload lib --- .gitattributes | 63 + lib/freeglut-3.0.0/.gitignore | 32 + lib/freeglut-3.0.0/AUTHORS | 45 + lib/freeglut-3.0.0/CMakeLists.txt | 527 + lib/freeglut-3.0.0/COPYING | 27 + lib/freeglut-3.0.0/ChangeLog | 3775 +++ lib/freeglut-3.0.0/README | 61 + lib/freeglut-3.0.0/README.android | 3 + lib/freeglut-3.0.0/README.blackberry | 23 + lib/freeglut-3.0.0/README.cmake | 74 + lib/freeglut-3.0.0/README.cygwin_mingw | 209 + lib/freeglut-3.0.0/README.mingw_cross | 49 + lib/freeglut-3.0.0/README.win32 | 91 + lib/freeglut-3.0.0/android/Android.mk | 9 + lib/freeglut-3.0.0/android/README | 2 + lib/freeglut-3.0.0/android_toolchain.cmake | 6 + lib/freeglut-3.0.0/blackberry.toolchain.cmake | 244 + lib/freeglut-3.0.0/config.h.in | 24 + lib/freeglut-3.0.0/doc/download.html | 42 + lib/freeglut-3.0.0/doc/freeglut.html | 163 + 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b/.gitattributes @@ -0,0 +1,63 @@ +############################################################################### +# Set default behavior to automatically normalize line endings. +############################################################################### +* text=auto + +############################################################################### +# Set default behavior for command prompt diff. +# +# This is need for earlier builds of msysgit that does not have it on by +# default for csharp files. +# Note: This is only used by command line +############################################################################### +#*.cs diff=csharp + +############################################################################### +# Set the merge driver for project and solution files +# +# Merging from the command prompt will add diff markers to the files if there +# are conflicts (Merging from VS is not affected by the settings below, in VS +# the diff markers are never inserted). Diff markers may cause the following +# file extensions to fail to load in VS. An alternative would be to treat +# these files as binary and thus will always conflict and require user +# intervention with every merge. To do so, just uncomment the entries below +############################################################################### +#*.sln merge=binary +#*.csproj merge=binary +#*.vbproj merge=binary +#*.vcxproj merge=binary +#*.vcproj merge=binary +#*.dbproj merge=binary +#*.fsproj merge=binary +#*.lsproj merge=binary +#*.wixproj merge=binary +#*.modelproj merge=binary +#*.sqlproj merge=binary +#*.wwaproj merge=binary + +############################################################################### +# behavior for image files +# +# image files are treated as binary by default. +############################################################################### +#*.jpg binary +#*.png binary +#*.gif binary + +############################################################################### +# diff behavior for common document formats +# +# Convert binary document formats to text before diffing them. This feature +# is only available from the command line. Turn it on by uncommenting the +# entries below. +############################################################################### +#*.doc diff=astextplain +#*.DOC diff=astextplain +#*.docx diff=astextplain +#*.DOCX diff=astextplain +#*.dot diff=astextplain +#*.DOT diff=astextplain +#*.pdf diff=astextplain +#*.PDF diff=astextplain +#*.rtf diff=astextplain +#*.RTF diff=astextplain diff --git a/lib/freeglut-3.0.0/.gitignore b/lib/freeglut-3.0.0/.gitignore new file mode 100644 index 0000000..3aec20e --- /dev/null +++ b/lib/freeglut-3.0.0/.gitignore @@ -0,0 +1,32 @@ +Makefile.in +Makefile +INSTALL +.deps +aclocal.m4 +autom4te.cache +compile +config.guess +config.sub +configure +configure.cache +config.log +config.status +# config.h.in is now static and used with CMake, keep it: +#config.h.in +config.h +depcomp +install-sh +ltmain.sh +missing +stamp-h1 +*.tar +*.tar.gz +*.tar.bz2 +*.zip +*.o +*.a +*~ +# my build dirs: +cross-android +cross-woe +native diff --git a/lib/freeglut-3.0.0/AUTHORS b/lib/freeglut-3.0.0/AUTHORS new file mode 100644 index 0000000..ec86e1e --- /dev/null +++ b/lib/freeglut-3.0.0/AUTHORS @@ -0,0 +1,45 @@ +Pawel W. Olszta + the person to be blamed for freeglut + +Andreas Umbach + the first person to contribute to the freeglut project, + contributed the cube and sphere geometry code + +Steve Baker + joystick code (from his great PLIB), numerous hints + tips on the freeglut usability + and for taking the project over when Pawel bowed out + +Christopher John Purnell +Don Heyse +Dave McClurg +John F. Fay +Norman Vine +Daniel Wagner +Sven Panne + contributing to the project, using the product, and generally keeping it going + +Brian Paul +Eric Sandall + giving us the oomph! to make an official release + +James 'J.C.' Jones + designing the new website + +John Tsiombikas + Linux spaceball support, XR&R gamemode, misc linux fixes and breakages + +Sylvain Beucler + support for Android, X11/EGL, OpenGL(ES) 2.x, misc fixes + +Diederick C. Niehorster +Chris Marshall +Clive McCarthy +Eero Pajarre +Florian Echtler +Matti Lehtonen + +Vincent Simonetti + support for BlackBerry + +...and all the opengl-gamedev-l people that made Pawel start this project :) diff --git a/lib/freeglut-3.0.0/CMakeLists.txt b/lib/freeglut-3.0.0/CMakeLists.txt new file mode 100644 index 0000000..28f8651 --- /dev/null +++ b/lib/freeglut-3.0.0/CMakeLists.txt @@ -0,0 +1,527 @@ +CMAKE_MINIMUM_REQUIRED(VERSION 2.8.8 FATAL_ERROR) +PROJECT(freeglut) + +# for multiarch LIBDIR support (requires cmake>=2.8.8) +INCLUDE(GNUInstallDirs) + +# NOTE: On Windows and Cygwin, the dll's are placed in the +# CMAKE_RUNTIME_OUTPUT_DIRECTORY, while their corresponding import +# libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY. On other +# platforms, such as Linux, the shared libraries are put in +# CMAKE_ARCHIVE_OUTPUT_DIRECTORY instead. +# Static libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY on all +# platforms. +SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) +SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) +SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) + +# setup version numbers +# TODO: Update these for each release! +set(VERSION_MAJOR 3) +set(VERSION_MINOR 0) +set(VERSION_PATCH 0) + +# Update fg_version.h to match the versions number here in cmake +CONFIGURE_FILE(src/fg_version.h.in src/fg_version.h) + +# shared lib version numbers (change before release) +set(SO_MAJOR 3) # increment on backwards incompatible API/ABI changes +set(SO_MINOR 10) # increment on backwards compatible or internal changes +set(SO_REV 0) # if nothing else changed increment this + +# FREEGLUT_BUILD_SHARED_LIBS is already a standard CMake variable, but we need to +# re-declare it here so it will show up in the GUI. +# by default, we want to build both +OPTION(FREEGLUT_BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON) +OPTION(FREEGLUT_BUILD_STATIC_LIBS "Build FreeGLUT static library." ON) + +# option for whether warnings and errors should be printed +OPTION(FREEGLUT_PRINT_ERRORS "Lib prints errors to stderr" ON) +#MARK_AS_ADVANCED(FREEGLUT_PRINT_ERRORS) +OPTION(FREEGLUT_PRINT_WARNINGS "Lib prints warnings to stderr" ON) +#MARK_AS_ADVANCED(FREEGLUT_PRINT_WARNINGS) + +# option to also copy .pdb files to install directory when executing +# INSTALL target +IF(MSVC) + OPTION(INSTALL_PDB "Also install .pdb files" ON) +ELSE() + SET(INSTALL_PDB OFF) +ENDIF() + +# OpenGL ES support +OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF) + +# option to build either as "glut" (ON) or "freeglut" (OFF) +IF(NOT WIN32) + OPTION(FREEGLUT_REPLACE_GLUT "Be a replacement for GLUT" ON) +ENDIF() + + +SET(FREEGLUT_HEADERS + include/GL/freeglut.h + include/GL/freeglut_ext.h + include/GL/freeglut_std.h + include/GL/glut.h +) +SET(FREEGLUT_SRCS + ${FREEGLUT_HEADERS} + src/fg_callbacks.c + src/fg_cursor.c + src/fg_display.c + src/fg_ext.c + src/fg_font_data.c + src/fg_gamemode.c + src/fg_geometry.c + src/fg_gl2.c + src/fg_gl2.h + src/fg_init.c + src/fg_init.h + src/fg_internal.h + src/fg_input_devices.c + src/fg_joystick.c + src/fg_main.c + src/fg_misc.c + src/fg_overlay.c + src/fg_spaceball.c + src/fg_state.c + src/fg_stroke_mono_roman.c + src/fg_stroke_roman.c + src/fg_structure.c + src/fg_teapot.c + src/fg_teapot_data.h + src/fg_videoresize.c + src/fg_window.c +) +# TODO: OpenGL ES requires a compatible version of these files: +IF(NOT FREEGLUT_GLES) + LIST(APPEND FREEGLUT_SRCS + src/fg_font.c + src/fg_menu.c + ) +ELSE() + LIST(APPEND FREEGLUT_SRCS + src/gles_stubs.c + ) +ENDIF() + +IF(WIN32) + LIST(APPEND FREEGLUT_SRCS + src/mswin/fg_cursor_mswin.c + src/mswin/fg_display_mswin.c + src/mswin/fg_ext_mswin.c + src/mswin/fg_gamemode_mswin.c + src/mswin/fg_init_mswin.c + src/mswin/fg_internal_mswin.h + src/mswin/fg_input_devices_mswin.c + src/mswin/fg_joystick_mswin.c + src/mswin/fg_main_mswin.c + src/mswin/fg_menu_mswin.c + src/mswin/fg_spaceball_mswin.c + src/mswin/fg_state_mswin.c + src/mswin/fg_structure_mswin.c + src/mswin/fg_window_mswin.c + ${CMAKE_BINARY_DIR}/freeglut.rc # generated below from freeglut.rc.in + ) + IF (MSVC AND NOT CMAKE_CL_64) + # .def file only for 32bit Windows builds (TODO: MSVC only right + # now, needed for any other Windows platform?) + LIST(APPEND FREEGLUT_SRCS + ${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in + ) + ENDIF() + +ELSEIF(ANDROID OR BLACKBERRY) + # BlackBerry and Android share some similar design concepts and ideas, as with many mobile devices. + # As such, some classes can be shared between the two. XXX: Possibly rename shareable classes to + # a more generic name. *_stub? *_mobile? + LIST(APPEND FREEGLUT_SRCS + src/android/fg_cursor_android.c + src/android/fg_ext_android.c + src/android/fg_gamemode_android.c + src/android/fg_joystick_android.c + src/android/fg_spaceball_android.c + ) + IF(ANDROID) + LIST(APPEND FREEGLUT_SRCS + src/android/native_app_glue/android_native_app_glue.c + src/android/native_app_glue/android_native_app_glue.h + src/android/fg_internal_android.h + src/android/fg_init_android.c + src/android/fg_input_devices_android.c + src/android/fg_main_android.c + src/android/fg_main_android.h + src/android/fg_runtime_android.c + src/android/fg_state_android.c + src/android/fg_structure_android.c + src/android/fg_window_android.c + ) + ELSE() + LIST(APPEND FREEGLUT_SRCS + src/blackberry/fg_internal_blackberry.h + src/blackberry/fg_init_blackberry.c + src/x11/fg_input_devices_x11.c + src/blackberry/fg_main_blackberry.c + src/blackberry/fg_state_blackberry.c + src/blackberry/fg_structure_blackberry.c + src/blackberry/fg_window_blackberry.c + ) + ENDIF() +ELSE() + LIST(APPEND FREEGLUT_SRCS + src/x11/fg_cursor_x11.c + src/x11/fg_ext_x11.c + src/x11/fg_gamemode_x11.c + src/x11/fg_glutfont_definitions_x11.c + src/x11/fg_init_x11.c + src/x11/fg_internal_x11.h + src/x11/fg_input_devices_x11.c + src/x11/fg_joystick_x11.c + src/x11/fg_main_x11.c + src/x11/fg_menu_x11.c + src/x11/fg_spaceball_x11.c + src/x11/fg_state_x11.c + src/x11/fg_structure_x11.c + src/x11/fg_window_x11.c + src/x11/fg_xinput_x11.c + ) + IF(NOT(FREEGLUT_GLES)) + LIST(APPEND FREEGLUT_SRCS + src/x11/fg_internal_x11_glx.h + src/x11/fg_display_x11_glx.c + src/x11/fg_state_x11_glx.c + src/x11/fg_state_x11_glx.h + src/x11/fg_window_x11_glx.c + src/x11/fg_window_x11_glx.h + ) + ENDIF() +ENDIF() +IF(FREEGLUT_GLES) + LIST(APPEND FREEGLUT_SRCS + src/egl/fg_internal_egl.h + src/egl/fg_display_egl.c + src/egl/fg_ext_egl.c + src/egl/fg_init_egl.c + src/egl/fg_init_egl.h + src/egl/fg_state_egl.c + src/egl/fg_state_egl.h + src/egl/fg_structure_egl.c + src/egl/fg_structure_egl.h + src/egl/fg_window_egl.c + src/egl/fg_window_egl.h + ) +ENDIF() + +# For OpenGL ES (GLES): compile with -DFREEGLUT_GLES to cleanly +# bootstrap headers inclusion in freeglut_std.h; this constant also +# need to be defined in client applications (e.g. through pkg-config), +# but do use GLES constants directly for all other needs +# GLES1 and GLES2 libraries are compatible and can be co-linked. +IF(FREEGLUT_GLES) + ADD_DEFINITIONS(-DFREEGLUT_GLES) + LIST(APPEND LIBS GLESv2 GLESv1_CM EGL) +ELSE() + FIND_PACKAGE(OpenGL REQUIRED) + LIST(APPEND LIBS ${OPENGL_gl_LIBRARY}) + INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) +ENDIF() + +# lib m for math, not needed on windows +IF (NOT WIN32) + # For compilation: + LIST(APPEND LIBS m) + # For CHECK_FUNCTION_EXISTS: + LIST(APPEND CMAKE_REQUIRED_LIBRARIES m) +ENDIF() + +IF(WIN32) + # hide insecure CRT warnings, common practice + ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS) + IF(MSVC) + SET( CMAKE_DEBUG_POSTFIX "d" ) + ENDIF(MSVC) + + # enable the use of Win2000 APIs (needed for really old compilers like MSVC6) + ADD_DEFINITIONS(-D_WIN32_WINNT=0x0500) + ADD_DEFINITIONS(-DWINVER=0x0500) +ENDIF() + +IF(CMAKE_COMPILER_IS_GNUCC) + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall") + IF(NOT(ANDROID OR BLACKBERRY)) + # not setting -ansi as EGL/KHR headers doesn't support it + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic") + ENDIF() +ENDIF(CMAKE_COMPILER_IS_GNUCC) + +INCLUDE(CheckIncludeFiles) +IF(UNIX AND NOT(ANDROID OR BLACKBERRY)) + FIND_PACKAGE(X11 REQUIRED) + INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR}) + LIST(APPEND LIBS ${X11_LIBRARIES}) + IF(X11_Xrandr_FOUND) + SET(HAVE_X11_EXTENSIONS_XRANDR_H TRUE) + LIST(APPEND LIBS ${X11_Xrandr_LIB}) + ENDIF() + IF(X11_xf86vmode_FOUND) + SET(HAVE_X11_EXTENSIONS_XF86VMODE_H TRUE) + LIST(APPEND LIBS ${X11_Xxf86vm_LIB}) + ENDIF() + IF(X11_Xinput_FOUND) + # Needed for multi-touch: + CHECK_INCLUDE_FILES("${X11_Xinput_INCLUDE_PATH}/X11/extensions/XInput2.h" HAVE_X11_EXTENSIONS_XINPUT2_H) + LIST(APPEND LIBS ${X11_Xinput_LIB}) + ENDIF() +ENDIF() +IF(ANDROID) + # -landroid for ANativeWindow + # -llog for native Android logging + LIST(APPEND LIBS android log) +ELSEIF(BLACKBERRY) + # -lbps for event loop + # -screen for native screen + LIST(APPEND LIBS bps screen) + + if(NOT PLAYBOOK) + # -lslog2 for logging + # -pps for low-level screen manipulation + LIST(APPEND LIBS slog2 pps) + ENDIF() +ENDIF() + +INCLUDE(CheckFunctionExists) +INCLUDE(CheckTypeSize) +CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H) +CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H) +CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H) +CHECK_INCLUDE_FILES(stdbool.h HAVE_STDBOOL_H) +CHECK_INCLUDE_FILES(sys/param.h HAVE_SYS_PARAM_H) +CHECK_INCLUDE_FILES(sys/ioctl.h HAVE_SYS_IOCTL_H) +CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H) +CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H) +CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY) +CHECK_FUNCTION_EXISTS(XParseGeometry HAVE_XPARSEGEOMETRY) +IF (NOT HAVE_XPARSEGEOMETRY) + LIST(APPEND FREEGLUT_SRCS + src/util/xparsegeometry_repl.c + src/util/xparsegeometry_repl.h) + SET(NEED_XPARSEGEOMETRY_IMPL TRUE) +ENDIF() +# decide on suitable type for internal time keeping, 64-bit if possible +CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H) +CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H) +IF (NOT (HAVE_STDINT_H OR HAVE_INTTYPES_H)) + IF (MSVC) + # Some old Microsoft VC releases don't support unsigned long + # long, but all we care about is support for unsigned __int64 on + # MSVC, so test for presence of that type + CHECK_TYPE_SIZE("unsigned __int64" U__INT64 BUILTIN_TYPES_ONLY) + ELSEIF() + CHECK_TYPE_SIZE("unsigned long long" ULONG_LONG BUILTIN_TYPES_ONLY) + ENDIF() +ENDIF() + +# The generated config.h is placed in the project's build directory, just to +# ensure that all CMake-generated files are kept away from the main source tree. +# As a result, the build directory must to be added to the include path list. +CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h) +INCLUDE_DIRECTORIES(BEFORE ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src) +ADD_DEFINITIONS(-DHAVE_CONFIG_H) +IF(WIN32) + # we also have to generate freeglut.rc, which contains the version + # number + CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.rc.in ${CMAKE_BINARY_DIR}/freeglut.rc) + IF (MSVC AND NOT CMAKE_CL_64) + # .def file only for 32bit Windows builds with Visual Studio + CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/src/freeglutdll.def.in ${CMAKE_BINARY_DIR}/freeglutdll.def) + ENDIF() +ENDIF() + +IF(FREEGLUT_BUILD_SHARED_LIBS) + ADD_LIBRARY(freeglut SHARED ${FREEGLUT_SRCS}) +ENDIF() +IF(FREEGLUT_BUILD_STATIC_LIBS) + ADD_LIBRARY(freeglut_static STATIC ${FREEGLUT_SRCS}) +ENDIF() + + +IF(WIN32) + LIST(APPEND LIBS winmm) + IF(FREEGLUT_BUILD_SHARED_LIBS) + SET_TARGET_PROPERTIES(freeglut PROPERTIES COMPILE_FLAGS -DFREEGLUT_EXPORTS) + ENDIF() + IF(FREEGLUT_BUILD_STATIC_LIBS) + SET_TARGET_PROPERTIES(freeglut_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) + # need to set machine:x64 for linker, at least for VC10, and + # doesn't hurt for older compilers: + # http://public.kitware.com/Bug/view.php?id=11240#c22768 + IF (CMAKE_CL_64) + SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64") + ENDIF() + ENDIF() +ELSE() + # on UNIX we need to make sure: + # - all shared libraries must have a soname/version, see : + # http://sourceware.org/autobook/autobook/autobook_91.html#SEC91 + # http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html + # Current: -version-info 12:0:9 -> 3.9.0 + # Note: most platforms now prefer the latter major.minor.revision form + # (e.g. FreeBSD, cf. http://debbugs.gnu.org/cgi/bugreport.cgi?bug=8765), + # or special-cased FreeGLUT long ago (e.g. .so.4 on OpenBSD), so + # the lack of support for current:revision:age in CMake should + # not be a problem. + # - the output library should be named glut so it'll be linkable with -lglut + # (unless FREEGLUT_REPLACE_GLUT is false). + # - the shared library should link to the dependency libraries so that the user + # won't have to link them explicitly (they shouldn't have to know that we depend + # on Xrandr or Xxf86vm) + IF(FREEGLUT_GLES) + SET(LIBNAME freeglut-gles) + ELSE() + IF(FREEGLUT_REPLACE_GLUT) + SET(LIBNAME glut) + ELSE() + SET(LIBNAME freeglut) + ENDIF() + ENDIF() + + IF(FREEGLUT_BUILD_SHARED_LIBS) + SET_TARGET_PROPERTIES(freeglut PROPERTIES VERSION ${SO_MAJOR}.${SO_MINOR}.${SO_REV} SOVERSION ${SO_MAJOR} OUTPUT_NAME ${LIBNAME}) + ENDIF() + IF(FREEGLUT_BUILD_STATIC_LIBS) + SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME ${LIBNAME}) + ENDIF() + IF(ANDROID) + # Not in CMake toolchain file, because the toolchain + # file is called several times and generally doesn't + # seem to be meant for modifying CFLAGS: + # '-mandroid' is not mandatory but doesn't hurt + # '-O0 -gstabs+' helps the currently buggy GDB port + # Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid") + # Not using _INIT variables, they seem to be used internally only + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid") + SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+") + ENDIF() +ENDIF() +IF(FREEGLUT_BUILD_SHARED_LIBS) + TARGET_LINK_LIBRARIES(freeglut ${LIBS}) +ENDIF() +IF(FREEGLUT_BUILD_STATIC_LIBS) + TARGET_LINK_LIBRARIES(freeglut_static ${LIBS}) +ENDIF() + +IF(FREEGLUT_BUILD_SHARED_LIBS) + INSTALL(TARGETS freeglut + RUNTIME DESTINATION bin + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + ) + IF(INSTALL_PDB) + INSTALL(FILES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/freeglut${CMAKE_DEBUG_POSTFIX}.pdb + DESTINATION bin + CONFIGURATIONS Debug) + ENDIF() +ENDIF() +IF(FREEGLUT_BUILD_STATIC_LIBS) + INSTALL(TARGETS freeglut_static + RUNTIME DESTINATION bin + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + ) + IF(INSTALL_PDB) + INSTALL(FILES ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/Debug/freeglut_static${CMAKE_DEBUG_POSTFIX}.pdb + DESTINATION lib + CONFIGURATIONS Debug) + ENDIF() +ENDIF() +INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL) + + + +# Optionally build demos, on by default. +option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON ) + +SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS}) +# lib m for math, not needed on windows +IF (NOT WIN32) + LIST(APPEND DEMO_LIBS m) +ENDIF() + +MACRO(ADD_DEMO name) + IF( FREEGLUT_BUILD_DEMOS ) + IF(FREEGLUT_BUILD_SHARED_LIBS) + ADD_EXECUTABLE(${name} ${ARGN}) + TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut) + IF(WIN32 AND MSVC) + SET_TARGET_PROPERTIES(${name} PROPERTIES DEBUG_POSTFIX d) + ENDIF() + ENDIF() + IF(FREEGLUT_BUILD_STATIC_LIBS) + ADD_EXECUTABLE(${name}_static ${ARGN}) + TARGET_LINK_LIBRARIES(${name}_static ${DEMO_LIBS} freeglut_static) + SET_TARGET_PROPERTIES(${name}_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) + IF(WIN32 AND MSVC) + SET_TARGET_PROPERTIES(${name}_static PROPERTIES DEBUG_POSTFIX d) + ENDIF() + ENDIF() + ENDIF() +ENDMACRO() + +ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c) +ADD_DEMO(Fractals progs/demos/Fractals/fractals.c) +ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c) +ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c) +IF (NOT WIN32) + ADD_DEMO(One progs/demos/One/one.c) +ELSE() + ADD_DEMO(One progs/demos/One/one.c + progs/demos/One/one.rc) +ENDIF() +ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp) +ADD_DEMO(multi-touch progs/demos/multi-touch/multi-touch.c) +ADD_DEMO(shapes progs/demos/shapes/shapes.c + progs/demos/shapes/glmatrix.h + progs/demos/shapes/glmatrix.c) +ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c) +IF(UNIX) + ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c + progs/demos/spaceball/vmath.c + progs/demos/spaceball/vmath.h) +ENDIF() +ADD_DEMO(subwin progs/demos/subwin/subwin.c) +ADD_DEMO(timer progs/demos/timer/timer.c) + + + +# pkg-config support, to install at $(libdir)/pkgconfig +# Define static build dependencies +IF(WIN32) + SET(PC_LIBS_PRIVATE "-lopengl32 -lwinmm -lgdi32 -lm") +ELSEIF(FREEGLUT_GLES) + IF(ANDROID) + SET(PC_LIBS_PRIVATE "-llog -landroid -lGLESv2 -lGLESv1_CM -lEGL -lm") + ELSEIF(BLACKBERRY) + IF(PLAYBOOK) + SET(PC_LIBS_PRIVATE "-lbps -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm") + ELSE() + SET(PC_LIBS_PRIVATE "-lbps -lslog2 -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm") + ENDIF() + ELSE() + SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lGLESv1_CM -lEGL -lm") + ENDIF() +ELSE() + SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGL -lm") +ENDIF() +# Client applications need to define FreeGLUT GLES version to +# bootstrap headers inclusion in freeglut_std.h: +SET(PC_LIBNAME "glut") +SET(PC_FILENAME "freeglut.pc") +IF(FREEGLUT_GLES) + SET(PC_CFLAGS "-DFREEGLUT_GLES") + SET(PC_LIBNAME "freeglut-gles") + SET(PC_FILENAME "freeglut-gles.pc") +ENDIF() +CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY) +INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig/ RENAME ${PC_FILENAME}) +# TODO: change the library and .pc name when building for GLES, +# e.g. -lglut-GLES diff --git a/lib/freeglut-3.0.0/COPYING b/lib/freeglut-3.0.0/COPYING new file mode 100644 index 0000000..fc36ad9 --- /dev/null +++ b/lib/freeglut-3.0.0/COPYING @@ -0,0 +1,27 @@ + + Freeglut Copyright + ------------------ + + Freeglut code without an explicit copyright is covered by the following + copyright: + + Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies or substantial portions of the Software. + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + Except as contained in this notice, the name of Pawel W. Olszta shall not be + used in advertising or otherwise to promote the sale, use or other dealings + in this Software without prior written authorization from Pawel W. Olszta. diff --git a/lib/freeglut-3.0.0/ChangeLog b/lib/freeglut-3.0.0/ChangeLog new file mode 100644 index 0000000..b181854 --- /dev/null +++ b/lib/freeglut-3.0.0/ChangeLog @@ -0,0 +1,3775 @@ +2012-01-09 John F. Fay + * Released freeglut 2.8.0 a few days ago and am restarting the ChangeLog + * Added 'cmake' support + * Moved source files from 'src' directory to 'src/Common' directory with + an eye to moving platform-specific code to separate files in separate + directories + +2009-08-10 Sven Panne + + * include/GL/freeglut_ext.h,include/GL/freeglut_std.h,src/freeglut_ext.c, + src/freeglut_init.c,src/freeglut_internal.h,src/freeglut_state.c, + src/freeglut_window.c,src/freeglutdll.def: Added support for sRGB + framebuffers via the GLX_ARB_framebuffer_sRGB / WGL_ARB_framebuffer_sRGB + extensions. Added support for context profiles via the new parts of the + GLX_ARB_create_context / WGL_ARB_create_context extensions. + +2009-06-11 Paul Blew + + * replaced broken IDE based OpenWatcom build with a makefile based one + +2009-06-11 Sven Panne + + * include/GL/freeglut_std.h: Disable the ATEXIT_HACK for Watcom, their + "exit" function has a different calling convention, leading to + compilation errors. + +2009-05-24 Sven Panne + + * freeglut_static_vs2008.vcproj,freeglut_vs2008.vcproj, + freeglut_vs2008.sln,freeglut_vs2008_static.sln: Move all files related + to Visual Studio 2008 into 2 directories, one for the normal DLL + build, and one for the static build. We should do this for other IDEs, + too. + +2009-05-22 Sven Panne + + * include/GL/freeglut_std.h: Avoid warnings when the ATEXIT_HACK is used + with GCC, making the hack even uglier. + + * include/GL/freeglut_std.h,src/freeglut_init.c,src/freeglut_internal.h, + src/freeglut_menu.c,src/freeglut_window.c,src/freeglutdll.def: Added the + ugly ATEXIT_HACK from GLUT 3.7, making freeglut binary compatible with the + GLUT DLLs out in the wild. + + * src/freeglutdll.def: Removed obsolete lines. Fixed version number. + + * freeglut_vs2008.vcproj: Use our module definition file, so we get + undecorated names in the resulting DLL, just like the classic GLUT DLL + from Nate Robins. + +2009-04-05 Sven Panne + + * Makefile.am: Added more project/workspace/... files to distribution. + * .cvsignore,doc/.cvsignore,include/.cvsignore,include/GL/.cvsignore, + progs/.cvsignore,progs/demos/.cvsignore, + progs/demos/CallbackMaker/.cvsignore,progs/demos/Fractals/.cvsignore, + progs/demos/Fractals_random/.cvsignore,progs/demos/Lorenz/.cvsignore, + progs/demos/One/.cvsignore,progs/demos/shapes/.cvsignore, + src/.cvsignore: Removed remnants of CVS. + +2009-03-30 Sven Panne + + * progs/demos/smooth_opengl3/smooth_opengl3.c: Make the example fully + OpenGL-3.1-compliant. + +2009-03-27 Sven Panne + + * progs/demos/smooth_opengl3/smooth_opengl3.c: Make Visual C happy by + including stddef.h and explicitly marking some literals as float. + +2009-03-26 Sven Panne + + * src/freeglut_init.c,src/freeglut_input_devices.c: Unbreak the build: + C++ style comments are not allowed in ISO C90 + +2009-03-19 John F. Fay + + * src/freeglut_input_devices.c: Fixing "freeglut_input_devices.c" for + MSVS2005 and later per e-mail from Diederick Niehorster dated Thu + 3/19/2009 6:57 AM + +2009-03-17 John F. Fay + + * src/freeglut_init.c, src/freeglut_input_devices.c: Removing some build + warnings from deprecated functions for VS2008 per e-mail from + Diederick Niehorster dated Tue 3/10/2009 + * freeglut_static_vs2008.vcproj, freeglut_vs2008.sln, + freeglut_vs2008.vcproj, + progs/demos/CallbackMaker/CallbackMakerStatic_vs2008.vcproj, + progs/demos/CallbackMaker/CallbackMaker_vs2008.vcproj, + progs/demos/Fractals/FractalsStatic_vs2008.vcproj, + progs/demos/Fractals/Fractals_vs2008.vcproj, + progs/demos/Fractals_random/Fractals_randomStatic_vs2008.vcproj, + progs/demos/Fractals_random/Fractals_random_vs2008.vcproj, + progs/demos/Lorenz/lorenzStatic_vs2008.vcproj, + progs/demos/Lorenz/lorenz_vs2008.vcproj, + progs/demos/One/oneStatic_vs2008.vcproj, + progs/demos/One/one_vs2008.vcproj, progs/demos/demos_vs2008.sln, + progs/demos/shapes/shapesStatic_vs2008.vcproj, + progs/demos/shapes/shapes_vs2008.vcproj, + progs/demos/smooth_opengl3/smooth_opengl3Static_vs2008.vcproj, + progs/demos/smooth_opengl3/smooth_opengl3_vs2008.vcproj: Adding Visual + Studio 2008 solution and project files + +2009-03-16 Sven Panne + + * src/freeglut_init.c,src/freeglut_window.c: Set the default number of + samples per pixel to 4 and actually use the value set with + glutSetOption(GLUT_MULTISAMPLE,...) in Windows code. Previously the + Windows code used a hardwired value of 4 and the GLX code had a + default of 0, neither made much sense. Similarly, set the default + number of auxiliary buffers to 1 and use that value when GLUT_AUX is + used. Note: There latter token has the same value as GLUT_AUX1, and + for historical reasons we seem to have 2 APIs to set the number of + auxiliary buffers: Explicitly using GLUT_AUX1 ... GLUT_AUX4, and using + a combination of GLUT_AUX with glutSetOption. The default of 1 ensures + consistent behaviour in both cases. + * src/freeglut_state.c: Added GLUT_AUX and GLUT_MULTISAMPLE as possible + parameters for glutGet, making things more symmetric with + glutSetOption. + * src/freeglutdll.def: Added missing API entries. + +2009-03-10 John F. Fay + + * progs/demos/demos.dsw: Adding the "smooth_opengl3" demo + +2009-03-09 John F. Fay + + * include/GL/freeglut_std.h: Making the definition of + "WIN32_LEAN_AND_MEAN" conditional to enhance compatibility with GLEW + per suggestion by Diederick C. Niehorster in e-mail dated Mon 3/9/2009 + 8:06 AM + * progs/demos/Fractals/fractals.c: Setting the "fractals" demo initial + number of levels to 4 per suggestion from Diederick C. Niehorster + [diederick@niehorster.eu] in e-mail dated Mon 3/9/2009 5:29 AM + +2009-03-01 John F. Fay + + * progs/demos/CallbackMaker/CallbackMaker.c, + progs/demos/Lorenz/lorenz.c, progs/demos/shapes/shapes.c: Fixing + Microsoft compatibility with the new "vsnprintf" by putting an + underscore in front of it if WIN32 is defined but __CYGWIN__ is not + +2009-03-01 Sven Panne + + * configure.ac: We do not depend on GLU anymore + * README.win32: Added notes for building under Cygwin + * src/Makefile.am: To build shared libraries on Windows, one has to + declare explicitly that there are no undefined symbols during linking. + No idea why, but this seems to be the only way to enable this on + Cygwin via -mno-cygwin. Hopefully this won't cause problems on other + platforms (which has to be tested). + * progs/demos/smooth_opengl3/smooth_opengl3.c: Windows fun again: Use + the correct calling convention for OpenGL extension entries. + +2009-02-28 Sven Panne + + * progs/demos/smooth_opengl3/smooth_opengl3.c: When -mno-cygwin is used, + we get ancient GL headers, so be a bit more conservative. + * progs/demos/Fractals_random/fractals_random.c, + progs/demos/Lorenz/lorenz.c, progs/demos/shapes/shapes.c: + _CrtDumpMemoryLeaks and its header are Microsoft-specific, e.g. Cygwin + doesn't provide them. + * src/freeglut_window.c: Do not try to destroy a GLX context when there + is none, e.g. when glXCreateContextAttribsARB is not there. + * src/freeglut_joystick.c: Use snprintf or _snprintf instead of the + potentially dangerous sprintf to avoid warnings. + + NOTE: Due to excessive use of #ifdefs, the joystick code is on the + border of being unmaintainable! I could only check that it compiles + cleanly on my Linux box. Others should test this on their platforms + (Windows, Mac OS X, *BSD) to make sure that nothing has been broken. + * progs/demos/CallbackMaker/CallbackMaker.c, + progs/demos/Lorenz/lorenz.c, progs/demos/shapes/shapes.c: Use + vsnprintf instead of the potentially dangerous sprintf to avoid + warnings. Using snprintf directly would be a little bit more tricky, + because once again Microsoft decided to avoid followind standards and + provide _snprintf instead. We could use this, too, but this would + require an additional autoconf check, which I'd like to avoid, if + possible. + + Note: If VS *still* issues warnings, but this time about vsnprintf, + somebody should add some pragmas or whatever is needed to shut up that + warning, it would be silly. + * progs/demos/Lorenz/lorenz.c: Position the distance message closer to + the middle of the window, it has been far, far off to the upper right. + * src/freeglut_internal.h: Synched version number with configure.ac. We + should better remove this redundancy and calculate this from + configure.ac directly. + +2009-02-19 John F. Fay + + * progs/demos/smooth_opengl3/smooth_opengl3.dsp, + progs/demos/smooth_opengl3/smooth_opengl3Static.dsp: Fixing the + DOS/Linux line ending problems in the progs/demos/smooth_opengl3 + project files + +2009-02-18 John F. Fay + + * src/freeglut_window.c: Fixing a build error caused by a variable + declaration being out of place + +2009-02-15 Sven Panne + + * progs/demos/smooth_opengl3/smooth_opengl3.c: Final changes to make the + example fully OpenGL-3.0-compliant: + + * Use vertex attribute arrays. + + * Use our own projection matrix. + + * Do not use deprecated vertex/fragment shader variables. + * progs/demos/smooth_opengl3/smooth_opengl3.c: Use GLSL shaders (still + 1.20, though). Dump GL info. + * progs/demos/smooth_opengl3/smooth_opengl3.c: Added a commandline + option for 'classic' contexts. Aesthetic changes. + * progs/demos/smooth_opengl3/smooth_opengl3.c: Use VBOs in new example. + Added a few comments. + +2009-02-14 Sven Panne + + * configure.ac, progs/demos/Makefile.am, progs/demos/smooth_opengl3, + progs/demos/smooth_opengl3/Makefile.am, + progs/demos/smooth_opengl3/smooth_opengl3.c, + progs/demos/smooth_opengl3/smooth_opengl3.dsp, + progs/demos/smooth_opengl3/smooth_opengl3Static.dsp: Initial version + of a fully OpenGL-3.0-compliant of the famous smooth.c from the Red + Book. What has been done already: + + * Explicitly request a forward-compatible 3.0 context + + * Report GL errors, if any, at a few crucial places + + * Replaced gluOrtho2D with a home-grown matrix + glLoadMatrixf + + What remains to be done: + + * Use vertex shaders and fragment shaders + + * Use vertex buffer objects + +2009-02-13 Sven Panne + + * README: Mention autogen.sh + * src/freeglut_window.c: Synchronized WGL behavior with GLX + implementation: Do not call the new context creation API when it is + not required. Fixing a bug in a previous commit on the way... :-} + * src/freeglut_internal.h, src/freeglut_window.c: More refactorings: + Removed useless return value. Simplified control structures even more. + * src/freeglut_window.c: Refactoring only (replace nested conditionals + with guard clauses), making the normal path of execution much clearer. + * configure.ac: We have added some API entries, so we have to update + library version information conforming to + http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html + * autogen.sh, configure.ac: Avoid CR\LF vs. LF troubles when using + TortoiseSVN plus Cygwin. + * .: Ignore config.lt, too. It seems to be generated by recent + autotools. + +2009-02-13 John F. Fay + + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_window.c: + Adding OpenGL 3.0 context detection for Windows per e-mail from Paul + Martz dated Thu 2/12/2009 9:03 AM (more or less) + +2009-02-03 John F. Fay + + * README: Adding some instructions about building on a *nix platform to + the 'README' file + * include/GL/freeglut_ext.h, src/freeglut_main.c: Removing some errant + tabs, fixing ticket #2137721, and adding special-key capability to + recognizing the NumLock, Delete, and keypad '5' keys + * src/freeglut_joystick.c, src/freeglut_main.c: A further response to + bug [ 1804696 ] Warnings when building on OpenSolaris -- per comment + by Nigel Stewart on that bug report + +2009-02-02 John F. Fay + + * src/freeglut_internal.h, src/freeglut_joystick.c: Fixing bug [ 1804696 + ] Warnings when building on OpenSolaris as updated 2/2/09 by Nigel + Stewart + +2008-11-20 Sven Panne + + * src/freeglut_glutfont_definitions.c, src/freeglut_internal.h: Yet + another try to make the font definitions compile on all platforms. + +2008-11-17 John F. Fay + + * src/freeglut_glutfont_definitions.c, src/freeglut_internal.h: Allowing + "freeglut" to compile without errors under *nix. Before this, there + were problems with conflicting definitions of the GLUT font + definitions. + +2008-11-06 Sven Panne + + * src/freeglut_main.c: Ooops, forgot one file in the previous commit + (fix for "--without-x"). + * configure.ac: Use autoconf to detect gettimeofday instead of broken + #ifdef. + + Note: freeglut compiles under Cygwin now, even when "--without-x" is + used for configuration. + * configure.ac: We need to link against winmm under Cygwin when + --without-x is used to get timeBeginPeriod, timeEndPeriod, joyGetPosEx + and joyGetDevCaps. + * src/freeglut_window.c: Fixed first parameter of CreateWindow call, + used for multisampling on Windows. It compiles, but it is otherwise + untested. + +2008-11-05 Sven Panne + + * src/freeglut_misc.c: Be conservative about the presence of + GL_TABLE_TOO_LARGE. + * src/freeglut_glutfont_definitions.c, src/freeglut_stroke_mono_roman.c, + src/freeglut_stroke_roman.c: freeglut_internal.h needs some GL types, + but it is not self-contained. TODO: Move freeglut.h #include into + freeglut_internal.h itself? + * src/freeglut_window.c: Removed the annoying "Unable to create direct + context rendering..." warning, it served no real purpose, and on some + platforms there simply is no such thing as a direct context. + * progs/demos/CallbackMaker, progs/demos/Fractals, + progs/demos/Fractals_random, progs/demos/Lorenz, progs/demos/One, + progs/demos/shapes: Ignore *.exe + * src/freeglut_ext.c: Handle new glutInitContext* API entries in + glutGetProcAddress + * src/freeglut_internal.h: Make freeglut compile under Cygwin, which has + an ancient GLX header + +2008-11-02 Sven Panne + + * include/GL/freeglut_ext.h, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_state.c, src/freeglut_window.c: + Added OpenGL 3.0 context creation API entries + + glutInitContextVersion, glutInitContextFlags + + and their related constants + + GLUT_INIT_MAJOR_VERSION GLUT_INIT_MINOR_VERSION GLUT_INIT_FLAGS + + GLUT_DEBUG GLUT_FORWARD_COMPATIBLE + + Note that this works with GLX only currently, the glutInitContext* API + entries have no effect for WGL yet. + + TODO: Centralize the context creation code for WGL (the harder part) + and use the new wglCreateContextAttribsARB API entry (the easy part, + re-use most of the GLX code). + * src/freeglut_window.c: Refactored GLX context creation into a single + function, centralizing things to be changed for OpenGL 3.0 context + creation and removing some cut-n-paste. + * src/freeglut_ext.c, src/freeglut_internal.h: Make a + wgl/glXGetProcAddress abstraction available internally. We will need + this to get the new context creation function. + * src/freeglut_misc.c: Do not depend on GLU, it will vanish in the + future, at least in its current form. + * src/freeglut_internal.h: Removed superfluous #includes. + * configure.ac: Fix for bug #1709675 ("probably not be so + ISO-conformant"): The C compiler flag -Werror is not used by default + anymore, a separate configure flag --enable-warnings-as-errors has + been introduced for this purpose, which is off by default. + * configure.ac: Added AM_PROG_CC_C_O to configure.ac, removing a warning + during autogen.sh. This flag seems to be necessary for per-target + flags (used in demo programs) nowadays. + +2008-07-21 John F. Fay + + * configure.ac, src/Makefile.am: Implementing a patch from Jocelyn + Frechot (thank you, Jocelyn) that "should enable the XInput extension + management with the autotools." See e-mail of Sun 7/20/2008 12:01 PM. + +2008-07-10 John F. Fay + + * src/freeglut_ext.c: Adding "glutExit" to the functions in + "fghGetProcAddress" in accordance with an e-mail from Jocelyn Frechot + dated Tue 7/8/2008 12:26 PM + +2008-04-05 John F. Fay + + * src/freeglut_main.c: Adding "SC_MONITORPOWER" and other new options to + the "wParam" option list (e-mail from Ron Larkin, 3/17/08, 11:00 AM) + +2007-12-02 John F. Fay + + * include/GL/freeglut_ext.h, src/freeglut_display.c, src/freeglut_ext.c, + src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_window.c: Adding + "glutFullScreenToggle" for X11 -- still needs implementation in + Windows (e-mail by Jocelyn Frechot, Sun 11/25/2007 11:29 AM) + +2007-12-01 John F. Fay + + * src/freeglut_window.c: Fixing the window position for asynchronous X11 + implementations (e-mail by Jocelyn Frechot, Sun 11/25/2007 11:29 AM) + +2007-11-26 John F. Fay + + * progs/demos/Fractals/fractals.c: Making a demo program that uses + "glutMainLoopEvent" + +2007-11-12 John F. Fay + + * include/GL/freeglut_ext.h, src/freeglut_ext.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_window.c: Implementing Jocelyn + Frechot's changes -- see e-mail of Thursday, 11/8/2007 9:12 AM. + +2007-10-02 John F. Fay + + * src/freeglut_joystick.c: Removing more Win64 build warnings from + joystick code + +2007-09-30 John F. Fay + + * src/freeglut_main.c: Removing the final compiler warning when building + on Win75 -- thank you, Antonio Mattos. + +2007-09-29 John F. Fay + + * src/freeglut_cursor.c: Removing the remaining compiler warnings from + the cursor code, thanks to Antonio Mattos of Brazil. The double + type-casting is needed because of a bug in the new MSVC; there is a + discussion on the web on this subject. + +2007-09-25 John F. Fay + + * src/freeglut_cursor.c: Changing the cursor definition macro for newer + versions of MSVC -- thanks to "Mattos" of Brazil + * src/freeglut_window.c: More changes for Jocelyn Frechot's + multisampling changes. The library builds now. It still needs some + testing with sample cases under X11. + +2007-09-23 John F. Fay + + * src/freeglut_window.c: Fixing a remaining bug in the multisampling + change ... there may be more ... + +2007-09-22 John F. Fay + + * src/freeglut_internal.h, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_window.c: Putting in Jocelyn + Frechot's X11 visual context changes. THIS WILL BREAK THE BUILD as I + am unable to test it on a Linux machine here. Somebody please test it + for me. + +2007-09-21 John F. Fay + + * src/freeglut_init.c, src/freeglut_main.c, src/freeglut_misc.c: + Removing compiler warnings in MSVC 2005 build + * include/GL/freeglut_ext.h, src/freeglut_init.c: Implementing Larry + Ramey's "glutExit" feature (see e-mails from him on 11/9/05, 6/28/06) + +2007-09-19 John F. Fay + + * include/GL/freeglut_std.h, src/freeglut_window.c: Implementing first + part of Windows version of "GLUT_CAPTIONLESS" and "GLUT_BORDERLESS" + per feature request "[ 1197016 ] need GLUT_CAPTIONLESS window option". + Needs more work; menus are slightly mispositioned, X11 version does + not support it, banner appears at beginning but disappears on window + resize. But this is a start. + * src/freeglut_main.c: Fixing Linux key-repeat mode bug reported in "[ + 1796845 ] Keyboard events are lost when key repeat is enabled." + * src/freeglut_joystick.c: Fixing a build error on SuSE described in bug + report "[ 1792047 ] freeglut_joystick.c error" + +2007-09-18 John F. Fay + + * src/freeglut_window.c: Implementing feature request "[ 947118 ] Popup + menu is hidden under the TOPMOST window" + * src/freeglut_menu.c: Adding Takeshi Nishimura's Feature Request "[ + 1045202 ] Cope with a menu with many items" -- sorry it took so long. + * src/freeglut_window.c: Addressing Feature Request #1307049 that + "freeglut" should return 0 if "glutGetWindow" is called without a + prior call to "glutInit", rather than terminating on error. + * freeglut.dep, freeglut.mak, freeglut_static.dep, freeglut_static.mak: + Added Windows "nmake" Makefiles and dependency files for the two + "freeglut" projects in accordance with Feature Request #1454543 + +2007-09-16 John F. Fay + + * src/freeglut_window.c: Fixing bug #1688954, submitted in Marcy '07. I + changed "FREEGLUT" to _T("FREEGLUT") and nothing changed on my Windows + XP system. If this will allow it to work on Vista, then in it goes. + * src/freeglut_gamemode.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_structure.c, src/freeglut_window.c: + Fixing bug report #1052151 from October 2004. + +2006-11-28 John F. Fay + + * FrequentlyAskedQuestions: Adding a Frequently Asked Questions file + +2006-09-28 Joe Krahn + + * src/freeglut_state.c, src/freeglut_window.c: Removed incorrect comment + about internal WGL/ARB definitions. I actually had put those comments + in because I had meant to go back and re-check the WGL extension. But, + maybe locally defined extensions should be kept in a separate include + file? + +2006-09-27 Joe Krahn + + * freeglut.dsp, freeglut.dsw, freeglut_static.dsp, + progs/demos/CallbackMaker/CallbackMaker.dsp, + progs/demos/CallbackMaker/CallbackMakerStatic.dsp, + progs/demos/Fractals/Fractals.dsp, + progs/demos/Fractals/FractalsStatic.dsp, + progs/demos/Fractals_random/Fractals_random.dsp, + progs/demos/Fractals_random/Fractals_randomStatic.dsp, + progs/demos/Lorenz/lorenz.dsp, progs/demos/Lorenz/lorenzStatic.dsp, + progs/demos/One/one.dsp, progs/demos/One/oneStatic.dsp, + progs/demos/demos.dsw, progs/demos/shapes/shapes.dsp, + progs/demos/shapes/shapesStatic.dsp: Undo svn:eol-style=CR/LF for MSVC + project files. + +2006-09-26 Joe Krahn + + * include/GL/freeglut_std.h, src/freeglut_joystick.c, + src/freeglut_state.c, src/freeglut_window.c: Added + FREEGLUT_LIB_PRAGMAS to control MS library pragmas, and fixed NOMINMAX + define. + * freeglut.dsp, freeglut.dsw, freeglut_static.dsp, + progs/demos/CallbackMaker/CallbackMaker.dsp, + progs/demos/CallbackMaker/CallbackMakerStatic.dsp, + progs/demos/Fractals/Fractals.dsp, + progs/demos/Fractals/FractalsStatic.dsp, + progs/demos/Fractals_random/Fractals_random.dsp, + progs/demos/Fractals_random/Fractals_randomStatic.dsp, + progs/demos/Lorenz/lorenz.dsp, progs/demos/Lorenz/lorenzStatic.dsp, + progs/demos/One/one.dsp, progs/demos/One/oneStatic.dsp, + progs/demos/demos.dsw, progs/demos/shapes/shapes.dsp, + progs/demos/shapes/shapesStatic.dsp: Added svn:eol-style=CRLF property + to MSVC project/workspace files. + +2006-09-25 John F. Fay + + * src/freeglut_window.c: Fixing a typo bug in the display mode checking + (removing multisampling if it is not supported) + +2006-09-25 Joe Krahn + + * src/freeglut_state.c: Fixed a small mistake in the previous commit for + glutGet. + * src/freeglut_state.c: Added proper support for number of mouse buttons + in X11, and a keyboard in Windows CE. Also, several glutGet results + returning TRUE/FALSE were changed to 1/0, because the actual return + type is int (although they are technically the same in practice). + +2006-09-24 Joe Krahn + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c: + Converted Time counter to a uniform unsigned long it value. The + initialized flag was redundant with the main Initialized flag, and + conversion of timeval to milliseconds in POSIX makes the code cleaner. + Timeval has a longer range, but the time value is already limited by + the GLUT API. + +2006-09-23 Joe Krahn + + * src/freeglut_gamemode.c, src/freeglut_internal.h, src/freeglut_main.c: + Removed WindowState.IsGameMode; it is redundant with + Structure.GameModeWindow + +2006-09-21 John F. Fay + + * src/freeglut_state.c, src/freeglut_window.c: Adding support for the + multisampling query per bug report 1274193 + * ChangeLog, src/freeglut_main.c: Fixing Bug #1398196 - Windows message + argument + +2006-09-21 Joe Krahn + + * src/freeglut_cursor.c: test (comment edited) + +2006-09-21 John F. Fay + + * ChangeLog, src/freeglut_init.c: Adding temporary fix to + "glutInitDisplayString" to ignore numerical assignments + * ChangeLog, src/freeglut_window.c: Adding multisampling to *nix and + Windows; also some other pixel format enhancements to Windows + * ChangeLog, progs/demos/CallbackMaker/CallbackMaker.c: Enhancing the + "CallbackMaker" demo + * ChangeLog, src/freeglut_cursor.c, src/freeglut_display.c, + src/freeglut_ext.c, src/freeglut_gamemode.c, + src/freeglut_glutfont_definitions.c, src/freeglut_init.c, + src/freeglut_input_devices.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_state.c, src/freeglut_teapot.c, + src/freeglut_teapot_data.h, src/freeglut_window.c: Joe Krahn's changes + to "TARGET_HOST" defined constants + * ChangeLog, src/freeglut_internal.h, src/freeglut_joystick.c, + src/freeglut_main.c, src/freeglut_window.c: Fixing two minor bugs, + adding comments + * ChangeLog, src/freeglut_gamemode.c, src/freeglut_internal.h, + src/freeglut_menu.c, src/freeglut_state.c, src/freeglut_structure.c: + Changing "GameMode" to "GameModeWindow ... and testing whether I can + get to SVN directly + +2006-08-05 Sven Panne + + * ChangeLog, progs/demos/Fractals/fractals.c, + progs/demos/Fractals_random/fractals_random.c, + progs/demos/Lorenz/lorenz.c: Check fgets for return value to avoid + warnings. + * freeglut.spec: Fixed typo in date + * freeglut.spec: Updated build requirements for SuSE 10.1 + +2005-10-12 Sven Panne + + * ., .cvsignore: Ooops, forgot to ingore INSTALL and install-sh in + previous commit... + * ChangeLog, include/GL/freeglut_ext.h, include/GL/freeglut_std.h: Moved + GLUT_INIT_STATE to , it is not part of the original + GLUT. + * ., .cvsignore, ChangeLog, INSTALL, autogen.sh, install-sh, + mkinstalldirs: Simply use autoreconf in autogen.sh, it is much simpler + and the recommended way in the autotools documentation. Removed + INSTALL, install-sh and mkinstalldirs, they are either unused or + automatically generated by autogen.sh. + +2005-10-06 John F. Fay + + * include/GL/freeglut_ext.h: Allowing compilation of Windows version by + removing DLL decorations from deprecated joystick interface extensions + * src/freeglut_window.c: Implementing Stereo in Windows + +2005-09-07 Sven Panne + + * ChangeLog, src/Makefile.am: Use target-specific *_CPPFLAGS, not the + deprecated INCLUDES. + * ChangeLog, autogen.sh: Use -Wall for automake to catch some buglets, + deprecated stuff, etc. + +2005-09-04 Sven Panne + + * ChangeLog, autogen.sh: Silenced autogen.sh + +2005-08-31 John F. Fay + + * freeglut.rc, freeglut.tgt, freeglut.wpj, freeglut_static.tgt: + Necessary files for Open Watcom support + * src/freeglut_internal.h: Adding Open Watcom support + * ChangeLog, README.win32: Documenting support for Open Watcom + * include/GL/freeglut_std.h: Implementing WATCOM support + +2005-07-14 Sven Panne + + * src/freeglut_input_devices.c: Nuked useless bit-fiddling, pointed out + by John. I was a bit too quick to cut-n-paste the cfmakeraw() + definition into our code... :-] + * ChangeLog, src/freeglutdll.def: Synched the DLL definitions with + reality. + * ChangeLog, src/freeglut_cursor.c: Fixed the GLUT_CURSOR_INHERIT logic + once again... + + Note that this commit is untested, but at least it looks better than + before. We really a need a cursor test program. + +2005-07-13 John F. Fay + + * src/freeglut_cursor.c: Fixing a cursor bug in \"GLUT_CURSOR_INHERIT\" + +2005-07-13 Sven Panne + + * ChangeLog, configure.ac: Improve autoconf magic: To detect headers + like GL/gl.h, it might be necessary to temporarily use the X11 flags + found by AC_PATH_XTRA. + * ChangeLog, src/freeglut_joystick.c: Avoid gcc warnings for some + joystick code (e.g. on Solaris). + * src/freeglut_input_devices.c: Tiny cleanup only... + * ChangeLog, src/freeglut_input_devices.c: Solaris doesn't have + cfmakeraw, but it is only a convenience function for some + bit-fiddling, anyway. + +2005-07-08 Sven Panne + + * ChangeLog, include/GL/freeglut_ext.h, src/freeglut_ext.c, + src/freeglut_internal.h: Made all the "glutJoystickXXX" functions part + of the freeglut extensions. If this is not what we want, we can easily + #ifdef this away again... + * ChangeLog, src/freeglut_geometry.c: Made a few global arrays "static", + avoiding namespace pollution. The only externally visible symbols + should either be from the GLUT API ("glutXXX") or internal freeglut + entities ("fgYYY"). Reformatted things a bit on the way. + +2005-07-06 Sven Panne + + * ChangeLog, src/freeglut_main.c: We only have pending redisplay + callbacks when the window wants to be redisplayed *and* it is visible. + Otherwise we won't redraw, anyway, and immediately discover that + there's still something to do, etc. etc., leading to 100% CPU load. + * ChangeLog, src/freeglut_main.c: Removed redundant code. + * ChangeLog, src/freeglut_init.c: X11 only: Destroy the global menu + rendering context when deinitializing. The visual/context handling for + menus is still rather obscure, though... + * progs/demos/Lorenz/lorenz.c: Reverting previous commit: %lf is a valid + format specifier for the scanf familiy of functions only, not for the + printf family. + +2005-07-05 John F. Fay + + * src/freeglut_main.c: Implementing the new menu context variable names + in Windows ... + * src/freeglut_internal.h: Changing a comment ... nothing big. + * progs/demos/Lorenz/lorenz.c: Fixing output formats ... nothing big + +2005-07-05 Sven Panne + + * ChangeLog, src/freeglut_state.c, src/freeglut_window.c: X11 only: Free + XVisualInfo structures when they are not needed anymore, fixing a + space leak. Not perfect for menus yet... + * src/freeglut_internal.h, src/freeglut_window.c: Tiny change to make + grep's life easier: Rename the fields of the menu context. Not really + worth a ChangeLog entry... + + IMHO it looks like we could kill the whole MenuContext stuff, it is of + no use currently and some things look strange, like e.g. having a + context per menu. The latter is not OK when a menu is attached to + multiple windows. + +2005-07-02 Sven Panne + + * ChangeLog, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_main.c, src/freeglut_state.c: Handle modifiers in + MotionNotify events, too. This fixes bug #1227920 (glutGetModifiers + not set/allowed in mouse callbacks). In addition, some related cleanup + has been done. + * ChangeLog, src/freeglut_joystick.c: Partial fixes for bug #1218900 + (freeglut-2.4.0 on FreeBSD). + * ChangeLog, Makefile.am: Remove wrong "execute" bits when creating a + distribution. This fixes bug #961938 (Executable bit set on non exe + files). + * configure.ac: Tiny cosmetic change, not worth a ChangeLog entry. + * ChangeLog: Added John's missing ChangeLog entry. + +2005-07-01 John F. Fay + + * freeglut.dsp, freeglut_static.dsp: Adding the + \"freeglut_input_devices.c\" file to the Windows project files + +2005-07-01 Sven Panne + + * ChangeLog, configure.ac, src/Makefile.am: Some steps toward + compilation under MinGW. Note that there are still linking troubles + for the examples. + * src/freeglut_internal.h: Fixed #ifdef for ChangeDisplaySettingsEx + prototype. + * ChangeLog, src/freeglut_input_devices.c: Silenced a signed/unsigned + mismatched via a cast. + * ChangeLog, src/freeglut_internal.h: MinGW is lacking a prototype for + ChangeDisplaySettingsEx, so supply one in this case. Note that this + should better be handled via autoconf than via cpp. + * ChangeLog, Makefile.am: Removed redundant files from EXTRA_DIST. + +2005-06-30 Sven Panne + + * src/freeglut_main.c: Ooops, forgot to set the current window in the + last commit. I'll have to test better before committing... :-] + * ChangeLog, src/freeglut_main.c: When a window is iconified, only an + UnmapNotify is sent, not a VisibilityNotify, so we have to handle the + window status callback in the former case, too. This fixes bug #763442 + (Call the visibility callback when minimizing a window). + * ChangeLog, src/freeglut_main.c: Cleaned up + CreateNotify/ConfigureNotify handling. + * src/freeglut_main.c: Ooops, forgot to dump a few fields in some + events... + * ChangeLog, configure.ac, src/freeglut_main.c: Added --enable-debug + configure flag. Currently it only turns on X11 event tracing, but in + the future we could add more. + + Note: freeglut_main.c could benefit from some restructuring to clean + up the #ifdefs and cut down the sizes of some extremely long + functions. + * ., .cvsignore: Ignore files generated during RPM build. + +2005-06-23 John F. Fay + + * doc/freeglut_user_interface.html: Fixing the documentation regarding + callbacks and geometry shape additions + * progs/demos/Fractals/Fractals.dsp, + progs/demos/Fractals/FractalsStatic.dsp, + progs/demos/Fractals_random/Fractals_random.dsp, + progs/demos/Fractals_random/Fractals_randomStatic.dsp, + progs/demos/Lorenz/lorenz.dsp, progs/demos/Lorenz/lorenzStatic.dsp, + progs/demos/One/one.dsp, progs/demos/One/oneStatic.dsp, + progs/demos/shapes/shapes.dsp, progs/demos/shapes/shapesStatic.dsp: + Adding separate static library and DLL demonstration program projects + * progs/demos/CallbackMaker/CallbackMaker.dsp, + progs/demos/CallbackMaker/CallbackMakerStatic.dsp: Adding separate + demo program projects for static library and DLL versions + * progs/demos/demos.dsw: Adding support for separate static library demo + programs + * ChangeLog: Keeping current ... + * src/freeglut_input_devices.c: New file for Joe Krahn\'s dials input + device + +2005-06-22 John F. Fay + + * src/freeglut_geometry.c: Fixing a bug in the Sierpinski sponge code + that made the application crash if called with number of levels < 0 + * src/Makefile.am, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_state.c: Joe Krahn\'s input + (dials) device implementation. + +2005-06-14 Sven Panne + + * ChangeLog, freeglut.spec: Added an RPM spec file based on the one + shipped with SuSE 9.3. + +2005-06-10 James Jones + + * ChangeLog, configure.ac: Release of 2.4.0 + +2005-06-02 James Jones + + * ChangeLog, configure.ac, src/freeglut_internal.h: 2.4.0 Release + Candidate 5 + +2005-05-26 John F. Fay + + * src/freeglut_main.c: Takeshi Nishimura\'s changes to make the Windows + mouse wheel/button mapping match that of X11; also fixing a typo in + the associated mouse callback argument list + +2005-05-26 James Jones + + * ChangeLog, configure.ac: 2.4.0 RC4 updates + * src/freeglut_main.c: Fix joysticks so they are polled by their timer + correctly. (Dan Torop) + +2005-05-24 Sven Panne + + * ChangeLog, src/freeglut_gamemode.c: The original glutEnterGameMode() + returns the window id of the game mode window, not TRUE/FALSE, we + should better follow that. Note that most man pages claim that this + function returns void, but this is definitely wrong. + * ChangeLog, src/freeglut_gamemode.c, src/freeglut_main.c: When + switching to game mode under X11, no ConfigureNotify event will happen + and consequently no reshape callback will ever be called via the + normal mechanism. To fix this, note that the game mode window needs to + be resized and handle this before redraw. + +2005-05-22 Sven Panne + + * ChangeLog, src/freeglut_ext.c: Guarantee consistency of + names/addresses in glutGetProcAddress by using a macro. In addition, + this avoids any non-constant initializer issues which might be raised + when using WinDoze GCCs. The additional code overhead is negligible, + at least for x86 (a few instructions per name). + * ChangeLog, configure.ac: Lowering minimum autoconf version required. + +2005-05-20 James Jones + + * ChangeLog: Tag for 2.4.0 RC3 + * ChangeLog: Notes + +2005-05-19 Sven Panne + + * src/freeglut_gamemode.c: Fixed SF bug #1204256: Off-by-one error in + X11 mode switching. The code which changes the X11 video mode has an + off-by-one error, resulting in a wrong mode or segfault. I've + refactored the code slightly to make it hopefully clearer what's going + on and corrected some #ifdefs on the way. Now at least the "One" demo + works for me. + * src/freeglut_window.c: Fixed SF bug #1204261: Mini space leak when + creating an X11 window (X11 text property values have to be freed + after using them) + +2005-05-18 John F. Fay + + * src/freeglut_gamemode.c: Removing a C++ comment and simplifying the + string handling + +2005-05-17 John F. Fay + + * src/freeglut_gamemode.c: Misiek\'s changes to fix Game Mode--getting + display settings under Windows and setting the window size correctly + on all operating systems. + +2005-05-16 James Jones + + * ChangeLog: Mark for 2.4 RC 2 + +2005-05-13 John F. Fay + + * src/freeglut_menu.c: Removing two unused variables so this will + compile on Linux with -Wall + +2005-05-12 John F. Fay + + * ChangeLog: Updating the ChangeLog ... + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c: + Takeshi Nishimura\'s menu changes--menus should now work properly. Use + the GLUT \"GLUTmech\" and \"walker\" demos to test them. + * src/freeglut_main.c: Takeshi Nishimura\'s menu fixes + +2005-05-09 James Jones + + * ChangeLog, Makefile.am, configure.ac: Freeglut 2.4.0 Release Candidate + 1 + +2005-05-06 Sven Panne + + * ChangeLog, progs/demos/shapes/shapes.c: Fixed a cuboctahedron vertex, + implemented wire mode for that shape. + * ChangeLog, progs/demos/shapes/shapes.c, src/freeglut_internal.h, + src/freeglut_main.c: Necessary compilation fixes for newer GCCs (e.g. + 3.3.5, 4.0). Side effect: The shapes demo has a new 'i' key now. + +2005-05-05 John F. Fay + + * ChangeLog: Updated the ChangeLog again ... + +2005-05-04 John F. Fay + + * progs/demos/shapes/shapes.c: Replacing the original \"freeglut\" + \"shapes\" demo with the much snazzier OpenGLUT \"shapes\" demo. Many + thanks to the OpenGLUT community for writing it. The copyright notice + stays in the program. + * src/freeglut_main.c: Changing hard-coded constant (number of mouse + buttons = 3) to a \"glutDeviceGet\" call in two places under X11 + * src/freeglutdll.def: Changing the version number from 2.0 to 2.4.0 ... + do we need to add any new interface functions? + * src/freeglut_internal.h: Removing an unused variable + * src/freeglut_window.c: Adding a comment on why \"freeglut\" differs + from GLUT in a particular way + * src/freeglut_joystick.c: Removing an unused function + * src/freeglut_init.c: Making the \"key repeat\" initialization + consistent with the rest of its usage; also making the + \"initDisplayString\" ever-so-slightly more general + * ChangeLog, TODO, src/freeglut_window.c: Updating the ChangeLog and + TODO files in preparation for the upcoming release + +2005-04-29 John F. Fay + + * src/freeglut_joystick.c: Adding a \"TODO\" comment about dynamically + allocating joystick buttonj and axis arrays + * ChangeLog: Updationg the ChangeLog ... + +2005-04-28 John F. Fay + + * README.win32: Adding a \"README.Win32\" file with instructions on how + to install \"freeglut\" under Windows. + * src/freeglut_main.c: Adding Window Exit event handling to the Windows + code; also adding a note that eventually it would be good to handle + the Window Entry event + +2005-04-27 John F. Fay + + * src/freeglut_window.c: Fixing bug [ 1111218 ] fullscreen not working + Better late than never. + * src/freeglut_init.c: Fixing Bug Report [ 1160442 ] + glutGet(GLUT_ELAPSED_TIME) is too granular + +2005-04-26 John F. Fay + + * src/freeglut_internal.h, src/freeglut_structure.c: Fixing the + typecasts on the callback fetches and invocations to allow + \"freeglut\" to compile with GCC 4.0 + * src/freeglut_menu.c: Fixing erroneous implementation of Takeshi\'s fix + * src/Makefile.am: Changing include path from relative to absolute to + support off-directory builds (Yuri D\'Elia, March 22, 5:59 PM) + * LISEZ_MOI: Adding \"LISEZ-MOI\", the French version of \"README\" + +2005-04-25 John F. Fay + + * ChangeLog: Updating the ChangeLog ... it seems to be something of a + stepchild if we\'re not careful. + +2005-04-22 John F. Fay + + * src/freeglut_menu.c: Yuri D\'Elia\'s changes to get the virtual + maximum screen extent instead of the actual screen size. + * src/freeglut_gamemode.c: Yuri D\'Elia\'s changes to the game mode + window + * src/freeglut_structure.c: Change a hard-coded number to a defined + constant and add some initializations + * src/freeglut_cursor.c: Removing duplicate cursor code. This and the + previous change (in freeglut_main.c) apparently got combined. + * ChangeLog: Updating the ChangeLog to reflect activity over the past + few months + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_display.c, src/freeglut_gamemode.c, + src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_state.c, src/freeglut_structure.c, + src/freeglut_window.c: Trying again to change \"fgStructure.Window\" + to \"fgStructure.CurrentWindow\" and \"fgStructure.Menu\" to + \"fgStructure.CurrentMenu\" for easier maintenance. + +2005-04-15 John F. Fay + + * ChangeLog: Updating the ChangeLog as a means of testing pCVSc + * src/freeglut_internal.h: Testing! + +2005-03-23 Brian Paul + + * include/GL/freeglut_ext.h: added comment about AUX flags + +2005-02-16 Brian Paul + + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_structure.c, src/freeglut_window.c: fixes for menus being + attached to multiple buttons/windows (John Fay) + * src/freeglut_callbacks.c: added error check (John Fay) + +2005-02-15 Brian Paul + + * src/freeglut_init.c, src/freeglut_window.c: AUX buffers for Windows + (John Fay) + +2005-02-11 Brian Paul + + * include/GL/freeglut_ext.h, src/freeglut_init.c, src/freeglut_window.c: + Aux color buffer support. Pass one of GLUT_AUX[1234] to + glutInitDisplayMode. Only implemented/tested on GLX, not Windows. + * include/GL/freeglut_ext.h, src/freeglut_ext.c, + src/freeglut_internal.h: Fix object/function pointer inconsistencies + which are a problem for gcc 3.4.2. Added GLUTproc type, returned by + glutGetProcAddress(). + +2005-01-23 Sven Panne + + * configure.ac: autoconf 2.58 is enough + * src/freeglut_callbacks.c, src/freeglut_internal.h: Stylistic change + only (added "do { ... } while( 0 )" around multi-statement macros) + * configure.ac, src/freeglut_joystick.c, src/freeglut_main.c: Testing + for errno.h is overkill. :-) + * src/freeglut_cursor.c, src/freeglut_main.c: Windows platforms only: + Merged some cursor-related code from John Fay (with minor changes) + +2005-01-05 Sven Panne + + * src/freeglut_ext.c, src/freeglut_font.c, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_window.c: Hopefully removed all + damage done by commits without merge + * ChangeLog, src/freeglut_cursor.c: Reworked the X11 part of + glutSetCursor, fixing bug #764187 (Variable mouse pointers don't work) + on the way: * Use slightly more compatible cursor shapes for + GLUT_CURSOR_RIGHT_ARROW and GLUT_CURSOR_LEFT_ARROW. * Refactored and + fixed the erroneous code for GLUT_CURSOR_NONE. * Removed the incorrect + use of XFreeCursor and use a cache of cursors instead. Cursors are + never freed now, we could do this e.g. via reference countig if this + is really needed. * Fixed error handling. * Unknown cursor types are + an error now. * Now the window state always corresponds to the wanted + cursorID, even in the case of GLUT_CURSOR_FULL_CROSSHAIR. + + NOTE: I am not sure where the cursor cache should really reside, + currently it is simply a file-local variable. + +2005-01-03 Sven Panne + + * ChangeLog, src/freeglut_gamemode.c: Fixed part of bug #926883 (Video + mode matching code, memory leaks, fullscreen), i.e. issue warnings + when XF86VidModeFOO fails. + * ChangeLog, src/freeglut_gamemode.c: (234) Fixed part of bug #926883 + (Video mode matching code, memory leaks, fullscreen): Now we first try + to get an exact mode match, ignoring the refresh rate if none could be + found. This way the X11 part and the WinDoze behave similarly. NOTE: + We still don't behave like GLUT, because it has a wider notion of + "best" match. We have to refactor and extend freeglut quite a bit to + do that. + * ChangeLog, src/freeglut_gamemode.c: Fixed part of bug #926883 (Video + mode matching code, memory leaks, fullscreen), i.e. memory leak caused + by not freeing the mode lines returned by XF86VidModeGetAllModeLines + * ChangeLog, src/freeglut_window.c: Improved error message a bit when no + suitable visual could be found (X11 only). + * configure.ac, src/freeglut_internal.h, src/freeglut_main.c: autoconf'd + vfprintf + * src/freeglut_joystick.c: Removed redundant #include + * ChangeLog, configure.ac, src/freeglut_joystick.c, src/freeglut_main.c: + autoconf'd handling and removed an unused '#include + ' + * configure.ac, src/freeglut_joystick.c, src/freeglut_main.c: autoconf'd + and handling, removing MIN/MAX macros on the + way. + * src/freeglut_internal.h: Cosmetics. + * configure.ac, src/freeglut_joystick.c: autoconf'd and + handling + * src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c: + Improved / handling as suggested by the + autoconf docs. + * configure.ac, progs/demos/Lorenz/lorenz.c, src/freeglut_internal.h, + src/freeglut_main.c: Fixed / handling as + suggested by the autoconf docs. + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_display.c, src/freeglut_ext.c, src/freeglut_font.c, + src/freeglut_font_data.c, src/freeglut_gamemode.c, + src/freeglut_geometry.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_overlay.c, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_videoresize.c, src/freeglut_window.c: Moved '#include + "config.h"' to freeglut_internal.h, we will need it there soon and it + makes everything a bit shorter. + * ChangeLog: Resurrected my recent additions which were nuked by the + previous commit, adding the latest change on the way. :-( + * acconfig.h: Removed acconfig.h, it is deprecated and we don't need it. + * src/freeglut_cursor.c, src/freeglut_font.c, src/freeglut_init.c, + src/freeglut_structure.c: Make it compile again with "-Wall -pedantic + -Werror", redoing quite a few things I've fixed already a few days + ago. Have today's commits been done by copying instead of merging? :-( + +2005-01-03 James Jones + + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_window.c: Changes remove duplicate menu code from + "freeglut_window.c" and put it into one place in "freeglut_menu.c" + where it belongs. - John Fay + * ChangeLog: General ChangeLog Updates + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_display.c, src/freeglut_ext.c, src/freeglut_font.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_misc.c, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_teapot_data.h, src/freeglut_window.c: Adding + initialization checking to all GLUT interface functions and removing + asserts from the rest of the code - John Fay + +2005-01-01 Sven Panne + + * ChangeLog, src/Makefile.am: Added missing files from "src" + subdirectory to dist. + * AUTHORS: Synched with project member list on SourceForge + * ChangeLog, Makefile.am, configure.ac: Modernized configure.ac a bit + and added a rule to Makefile.am to update libtool. Note that all gcc + compiler warnings are now on by default. + * ChangeLog, include/GL/freeglut_std.h, + progs/demos/CallbackMaker/CallbackMaker.c, + progs/demos/Fractals_random/fractals_random.c, + progs/demos/Lorenz/lorenz.c, progs/demos/One/one.c, + src/freeglut_cursor.c, src/freeglut_font.c, src/freeglut_init.c, + src/freeglut_teapot_data.h: Make "gcc -Wall -pedantic -Werror" happy. + * ., .cvsignore: Ignore files generated by autoscan. + * ChangeLog, INSTALL, configure.ac, configure.in: Renamed "configure.in" + to the officially preferred "configure.ac". + * stamp-h, stamp-h.in: Removed unused stamp-h* files, configure + generates them (a single stamp-h1, to be exact). + * ChangeLog, Makefile.am: Added eMbedded Visual Tools project/workspace + files to distribution. + * ., .cvsignore: Ignore distribution tar files + +2004-12-31 Sven Panne + + * ChangeLog, src/freeglut_main.c: Fixed first bug of #1064195 (two + things when using signals): Don't issue a warning about select when a + non-blocked signal was caught. This makes sense and is more compatible + with GLUT. + * ChangeLog, src/freeglut_font.c: Fixed bug #1040435 (glutBitmapString() + bug). + * ChangeLog: Alas, the ChangeLog has not the usual ChangeLog format, so + tell (X)Emacs about that fact. + * ChangeLog, src/freeglut_window.c: Fixed bug #1045054 (KeyReleaseMask + typo). + * ChangeLog, src/freeglut_state.c: Fixed bug #1087642 + (glutDeviceGet(GLUT_DEVICE_KEY_REPEAT) unimplemented). + * ChangeLog, src/freeglut_ext.c: Fixed bug #1079530 (glutGetProcAddress + and geometric objects). + * ., .cvsignore, doc, doc/.cvsignore, include, include/.cvsignore, + include/GL, include/GL/.cvsignore, progs, progs/.cvsignore, + progs/demos, progs/demos/.cvsignore, progs/demos/CallbackMaker, + progs/demos/CallbackMaker/.cvsignore, progs/demos/Fractals, + progs/demos/Fractals/.cvsignore, progs/demos/Fractals_random, + progs/demos/Fractals_random/.cvsignore, progs/demos/Lorenz, + progs/demos/Lorenz/.cvsignore, progs/demos/One, + progs/demos/One/.cvsignore, progs/demos/shapes, + progs/demos/shapes/.cvsignore, src, src/.cvsignore: Improved + ignorance. + +2004-12-17 James Jones + + * src/freeglut_cursor.c, src/freeglut_display.c, + src/freeglut_internal.h, src/freeglut_menu.c, src/freeglut_misc.c, + src/freeglut_window.c: Some assertion changes / removals from Dr. John + Fay + +2004-10-06 Brian Paul + + * src/freeglut_callbacks.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_state.c: joystick init fixes + (John Fay) + +2004-10-05 Brian Paul + + * src/freeglut_main.c: updated comments (John Fay) + * src/freeglut_init.c, src/freeglut_main.c, src/freeglut_window.c: + improved comments and mouse coord adjustments (John Fay) + * src/freeglut_init.c: more clean-ups, fixes from John Fay + +2004-09-23 Brian Paul + + * src/freeglut_font.c, src/freeglut_stroke_mono_roman.c, + src/freeglut_stroke_roman.c: font updates from John Fay + * src/freeglut_main.c: more updates from John Fay + * src/freeglut_geometry.c, src/freeglut_init.c: assorted updates from + John Fay + +2004-09-15 James Jones + + * src/freeglut_init.c: Fix to glutInit() command-line argument + compaction - Patch #1027724 from takeshi2 + +2004-09-13 Brian Paul + + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_gamemode.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_main.c, src/freeglut_state.c, + src/freeglut_window.c: more updates from John Fay + * src/freeglut_cursor.c, src/freeglut_gamemode.c, + src/freeglut_geometry.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_window.c: some function renaming, etc (John Fay) + +2004-09-10 Brian Paul + + * src/freeglut_callbacks.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_main.c: joystick updates from + John Fay + * src/freeglut_cursor.c, src/freeglut_font_data.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_misc.c, src/freeglut_state.c, + src/freeglut_stroke_mono_roman.c, src/freeglut_stroke_roman.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_window.c: updated comments from John Fay + +2004-08-11 James Jones + + * src/freeglut_gamemode.c, src/freeglut_internal.h, src/freeglut_main.c: + Fix a game mode crashing bug, conditional compilation for Windows, and + comment out some diagnostic prints (John Fay) + +2004-08-05 James Jones + + * src/freeglut_window.c: Implements Richard Rauch's request that the + warning about indirect rendering contexts be suppressed for his BSD + operating systems. + * src/freeglut_teapot_data.h: Someone used C++ style comments in a C + file... tisk tisk... + * src/freeglut_font.c: Bugfix for "glutBitmapString" so that it now + handles end-of-line characters properly (Richard Rauch) + * README: Incremental update ... (John Fay) + +2004-06-29 Brian Paul + + * src/freeglut_structure.c: give menu windows the title 'freeglut menu' + (helps Chromium) + * src/freeglut_window.c: move glXMakeCurrent() to after the point where + the window's title is set (helps Chromium) + +2004-05-13 James Jones + + * freeglut.dsp, freeglut_static.dsp: Add one more header file to MSVC + files + +2004-05-12 James Jones + + * include/GL/freeglut_ext.h, include/GL/freeglut_std.h: John Fay: + Direct/indirect rendering context change, fix a bug that somebody + reported (about needing "GLUT_XLIB_IMPLEMENTATION" defined) and remove + a false deprecation of a function. + * src/freeglut_main.c: John Fay: A bug fix re: behavior of the code when + the user clicks the "x" to close a window, and commentary to a message + type with fixes for a Windows event processing bug. + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_state.c, + src/freeglut_window.c: John Fay: Implement the modified logic of the + direct/indirect rendering context. + * src/freeglut_font.c, src/freeglut_font_data.c: John Fay: Implement the + upper end of the bitmapped fonts (beyond ASCII code 127). The fonts + are very close to the GLUT fonts. + * src/freeglut_teapot.c, src/freeglut_teapot_data.h: John Fay: These + files implement the teapot for WINCE. + * src/freeglut_internal.h: John Fay: Remove some obsolete defined + symbols. + * freeglut.dsp, freeglut_static.dsp: John Fay: Add + "freeglut_glutfont_definitions.c" to the build and tell it to look in + the "include" directory for the file. + +2004-03-28 Steve Baker + + * progs/demos/shapes/shapes.c: Removed unnecessary initialisation. + * progs/demos/shapes/shapes.c: Added a cullface test. + +2004-03-22 drgoldie + + * freeglut_evc4.vcp, src/freeglut_gx.cpp, src/freeglut_init.c, + src/freeglut_main.c: removed .cpp file (using LoadLibrary() instead) + removed modified gx.h file cleaned up all // and tabs + +2004-03-17 nigels + + * src/freeglut_main.c: Prevent exceeding array bounds in X11 key-repeat + detection + +2004-03-16 drgoldie + + * freeglut_evc4.vcp, src/freeglut_ext.c, src/freeglut_gx.cpp, + src/freeglut_init.c, src/freeglut_main.c, src/freeglut_misc.c, + src/freeglut_state.c, src/freeglut_window.c: replaced all tabs with 4 + spaces replaced all // with /* */ block fixed freeglut_gx.cpp file + with #if TARGET_HOST_WINCE + +2004-03-16 nigels + + * src/freeglut_init.c, src/freeglut_main.c, src/freeglut_state.c: + Whitespace conversion - tabs to 4 spaces + * src/freeglut_window.c: Revert X11 fgCloseWindow to 1.38 pre-offscreen + implementation. + +2004-03-15 drgoldie + + * freeglut_evc4.vcp, src/freeglut_gx.cpp, src/freeglut_main.c: fixed + mouse position and keyboard mapping. added c-wrapper cpp file for + GAPI. + * freeglut_evc4.vcp, freeglut_evc4.vcw, include/GL/freeglut_std.h, + src/freeglut_cursor.c, src/freeglut_display.c, src/freeglut_ext.c, + src/freeglut_gamemode.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_main.c, src/freeglut_menu.c, src/freeglut_misc.c, + src/freeglut_state.c, src/freeglut_window.c: added support for + WindowsCE (building on top of klimt) + +2004-03-15 nigels + + * src/freeglut_main.c: Repeat-key handling for Win32 Utilise both + FreeGLUT state and per-window filtering modes + +2004-03-15 rkrolib + + * ChangeLog: Forgot to update the ChangeLog for the benefit of those who + do not have CVS or Web access. + * configure.in, include/GL/freeglut_ext.h, src/freeglut_internal.h, + src/freeglut_window.c: Completed removal of all support for the + offscreen rendering. + + If you wish to do offscreen supportin a portable manner, you will no + longer be able to do so with current versions of freeglut. + * progs/demos/Makefile.am: Removed Makefile support for the offscreen + demo. + * progs/demos/One/one.c, progs/demos/offscreen: Removed offscreen demo + program. + +2004-03-15 nigels + + * src/Makefile.am: Provide local include path to automake for + GL/freeglut.h etc + +2004-03-14 nigels + + * src/freeglut_window.c: Code formatting tweak + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_misc.c, src/freeglut_state.c, src/freeglut_structure.c: + Resolution of X11 key-repeat handling + + glutSetKeyRepeat is global to all FreeGLUT windows in the application + glutIgnoreKeyRepeat is a per-window over-ride + + To avoid nasty global X11 state interaction, or GLUT-style event queue + filtering - the approach in FreeGLUT is to use the current key state + XQueryKeymap to detect and ignore KeyRelease/KeyPress pairs that are + auto-generated. + + See also: + http://pyopengl.sourceforge.net/documentation/manual/glutSetKeyRepeat.3GLUT.xml + http://pyopengl.sourceforge.net/documentation/manual/glutIgnoreKeyRepeat.3GLUT.xml + * src/freeglut_callbacks.c, src/freeglut_cursor.c, src/freeglut_ext.c, + src/freeglut_font.c, src/freeglut_font_data.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c, + src/freeglut_glutfont_definitions.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_structure.c, src/freeglut_window.c: + Stripped out tabs and end-of-line whitespace Differences are in + whitespace only + +2004-03-10 nigels + + * src/freeglut_window.c: Resolve [ 853044 ] FreeGLUT menus on Win32 in + task bar and ALT-TAB list CreateWindowEx(WS_EX_TOOLWINDOW,...) + extended style suppresses the popup menu window from the taskbar or + ALT-TAB list + +2004-03-08 nigels + + * src/freeglut_init.c: ignoreKeyRepeat mode in FreeGLUT is TRUE by + default For compatibility with GLUT, the mode should be FALSE by + default This issues was probably undetected until now because + ignoreKeyRepeat didn't yet work. + * src/freeglut_main.c: Resolved bug #869765 glutIgnoreKeyRepeat() Fix + (Win32) glutIgnoreKeyRepeat now behaves correctly on Win32 + * src/freeglut_internal.h: C++ style comment converted to C style + comment + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_display.c, src/freeglut_ext.c, src/freeglut_font.c, + src/freeglut_font_data.c, src/freeglut_gamemode.c, + src/freeglut_geometry.c, src/freeglut_init.c, src/freeglut_joystick.c, + src/freeglut_main.c, src/freeglut_menu.c, src/freeglut_misc.c, + src/freeglut_overlay.c, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_videoresize.c, src/freeglut_window.c: Include freeglut + header via rather than "../include/GL/freeglut.h" This + allows some additional flexibility with file layout. It should be the + responsibility of the build environment, rather than at source level. + This change tested on MSVC 6, cygwin and mingw32 gcc and Linux gcc. + +2004-03-03 nigels + + * src/freeglut_joystick.c: According to John F. Fay: The variable + "num_axes" should be "joy->num_axes". + +2004-02-20 rkrolib + + * src/freeglut_gamemode.c: Removed nonstandard #warning constructs. + Converted to XXX comments. (These are warnings about gamemode features + not working the same on some systems as on others. The semantics of + gamemode are dubious, since it was never formally documented, and has + for a long time worked in different ways on different systems, so it + is arguable that there is nothing really wrong with systems that don't + support resolution-changes.) + * src/freeglut_callbacks.c: Fixed the bug where glutDisplayFunc() was + effectively invoking glutPostRedsiplay(). This is wrong on the face of + it, and may be at root for some of the annoying "timing" issues we've + had with redisplay events being called inappropriately. + +2004-02-19 rkrolib + + * progs/demos/offscreen/Makefile.am: I had rubbed the + offscreen/Makefile.am off from the shapes demo. I forgot to remove a + couple of references to the shapes.c and shapes.dsp (.dsw?) files. + * configure.in, include/GL/freeglut_ext.h, progs/demos/Makefile.am, + progs/demos/offscreen, progs/demos/offscreen/Makefile.am, + progs/demos/offscreen/offscreen.c: Added "offscreen" demo, a very + simple program that produces an onscreen window and, upon command, + renders a similar offscreen display and writes the result to disk. + + Also, modified the build structure for UNIX_X11 to autobuild the demo. + (Not done for WIN32 at this time.) + + Also, forgot to previously commit the updated freeglut_ext.h include. + Eeep. + +2004-02-18 rkrolib + + * src/freeglut_window.c: Minor comment adjustments. + +2004-02-18 nigels + + * src/freeglut_geometry.c: Refinements to comments + +2004-02-14 rkrolib + + * src/freeglut_joystick.c: Normalized the style of the new joystick a + bit. + * src/freeglut_main.c: For some reason, the X "expose" event handler was + *directly* calling the display handler in the client. (Okay, it was + calling a function that operates on the window handle.) + + If you have any complexity to the display code, this can be painful to + watch. I can't think of a good reason to do the display immediately, + so I fixed the code to do a glutPostRedisplay(). + * src/freeglut_joystick.c: A commit on behalf of John (in turn, and in + part, also on behalf of Thierry). + + * Renamed some of the old PLIB functions to have glut* prefixes. (I + guess that there is some thought about exporting them to the API.) + + * Changes from Thierry for FreeBSD support, and/or results of testing? + + * I re-merged an XXX comment re. NetBSD/amd64 and propogated a comment + on a duplicated #define for FreeBSD. We need the GNU autoconfig stuff + to be updated by someone who groks it, now. + +2004-02-09 rkrolib + + * src/freeglut_init.c: Commit of John's tidying-up of a comment, closing + out an XXX comment that I wrote. Thanks, John. + +2004-02-07 rkrolib + + * src/freeglut_window.c: ...AND a tab snuck into my changes for + GLUT_OFFSCREEN support. Mea culpa. + * src/freeglut_joystick.c: Removed a ^M that snuck into the #pragma for + the new joystick code. + * src/freeglut_window.c: Ooops. We don't want people to be able to + create a subwindow of an offscreen window. (^& This is no longer + permitted. + + (Actually, it would be nice if it would work, but I don't think that + you can subwindow a pixmap in UNIX_X11, and assume that subwindowing + offscreen doesn't work on WIN32, either.) + * ChangeLog: Added entries for the joystick updates and the offscreen + experimental support. + * src/freeglut_joystick.c: Changed a couple of XXX comments. Added a new + one. These all the nest of #ifs in the BSD section of the new joystick + code. + * progs/demos/CallbackMaker/CallbackMaker.c: "Heavy editing" by John to + his CallbackMaker demo. + * src/freeglut_joystick.c: John added a #pragma to the joystick code for + WIN32 users. + * src/freeglut_internal.h, src/freeglut_window.c: Adds GLUT_OFFSCREEN as + a display mode option. This includes: + + * Recognizing the mode when you call glutCreateWindow(). (Offscreen + looks and acts like a top-level window in many ways.) + + * During the life of the offscreen "window", various window-management + functions are modified to respect offscreen status. + + (Excepting reshaping windows, there is not much useful interpretation + for management of offscreen areas. Reshaping is possibly more work than + it's worth to support, and GLUT specs allow us to ignore the request.) + + * Cleanup for "offscreen" windows is a little different than for + regular windows. + + Windows still don't start up quite ideally. Offscreen windows should + probably get a reshape event, but not a display. + +2004-02-05 rkrolib + + * src/freeglut_init.c, src/freeglut_joystick.c: Big import of updated + joystick code from PLIB, with permission from Steve Baker. Most of the + adaptation done by John, with a little bit of testing and changes by + Thierry Thomas and myself. Seems to compile on: + + WIN32 Red Hat LINUX FreeBSD NetBSD/amd64 + +2004-02-01 rkrolib + + * src/freeglut_main.c: Close a bug whereby events can be delayed + arbitrarily long if they get caught between the socket and the + client-side queue on X, sometime after glutMainLoopEvent()'s loop + quits and before the sleep code is invoked. + +2004-01-16 rkrolib + + * src/freeglut_main.c: Amended a comment on fgCheckJoystickCallback(). + * src/freeglut_main.c: Minor style normalizations to minimize the diffs + between *now* and from before John's changes. No functional changes: + + * Removed some hard TABs introduced. * Removed some + spaces-at-end-of-line introduced. * A couple of function calls were + touched up. + + I did this separately only because I don't like messing with other + people's commits. (I don't like feeling like the style police, either, + but when I mess with the commit, there's no room for reverting my + interference if it is deemed undesirable...) + * src/freeglut_main.c: Some changes from John. + + The main attraction seems to be correcting a bug with the action-on- + window-close. + +2004-01-05 nigels + + * src/freeglut_main.c, src/freeglut_window.c: Win32 glutIconifyWindow() + patch contributed by John F. Fay Restrict resize callbacks to visible + windows When iconified via glutIconifyWindow(), don't pass (0,0) to + resize callback Note that minimising the window via the menu or + minimise button is not yet resolved. + +2003-12-30 rkrolib + + * src/freeglut_main.c, src/freeglut_menu.c, src/freeglut_structure.c: + Split a few overlong lines. + + Adjusted some spacing in a few spots to be more consistent with + freeglut style. Including one unindented if() body. + + Eliminated a dead variable. + * src/freeglut_joystick.c: Changed several #ifdef's to proper #if's. + Eeek. Oook. + * src/freeglut_main.c: Hm... I thought that I committed this last night. + What's up? + + This is Nigel's modified fgSleepForEvents(), essentially. Take 2. + +2003-12-30 nigels + + * include/GL/freeglut_std.h: Three supported win32 compilation + environments: MSVC, Cygwin and MingW32 #pragma is specific to MS + compiler + * src/freeglut_internal.h: Explicitly cast function pointer to (void *) + in SET_WCB since all callbacks stored as void pointers suppress gcc + -Wall -pendantic "noise" + * src/freeglut_structure.c: Typesafe handling of temporary window + destroy callback Move assignment out of while test, scope temporary + inside loop Be explicit about assignment/comparison in if test for gcc + peace of mind suppress gcc -Wall -pendantic "noise" + * src/freeglut_internal.h: Three supported win32 compilation + environments: MSVC, Cygwin and MingW32 The windows mmsystem header + need only be included internally to freeglut strdup vs _strdup is + specific to the MS compiler + * src/freeglut_font.c: strlen expects (char *), rather than (unsigned + char *) suppress gcc -Wall -pendantic "noise" + * src/freeglut_cursor.c: Replace assignment of array to struct with + field-by-field assignment suppress gcc -Wall -pendantic "noise" + * src/freeglut_menu.c: glutBitmapString and glutBitmapLength expect + (unsigned char *) rather than (char *) suppress gcc in -Wall + -pendantic "noise" + * src/freeglut_joystick.c: Replace #ifdef WIN32 with #ifdef + TARGET_HOST_WIN32, as per FreeGLUT convention + * src/freeglut_init.c: fgState.FPSInterval is unsigned int (GLuint), + environment variable GLUT_FPS can be negative + * src/freeglut_window.c: OpenGL context is not made current on Win32 + until fgSetWindow is called. This resolves severe problems observed in + GLUI applications. + * src/freeglut_window.c: #pragma message is only understood my MS + compiler #if defined(_MSC_VER) .. #endif + * src/freeglut_state.c: Resolve bug 864978 - GLUT_OWNS_JOYSTICK + unhandled + * src/freeglut_main.c: Tidy nested if/else to suppress gcc -Wall + -pedantic noise gcc suggests explicit braces to avoid ambiguous `else' + +2003-12-25 rkrolib + + * progs/demos/CallbackMaker/CallbackMaker.c, + progs/demos/Fractals/fractals.c, + progs/demos/Fractals_random/fractals_random.c: Configuring with + "--enable-warnings" broke three demos: * CallbackMaker defined, but + did not use, the Joystick() function (a callback for the freeglut + joystick interface). I uncommented the callback-registration. I assume + that it was commented out because it was spammy. (freeglut does + joysticks by polling with a timer.) Perhaps a longer interval than + 10ms would be advisable? + + * fractals.c used strcpy() without getting the prototype. Added + #include at the top. + + * fractals_random.c had the same problem as fractals.c. + +2003-12-23 rkrolib + + * src/freeglut_main.c: Moved the window-resize code so that it happens + whenever there is a pending resize for the window, whether or not the + window is visible or in need of a redisplay. The resize is now done + before the visibility and need-to-redisplay checks. + +2003-12-22 rkrolib + + * src/freeglut_structure.c: Got rid of those int/ptr warnings on AMD64. + (The code was casting an {int} to a pointer, and later retrieving the + int by another cast. It should be safe provided that pointers are at + least as big as {int}, but GCC was giving warnings on my system, + so...fixed.) + * src/freeglut_main.c, src/freeglut_structure.c: Several + test-on-assignment cases have been converted to stop GCC from + complaining about if( a = get_a_value_for_a( ) ) type code. + +2003-12-19 rkrolib + + * src/freeglut_internal.h: Ooops, left some cruft in a comment in the + header when committing the last patch. Cleaned up. + * src/freeglut_callbacks.c, src/freeglut_internal.h, + src/freeglut_structure.c: Wrote SET_WCB() to set a window callback. + This lets us out of using the FETCH_WCB() as an lvalue (which it + shouldn't, since the value of the FETCH is cast to the correct + function-pointer type). + +2003-12-15 James Jones + + * progs/demos/Fractals/Fractals.dsp: Change the destination directory of + the debug version to "Debug" (John Fay) + +2003-12-13 James Jones + + * ChangeLog: Release 2.2.0 + +2003-12-11 rkrolib + + * src/freeglut_main.c, src/freeglut_window.c: Stripped out TABs that got + reintroduced. + + There were no changes other than replacing about 10 to 12 TABs with a + visually-suitable number of spaces, so this can probably be blindly + treated as equivalent to the previous versions of the two affected + files. + +2003-12-11 Christopher John Purnell + + * src/freeglut_internal.h, src/freeglut_structure.c: The deferred window + destruction code was destroying the windows in reverse order. This + cased a crash when the call to glutDestroyWindow() for a sub windows + was immediately followed by a call to glutDestroyWindow() for it's + parent. fgCloseWindows() would call fgDestroyWindow() for the parent + first fgDestroyWindws() would recurse over the children and then + fgCloseWindows() would call fgDestroyWindow() again for the child. + + I've replaced the single linked list with one of our two way link list + structures. I've also moved it into fgStructure because that seemed + the consistent thing to do. + + I said the the deferred windows destruction causes more problems then + it solves. + +2003-12-11 James Jones + + * progs/demos/CallbackMaker/Makefile.am: Include project file in the + distribution. + * ChangeLog: Updates for 2.2.0 RC2 + * progs/demos/demos.dsw: Add shapes to the Visual C workspace. + * progs/demos/shapes/Makefile.am: Package the visual C project file with + the distribution + * configure.in: Set the version to 2.2.0 + * src/freeglut_gamemode.c, src/freeglut_main.c, src/freeglut_window.c: + Nigel Stewart's Win32 window-sizing fix for game mode + * progs/demos/One/one.c: Disable/enable lighting in the "one.c" demo + (John Fay) + * progs/demos/CallbackMaker/CallbackMaker.dsp: Add some essentials to + get this program to compile (Nigel) + * src/freeglut_internal.h: Update to reflect 2.2.0 release + * ChangeLog: Note the release of 2.2.0 RC1 + +2003-12-11 rkrolib + + * src/freeglut_structure.c, src/freeglut_window.c: John correctly + observed that the initialization {OldHeight} and {OldWidth} in the + window structure should be done for both windows and sub-windows, and + the easiest way to do this is in the + freeglut_structure.c:fgCreateWindow() code. So, transplant one line. + +2003-12-10 rkrolib + + * src/freeglut_main.c: Commit of John's change to stop an infinite-loop + condition when the only windows left are freeglut menu windows, and + correctly calls exit() if we drop out of the main loop without having + requested any freeglut extensions to glutMainLoop() handling. + +2003-12-07 rkrolib + + * progs/demos/shapes/shapes.c, progs/demos/shapes/shapes.dsp: Two from + Nigel: + + * Updated shapes.c. I think that it's just reformatting and the + addition of some comments. + + * Added shapes.dsp, a Microsoft Visual C++ Developer Studio Project + file for building shapes on WIN32 with MSVC++. + +2003-12-03 Christopher John Purnell + + * configure.in: Added an option to enable gcc compiler warnings. I've + explicitly excluded the one about adding parentheses. + +2003-12-03 rkrolib + + * src/freeglut_main.c: Touched up several comments, pointing up things + that may be worth reflect- ing upon in the future. + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_window.c: + Hrm. I misunderstood the purpose of {window->State.Width} and + {...Height}. Those are *not* records of the old values, but rather of + the *desired* *new* values, hence it was inappropriate to use them in + ConfigureNotify X11 event handling. Doing so introduced some new + problems. + + So, I created OldHeight and OldWidth in the window State structure, + and *those* do what I require. + + I also stripped out the obsolete comment about getting extra/bogus + reshape events. (Though I maintain that an application should be + robust against them, freeglut should no longer generate them if the + window has not changed size since last reported.) + +2003-12-02 rkrolib + + * src/freeglut_main.c: Changed Create/ConfigureNotify handling in + UNIX_X11: + + * Just need to call GETWINDOW() once. Ooops. Heh. * Update + {window->State} with the new size of the window. * If the window-size + has NOT changed, then do NOT call the Reshape event. + * src/freeglut_main.c: Added an "XXX" earmark for post-release + contemplation. (The point is definitely in need of consideration, I + believe, but is not immediately a major bug, so I'd rather not mess + with it at the risk of postponing a release "soon".) + * src/freeglut_main.c: Ensure that the time-out for sleeping is never + negative. + * src/freeglut_main.c: Fixed a bug for UNIX_X11 where window reshape + events were causing freeglut to mark the window as *needing* a reshape + (which during general display callback handling would result in + effectively a glutReshapeWindow()). + + The code is now system-dependent. It should be abstracted to a + function, but is presently copied in two places. Sorry. + + Also, inverted the order of the associated if()/else check (in both + WIN32 and UNIX_X11 branches) since the former "else" part was a + one-line callback invocation. + + This fixes two seemingly unrelated bugs that I was seeing in UNIX_X11. + +2003-12-01 Christopher John Purnell + + * src/freeglut_internal.h: Added missing prototype for new list + function. + +2003-11-28 Christopher John Purnell + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_structure.c: Timer optimizations. Made the list of + pendinig timers ordered. Added a free list of used timer structures. + * src/freeglut_callbacks.c: Timer optimizations. + * src/freeglut_window.c: Fixed windows compilation problem with last + update. + +2003-11-27 Christopher John Purnell + + * src/freeglut_gamemode.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_structure.c, src/freeglut_window.c: Window close fix. The + default behaiour should now be the same as with glut. + +2003-11-26 rkrolib + + * src/freeglut_init.c: Added change from Nigel to have resize events + cause redraw events in WIN32. Also slightly reshuffled comments to + deal with line-wrap issues. + +2003-11-25 rkrolib + + * src/freeglut_main.c: John reported, and fixed, a problem that recent + changes caused for the Lorenz demo (seems to be WIN32 specific). + * src/freeglut_structure.c: Update from John: Removed the freeglut hack + of decrementing the highst-window-ID marker when the highest window is + deleted. (This was a half-way measure for an idea that was decided to + be dubious in the first place.) + * configure.in, progs/demos/Makefile.am, progs/demos/shapes, + progs/demos/shapes/Makefile.am, progs/demos/shapes/shapes.c: Added a + new demo (from Nigel) showing some of the basic GLUT geometry shapes. + "shapes" is the name of the demo. + * include/GL/freeglut_ext.h, src/freeglut_geometry.c: Commit of work + from Nigel: + + Massive rework of the geometric primitive code. Includes a new + primitive (cylinder; solid and wireframe) and corresponding update to + freeglut_ext.h for the prototype. + * src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_structure.c: More work from John (sorry for + procrastinating): + + * We forgot to bump our version number in freeglut_internal.h It is + now at 2.0.2 (actually, I think that 2.1.0 might be a better choice), + which is presumably going to be our next formal release. 2.0.1 is + incorrectly identified as 2.0.0 in the header. + + * A typo in a comment has been corrected ("than"/"that"). + + * Numerous "manual" checks for callbacks are omitted now, since + INVOKE_WCB() does this for us. These were holdovers from the + pre-INVOKE_WCB() days. There may be some very subtle changes in + freeglut behavior, since freeglut used to test the callbacks a little + earlier in some cases and may have skipped some minor things (like + changes to the current window) in some special cases, otherwise. It is + not believed that any documented behavior is broken, and it is + unlikely---not to say impossible---that any extant applications will + detect the change. It is even possible that there is no external + behavioral change in freeglut. + + This also significantly simplifies some sections of code that used to + have conditional execution. "Unconditional code is simpler code" as + one of the comments used to say. + + * Lots of XXX commentary is now removed. Some of it was obsoleted by + other changes, some by changes from John. + * src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_structure.c: Change from John (I removed a couple of + spaces from a couple of lines in his freeglut_internal.h file where + they were wrapping in EMACS; otherwise, the files are exactly as he + sent them to me). + + The change unifies the WIN32 and UNIX_X11 code by defining our own + window-handle-type in freeglut_internal.h. This let John rip out some + #if garbage in several places. The result is clearer code. + + Thanks, John! + +2003-11-21 rkrolib + + * src/freeglut_font.c, src/freeglut_geometry.c, + src/freeglut_glutfont_definitions.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_state.c, src/freeglut_structure.c, + src/freeglut_window.c: Numerous style normalizations from John: + + * Convert "return( value );" to "return value;" * Normalize spacing + around semicolons. * Remove extraneous parens. * Split multi-statement + lines into multiple lines. (Mostly things of the form: "if( condition + ) return;".) + * src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_window.c: + All changes are from John, except for: (a) I re-inserted the meat of a + comment that I still feel is relavent. (b) I fixed a compile-time + error in the UNIX_X11 code where a variable is declared after + executable code in a block without creating a new sub-block for the + declaration. + + Changes from John include: (a) Style revision. (b) Changes to postpone + the handling of window resizes. + + Lots of lines were changed, but I think that thos two cover the ground + that he hit. See the diffs for details. + +2003-11-18 Christopher John Purnell + + * src/freeglut_cursor.c, src/freeglut_ext.c, src/freeglut_geometry.c, + src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_state.c, src/freeglut_structure.c: + Lots of stuff that John F. Fay pointed out. Plus some changes to + remove gcc warnings. + +2003-11-17 Christopher John Purnell + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_structure.c: Fix spelling mistake + in a variable name. Added a comment for John Fay. Added the copyright + notice for XParseGeometry source. + +2003-11-16 Christopher John Purnell + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_structure.c: Made Modifers variable + global as per glut classic. + * src/freeglut_init.c: Removed old unused glutInitDisplayString code. + Reformated new glutInitDisplayString and XParseGeometry code. + * src/freeglut_init.c: Use XParseGeometry for better geometry parsing. + Moved geometry parsing to after fgInitialize() so we can use the + screen size to correctly calculate negative positions in the geometry + string. Copied the code for XParseGeometry from the X11 sources for + use in the Win32 version. freeglut now passes test1 of the glut test + suite. + +2003-11-15 Christopher John Purnell + + * src/freeglut_gamemode.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_main.c, src/freeglut_structure.c, src/freeglut_window.c: + Removed the state variable BuildingAMenu. Instead pass a new parameter + isMenu to fgCreateWindow(). Elsewhere use window->IsMenu. + * src/freeglut_init.c: freeglut_assert_ready is going to have to go at + some point. But for now I've moved setting fgState.Initalized to + GL_FALSE. + * src/freeglut_callbacks.c, src/freeglut_display.c, + src/freeglut_gamemode.c, src/freeglut_init.c, src/freeglut_internal.h, + src/freeglut_joystick.c, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_state.c, src/freeglut_structure.c, + src/freeglut_window.c: Replace TRUE with GL_TRUE and FALSE with + GL_FALSE where the type is GLboolean. + +2003-11-15 rkrolib + + * src/freeglut_main.c, src/freeglut_menu.c: Normalized the spacing + around symbols, for the most part. Ho-hum. + +2003-11-15 Christopher John Purnell + + * src/freeglut_main.c: Added a call to fgDeinitialize() before the call + to exit() in fgError(). + +2003-11-15 rkrolib + + * src/freeglut_joystick.c: Style normalizations to the joystick code. + +2003-11-15 Christopher John Purnell + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_state.c, src/freeglut_structure.c, src/freeglut_window.c: + Added a new state variable "Initalized". Replaced referenced to + Time.Set with this new variable where appropriate. fgElapsedTime() now + set the start time if Time.Set is false. Moved + glutGet(GLUT_ELAPSED_TIME) handling to before the assert. + +2003-11-14 rkrolib + + * src/freeglut_internal.h: Normalized the internal header's style a bit. + * src/freeglut_init.c: Plowed one more file this morning. Still just + trivial formatting issues. + + And I left alone the "INIT DISPLAY STRING PARSING" section, since it + still appears to be in flux. + * src/freeglut_font.c, src/freeglut_gamemode.c: Yet more trivial style + normalizations. + + Sorry, but that's all that I'm up to at the moment. On the plus, + excepting the font_data file (which I've been skipping), up through + this file, I think that the code style is pretty close to uniform. + * src/freeglut_font.c: Minor style corrections. + * src/freeglut_display.c: Minor spacing quibble. + * src/freeglut_cursor.c: Added a brief explanatory note to the X code + for GLUT_CURSOR_NONE. + + Corrected the indentation of a block of code. + * src/freeglut_window.c: Noted one of a few cases where we do something + immediately that could more efficiently be postponed, quite + easily---and which GLUT promises *is* to be postponed. (It is unlikely + that the difference will break any apps, but postponing should be + easy...) + + No real change, just a comment in the code. + +2003-11-11 rkrolib + + * ChangeLog: Updated ChangeLog for the day. + * include/GL/freeglut_std.h, progs/demos/One/one.c, src/freeglut_ext.c, + src/freeglut_font.c: Removal of all remaining TABs in the freeglut + *.[ch] files. (I missed a few in the "one" demo, it seems, and some + more crept back into freeglut_(ext|font).c, presumably due to my own + edits when I forgot to use the "freeglut-c-mode" in EMACS.) + * progs/demos/One/one.c: Moved glutInit*() functions ahead of + glutInit(). (This is proper use of glutInit() in general, since it + allows the user to override settings via {argc, argv} command-line + params.) + * progs/demos/One/one.c: Style normalizations: Removed CRs and hard TABs + mostly. + * ChangeLog, src/freeglut_structure.c: Corrected the numbering of the + ChangeLog (there were two (110)s). + + Added entries summarizing my commits since September or late August, + for the benefit of those lacking both CVS and web access. + * progs/demos/demos.dsw: Added CRs to the ends of all lines in MS + developer studio demos.dsw file.. + +2003-11-10 rkrolib + + * src/freeglut_main.c: John's fix for the minimize/close/maximize + controls no longer working. WIN32 expected us to pass the message on + up the chain (or do something else with it), rather than just throwing + away the event, for a certain class of events. (See the diffs for more + details.) + + The code is also slightly reformatted from what was previously in the + repository. + * freeglut.dsp, freeglut_static.dsp, + progs/demos/CallbackMaker/CallbackMaker.dsp, progs/demos/demos.dsw: A + *.dsp file for CallbackMaker in the demos. + + Plus updated *.dsp and *.dsw files to reflect the new freeglut header + file. + + NOTE: The prior version of the *.dsw file does not in fact have CRs. I + thought that it did. For consistency, I am not putting them in in this + version, either. (At least one person said that his MSVC++ system is + happy with the current files. If there are problems, we can easily add + the CRs, but that should be a separate commit...) + * configure.in, progs/demos/CallbackMaker, + progs/demos/CallbackMaker/CallbackMaker.c, + progs/demos/CallbackMaker/Makefile.am, + progs/demos/Fractals_random/fractals_random.c, + progs/demos/Makefile.am: New demo from John: CallbackMaker. + + This demo shows the use of every callback that you can register with + freeglut, and also generates event reports so that you can see what is + happening to the program as it runs. + + Not much to look at, but both utilitarian and a practical example. + + Please double-check that I updated everything that needs to be + updated. I reran autogen.sh and ./configure, and it built okay for me. + (^& + * src/freeglut_structure.c: Hm. I thought that I already hit this file + for style normalization. Oh well... Should be no functional changes. + Should be pretty close to in-line with the style of changes that I've + been making else- where. + * src/freeglut_structure.c: Ooops. Forgot that we already had a call to + fgClearCallBacks() in the code and added a second one. I just deleted + the new one. Sorry. + * src/freeglut_structure.c: Added Nigel's suggested code to clear all + but the destroy callback early on, leaving Destroy to be cleared later + after the last possible point where it should be invoked. + * src/freeglut_menu.c: Modified the menus to refer to {border} rather + than {FREEGLUT_MENU_BORDER}, in fghDisplayMenuBox(). The local + variable was already defined and used for some purposes, so we might + as well use it throughout. It does serve to shorten and clarify the + code a bit---though I have mixed feelings about creating aliases that + way. + + Still, the variable already existed and was already used in places. + (We could even move it into the freeglut state, or make it a {const + static} value...) + + Oh well. Stuff to ponder. + * src/freeglut_cursor.c: Well, a couple of days have gone by, so I + assume that items (a) and (b) in the freeglut_cursor.c file's "Open + issues" comment are now satisfactor- ily closed. + + I also partially implemented some error-checking, using my limited + understanding of how Xlib users are supposed to do this. (No one + commented about the lack of error-checking, pro or con. Perhaps + someone will care to comment now?) + + At present, it just will print out a warning, via fgWarning(). In part + because I'm not sure what is best to do, and in part because failure + to set the cursor type is probably not a fatal problem. + +2003-11-08 Christopher John Purnell + + * progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am: Applied + Braden McDaniel's non-srcdir build patch. + +2003-11-08 rkrolib + + * src/freeglut_menu.c: A first pass over freeglut_menu.c to bring it in + line with the rest of freeglut's style. Mostly re-indenting and + splitting long lines. For those that may be concerned: No, I didn't do + any more arrangements of the form (CONST == a) rather than (a == + CONST). (^& + * progs/demos/Fractals_random/fractals_random.c: Altered the way that + the {random} value (from 0..3) is chosen. + + Previously, it picked out two adjacent bits in the result of rand(). + Unfortunately, these adjacent bits (at least on NetBSD) have a certain + amount of dependence. After a period (perhaps a thousand or so?), it + starts to repeat the pattern of those two bits. (I think; I haven't + actually tested that directly.) This presumably is locking it into a + an an N-way attractor on the "snowflake", such that if you zoom in a + ways, you will start to see some spots *quickly* are colored, and + others are *never* colored. + + What I've done now is to pick up two widely-spaced bits in a single + rand() call. (Perhaps we would do as well to pick up something like + bit #16 from two consecutive rand() calls?) These widely-spaced bits + have a lower statistical dependence on one another (if I can get away + with using that term for an arithmetic operation; though since stats + has more to do with sampling and less to do with true randomness, I + may be safe). + + The net effect, at leats on NetBSD, is far better snowflake if you + zoom in on it. + +2003-11-07 rkrolib + + * src/freeglut_main.c: From John: + + [This] implements the visible/invisible for Windows. It does NOT call + the visibility callback, though. + * src/freeglut_main.c: Stripped out the now truly extraneous {braces} in + such forms as: + + if( ... ) { INVOKE_WCB( ... ); } + + Check for compiling on WIN32. + * src/freeglut_internal.h: Adopted Eero Pajarre's suggestion of using a + do { ... } while rather than { ... } for the INVOKE_WCB() macro. This + lets it be used "more like a function", in that: + + if( ... ) INVOKE_WCB( ... ); else ... + + ...is now legal. + * src/freeglut_main.c: Pure code janitoring: Shuffled the order of some + of the case statements in the UNIX_X11 X event processing loop. (In + general, it's nice to have case statements sorted, especially when you + have a *huge* switch statement like this. That makes it easier to find + the one that you're looking for, and to see if a certain case is + defined...) + * src/freeglut_main.c: Combined EnterNotify and LeaveNotify event + processing in the UNIX_X11 event loop. + * src/freeglut_main.c: Added ReparentNotify case to UNIX_X11 event loop, + to catch the extraneous ReparentNotify event types (type 21). + * src/freeglut_internal.h, src/freeglut_structure.c: Oh well, I might as + well add the call to clear callbacks on window destruction. Also + renamed the function to do this: fgClearCallBacks(). Ho-hum. + * src/freeglut_internal.h, src/freeglut_structure.c: Added + fgInitCallBacks() to freeglut_structure.c. (The function takes an + {SFG_Window *}.) Added prototype to freeglut_internal.h. Added use of + the function to the window initialization. (Don't count on calloc(), + which sets all bits to 0.) + * src/freeglut_gamemode.c: Style normalization; removal of + say-nothing-useful comments. + * src/freeglut_font.c: Normalized the style of freeglut_font.c No + substantial alterations. + * src/freeglut_ext.c: Somewhat normalized the style of this file. + + Also moved the "glutMouseWheelFunc" extension down into the + "extensions" part of the table. (Purely internal organization. It will + still be found.) + * src/freeglut_display.c: Further normalization of the code's style. No + substantial changes. + * src/freeglut_cursor.c: Split one last overlong line in + freeglut_cursor.c. + * src/freeglut_cursor.c: Added GLUT_CURSOR_NONE support in UNIX_X11 + (well, NetBSD; you lot need to try it on others; (^&). + + Deallocated some resources that we are creating. VERY slight memory + leak, but plugged now. + + These two complete the first two "Open issues" ( (a) and (b) ). The + first one also completes X support for glutSetCursor(). If others can + verify, we can fully demote the outstanding bug over this to + WIN32-specific. + + I'll delete the dead Open issues and re-letter the others if someone + will cross-check me. Or if no one says anything in a day or two. (^& + * src/freeglut_cursor.c: Further normalized the style of the cursor + code. + * src/freeglut_callbacks.c: Slight style improvements. Two rules of + thumb that are almost always good to apply: + + * Don't write a == CONST. Instead, write CONST == a. Or, more + generally (in C like languages): Avoid putting an lvalue on the + left-hand side of an == comparison. (For consistency, I try to avoid + lvalues on the left- hand side of any comparison---but == is the most + notorious.) + + (An "lvalue" is a value that can safely go on the left side of an "=" + assignment, of course. (^&) + + * Do not write if( !condition ) return; other_thing; return; + + (See page 18 of K&P's _The Elements of Programming Style_.) + + Instead, it is better to just write: + + if( condition ) other_thing; return; + + There are times when sacrificing structured programming (e.g., via + multiple return statements) is okay. But, here, there is no apparent + gain---indeed, there seems only loss---in the non-structured code. + * src/freeglut_main.c: Grr. Forgot to enable the "freeglut" C + programming mode in EMACS, and had a few TABs in the last commit. This + fixes that. Sorry. + * src/freeglut_main.c: Minor corrections to the UNIX_X11 mouse-wheel + support. In part this reflects that {button} is already shifted to the + GLUT numbering, and hence should be counted as 3&4, 5&6, etc. + + The other change was simply to clarify the computation of {direction}. + The original code did some clever arithmetic. The new code is more + straightforward, even if it requires more lines to express. + +2003-11-06 rkrolib + + * src/freeglut_main.c: Ooops. I screwed up on part of John's fixes. + Sorry. + + I think that I have his fix properly committed now. Mea culpa. + * src/freeglut_callbacks.c, src/freeglut_internal.h, + src/freeglut_main.c, src/freeglut_structure.c: Cleanup pass after + committing callback conversion (from structure to array-of-pointers). + Mostly deleted commented-out struct-based code. Also added some XXX + comments that I though should be pondered. (My own pair of eyes, and + one brain cell, were not sufficient at this time to decide what to do + for those ponderables. (^&) + * src/freeglut_callbacks.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_misc.c, src/freeglut_structure.c: Converted the + "Callbacks" structure (with named members holding individual callback + pointers) to a "CallBacks" array in fgState. (This is to allow us to + write a loop to clear all callbacks from windows when the window is + dead/dying. Using this, we can safely assign NULL to each in a loop.) + + Support includes two new macros, FETCH_WCB() and INVOKE_WCB(). See + freeglut_internal.h for more details there. + + Some typedefs of function pointer types were altered to make them more + uniform (necessary for the macros). + + All references to window-based callbacks in freeglut are updated to + use the new macros. + + Old usages will cause compile-time errors. + + As a side bonus, the new invocation macro sets the current window and + checks pointers so that these common steps can be uniformly done on + every window-based callback. This makes it easier to do things right. + At the same time, the array notation (and now required associated + casts) make it harder to bypass the macros and abuse the function + pointers, in general. + + After this commit, I will go through the code and clean up dangling + issues about formatting. This commit is just a "it now works, let's + checkpoint it" type of affair. + * src/freeglut_main.c: From John, a couple of lines needed to be changed + to fix the mouse wheel support on WIN32. + * progs/demos/Fractals_random/fractals_random.c: Update from John: + Includes mouse button, mouse motion, and mouse wheel support. + +2003-11-04 rkrolib + + * src/freeglut_menu.c: Multiple changes from John. Style issues, plus a + bug-fix to check a pointer before deallocating some memory. + + He also removed one obsolete comment, and added some more comments. + * src/freeglut_main.c: Some changes, mostly from John. Mostly style + changes. + + One bug fix from John: Execution state bug-fix in glutMainLoop(), per + his post yesterday. + + One fix from me: Changed "if( ButtonPress )" to "if( pressed )". + {ButtonPress} is a constant. + * progs/demos/Fractals_random/fractals_random.c: Per John's emailed + desire to have all files obey UNIX EOL conventions, I have stripped + out carriage returns from this file. + + This is the *only* change, but every line is touched. If you want to + see the real differences between older and newer versions, you will + have to get local copies of each and first match their EOL + convnetions. + * progs/demos/Lorenz/lorenz.c: Update from John: + + I [John] added a feature to check for memory leaks under Windows. + * progs/demos/Fractals_random/fractals_random.c: Update from John: + + I [John] converted everything to double precision to avoid compiler + warnings. I also added a feature to check for memory leaks under + Windows and removed a memory leak (surprise!). + * src/freeglut_callbacks.c, src/freeglut_cursor.c, + src/freeglut_display.c, src/freeglut_ext.c, src/freeglut_font.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c, + src/freeglut_glutfont_definitions.c, src/freeglut_init.c, + src/freeglut_joystick.c, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_misc.c, src/freeglut_overlay.c, src/freeglut_state.c, + src/freeglut_structure.c, src/freeglut_teapot.c, + src/freeglut_videoresize.c, src/freeglut_window.c: Got rid of the + G_LOG_DOMAIN junk, per discussion on the mailing list. + * src/freeglut_callbacks.c: Minor formatting quibbles. (The brain isn't + up to anything more serious at the moment.) + * src/freeglut_main.c: Missed a block where one level was 2-space + indented. + + Nit-picked a few other lines for consistency. + +2003-11-03 rkrolib + + * src/freeglut_init.c: Fixed a memory leak (thanks for the correction, + John!). + + Smoothed over some code style issues while I was here, but left the + init-string parsing alone for now. + * freeglut13.dsp, freeglutdll.dsp, freeglutstatic.dsw: Deleted 3 files + (again?) from CVS, on John's request. Old/obsolete MSVC++ project + files. (freeglut13.dsp, freeglutdll.dsp, freeglutstatic.dsw) + * src/freeglut_main.c, src/freeglut_structure.c: * Indentation issues. * + Pulled some common code into a nicely packaged function. * Found some + pointer/int issues. + * src/freeglut_main.c: Heh. + + Forgot to wrap the fgGetXModifiers() in a #if. Fixed. + * src/freeglut_main.c: Extracted some common code to a subroutine, in + glutMainLoopEvent(). (The common code was a snippet to compute X + keyboard modifiers as a bit-mask of GLUT symbols.) + * src/freeglut_main.c: Caught a few more little style issues. + * src/freeglut_main.c: Added a "case" for an X event that we turn on but + do not use. ({MapNotify}). We already caught {MappingNotify} and + {UnmapNotify}. + * src/freeglut_main.c: * Fixed a bug in the X11 handling of + scrollwheel/mouse. The old code, I believe, checked if *either* a + wheel or button callback was set, and then decided which to use---and + unconditionally called it. I left the "either" check in, but added + additional checks before actually doing the invocation. * Lots of + reformatting. Massive. The usual suspects, though, and fairly trivial: + Re-indenting to standard size, shuffling some spaces to match the + freeglut "standard" of: if( ... ) ...and: func( ... ) + +2003-10-31 rkrolib + + * src/freeglut_callbacks.c: Cleaned up one macro definition. + + Picked up an over-long line that I missed before. + * src/freeglut_callbacks.c: Fit some long lines to 80 columns. + * src/freeglut_cursor.c, src/freeglut_display.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c: Last of the hard + TABs in the src/*.c files. + * src/freeglut_init.c, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_state.c: En masse removal of most (I + think) of the remaining hard TABs in files. There are still a couple + of files that need to be hit. + * src/freeglut_window.c: Picked up some stray TABs scattered in this + file. + * src/freeglut_window.c: Noted by XXX comments that the XFlush() calls + probably shouldn't be there. Flushing the X protocol stack every + little bit both adds clutter to the code and may impede performance. + + It seems that we should be able to get rid of these, though allowing + client code to directly call glutMainLoopEvent() does make it a little + more complicated. + + Something to ponder. + * src/freeglut_window.c: Polished off the say-nothing-new comments and + lines-over-80-columns in freeglut_window.c + + There should be no functional changes. + * src/freeglut_window.c: Missed a few say-nothing-new comments in + fgOpenWindow(). Eeep. Should be better now. (^& + * src/freeglut_window.c: Cleansed fgCloseWindow(): * say-nothing-new + comments axed. * de-TABbed. * Made the white-space to be consistent. + * src/freeglut_window.c: Cleaned up fgOpenWindow(): * Removed TABs. * + Made indentation consistent. * Deleted say-nothing-new comments. * + Changed an *error*check* from an assert to an if(). (The error-check + was on window creation; we don't want to lose that if the user + compiles with asserts deactivated. Also, assert()s really tell us more + about programming errors, rather than run-time errors, so it is a + little misleading to use assert() for error-checks, even if you can + depend upon assert()s never being compiled away to null statements.) * + Added some XXX comments for things that bear some rumination. + * src/freeglut_window.c: Cleanup to fgSetWindow(). The usual suspects: * + Removed tabs. * Made indentation consistent. * Killed off + say-nothing-new comments. + * src/freeglut_window.c: Cleanup to fgSetupixelFormat(). Should be no + functional changes. + + Code facelift included: + + * Consistent indentation. * Removal of all TABs (there were a bunch). + * Fit to 80 columns. + * src/freeglut_window.c: There should be no changes to code + functionality, though a fair bit of little changes to the code + appearance. + + * Fit the comments at the start of the file to fit 80 columns. * Noted + an unusual feature of the ATTRIB() macro. * Added ATTRIB_VAL() macro + which is really just two ATTRIB()s. This lets us put things like + {ATTRIB (GLX_RED_SIZE); ATTRIB (1);} on one statement: {ATTRIB_VAL + (GLX_RED_SIZE, 1);}. I did this to preserve some of the layout of + information while also avoiding the nasty semi-visible ";" in the + middle of a line of code. And by putting the {braces} in the macro + definition, I was able to visually clean code of the form: if + (condition) { ATTRIB( X ); ATTRIB( 1 ); } ...rewriting as: if + (condition) ATTRIB_VAL( X, 1 ); * Eliminated a bunch of + say-nothing-new comments in fgChooseVisual(). * Combined some + semi-useful comments into a block comment summarizing a loop. + +2003-10-30 rkrolib + + * src/freeglut_structure.c: Finished off most of the issues with + freeglut_structure.c, from a stylistic point of view (at least, + insofar as: The original file's code was INCON- SISTANT. I did not + remove the "!= NULL" stuff, did not address the shortest-branch-first + issue for if-else statements, and left some rather ugly "if (x) {... + return y} /* else do this */ return NULL;" garbage. This should, I + think, be re-written as "if (x) return y; else return NULL;" or even + better, "ret = NULL; if (x) ret = y; return ret;" + + In short, the code still has some issues, but I think that it's a bit + better. + + (Oh, I also got rid of outstanding TABs.) + * src/freeglut_structure.c: Eliminated most of the say-nothing-new + comments. + + Fit most of the code to no more than 80 columns. + + Raised some issues about completeness/correctness of trying to + decrement the max-window-ID (apparently in order to partially recycle + some window IDs to slightly slow the rate of growth of window IDs). (I + didn't change what the code does, though.) + + The functionality of the code should be unchanged. + * src/freeglut_main.c: Forgot to set {direction} explicitly to +/- 1 for + freeglut mouse-wheel API on MS-WINDOWS. Oops. + + Now it should always report +/- 1 on MS-WINDOWS, per the spec. + * src/freeglut_main.c: Minor fix to allow for multiple ticks to be + received at one time by the WIN32 code. Take abs(direction) as the + number of ticks, and count it down. + + *should* be included by freeglut_internal.h, I think, so it + should be okay; otherwise add a suitable #include. + * src/freeglut_main.c: Grrr. My attempt to commit got aborted, and the + commit message was lost. Now I've lost track of what I said I'd done. + Something like: + + * Fixed some issues with multiple wheels. * Noted in comments some + issues about other-than-3-real-buttons. * Fixed formatting to fit 80 + columns. * Removed some BCPL/C++ style comments (//) that are not + legal, and which, if memory servers, are not even strictly legal when + disabled by preprocessor directives. E.g., + + #if 0 not-syntactically-valid-C #endif + + ...is not legal. Though most cpp's will discard the bracketed material + completely before the main C compiler pass has a chance to analyze the + syntax. (MSVC++ and GCC both don't seem to mind the BCPL style + comments in plain C, but let's keep the sources clean, eh?) * Fixed a + problem that would have caused freeglut to report doubled wheel events + under XFree86. + + Not tested other than compiling. Personally, I think that the + interface is inherently broken at this point unless you are willing to + get user- configuration. (Which would then solve the complaint that + Steve had about computing the tick-size on behalf of applications.) + I.e., there is NO WAY to know if we have the right buttons to start + wheels at, or if there are any buttons after the first wheel(s), etc. + We just have to guess---and if we are wrong, we can get varying + degrees of brokeness. + +2003-10-29 Christopher John Purnell + + * src/freeglut_window.c: There is a problem with the way I did + glutFullscreen() in my last commit. So I've copied the way the game + mode does it. It's not ideal but it works. The glutGet() for the + window border sizes will also have to be fixed at some point. + * src/freeglut_window.c: Rewrote glutFullscreen(). It now correctly + places the window in X11. It now uses system dependent code for more + efficient use of windowing system calls. + +2003-10-29 rkrolib + + * src/freeglut_joystick.c: Should be no real changes to the code + function. + + I missed a few lines that went past 80 columns. (^& + + Also made formatting more consistent. + + Added a couple of XXX comments re. FreeBSD vs. general BSD #ifdef's. + * src/freeglut_joystick.c: Should be entirely superficial changes to + code style: + + * Fit lines to 80 columns. (It does get tiresome seeing long lines + forced to break by the right-hand border of windows...(^&) * + Eliminated say-nothing-new comments. * Made formatting more consistent + in spots. * Eliminated some hard TAB characters. + * src/freeglut_joystick.c: Added Thierry's change to include + sys/param.h. This lets us pick out version numbers for OS releases + corresponding to system headers. + + I modified it to also work with NetBSD; I cannot confirm if it is safe + with any other systems, so it remains protected by a #if. + * src/freeglut_state.c: Deleted some say-nothing-new comments. + + Added some XXX's where comments seemed to require future attention. + + Added some new comments with XXX's where future attention seems + profitable. + * src/freeglut_state.c: Deleted a bunch of say-nothing-new comments. + Someday, there shall be an end to them. + * src/freeglut_state.c: Previous changes were made without the freeglut + major mode in EMACS. Re-tweaked some lines (mostly got rid of some + TABs, but also resulted in some changed indentation). + + Reformatted a big comment to fit to 80 columns. + + Removed bogus references to "Linux". (UNIX, and/or X11 were relavent, + and "UNIX/X11" was substituted for "Linux" in those places. This + includes UNIX-alike systems.) + * src/freeglut_state.c: Rewrote the TODO BEFORE THE STABLE RELEASE + comment to fit to 80 columns. + + Cleanup of fghGetConfig(). (One return statement, simpler code.) + + Made glutSetOption() have a more consistent style---and also got its + lines to stay under 80 columns. + * src/freeglut_misc.c: Got the last of the say-nothing-new comments in + freeglut_misc.c. + + (I would have picked them up before, but wanted the bug-fix and + conversion-to-error-message changes to go in before I did more + superficial stuff.) + * src/freeglut_cursor.c, src/freeglut_main.c, src/freeglut_misc.c: * + Fixed a bug that I introduced in fgWarning()/fgError(): I thought that + ((a) || (b)) was defined to have value as: (a) if (a) != 0 (b) if (a) + == 0 + + ...instead, it has value 0/1. This was causing a bug. It's probably + just as well, since what I was trying to do definitely fell into the + category of "clever code" rather than "clear code". + + Sorry. + + * Made glutSetKeyRepeat() call fgError() if you go out of range. (The + old code silently did nothing---not even a warning.) + + If it is really desirable to keep running, we should probably at least + generate an fgWarning(). + + * Deleted some say-nothing-new comments. + + * XXX added: Is glutSetKeyRepeat() deprecated? + +2003-10-28 rkrolib + + * include/GL/freeglut_ext.h, src/freeglut_callbacks.c, + src/freeglut_ext.c, src/freeglut_internal.h, src/freeglut_main.c: + Commit, mostly of work from John: + + * Removed some say-nothing-useful comments. * Added some tentative + mouse-wheel support. * Fairly massive reformatting of code. + + I made some secondary changes to his changes: + + * One compilation error was fixed (missing close-paren + semicolon). * + Deleted a few ore say-nothing-useful comments. * Some of John's code + was strangely formatted to the point that it seemed completely out of + place, so I took the liberty of reformatting it. Since I used GNU + EMACS's key (which re-indents rather than inserts TAB + characters), I had to propagate some indentation changes a little + further than the bare necessity to match up with John's changes. (John + seems to shoot for 2-space indents, while EMACS (and I, I confess) + strongly prefer 4-space indents. The code that I was re-indenting had + been put to 8-space indents, however.) + + I have *not* tested the code beyond compiling. I assume that John did + (and that the compilation error was a result a minor change just + before asking me to commit). + * src/freeglut_cursor.c: Re-indentation style changes from John. + + There should be no alterations to how the code performs. + + (I modified how the X11 section of the set-cursor code is indented to + slightly better match (IMHO) the rest of his changes.) + +2003-10-27 rkrolib + + * src/freeglut_menu.c: Converted a few "x != NULL" tests to "x" for + clarity. + + I think that I've touched enough lines of source for one morning. + * src/freeglut_menu.c: Cleaned up a little redundancy in a comment on + the {menu_pen_*} variables. + * src/freeglut_menu.c: Removed about 90 lines of say-nothing-new + comments. + + The code should be functionally unaltered by these changes. + * src/freeglut_menu.c: Propogated a pointer-check from menu-attach to + menu-detach. (Apparently, in some cases, the Menu member variable can + be NULL.) + + Corrected the menu-attach code to make sure that both Window and Menu + pointers are non-NULL (rather than "at least one"). + + Rewrote button-checks to more simply and more clearly assert that the + "menu button" is a valid button for menu actions: Instead of + laboriously comparing against the three valid buttons (0, 1, 2 or + GLUT_BUTTON_*), we do a simpler range-check and the upper bound is + {FREEGLUT_MAX_MENUS}, allowing us to change the number of menuable + buttons fairly easily in the future. + + Also deleted a few say-nothing-new comments. + * src/freeglut_menu.c: Cosmetic changes (mostly deleted a few more + say-nothing-new comments). The functionality of the code should be + unchanged. + * src/freeglut_menu.c: Changed an "#elif TARGET_HOST_UNIX_X11" to + "#else", since this simply governed menu aesthetics. I think that it's + better to have a default that works than to break completely, should + freeglut ever be ported to a new (non-WIN32, non-UNIX/X11) target. + * src/freeglut_menu.c: Minor modifications to the menus: + + * Updated an old "TODO BEFORE STABLE" comment. + + * Expanded a comment re. some #define macros. + + * Made colors and font choice system dependent. The UNIX freeglut + menus look more like UNIX GLUT menus, now. (This is PURELY a cosmetic + change. But it achieves better compatibility visually.) + * src/freeglut_main.c: Cleaned up glutMainLoop() a bit: + + * Deleted numerous say-nothing-new comments. * Reformatted a + say-something-useful comment to fit on an 80-column display. + * src/freeglut_main.c: Partially (re-?)unified some of the + glutMainLoopEvent() code. The only code that really needs to be + system-specific is the window event handling, which in MS-WINDOWS is + tucked into a separate function. In UNIX/X11, it's all spilled out + into glutMainLoopEvent() for some reason. + + If the X11 code could be tucked into another function, + glutMainLoopEvent() could be platform-independent. + +2003-10-26 rkrolib + + * src/freeglut_main.c: Moved the idle callback out of + glutMainLoopEvent() and into glutMainLoop(), per discussion on the + list. The code looks okay, to me, though I remain less than wholly + convinced that treating idles as special cases is the best way to go. + Still, a case can be made for taking "non-event" idle callbacks out of + the "event loop". From an organizational perspective, I think that + it's an improvement, and it fixes a bug for at least one program. + * src/freeglut_menu.c: Added John's text-positioning modification. + + The lines that he was altering were very oddly-split, so while I was + at it, I repaired the line-break damage. + * src/freeglut_joystick.c: Committed change from Nigel to fix the + joystick bug. (The joystick code was not setting the GLUT window prior + to calling callbacks.) + + Please verify. If so, this closes out, I think, the latter half of + that bug report, so anyone with the means to modify/close bug reports + should do so upon verification of the fix. + * src/freeglut_main.c: Superficial cleanup of the code. Mostly taking + lines such as: + + ... + + /* * */ + + + ...and rewrote as: + + ... + + freeglut_main.c still has a lot of that in it, but it looks a bit + better, now. + * src/freeglut_init.c: Added some error-checking (particularly w.r.t. + strdup()). + + Deleted numerous 4-line "padding" sequences of C-as-English trans- + literation comments. + + Re-indented some (but not all) code that is using 2-space indentation. + (Most of the freeglut code seems to be using 4-space indentation.) + + I did not touch the "INIT DISPLAY STRING PARSING" code, since it is + filled with a ton of over-long lines and also appears to be in more + flux than the rest of the code. (Well, I added one error-check to a + strdup().) + * src/freeglut_font.c: Removed two more bogus "carriage return" + references where the comments were in fact talking about a line feed + (a.k.a. newline, LF, ^J, \n, ...). + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c: + Fixed the buglet about failing to report the program's name on error- + messages. Please test. (Modified glutInit(), the state structure, and + the warn/err functions.) + +2003-10-23 James Jones + + * ChangeLog: Released 2.0.1 + +2003-10-21 Christopher John Purnell + + * configure.in, include/GL/Makefile.am, include/GL/freeglut.h, + include/GL/freeglut_std.h, include/GL/glut.h, + progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am, + src/Makefile.am: Added --disable-replace-glut option to autoconf + configure. + +2003-10-15 James Jones + + * NEWS: Noted the release of 2.0.0 + * configure.in: Version bump + +2003-10-14 rkrolib + + * src/freeglut_font.c: Swept the freeglut_font.c for comment cleanup: * + Got rid of the "rewrite C as English" comments. * Corrected several + bogus references to "carriage returns" (in strings). The symbols were + newlines or EOLs or LFs (\n). They were *not* carriage returns or CRs + (\r). * Clarified the comments on glBitmap() calls. + +2003-10-13 rkrolib + + * progs/demos/Fractals/fractals.c, + progs/demos/Fractals_random/fractals_random.c: Small bug-fix that's + been on my mind: + + Modified the two Fractals* demos so that they only clear (for the + random one) or redraw (for the non-random one) if there is need to do + so. (E.g., pressing the space bar should not clear and redraw the + random fractal since no parameters are altered.) + * src/freeglut_cursor.c, src/freeglut_display.c: Removed the obsolete + hack (or very ill-conceived dream), fgDisplayCursor(). + * src/freeglut_display.c: Cleaned up some of the style issues (mostly + "fluff" comments) in freeglut_display.c. + * src/freeglut_cursor.c: Comment-cleaning sweep. + + Mostly got rid of the say-it-in-English comments that were adding 1 + line of English and 2 or 3 lines of filler for each of several lines + of C code. Updated a couple of other comments, and tweaked some + white-space. + * src/freeglut_callbacks.c: Cleaned up the comments a bit in the + callbacks.c file (mostly removed some of the + kill-4-lines-to-translate-one-line-of-C-into-English comments). + +2003-10-12 rkrolib + + * src/freeglut_cursor.c: Added all missing GLUT cursor types for X11. + + (Type NONE is not properly supported, yet.) + + Corrected behavior for the several old types: * Wrong glyphs. * + Reversed glyphs (left/right confusion!) + + There are some remaining imperfections, but it's a lot closer to GLUT + comformity, now. + +2003-10-11 rkrolib + + * src/freeglut_callbacks.c: Three tidying-up changes to the code of + freeglut_callbacks.c; none of them are Earth-shattering, but as I + swept through looking somewhat more systematically for errors, I + picked these off. See the diff's for details. + * src/freeglut_callbacks.c: Fixed a basic readability/style error in the + code. (Two statements per line are almost never a good idea; in this + case the combined line was past 80 columns.) + * src/freeglut_callbacks.c: Added a safety-check on a memory allocation. + (Timers were using dynamic memory allocation but NOT checking the + result!) + * src/freeglut_menu.c: Committed two lines from John to help fix the + menus a bit. + * src/freeglut_callbacks.c: Check the glutDisplayFunc() callback for + being a NULL pointer. This is illegal and is disallowed in GLUT 3.0+, + so we disallow it too in freeglut 2.0.1+ + +2003-10-09 rkrolib + + * progs/demos/Fractals/fractals.c, + progs/demos/Fractals_random/fractals_random.c: Applied John's updated + ReadConfigFile() changes to the fractals demos. + * progs/demos/Fractals_random/fractals_random.c: Fixed: * glutInit() + ordering w.r.t. glutInit*() and {argv} processing. * Aspect ratio. * + Removed depth-buffer usage. (Also done for Fractals in previous + commit...) + * progs/demos/Fractals/fractals.c: A few minor changes: * glutInit*() + calls should precede glutInit(), per se, generally. This is so that + glutInit()'s configuration (which picks up on user parameters) can + override application defaults. * glutInit() should be called before + ANY attempt to process {argv, argc}. This is because there may be + GLUT/freeglut parameters (such as "-display" on X11). * If the window + is tall and skinny, rather than short and squat, we need to handle + aspect ratios differently. + + The first is a user-interface bug. The second is a serious bug + (especially since the demo assumes that argv[1] contains a filename). + The third is a display bug. + +2003-10-08 rkrolib + + * src/freeglut_main.c: Changed CreateNotify (in X11 ONLY) to act like a + ConfigureNotify event. + + This is done so that subwindows on X11 will get "resize" events when + they are created. Old GLUT did this---presumably by design in order to + ensure that (a) All windows get notified of their size as soon as the + window exists, and (b) probably more importantly, so that windows and + sub-windows behave as much alike as possible. I believe that GLUT was + right to do this, and I believe that compatibility requires this (I + have a sample program that breaks in freeglut but not GLUT without + this fix). + + I did not touch the Microsoft side, because I don't know what their OS + does---nor if old GLUT was historically system-dependent about this. + +2003-10-08 Eric Sandall + + * ChangeLog, src/freeglut_menu.c: freeglut_menu.c:217,519,532: Fix menus + to stay in the window (John Fay) + +2003-10-08 rkrolib + + * src/freeglut_menu.c: Several updates from John and myself. + + The broad outlines are: + + * Color schemes are now in variables, are closer to old GLUT, and are + system dependent (as old GLUT did). * You can change the font to any + bitmapped font more easily, which can aid in finding a better + approximation. (Old GLUT does not seem to have used a GLUT font for + the menus, which causes problems for us.) The menus rescale + automatically, including the triangle "arrow" for sub-menus. * Menus + have real borders, and the placement of highlighting is much improved. + * src/freeglut_main.c: Fixed a bug in the menu callback behavior. Menus + were not setting the current window correctly. + +2003-10-06 Eric Sandall + + * ChangeLog, src/freeglut_menu.c: freeglut_menu.c:328 Fix submenu + triangle (John Fay) + +2003-10-04 James Jones + + * ChangeLog, src/freeglut_main.c, src/freeglut_structure.c: Tweaking for + menu behavior in Linux regarding mouse whatnot - John Fay + +2003-10-01 rkrolib + + * src/freeglut_joystick.c: Applied a patch from "extraeme@netbsd.org" to + add joystick support. Untested, but it compiles for me. + + Should also add Joystick support for older FreeBSD systems. Also + untested. + * src/freeglut_main.c: Added support for more arbitrary number of mouse + buttons (though only the first three can work with menus), in X. This + closes a compatibility gap with old GLUT, and leaves us the option of + supporting scroll-wheels properly. + +2003-09-27 Christopher John Purnell + + * progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am: Don't + install the demos. + +2003-09-26 James Jones + + * progs/demos/Makefile.am: Package the demos.dsw file. + * progs/demos/demos.dsw: Demos workspace for MSVC users + +2003-09-24 rkrolib + + * src/freeglut_main.c: Corrected a bug w.r.t. display and joystick + events. When getting ready to sleep, we need to go through ALL windows + to check for pending joysticks and to check for pending redisplays. I + was just going through all TOP- LEVEL windows. Eeek. This won't do. + +2003-09-23 Brian Paul + + * progs/demos/Fractals_random/fractals_random.c: added needClear flag to + take care of initial window clear and window resize clears + +2003-09-23 rkrolib + + * src/freeglut_init.c: Per Nigel Stewart's comments, converted + + #ifdef TARGET_HOST_... + + to: + + #if TARGET_HOST_... + + in src/freeglut_init.c. These changes should not have any functional + impact at this time, but you don't want bad examples lying around to + trip people up later. + * progs/demos/Fractals_random/fractals_random.c, src/freeglut_main.c, + src/freeglut_window.c: Fixed: * GLUT_SINGLE now should behave more or + less correctly. Thanks to Brian Paul! + + * Sleeping is now cognizant of outstanding redisplays. + + * Fractals_random has been restored more or less to as-before, save + that it uses the more minimal glFlush() rather than glutSwapBuffers(). + glutSwapBuffers() was only required when freeglut was incorrectly + handling promotion to double-buffering. + +2003-09-22 rkrolib + + * src/freeglut_main.c: Moved the #include/#ifdef/#define stuff up to the + top. + + Changed #ifdef to #if, per Nigel(?)'s comment. Ooops. + +2003-09-22 Christopher John Purnell + + * progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am: Fix to + allow demos to compile before freeglut has been installed. + +2003-09-22 James Jones + + * progs/demos/Fractals_random/fractals_random.c: Add an idle function to + ensure that the screen gets drawn even when callbacks are not + generated by the mouse/keyboard. + +2003-09-21 James Jones + + * progs/demos/Fractals/fractals.c, + progs/demos/Fractals_random/fractals_random.c: Note the possible + buffer overflow in window_title + * progs/demos/Fractals/fractals.c: Fix the window title. + * progs/demos/Fractals_random/fractals_random.c: Fix window title, and + ensure that the random integer is not forced to be zero (Thanks + Richard Rauch!) + +2003-09-20 James Jones + + * src/freeglut_main.c: Richard Rauch's patch to ensure that freeglut + does not use 100% CPU even while idling. + * src/freeglut_font.c: Resolution for bug 809561 reported by Nigel + Stewart, regarding a possible array underflow error of -1 in the event + of "character" being zero. + +2003-09-14 Christopher John Purnell + + * configure.in, progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am, + src/Makefile.am: Removed unused AC_PROG_RANLIB from configure.in Added + passing of $(X_CFLAGS) to compiler. + +2003-09-14 James Jones + + * include/GL/glut.h: Resolve bug 806008 -- let Microsoft's compiler know + to use Windows libraries even if not using our project files. + +2003-09-13 James Jones + + * ChangeLog: Taking care of keeping things mostly up-to-date + * TODO: Most everything's been resolved for the 2.0.0 release. + * src/freeglut_joystick.c: Thierry Thomas said that FreeBSD has no + machine/joystick.h, instead a sys/joystick.h. I've made the change -- + here's hoping it works. + * progs/demos/One/one.c: Removed the incorrect relative path for + including freeglut.h + * progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/One/Makefile.am: Made all + demos compile. Thanks to Thierry Thomas for reporting bug 802809, + which alerted that *none* of the demos compiled automatically! + * src/freeglut_main.c: Nigel Stewart's joystick fix (for hopefully all + platforms), SourceForge bug 805481 + * progs/demos/Lorenz/lorenz.dsp, progs/demos/One/one.dsp: Fix location + of the include files from a fixed to relative path. Closes bug 805477 + * freeglut.dsp, freeglut.dsw, freeglut_static.dsp, freeglutstatic.dsw: + Add dos line endings. Fixes bug 805476 + +2003-09-10 Christopher John Purnell + + * src/freeglut_joystick.c: A minor fix to that last commit. + * src/freeglut_joystick.c: Removed some remaining glib depandancy. + +2003-09-10 James Jones + + * src/freeglut_main.c: Re-add catches for the case in which a menu + callback destroys the menu. - John Fay + +2003-09-09 Christopher John Purnell + + * src/freeglut_main.c: More to fix a deinitialization related crash. + * src/freeglut_structure.c: Fix for a deinitialization related crash. + +2003-09-08 James Jones + + * src/freeglut_main.c, src/freeglut_structure.c: Menus should deallocate + better now - John Fay + +2003-09-05 James Jones + + * Makefile.am: Add freeglut_static.dsp to the releases + +2003-09-03 Christopher John Purnell + + * src/freeglut_gamemode.c: Moved #ifdef for non XFree86 X11 compile. + +2003-09-02 Christopher John Purnell + + * src/freeglut_window.c: Fix to stop fgSetWindow(NULL) crashing on X11. + +2003-08-29 James Jones + + * src/freeglut_main.c, src/freeglut_menu.c, src/freeglut_structure.c: + These change a bunch of assignments to calls to set the current window + correctly, and also (possibly) fixes most of the remaining menu + problem. - John Fay + * src/freeglut_main.c: Another typecast bugfix from John Fay + +2003-08-28 Christopher John Purnell + + * src/freeglut_init.c: Changed #ifdef to #if + +2003-08-28 James Jones + + * src/freeglut_font.c: change the GLUT stroke function arguments from + "const char *" to "const unsigned char *" - John Fay + * include/GL/freeglut_ext.h, include/GL/glut.h: Changes stroke function + arguments from "const char*" to "const unsigned char *" - John Fay + +2003-08-28 Christopher John Purnell + + * freeglut-1.3: Removing files from old freeglut-1.3 directory. + +2003-08-28 James Jones + + * src/freeglut_callbacks.c, src/freeglut_geometry.c, + src/freeglut_init.c, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_structure.c: Casting changes, John + Fay + +2003-08-27 James Jones + + * src/freeglut_init.c, src/freeglut_internal.h, src/freeglut_main.c, + src/freeglut_menu.c: Major overhaul to the menu system, by John Fay + +2003-08-27 Christopher John Purnell + + * include/GL/freeglut.h, include/GL/freeglut_ext.h, include/GL/glut.h: + Added double underscores to the header included macros. + +2003-08-20 Christopher John Purnell + + * src/freeglut_gamemode.c: Minor typo fix + +2003-08-19 Christopher John Purnell + + * src/freeglut_gamemode.c: Moving that "#if TARGET_HOST_UNIX_X11" to the + correct place. + +2003-08-17 Christopher John Purnell + + * ChangeLog, src/freeglut_gamemode.c, src/freeglut_internal.h, + src/freeglut_window.c: Game mode fixes from Bernhard Kaindl and Eric + Espie. + +2003-08-05 Christopher John Purnell + + * src/Makefile.am, src/freeglut_menu.c, src/freeglut_window.c, + src/mwmborder.c: Using override_redirect instead of motif wm hints. It + now rasies the menu windows before showing them. Move the show to + after the reshape and position so we don't get a flash of the menu + window at it's old size and position. + * src/mwmborder.c: I suspect a lot of people will not have motif + installed. + +2003-08-05 Eric Sandall + + * ChangeLog, src/Makefile.am, src/freeglut_window.c: (98) + src/Makefile.am:34 Added mwmborder.c (99) src/freeglut_window.c:67 + Removed #included "mwmborder.c" + * ChangeLog, src/freeglut_main.c: src/freeglut_main.c:816 and :1571, set + the current window (John F. Fay) + +2003-08-04 Christopher John Purnell + + * src/freeglut_state.c: Added X11 code for + glutGet(GLUT_WINDOW_BORDER_WIDTH) and + glutGet(GLUT_WINDOW_HEADER_HEIGHT). + * src/freeglut_internal.h, src/freeglut_state.c: Replacing + glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y) on X11 with + something that works. Also a minor correction to the xf86vidmode + autoconf stuff. + +2003-08-04 James Jones + + * src/freeglut_window.c: Keep the X11 decoration-zapping code confined + to X11-using platforms! Oops! + * src/freeglut_window.c, src/mwmborder.c: Menus' decorations are removed + on Linux. Not sure if we want the mwmborder.c a separate file or not; + doing it separate for right now. Makefile was not updated, since the + .c is just #included. + +2003-08-03 Christopher John Purnell + + * configure.in: Got rid of configure warnings when using a newer + autoconf + +2003-08-02 Christopher John Purnell + + * src/freeglut_glutfont_definitions.c, src/freeglut_internal.h: Putting + stuff back that was undone with the menu code committed. + +2003-08-02 James Jones + + * src/freeglut_callbacks.c, src/freeglut_display.c, + src/freeglut_glutfont_definitions.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_menu.c, + src/freeglut_state.c, src/freeglut_structure.c, src/freeglut_window.c: + Major menu changes (they appear in their own window, have own + rendering context) by John Fay and a little by James C. Jones. They + work perfectly on Win32, and work... on Linux. + +2003-08-01 Christopher John Purnell + + * configure.in, src/Makefile.am, src/freeglut_glutfont_definitions.c, + src/freeglut_internal.h: Added autoconf detection for the xf86 vid + mode extensions. + +2003-08-01 Eric Sandall + + * ChangeLog, src/freeglut_window.c: src/freeglut_window.c:551 Removed + extra carriage return for Windows users (John F. Fay) + * ChangeLog: Credit Dave Reed for fix + * ChangeLog, src/freeglut_internal.h: src/freeglut_initial.c:91 Added + check for SOLARIS OS + +2003-07-23 Christopher John Purnell + + * include/GL/glut.h, src/Makefile.am, src/freeglut_font.c, + src/freeglut_glutfont_definitions.c: This should put an end to the + font binary compatibility issue. + +2003-07-23 Eric Sandall + + * ChangeLog, src/freeglut_window.c: src/freeglut_window.c Windowing + fixes from John F. + * ChangeLog, doc/Makefile.am: doc/Makefile.am:4 Removed trailing + backslash and added an empty last line + +2003-07-23 Brian Paul + + * doc/download.html: no change, testing CVS + +2003-07-22 Brian Paul + + * doc/download.html: no change, just testing CVS + +2003-07-22 Eric Sandall + + * ChangeLog, freeglut.lsm: freeglut.lsm:3 Removed 'beta' label for next + release, thanks to Bernhard Kaindl. + +2003-07-21 Christopher John Purnell + + * src/Makefile.am: The version info had the revision and the age + transposed. + +2003-07-21 Eric Sandall + + * ChangeLog, src/Makefile.am: src/Makefile.am:38 Changed versioning to + 11:0:8 thanks to Bernhard Kaindl + +2003-07-17 Eric Sandall + + * ChangeLog, freeglut.dsp, freeglut_static.dsp: Applied John F. Fay's + fixes to freeglut.dsp and freeglut_static.dsp + * ChangeLog, src/freeglut_state.c: Changed the overlay + (freeglut_state.c:662) to return FALSE, as it's not imp lemented yet + +2003-07-12 Andreas Umbach + + * src/Makefile.am: renamed freeglut library to glut, bumped version info + to 3:8:0 + * configure.in: bumped version number to 2.0.0 + * Makefile.am, configure.in, doc/Makefile.am, include/GL/Makefile.am, + progs/Makefile.am, progs/demos/Fractals/Makefile.am, + progs/demos/Fractals_random/Makefile.am, + progs/demos/Lorenz/Makefile.am, progs/demos/Makefile.am, + progs/demos/One/Makefile.am, src/Makefile.am: changes for make dist + * freeglut13.plg: MSVC generated file + +2003-07-11 Christopher John Purnell + + * include/GL/glut.h, src/freeglut_font.c: Fix for the font binary + compatibility problem. + +2003-07-10 Christopher John Purnell + + * src/Makefile.am: Changed to build libfreeglut.so.2.0.0 + +2003-07-10 James Jones + + * TODO, freeglut.dsp, freeglut_static.dsp: Changes to TODO, Windows + files - from John Fay + * progs/demos/Fractals_random/Fractals_random.dsp: Changes by John Fay + * progs/demos/Fractals/Fractals.dsp, progs/demos/Fractals/fractals.c: + Changes to the Fractals demo by John Fay + * progs/demos/One/one.dsp: Initial project file from John Fay + * progs/demos/Lorenz/lorenz.c, progs/demos/Lorenz/lorenz.dsp: + Modifications from John Fay + +2003-07-07 Christopher John Purnell + + * src/freeglut_main.c: glutMainLoopEvent() was not closing windows + properly. Moved call to fgCloseWindows() from glutMainLoop() to the + end of glutMainLoopEvent(). + +2003-07-03 Eric Sandall + + * ChangeLog, src/freeglut_misc.c: Removed unused char *ptr from + freeglut_misc.c + +2003-07-02 Christopher John Purnell + + * src/freeglut_main.c: It was crashing on and event for a unknown + window. + +2003-07-02 Brian Paul + + * src/freeglut_misc.c: rewrite of glutExtensionSupported - works + correctly now + +2003-07-02 Eric Sandall + + * ChangeLog: * Removed tests directory + * ChangeLog, Makefile.am, configure.in, progs/demos/One, + progs/demos/One/Makefile.am, progs/demos/One/one.c, tests: * Removed + genfonts/genstrokes code, updated configure.in and Makefile.in + + * Moved tests/one.c into progs/demos/One/one.c, updated configure.in + and Makefile.in + * genfonts: Removed genfonts + +2003-07-02 Christopher John Purnell + + * genfonts/to_stroke.y: Added some semicolons that yacc was warning + about. + +2003-07-01 James Jones + + * AUTHORS: John Fay commanded me to add my name to the file. He's crazy, + but that's okay. + +2003-07-01 Eric Sandall + + * ChangeLog, src/freeglut_misc.c: Fixed the 'ptr + len' problem in + freeglut_misc.c:90 + +2003-07-01 Brian Paul + + * doc/freeglut_user_interface.html: version bumps + * tests/Makefile.am: bump version to 2.0 + * src/Makefile.am, src/freeglutdll.def: bump versions to 2.0 + * src/freeglut_gamemode.c: xf86VidMode error checking (Andrew + Lentvorski) + +2003-06-30 Brian Paul + + * progs/demos/Lorenz, progs/demos/Lorenz/lorenz.c, + progs/demos/Lorenz/lorenz.dsp: Lorenz attractor demo (John Fay) + * freeglut.dsp, freeglut_static.dsp: updates from John Fay + +2003-06-28 Eric Sandall + + * ChangeLog, include/GL/Makefile.am: Now installs freeglut_ext.h and + glut.h to /usr/include/GL (was missing before) + +2003-06-27 Brian Paul + + * include/GL/freeglut_ext.h, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_main.c, src/freeglut_state.c, + src/freeglut_stroke_mono_roman.c: XF86 game mode fixes, context + sharing option. (John Fay) + +2003-06-25 Eric Sandall + + * ChangeLog: Added another of my changes (freeglut.kdevelop) and fixed + the version number for my MS VS change (*.dsp) + +2003-06-25 Brian Paul + + * src/freeglut_internal.h: version bumps + * freeglut.lsm, include/GL/glut.h, src/freeglut_stroke_mono_roman.c, + src/freeglut_stroke_roman.c: Assorted version 2.0.0 updates (John + Fay). + * doc/freeglut_user_interface.html: updated version, italicize freeglut + (John Fay) + +2003-06-25 Eric Sandall + + * ChangeLog, freeglut.dsp, freeglut_static.dsp: Added 'freeglut_ext.c' + to the project files 'freeglut.dsp' and 'freeglut_static.dsp' (New + list #10) + +2003-06-24 Andreas Umbach + + * ChangeLog: Fixed autogen.sh and removed aclocal.m4 + * aclocal.m4: this file is autogenerated by aclocal + * autogen.sh: fixed aclocal / autoheader order; some cosmetics + +2003-06-24 Eric Sandall + + * freeglut.kdevelop: Project file for Gideon (KDevelop 3.0) + +2003-06-23 Eric Sandall + + * ChangeLog, Makefile.am, TODO, configure.in, freeglut.dsp, + freeglut.kdevprj, freeglut13.dsp, freeglut13.plg, freeglut_static.dsp, + freeglutdll.dsp, src, src/Makefile.am, src/freeglut_callbacks.c, + src/freeglut_cursor.c, src/freeglut_display.c, src/freeglut_ext.c, + src/freeglut_font.c, src/freeglut_font_data.c, + src/freeglut_gamemode.c, src/freeglut_geometry.c, src/freeglut_init.c, + src/freeglut_internal.h, src/freeglut_joystick.c, src/freeglut_main.c, + src/freeglut_menu.c, src/freeglut_misc.c, src/freeglut_overlay.c, + src/freeglut_state.c, src/freeglut_stroke_mono_roman.c, + src/freeglut_stroke_roman.c, src/freeglut_structure.c, + src/freeglut_teapot.c, src/freeglut_videoresize.c, + src/freeglut_window.c, src/freeglutdll.def, src/templates, + src/templates/cpp_template, src/templates/header_template, + tests/Makefile.am: Changed all references to the 'freeglut-1.3' + directory to 'src', copied 'freeglut-1.3' to 'src' and added all files + from 'src' to the repository (TODO #34). + * ChangeLog: Updated ChangeLog with my aclocal.m4 change + * aclocal.m4: Updated aclocal.m4 with aclocal 1.7.3 (was created with + aclocal 1.5) + +2003-06-23 Brian Paul + + * freeglut-1.3/freeglut_geometry.c: adjusted precision (John Fay) + * doc/freeglut_user_interface.html, freeglut-1.3/freeglut_display.c, + freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_geometry.c, + freeglut-1.3/freeglut_teapot.c, include/GL/freeglut_ext.h, + include/GL/glut.h: Assorted updates from John Fay. + +2003-06-20 Eric Sandall + + * TODO: Updated TODO from John Fay + +2003-06-20 Brian Paul + + * progs, progs/demos, progs/demos/Fractals, + progs/demos/Fractals/Fractals.dsp, progs/demos/Fractals/fractals.c, + progs/demos/Fractals/fractals.dat, progs/demos/Fractals_random, + progs/demos/Fractals_random/Fractals_random.dsp, + progs/demos/Fractals_random/fractals.dat, + progs/demos/Fractals_random/fractals_random.c: Fractal demo (John Fay) + +2003-06-20 Eric Sandall + + * ChangeLog: Added the autogen.sh addition to ChangeLog + * autogen.sh: Initial version of autogen.sh, tested here and creates the + correct files + +2003-06-20 Brian Paul + + * freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_state.c: + Windows patches (Eero Pajarre) + * NEWS: list the 1.4 release (fill in date) - this is a cvs check-in + test + +2003-06-19 Don Heyse + + * freeglut-1.3/freeglut_joystick.c: Oops, missed the + fghJoystickRawRead() fix for FreeBSD. + +2003-06-19 Brian Paul + + * doc/freeglut_user_interface.html, freeglut-1.3/freeglut_display.c, + freeglut-1.3/freeglut_ext.c, freeglut-1.3/freeglut_internal.h, + freeglut-1.3/freeglut_main.c: s/FreeGLUT/freeglut/ + +2003-06-19 Don Heyse + + * freeglut-1.3/freeglut_joystick.c: Applied tthierry's patch to fix + compiling on FreeBSD. + +2003-06-19 Brian Paul + + * freeglut-1.3/freeglut_internal.h: added VERSION_MAJOR/MINOR/PATCH + * doc/freeglut_user_interface.html: restore text lost from previous + check-in + * include/GL/glut.h: s/FREEGLUT_VERSION_1_3/FREEGLUT_VERSION_1_4/ + +2003-06-19 Eric Sandall + + * include/GL/freeglut_ext.h, include/GL/glut.h: GLUT_VERSION updates + from John Fay + +2003-06-18 Eric Sandall + + * AUTHORS: Forgot a file...looked so innocous just sitting there... :) + * ChangeLog, doc/freeglut_user_interface.html, + freeglut-1.3/freeglut_callbacks.c, freeglut-1.3/freeglut_ext.c, + freeglut-1.3/freeglut_internal.h, freeglut-1.3/freeglut_menu.c, + freeglut-1.3/freeglut_structure.c, freeglut-1.3/freeglut_teapot.c, + freeglut-1.3/freeglut_window.c, include/GL/freeglut_ext.h: * Hopefully + I did THIS one right (used 'cvs update' to Merge) + + Authors - The first update in quite a while + + ChangeLog - Added the recent changes + + freeglut_callbacks.c - Added Aleksandar Donev's menu destruction + callback + + freeglut_internal.h - Added the user data to the structures and made + the menu state/status callbacks window-independent + + freeglut_menu.c - Removed several OpenGL compiler warnings and added + A. Donev's menu user data functions + + freeglut_structure.c - Added Aleksandar Donev's menu destruction + callback + + freeglut_teapot.c - Removed or suppressed several compiler warnings + + freeglut_window.c - Updated the window positioning code and added A. + Donev's window user data + + freeglut_ext.h - Added the menu destruction callback and user data + functions + * freeglut-1.3/freeglut_ext.h: * Removed freeglut_ext.h (wasn't supposed + to be added) + +2003-06-18 Brian Paul + + * doc/freeglut_user_interface.html, freeglut-1.3/freeglut_internal.h, + freeglut-1.3/freeglut_state.c, include/GL/freeglut_ext.h, + include/GL/glut.h: Added FREEGLUT_VERSION_1_3. Added GLUT_VERSION for + glutGet(). Added glutGet() documentation. + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_ext.h, + freeglut-1.3/freeglut_init.c, freeglut-1.3/freeglut_internal.h, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_state.c, + freeglut-1.3/freeglut_structure.c, freeglut-1.3/freeglut_window.c: + remove DOS-style CR characters + * doc/freeglut_user_interface.html: added glutGetProcAddress and + GLUT_FPS info + * ChangeLog: added glutGetProcAddress() and GLUT_FPS + +2003-06-17 Brian Paul + + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_init.c, + freeglut-1.3/freeglut_internal.h: restore GLUT_FPS env var feature + lost in previous check-in + +2003-06-17 Eric Sandall + + * ChangeLog: * Updated ChangeLog + * freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_structure.c: Set + #4: * Fixes a couple of compiler warnings and other bugs. * + freeglut_main.c: Removes a compiler warning * freeglut_structure.c: + Sets the current window before calling the window closure callback * + Possibly other changes + * freeglut-1.3/freeglut_ext.h: * Rest of Set #3 + * freeglut-1.3/freeglut_state.c: Set #3: Fixes for window positioning + problem Windows + * freeglut-1.3/freeglut_init.c: Eero Pajarre's GLUT_ICON code for + Windows + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_internal.h, + freeglut-1.3/freeglut_window.c: First group of patches: Adds + single-buffered rendering (or its emulation) in Windows. + +2003-06-17 Brian Paul + + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_init.c, + freeglut-1.3/freeglut_internal.h: added GLUT_FPS env var option + * freeglut-1.3/Makefile.am, freeglut-1.3/freeglut_ext.c, + include/GL/freeglut_ext.h: added glutGetProcAddress() + +2003-06-12 Don Heyse + + * freeglut-1.3/freeglut_main.c: Fix the keyboard up callback and a + compiler warning. + * freeglut-1.3/freeglut_structure.c: Set the current window before + calling the window closure callback. + * freeglut-1.3/freeglut_state.c, include/GL/freeglut_ext.h: John's + window positioning corrections. + * freeglut-1.3/freeglut_init.c: Eero Pajarre's icon code. + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_internal.h, + freeglut-1.3/freeglut_window.c: Single buffered rendering for Windows. + +2003-06-02 Don Heyse + + * doc/freeglut_user_interface.html: John Documented InitWindowPosition + extensions and added some kbd fn info. + * ChangeLog: Documented Johns changes from May 03. + * freeglut-1.3/freeglut_state.c: Do not allow glutGet to reposition the + window 1 pixel toward bottom right. + * freeglut-1.3/freeglut_main.c: Pass mouse pos to Windows kbd callback. + Resequenced a few things for UNIX. + +2003-03-23 Christopher John Purnell + + * freeglut-1.3/freeglut_gamemode.c: Applied patch to fix GameMode issues + supplied by Bernhard Kaindl. + +2003-03-12 Don Heyse + + * include/GL/glut.h: Switch to ANSI C comments. + * freeglut-1.3/freeglut_cursor.c, freeglut-1.3/freeglut_display.c, + freeglut-1.3/freeglut_font.c, freeglut-1.3/freeglut_geometry.c, + freeglut-1.3/freeglut_internal.h, freeglut-1.3/freeglut_joystick.c, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_structure.c, + freeglut-1.3/freeglut_window.c: Switch to ANSI C comments. Removed + always true tests on unsigned char. Single buffering fix.. + +2003-02-13 Don Heyse + + * freeglut.dsp, freeglut.dsw, freeglut_static.dsp: Switching to John + Fays version of the VC++ project files. + +2003-02-08 Steve Baker + + * freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_joystick.c: + Removed erroneous GPL license comments. + +2003-02-07 Don Heyse + + * freeglut-1.3/freeglut_callbacks.c, freeglut-1.3/freeglut_cursor.c, + freeglut-1.3/freeglut_display.c, freeglut-1.3/freeglut_font_data.c, + freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_geometry.c, + freeglut-1.3/freeglut_init.c, freeglut-1.3/freeglut_joystick.c, + freeglut-1.3/freeglut_misc.c, freeglut-1.3/freeglut_overlay.c, + freeglut-1.3/freeglut_stroke_mono_roman.c, + freeglut-1.3/freeglut_stroke_roman.c, freeglut-1.3/freeglut_teapot.c, + freeglut-1.3/freeglut_videoresize.c: Moved freeglut_internal.h to the + freeglut source code private directory. + * freeglut-1.3/freeglut_structure.c: SubWindow border thickness fix. + Overlay changes in glutGet. + * freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_menu.c, + freeglut-1.3/freeglut_state.c, freeglut-1.3/freeglut_window.c: Johns + changes for layers, fgSetWindow, and fgSetupPixelFormat. + * freeglut-1.3/freeglut_font.c: John fixed a bug that make bitmap font + one pixel wider than its drawn. + * freeglut-1.3/freeglut_internal.h, include/GL/freeglut_internal.h: + Moved freeglut_internal.h to the private directory with the other + freeglut sources. + * include/GL/freeglut.h, include/GL/freeglut_ext.h, include/GL/glut.h: + Broke freeglut.h into glut.h and freeglut_ext.h + +2003-01-06 Don Heyse + + * freeglut-1.3/freeglutdll.def: Exports file for Win32 dll. One EXPORT + for each FGAPI line in freeglut.h + +2003-01-04 Steve Baker + + * aclocal.m4, freeglut-1.3/freeglut_joystick.c: Cleanup joystick + deallocation. + +2002-12-10 Don Heyse + + * freeglut.dsw, freeglutdll.dsp: Allow DLL and static library build on + Windows. + * include/GL/freeglut.h: Added check for FREEGLUT_DLL to allow static & + DLL build on Windows. + +2002-12-04 Don Heyse + + * freeglut-1.3/freeglut_font_data.c: More bitmap font spacing fixes from + John. + +2002-11-29 Don Heyse + + * freeglut-1.3/freeglut_init.c: Fixed Win95 crash when getenv("DISPLAY") + returned NULL ptr. + * freeglut-1.3/freeglut_font_data.c: The lowercase t in helvetica12 was + too skinny. + * freeglut-1.3/freeglut_font.c, freeglut-1.3/freeglut_font_data.c: + Adjusted character spacing on a few fonts. + * ChangeLog: Many updates from John Fay. + * freeglutstatic.dsw: Added Visual C++ 6 Static library project for John + Fay. + +2002-11-28 Don Heyse + + * freeglut.dsp: Visual C++ 6 project file for static freeglut lib. + * include/GL/freeglut.h, include/GL/freeglut_internal.h: Many updates + from John Fay. (freeglut.h may need a small change to allow Win32 DLL + build again) + * freeglut-1.3/freeglut_geometry.c: Many updates from John Fay. + * freeglut-1.3/freeglut_callbacks.c, freeglut-1.3/freeglut_cursor.c, + freeglut-1.3/freeglut_font.c, freeglut-1.3/freeglut_font_data.c, + freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_init.c, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_menu.c, + freeglut-1.3/freeglut_misc.c, freeglut-1.3/freeglut_state.c, + freeglut-1.3/freeglut_stroke_mono_roman.c, + freeglut-1.3/freeglut_stroke_roman.c, + freeglut-1.3/freeglut_structure.c, freeglut-1.3/freeglut_window.c: + Many updates from John Fay. + * freeglut-1.3/freeglut_joystick.c: Fixes from freeglut_portable patch. + Memory leak fix from John. Return_if_fail fix. + +2002-11-26 Don Heyse + + * doc/freeglut_user_interface.html: Added on behalf of John Fay. + +2002-10-22 Don Heyse + + * freeglut-1.3/freeglut_geometry.c: Implemented tetrahedra, octahedra, + dodecahedra, and icosahedra. Checked in on behalf of John F. Fay + . + +2002-05-20 Don Heyse + + * freeglut-1.3/freeglut_font.c: Fixed previous fix so it compiles. + +2002-05-20 Christopher John Purnell + + * freeglut-1.3/freeglut_font.c: My bad. + +2002-05-18 Christopher John Purnell + + * freeglut-1.3/Makefile.am, freeglut-1.3/freeglut_font.c, + freeglut-1.3/freeglut_stroke_mono_roman.c, + freeglut-1.3/freeglut_stroke_roman.c, genfonts/Roman_M.src, + genfonts/lex.l, genfonts/to_stroke.y, genfonts/wfont.h, + include/GL/freeglut.h, include/GL/freeglut_internal.h: Added stroke + fonts. + +2002-05-17 Christopher John Purnell + + * freeglut-1.3/freeglut_cursor.c, freeglut-1.3/freeglut_display.c, + freeglut-1.3/freeglut_overlay.c, freeglut-1.3/freeglut_teapot.c, + freeglut-1.3/freeglut_videoresize.c, tests/one.c: Removed some DOS + line ends. + +2002-05-16 Christopher John Purnell + + * freeglut-1.3/freeglut_main.c: Removed one last glib call. + +2002-01-20 Steve Baker + + * README, freeglut-1.3/.deps/freeglut_callbacks.P, + freeglut-1.3/.deps/freeglut_cursor.P, + freeglut-1.3/.deps/freeglut_display.P, + freeglut-1.3/.deps/freeglut_font.P, + freeglut-1.3/.deps/freeglut_font_data.P, + freeglut-1.3/.deps/freeglut_gamemode.P, + freeglut-1.3/.deps/freeglut_geometry.P, + freeglut-1.3/.deps/freeglut_init.P, + freeglut-1.3/.deps/freeglut_joystick.P, + freeglut-1.3/.deps/freeglut_main.P, + freeglut-1.3/.deps/freeglut_menu.P, + freeglut-1.3/.deps/freeglut_misc.P, + freeglut-1.3/.deps/freeglut_overlay.P, + freeglut-1.3/.deps/freeglut_state.P, + freeglut-1.3/.deps/freeglut_structure.P, + freeglut-1.3/.deps/freeglut_teapot.P: Removed a bunch of '.P' files + that don't belong in the CVS archive. + +2001-08-05 Christopher John Purnell + + * freeglut-1.3/freeglut_callbacks.c, freeglut-1.3/freeglut_main.c, + freeglut-1.3/freeglut_window.c, include/GL/freeglut_internal.h: Added + keyup events code. Added missing specal keys. Made menu callbacks + global. + * freeglut-1.3/freeglut_window.c: More position tweeks. + +2001-08-04 Christopher John Purnell + + * freeglut-1.3/freeglut_main.c, include/GL/freeglut.h: Fixed redisplay + bug. Fixed modifier values. + * freeglut-1.3/freeglut_window.c: Improved window positioning. + +2001-07-30 Christopher John Purnell + + * freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_structure.c: A + stupid bug fixed. + +2001-07-30 Andreas Umbach + + * freeglut-1.3/freeglut_init.c, freeglut-1.3/freeglut_main.c: one more + g_assert removed + * include/GL/freeglut_internal.h: removed glib dependencies from win32 + * freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_init.c, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_window.c: - + removed glib dependencies from win32 code + +2001-07-29 Christopher John Purnell + + * freeglut-1.3/freeglut_structure.c: Fixed bug list code. + * freeglut-1.3/Makefile.am, freeglut-1.3/freeglut_callbacks.c, + freeglut-1.3/freeglut_font.c, freeglut-1.3/freeglut_font_data.c, + freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_geometry.c, + freeglut-1.3/freeglut_init.c, freeglut-1.3/freeglut_joystick.c, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_menu.c, + freeglut-1.3/freeglut_misc.c, freeglut-1.3/freeglut_state.c, + freeglut-1.3/freeglut_structure.c, freeglut-1.3/freeglut_window.c, + genfonts/Makefile.am, genfonts/genfonts.c, genfonts/genstroke.c, + include/GL/freeglut.h, include/GL/freeglut_internal.h: Removed glib + dependency + * configure.in, freeglut-1.3/Makefile.am, genfonts/Makefile.am: The + build system now looks for X. + +2001-07-27 Steve Baker + + * doc, doc/download.html, doc/freeglut.html, doc/freeglut_logo.png, + doc/index.html, doc/ogl_sm.png, doc/progress.html, doc/structure.html: + Added documents. + * genfonts/.deps, tests/.deps: Removed some more files that don't belong + in CVS + * configure, freeglut-1.3/Makefile, freeglut-1.3/Makefile.in, + genfonts/Makefile, genfonts/Makefile.in, include/GL/Makefile, + include/GL/Makefile.in, include/Makefile, include/Makefile.in, + tests/Makefile, tests/Makefile.in: Removed files checked in in error. + * freeglut-1.3/.deps, freeglut-1.3/.deps/freeglut_callbacks.P, + freeglut-1.3/.deps/freeglut_cursor.P, + freeglut-1.3/.deps/freeglut_display.P, + freeglut-1.3/.deps/freeglut_font.P, + freeglut-1.3/.deps/freeglut_font_data.P, + freeglut-1.3/.deps/freeglut_gamemode.P, + freeglut-1.3/.deps/freeglut_geometry.P, + freeglut-1.3/.deps/freeglut_init.P, + freeglut-1.3/.deps/freeglut_joystick.P, + freeglut-1.3/.deps/freeglut_main.P, + freeglut-1.3/.deps/freeglut_menu.P, + freeglut-1.3/.deps/freeglut_misc.P, + freeglut-1.3/.deps/freeglut_overlay.P, + freeglut-1.3/.deps/freeglut_state.P, + freeglut-1.3/.deps/freeglut_structure.P, + freeglut-1.3/.deps/freeglut_teapot.P, + freeglut-1.3/.deps/freeglut_videoresize.P, + freeglut-1.3/.deps/freeglut_window.P, freeglut-1.3/Makefile, + freeglut-1.3/Makefile.in: Initial revision + * ., AUTHORS, COPYING, ChangeLog, INSTALL, Makefile.am, NEWS, README, + TODO, acconfig.h, aclocal.m4, configure, configure.in, freeglut-1.3, + freeglut-1.3/Makefile.am, freeglut-1.3/freeglut_callbacks.c, + freeglut-1.3/freeglut_cursor.c, freeglut-1.3/freeglut_display.c, + freeglut-1.3/freeglut_font.c, freeglut-1.3/freeglut_font_data.c, + freeglut-1.3/freeglut_gamemode.c, freeglut-1.3/freeglut_geometry.c, + freeglut-1.3/freeglut_init.c, freeglut-1.3/freeglut_joystick.c, + freeglut-1.3/freeglut_main.c, freeglut-1.3/freeglut_menu.c, + freeglut-1.3/freeglut_misc.c, freeglut-1.3/freeglut_overlay.c, + freeglut-1.3/freeglut_state.c, freeglut-1.3/freeglut_structure.c, + freeglut-1.3/freeglut_teapot.c, freeglut-1.3/freeglut_videoresize.c, + freeglut-1.3/freeglut_window.c, freeglut-1.3/templates, + freeglut-1.3/templates/cpp_template, + freeglut-1.3/templates/header_template, freeglut.dsw, + freeglut.kdevprj, freeglut.lsm, freeglut13.dsp, freeglut13.plg, + genfonts, genfonts/.deps, genfonts/.deps/genfonts.P, + genfonts/.deps/genstroke.P, genfonts/Makefile, genfonts/Makefile.am, + genfonts/Makefile.in, genfonts/Roman.src, genfonts/Roman_M.src, + genfonts/genfonts.c, genfonts/genstroke.c, include, include/GL, + include/GL/Makefile, include/GL/Makefile.am, include/GL/Makefile.in, + include/GL/freeglut.h, include/GL/freeglut_internal.h, + include/Makefile, include/Makefile.am, include/Makefile.in, + install-sh, mkinstalldirs, stamp-h, stamp-h.in, tests, tests/.deps, + tests/.deps/one.P, tests/Makefile, tests/Makefile.am, + tests/Makefile.in, tests/one.c: Initial revision + diff --git a/lib/freeglut-3.0.0/README b/lib/freeglut-3.0.0/README new file mode 100644 index 0000000..fb94976 --- /dev/null +++ b/lib/freeglut-3.0.0/README @@ -0,0 +1,61 @@ +BRIEF OVERVIEW +============== + +This is the freeglut package. + +Freeglut, the Free OpenGL Utility Toolkit, is meant to be a free alternative to +Mark Kilgard's GLUT library. Freeglut is free software, distributed under an +MIT/X11 style license. You are free to use, modify, and redistribute FreeGLUT +with or without modifications (see COPYING for details). + +PORTS +===== + +Currently supported platforms: + - UNIX systems with X11 (such as GNU/Linux, FreeBSD, etc) + - MS Windows + - MacOS X with XQuartz (no native Cocoa support yet) + - Android (NDK) + - Blackberry + +Consult the platform-specific readme files for details on the level of support +and build instructions. + + +INSTALLATION +============ + +See README.cmake as a starting point, as well as the other README +files for further info. + + +CONTRIBUTING +============ + +Patches for bugfixes and new features are certainly welcome. Please send patches +to the freeglut-developer mailing list (see CONTACT below). + +Feel free to report any bugs you encounter, using our bug tracking system: +https://sourceforge.net/p/freeglut/bugs/ +Feature requests are also welcome at: +https://sourceforge.net/p/freeglut/feature-requests/ + +If your bug report needs urgent attention, please also post a message to the +aforementioned freeglut-developer mailing list, to make sure we'll see it ASAP. + + +CONTACT +======= + +FreeGLUT website: http://freeglut.sourceforge.net + +FreeGLUT mailing lists: + - developer: https://lists.sourceforge.net/lists/listinfo/freeglut-developer + - bugs: https://lists.sourceforge.net/lists/listinfo/freeglut-bugs + - announce: https://lists.sourceforge.net/lists/listinfo/freeglut-announce + + You need to subscribe before posting to any of our mailing lists. Make sure + to avoid selecting "daily digest mode" if you intend to post, so that you can + reply properly to specific messages. Also, please do not top-post, and try to + send properly formated emails (text, hard-wrapped at 72 columns, no binary or + large attachements). diff --git a/lib/freeglut-3.0.0/README.android b/lib/freeglut-3.0.0/README.android new file mode 100644 index 0000000..439f85d --- /dev/null +++ b/lib/freeglut-3.0.0/README.android @@ -0,0 +1,3 @@ + + See http://freeglut.sourceforge.net/docs/android.php + diff --git a/lib/freeglut-3.0.0/README.blackberry b/lib/freeglut-3.0.0/README.blackberry new file mode 100644 index 0000000..7e0eaa4 --- /dev/null +++ b/lib/freeglut-3.0.0/README.blackberry @@ -0,0 +1,23 @@ +# ------------------------------------------------------------------------------ +# BlackBerry CMake toolchain file, for use with the BlackBerry 10 NDK +# Requires cmake 2.6.3 or newer (2.8.3 or newer is recommended). +# +# Usage Linux: +# $ source /absolute/path/to/the/bbndk/bbndk-env.sh +# $ mkdir build +# $ cd build +# $ cmake .. -DCMAKE_TOOLCHAIN_FILE="../blackberry.toolchain.cmake" -DBLACKBERRY_ARCHITECTURE=arm -DFREEGLUT_GLES=ON -DFREEGLUT_BUILD_DEMOS=NO -DCMAKE_VERBOSE_MAKEFILE=TRUE -G "Eclipse CDT4 - Unix Makefiles" +# $ make -j8 +# +# Usage Mac: +# Same as the steps on Linux +# +# Usage Windows: +# > /absolute/path/to/the/bbndk/bbndk-env.bat +# > mkdir build +# > cd build +# > cmake .. -DCMAKE_TOOLCHAIN_FILE="../blackberry.toolchain.cmake" -DBLACKBERRY_ARCHITECTURE=arm -DFREEGLUT_GLES=ON -DFREEGLUT_BUILD_DEMOS=NO -DCMAKE_VERBOSE_MAKEFILE=TRUE -G "Eclipse CDT4 - Unix Makefiles" +# > make -j8 +# + +To change which version of OpenGL to use, call glutInitContextVersion(1, 0) for OpenGL ES 1.x, glutInitContextVersion(2, 0) for OpenGL ES 2.0, or glutInitContextVersion(3, 0) for OpenGL ES 3.0. \ No newline at end of file diff --git a/lib/freeglut-3.0.0/README.cmake b/lib/freeglut-3.0.0/README.cmake new file mode 100644 index 0000000..a332b84 --- /dev/null +++ b/lib/freeglut-3.0.0/README.cmake @@ -0,0 +1,74 @@ +How to build freeglut with CMake on Windows (MS Visual Studio) +-------------------------------------------------------------- +1. Download CMake (http://www.cmake.org/cmake/resources/software.html). + Get one of the releases from the binary distribution section. +2. Run the CMake installer, install wherever you like. +3. Launch CMake via Start > Program Files > CMake 2.8 > CMake (GUI) + (note that the shortcut put by the installer on your desktop does NOT + point to the CMake GUI program!) +4. In the "Where is the source code" box, type or browse to the root + directory of your freeglut source (so that's /freeglut, not + /freeglut/src). +5. In the "Where to build the binaries" box, type or browse to any + folder you like - this will be where the Visual Studio solution will be + generated. This folder does not have to exist yet. +6. Hit the Configure button near the bottom of the window. +7. Pick your target compiler, make sure that its installed on your + system of course! +8. Answer Ok when asked if you want to create the build directory. +9. Wait for the configure process to finish. +10. The screen will now have some configuration options on it, for + instance specifying whether you want to build static and/or shared + libraries (see below for a complete list). When you've selected your + options, click the Configure button again. +11. The Generate button at the bottom will now be enabled. Click Generate. +12. The build files will now be generated in the location you picked. + +You can now navigate to the build directory you specified in step 5. +Open the freeglut.sln file that was generated in your build directory, +and compile as usual + + +How to build freeglut on UNIX +----------------------------- +- Make sure you have cmake installed. Examples: + - Debian/Ubuntu: apt-get install cmake + - Fedora: yum install cmake + - FreeBSD: cd /usr/ports/devel/cmake && make install + Or directly from their website: + http://www.cmake.org/cmake/resources/software.html +- Make sure you have the basics for compiling code, such as C compiler + (e.g., GCC) and the make package. +- Also make sure you have packages installed that provide the relevant + header files for x11 (including xrandr) and opengl (e.g., + libgl1-mesa-dev, libx11-dev and libxrandr-dev on Debian/Ubuntu). +- Install XInput: libxi-dev / libXi-devel +- Run 'cmake .' in the freeglut directory to generate the makefile. +- Run 'make' to build, and 'make install' to install freeglut. +- If you wish to change any build options run 'ccmake .' + + +Breakdown of CMake configuration options +---------------------------------------- +CMAKE_BUILD_TYPE [Empty, Debug, Release] Can be overriden by + passing it as a make variable during build. +CMAKE_INSTALL_PREFIX Installation prefix (e.g. /usr/local on UNIX) +FREEGLUT_BUILD_DEMOS [ON, OFF] Controls whether the demos are + built or not. +FREEGLUT_BUILD_SHARED_LIBS [ON, OFF] Build freeglut as a shared library +FREEGLUT_BUILD_STATIC_LIBS [ON, OFF] Build freeglut as a static library +FREEGLUT_GLES [ON, OFF] Link with GLEs libraries instead + of OpenGL +FREEGLUT_PRINT_ERRORS [ON, OFF] Controls whether errors are + default handled or not when user does not + provide an error callback +FREEGLUT_PRINT_WARNINGS [ON, OFF] Controls whether warnings are + default handled or not when user does not + provide an warning callback +FREEGLUT_REPLACE_GLUT [ON, OFF] For non-Windows platforms, + freeglut is by default built as -lglut. if + off, built as -lfreeglut. On Windows, + libraries are always built as freeglut. +INSTALL_PDB [ON, OFF] MSVC only: controls whether debug + information files are included with the + install or not diff --git a/lib/freeglut-3.0.0/README.cygwin_mingw b/lib/freeglut-3.0.0/README.cygwin_mingw new file mode 100644 index 0000000..2830d71 --- /dev/null +++ b/lib/freeglut-3.0.0/README.cygwin_mingw @@ -0,0 +1,209 @@ +Glut then! + +By Jean-Seb on Friday July 10, 2009, 00:18 +Translated by Babelfish with a scrub from John F. Fay. For points of confusion +please refer to the original French version. + +Freeglut is an open-source evolution of GLUT. +Under Windows, one can use it with Cygwin. +Easy? Yes, if one agrees to distribute "cygwin1.dll". +Let us help freeglut gain its independence ! +Update 10/7/2009: generation of a library for linking without the DLL. + + +Grabbing the sources + + * Download the sources for version 2.6.0 which integrates recent changes. + * Using version 2.6 is better than the 2.4-stable branch because many + bugs have been corrected. + * You will find the sources on the site of Freeglut: + o http://freeglut.sourceforge.net/ + + +Goals + + * We will create a DLL for Cygwin, and an independent static library + * We will also create a dynamic library, allowing linking with the DLL. + + +List of generated files + + * freeglut.dll: a traditional DLL for the dynamic linkage. + * libfreeglut.a: the static library. The final program is autonomous (at + least for OpenGL). + * libfreeglutdll.a: the dynamic library. The final program needs + freeglut.dll. + + +Preparation + + * Extract the files from the freeglut archive. + * Go in the directory src (located at the root of the Freeglut directory), + and create a "Gl" sub-directory + o In this sub-directory, copy the files of the directory "include/Gl" + + * Why is it necessary to create a "Gl" directory for compilation? + o I needed it to simplify things during my tests. + o If not you can create the repertories directly, and copy the files + as indicated in the point installation (see below). + + * Do a little housekeeping in /lib: + o Erase all the references to the glut, so as not to conflict with the + linking. + o This stage is optional, you can also choose to do the housekeeping + only after a successful compilation of Freeglut. + o In your enthusiasm to clean things up, be careful not to erase the + library glu32.lib (not to be confused with glut32.lib). + + +Compilation + + * Forget the "./configure, make, make install" triptych. + o It does not go at all with Cygwin. + + * Here Makefile which will make the deal: + +#Makefile for Freeglut 2.6.0-rc and Cygwin +#To place in the directory 'src/Common' + +sources=$ (wildcard *.c) +objs=$ (sources: .c=.o) +libname=freeglut + + +CFLAGS=-O2 - DTARGET_HOST_MS_WINDOWS - DX_DISPLAY_MISSING - DFREEGLUT_STATIC - I./ +LDFLAGS=-lopengl32 - lgdi32 - lwinmm + +nocyg=-mno-cygwin - mwindows + +all: $ (objs) + #construction DLL related to cygwin1.dll + gcc $(nocyg) $(objs) -shared $(LDFLAGS) -o $(libname).dll + nm $(libname).dll | awk 'BEGIN { print "EXPORTS" } /T _glut/ {sub( /^.*T _/, "\t"); print}' > $(libname).def + dlltool --dllname $(libname).dll --input-def $(libname).def --output-lib lib$(libname)dll.a + + #construction static library independent of cygwin + ar cr lib$(libname).a $(objs) + #pas inevitably obligatory (creation of an index to accelerate the accesses) + ranlib lib$(libname).a + +%.o: %.c + gcc $(nocyg) -c $(CFLAGS) $< + +clean: + rm -f *.o $(libname).dll $(libname).def lib$(libname)dll.a lib$(libname).a + + + + +Some remarks on the Makefile + + * This makefile creates a DLL, a static library (a file, in other words) and + the dynamic library which will allow the use of the DLL. + + * Do not try to strip the static library! You may not be able to compile + applications with static library any more. + o On the other hand, you can strip the final executable obtained after + compiling your application. + + * I chose to call the DLL and the libraries by their "true names": + freeglut.dll libfreeglutdll.a and libfreeglut.a. + o Script configures recreated (for reasons of compatibility with the + old GLUT library) glut.dll and libglut.a. + o During the my tests, I had conflicts with an authentic "glut" which + trailed in my "/lib". I decided to call the things by their name, in + order to avoid confusions. + o Nothing prevents you from renaming the DLL, if you need to use GLUT + programs which you cannot recompile. + + * The dynamic library is generated starting from the DLL. + o For reasons of brevity, I used awk. It generates the export file + used by dlltool. + o The only notable thing is the selection of the functions whose name + starts with _glut, in order to avoid including in the dynamic + library the functions that are not related to freeglut. + o then, one uses dlltool in a very traditional way. + +nm $(libname).dll | awk 'BEGIN { print "EXPORTS" } /T _glut/ {sub( /^.*T _/, "\t"); print}' > $(libname).def +dlltool --dllname $(libname).dll --input-def $(libname).def --output-lib lib$(libname)dll.a + + + + +Installation + + * Copy libfreeglut.a, libfreeglutdll.a into the Cygwin directory /lib. + * Copy freglut.dll in the system32 of Windows (this is practical, but not + clean!). + * Copy the files headers of Freeglut (/include/gl) into the Cygwin directory + /usr/include/Gl. + * Copy the files headers (always /include/gl) into /usr/include/mingw/Gl: + this is used for compilations with the flag - mno-cygwin, which uses the + includes in mingw. + o You may need to erase the old GLUT include files if you installed it + with Cygwin. + + +Use of the library + + * We will test with the program shapes, found in progs/demonstrations/shapes + o -mno-cygwin is used to force the use of Mingw without the large + dependence cygwin1.dll. + o -mwindows is only used to remove the horrible Shell window (very + useful for the settling, on the other hand). + o -L. (note the period after the "L"): I left libfreeglut.a, + libfreeglutdll.a and freeglut.dll in the test directory, at the time + of the tests. + + +Compilation of the static freeglut library, without cygwin + + * All the simplicity lies in the define: -DFREEGLUT_STATIC + o It serves to obtain good decoration of the function names in the + imports of the lib Freeglut. + o You can test without and use a hex editor to see the differences + in the objects. + * attention with the order of the libraries: -lfreeglut (static) must be + before the declaration of the dynamic libraries. + + * gcc shapes.c -L. -lfreeglut -lopengl32 -lwinmm -lgdi32 -mno-cygwin -mwindows -DFREEGLUT_STATIC + + +Compilation with DLL freeglut, without cygwin + + * For the define, see the notices above + * The order of the libraries is no longer important. + + * gcc shapes.c -L. -lopengl32 -lwinmm -lgdi32 -lfreeglut -mno-cygwin -DFREEGLUT_STATIC + + +Compilation with DLL freeglut, Cygwin + + * This example is given only for reference, the topic of this ticket being + to get rid of Cygwin. + o Let us say that can be used to make the point (and later). + + * gcc shapes.c -L. -lopengl32 -lwinmm -lgdi32 -lfreeglut + + + +Where are the dooooocs? + + * Freeglut is delivered with its documentation, more very up to date. + o It seems that there is a problem with the original GLUT + documentation. Not only it does not correspond completely to the + operation of Freeglut, but moreover, its author (Mark Kilgard) + copyrighted it. Its distribution is thus difficult. + + * Jocelyn Fréchot undertook a levelling of the docs for version 2.6.0. One can find them on his site for the moment: + o http://jocelyn.frechot.free.fr/freeglut/ + + +Something survived... + + * I also tested the recompiling of the demonstrations of the original lib + GLUT (peace with its ashes). + o Nothing in particular to be announced. + + * Thank you with all the courageous maintainers for Freeglut, that one + believed dead, but which still move. diff --git a/lib/freeglut-3.0.0/README.mingw_cross b/lib/freeglut-3.0.0/README.mingw_cross new file mode 100644 index 0000000..517734a --- /dev/null +++ b/lib/freeglut-3.0.0/README.mingw_cross @@ -0,0 +1,49 @@ +Cross-compilation from GNU/Linux (static and shared DLL) +======================================================== + +Install MinGW, and specify which MinGW you're using: + +- on Debian/Ubuntu, mingw-w64, 64-bit executables: + + apt-get install mingw-w64 + GNU_HOST=x86_64-w64-mingw32 + +- on Debian/Ubuntu, mingw-w64, 32-bit executables: + + apt-get install mingw-w64 + GNU_HOST=i686-w64-mingw32 + +- on Fedora, mingw32, 32-bit executables: + + yum install mingw32-gcc + GNU_HOST=i686-pc-mingw32 + +- on Debian/Ubuntu, mingw32 (deprecated): + + apt-get install mingw32 + GNU_HOST=i586-mingw32msvc + + +With CMake +---------- + +Cross-compile with: + + mkdir cross-woe/ && cd cross-woe/ + cmake \ + -D GNU_HOST=$GNU_HOST \ + -D CMAKE_TOOLCHAIN_FILE=mingw_cross_toolchain.cmake \ + -D CMAKE_INSTALL_PREFIX=/freeglut \ + .. + make -j4 + make install DESTDIR=$(pwd) + +Everything is now in the new 'freeglut/' directory. +The .dll is in 'freeglut/lib/'. + + +Compiling your code +------------------- + +Compilation of your own programs is done as usual. +See README.cygwin_mingw for details. diff --git a/lib/freeglut-3.0.0/README.win32 b/lib/freeglut-3.0.0/README.win32 new file mode 100644 index 0000000..87247b1 --- /dev/null +++ b/lib/freeglut-3.0.0/README.win32 @@ -0,0 +1,91 @@ +NB +================================== +For ancient 16bit compatibility, windef.h (included through windows.h in +freeglut_std.h) defines near and far. Its best to avoid using variables +with these names in your own program. + +Installing the Libraries with MSVC +================================== + +To install "freeglut" on your system so that your other projects will see it, +you will need to copy various files to various locations. + + - The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and + "glut.h" (distributed in the directory "freeglut\freeglut\include\GL") + need to be copied to a "GL" directory under the MSVC include directory. + The MSVC include directory generally has a path similar to + "C:\Program Files\Microsoft Visual Studio\VC98\Include" + The "GL" subdirectory under that will probably already have the header + files "gl.h", "glaux.h", and "glu.h". + - The library file "freeglut.lib" or "freeglut_static.lib" (from the + corresponding debug or release directory) needs to be copied into the + MSVC library directory. This usually has a path similar to: + "%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's + "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's + "%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's + Note that there is no "GL" subdirectory here. This directory should + already have the files "opengl32.lib", "glu32.lib", and "glaux.lib". + - If you are using the DLL version of "freeglut", the file "freeglut.dll" + needs to be copied from the Debug or the Release directory into the + DLL directory. This usually has a path similar to + "%SystemRoot%\System32\" - x86 32 bits DLL's + "%SystemRoot%\SysWOW64\" - x64 32 bits DLL's + "%SystemRoot%\System32\" - x64 64 bits DLL's + and will probably already have the files "opengl32.dll" and "glu32.dll". + + +Building and Installing the Libraries with Open Watcom +====================================================== + +Start a command prompt and change directory to the freeglut installation +directory. Type "wmake -f Makefile.wat all" to build the DLL and static +libraries in both debug and release versions. + +To install "freeglut" on your system so that your other projects will see it, +you will need to copy various files to various locations. + + - The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and + "glut.h" (distributed in the directory "freeglut\freeglut\include\GL") + need to be copied to a "GL" directory under the Open Watcom 32-bit + Windows include directory. This usually has a path similar to + "C:\WATCOM\h\nt\GL" + - The library file "freeglut.lib" or "freeglut_static.lib" (from the + corresponding debug or release directory) needs to be copied into the + Open Watcom 32-bit Windows library directory. This usually has a path + similar to + "C:\WATCOM\lib386\nt" + - If you are using the DLL version of "freeglut", the file "freeglut.dll" + needs to be copied from the Debug or the Release directory into the + DLL directory. This usually has a path similar to + "C:\Windows\System32" + and will probably already have the files "opengl32.dll" and "glu32.dll". + + +Unlike the *nix release, the library names are NOT automatic replacements for +the GLUT library names. You may rename them manually if you wish, but this is +not necessary as the header file includes a pragma telling the compiler which +library file to look for. + + +Building and Installing the Libraries with Cygwin +================================================= + +To build "freeglut" under Cygwin, you have two choices: + +- You can build a normal Cygwin library, which depends on Cygwin's X11 + libraries. To do this, you can just use the normal autotools incantation: + ./configure && make install + +- Alternatively, you can build a DLL which does not depend on X11 and links + against the opengl32 DLL. To do this, configure need a few more flags: + ./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install + + +If you don't have MSVC, Open Watcom or Cygwin +============================================= + +The "freeglut" developers' community discussed the possibility of distributing +binaries and decided against it. If you need Windows library files, please +contact John F. Fay at or put a request on the +"freeglut" developers' mailing list . + diff --git a/lib/freeglut-3.0.0/android/Android.mk b/lib/freeglut-3.0.0/android/Android.mk new file mode 100644 index 0000000..24bed93 --- /dev/null +++ b/lib/freeglut-3.0.0/android/Android.mk @@ -0,0 +1,9 @@ +LOCAL_PATH:= $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := freeglut-gles +LOCAL_SRC_FILES := lib/libfreeglut-gles.a +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include + +include $(PREBUILT_STATIC_LIBRARY) diff --git a/lib/freeglut-3.0.0/android/README b/lib/freeglut-3.0.0/android/README new file mode 100644 index 0000000..e7ebf04 --- /dev/null +++ b/lib/freeglut-3.0.0/android/README @@ -0,0 +1,2 @@ +- Android.mk : used to create a module compatible with the NDK build + system. See ../README.android for details. diff --git a/lib/freeglut-3.0.0/android_toolchain.cmake b/lib/freeglut-3.0.0/android_toolchain.cmake new file mode 100644 index 0000000..ef3bb61 --- /dev/null +++ b/lib/freeglut-3.0.0/android_toolchain.cmake @@ -0,0 +1,6 @@ +# CMake toolchain file, cf. README.android +SET(CMAKE_SYSTEM_NAME Linux) # Tell CMake we're cross-compiling +include(CMakeForceCompiler) +# Prefix detection only works with compiler id "GNU" +CMAKE_FORCE_C_COMPILER(arm-linux-androideabi-gcc GNU) +SET(ANDROID TRUE) diff --git a/lib/freeglut-3.0.0/blackberry.toolchain.cmake b/lib/freeglut-3.0.0/blackberry.toolchain.cmake new file mode 100644 index 0000000..4518d0f --- /dev/null +++ b/lib/freeglut-3.0.0/blackberry.toolchain.cmake @@ -0,0 +1,244 @@ +# ------------------------------------------------------------------------------ +# BlackBerry CMake toolchain file, for use with the BlackBerry 10 NDK +# Requires cmake 2.6.3 or newer (2.8.3 or newer is recommended). +# +# Usage Linux: +# $ source /absolute/path/to/the/bbndk/bbndk-env.sh +# $ mkdir build +# $ cd build +# $ cmake .. -DCMAKE_TOOLCHAIN_FILE="../blackberry.toolchain.cmake" -DBLACKBERRY_ARCHITECTURE=arm -DFREEGLUT_GLES=ON -DFREEGLUT_BUILD_DEMOS=NO -DCMAKE_VERBOSE_MAKEFILE=TRUE -G "Eclipse CDT4 - Unix Makefiles" +# $ make -j8 +# +# Usage Mac: +# Same as the steps on Linux +# +# Usage Windows: +# > /absolute/path/to/the/bbndk/bbndk-env.bat +# > mkdir build +# > cd build +# > cmake .. -DCMAKE_TOOLCHAIN_FILE="../blackberry.toolchain.cmake" -DBLACKBERRY_ARCHITECTURE=arm -DFREEGLUT_GLES=ON -DFREEGLUT_BUILD_DEMOS=NO -DCMAKE_VERBOSE_MAKEFILE=TRUE -G "Eclipse CDT4 - Unix Makefiles" +# > make -j8 +# + +cmake_minimum_required( VERSION 2.6.3 ) + +if( DEFINED CMAKE_CROSSCOMPILING ) + # Subsequent toolchain loading is not really needed + return() +endif() + +set( BLACKBERRY_TOOLCHAIN_ROOT "$ENV{QNX_HOST}" ) +set( BLACKBERRY_TARGET_ROOT "$ENV{QNX_TARGET}" ) +set( CMAKE_SYSTEM_NAME Linux ) +set( CMAKE_SYSTEM_VERSION 1 ) + +# Check for PlayBook +if( EXISTS "${BLACKBERRY_TARGET_ROOT}/x86/lib/gcc/4.4.2" ) + set( PLAYBOOK True ) +endif() + +# Check for for GCC 4.8.2 +if( EXISTS "${BLACKBERRY_TARGET_ROOT}/x86/lib/gcc/4.8.2" ) + set( BB_GCC_482 True ) +endif() + +# STL version: by default gnustl_static will be used +set( BLACKBERRY_USE_STLPORT FALSE CACHE BOOL "Experimental: use stlport_static instead of gnustl_static") +mark_as_advanced( BLACKBERRY_USE_STLPORT ) + +# Detect host platform +set( TOOL_OS_SUFFIX "" ) +if( CMAKE_HOST_APPLE ) + set( BLACKBERRY_NDK_HOST_SYSTEM_NAME "darwin-x86" ) +elseif( CMAKE_HOST_WIN32 ) + set( BLACKBERRY_NDK_HOST_SYSTEM_NAME "windows" ) + set( TOOL_OS_SUFFIX ".exe" ) +elseif( CMAKE_HOST_UNIX ) + set(BLACKBERRY_NDK_HOST_SYSTEM_NAME "linux-x86" ) +else() + message( FATAL_ERROR "Cross-compilation on your platform is not supported by this cmake toolchain" ) +endif() + +# Specify the cross compiler +set( CMAKE_C_COMPILER "$ENV{QNX_HOST}/usr/bin/qcc${TOOL_OS_SUFFIX}" CACHE PATH "gcc" ) +set( CMAKE_CXX_COMPILER "$ENV{QNX_HOST}/usr/bin/qcc${TOOL_OS_SUFFIX}" CACHE PATH "g++" ) +set( CMAKE_ASM_COMPILER "$ENV{QNX_HOST}/usr/bin/qcc${TOOL_OS_SUFFIX}" CACHE PATH "Assembler" ) +if( CMAKE_VERSION VERSION_LESS 2.8.5 ) + set( CMAKE_ASM_COMPILER_ARG1 "-c" ) +endif() + +# There may be a way to make cmake reduce these TODO +if( BLACKBERRY_ARCHITECTURE STREQUAL "arm" ) + set( NEUTRINO_ARCH "v7" ) +else() + set( NEUTRINO_ARCH "" ) +endif() +set( CMAKE_STRIP "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}-strip${TOOL_OS_SUFFIX}" CACHE PATH "strip" ) +set( CMAKE_AR "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}-ar${TOOL_OS_SUFFIX}" CACHE PATH "archive" ) +set( CMAKE_LINKER "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}${NEUTRINO_ARCH}-ld${TOOL_OS_SUFFIX}" CACHE PATH "linker" ) +set( CMAKE_NM "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}${NEUTRINO_ARCH}-nm${TOOL_OS_SUFFIX}" CACHE PATH "nm" ) +set( CMAKE_OBJCOPY "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}${NEUTRINO_ARCH}-objcopy${TOOL_OS_SUFFIX}" CACHE PATH "objcopy" ) +set( CMAKE_OBJDUMP "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}${NEUTRINO_ARCH}-objdump${TOOL_OS_SUFFIX}" CACHE PATH "objdump" ) +set( CMAKE_RANLIB "$ENV{QNX_HOST}/usr/bin/nto${BLACKBERRY_ARCHITECTURE}-ranlib${TOOL_OS_SUFFIX}" CACHE PATH "ranlib" ) + +# Installer +#if( APPLE ) +# find_program( CMAKE_INSTALL_NAME_TOOL NAMES install_name_tool ) +# if( NOT CMAKE_INSTALL_NAME_TOOL ) +# message( FATAL_ERROR "Could not find install_name_tool, please check your #installation." ) +# endif() +# mark_as_advanced( CMAKE_INSTALL_NAME_TOOL ) +# endif() + +# Setup output directories +set( LIBRARY_OUTPUT_PATH_ROOT ${CMAKE_SOURCE_DIR} CACHE PATH "root for library output, set this to change where android libs are installed to" ) +set( CMAKE_INSTALL_PREFIX "${BLACKBERRY_TOOLCHAIN_ROOT}/user" CACHE STRING "path for installing" ) + +if( EXISTS "${CMAKE_SOURCE_DIR}/jni/CMakeLists.txt" ) + set( EXECUTABLE_OUTPUT_PATH "${LIBRARY_OUTPUT_PATH_ROOT}/bin/${ANDROID_NDK_ABI_NAME}" CACHE PATH "Output directory for applications" ) +else() + set( EXECUTABLE_OUTPUT_PATH "${LIBRARY_OUTPUT_PATH_ROOT}/bin" CACHE PATH "Output directory for applications" ) +endif() + +# Includes +if( PLAYBOOK ) + list( APPEND BLACKBERRY_SYSTEM_INCLUDE_DIRS "${BLACKBERRY_TARGET_ROOT}/usr/include" ) +else() + list( APPEND BLACKBERRY_SYSTEM_INCLUDE_DIRS "${BLACKBERRY_TARGET_ROOT}/qnx6/usr/include" ) +endif() + +# Flags and preprocessor definitions +set( BB_USING_GCC_482 False ) +if( PLAYBOOK ) + set( BLACKBERRY_COMP_DEF "-D__PLAYBOOK__" ) + set( BLACKBERRY_COMP_VERSION "4.4.2" ) +else() + set( BLACKBERRY_COMP_DEF "-D__QNX__" ) + if( BB_GCC_482 AND BLACKBERRY_USE_GCC_4_8 ) + set( BLACKBERRY_COMP_VERSION "4.8.2" ) + set( BB_USING_GCC_482 True ) + else() + set( BLACKBERRY_COMP_VERSION "4.6.3" ) + endif() +endif() +if( BLACKBERRY_ARCHITECTURE STREQUAL "arm" ) + set( BLACKBERRY_COMP_TARGET "gcc_ntoarmv7le" ) +else() + set( BLACKBERRY_COMP_TARGET "gcc_ntox86" ) +endif() +set( BLACKBERRY_CXX_COMP_LIB "" ) +if( BLACKBERRY_DINKUM ) + set( DINKUM 1 ) + if( BB_USING_GCC_482 ) + set( BLACKBERRY_COMP_TARGET "${BLACKBERRY_COMP_TARGET}_cpp" ) + else() + set( BLACKBERRY_CXX_COMP_LIB "-Y_cpp" ) + endif() +else() + set( DINKUM 0 ) + if( BB_USING_GCC_482 ) + set( BLACKBERRY_COMP_TARGET "${BLACKBERRY_COMP_TARGET}_gpp" ) + else() + set( BLACKBERRY_CXX_COMP_LIB "-Y_gpp" ) + endif() +endif() +set( BLACKBERRY_CC_FLAGS " -V${BLACKBERRY_COMP_VERSION},${BLACKBERRY_COMP_TARGET} ${BLACKBERRY_COMP_DEF}" ) +set( BLACKBERRY_CXX_FLAGS " -V${BLACKBERRY_COMP_VERSION},${BLACKBERRY_COMP_TARGET} ${BLACKBERRY_CXX_COMP_LIB} ${BLACKBERRY_COMP_DEF}" ) +set( BLACKBERRY 1 ) + +# NDK flags +if( DINKUM ) + set( CMAKE_CXX_FLAGS "${BLACKBERRY_CXX_FLAGS} -DBLACKBERRY_DINKUM=1" ) + set( CMAKE_C_FLAGS "${BLACKBERRY_CC_FLAGS} -DBLACKBERRY_DINKUM=1" ) +else() + set( CMAKE_CXX_FLAGS "${BLACKBERRY_CXX_FLAGS}" ) + set( CMAKE_C_FLAGS "${BLACKBERRY_CC_FLAGS}" ) +endif() +set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexceptions" ) +set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fexceptions" ) + +# Release and Debug flags +if( BLACKBERRY_ARCHITECTURE STREQUAL "arm" ) + set( CMAKE_CXX_FLAGS_RELEASE "-mthumb -O3" ) + set( CMAKE_C_FLAGS_RELEASE "-mthumb -O3" ) + set( CMAKE_CXX_FLAGS_DEBUG "-marm -Os -finline-limit=64" ) + set( CMAKE_C_FLAGS_DEBUG "-marm -Os -finline-limit=64" ) +else() + set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i486" ) + set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=i486" ) +endif() + +# Cache flags +set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" CACHE STRING "c++ flags" ) +set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS}" CACHE STRING "c flags" ) +set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}" CACHE STRING "c++ Release flags" ) +set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "c Release flags" ) +set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}" CACHE STRING "c++ Debug flags" ) +set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}" CACHE STRING "c Debug flags" ) +set( CMAKE_SHARED_LINKER_FLAGS "" CACHE STRING "linker flags" ) +SET( CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "" CACHE STRING "linker flags") +SET( CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "" CACHE STRING "linker flags") +set( CMAKE_MODULE_LINKER_FLAGS "" CACHE STRING "linker flags" ) +set( CMAKE_EXE_LINKER_FLAGS "-lstdc++" CACHE STRING "linker flags" ) + +# Finish flags +set( BLACKBERRY_CXX_FLAGS "${BLACKBERRY_CXX_FLAGS}" CACHE INTERNAL "Extra BlackBerry compiler flags") +set( BLACKBERRY_LINKER_FLAGS "${BLACKBERRY_LINKER_FLAGS}" CACHE INTERNAL "Extra BlackBerry linker flags") +set( CMAKE_CXX_FLAGS "${BLACKBERRY_CXX_FLAGS} ${CMAKE_CXX_FLAGS}" ) +set( CMAKE_C_FLAGS "${BLACKBERRY_CXX_FLAGS} ${CMAKE_C_FLAGS}" ) + +# Global flags for cmake client scripts to change behavior +set( BLACKBERRY True ) +# Find the Target environment +set( CMAKE_FIND_ROOT_PATH "${CMAKE_SOURCE_DIR}" "${BLACKBERRY_TARGET_ROOT}" "${CMAKE_INSTALL_PREFIX}" "${CMAKE_INSTALL_PREFIX}/share" ) +# Search for libraries and includes in the ndk toolchain +set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY ) +set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY ) +set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY ) + +# Macro to find packages on the host OS +macro( find_host_package ) + set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER ) + set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER ) + set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER ) + if( CMAKE_HOST_WIN32 ) + SET( WIN32 1 ) + SET( UNIX ) + elseif( CMAKE_HOST_APPLE ) + SET( APPLE 1 ) + SET( UNIX ) + endif() + find_package( ${ARGN} ) + SET( WIN32 ) + SET( APPLE ) + SET( UNIX 1 ) + set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY ) + set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY ) + set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY ) +endmacro() + +# Macro to find programs on the host OS +macro( find_host_program ) + set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER ) + set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER ) + set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER ) + if( CMAKE_HOST_WIN32 ) + SET( WIN32 1 ) + SET( UNIX ) + elseif( CMAKE_HOST_APPLE ) + SET( APPLE 1 ) + SET( UNIX ) + endif() + find_program( ${ARGN} ) + SET( WIN32 ) + SET( APPLE ) + SET( UNIX 1 ) + set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY ) + set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY ) + set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY ) +endmacro() + +# We are doing cross compiling, reset the OS information of the Building system +UNSET( APPLE ) +UNSET( WIN32 ) +UNSET( UNIX ) diff --git a/lib/freeglut-3.0.0/config.h.in b/lib/freeglut-3.0.0/config.h.in new file mode 100644 index 0000000..7da6007 --- /dev/null +++ b/lib/freeglut-3.0.0/config.h.in @@ -0,0 +1,24 @@ +#cmakedefine HAVE_X11_EXTENSIONS_XF86VMODE_H +#cmakedefine HAVE_X11_EXTENSIONS_XRANDR_H +#cmakedefine HAVE_X11_EXTENSIONS_XINPUT2_H +#cmakedefine HAVE_SYS_TYPES_H +#cmakedefine HAVE_UNISTD_H +#cmakedefine HAVE_SYS_TIME_H +#cmakedefine HAVE_STDBOOL_H +#cmakedefine HAVE_SYS_PARAM_H +#cmakedefine HAVE_SYS_IOCTL_H +#cmakedefine HAVE_FCNTL_H +#cmakedefine HAVE_ERRNO_H +#cmakedefine HAVE_USBHID_H +#cmakedefine HAVE_GETTIMEOFDAY +#cmakedefine HAVE_VFPRINTF +#cmakedefine HAVE_DOPRNT +#cmakedefine NEED_XPARSEGEOMETRY_IMPL +#cmakedefine HAVE_STDINT_H +#cmakedefine HAVE_INTTYPES_H +#cmakedefine HAVE_ULONG_LONG +#cmakedefine HAVE_U__INT64 + +/* warning and errors printed? */ +#cmakedefine FREEGLUT_PRINT_WARNINGS +#cmakedefine FREEGLUT_PRINT_ERRORS diff --git a/lib/freeglut-3.0.0/doc/download.html b/lib/freeglut-3.0.0/doc/download.html new file mode 100644 index 0000000..b9baab2 --- /dev/null +++ b/lib/freeglut-3.0.0/doc/download.html @@ -0,0 +1,42 @@ + + + + + + + + + + The freeglut project + + + +
The freeglut logo
+ +
+I upload it, you download it. That's the ying-yang nature of the Buddha. +
+ +

+ +

January the 16th, 2000 +

Here is a list of files you can download: +

+ +

+ +
+ diff --git a/lib/freeglut-3.0.0/doc/freeglut.html b/lib/freeglut-3.0.0/doc/freeglut.html new file mode 100644 index 0000000..fc6ca6e --- /dev/null +++ b/lib/freeglut-3.0.0/doc/freeglut.html @@ -0,0 +1,163 @@ + + + + + + + + + + The freeglut project + + + +
The freeglut logo
+ +
+I am best at what I do worst and for this gift I feel blessed... +
+ +

+ +

January the 2nd, 2000 + +

The alpha version has been released yesterday. Today I have been busy with moving +the project site to the SourceForge. As for +now there will be the web site available and I will give it a try to set up the +freeglut mailing lists. There will be no CVS access available for now (my dialup +internet connection sucks so badly that I wouldn't be able to work on the project). +After I am done with that, I will try announcing the project on www.opengl.org. + +

Of other things, there has been rumours floating round the routers and hubs about +Mark Kilgard changing the GLUT's license, but this is unconfirmed. It would be really +cool if he did so, there's no better motivation to work than a bit of sound competition. +As for me, I already put too much work into the freeglut project to terminate it just +now. We'll see what happens next. + +

January the 4th, 2000 + +

Ho-ho-ho. Freeglut-1.3 works fine with `Tux the Penguin and the Quest for Herring'. +At least that's what Steve Baker, the author, says. Not only that, Steve has provided +us with the joystick code (from his great PLIB project) and numerous hints and tips +about making freeglut more useful (I will try to put the results of our discussion +on the structure page). + +

As for other issues -- I promise I will start the Win32 port this weekend. +BTW. -- is there a decent cross compiler for Linux that generates Win32 executables, +so that I don't have to use windows for development? And what about Wine OpenGL +support? + +

The package is now some 40kB smaller than the previous one. Did some general +clean ups, removed unnecessary configure scripts in the genfonts directory, +the configure cahce, the Makefiles and so on. Also, I have started introducing +the new internal structure, as described here. + +

January the 6th, 2000 + +

The missing glutInit() issue seems to be solved. Chris Purnell (fxGLUT author) says +that the GLUT window and menu creation functions call glutInit() if the caller didn't +do that before. + +

The enumerations for GLUT_KEY_UP and GLUT_KEY_RIGHT were accidentally swapped. +They should be OK now. Hope the rest is OK :) + +

Added two new API calls to freeglut-1.3 -- glutBitmapHeight() and glutStrokeHeight(), +as suggested by Steve Baker. This won't break the GLUT compatibility a lot, and I've +heard it can be useful. Here you go. + +

The structure plans page has been updated. The numerous +feature hints from opengl-gamedev-l readers have been added. + +

Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86 +sources. I browsed through it and -- presto. Now I only need to define the stroke fonts +structure (should be very similar to bitmapped one) and write quite a simple parser. + +

I've spent the (late) evening doing the init display string parsing and making +my logics classes homework :) Both is harder than I primarily thought, but fortunately +for me I can commit errors in one of those tasks. Guess which one? Argh. :) + +

January the 8th, 2000 + +

First of all, both the missing glutInit() and glutGet(GLUT_WINDOW_[X|Y]) issues are +fixed now. The first problem was solved thanks to Chris Purnell, who showed me the way +GLUT dealt with the problem. Good for me there's someone who reads it's source code (I +just felt it would be unfair for me to do so :D). The second problem was solved by +adding a XMoveWindow call just after the window creation and initial mapping. This is +strange. Maybe one of the Xlib calls between the creation and mapping spoiled the +window's coordinates? + +

This makes even more GLUT tests work fine. The tests can be found in any decent +GLUT 3.7 distribution. Following tests produce a FAIL message: test18.c (some layer +issues), test19.c (see the GLUT_NORMAL_DAMAGED issue on the progress page), test22.c +(window stacking/visibilty problems), test23.c (glutInitDisplayString() is unfinished), +test25.c (the freeglut fonts differ a bit from GLUT's), test28.c (-iconic handling +is missing(?)). Gee :) + +

I've spent another hour doing the glutInitDisplayString(), but it still is far from +being complete. And I've also started gathering information on doing the game mode +stuff. The video mode enumeration in both cases will be painful. + +

There is a big issue with the window contents redrawing. Right now, it is forced +every time there are no events pending in the main loop. I know it's wrong, but it +without such an approach some of the test programs freeze soon after starting. Could +someone peer-review the main loop code please? + +

I have decided to start the Win32 port this weekend. As for now, the code compiles +under vc++5.0. I will start making it work as soon as I download the pthreads library +and the newest version of GLib for Windows. It was quite a good idea to start the port, +as the Microsoft's compiler generates much more warnings and I had quite a few things +fixed for free. + +

January the 9th, 2000 + +

Doing the Win32 port all the day... Actually, there is enough code to make it work, +however I am sure only of that it compiles (more or less). I need to download the +pthreads-win32 library to get the GLib working first, and somehow I was unable to +do it during the weekend. Once again -- the Win32 port does not work yet. Oh, and +I need adding the __declspec(dllexport) thing... + +

After it starts working, I'll have to clean up the code a bit, I guess... + +

January the 10th, 2000 + +

Here I am at three o'clock am, half-awake, uploading and downloading things for +freeglut. I never thought I'd be able to force myself getting up that early :) + +

January the 16th, 2000 + +

Both the flu and a terrible feeling about the dialup bills made me slow down +a bit, the internet activity I mean :). But here I am again uploading the latest +snapshot. The biggest news about it is the Win32 port working, with nearly all +features you can find in the X11 version implemented (still, it needs some debugging). +For the Unix port, game mode support (loosely based on SDL source code posted at Neal +Tringham's www.pseudonymz.demon.co.uk) and numerous bug fixes have been introduced. + +

In order to compile the Win32 version, you'll need pthreads-win32 library (see +sourceware.cygnus.org), the GLib-1.2.x (www.gtk.org, I've been using the 1.2.6), +a working native compiler (Microsoft VisualC++ 5.0 in my case), and a bit of patience. +See the project files I've supplied for some definitions needed (FREEGLUT_LIBRARY_BUILD +needs to be declared when building the DLL), and don't forget freeglut joystick code +is making use of Win32 multimedia extensions (link against winmm.lib). + +

Be prepared to meet the fact Mesa 3.1 (or at least my compilation) doesn't work very +well with this snapshot -- something's messed up when changing WGL contexts. This is +really strange, as the Microsoft's OpenGL works pretty fine, as does Dominik Behr's +miniGL thing. The assumption is that I've taken some approach that somehow is valid +with Microsoft's drivers, but is not OpenGL conformant. Could anyone check this out +please? + +

My plan for next week is to add some lesser features missing, and start learning +maths as the session at my university is coming in really fast :) This way or another, +expect the next release not any sooner than next weekend (given that no nasty bugs get +digged out). + +

Argh. Don't be surprised if the code doesn't compile under X-11 other than XFree86. +It could fail when trying to include the X11/extensions/xf86vmode.h include header, +in that case just comment out that inclusion line (found in freeglut_internal.h). +Is there any intelligent way to detect the existence of an include header, and if +it's autoconf to be the answer, how to use it? + +

Back to the main page + +

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+
+

The Open-Source

+
+
+

OpenGL Utility Toolkit

+
+
+

(freeglut 2.0.0)

+
+
+

Application Programming Interface

+
+
+ +
+

Version 4.0

+
+ +
+

The freeglut Programming Consortium

+
+ +
+

July, 2003

+
+ +


+ OpenGL is a trademark of Silicon Graphics, Inc. X Window System is a trademark +of X Consortium, Inc.  Spaceball is a registered trademark of Spatial +Systems Inc.
+ The authors have taken care in preparation of this documentation but make +no expressed or implied warranty of any kind and assumes no responsibility + for errors or omissions. No liability is assumed for incidental or consequential + damages in connection with or arising from the use of information or programs + contained herein.
+  

+ +

1.0  + Contents

+ 1.0  Contents + +

2.0  Introduction +

+ +

3.0  Background +

+ +
3.1  Design Philosophy
+ 3.2  Conventions
+ 3.3  Terminology
+ 3.4  Differences from GLUT 3.7
+ +


+ 4.0  Initialization Functions +

+ +
4.1  glutInit
+ 4.2  glutInitWindowPosition, glutInitWindowSize
+ 4.3  glutInitDisplayMode
+ 4.4  glutInitDisplayString
+ +


+ 5.0  Event Processing Functions +

+ +
5.1  glutMainLoop
+ 5.2  glutMainLoopEvent
+ 5.3  glutLeaveMainLoop
+ +


+ 6.0  Window Functions +

+ +
6.1  glutCreateWindow
+ 6.2  glutCreateSubwindow
+ 6.3  glutDestroyWindow
+ 6.4  glutSetWindow, glutGetWindow
+ 6.5  glutSetWindowTitle, glutSetIconTitle
+ 6.6  glutReshapeWindow
+ 6.7  glutPositionWindow
+ 6.8  glutShowWindow, glutHideWindow, glutIconifyWindow
+ 6.9  glutPushWindow, glutPopWindow
+ 6.10  glutFullScreen
+ +


+ 7.0  Display Functions +

+ +
7.1  glutPostRedisplay
+ 7.2  glutPostWindowRedisplay
+ 7.3  glutSwapBuffers
+ +


+ 8.0  Mouse Cursor Functions +

+ +
8.1  glutSetCursor
+ 8.2  glutWarpPointer
+ +


+ 9.0  Overlay Functions +

+ +
9.1  glutEstablishOverlay
+ 9.2  glutRemoveOverlay
+ 9.3  glutUseLayer
+ 9.4  glutPostOverlayRedisplay
+ 9.5  glutPostWindowOverlayRedisplay
+ 9.6  glutShowOverlay, glutHideOverlay
+ +


+ 10.0  Menu Functions +

+ +
10.1  glutCreateMenu
+ 10.2  glutDestroyMenu
+ 10.3  glutGetMenu, glutSetMenu
+ 10.4  glutAddMenuEntry
+ 10.5  glutAddSubMenu
+ 10.6  glutChangeToMenuEntry
+ 10.7  glutChangeToSubMenu
+ 10.8  glutRemoveMenuItem
+ 10.9  glutAttachMenu, glutDetachMenu
+ +


+ 11.0  Global Callback Registration Functions +

+ +
11.1  glutTimerFunc
+ 11.2  glutIdleFunc
+ +


+ 12.0  Window-Specific Callback Registration + Functions +

+ +
12.1  glutDisplayFunc
+ 12.2  glutOverlayDisplayFunc
+ 12.3  glutReshapeFunc
+ 12.4  glutCloseFunc
+ 12.5  glutKeyboardFunc
+ 12.6  glutSpecialFunc
+ 12.7  glutKeyboardUpFunc
+ 12.8  glutSpecialUpFunc
+ 12.9  glutMouseFunc
+ 12.10  glutMotionFunc, glutPassiveMotionFunc
+ 12.11  glutVisibilityFunc
+ 12.12  glutEntryFunc
+ 12.13  glutJoystickFunc
+ 12.14  glutSpaceballMotionFunc
+ 12.15  glutSpaceballRotateFunc
+ 12.16  glutSpaceballButtonFunc
+ 12.17  glutButtonBoxFunc
+ 12.18  glutDialsFunc
+ 12.19  glutTabletMotionFunc
+ 12.20  glutTabletButtonFunc +

12.21  glutMenuStatusFunc
+ 12.22  glutWindowStatusFunc

+
+ +


+ 13.0  State Setting and Retrieval Functions +

+ +
13.1  glutSetOption
+ 13.2  glutGet
+ 13.3  glutDeviceGet
+ 13.4  glutGetModifiers
+ 13.5  glutLayerGet
+ 13.6  glutExtensionSupported
+13.7  glutGetProcAddress
+
+ +


+ 14.0  Font Rendering Functions +

+ +
14.1  glutBitmapCharacter
+ 14.2  glutBitmapString
+ 14.3  glutBitmapWidth
+ 14.4  glutBitmapLength
+ 14.5  glutBitmapHeight
+ 14.6  glutStrokeCharacter
+ 14.7  glutStrokeString
+ 14.8  glutStrokeWidth
+ 14.9  glutStrokeLength
+ 14.10  glutStrokeHeight
+ +


+ 15.0  Geometric Object Rendering Functions +

+ +
15.1  glutWireSphere, glutSolidSphere +
+ 15.2  glutWireTorus, glutSolidTorus
+ 15.3  glutWireCone, glutSolidCone
+ 15.4  glutWireCube, glutSolidCube
+ 15.5  glutWireTetrahedron, glutSolidTetrahedron
+ 15.6  glutWireOctahedron, glutSolidOctahedron
+ 15.7  glutWireDodecahedron, glutSolidDodecahedron
+ 15.8  glutWireIcosahedron, glutSolidIcosahedron
+ 15.9  glutWireRhombicDodecahedron, glutSolidRhombicDodecahedron
+ 15.10  glutWireTeapot, glutSolidTeapot
+ +


+ 16.0  Game Mode Functions +

+ +
16.1  glutGameModeString
+ 16.2  glutEnterGameMode, glutLeaveGameMode
+ 16.3  glutGameModeGet
+ +


+ 17.0  Video Resize Functions +

+ +
17.1  glutVideoResizeGet
+ 17.2  glutSetupVideoResizing, glutStopVideoResizing
+ 17.3  glutVideoResize
+ 17.4  glutVideoPan
+ +


+ 18.0  Color Map Functions +

+ +
18.1  glutSetColor, glutGetColor +
+ 18.2  glutCopyColormap
+ +


+ 19.0  Miscellaneous Functions +

+ +
19.1  glutIgnoreKeyRepeat, +glutSetKeyRepeat
+ 19.2  glutForceJoystickFunc
+ 19.3  glutReportErrors
+ +


+ 20.0  Usage Notes +

+ +

21.0  + Implementation Notes +

+ +

22.0  GLUT +State +

+ +

23.0  + "freeglut.h" Header File +

+ +

24.0  References +

+ +

25.0  Index +
+  
+  

+ +

2.0  + Introduction

+   +

3.0  + Background

+ The OpenGL programming world owes a tremendous debt to Mr. Mark J. Kilgard + for writing the OpenGL Utility Toolkit, or GLUT.  The GLUT library +of functions allows an application programmer to create, control, and manipulate + windows independent of what operating system the program is running on.  + By hiding the dependency on the operating system from the application programmer, + he allowed people to write truly portable OpenGL applications. + +

    Mr. Kilgard copyrighted +his library and gave it a rather unusual license.  Under his license, +people are allowed freely to copy and distribute the libraries and the source +code, but they are not allowed to modify it.  For a long time this did +not matter because the GLUT library worked so well and because Mr. Kilgard +was releasing updates on a regular basis.  But with the passage of time, +people started wanting some slightly different behaviours in their windowing +system.  When Mr. Kilgard stopped supporting the GLUT library in 1999, +having moved on to bigger and better things, this started to become a problem. +

+ +

    In December 1999, +Mr. Pawel Olzsta started work on an open-source clone of the GLUT library.  +This open-source clone, which does not use any of the GLUT source code, has +evolved into the present freeglut library.  This documentation +specifies the application program interface to the freeglut library. +

+ +

3.1  Design Philosophy

+ +

3.2  Conventions

+ +

3.3  Terminology

+ +

3.4  Differences from GLUT 3.7

+ Since the freeglut library was developed in order to update GLUT, + it is natural that there will be some differences between the two.  +Each function in the API notes any differences between the GLUT and the +freeglut function behaviours.  The important ones are summarized +here. +

3.4.1  glutMainLoop Behaviour

+ One of the commonest complaints about the GLUT library was that once an +application called "glutMainLoop", it never got control back.  +There was no way for an application to loop in GLUT for a while, possibly +as a subloop while a specific window was open, and then return to the calling +function.  A new function, "glutMainLoopEvent", has been added +to allow this functionality.  Another function, "glutLeaveMainLoop +", has also been added to allow the application to tell freeglut to clean +up and close down. +

3.4.2  Action on Window Closure

+ Another difficulty with GLUT, especially with multiple-window programs, +is that if the user clicks on the "x" in the window header the application +exits immediately.  The application programmer can now set an option, +" GLUT_ACTION_ON_WINDOW_CLOSE", to specify whether execution should +continue, whether GLUT should return control to the main program, or whether +GLUT should simply exit (the default). + +

3.4.3  Changes to Callbacks
+

+ Several new callbacks have been added and several callbacks which were specific +to Silicon Graphics hardware have not been implemented.  Most or all +of the new callbacks are listed in the GLUT Version 4 "glut.h" header file +but did not make it into the documentation.  The new callbacks consist +of regular and special key release callbacks, a joystick callback, a window +status callback, window closure callbacks, a menu closure callback, and a +mouse wheel callback.  Unsupported callbacks are the three Spaceball +callbacks, the ButtonBox callback, and the two Tablet +callbacks.  If the user has a need for an unsupported callback he should +contact the freeglut development team.
+ +

3.4.4  String Rendering
+

+ New functions have been added to render full character strings (including +carriage returns) rather than rendering one character at a time.  More +functions return the widths of character strings and the font heights, in +pixels for bitmapped fonts and in OpenGL units for the stroke fonts.
+ +

3.4.5  Geometry Rendering
+

+ Functions have been added to render a wireframe and a solid rhombic +dodecahedron, a cylinder, and a Sierpinski sponge. +

3.4.5  Extension Function Queries

+ glutGetProcAddress is a wrapper for the glXGetProcAddressARB and wglGetProcAddress +functions. +

4.0  + Initialization Functions

+ +

4.1  glutInit

+ +

4.2  glutInitWindowPosition, glutInitWindowSize

+ The "glutInitWindowPosition " and "glutInitWindowSize +" functions specify a desired position and size for windows that freeglut + will create in the future. +

Usage

+ +

void glutInitWindowPosition ( int +x, int y ) ;
+ void glutInitWindowSize ( int width, +int height ) ;

+ +

Description

+ +

The "glutInitWindowPosition + " and "glutInitWindowSize" functions specify a desired position +and size for windows that freeglut will create in the future.  +The position is measured in pixels from the upper left hand corner of the +screen, with "x" increasing to the right and "y" increasing towards the bottom +of the screen.  The size is measured in pixels.  Freeglut + does not promise to follow these specifications in creating its windows, +it certainly makes an attempt to.

+ +

The position and size of a window are +a matter of some subtlety.  Most windows have a usable area surrounded +by a border and with a title bar on the top.  The border and title bar +are commonly called "decorations."  The position of the window unfortunately +varies with the operating system.  On Linux, it is the coordinates of +the upper left-hand corner of its decorations.  On Windows, it is the +coordinates of the upper left hand corner of its usable interior.  For +both operating systems, the size of the window is the size of the usable interior. +

+ +

Windows has some additional quirks which +the application programmer should know about.  First, the minimum y-coordinate +of a window decoration is zero.  (This is a feature of freeglut + and can be adjusted if so desired.)  Second, there appears to be a +minimum window width on Windows which is 104 pixels.  The user may specify +a smaller width, but the Windows system calls ignore it.  It is also +impossible to make a window narrower than this by dragging on its corner. +

+ +

Changes From GLUT

+ +

For some reason, GLUT is not affected +by the 104-pixel minimum window width.  If the user clicks on the corner +of a window which is narrower than this amount, the window will immediately +snap out to this width, but the application can call "glutReshapeWindow + " and make a window narrower again.

+ +

4.3  glutInitDisplayMode

+ +

4.4  glutInitDisplayString

+ +

5.0  + Event Processing Functions

+ After an application has finished initializing its windows and menus, it + enters an event loop.  Within this loop, freeglut polls the +data entry devices (keyboard, mouse, etc.) and calls the application's appropriate +callbacks. +

In GLUT, control never returned from +the event loop (as invoked by the "glutMainLoop" function) to the +calling function.  This prevented an application from having re-entrant +code, in which GLUT could be invoked from within a callback, and it prevented +the application from doing any post-processing (such as freeing allocated +memory) after GLUT had closed down.  Freeglut allows the application +programmer to specify more direct control over the event loop by means of +two new functions.  The first, "glutMainLoopEvent", processes +a single iteration of the event loop and allows the application to use a different +event loop controller or to contain re-entrant code.  The second, " +glutLeaveMainLoop", causes the event loop to exit nicely; this is preferable +to the application's calling "exit" from within a GLUT callback. +

+ +

5.1  glutMainLoop

+ The "glutMainLoop" function enters the event loop. + +

Usage

+ +

void glutMainLoop ( void ) ; +

+ +

Description

+ +

The  "glutMainLoop" function +causes the program to enter the window event loop.  An application should +call this function at most once.  It will call any application callback +functions as required to process mouse clicks, mouse motion, key presses, +and so on.

+ +

Changes From GLUT

+ +

In GLUT, there was absolutely no way +for the application programmer to have control return from the "glutMainLoop + " function to the calling function.  Freeglut allows the programmer +to force this by setting the "GLUT_ACTION_ON_WINDOW_CLOSE" option +and invoking the "glutLeaveMainLoop" function from one of the callbacks.  + Stopping the program this way is preferable to simply calling "exit + " from within a callback because this allows freeglut to free allocated + memory and otherwise clean up after itself.  (I know I just said this, + but I think it is important enough that it bears repeating.)

+ +

5.2  glutMainLoopEvent

+ The "glutMainLoopEvent" function processes a single iteration +in the freeglut event loop. +

Usage

+ +

void glutMainLoopEvent ( void ) ; +

+ +

Description

+ +

The  "glutMainLoopEvent + " function causes freeglut to process one iteration's worth of events +in its event loop.  This allows the application to control its own event +loop and still use the freeglut windowing system.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

5.3  glutLeaveMainLoop

+ The "glutLeaveMainLoop" function causes freeglut to stop + its event loop. +

Usage

+ +

void glutLeaveMainLoop ( void ) ; +

+ +

Description

+ +

The  "glutLeaveMainLoop + " function causes freeglut to stop the event loop.  If the +" GLUT_ACTION_ON_WINDOW_CLOSE" option has been set to "GLUT_ACTION_CONTINUE_EXECUTION + ", control will return to the function which called "glutMainLoop + "; otherwise the application will exit.

+ +

If the application has two nested calls +to "glutMainLoop" and calls "glutLeaveMainLoop", the behaviour +of freeglut is undefined.  It may leave only the inner nested +loop or it may leave both loops.  If the reader has a strong preference +for one behaviour over the other he should contact the freeglut Programming +Consortium and ask for the code to be fixed.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

6.0  + Window Functions

+ +

6.1  glutCreateWindow

+ +

6.2  glutCreateSubwindow

+ +

6.3  glutDestroyWindow

+ +

6.4  glutSetWindow, glutGetWindow

+ +

6.5  glutSetWindowTitle, glutSetIconTitle

+ +

6.6  glutReshapeWindow

+ +

6.7  glutPositionWindow

+ +

6.8  glutShowWindow, glutHideWindow, +glutIconifyWindow

+ +

6.9  glutPushWindow, glutPopWindow

+ +

6.10  glutFullScreen

+ +

7.0  + Display Functions

+ +

7.1  glutPostRedisplay

+ +

7.2  glutPostWindowRedisplay

+ +

7.3  glutSwapBuffers

+ +

8.0  + Mouse Cursor Functions

+ +

8.1  glutSetCursor

+ +

8.2  glutWarpPointer

+ +

9.0  + Overlay Functions

+ Freeglut does not allow overlays, although it does "answer the mail" + with function stubs so that GLUT-based programs can compile and link against + freeglut without modification.  +If the reader needs overlays, he should contact the freeglut Programming +Consortium and ask for them to be implemented.  He should also be prepared +to assist in the implementation. +

9.1  glutEstablishOverlay

+ The "glutEstablishOverlay" function is not implemented in freeglut + . +

Usage

+ +

void glutEstablishOverlay ( void +) ;

+ +

Description

+ +

The "glutEstablishOverlay" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

9.2  glutRemoveOverlay

+ The "glutRemoveOverlay" function is not implemented in freeglut + . +

Usage

+ +

void glutRemoveOverlay ( void ) ; +

+ +

Description

+ +

The "glutRemoveOverlay" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

9.3  glutUseLayer

+ The "glutUseLayer" function is not implemented in freeglut + . +

Usage

+ +

void glutUseLayer (  GLenum +layer ) ;

+ +

Description

+ +

The "glutUseLayer" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

9.4  glutPostOverlayRedisplay

+ The "glutPostOverlayRedisplay " function is not implemented in + freeglut. + +

Usage

+ +

void glutPostOverlayRedisplay ( void +) ;

+ +

Description

+ +

The "glutPostOverlayRedisplay + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

9.5  glutPostWindowOverlayRedisplay

+ The "glutPostWindowOverlayRedisplay " function is not implemented + in freeglut. +

Usage

+ +

void glutPostWindowOverlayRedisplay +( int window ) ;

+ +

Description

+ +

The "glutPostWindowOverlayRedisplay + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

9.6  glutShowOverlay, glutHideOverlay

+ The "glutShowOverlay" and "glutHideOverlay" functions +are not implemented in freeglut . + +

Usage

+ +

void glutShowOverlay( void ) ; +
+ void glutHideOverlay( void ) ; +

+ +

Description

+ +

The "glutShowOverlay" and " +glutHideOverlay" functions are not implemented in freeglut . +

+ +

Changes From GLUT

+ +

GLUT implements these functions.

+ +

10.0  + Menu Functions

+ +

10.1  glutCreateMenu

+ +

10.2  glutDestroyMenu

+ +

10.3  glutGetMenu, glutSetMenu

+ +

10.4  glutAddMenuEntry

+ +

10.5  glutAddSubMenu

+ +

10.6  glutChangeToMenuEntry

+ +

10.7  glutChangeToSubMenu

+ +

10.8  glutRemoveMenuItem

+ +

10.9  glutAttachMenu, glutDetachMenu

+ +

11.0  + Global Callback Registration Functions

+ +

11.1  glutTimerFunc

+ +

11.2  glutIdleFunc

+ The "glutIdleFunc" function sets the global idle callback. +Freeglut calls the idle callback when there are no inputs from the user. + +

Usage

+ +

void glutIdleFunc ( void (*func) +( void ) ) ;

+ +

func    The new +global idle callback function

+ +

Description

+ +

The  "glutIdleFunc" function +specifies the function that freeglut will call to perform background +processing tasks such as continuous animation when window system events are +not being received.  If enabled, this function is called continuously +from freeglut while no events are received.  The callback function +has no parameters and returns no value.  Freeglut does not change +the current window or the current menu before invoking the idle +callback; programs with multiple windows or menus must explicitly set the + current window and current menu + and not rely on its current setting.
+     The amount of computation and rendering done in an idle +callback should be minimized to avoid affecting the program's interactive + response.  In general, no more than a single frame of rendering should + be done in a single invocation of an idle callback.
+     Calling "glutIdleFunc" with a NULL argument +disables the call to an idle callback.

+ +

Changes From GLUT

+ +

Application programmers should note that +if they have specified the "continue execution" action on window closure, + freeglut will continue to call the +idle callback after the user has closed a window by clicking on the "x" in +the window header bar.  If the idle callback renders a particular window +(this is considered bad form but is frequently done anyway), the programmer +should supply a window closure callback for that window which changes or disables +the idle callback.

+ +

12.0  + Window-Specific Callback Registration Functions

+ +

12.1  glutDisplayFunc

+ +

12.2  glutOverlayDisplayFunc

+ +

12.3  glutReshapeFunc

+ +

12.4  glutCloseFunc

+ +

12.5  glutKeyboardFunc

+ +

12.6  glutSpecialFunc

+ The "glutSpecialFunc" function sets the window's special key press + callback. Freeglut calls the special key press callback when the +user presses a special key. +

Usage

+ +

void glutSpecialFunc ( void (*func) +( int key, int x, int y ) ) ;

+ +

func    The window's +new special key press callback function
+ key     The +key whose press triggers the callback
+ x       + The x-coordinate of the mouse relative +to the window at the time the key is pressed
+ y       + The y-coordinate of the mouse relative +to the window at the time the key is pressed

+ +

Description

+ +

The  "glutSpecialFunc" +function specifies the function that freeglut will call when the user +presses a special key on the keyboard.  The callback function has one +argument:  the name of the function to be invoked ("called back") at +the time at which the special key is pressed.  The function returns no +value.  Freeglut sets the current window to the window +which is active when the callback is invoked.  "Special keys" are the +function keys, the arrow keys, the Page Up and Page Down keys, and the Insert +key.  The Delete key is considered to be a regular key.
+     Calling "glutSpecialUpFunc" with a NULL argument +disables the call to the window's special key press callback.

+ +

    The "key +" argument may take one of the following defined constant values:

+ +
    +
  • GLUT_KEY_F1, GLUT_KEY_F2, ..., GLUT_KEY_F12                             + - F1 through F12 keys
  • +
  • GLUT_KEY_PAGE_UP, GLUT_KEY_PAGE_DOWN                                           + - Page Up and Page Down keys
  • +
  • GLUT_KEY_HOME, GLUT_KEY_END                                                             + - Home and End keys
  • +
  • GLUT_KEY_LEFT, GLUT_KEY_RIGHT, GLUT_KEY_UP, GLUT_KEY_DOWN + - arrow keys
  • +
  • GLUT_KEY_INSERT                                                                                     + - Insert key
  • + +
+ Changes From GLUT +

None.

+ +

12.7  glutKeyboardUpFunc

+ The "glutKeyboardUpFunc" function sets the window's key release + callback. Freeglut calls the key release callback when the user releases +a key. +

Usage

+ +

void glutKeyboardUpFunc ( void (*func) +( unsigned char key, int x, int y ) ) ;

+ +

func    The window's +new key release callback function
+ key     The +key whose release triggers the callback
+ x       + The x-coordinate of the mouse relative +to the window at the time the key is released
+ y       + The y-coordinate of the mouse relative +to the window at the time the key is released

+ +

Description

+ +

The  "glutKeyboardUpFunc +" function specifies the function that freeglut will call when the +user releases a key from the keyboard.  The callback function has one +argument:  the name of the function to be invoked ("called back") at +the time at which the key is released.  The function returns no value.  + Freeglut sets the current window + to the window which is active when the callback is invoked.
+     While freeglut checks for upper or lower case +letters, it does not do so for non-alphabetical characters.  Nor does +it account for the Caps-Lock key being on.  The operating system may +send some unexpected characters to freeglut, such as "8" when the +user is pressing the Shift key.  Freeglut also invokes the callback +when the user releases the Control, Alt, or Shift keys, among others.  +Releasing the Delete key causes this function to be invoked with a value +of 127 for "key".
+     Calling "glutKeyboardUpFunc" with a NULL argument +disables the call to the window's key release callback.

+ +

Changes From GLUT

+ +

This function is not implemented in GLUT +versions before Version 4.  It has been designed to be as close to GLUT +as possible.  Users who find differences should contact the + freeglut Programming Consortium to +have them fixed.

+ +

12.8  glutSpecialUpFunc

+ The "glutSpecialUpFunc" function sets the window's special key +release callback. Freeglut calls the special key release callback +when the user releases a special key. +

Usage

+ +

void glutSpecialUpFunc ( void (*func) +( int key, int x, int y ) ) ;

+ +

func    The window's +new special key release callback function
+ key     The +key whose release triggers the callback
+ x       + The x-coordinate of the mouse relative +to the window at the time the key is released
+ y       + The y-coordinate of the mouse relative +to the window at the time the key is released

+ +

Description

+ +

The  "glutSpecialUpFunc +" function specifies the function that freeglut will call when the +user releases a special key from the keyboard.  The callback function +has one argument:  the name of the function to be invoked ("called back") +at the time at which the special key is released.  The function returns +no value.  Freeglut sets the current window to the window +which is active when the callback is invoked.  "Special keys" are the +function keys, the arrow keys, the Page Up and Page Down keys, and the Insert +key.  The Delete key is considered to be a regular key.
+     Calling "glutSpecialUpFunc" with a NULL argument +disables the call to the window's special key release callback.

+ +

    The "key +" argument may take one of the following defined constant values:

+ +
    +
  • GLUT_KEY_F1, GLUT_KEY_F2, ..., GLUT_KEY_F12                             + - F1 through F12 keys
  • +
  • GLUT_KEY_PAGE_UP, GLUT_KEY_PAGE_DOWN                                           + - Page Up and Page Down keys
  • +
  • GLUT_KEY_HOME, GLUT_KEY_END                                                             + - Home and End keys
  • +
  • GLUT_KEY_LEFT, GLUT_KEY_RIGHT, GLUT_KEY_UP, GLUT_KEY_DOWN + - arrow keys
  • +
  • GLUT_KEY_INSERT                                                                                     + - Insert key
  • + +
+ Changes From GLUT +

This function is not implemented in GLUT +versions before Version 4.  It has been designed to be as close to GLUT +as possible.  Users who find differences should contact the + freeglut Programming Consortium to +have them fixed.

+ +

12.9  glutMouseFunc

+ +

12.10  glutMotionFunc, glutPassiveMotionFunc

+ +

12.11  glutVisibilityFunc

+ +

12.12  glutEntryFunc

+ +

12.13  glutJoystickFunc

+ +

12.14  glutSpaceballMotionFunc

+ The "glutSpaceballMotionFunc" function is not implemented in + freeglut, although the library does +"answer the mail" to the extent that a call to the function will not produce +an error.. +

Usage

+ +

void glutSpaceballMotionFunc ( void +(* callback)( int x, int y, int z ) ) ;

+ +

Description

+ +

The "glutSpaceballMotionFunc + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.15  glutSpaceballRotateFunc

+ The "glutSpaceballRotateFunc" function is not implemented in + freeglut, although the library does +"answer the mail" to the extent that a call to the function will not produce +an error.. +

Usage

+ +

void glutSpaceballRotateFunc ( void +(* callback)( int x, int y, int z ) ) ;

+ +

Description

+ +

The "glutSpaceballRotateFunc + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.16  glutSpaceballButtonFunc

+ The "glutSpaceballButtonFunc" function is not implemented in + freeglut, although the library does +"answer the mail" to the extent that a call to the function will not produce +an error.. +

Usage

+ +

void glutSpaceballButtonFunc ( void +(* callback)( int button, int updown ) ) ;

+ +

Description

+ +

The "glutSpaceballButtonFunc + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.17  glutButtonBoxFunc

+ The "glutSpaceballButtonBoxFunc" function is not implemented +in freeglut, although the library does "answer the mail" to the extent +that a call to the function will not produce an error.. + +

Usage

+ +

void glutSpaceballButtonBoxFunc ( +void (* callback)( int button, int updown ) ) ;

+ +

Description

+ +

The "glutSpaceballButtonBoxFunc + " function is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.18  glutDialsFunc

+ The "glutDialsFunc" function is not implemented in freeglut + , although the library does "answer the mail" to the extent that a call +to the function will not produce an error.. + +

Usage

+ +

void glutDialsFunc ( void (* callback)( +int dial, int value ) ) ;

+ +

Description

+ +

The "glutDialsFunc" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.19  glutTabletMotionFunc

+ The "glutTabletMotionFunc" function is not implemented in + freeglut, although the library does "answer the mail" to the extent +that a call to the function will not produce an error.. + +

Usage

+ +

void glutTabletMotionFunc ( void +(* callback)( int x, int y ) ) ;

+ +

Description

+ +

The "glutTabletMotionFunc" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.20  glutTabletButtonFunc

+ The "glutTabletButtonFunc" function is not implemented in + freeglut, although the library does "answer the mail" to the extent +that a call to the function will not produce an error.. + +

Usage

+ +

void glutTabletButtonFunc ( void +(* callback)( int button, int updown, int x, int y ) ) ;

+ +

Description

+ +

The "glutTabletButtonFunc" function +is not implemented in freeglut.

+ +

Changes From GLUT

+ +

GLUT implements this function.

+ +

12.21  glutMenuStatusFunc

+ +

12.22  glutWindowStatusFunc

+ +

13.0  + State Setting and Retrieval Functions

+ +

13.1  glutSetOption

+ +

13.2  glutGet

+ + +

+The following state variables may be queried with "glutGet". +The returned value is an integer. +

+ +

+These queries are with respect to the current window: +

+ +
    +
  • GLUT_WINDOW_X - window X position +
  • GLUT_WINDOW_Y - window Y position +
  • GLUT_WINDOW_WIDTH - window width +
  • GLUT_WINDOW_HEIGHT - window height +
  • GLUT_WINDOW_BUFFER_SIZE - number of color or color index bits per pixel +
  • GLUT_WINDOW_STENCIL_SIZE - number of bits per stencil value +
  • GLUT_WINDOW_DEPTH_SIZE - number of bits per depth value +
  • GLUT_WINDOW_RED_SIZE - number of bits per red value +
  • GLUT_WINDOW_GREEN_SIZE - number of bits per green value +
  • GLUT_WINDOW_BLUE_SIZE - number of bits per blue value +
  • GLUT_WINDOW_ALPHA_SIZE - number of bits per alpha value +
  • GLUT_WINDOW_ACCUM_RED_SIZE - number of red bits in the accumulation buffer +
  • GLUT_WINDOW_ACCUM_GREEN_SIZE - number of green bits in the accumulation buffer +
  • GLUT_WINDOW_ACCUM_BLUE_SIZE - number of blue bits in the accumulation buffer +
  • GLUT_WINDOW_ACCUM_ALPHA_SIZE - number of alpha bits in the accumulation buffer +
  • GLUT_WINDOW_DOUBLEBUFFER - 1 if the color buffer is double buffered, 0 otherwise +
  • GLUT_WINDOW_RGBA - 1 if the color buffers are RGB[A], 0 for color index +
  • GLUT_WINDOW_PARENT - parent window ID +
  • GLUT_WINDOW_NUM_CHILDREN - number of child windows +
  • GLUT_WINDOW_COLORMAP_SIZE - number of entries in the window's colormap +
  • GLUT_WINDOW_NUM_SAMPLES - number of samples per pixel if using multisampling +
  • GLUT_WINDOW_STEREO - 1 if the window supports stereo, 0 otherwise +
  • GLUT_WINDOW_CURSOR - current cursor +
  • GLUT_WINDOW_FORMAT_ID - on Windows, return the pixel format number of the current window +
+ +

+These queries do not depend on the current window. +

+ +
    +
  • GLUT_SCREEN_WIDTH - width of the screen in pixels +
  • GLUT_SCREEN_HEIGHT - height of the screen in pixels +
  • GLUT_SCREEN_WIDTH_MM - width of the screen in millimeters +
  • GLUT_SCREEN_HEIGHT_MM - height of the screen in millimeters +
  • GLUT_MENU_NUM_ITEMS - number of items in the current menu +
  • GLUT_DISPLAY_MODE_POSSIBLE - return 1 if the current display mode is supported, 0 otherwise +
  • GLUT_INIT_WINDOW_X - X position last set by glutInitWindowPosition +
  • GLUT_INIT_WINDOW_Y - Y position last set by glutInitWindowPosition +
  • GLUT_INIT_WINDOW_WIDTH - width last set by glutInitWindowSize +
  • GLUT_INIT_WINDOW_HEIGHT - height last set by glutInitWindowSize +
  • GLUT_INIT_DISPLAY_MODE - display mode last set by glutInitDisplayMode +
  • GLUT_ELAPSED_TIME - time (in milliseconds) elapsed since glutInit or glutGet(GLUT_ELAPSED_TIME) was first called +
  • GLUT_INIT_STATE - ? +
  • GLUT_VERSION - Return value will be X*10000+Y*100+Z where X is the + major version, Y is the minor version and Z is the patch level. + This query is only supported in freeglut (version 2.0.0 or later). +
+ + +

13.3  glutDeviceGet

+ +

13.4  glutGetModifiers

+ +

13.5  glutLayerGet

+ +

13.6  glutExtensionSupported

+ +

13.7  glutGetProcAddress

+

glutGetProcAddress returns +a pointer to a named GL or freeglut function.

+

Usage

+

void *glutGetProcAddress ( const +char *procName ) ;

+

procName        + Name of an OpenGL or GLUT function. +

+

Description

+

glutGetProcAddress is useful +for dealing with OpenGL extensions. If an application calls OpenGL extension +functions directly, that application will only link/run with an OpenGL library +that supports the extension. By using a function pointer returned from glutGetProcAddress(), +the application will avoid this hard dependency and be more portable and interoperate +better with various implementations of OpenGL.

+

Both OpenGL functions and freeglut +functions can be queried with this function.

+

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.0  + Font Rendering Functions

+ Freeglut supports two types of font rendering:  bitmap fonts, + which are rendered using the "glBitmap" function call, and stroke + fonts, which are rendered as sequences of OpenGL line segments.  Because + they are rendered as bitmaps, the bitmap fonts tend to render more quickly + than stroke fonts, but they are less flexible in terms of scaling and rendering.  + Bitmap font characters are positioned with calls to the "glRasterPos* + " functions while stroke font characters use the OpenGL transformations +to position characters. +

    It should be noted +that freeglut fonts are similar but not identical to GLUT fonts.  +At the moment, freeglut fonts do not support the "`" (backquote) and +"|" (vertical line) characters; in their place it renders asterisks.

+ +

    Freeglut supports +the following bitmap fonts:

+ +
    +
  • GLUT_BITMAP_8_BY_13 - A variable-width font with every character + fitting in a rectangle of 13 pixels high by at most 8 pixels wide.
  • +
  • GLUT_BITMAP_9_BY_15 - A variable-width font with every character + fitting in a rectangle of 15 pixels high by at most 9 pixels wide.
  • +
  • GLUT_BITMAP_TIMES_ROMAN_10 - A 10-point variable-width Times +Roman font.
  • +
  • GLUT_BITMAP_TIMES_ROMAN_24 - A 24-point variable-width Times +Roman font.
  • +
  • GLUT_BITMAP_HELVETICA_10 - A 10-point variable-width Helvetica + font.
  • +
  • GLUT_BITMAP_HELVETICA_12 - A 12-point variable-width Helvetica + font.
  • +
  • GLUT_BITMAP_HELVETICA_18 - A 18-point variable-width Helvetica + font.
  • + +
+ Freeglut calls "glRasterPos4v" to advance the cursor by +the width of a character and to render carriage returns when appropriate.  + It does not use any display lists in it rendering in bitmap fonts. + +

    Freeglut supports +the following stroke fonts:

+ +
    +
  • GLUT_STROKE_ROMAN - A proportionally-spaced Roman Simplex +font
  • +
  • GLUT_STROKE_MONO_ROMAN - A fixed-width Roman Simplex font
  • + +
+ Freeglut does not use any display lists in its rendering of stroke + fonts.  It calls "glTranslatef" to advance the cursor by the +width of a character and to render carriage returns when appropriate. + +

14.1  glutBitmapCharacter

+ The "glutBitmapCharacter" function renders a single bitmapped +character in the current window using the specified font. + +

Usage

+ +

void glutBitmapCharacter ( void *font, +int character ) ;

+ +

font        + The bitmapped font to use in rendering +the character
+ character   The ASCII +code of the character to be rendered

+ +

Description

+ +

The  "glutBitmapCharacter + " function renders the given character in the specified bitmap font.  + Freeglut automatically sets the necessary +pixel unpack storage modes and restores the existing modes when it has finished.  +Before the first call to "glutBitMapCharacter " the application +program should call "glRasterPos*" to set the position of the character +in the window.  The "glutBitmapCharacter " function advances +the cursor position as part of its call to "glBitmap " and so the +application does not need to call "glRasterPos*" again for successive +characters on the same line.

+ +

Changes From GLUT

+ +

Nonexistent characters are rendered as +asterisks.  The rendering position in freeglut is apparently off +from GLUT's position by a few pixels vertically and one or two pixels horizontally. +

+ +

14.2  glutBitmapString

+ The "glutBitmapString" function renders a string of bitmapped +characters in the current window using the specified font. + +

Usage

+ +

void glutBitmapString ( void *font, +char *string ) ;

+ +

font      + The bitmapped font to use in rendering +the character string
+ string    String +of characters to be rendered

+ +

Description

+ +

The  "glutBitmapString + " function renders the given character string in the specified bitmap font.  + Freeglut automatically sets the necessary +pixel unpack storage modes and restores the existing modes when it has finished.  +Before calling "glutBitMapString" the application program should +call "glRasterPos*" to set the position of the string in the window.  +The "glutBitmapString" function handles carriage returns.  +Nonexistent characters are rendered as asterisks.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.3  glutBitmapWidth

+ The "glutBitmapWidth" function returns the width in pixels of +a single bitmapped character in the specified font. + +

Usage

+ +

int glutBitmapWidth ( void *font, +int character ) ;

+ +

font        + The bitmapped font to use in calculating +the character width
+ character   The ASCII +code of the character

+ +

Description

+ +

The  "glutBitmapWidth" +function returns the width of the given character in the specified bitmap +font.  Because the font is bitmapped, the width is an exact integer. +

+ +

Changes From GLUT

+ +

Nonexistent characters return the width +of an asterisk.

+ +

14.4  glutBitmapLength

+ The "glutBitmapLength" function returns the width in pixels of +a string of bitmapped characters in the specified font. + +

Usage

+ +

int glutBitmapLength ( void *font, +char *string ) ;

+ +

font    The bitmapped +font to use in calculating the character width
+ string  String of characters +whose width is to be calculated

+ +

Description

+ +

The  "glutBitmapLength + " function returns the width in pixels of the given character string in +the specified bitmap font.  Because the font is bitmapped, the width +is an exact integer:  the return value is identical to the sum of the +character widths returned by a series of calls to "glutBitmapWidth +".  The width of nonexistent characters is counted to be the width of +an asterisk.

+ +

    If the string contains +one or more carriage returns, freeglut calculates the widths in pixels +of the lines separately and returns the largest width.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.5  glutBitmapHeight

+ The "glutBitmapHeight" function returns the height in pixels of + the specified font. +

Usage

+ +

int glutBitmapHeight ( void *font +) ;

+ +

font        + The bitmapped font to use in calculating +the character height

+ +

Description

+ +

The  "glutBitmapHeight + " function returns the height of a character in the specified bitmap font.  +Because the font is bitmapped, the height is an exact integer.  The fonts +are designed such that all characters have (nominally) the same height. +

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.6  glutStrokeCharacter

+ The "glutStrokeCharacter" function renders a single stroke character + in the current window using the specified font. + +

Usage

+ +

void glutStrokeCharacter ( void *font, +int character ) ;

+ +

font        + The stroke font to use in rendering +the character
+ character   The ASCII +code of the character to be rendered

+ +

Description

+ +

The  "glutStrokeCharacter + " function renders the given character in the specified stroke font.  +Before the first call to "glutStrokeCharacter" the application program +should call the OpenGL transformation (positioning and scaling) functions +to set the position of the character in the window.  The "glutStrokeCharacter + " function advances the cursor position by a call to "glTranslatef + " and so the application does not need to call the OpenGL positioning functions + again for successive characters on the same line.

+ +

Changes From GLUT

+ +

Nonexistent characters are rendered as +asterisks.

+ +

14.7  glutStrokeString

+ The "glutStrokeString" function renders a string of characters +in the current window using the specified stroke font. + +

Usage

+ +

void glutStrokeString ( void *font, +char *string ) ;

+ +

font      + The stroke font to use in rendering +the character string
+ string    String +of characters to be rendered

+ +

Description

+ +

The  "glutStrokeString + " function renders the given character string in the specified stroke font.  +Before calling "glutStrokeString" the application program should +call the OpenGL transformation (positioning and scaling) functions to set +the position of the string in the window.  The "glutStrokeString + " function handles carriage returns.  Nonexistent characters are rendered +as asterisks.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.8  glutStrokeWidth

+ The "glutStrokeWidth" function returns the width in pixels of +a single character in the specified stroke font. + +

Usage

+ +

int glutStrokeWidth ( void *font, +int character ) ;

+ +

font        + The stroke font to use in calculating +the character width
+ character   The ASCII +code of the character

+ +

Description

+ +

The  "glutStrokeWidth" +function returns the width of the given character in the specified stroke +font.  Because the font is a stroke font, the width is actually a floating-point +number; the function rounds it to the nearest integer for the return value. +

+ +

Changes From GLUT

+ +

Nonexistent characters return the width +of an asterisk.

+ +

14.9  glutStrokeLength

+ The "glutStrokeLength" function returns the width in pixels of +a string of characters in the specified stroke font. + +

Usage

+ +

int glutStrokeLength ( void *font, +char *string ) ;

+ +

font    The stroke +font to use in calculating the character width
+ string  String of characters +whose width is to be calculated

+ +

Description

+ +

The  "glutStrokeLength + " function returns the width in pixels of the given character string in +the specified stroke font.  Because the font is a stroke font, the width +of an individual character is a floating-point number.  Freeglut + adds the floating-point widths and rounds the funal result to return the +integer value.  Thus the return value may differ from the sum of the +character widths returned by a series of calls to "glutStrokeWidth + ".  The width of nonexistent characters is counted to be the width +of an asterisk.

+ +

    If the string contains +one or more carriage returns, freeglut calculates the widths in pixels +of the lines separately and returns the largest width.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

14.10  glutStrokeHeight

+ The "glutStrokeHeight" function returns the height in pixels of + the specified font. +

Usage

+ +

GLfloat glutStrokeHeight ( void *font +) ;

+ +

font        + The stroke font to use in calculating +the character height

+ +

Description

+ +

The  "glutStrokeHeight + " function returns the height of a character in the specified stroke font.  +The application programmer should note that, unlike the other freeglut + font functions, this one returns a floating-point number.  The fonts +are designed such that all characters have (nominally) the same height.

+ +

Changes From GLUT

+ +

GLUT does not include this function. +

+ +

15.0  + Geometric Object Rendering Functions

+ Freeglut includes eighteen routines for generating easily-recognizable + 3-d geometric objects.  These routines are effectively the same ones + that are included in the GLUT library, and reflect the functionality available + in the aux toolkit described in the OpenGL Programmer's Guide + .  They are included to allow programmers to create with a single +line of code a three-dimensional object which can be used to test a variety +of OpenGL functionality.  None of the routines generates a display list +for the object which it draws.  The functions generate normals appropriate +for lighting but, except for the teapon functions, do not generate texture +coordinates. +

15.1  glutWireSphere, glutSolidSphere

+ The "glutWireSphere" and "glutSolidSphere" functions +draw a wireframe and solid sphere respectively. + +

Usage

+ +

void glutWireSphere ( GLdouble dRadius, +GLint slices, GLint stacks ) ;

+ +

void glutSolidSphere ( GLdouble dRadius, +GLint slices, GLint stacks ) ;

+ +

dRadius       + The desired radius of the sphere

+ +

slices        + The desired number of slices (divisions +in the longitudinal direction) in the sphere

+ +

stacks        + The desired number of stacks (divisions +in the latitudinal direction) in the sphere.  The number of points in +this direction, including the north and south poles, is stacks+1 +

+ +

Description

+ +

The "glutWireSphere" and " + glutSolidSphere" functions render a sphere centered at the origin +of the modeling coordinate system.  The north and south poles of the +sphere are on the positive and negative Z-axes respectively and the prime +meridian crosses the positive X-axis.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.2  glutWireTorus, glutSolidTorus

+ The "glutWireTorus" and "glutSolidTorus" functions draw + a wireframe and solid torus (donut shape) respectively. + +

Usage

+ +

void glutWireTorus ( GLdouble dInnerRadius, +GLdouble dOuterRadius, GLint nSides, GLint nRings ) ;

+ +

void glutSolidTorus ( GLdouble dInnerRadius, +GLdouble dOuterRadius, GLint nSides, GLint nRings ) ;

+ +

dInnerRadius        + The desired inner radius of the torus, +from the origin to the circle defining the centers of the outer circles

+ +

dOuterRadius        + The desired outer radius of the torus, +from the center of the outer circle to the actual surface of the torus

+ +

nSides        + The desired number of segments in a +single outer circle of the torus

+ +

nRings        + The desired number of outer circles +around the origin of the torus

+ +

Description

+ +

The "glutWireTorus" and " + glutSolidTorus" functions render a torus centered at the origin of +the modeling coordinate system.  The torus is circularly symmetric about +the Z-axis and starts at the positive X-axis.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.3  glutWireCone, glutSolidCone

+ The "glutWireCone" and "glutSolidCone" functions draw +a wireframe and solid cone respectively. + +

Usage

+ +

void glutWireCone ( GLdouble base, +GLdouble height, GLint slices, GLint stacks ) ;

+ +

void glutSolidCone ( GLdouble base, +GLdouble height, GLint slices, GLint stacks ) ;

+ +

base          + The desired radius of the base of the +cone

+ +

height        + The desired height of the cone

+ +

slices        + The desired number of slices around +the base of the cone

+ +

stacks        + The desired number of segments between +the base and the tip of the cone (the number of points, including the tip, +is stacks + 1)

+ +

Description

+ +

The "glutWireCone" and " + glutSolidCone" functions render a right circular cone with a base +centered at the origin and in the X-Y plane and its tip on the positive Z-axis.  +The wire cone is rendered with triangular elements.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.4  glutWireCube, glutSolidCube

+ The "glutWireCube" and "glutSolidCube" functions draw +a wireframe and solid cube respectively. + +

Usage

+ +

void glutWireCube ( GLdouble dSize +) ;

+ +

void glutSolidCube ( GLdouble dSize +) ;

+ +

dSize         + The desired length of an edge of the +cube

+ +

Description

+ +

The "glutWireCube" and " + glutSolidCube" functions render a cube of the desired size, centered +at the origin.  Its faces are normal to the coordinate directions.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.5  glutWireTetrahedron, glutSolidTetrahedron

+ The "glutWireTetrahedron" and "glutSolidTetrahedron" +functions draw a wireframe and solid tetrahedron (four-sided Platonic solid) +respectively. +

Usage

+ +

void glutWireTetrahedron ( void ) +;

+ +

void glutSolidTetrahedron ( void +) ;

+ +

Description

+ +

The "glutWireTetrahedron" and +"glutSolidTetrahedron" functions render a tetrahedron whose corners +are each a distance of one from the origin.  The length of each side +is 2/3 sqrt(6).  One corner is on the positive X-axis and another is +in the X-Y plane with a positive Y-coordinate.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.6  glutWireOctahedron, glutSolidOctahedron

+ The "glutWireOctahedron" and "glutSolidOctahedron" functions + draw a wireframe and solid octahedron (eight-sided Platonic solid) respectively. + +

Usage

+ +

void glutWireOctahedron ( void ) +;

+ +

void glutSolidOctahedron ( void ) +;

+ +

Description

+ +

The "glutWireOctahedron" and +"glutSolidOctahedron" functions render an octahedron whose corners +are each a distance of one from the origin.  The length of each side +is sqrt(2).  The corners are on the positive and negative coordinate +axes.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.7  glutWireDodecahedron, glutSolidDodecahedron

+ The "glutWireDodecahedron" and "glutSolidDodecahedron +" functions draw a wireframe and solid dodecahedron (twelve-sided Platonic +solid) respectively. +

Usage

+ +

void glutWireDodecahedron ( void +) ;

+ +

void glutSolidDodecahedron ( void +) ;

+ +

Description

+ +

The "glutWireDodecahedron" and +"glutSolidDodecahedron" functions render a dodecahedron whose corners +are each a distance of sqrt(3) from the origin.  The length of each +side is sqrt(5)-1.  There are twenty corners; interestingly enough, +eight of them coincide with the corners of a cube with sizes of length 2. +

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.8  glutWireIcosahedron, glutSolidIcosahedron

+ The "glutWireIcosahedron" and "glutSolidIcosahedron" +functions draw a wireframe and solid icosahedron (twenty-sided Platonic solid) +respectively. +

Usage

+ +

void glutWireIcosahedron ( void ) +;

+ +

void glutSolidIcosahedron ( void +) ;

+ +

Description

+ +

The "glutWireIcosahedron" and +"glutSolidIcosahedron" functions render an icosahedron whose corners +are each a unit distance from the origin.  The length of each side is +slightly greater than one.  Two of the corners lie on the positive and +negative X-axes.

+ +

Changes From GLUT

+ +

None that we know of.

+ +

15.7  glutWireRhombicDodecahedron, +glutSolidRhombicDodecahedron

+ The "glutWireRhombicDodecahedron" and "glutSolidRhombicDodecahedron + " functions draw a wireframe and solid rhombic dodecahedron (twelve-sided + semi-regular solid) respectively. +

Usage

+ +

void glutWireRhombicDodecahedron +( void ) ;

+ +

void glutSolidRhombicDodecahedron +( void ) ;

+ +

Description

+ +

The "glutWireRhombicDodecahedron + " and "glutSolidRhombicDodecahedron" functions render a rhombic +dodecahedron whose corners are at most a distance of one from the origin.  +The rhombic dodecahedron has faces which are identical rhombuses (rhombi?) +but which have some vertices at which three faces meet and some vertices at +which four faces meet.  The length of each side is sqrt(3)/2.  Vertices +at which four faces meet are found at (0, 0, +1) and ( +sqrt(2)/2, + +sqrt(2)/2, 0).

+ +

Changes From GLUT

+ +

GLUT does not include these functions. +

+ +

15.10  glutWireTeapot, glutSolidTeapot

+ The "glutWireTeapot" and "glutSolidTeapot" functions +draw a wireframe and solid teapot respectively. + +

Usage

+ +

void glutWireTeapot ( GLdouble dSize +) ;

+ +

void glutSolidTeapot ( GLdouble dSize +) ;

+ +

dSize         + The desired size of the teapot

+ +

Description

+ +

The "glutWireTeapot" and " + glutSolidTeapot" functions render a teapot of the desired size, centered +at the origin.  This is the famous OpenGL teapot [add reference].

+ +

Changes From GLUT

+ +

None that we know of.

+ +

16.0  + Game Mode Functions

+ +

16.1  glutGameModeString

+ +

16.2  glutEnterGameMode, glutLeaveGameMode

+ +

16.3  glutGameModeGet

+ +

17.0  + Video Resize Functions

+ +

17.1  glutVideoResizeGet

+ +

17.2  glutSetupVideoResizing, +glutStopVideoResizing

+ +

17.3  glutVideoResize

+ +

17.4  glutVideoPan

+ +

18.0  + Color Map Functions

+ +

18.1  glutSetColor, glutGetColor

+ +

18.2  glutCopyColormap

+ +

19.0  + Miscellaneous Functions

+ +

19.1  glutIgnoreKeyRepeat, glutSetKeyRepeat

+ +

19.2  glutForceJoystickFunc

+ +

19.3  glutReportErrors

+ +

20.0  + Usage Notes

+ +

The following environment variables +are recognized by freeglut:

+
    +
  • DISPLAY - specifies a display name.
    +
  • +
  • GLUT_FPS - specifies a time interval +(in milliseconds) for reporting framerate messages to stderr. For example, +if FREEGLUT_FPS is set to 5000, every 5 seconds a message will be printed +to stderr showing the current frame rate. The frame rate is measured by counting +the number of times glutSwapBuffers() is called over the time interval.
  • +
  • GLUT_ICON - specifies the icon that +goes in the upper left-hand corner of the freeglut windows
  • +
+

21.0  + Implementation Notes

+ +

22.0  +GLUT State

+ +

23.0  +"freeglut.h" Header File

+ + +

+Application programmers who are porting their GLUT programs to freeglut may continue +to include <GL/glut.h> in their programs. +Programs which use the freeglut-specific extensions to GLUT should include +<GL/freeglut.h>. One possible arrangement is as follows: +

+ +
+#ifdef FREEGLUT
+#include <GL/freeglut_ext.h>
+#else
+#include <GL/glut.h>
+#endif
+
+ +

+Compile-time freeglut version testing can be done as follows: +

+ +
+#ifdef FREEGLUT_VERSION_2_0
+  code specific to freeglut 2.0 or later here
+#endif
+
+ +

+In future releases, FREEGLUT_VERSION_2_1, FREEGLUT_VERSION_2_2, etc will +be defined. This scheme mimics OpenGL conventions. +

+ +

+The freeglut version can be queried at runtime by calling +glutGet(GLUT_VERSION). +The result will be X*10000+Y*100+Z where X is the major version, Y is the +minor version and Z is the patch level. +

+

+This may be used as follows: +

+ +
+if (glutGet(GLUT_VERSION) < 20001) {
+    printf("Sorry, you need freeglut version 2.0.1 or later to run this program.\n");
+    exit(1);
+}
+
+ + + +

24.0  +References

+ +

25.0  +Index

+  +

 
+  
+  
+  
+  
+  
+  
+  
+  
+  
+  
+  
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+ + + diff --git a/lib/freeglut-3.0.0/doc/index.html b/lib/freeglut-3.0.0/doc/index.html new file mode 100644 index 0000000..d511a9b --- /dev/null +++ b/lib/freeglut-3.0.0/doc/index.html @@ -0,0 +1,101 @@ + + +The freeglut project + + + + + + + + +
+ +
The freeglut logo
+
The free OpenGL utility toolkit
+ +
+ +
+ +

+
Hosted at SourceForge
+
+ +
+ +
    + +
  • What +

    +freeglut is a completely OpenSourced alternative to the OpenGL Utility +Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard +to support the sample programs in the second edition OpenGL 'RedBook'. +Since then, GLUT has been used in a wide variety of practical applications +because it is simple, universally available and highly portable. +

    +GLUT (and hence freeglut) allows the user to create and manage +windows containing OpenGL contexts on a wide range of platforms and +also read the mouse, keyboard and joystick functions. +

    +freeglut is released under the X-Consortium license. +

    + +

  • Why +

    +The original GLUT library seems to have been abandoned with the most +recent version (3.7) dating back to August 1998. It's license does +not allow anyone to distribute modified the library code. This would +be OK, if not for the fact that GLUT is getting old and really needs +improvement. Also, GLUT's license is incompatible with some software +distributions (eg Xfree86). +

    + +

  • Who +

    +freeglut was originally written by Pawel W. Olszta with contributions +from Andreas Umbach and Steve Baker. Steve is now the official +owner/maintainer of freeglut. +

    + +

  • When +

    +Pawel started freeglut development on December 1st, 1999. +The project is now a virtually 100% replacement for the original +GLUT with only a few departures (such as the abandonment of SGI-specific +features such as the Dials&Buttons box and Dynamic Video Resolution). +

    + +

  • Downloads +

    +Check the +downloads page for the latest release. +

    + +

  • Support +

    +Send freeglut related questions to the appropriate freeglut mailing list: +

    +You can subscribe to them via the + +SourceForge project interface. +

    + +

  • Documentation +

    +I believe this is enough for a short introduction. +If you are not tired of reading yet, check out the +freeglut project log. Here you will find the +yet-to-be-introduced new project structure +description. Finally, here you will find the latest +work progress report. Since freeglut is +a re-implementation of the original GLUT API, you can find API +documentation at http://www.opengl.org. +

    +

+ + diff --git a/lib/freeglut-3.0.0/doc/ogl_sm.png b/lib/freeglut-3.0.0/doc/ogl_sm.png new file mode 100644 index 0000000000000000000000000000000000000000..80baefc644e6a8b419902534ccd89dbf3283b799 GIT binary patch literal 1586 zcmW-ijav+P0LN!5Y{|9RTy-H!x|UVOb7(m)?X}qH)hIF4$q+ShGIx2IkTrSm44rO; zp7Bx{U8l{3%}YjcY@(ZpHczM33sy->swL6=@_jzP@8|pb{R6-Kk>LwRIDO{?LC^@z zqF@v_7@Topd(iBk{?$MZ>w?09AgCmBcz^s52(pt#hDNCe24fqr*=#^xZL?WzR;v|g zFcz!DVzJsRV1by;W{VY+*#z>n1d~Y+1hWN{U^E&{7Enf>=S>#gWab4kZ#01$ZvYq! zg4tjgv_Y@e8%?0}oSx%N94~MnEP!Qs6Uz&%o(GfF0dzWppwkUn#{d|{ATW9(!xdeAflpeW8raXdv0PKu;Rjwe~31cM|Ajwe`vfnZo%XTTW_CrF$iFr5L@ z=`jYtVK{*@dX(W%nnQ5{Ve|;iAvB9%xQgaf6sy7r6^f}4R7tT)N~a`sFvY@@4hDl{ zV1j`W97Zr0L17glCv|dykrT8WXXH37M=-exl`9dsQY9l889~c%042jH8G_3YOr}I+ zN|gsrdtj6YMtZ1F4_GC^X$eM2Fj9gN5;-i!C^1HgQ2-%EaIq2onl@>JW{6XMD^N)p}_!j&OSFIJ{Qx z_sXQmk9~8aU&<#or@S84^UnQL<;-#)rP8{srgDy`X~5-C^O8T{LzPV}F>^<^ZA^R~ znNgZD7I~2Vds9fLqic9(j@QS}2l>N+0rUOh{o0BSmE^s?ACjonKJ1M>cs=Cr;Nq5w zV?WhxE_c4TWA6FN9k<@Jz3uBO7YbMRub*JY9Bp03i;pD7D;~FAKwmc2D15U@DQ(2_ zt?%FWj|jc}k%mT1nfHo}oZjK^;!Eh-B#+W&r{ba6C0(g8lNVdPvOYeHt4Uau)4D0f zXSygO<-(VBFY6ZuWX^2%S~0(9+R3Z;9H(-p@AOc2sym1}^V%nmyK8sQE1}UN>x)Ji zC;Xh^=vU<@?MzvA+-I}t3`9l0i3>b-#C>#=L@{epktJ|!#L%3^F3-Y_<`^RS+w{9F z3j)G^IM*jhl%8AE!urL=B-CxWKQdy}AFCeO}TsF*l;{q8CC-P|Sj_Giz+&STgGmrg{ft@-iFoPjC1?F!L1E)I4x!#32l zHHkD;;=*6D%ZU5G=58wJxt^NV-cV(d4&V4eee}1a*Q@&C0|bq_7N^R({>*a7?E7tH z%!}2_tL8sE=b5*&{pghl|A_GeqeJ%G^|g;KqPxbVm&2kfamT~MvrcE}vbJCKecMo? zIOG_$G%euvg=BB1!>iUj@+>R#uE_syX#E(`rNxB~)m56RWe~Yn_o^Xr7TG%FLFv8l z7aeX_)6!;KcVQdXh}Ev+OJiKqZae#}Pa5AP+)B;Lb6)Frz|P(4MC6RUYq|ioYi2UP?>Z-uUiji`5oQANWtR??~;~mgdUK8`;h+9lqT+OCmn; zK7oO~+fHR}wjEASNO4_n{q#?ALC={nTR-zV%geVcoU8K>5?TKV2$;H*%~HFd-8=JR ze8Qv^$<=Ry6hvG=HLWe)mDl1K z`fu-{lex2rUC+snPm@ZvQh{#Wv)ZmrzBqSLyW037m3msqrsnjyI}Esfu`6rvcbrq_ RIURfgkVYLIT&!B9{U1x41GE4D literal 0 HcmV?d00001 diff --git a/lib/freeglut-3.0.0/doc/progress.html b/lib/freeglut-3.0.0/doc/progress.html new file mode 100644 index 0000000..8a84483 --- /dev/null +++ b/lib/freeglut-3.0.0/doc/progress.html @@ -0,0 +1,137 @@ + + + + + + + + + + The freeglut project + + + +
The freeglut logo
+
+I love reports. They are so full of brightness and hope... +
+ +

+ +

January the 16th, 2000 + +

It looks like both X11 and Win32 version have reached a comparable usability stage. +They are still missing many GLUT API 3 features, but the number is getting smaller and +smaller every day :) + +

  • input devices
  • + +

    Keyboard and mouse seems to work well. There is a big guess about the mouse buttons +count under X11 (always 3) -- I must remember to correct the menu activation code if +this shows to be invalid. + +

    None of the bizarre input devices found in GLUT API is supported (and probably won't). + +

    Steve Baker contributed the joystick code. It should work fine, as it did in PLIB, +but I haven't tested it out yet. It might not compile under FreeBSD, as I had to +convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32 +version had some typos, but I've already fixed them). + +

  • pull-down menus
  • + +

    Pull down menus seem to work. The menu is displayed using OpenGL, so it requires +the window's contents to be refreshed at an interactive rate, which sometimes does not +happen. That's why I'll consider adding optional window-system menu navigation later. +For now -- extensive testing is what I believe should be done with the menu system. + +

  • fonts
  • + +

    Bitmap fonts support is done. However it would be good to add two more API functions +-- glutBitmapString() and glutStrokeString(), which should limit the quantity of state +changes when drawing longer strings. + +

    Good that somebody finally told me where to get the stroke fonts data from... XFree86 +sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are +rendered using the bitmap font GLUT_BITMAP_8_BY_13. + +

    What has changed is the way the fonts are specified. I moved to the GLUT's strange +way of supplying (fake for freeglut) font data pointers instead of some nice enums. +Hope it helps in achieving the binary compatibility between freeglut and GLUT. + +

    Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return +a font's height. Hope this doesn't break the GLUT compatibility a lot. + +

  • mouse cursor
  • + +

    Need to have own cursor shapes, so that freeglut can pass them to the windowing +system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very +probable to be found in XFree86 sources. + +

  • indexed color mode
  • + +

    This might work, however I have not tested it yet. glutGetColor/glutSetColor is not +implemented. Again, looks like a single Xlib call, but there might be some problems +with the colormap access. Need to switch into indexed color mode some day and check it +out (does Mesa 3.1 work with indexed color mode?) + +

  • planes
  • + +

    Overlays are not supported, but one of the GLUT conformance tests fails due to +glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually +been damaged. + +

    Layers would be good for drawing the menus and mouse cursor, as they wouldn't force +the application redraw to update their state. + +

  • init display string
  • + +

    I am in middle of the fight with the init display string. It's parsing OK, now it +would be cool to make it impress some effects on the display... + +

  • game mode
  • + +

    Is the game mode string parsed correctly? + +

  • geometry
  • + +

    Andreas Umbach has contributed the cube and sphere code. The teapot rendering is +done using free SGI code. I have also added the cone rendering, however it is missing +normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron() +functions await to be implemented. + +

  • obvious bugs
  • + +

      +
    1. +the visibility/window status function is a conceptual mess. I had to peer into the GLUT +source code to see what actually happens inside. It helped me a bit, but still one of +the visibility tests fails. This is probably the reason for which a window covered by +enlightenment status bar is marked as hidden and does not get redrawn.
    2. + +
    3. +GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to +glXFBConfig.
    4. + +
    5. +need to investigate what happens when initial window position is set to (-1,-1). GLUT +specification says, that the window positioning should be left to the window system. +And I do not know how to force it do so...
    6. + +
    7. +I was told it is wrong to have the redisplay forced in the main loop. Is that right?
    8. + +

  • not so obvious bugs
  • + +

      +
    1. some of the tests freeze because they do not generate the glutPostRedisplay() call +every frame. Again, this is somehow handled by GLUT, but I can't see how. And why. + +

      Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every +frame, but this is no good and kills interactiveness of my console :D

    2. + +
+ +Back to the main page + +
+ diff --git a/lib/freeglut-3.0.0/doc/structure.html b/lib/freeglut-3.0.0/doc/structure.html new file mode 100644 index 0000000..a460567 --- /dev/null +++ b/lib/freeglut-3.0.0/doc/structure.html @@ -0,0 +1,80 @@ + + + + + + + + + + The freeglut project + + + +
The freeglut logo
+
+I've got a master plan (to take your API down)... +
+ +

+ +

After that I get the freeglut Windows port working in an acceptable manner and thus +getting assured that the freeglut internal structure is valid, I will split the project +into three separate parts, listed below. + +

  • freeglut-common
  • + +

    The least common denominator between the two freeglut versions. This will probably +contain most of the internal structure of the toolkit, notably the windows and menu +hierarchy, and possibly some private helpers. + +

  • freeglut-1.3
  • + +

    The GLUT API 3 compatible library. This is what's can be found now in the alpha +release (apart from the bugs, naturally :D). + +

  • freeglut-2.0
  • + +

    Hopefully this will be what GLUT should have been from the beginning. I will give +a try to design a much more coherent API than GLUT's, aiming at fast games prototyping. +Suggestions are welcome.

+ +

Here's a list of propositions I have received so far. Hopefully this some day +turns into an API spefication proposal, not just a bunch of meaningless phrases...
+ +

  • glutBitmapHeight() and glutStrokeHeight() -- I have added them to the +freeglut-1.3 API, they are already implemented and should work fine,
  • +
  • glutBitmapString() and glutStrokeString(), to write (multiple-line maybe) +strings, starting from the current raster position, using some simple formatting +maybe (changing the color, font, etc.?)
  • +
  • texture mapped fonts -- this is easy and could be added to freeglut-1.3, but +would require adding the...
  • +
  • glutHint() function to tell freeglut to: use bitmapped/texture mapped fonts, +draw the menus and mouse cursor using OpenGL/window system, and stuff...
  • +
  • glutMainLoop() termination and glutMainLoopStep() function, which should +perform a single check of pending events, so that one can have his own main loop,
  • +
  • multiple joysticks support with multiple axes, buttons, hats, etc. It is a real +good thing to do, yet the API to do the magic might result in being really twisted,
  • +
  • glutModifierFunc() could be added, or glutGetModifierState() should be allowed +to be called anywhere from the client's code
  • + +

    We might also think about:
    + +

  • freeglut-2.0 modularity via plugins, so that only the features that one +needs get loaded (plugins are easily supported by GLib),
  • +
  • OpenGL state management functions,
  • +
  • audio support -- using OpenAL maybe?,
  • +
  • a real menu system, not only the popups
  • +
  • non-OpenGL but portable UI, something like Java Swing
  • +
  • window-closing confirmation box (this is related to the above)
  • + +

    Following ideas are bad for freeglut:
    + +

  • more accurate timers under Win32 -- this goes to the GLib development afaik
  • +
  • portable file I/O, portable threads, plugins/modules -- this is already +done in GLib
  • + +

    Back to the main page + +
    + diff --git a/lib/freeglut-3.0.0/freeglut.pc.in b/lib/freeglut-3.0.0/freeglut.pc.in new file mode 100644 index 0000000..bc9249c --- /dev/null +++ b/lib/freeglut-3.0.0/freeglut.pc.in @@ -0,0 +1,10 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +libdir=@CMAKE_INSTALL_FULL_LIBDIR@ +includedir=${prefix}/include + +Name: glut +Description: A freely licensed and improved alternative to the GLUT library +Version: @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@ +Libs: -L${libdir} -l@PC_LIBNAME@ +Libs.private: @PC_LIBS_PRIVATE@ +Cflags: -I${includedir} @PC_CFLAGS@ diff --git a/lib/freeglut-3.0.0/freeglut.rc.in b/lib/freeglut-3.0.0/freeglut.rc.in new file mode 100644 index 0000000..08177fa --- /dev/null +++ b/lib/freeglut-3.0.0/freeglut.rc.in @@ -0,0 +1,40 @@ + +/* 0 ICON DISCARDABLE "OpenGL.ico" */ + +1 VERSIONINFO + FILEVERSION @VERSION_MAJOR@,@VERSION_MINOR@,@VERSION_PATCH@,0 + PRODUCTVERSION @VERSION_MAJOR@,@VERSION_MINOR@,@VERSION_PATCH@,0 + FILEFLAGSMASK 0x3fL +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x40004L + FILETYPE 0x1L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "080904b0" + BEGIN + /* VALUE "Comments", "\0" */ + /* VALUE "CompanyName", "\0" */ + VALUE "FileDescription", "Freeglut OpenGL Utility Toolkit\0" + VALUE "FileVersion", "@VERSION_MAJOR@, @VERSION_MINOR@, @VERSION_PATCH@, 0\0" + VALUE "InternalName", "freeglutdll\0" + VALUE "LegalCopyright", "Copyright © 1999-2000 Pawel W. Olszta, 2000-2012 Stephen J. Baker\0" + /* VALUE "LegalTrademarks", "\0" */ + VALUE "OriginalFilename", "freeglut.dll\0" + /* VALUE "PrivateBuild", "\0" */ + VALUE "ProductName", "Freeglut OpenGL Utility Toolkit\0" + VALUE "ProductVersion", "@VERSION_MAJOR@, @VERSION_MINOR@, @VERSION_PATCH@, 0\0" + /* VALUE "SpecialBuild", "\0" */ + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x809, 1200 + END +END + diff --git a/lib/freeglut-3.0.0/include/GL/freeglut.h b/lib/freeglut-3.0.0/include/GL/freeglut.h new file mode 100644 index 0000000..0e6f8c6 --- /dev/null +++ b/lib/freeglut-3.0.0/include/GL/freeglut.h @@ -0,0 +1,22 @@ +#ifndef __FREEGLUT_H__ +#define __FREEGLUT_H__ + +/* + * freeglut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" +#include "freeglut_ext.h" + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_H__ */ diff --git a/lib/freeglut-3.0.0/include/GL/freeglut_ext.h b/lib/freeglut-3.0.0/include/GL/freeglut_ext.h new file mode 100644 index 0000000..0c22c4f --- /dev/null +++ b/lib/freeglut-3.0.0/include/GL/freeglut_ext.h @@ -0,0 +1,271 @@ +#ifndef __FREEGLUT_EXT_H__ +#define __FREEGLUT_EXT_H__ + +/* + * freeglut_ext.h + * + * The non-GLUT-compatible extensions to the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Additional GLUT Key definitions for the Special key function + */ +#define GLUT_KEY_NUM_LOCK 0x006D +#define GLUT_KEY_BEGIN 0x006E +#define GLUT_KEY_DELETE 0x006F +#define GLUT_KEY_SHIFT_L 0x0070 +#define GLUT_KEY_SHIFT_R 0x0071 +#define GLUT_KEY_CTRL_L 0x0072 +#define GLUT_KEY_CTRL_R 0x0073 +#define GLUT_KEY_ALT_L 0x0074 +#define GLUT_KEY_ALT_R 0x0075 + +/* + * GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window + */ +#define GLUT_ACTION_EXIT 0 +#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1 +#define GLUT_ACTION_CONTINUE_EXECUTION 2 + +/* + * Create a new rendering context when the user opens a new window? + */ +#define GLUT_CREATE_NEW_CONTEXT 0 +#define GLUT_USE_CURRENT_CONTEXT 1 + +/* + * Direct/Indirect rendering context options (has meaning only in Unix/X11) + */ +#define GLUT_FORCE_INDIRECT_CONTEXT 0 +#define GLUT_ALLOW_DIRECT_CONTEXT 1 +#define GLUT_TRY_DIRECT_CONTEXT 2 +#define GLUT_FORCE_DIRECT_CONTEXT 3 + +/* + * GLUT API Extension macro definitions -- the glutGet parameters + */ +#define GLUT_INIT_STATE 0x007C + +#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9 + +#define GLUT_WINDOW_BORDER_WIDTH 0x01FA +#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB +#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */ + +#define GLUT_VERSION 0x01FC + +#define GLUT_RENDERING_CONTEXT 0x01FD +#define GLUT_DIRECT_RENDERING 0x01FE + +#define GLUT_FULL_SCREEN 0x01FF + +#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204 + +#define GLUT_GEOMETRY_VISUALIZE_NORMALS 0x0205 + +#define GLUT_STROKE_FONT_DRAW_JOIN_DOTS 0x0206 /* Draw dots between line segments of stroke fonts? */ + +/* + * New tokens for glutInitDisplayMode. + * Only one GLUT_AUXn bit may be used at a time. + * Value 0x0400 is defined in OpenGLUT. + */ +#define GLUT_AUX 0x1000 + +#define GLUT_AUX1 0x1000 +#define GLUT_AUX2 0x2000 +#define GLUT_AUX3 0x4000 +#define GLUT_AUX4 0x8000 + +/* + * Context-related flags, see fg_state.c + * Set the requested OpenGL version + */ +#define GLUT_INIT_MAJOR_VERSION 0x0200 +#define GLUT_INIT_MINOR_VERSION 0x0201 +#define GLUT_INIT_FLAGS 0x0202 +#define GLUT_INIT_PROFILE 0x0203 + +/* + * Flags for glutInitContextFlags, see fg_init.c + */ +#define GLUT_DEBUG 0x0001 +#define GLUT_FORWARD_COMPATIBLE 0x0002 + + +/* + * Flags for glutInitContextProfile, see fg_init.c + */ +#define GLUT_CORE_PROFILE 0x0001 +#define GLUT_COMPATIBILITY_PROFILE 0x0002 + +/* + * Process loop function, see fg_main.c + */ +FGAPI void FGAPIENTRY glutMainLoopEvent( void ); +FGAPI void FGAPIENTRY glutLeaveMainLoop( void ); +FGAPI void FGAPIENTRY glutExit ( void ); + +/* + * Window management functions, see fg_window.c + */ +FGAPI void FGAPIENTRY glutFullScreenToggle( void ); +FGAPI void FGAPIENTRY glutLeaveFullScreen( void ); + +/* + * Menu functions + */ +FGAPI void FGAPIENTRY glutSetMenuFont( int menuID, void* font ); + +/* + * Window-specific callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutPositionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ); +/* And also a destruction callback for menus */ +FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ); + +/* + * State setting and retrieval functions, see fg_state.c + */ +FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ); +FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size); +/* A.Donev: User-data manipulation */ +FGAPI void* FGAPIENTRY glutGetWindowData( void ); +FGAPI void FGAPIENTRY glutSetWindowData(void* data); +FGAPI void* FGAPIENTRY glutGetMenuData( void ); +FGAPI void FGAPIENTRY glutSetMenuData(void* data); + +/* + * Font stuff, see fg_font.c + */ +FGAPI int FGAPIENTRY glutBitmapHeight( void* font ); +FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font ); +FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string ); +FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string ); + +/* + * Geometry functions, see fg_geometry.c + */ +FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale ); +FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale ); +FGAPI void FGAPIENTRY glutWireCylinder( double radius, double height, GLint slices, GLint stacks); +FGAPI void FGAPIENTRY glutSolidCylinder( double radius, double height, GLint slices, GLint stacks); + +/* + * Rest of functions for rendering Newell's teaset, found in fg_teapot.c + * NB: front facing polygons have clockwise winding, not counter clockwise + */ +FGAPI void FGAPIENTRY glutWireTeacup( double size ); +FGAPI void FGAPIENTRY glutSolidTeacup( double size ); +FGAPI void FGAPIENTRY glutWireTeaspoon( double size ); +FGAPI void FGAPIENTRY glutSolidTeaspoon( double size ); + +/* + * Extension functions, see fg_ext.c + */ +typedef void (*GLUTproc)(); +FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName ); + +/* + * Multi-touch/multi-pointer extensions + */ + +#define GLUT_HAS_MULTI 1 + +/* TODO: add device_id parameter, + cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */ +FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) ); + +/* + * Joystick functions, see fg_joystick.c + */ +/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */ +/* If you have a serious need for these functions in your application, please either + * contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net, + * switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's + * "js" library. + */ +int glutJoystickGetNumAxes( int ident ); +int glutJoystickGetNumButtons( int ident ); +int glutJoystickNotWorking( int ident ); +float glutJoystickGetDeadBand( int ident, int axis ); +void glutJoystickSetDeadBand( int ident, int axis, float db ); +float glutJoystickGetSaturation( int ident, int axis ); +void glutJoystickSetSaturation( int ident, int axis, float st ); +void glutJoystickSetMinRange( int ident, float *axes ); +void glutJoystickSetMaxRange( int ident, float *axes ); +void glutJoystickSetCenter( int ident, float *axes ); +void glutJoystickGetMinRange( int ident, float *axes ); +void glutJoystickGetMaxRange( int ident, float *axes ); +void glutJoystickGetCenter( int ident, float *axes ); + +/* + * Initialization functions, see fg_init.c + */ +/* to get the typedef for va_list */ +#include +FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ); +FGAPI void FGAPIENTRY glutInitContextFlags( int flags ); +FGAPI void FGAPIENTRY glutInitContextProfile( int profile ); +FGAPI void FGAPIENTRY glutInitErrorFunc( void (* callback)( const char *fmt, va_list ap ) ); +FGAPI void FGAPIENTRY glutInitWarningFunc( void (* callback)( const char *fmt, va_list ap ) ); + +/* OpenGL >= 2.0 support */ +FGAPI void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib); +FGAPI void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib); +FGAPI void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib); + +/* Mobile platforms lifecycle */ +FGAPI void FGAPIENTRY glutInitContextFunc(void (* callback)()); +FGAPI void FGAPIENTRY glutAppStatusFunc(void (* callback)(int)); +/* state flags that can be passed to callback set by glutAppStatusFunc */ +#define GLUT_APPSTATUS_PAUSE 0x0001 +#define GLUT_APPSTATUS_RESUME 0x0002 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_CAPTIONLESS 0x0400 +#define GLUT_BORDERLESS 0x0800 +#define GLUT_SRGB 0x1000 + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_EXT_H__ */ diff --git a/lib/freeglut-3.0.0/include/GL/freeglut_std.h b/lib/freeglut-3.0.0/include/GL/freeglut_std.h new file mode 100644 index 0000000..a658c7c --- /dev/null +++ b/lib/freeglut-3.0.0/include/GL/freeglut_std.h @@ -0,0 +1,653 @@ +#ifndef __FREEGLUT_STD_H__ +#define __FREEGLUT_STD_H__ + +/* + * freeglut_std.h + * + * The GLUT-compatible part of the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Under windows, we have to differentiate between static and dynamic libraries + */ +#ifdef _WIN32 +/* #pragma may not be supported by some compilers. + * Discussion by FreeGLUT developers suggests that + * Visual C++ specific code involving pragmas may + * need to move to a separate header. 24th Dec 2003 + */ + +/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library + * pragmas or to 0 to exclude library pragmas. + * The default behavior depends on the compiler/platform. + */ +# ifndef FREEGLUT_LIB_PRAGMAS +# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE) +# define FREEGLUT_LIB_PRAGMAS 1 +# else +# define FREEGLUT_LIB_PRAGMAS 0 +# endif +# endif + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include + +/* Windows static library */ +# ifdef FREEGLUT_STATIC + +# define FGAPI +# define FGAPIENTRY + + /* Link with Win32 static freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# ifdef NDEBUG +# pragma comment (lib, "freeglut_static.lib") +# else +# pragma comment (lib, "freeglut_staticd.lib") +# endif +# endif + +/* Windows shared library (DLL) */ +# else + +# define FGAPIENTRY __stdcall +# if defined(FREEGLUT_EXPORTS) +# define FGAPI __declspec(dllexport) +# else +# define FGAPI __declspec(dllimport) + + /* Link with Win32 shared freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# ifdef NDEBUG +# pragma comment (lib, "freeglut.lib") +# else +# pragma comment (lib, "freeglutd.lib") +# endif +# endif + +# endif + +# endif + +/* Drag in other Windows libraries as required by FreeGLUT */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */ +# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ +# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */ +# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link Windows user lib */ +# endif + +#else + +/* Non-Windows definition of FGAPI and FGAPIENTRY */ +# define FGAPI +# define FGAPIENTRY + +#endif + +/* + * The freeglut and GLUT API versions + */ +#define FREEGLUT 1 +#define GLUT_API_VERSION 4 +#define GLUT_XLIB_IMPLEMENTATION 13 +/* Deprecated: + cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */ +#define FREEGLUT_VERSION_2_0 1 + +/* + * Always include OpenGL and GLU headers + */ +/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers + inclusion here; use GLES constants directly + (e.g. GL_ES_VERSION_2_0) for all other needs */ +#ifdef FREEGLUT_GLES +# include +# include +# include +#elif __APPLE__ +# include +# include +#else +# include +# include +#endif + +/* + * GLUT API macro definitions -- the special key codes: + */ +#define GLUT_KEY_F1 0x0001 +#define GLUT_KEY_F2 0x0002 +#define GLUT_KEY_F3 0x0003 +#define GLUT_KEY_F4 0x0004 +#define GLUT_KEY_F5 0x0005 +#define GLUT_KEY_F6 0x0006 +#define GLUT_KEY_F7 0x0007 +#define GLUT_KEY_F8 0x0008 +#define GLUT_KEY_F9 0x0009 +#define GLUT_KEY_F10 0x000A +#define GLUT_KEY_F11 0x000B +#define GLUT_KEY_F12 0x000C +#define GLUT_KEY_LEFT 0x0064 +#define GLUT_KEY_UP 0x0065 +#define GLUT_KEY_RIGHT 0x0066 +#define GLUT_KEY_DOWN 0x0067 +#define GLUT_KEY_PAGE_UP 0x0068 +#define GLUT_KEY_PAGE_DOWN 0x0069 +#define GLUT_KEY_HOME 0x006A +#define GLUT_KEY_END 0x006B +#define GLUT_KEY_INSERT 0x006C + +/* + * GLUT API macro definitions -- mouse state definitions + */ +#define GLUT_LEFT_BUTTON 0x0000 +#define GLUT_MIDDLE_BUTTON 0x0001 +#define GLUT_RIGHT_BUTTON 0x0002 +#define GLUT_DOWN 0x0000 +#define GLUT_UP 0x0001 +#define GLUT_LEFT 0x0000 +#define GLUT_ENTERED 0x0001 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_RGB 0x0000 +#define GLUT_RGBA 0x0000 +#define GLUT_INDEX 0x0001 +#define GLUT_SINGLE 0x0000 +#define GLUT_DOUBLE 0x0002 +#define GLUT_ACCUM 0x0004 +#define GLUT_ALPHA 0x0008 +#define GLUT_DEPTH 0x0010 +#define GLUT_STENCIL 0x0020 +#define GLUT_MULTISAMPLE 0x0080 +#define GLUT_STEREO 0x0100 +#define GLUT_LUMINANCE 0x0200 + +/* + * GLUT API macro definitions -- windows and menu related definitions + */ +#define GLUT_MENU_NOT_IN_USE 0x0000 +#define GLUT_MENU_IN_USE 0x0001 +#define GLUT_NOT_VISIBLE 0x0000 +#define GLUT_VISIBLE 0x0001 +#define GLUT_HIDDEN 0x0000 +#define GLUT_FULLY_RETAINED 0x0001 +#define GLUT_PARTIALLY_RETAINED 0x0002 +#define GLUT_FULLY_COVERED 0x0003 + +/* + * GLUT API macro definitions -- fonts definitions + * + * Steve Baker suggested to make it binary compatible with GLUT: + */ +#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) +# define GLUT_STROKE_ROMAN ((void *)0x0000) +# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) +# define GLUT_BITMAP_9_BY_15 ((void *)0x0002) +# define GLUT_BITMAP_8_BY_13 ((void *)0x0003) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) +# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) +# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) +# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) +#else + /* + * I don't really know if it's a good idea... But here it goes: + */ + extern void* glutStrokeRoman; + extern void* glutStrokeMonoRoman; + extern void* glutBitmap9By15; + extern void* glutBitmap8By13; + extern void* glutBitmapTimesRoman10; + extern void* glutBitmapTimesRoman24; + extern void* glutBitmapHelvetica10; + extern void* glutBitmapHelvetica12; + extern void* glutBitmapHelvetica18; + + /* + * Those pointers will be used by following definitions: + */ +# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) +# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) +# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) +# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) +# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) +# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) +#endif + +/* + * GLUT API macro definitions -- the glutGet parameters + */ +#define GLUT_WINDOW_X 0x0064 +#define GLUT_WINDOW_Y 0x0065 +#define GLUT_WINDOW_WIDTH 0x0066 +#define GLUT_WINDOW_HEIGHT 0x0067 +#define GLUT_WINDOW_BUFFER_SIZE 0x0068 +#define GLUT_WINDOW_STENCIL_SIZE 0x0069 +#define GLUT_WINDOW_DEPTH_SIZE 0x006A +#define GLUT_WINDOW_RED_SIZE 0x006B +#define GLUT_WINDOW_GREEN_SIZE 0x006C +#define GLUT_WINDOW_BLUE_SIZE 0x006D +#define GLUT_WINDOW_ALPHA_SIZE 0x006E +#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 +#define GLUT_WINDOW_DOUBLEBUFFER 0x0073 +#define GLUT_WINDOW_RGBA 0x0074 +#define GLUT_WINDOW_PARENT 0x0075 +#define GLUT_WINDOW_NUM_CHILDREN 0x0076 +#define GLUT_WINDOW_COLORMAP_SIZE 0x0077 +#define GLUT_WINDOW_NUM_SAMPLES 0x0078 +#define GLUT_WINDOW_STEREO 0x0079 +#define GLUT_WINDOW_CURSOR 0x007A + +#define GLUT_SCREEN_WIDTH 0x00C8 +#define GLUT_SCREEN_HEIGHT 0x00C9 +#define GLUT_SCREEN_WIDTH_MM 0x00CA +#define GLUT_SCREEN_HEIGHT_MM 0x00CB +#define GLUT_MENU_NUM_ITEMS 0x012C +#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 +#define GLUT_INIT_WINDOW_X 0x01F4 +#define GLUT_INIT_WINDOW_Y 0x01F5 +#define GLUT_INIT_WINDOW_WIDTH 0x01F6 +#define GLUT_INIT_WINDOW_HEIGHT 0x01F7 +#define GLUT_INIT_DISPLAY_MODE 0x01F8 +#define GLUT_ELAPSED_TIME 0x02BC +#define GLUT_WINDOW_FORMAT_ID 0x007B + +/* + * GLUT API macro definitions -- the glutDeviceGet parameters + */ +#define GLUT_HAS_KEYBOARD 0x0258 +#define GLUT_HAS_MOUSE 0x0259 +#define GLUT_HAS_SPACEBALL 0x025A +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B +#define GLUT_HAS_TABLET 0x025C +#define GLUT_NUM_MOUSE_BUTTONS 0x025D +#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E +#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F +#define GLUT_NUM_DIALS 0x0260 +#define GLUT_NUM_TABLET_BUTTONS 0x0261 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 +#define GLUT_DEVICE_KEY_REPEAT 0x0263 +#define GLUT_HAS_JOYSTICK 0x0264 +#define GLUT_OWNS_JOYSTICK 0x0265 +#define GLUT_JOYSTICK_BUTTONS 0x0266 +#define GLUT_JOYSTICK_AXES 0x0267 +#define GLUT_JOYSTICK_POLL_RATE 0x0268 + +/* + * GLUT API macro definitions -- the glutLayerGet parameters + */ +#define GLUT_OVERLAY_POSSIBLE 0x0320 +#define GLUT_LAYER_IN_USE 0x0321 +#define GLUT_HAS_OVERLAY 0x0322 +#define GLUT_TRANSPARENT_INDEX 0x0323 +#define GLUT_NORMAL_DAMAGED 0x0324 +#define GLUT_OVERLAY_DAMAGED 0x0325 + +/* + * GLUT API macro definitions -- the glutVideoResizeGet parameters + */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 +#define GLUT_VIDEO_RESIZE_IN_USE 0x0385 +#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 +#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 +#define GLUT_VIDEO_RESIZE_X 0x038A +#define GLUT_VIDEO_RESIZE_Y 0x038B +#define GLUT_VIDEO_RESIZE_WIDTH 0x038C +#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D + +/* + * GLUT API macro definitions -- the glutUseLayer parameters + */ +#define GLUT_NORMAL 0x0000 +#define GLUT_OVERLAY 0x0001 + +/* + * GLUT API macro definitions -- the glutGetModifiers parameters + */ +#define GLUT_ACTIVE_SHIFT 0x0001 +#define GLUT_ACTIVE_CTRL 0x0002 +#define GLUT_ACTIVE_ALT 0x0004 + +/* + * GLUT API macro definitions -- the glutSetCursor parameters + */ +#define GLUT_CURSOR_RIGHT_ARROW 0x0000 +#define GLUT_CURSOR_LEFT_ARROW 0x0001 +#define GLUT_CURSOR_INFO 0x0002 +#define GLUT_CURSOR_DESTROY 0x0003 +#define GLUT_CURSOR_HELP 0x0004 +#define GLUT_CURSOR_CYCLE 0x0005 +#define GLUT_CURSOR_SPRAY 0x0006 +#define GLUT_CURSOR_WAIT 0x0007 +#define GLUT_CURSOR_TEXT 0x0008 +#define GLUT_CURSOR_CROSSHAIR 0x0009 +#define GLUT_CURSOR_UP_DOWN 0x000A +#define GLUT_CURSOR_LEFT_RIGHT 0x000B +#define GLUT_CURSOR_TOP_SIDE 0x000C +#define GLUT_CURSOR_BOTTOM_SIDE 0x000D +#define GLUT_CURSOR_LEFT_SIDE 0x000E +#define GLUT_CURSOR_RIGHT_SIDE 0x000F +#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 +#define GLUT_CURSOR_INHERIT 0x0064 +#define GLUT_CURSOR_NONE 0x0065 +#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 + +/* + * GLUT API macro definitions -- RGB color component specification definitions + */ +#define GLUT_RED 0x0000 +#define GLUT_GREEN 0x0001 +#define GLUT_BLUE 0x0002 + +/* + * GLUT API macro definitions -- additional keyboard and joystick definitions + */ +#define GLUT_KEY_REPEAT_OFF 0x0000 +#define GLUT_KEY_REPEAT_ON 0x0001 +#define GLUT_KEY_REPEAT_DEFAULT 0x0002 + +#define GLUT_JOYSTICK_BUTTON_A 0x0001 +#define GLUT_JOYSTICK_BUTTON_B 0x0002 +#define GLUT_JOYSTICK_BUTTON_C 0x0004 +#define GLUT_JOYSTICK_BUTTON_D 0x0008 + +/* + * GLUT API macro definitions -- game mode definitions + */ +#define GLUT_GAME_MODE_ACTIVE 0x0000 +#define GLUT_GAME_MODE_POSSIBLE 0x0001 +#define GLUT_GAME_MODE_WIDTH 0x0002 +#define GLUT_GAME_MODE_HEIGHT 0x0003 +#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 +#define GLUT_GAME_MODE_REFRESH_RATE 0x0005 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 + +/* + * Initialization functions, see fglut_init.c + */ +FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); +FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); +FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); +FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); +FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); + +/* + * Process loop function, see fg_main.c + */ +FGAPI void FGAPIENTRY glutMainLoop( void ); + +/* + * Window management functions, see fg_window.c + */ +FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); +FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutDestroyWindow( int window ); +FGAPI void FGAPIENTRY glutSetWindow( int window ); +FGAPI int FGAPIENTRY glutGetWindow( void ); +FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); +FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); +FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); +FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); +FGAPI void FGAPIENTRY glutShowWindow( void ); +FGAPI void FGAPIENTRY glutHideWindow( void ); +FGAPI void FGAPIENTRY glutIconifyWindow( void ); +FGAPI void FGAPIENTRY glutPushWindow( void ); +FGAPI void FGAPIENTRY glutPopWindow( void ); +FGAPI void FGAPIENTRY glutFullScreen( void ); + +/* + * Display-related functions, see fg_display.c + */ +FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); +FGAPI void FGAPIENTRY glutPostRedisplay( void ); +FGAPI void FGAPIENTRY glutSwapBuffers( void ); + +/* + * Mouse cursor functions, see fg_cursor.c + */ +FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); +FGAPI void FGAPIENTRY glutSetCursor( int cursor ); + +/* + * Overlay stuff, see fg_overlay.c + */ +FGAPI void FGAPIENTRY glutEstablishOverlay( void ); +FGAPI void FGAPIENTRY glutRemoveOverlay( void ); +FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); +FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); +FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); +FGAPI void FGAPIENTRY glutShowOverlay( void ); +FGAPI void FGAPIENTRY glutHideOverlay( void ); + +/* + * Menu stuff, see fg_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); +FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); +FGAPI int FGAPIENTRY glutGetMenu( void ); +FGAPI void FGAPIENTRY glutSetMenu( int menu ); +FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); +FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); +FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); +FGAPI void FGAPIENTRY glutAttachMenu( int button ); +FGAPI void FGAPIENTRY glutDetachMenu( int button ); + +/* + * Global callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); +FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); + +/* + * Window-specific callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); +FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); + +/* + * State setting and retrieval functions, see fg_state.c + */ +FGAPI int FGAPIENTRY glutGet( GLenum query ); +FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); +FGAPI int FGAPIENTRY glutGetModifiers( void ); +FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); + +/* + * Font stuff, see fg_font.c + */ +FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); +FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); +FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */ +FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); +FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); +FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */ + +/* + * Geometry functions, see fg_geometry.c + */ + +FGAPI void FGAPIENTRY glutWireCube( double size ); +FGAPI void FGAPIENTRY glutSolidCube( double size ); +FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireOctahedron( void ); +FGAPI void FGAPIENTRY glutSolidOctahedron( void ); +FGAPI void FGAPIENTRY glutWireTetrahedron( void ); +FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); +FGAPI void FGAPIENTRY glutWireIcosahedron( void ); +FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); + +/* + * Teapot rendering functions, found in fg_teapot.c + * NB: front facing polygons have clockwise winding, not counter clockwise + */ +FGAPI void FGAPIENTRY glutWireTeapot( double size ); +FGAPI void FGAPIENTRY glutSolidTeapot( double size ); + +/* + * Game mode functions, see fg_gamemode.c + */ +FGAPI void FGAPIENTRY glutGameModeString( const char* string ); +FGAPI int FGAPIENTRY glutEnterGameMode( void ); +FGAPI void FGAPIENTRY glutLeaveGameMode( void ); +FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); + +/* + * Video resize functions, see fg_videoresize.c + */ +FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); +FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); +FGAPI void FGAPIENTRY glutStopVideoResizing( void ); +FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); + +/* + * Colormap functions, see fg_misc.c + */ +FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); +FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); +FGAPI void FGAPIENTRY glutCopyColormap( int window ); + +/* + * Misc keyboard and joystick functions, see fg_misc.c + */ +FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); +FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); +FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); + +/* + * Misc functions, see fg_misc.c + */ +FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); +FGAPI void FGAPIENTRY glutReportErrors( void ); + +/* Comment from glut.h of classic GLUT: + + Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int)); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_STD_H__ */ + diff --git a/lib/freeglut-3.0.0/include/GL/glut.h b/lib/freeglut-3.0.0/include/GL/glut.h new file mode 100644 index 0000000..6191f77 --- /dev/null +++ b/lib/freeglut-3.0.0/include/GL/glut.h @@ -0,0 +1,21 @@ +#ifndef __GLUT_H__ +#define __GLUT_H__ + +/* + * glut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" + +/*** END OF FILE ***/ + +#endif /* __GLUT_H__ */ diff --git a/lib/freeglut-3.0.0/mingw_cross_toolchain.cmake b/lib/freeglut-3.0.0/mingw_cross_toolchain.cmake new file mode 100644 index 0000000..f0671b5 --- /dev/null +++ b/lib/freeglut-3.0.0/mingw_cross_toolchain.cmake @@ -0,0 +1,9 @@ +# CMake toolchain file, cf. README.mingw_cross +SET(CMAKE_SYSTEM_NAME Windows) +include(CMakeForceCompiler) +IF("${GNU_HOST}" STREQUAL "") + SET(GNU_HOST i586-mingw32msvc) +ENDIF() +# Prefix detection only works with compiler id "GNU" +CMAKE_FORCE_C_COMPILER(${GNU_HOST}-gcc GNU) +SET(CMAKE_RC_COMPILER ${GNU_HOST}-windres) diff --git a/lib/freeglut-3.0.0/progs/demos/CallbackMaker/CallbackMaker.c b/lib/freeglut-3.0.0/progs/demos/CallbackMaker/CallbackMaker.c new file mode 100644 index 0000000..a8cd18b --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/CallbackMaker/CallbackMaker.c @@ -0,0 +1,740 @@ +/* CallbackMaker.c */ +/* + * Program to invoke all the callbacks that "freeglut" supports + */ + + +#include +#include +#include +#include +#include + +static int sequence_number = 0 ; + +#define CALLBACKMAKER_N_WINDOWS 4 +int windows[CALLBACKMAKER_N_WINDOWS] = {0}; + +/* define status vars showing whether given callback has been called for given window */ +#define CALLBACK_CALLED_VAR(name) int name##_called[CALLBACKMAKER_N_WINDOWS] = {0} +#define CALLBACK_0V(name) int name##_seq[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_CALLED_VAR(name) +#define CALLBACK_1V(name,field) int name##_##field[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_0V(name) +#define CALLBACK_2V(name,field1,field2) int name##_##field2[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_1V(name,field1) +#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_2V(name,field1,field2) +#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_3V(name,field1,field2,field3) +#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[CALLBACKMAKER_N_WINDOWS] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4) +CALLBACK_2V(reshape,width,height); +CALLBACK_2V(position,top,left); +CALLBACK_1V(visibility,vis); +CALLBACK_1V(windowStatus,state); +CALLBACK_4V(key,key,x,y,mod); +CALLBACK_4V(keyup,key,x,y,mod); +CALLBACK_4V(special,key,x,y,mod); +CALLBACK_4V(specialup,key,x,y,mod); +CALLBACK_4V(joystick,a,b,c,d); +CALLBACK_5V(mouse,button,updown,x,y,mod); +CALLBACK_5V(mousewheel,number,direction,x,y,mod); +CALLBACK_3V(motion,x,y,mod); +CALLBACK_3V(passivemotion,x,y,mod); +CALLBACK_1V(entry,state); +CALLBACK_0V(close); +/* menudestroy is registered on each menu, not a window */ +int menudestroy_called = 0; +/* menustatus and menustate are global callbacks, set for all menus at the same time */ +int menustatus_called = 0; +int menustate_called = 0; + +#define STRING_LENGTH 10 + +static void +bitmapPrintf (const char *fmt, ...) +{ + static char buf[256]; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; +} + +static int +getWindowAndIdx(int *winIdx) +{ + int window = glutGetWindow(); + + if (winIdx) + (*winIdx) = window==windows[0] ? 0 : + window==windows[1] ? 1 : + window==windows[2] ? 2 : 3; + + return window; +} + +static void +Mod2Text(int mods, char *text) +{ + if (mods&GLUT_ACTIVE_CTRL) + strcat(text,"CTRL"); + if (mods&GLUT_ACTIVE_SHIFT) + { + if (text[0]) + strcat(text,"+SHIFT"); + else + strcat(text,"SHIFT"); + } + if (mods&GLUT_ACTIVE_ALT) + { + if (text[0]) + strcat(text,"+ALT"); + else + strcat(text,"ALT"); + } + + if (!text[0]) + strcat(text,"none"); +} + +static void +Display(void) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + glClear ( GL_COLOR_BUFFER_BIT ); + + glDisable ( GL_DEPTH_TEST ); + glMatrixMode ( GL_PROJECTION ); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ), + 0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 ); + glMatrixMode ( GL_MODELVIEW ); + glPushMatrix (); + glLoadIdentity (); + glColor3ub ( 0, 0, 0 ); + glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */ + + if ( entry_called[winIdx] ) + { + bitmapPrintf ( "Entry %d: %d\n", entry_seq[winIdx], entry_state[winIdx] ); + } + + if ( visibility_called[winIdx] ) + { + bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] ); + } + + if ( windowStatus_called[winIdx] ) + { + bitmapPrintf ( "WindowStatus %d: %d\n", windowStatus_seq[winIdx], windowStatus_state[winIdx] ); + } + + if ( reshape_called[winIdx] ) + { + bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq[winIdx], reshape_width[winIdx], reshape_height[winIdx] ); + } + + if ( position_called[winIdx] ) + { + bitmapPrintf ( "Position %d: %d %d\n", position_seq[winIdx], position_left[winIdx], position_top[winIdx] ); + } + + if ( key_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(key_mod[winIdx],mods); + bitmapPrintf ( "Key %d: %d(%c) %d %d (mod: %s)\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx], mods ); + } + + if ( keyup_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(keyup_mod[winIdx],mods); + bitmapPrintf ( "Key Up %d: %d(%c) %d %d (mod: %s)\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx], mods ); + } + + if ( special_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(special_mod[winIdx],mods); + bitmapPrintf ( "Special %d: %d(%c) %d %d (mod: %s)\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx], mods ); + } + + if ( specialup_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(specialup_mod[winIdx],mods); + bitmapPrintf ( "Special Up %d: %d(%c) %d %d (mod: %s)\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx], mods ); + } + + if ( joystick_called[winIdx] ) + { + bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq[winIdx], joystick_a[winIdx], joystick_b[winIdx], joystick_c[winIdx], joystick_d[winIdx] ); + } + + if ( mouse_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(mouse_mod[winIdx],mods); + bitmapPrintf ( "Mouse %d: %d %d %d %d (mod: %s)\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx], mods ); + } + + if ( mousewheel_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(mousewheel_mod[winIdx],mods); + bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d (mod: %s)\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx], mods ); + } + + if ( motion_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(motion_mod[winIdx],mods); + bitmapPrintf ( "Motion %d: %d %d (mod: %s)\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx], mods ); + } + + if ( passivemotion_called[winIdx] ) + { + char mods[50] = {0}; + Mod2Text(passivemotion_mod[winIdx],mods); + bitmapPrintf ( "Passive Motion %d: %d %d (mod: %s)\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx], mods ); + } + + glMatrixMode ( GL_PROJECTION ); + glPopMatrix (); + glMatrixMode ( GL_MODELVIEW ); + glPopMatrix (); + glEnable ( GL_DEPTH_TEST ); + + printf ( "%6d Window %d Display Callback\n", + ++sequence_number, window ) ; + glutSwapBuffers(); +} + +static void +Warning(const char *fmt, va_list ap) +{ + printf("%6d Warning callback:\n",++sequence_number); + + /* print warning message */ + vprintf(fmt, ap); +} + +static void +Error(const char *fmt, va_list ap) +{ + char dummy_string[STRING_LENGTH]; + printf("%6d Error callback:\n",++sequence_number); + + /* print warning message */ + vprintf(fmt, ap); + printf("\n"); + + /* terminate program, after pause for input so user can see */ + printf ( "Please enter something to exit: " ); + fgets ( dummy_string, STRING_LENGTH, stdin ); + + /* Call exit directly as freeglut is messed + * up internally when an error is called. + */ + exit(1); +} + +static void +Reshape(int width, int height) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Reshape Callback: %d %d\n", + ++sequence_number, window, width, height ) ; + reshape_called[winIdx] = 1 ; + reshape_width[winIdx] = width ; + reshape_height[winIdx] = height ; + reshape_seq[winIdx] = sequence_number ; + glViewport(0,0,width,height); + glutPostRedisplay () ; +} + +static void +Position(int left, int top) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Position Callback: %d %d\n", + ++sequence_number, window, left, top ) ; + position_called[winIdx] = 1 ; + position_left[winIdx] = left ; + position_top[winIdx] = top ; + position_seq[winIdx] = sequence_number ; + glutPostRedisplay () ; +} + +static void +Key(unsigned char key, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Keyboard Callback: %d %d %d\n", + ++sequence_number, window, key, x, y ) ; + key_called[winIdx] = 1 ; + key_key[winIdx] = key ; + key_x[winIdx] = x ; + key_y[winIdx] = y ; + key_seq[winIdx] = sequence_number ; + key_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +KeyUp(unsigned char key, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Key Release Callback: %d %d %d\n", + ++sequence_number, window, key, x, y ) ; + keyup_called[winIdx] = 1 ; + keyup_key[winIdx] = key ; + keyup_x[winIdx] = x ; + keyup_y[winIdx] = y ; + keyup_seq[winIdx] = sequence_number ; + keyup_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +Special(int key, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Special Key Callback: %d %d %d\n", + ++sequence_number, window, key, x, y ) ; + special_called[winIdx] = 1 ; + special_key[winIdx] = key ; + special_x[winIdx] = x ; + special_y[winIdx] = y ; + special_seq[winIdx] = sequence_number ; + special_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +SpecialUp(int key, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n", + ++sequence_number, window, key, x, y ) ; + specialup_called[winIdx] = 1 ; + specialup_key[winIdx] = key ; + specialup_x[winIdx] = x ; + specialup_y[winIdx] = y ; + specialup_seq[winIdx] = sequence_number ; + specialup_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */ +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n", + ++sequence_number, window, a, b, c, d ) ; + joystick_called[winIdx] = 1 ; + joystick_a[winIdx] = a ; + joystick_b[winIdx] = b ; + joystick_c[winIdx] = c ; + joystick_d[winIdx] = d ; + joystick_seq[winIdx] = sequence_number ; + glutPostRedisplay () ; +} + +static void +Mouse(int button, int updown, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n", + ++sequence_number, window, button, updown, x, y ) ; + mouse_called[winIdx] = 1 ; + mouse_button[winIdx] = button ; + mouse_updown[winIdx] = updown ; + mouse_x[winIdx] = x ; + mouse_y[winIdx] = y ; + mouse_seq[winIdx] = sequence_number ; + mouse_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +MouseWheel(int wheel_number, int direction, int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n", + ++sequence_number, window, wheel_number, direction, x, y ) ; + mousewheel_called[winIdx] = 1 ; + mousewheel_number[winIdx] = wheel_number ; + mousewheel_direction[winIdx] = direction ; + mousewheel_x[winIdx] = x ; + mousewheel_y[winIdx] = y ; + mousewheel_seq[winIdx] = sequence_number ; + mousewheel_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +Motion(int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Mouse Motion Callback: %d %d\n", + ++sequence_number, window, x, y ) ; + motion_called[winIdx] = 1 ; + motion_x[winIdx] = x ; + motion_y[winIdx] = y ; + motion_seq[winIdx] = sequence_number ; + motion_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +PassiveMotion(int x, int y) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n", + ++sequence_number, window, x, y ) ; + passivemotion_called[winIdx] = 1 ; + passivemotion_x[winIdx] = x ; + passivemotion_y[winIdx] = y ; + passivemotion_seq[winIdx] = sequence_number ; + passivemotion_mod[winIdx] = glutGetModifiers() ; + glutPostRedisplay () ; +} + +static void +Entry(int state) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Entry Callback: %d\n", + ++sequence_number, window, state ) ; + entry_called[winIdx] = 1 ; + entry_seq[winIdx] = sequence_number; + entry_state[winIdx] = state; + glutPostRedisplay () ; +} + +static void +Close(void) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d Close Callback\n", + ++sequence_number, window ) ; +} + +static void +OverlayDisplay(void) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d OverlayDisplay Callback\n", + ++sequence_number, window ) ; + glutPostRedisplay () ; +} + +static void +Visibility(int vis) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d Visibility Callback: %d\n", + ++sequence_number, window, vis ) ; + visibility_called[winIdx] = 1 ; + visibility_vis[winIdx] = vis ; + visibility_seq[winIdx] = sequence_number ; + glutPostRedisplay () ; +} + +static void +WindowStatus(int state) +{ + int winIdx; + int window = getWindowAndIdx(&winIdx); + printf ( "%6d Window %d WindowStatus Callback: %d\n", + ++sequence_number, window, state ) ; + windowStatus_called[winIdx] = 1 ; + windowStatus_state[winIdx] = state ; + windowStatus_seq[winIdx] = sequence_number ; + glutPostRedisplay () ; +} + +static void +SpaceMotion(int x, int y, int z) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n", + ++sequence_number, window, x, y, z ) ; + glutPostRedisplay () ; +} + +static void +SpaceRotation(int x, int y, int z) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n", + ++sequence_number, window, x, y, z ) ; + glutPostRedisplay () ; +} + +static void +SpaceButton(int button, int updown) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d SpaceButton Callback: %d %d\n", + ++sequence_number, window, button, updown ) ; + glutPostRedisplay () ; +} + +static void +Dials(int x, int y) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d Dials Callback: %d %d\n", + ++sequence_number, window, x, y ) ; + glutPostRedisplay () ; +} + +static void +ButtonBox(int button, int updown) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d ButtonBox Callback: %d %d\n", + ++sequence_number, window, button, updown ) ; + glutPostRedisplay () ; +} + +static void +TabletMotion(int x, int y) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d TabletMotion Callback: %d %d\n", + ++sequence_number, window, x, y ) ; + glutPostRedisplay () ; +} + +static void +TabletButton(int button, int updown, int x, int y) +{ + int window = getWindowAndIdx(NULL); + printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n", + ++sequence_number, window, button, updown, x, y ) ; + glutPostRedisplay () ; +} + +static void +MenuCallback ( int value ) +{ + int menu = glutGetMenu(); + int window = getWindowAndIdx(NULL); + printf( "%6d Menu %d MenuCallback for menu opened in Window %d - value is %d\n", + ++sequence_number, menu, window, value ); +} + +static void +MenuDestroy( void ) +{ + int menu = glutGetMenu(); + menudestroy_called = 1 ; + printf ( "%6d Menu %d MenuDestroy Callback\n", + ++sequence_number, menu ) ; +} + +static void +MenuStatus( int status, int x, int y ) +{ + /* Menu and window for which this event is triggered are current when the callback is called */ + int menu = glutGetMenu(); + int window = getWindowAndIdx(NULL); + menustatus_called = 1 ; + printf ( "%6d Menu %d MenuStatus Callback in Window %d: %d %d %d\n", + ++sequence_number, menu, window, status, x, y ) ; + glutPostRedisplay () ; +} + + +static void +MenuState( int status ) +{ + /* Menu and window for which this event is triggered are current when the callback is called */ + int menu = glutGetMenu(); + int window = getWindowAndIdx(NULL); + menustate_called = 1 ; + printf ( "%6d Menu %d MenuState Callback in Window %d: %d\n", + ++sequence_number, menu, window, status) ; + glutPostRedisplay () ; +} + +static void Idle ( void ) +{ + ++sequence_number ; +} + +static void SetWindowCallbacks( int first ) +{ + /* All these callbacks are set for only the current window */ + glutDisplayFunc( Display ); + glutReshapeFunc( Reshape ); + glutPositionFunc( Position ); + glutKeyboardFunc( Key ); + glutSpecialFunc( Special ); + glutKeyboardUpFunc( KeyUp ); + glutSpecialUpFunc( SpecialUp ); + if (first) + glutJoystickFunc( Joystick, 100 ); + glutMouseFunc ( Mouse ) ; + glutMouseWheelFunc ( MouseWheel ) ; + glutMotionFunc ( Motion ) ; + glutPassiveMotionFunc ( PassiveMotion ) ; + glutEntryFunc ( Entry ) ; + glutCloseFunc ( Close ) ; + glutOverlayDisplayFunc ( OverlayDisplay ) ; + glutSpaceballMotionFunc ( SpaceMotion ) ; + glutSpaceballRotateFunc ( SpaceRotation ) ; + glutSpaceballButtonFunc ( SpaceButton ) ; + glutButtonBoxFunc ( ButtonBox ) ; + glutDialsFunc ( Dials ) ; + glutTabletMotionFunc ( TabletMotion ) ; + glutTabletButtonFunc ( TabletButton ) ; + /* glutVisibilityFunc is deprecated in favor of glutWindowStatusFunc, which provides more detail. + * Setting one of these overwrites the other (see docs). + */ + glutVisibilityFunc ( Visibility ); /* This will thus never be called, as glutWindowStatusFunc is set afterwards */ + glutWindowStatusFunc ( WindowStatus ) ; +} + +int +main(int argc, char *argv[]) +{ + char dummy_string[STRING_LENGTH]; + + int menuID, subMenuA, subMenuB; + + glutInitWarningFunc(Warning); + glutInitErrorFunc(Error); + glutInitWindowSize(500, 250); + glutInitWindowPosition ( 140, 140 ); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); + glutInit(&argc, argv); + /* global setting: mainloop does not return when a window is closed, only returns when all windows are closed */ + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_CONTINUE_EXECUTION); + /* global setting: repeated keys generating by keeping the key pressed down are passed on to the keyboard callback */ + /* There are two functions to control this behavior, glutSetKeyRepeat to set it globally, and glutIgnoreKeyRepeat to set it per window. + * These two interact however. If key repeat is globally switched off (glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF)), it cannot be overridden + * (switched back on) for a specific window with glutIgnoreKeyRepeat. However, if key repeat is globally switched on + * (glutSetKeyRepeat(GLUT_KEY_REPEAT_ON)), it can be overridden (switched off) with glutIgnoreKeyRepeat on a per-window basis. That is + * what we demonstrate here. + */ + glutSetKeyRepeat(GLUT_KEY_REPEAT_ON); + + /* Set other global callback (global as in not associated with any specific menu or window) */ + glutIdleFunc ( Idle ); + glutMenuStatusFunc ( MenuStatus ); + glutMenuStateFunc ( MenuState ); /* Note that glutMenuStatusFunc is an enhanced version of the deprecated glutMenuStateFunc. */ + + + /* Open first window */ + windows[0] = glutCreateWindow( "Callback Demo" ); + printf ( "Creating window %d as 'Callback Demo'\n", windows[0] ) ; + + glClearColor(1.0, 1.0, 1.0, 1.0); + + /* callbacks, settings and menus for this window */ + SetWindowCallbacks( 1 ); + glutIgnoreKeyRepeat(GL_TRUE); + glutSetIconTitle("Icon Test - Callback Demo"); + + subMenuA = glutCreateMenu( MenuCallback ); + glutAddMenuEntry( "Sub menu A1 (01)", 11 ); + glutAddMenuEntry( "Sub menu A2 (02)", 12 ); + glutAddMenuEntry( "Sub menu A3 (03)", 13 ); + glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ + /* Change font for this menu */ + glutSetMenuFont(subMenuA, GLUT_BITMAP_HELVETICA_12); + + subMenuB = glutCreateMenu( MenuCallback ); + glutAddMenuEntry( "Sub menu B1 (04)", 14 ); + glutAddMenuEntry( "Sub menu B2 (05)", 15 ); + glutAddMenuEntry( "Sub menu B3 (06)", 16 ); + glutAddSubMenu( "Going to sub menu A", subMenuA ); + glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ + glutSetMenuFont(subMenuB, GLUT_BITMAP_9_BY_15); + + menuID = glutCreateMenu( MenuCallback ); + glutAddMenuEntry( "Entry one", 21 ); + glutAddMenuEntry( "Entry two", 22 ); + glutAddMenuEntry( "Entry three", 23 ); + glutAddMenuEntry( "Entry four", 24 ); + glutAddMenuEntry( "Entry five", 25 ); + glutAddSubMenu( "Enter sub menu A", subMenuA ); + glutAddSubMenu( "Enter sub menu B", subMenuB ); + glutMenuDestroyFunc ( MenuDestroy ); /* callback specific to this menu */ + + glutAttachMenu( GLUT_LEFT_BUTTON ); + + + /* Position second window right next to the first */ + glutInitWindowPosition ( 140+500+2*glutGet(GLUT_WINDOW_BORDER_WIDTH), 140 ); + glutInitWindowSize(600, 600); + windows[1] = glutCreateWindow( "Second Window" ); + printf ( "Creating window %d as 'Second Window'\n", windows[1] ) ; + + glClearColor(1.0, 1.0, 1.0, 1.0); + + /* callbacks, settings and menus for this window */ + SetWindowCallbacks( 0 ); + glutIgnoreKeyRepeat(GL_TRUE); + + glutSetMenu(subMenuB); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + + /* position a third window as a subwindow of the second */ + windows[2] = glutCreateSubWindow(windows[1],0,300,600,300); + printf ( "Creating window %d as subwindow to 'Second Window'\n", windows[2] ) ; + + glClearColor(0.7f, 0.7f, 0.7f, 1.0); + + /* callbacks, settings and menus for this window */ + SetWindowCallbacks( 0 ); + glutSetCursor(GLUT_CURSOR_CROSSHAIR); /* Cursors are per window */ + + glutSetMenu(subMenuA); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + + /* position a fourth window as a subsubwindow (grandchild) of the second */ + windows[3] = glutCreateSubWindow(windows[2],300,0,300,300); + printf ( "Creating window %d as subsubwindow to 'Second Window'\n", windows[3] ) ; + + glClearColor(0.4f, 0.4f, 0.4f, 1.0); + + /* callbacks and menus for this window */ + SetWindowCallbacks( 0 ); + glutSetCursor(GLUT_CURSOR_INHERIT); /* Inherit cursor look from parent (this is default on window creation) - comment the below to see in action */ + glutSetCursor(GLUT_CURSOR_CYCLE); + + + printf ( "Please enter something to continue: " ); + fgets ( dummy_string, STRING_LENGTH, stdin ); + + glutMainLoop(); + + printf ( "Back from the 'freeglut' main loop\n" ) ; + + return EXIT_SUCCESS; +} diff --git a/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.c b/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.c new file mode 100644 index 0000000..2c7fcce --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.c @@ -0,0 +1,342 @@ +/* fractals.c */ +/* + * Program to draw a fractal by Michael Barnsley's deterministic algorithm. + * Algorithm: + * (1) Define the affine transformations (of the form r(i+1) = A r(i) + b ) + * (2) Find the stationary point for each transformation + * (3) To draw: + * - If you are at the lowest level, draw lines connecting all the stationary points + * - If not, call the draw function recursively with each affine transformation applied + */ + +/* + * User Commands: + * +,- - increment/decrement number of levels + * PgUp, PgDn - increase/decrease scaling + * Arrow keys - translate viewing section + * r - reset view + * Escape - quit + */ + +#include +#include +#include +#include +#include +#define FGH_PI 3.14159265358979323846 + +typedef struct +{ + double a00, a01, a10, a11 ; /* Transformation matrix */ + double b0, b1 ; /* Constant vector added on */ + double statx, staty ; /* Coordinates of the stationary point */ +} +AffineTrans ; + +/* Number of levels to draw the fractal */ +static int num_levels = 4 ; + +/* The definition of the fractal */ +static int num_trans ; +static AffineTrans *affine ; + +/* Flag telling us to keep executing the main loop */ +static int continue_in_main_loop = 1; + +/* the window title */ +char window_title [ 80 ] ; + +/* The amount the view is translated and scaled */ +double xwin = 0.0, ywin = 0.0 ; +double scale_factor = 1.0 ; + +static void draw_level ( int num, double m00, double m01, double m10, double m11, double n0, double n1 ) +{ + /* Draw a fractal transformed by "M", "N" as passed in */ + int i ; + + if ( num == 0 ) + { + double x0 = m00 * affine[0].statx + m01 * affine[0].staty + n0 ; + double y0 = m10 * affine[0].statx + m11 * affine[0].staty + n1 ; + + for ( i = 1; i < num_trans; i++ ) + { + double x1 = m00 * affine[i].statx + m01 * affine[i].staty + n0 ; + double y1 = m10 * affine[i].statx + m11 * affine[i].staty + n1 ; + + glVertex2d ( x0, y0 ) ; + glVertex2d ( x1, y1 ) ; + + x0 = x1 ; + y0 = y1 ; + } + } + else + { + /* Map each affine transformation in the fractal through the one passed in and call "draw_level" */ + + for ( i = 0; i < num_trans; i++ ) + { + draw_level ( num-1, m00*affine[i].a00+m01*affine[i].a10, m00*affine[i].a01+m01*affine[i].a11, + m10*affine[i].a00+m11*affine[i].a10, m10*affine[i].a01+m11*affine[i].a11, + m00*affine[i].b0 +m01*affine[i].b1 + n0, m10*affine[i].b0 +m11*affine[i].b1 + n1 ) ; + } + } +} + +static void +Display(void) +{ + glClear( GL_COLOR_BUFFER_BIT ); + + /* the curve */ + glPushMatrix(); + glScalef(2.5, 2.5, 2.5); + + glColor4f(0.0, 0.0, 0.0, 1.0); + glBegin ( GL_LINES ) ; + draw_level ( num_levels, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 ); + glEnd () ; + + glPopMatrix(); + glutSwapBuffers(); +} + +static void +Reshape(int width, int height) +{ + float ar; + glViewport ( 0, 0, width, height ) ; + glMatrixMode ( GL_PROJECTION ) ; + glLoadIdentity(); + ar = (float) width / (float) height ; + if( ar > 1 ) + glFrustum ( -ar, ar, -1.0, 1.0, 2.0, 100.0 ) ; + else + glFrustum ( -1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0 ); + glMatrixMode ( GL_MODELVIEW ) ; + glLoadIdentity () ; + xwin = -1.0 ; + ywin = 0.0 ; + glTranslated ( xwin, ywin, -5.0 ) ; +} + +static void +Key(unsigned char key, int x, int y) +{ + int need_redisplay = 1; + + switch (key) { + case 27: /* Escape key */ + continue_in_main_loop = 0 ; + break; + + case '+' : + ++num_levels ; + break ; + + case '-' : + if ( num_levels > 0 ) + --num_levels ; + break ; + + case 'r' : case 'R' : + glMatrixMode ( GL_MODELVIEW ) ; + glLoadIdentity(); + xwin = -1.0 ; + ywin = 0.0 ; + glTranslated ( xwin, ywin, -5.0 ) ; + break ; + + default: + need_redisplay = 0; + break; + } + if (need_redisplay) + glutPostRedisplay(); +} + +static void +Special(int key, int x, int y) +{ + int need_redisplay = 1; + + switch (key) { + case GLUT_KEY_UP : + glMatrixMode ( GL_MODELVIEW ) ; + ywin += 0.1 * scale_factor ; + glTranslated ( 0.0, 0.1 * scale_factor, 0.0 ) ; + break ; + + case GLUT_KEY_DOWN : + glMatrixMode ( GL_MODELVIEW ) ; + ywin -= 0.1 * scale_factor ; + glTranslated ( 0.0, -0.1 * scale_factor, 0.0 ) ; + break ; + + case GLUT_KEY_LEFT : + glMatrixMode ( GL_MODELVIEW ) ; + xwin -= 0.1 * scale_factor ; + glTranslated ( -0.1 * scale_factor, 0.0, 0.0 ) ; + break ; + + case GLUT_KEY_RIGHT : + glMatrixMode ( GL_MODELVIEW ) ; + xwin += 0.1 * scale_factor ; + glTranslated ( 0.1 * scale_factor, 0.0, 0.0 ) ; + break ; + + case GLUT_KEY_PAGE_UP : + glMatrixMode ( GL_MODELVIEW ) ; + glTranslated ( -xwin, -ywin, 0.0 ) ; + glScaled ( 1.25, 1.25, 1.25 ) ; + glTranslated ( xwin, ywin, 0.0 ) ; + scale_factor *= 0.8 ; + break ; + + case GLUT_KEY_PAGE_DOWN : + glMatrixMode ( GL_MODELVIEW ) ; + glTranslated ( -xwin, -ywin, 0.0 ) ; + glScaled ( 0.8, 0.8, 0.8 ) ; + glTranslated ( xwin, ywin, 0.0 ) ; + scale_factor *= 1.25 ; + break ; + + default: + need_redisplay = 0; + break; + } + if (need_redisplay) + glutPostRedisplay(); +} + + +static void +checkedFGets ( char *s, int size, FILE *stream ) +{ + if ( fgets ( s, size, stream ) == NULL ) { + fprintf ( stderr, "fgets failed\n"); + exit ( EXIT_FAILURE ); + } +} + + +void readConfigFile ( char *fnme ) +{ + FILE *fptr = fopen ( fnme, "rt" ) ; + int i ; + char inputline [ 256 ] ; + + if ( fptr ) + { + /* Read a header line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read the window title */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + /* We assume here that this line will not exceed 79 characters plus a + newline (window_title is 80 characters long). That'll cause a buffer + overflow. For a simple program like this, though, we're letting it + slide! + */ + sscanf ( inputline, "%[a-zA-Z0-9!@#$%^&*()+=/\\_-\" ]", window_title ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read the number of affine transformations */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + sscanf ( inputline, "%d", &num_trans ) ; + + affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + for ( i = 0; i < num_trans; i++ ) + { + /* Read an affine transformation definition */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + sscanf ( inputline, "%lf %lf %lf %lf %lf %lf", &affine[i].a00, &affine[i].a01, + &affine[i].a10, &affine[i].a11, &affine[i].b0, &affine[i].b1 ) ; + } + } + else /* No data file, set a default */ + { + printf ( "ERROR opening file <%s>\n", fnme ) ; + strcpy ( window_title, "Koch Snowflake" ) ; + num_trans = 4 ; + affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; + affine[0].a00 = 1/3. ; affine[0].a01 = 0.00 ; affine[0].a10 = 0.00 ; affine[0].a11 = 1/3. ; + affine[0].b0 = 0.0 ; affine[0].b1 = 0.0 ; + + affine[1].a00 = 1/6. ; affine[1].a01 = -1/3.*sin(FGH_PI/3.) ; affine[1].a10 = 1/3.*sin(FGH_PI/3.) ; affine[1].a11 = 1/6. ; + affine[1].b0 = 1/3. ; affine[1].b1 = 0.0 ; + + affine[2].a00 = 1/6. ; affine[2].a01 = -1/3.*sin(-FGH_PI/3.) ; affine[2].a10 = 1/3.*sin(-FGH_PI/3.) ; affine[2].a11 = 1/6. ; + affine[2].b0 = 0.5 ; affine[2].b1 = sqrt(3)/6. ; + + affine[3].a00 = 1/3. ; affine[3].a01 = 0.00 ; affine[3].a10 = 0.00 ; affine[3].a11 = 1/3. ; + affine[3].b0 = 2/3. ; affine[3].b1 = 0.0 ; + } + + for ( i = 0; i < num_trans; i++ ) + { + double m00, m01, m10, m11 ; /* Matrix "I" minus "A" */ + double determ ; /* Determinant of this matrix */ + + /* Calculate the stationary point */ + + m00 = 1.0 - affine[i].a00 ; + m01 = - affine[i].a01 ; + m10 = - affine[i].a10 ; + m11 = 1.0 - affine[i].a11 ; + + determ = m00 * m11 - m01 * m10 ; + + if ( fabs ( determ ) > 1.e-6 ) + { + affine[i].statx = ( m11 * affine[i].b0 - m01 * affine[i].b1 ) / determ ; + affine[i].staty = ( -m10 * affine[i].b0 + m00 * affine[i].b1 ) / determ ; + } + else + affine[i].statx = affine[i].staty = 0.0 ; + } +} + +int +main(int argc, char *argv[]) +{ + glutInitWindowSize(500, 250); + glutInitWindowPosition ( 140, 140 ); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); + glutInit(&argc, argv); + + if ( argc > 1 ) + readConfigFile ( argv[1] ) ; + else + readConfigFile ( "fractals.dat" ) ; + + glutCreateWindow( window_title ); + + glClearColor(1.0, 1.0, 1.0, 1.0); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Special); + glutDisplayFunc(Display); + +#ifdef WIN32 +#endif + + while ( continue_in_main_loop ) + glutMainLoopEvent(); + + printf ( "Back from the 'freeglut' main loop\n" ) ; + + return 0; /* ANSI C requires main to return int. */ +} diff --git a/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.dat b/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.dat new file mode 100644 index 0000000..6a32de6 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Fractals/fractals.dat @@ -0,0 +1,10 @@ +Koch Snowflake Fractal +Title of window +"Koch Snowflake" +Number of transformations +4 + A00 A01 A10 A11 B0 B1 +0.33333 0.0 0.0 0.33333 0.0 0.0 +0.16667 -.28868 0.28868 0.16667 0.33333 0.0 +0.16667 0.28868 -.28868 0.16667 0.5 0.28868 +0.33333 0.0 0.0 0.33333 0.66667 0.0 diff --git a/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals.dat b/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals.dat new file mode 100644 index 0000000..6a32de6 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals.dat @@ -0,0 +1,10 @@ +Koch Snowflake Fractal +Title of window +"Koch Snowflake" +Number of transformations +4 + A00 A01 A10 A11 B0 B1 +0.33333 0.0 0.0 0.33333 0.0 0.0 +0.16667 -.28868 0.28868 0.16667 0.33333 0.0 +0.16667 0.28868 -.28868 0.16667 0.5 0.28868 +0.33333 0.0 0.0 0.33333 0.66667 0.0 diff --git a/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals_random.c b/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals_random.c new file mode 100644 index 0000000..aa10641 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Fractals_random/fractals_random.c @@ -0,0 +1,393 @@ +/* fractals_random.c */ +/* This demo shows a single-buffering "freeglut" example. */ + +/* + * Program to draw a fractal by Michael Barnsley's stochastic algorithm. + * Algorithm: + * (1) Define the affine transformations (of the form r(i+1) = A r(i) + b ) + * (2) Find the stationary point for the first transformation + * (3) To draw: + * - Pick a random integer between 1 and the number of transformations (inclusive) + * - Send the current point through the transformation to create the new current point + * - Plot the new current point + */ + +/* + * User Commands: + * PgUp, PgDn - increase/decrease scaling + * Arrow keys - translate viewing section + * r - reset view + * Escape - quit + */ + +#include +#include +#include +#include +#include +#define FGH_PI 3.14159265358979323846 +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + +typedef struct +{ + double a00, a01, a10, a11 ; /* Transformation matrix */ + double b0, b1 ; /* Constant vector added on */ + double statx, staty ; /* Coordinates of the stationary point */ +} +AffineTrans ; + +/* Number of levels to draw the fractal */ +static int num_levels = 0 ; + +/* The definition of the fractal */ +static int num_trans ; +static AffineTrans *affine ; + +/* the window title */ +char window_title [ 80 ] ; + +/* The amount the view is translated */ +double xwin = 0.0, ywin = 0.0 ; +double scale_factor = 1.0 ; + +/* The current point */ +double current_x = 0.0, current_y = 0.0 ; + +/* Signals when a glClear is needed */ +static GLboolean needClear = GL_TRUE; + +static void draw_level ( int num, double m00, double m01, double m10, double m11, double n0, double n1 ) +{ + /* Draw a fractal transformed by "M", "N" as passed in */ + int i ; + + for ( i = 0; i < 10; i++ ) + { + int random = ( rand( ) >> 10 ) % num_trans; + double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ; + double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ; + + glVertex2d ( new_x, new_y ) ; + current_x = new_x ; + current_y = new_y ; + } +} + +static void +Display(void) +{ + if (needClear) { + glClear(GL_COLOR_BUFFER_BIT); + needClear = GL_FALSE; + } + + /* the curve */ + glPushMatrix(); + glScaled(2.5, 2.5, 2.5); + + glColor4f(0.0, 0.0, 0.0, 1.0); + glBegin ( GL_POINTS ) ; + draw_level ( num_levels, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 ); + glEnd () ; + + glPopMatrix(); + + glFlush(); + glutPostRedisplay(); /* Needed so that this function will be called again */ +} + +static void +Reshape(int width, int height) +{ + float ar; + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + ar = (float) width / (float) height; + if( ar > 1 ) + glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); + else + glFrustum(-1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + xwin = -1.0 ; + ywin = 0.0 ; + glTranslated(xwin, ywin, -5.0); + needClear = GL_TRUE; +} + +static void +Key(unsigned char key, int x, int y) +{ + int changed_settings = 1; + + switch (key) { + case 27: /* Escape key */ + glutLeaveMainLoop (); + break; + + case 'r' : case 'R' : + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + xwin = -1.0 ; + ywin = 0.0 ; + glTranslated(xwin, ywin, -5.0); + break ; + + default: + changed_settings = 0; + break; + } + if (changed_settings) + needClear = GL_TRUE; + glutPostRedisplay(); +} + +static void +Special(int key, int x, int y) +{ + int changed_settings = 1; + + switch (key) { + case GLUT_KEY_UP : + glMatrixMode(GL_MODELVIEW); + ywin += 0.1 * scale_factor ; + glTranslated(0.0, 0.1 * scale_factor, 0.0); + break ; + + case GLUT_KEY_DOWN : + glMatrixMode(GL_MODELVIEW); + ywin -= 0.1 * scale_factor ; + glTranslated(0.0, -0.1 * scale_factor, 0.0); + break ; + + case GLUT_KEY_LEFT : + glMatrixMode(GL_MODELVIEW); + xwin -= 0.1 * scale_factor ; + glTranslated(-0.1 * scale_factor, 0.0, 0.0); + break ; + + case GLUT_KEY_RIGHT : + glMatrixMode(GL_MODELVIEW); + xwin += 0.1 * scale_factor ; + glTranslated(0.1 * scale_factor, 0.0, 0.0); + break ; + + case GLUT_KEY_PAGE_UP : + glMatrixMode(GL_MODELVIEW); + glTranslated ( -xwin, -ywin, 0.0 ) ; + glScaled(1.25, 1.25, 1.25); + glTranslated ( xwin, ywin, 0.0 ) ; + scale_factor *= 0.8 ; + break ; + + case GLUT_KEY_PAGE_DOWN : + glMatrixMode(GL_MODELVIEW); + glTranslated ( -xwin, -ywin, 0.0 ) ; + glScaled(0.8, 0.8, 0.8); + glTranslated ( xwin, ywin, 0.0 ) ; + scale_factor *= 1.25 ; + break ; + + default: + changed_settings = 0; + break; + } + if (changed_settings) + needClear = GL_TRUE; + + glutPostRedisplay(); +} + + +static int mouse_x = 0, mouse_y = 0 ; +static int button_down = GLUT_DOWN ; + +static void +Mouse ( int button, int updown, int x, int y ) +{ + button_down = updown ; + + if ( updown == GLUT_DOWN ) + { + mouse_x = x ; + mouse_y = y ; + } +} + +static void +MouseMotion ( int x, int y ) +{ + int window_width = glutGet ( GLUT_WINDOW_WIDTH ) ; + int window_height = glutGet ( GLUT_WINDOW_HEIGHT ) ; + int window_size = ( window_width < window_height ) ? window_width : window_height ; + + double delta_x = 5.0 * (double)(x - mouse_x) / (double)(window_size) ; + double delta_y = 5.0 * (double)(y - mouse_y) / (double)(window_size) ; + + xwin += delta_x * scale_factor ; + ywin -= delta_y * scale_factor ; + glMatrixMode ( GL_MODELVIEW ) ; + glTranslated ( delta_x * scale_factor, -delta_y * scale_factor, 0.0 ) ; + + needClear = GL_TRUE; + glutPostRedisplay(); + + mouse_x = x ; + mouse_y = y ; +} + +static void +MouseWheel ( int wheel_number, int direction, int x, int y ) +{ + double scale = ( direction > 0 ) ? 1.25 : 0.8 ; + + glMatrixMode ( GL_MODELVIEW ) ; + glTranslated ( -xwin, -ywin, 0.0 ) ; + glScaled ( scale, scale, scale ) ; + glTranslated ( xwin, ywin, 0.0 ) ; + scale_factor /= scale ; + + needClear = GL_TRUE; + glutPostRedisplay(); +} + + +static void +checkedFGets ( char *s, int size, FILE *stream ) +{ + if ( fgets ( s, size, stream ) == NULL ) { + fprintf ( stderr, "fgets failed\n"); + exit ( EXIT_FAILURE ); + } +} + + +void readConfigFile ( char *fnme ) +{ + FILE *fptr = fopen ( fnme, "rt" ) ; + int i ; + char inputline [ 256 ] ; + + if ( fptr ) + { + /* Read a header line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read the window title */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + /* We assume here that this line will not exceed 79 characters plus a + newline (window_title is 80 characters long). That'll cause a buffer + overflow. For a simple program like this, though, we're letting it + slide! + */ + sscanf ( inputline, "%[a-zA-Z0-9!@#$%^&*()+=/\\_-\" ]", window_title ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + /* Read the number of affine transformations */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + sscanf ( inputline, "%d", &num_trans ) ; + + affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; + + /* Read a comment line */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + + for ( i = 0; i < num_trans; i++ ) + { + /* Read an affine transformation definition */ + checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; + sscanf ( inputline, "%lf %lf %lf %lf %lf %lf", &affine[i].a00, &affine[i].a01, + &affine[i].a10, &affine[i].a11, &affine[i].b0, &affine[i].b1 ) ; + } + } + else /* No data file, set a default */ + { + printf ( "ERROR opening file <%s>\n", fnme ) ; + strcpy ( window_title, "Koch Snowflake" ) ; + num_trans = 4 ; + affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; + affine[0].a00 = 1/3. ; affine[0].a01 = 0.00 ; affine[0].a10 = 0.00 ; affine[0].a11 = 1/3. ; + affine[0].b0 = 0.0 ; affine[0].b1 = 0.0 ; + + affine[1].a00 = 1/6. ; affine[1].a01 = -1/3.*sin(FGH_PI/3.) ; affine[1].a10 = 1/3.*sin(FGH_PI/3.) ; affine[1].a11 = 1/6. ; + affine[1].b0 = 1/3. ; affine[1].b1 = 0.0 ; + + affine[2].a00 = 1/6. ; affine[2].a01 = -1/3.*sin(-FGH_PI/3.) ; affine[2].a10 = 1/3.*sin(-FGH_PI/3.) ; affine[2].a11 = 1/6. ; + affine[2].b0 = 0.5 ; affine[2].b1 = sqrt(3)/6. ; + + affine[3].a00 = 1/3. ; affine[3].a01 = 0.00 ; affine[3].a10 = 0.00 ; affine[3].a11 = 1/3. ; + affine[3].b0 = 2/3. ; affine[3].b1 = 0.0 ; + } + + for ( i = 0; i < num_trans; i++ ) + { + double m00, m01, m10, m11 ; /* Matrix "I" minus "A" */ + double determ ; /* Determinant of this matrix */ + + /* Calculate the stationary point */ + + m00 = 1.0 - affine[i].a00 ; + m01 = - affine[i].a01 ; + m10 = - affine[i].a10 ; + m11 = 1.0 - affine[i].a11 ; + + determ = m00 * m11 - m01 * m10 ; + + if ( fabs ( determ ) > 1.e-6 ) + { + affine[i].statx = ( m11 * affine[i].b0 - m01 * affine[i].b1 ) / determ ; + affine[i].staty = ( -m10 * affine[i].b0 + m00 * affine[i].b1 ) / determ ; + } + else + affine[i].statx = affine[i].staty = 0.0 ; + } +} + +int +main(int argc, char *argv[]) +{ + glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); + + glutInitWindowSize(500, 250); + glutInitWindowPosition ( 140, 140 ) ; + glutInit(&argc, argv); + + if ( argc > 1 ) + readConfigFile ( argv[1] ) ; + else + readConfigFile ( "fractals.dat" ) ; + + glutCreateWindow( window_title ); + + glClearColor(1.0, 1.0, 1.0, 1.0); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Special); + glutDisplayFunc(Display); + glutMouseFunc(Mouse); + glutMotionFunc(MouseMotion); + glutMouseWheelFunc(MouseWheel); + + glutMainLoop(); + + printf ( "Back from the 'freeglut' main loop\n" ) ; + + free ( affine ) ; + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif + + return 0; /* ANSI C requires main to return int. */ +} diff --git a/lib/freeglut-3.0.0/progs/demos/Lorenz/lorenz.c b/lib/freeglut-3.0.0/progs/demos/Lorenz/lorenz.c new file mode 100644 index 0000000..a3a61db --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Lorenz/lorenz.c @@ -0,0 +1,378 @@ +/* + * Lorenz Strange Attractor + * + * Written by John F. Fay in honor of the "freeglut" 2.0.0 release in July 2003 + * + * What it does: + * This program starts with two particles right next to each other. The particles + * move through a three-dimensional phase space governed by the following equations: + * dx/dt = sigma * ( y - x ) + * dy/dt = r * x - y + x * z + * dz/dt = x * y + b * z + * These are the Lorenz equations and define the "Lorenz Attractor." Any two particles + * arbitrarily close together will move apart as time increases, but their tracks are + * confined within a region of the space. + * + * Commands: + * Arrow keys: Rotate the view + * PgUp, PgDn: Zoom in and out + * Mouse click: Center on the nearest point on a particle trajectory + * + * 'r'/'R': Reset the simulation + * 'm'/'M': Modify the Lorenz parameters (in the text window) + * 's'/'S': Stop (the advancement in time) + * 'g'/'G': Go + * : Single-step + * : Quit + */ + +/* Include Files */ +#include +#include +#include +#include +#include +#include +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + + +/************************************** Defined Constants ***************************************/ +/* Number of points to draw in the curves */ +#define NUM_POINTS 512 + +/* Angle to rotate when the user presses an arrow key */ +#define ROTATION_ANGLE 5.0 + +/* Amount to scale bu when the user presses PgUp or PgDn */ +#define SCALE_FACTOR 0.8 + + +/*************************************** Global Variables ***************************************/ +/* Lorenz Attractor variables */ +double s0 = 10.0, r0 = 28.0, b0 = 8.0/3.0 ; /* Default Lorenz attactor parameters */ +double time_step = 0.03 ; /* Time step in the simulation */ +double sigma = 10.0, r = 28.0, b = 8.0/3.0 ; /* Lorenz attactor parameters */ +double red_position[NUM_POINTS][3] ; /* Path of the red point */ +double grn_position[NUM_POINTS][3] ; /* Path of the green point */ +int array_index ; /* Position in *_position arrays of most recent point */ +double distance = 0.0 ; /* Distance between the two points */ + +/* GLUT variables */ +double yaw = 0.0, pit = 0.0 ; /* Euler angles of the viewing rotation */ +double scale = 1.0 ; /* Scale factor */ +double xcen = 0.0, ycen = 0.0, zcen = 0.0 ; /* Coordinates of the point looked at */ + +int animate = 1 ; /* 0 - stop, 1 = go, 2 = single-step */ + + +/******************************************* Functions ******************************************/ + +/* The Lorenz Attractor */ +void calc_deriv ( double position[3], double deriv[3] ) +{ + /* Calculate the Lorenz attractor derivatives */ + deriv[0] = sigma * ( position[1] - position[0] ) ; + deriv[1] = ( r + position[2] ) * position[0] - position[1] ; + deriv[2] = -position[0] * position[1] - b * position[2] ; +} + +void advance_in_time ( double time_step, double position[3], double new_position[3] ) +{ + /* Move a point along the Lorenz attractor */ + double deriv0[3], deriv1[3], deriv2[3], deriv3[3] ; + int i ; + memcpy ( new_position, position, 3 * sizeof(double) ) ; /* Save the present values */ + + /* First pass in a Fourth-Order Runge-Kutta integration method */ + calc_deriv ( position, deriv0 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.5 * time_step * deriv0[i] ; + + /* Second pass */ + calc_deriv ( new_position, deriv1 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.5 * time_step * deriv1[i] ; + + /* Third pass */ + calc_deriv ( position, deriv2 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + time_step * deriv2[i] ; + + /* Second pass */ + calc_deriv ( new_position, deriv3 ) ; + for ( i = 0; i < 3; i++ ) + new_position[i] = position[i] + 0.1666666666666666667 * time_step * + ( deriv0[i] + 2.0 * ( deriv1[i] + deriv2[i] ) + deriv3[i] ) ; +} + +static void +checkedFGets ( char *s, int size, FILE *stream ) +{ + if ( fgets ( s, size, stream ) == NULL ) { + fprintf ( stderr, "fgets failed\n"); + exit ( EXIT_FAILURE ); + } +} + + +/* GLUT callbacks */ + +#define INPUT_LINE_LENGTH 80 + +void key_cb ( unsigned char key, int x, int y ) +{ + int i ; + char inputline [ INPUT_LINE_LENGTH ] ; + + switch ( key ) + { + case 'r' : case 'R' : /* Reset the simulation */ + /* Reset the Lorenz parameters */ + sigma = s0 ; + b = b0 ; + r = r0 ; + /* Set an initial position */ + red_position[0][0] = (double)rand() / (double)RAND_MAX ; + red_position[0][1] = (double)rand() / (double)RAND_MAX ; + red_position[0][2] = (double)rand() / (double)RAND_MAX ; + grn_position[0][0] = (double)rand() / (double)RAND_MAX ; + grn_position[0][1] = (double)rand() / (double)RAND_MAX ; + grn_position[0][2] = (double)rand() / (double)RAND_MAX ; + array_index = 0 ; + /* Initialize the arrays */ + for ( i = 1; i < NUM_POINTS; i++ ) + { + memcpy ( red_position[i], red_position[0], 3 * sizeof(double) ) ; + memcpy ( grn_position[i], grn_position[0], 3 * sizeof(double) ) ; + } + + break ; + + case 'm' : case 'M' : /* Modify the Lorenz parameters */ + printf ( "Please enter new value for (default %f, currently %f): ", s0, sigma ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &sigma ) ; + + printf ( "Please enter new value for (default %f, currently %f): ", b0, b ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &b ) ; + + printf ( "Please enter new value for (default %f, currently %f): ", r0, r ) ; + checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; + sscanf ( inputline, "%lf", &r ) ; + + break ; + + case 's' : case 'S' : /* Stop the animation */ + animate = 0 ; + break ; + + case 'g' : case 'G' : /* Start the animation */ + animate = 1 ; + break ; + + case ' ' : /* Spacebar: Single step */ + animate = 2 ; + break ; + + case 27 : /* Escape key */ + glutLeaveMainLoop () ; + break ; + } +} + +void special_cb ( int key, int x, int y ) +{ + switch ( key ) + { + case GLUT_KEY_UP : /* Rotate up a little */ + glRotated ( ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; + break ; + + case GLUT_KEY_DOWN : /* Rotate down a little */ + glRotated ( -ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; + break ; + + case GLUT_KEY_LEFT : /* Rotate left a little */ + glRotated ( ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; + break ; + + case GLUT_KEY_RIGHT : /* Rotate right a little */ + glRotated ( -ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; + break ; + + case GLUT_KEY_PAGE_UP : /* Zoom in a little */ + glScaled ( 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR ) ; + break ; + + case GLUT_KEY_PAGE_DOWN : /* Zoom out a little */ + glScaled ( SCALE_FACTOR, SCALE_FACTOR, SCALE_FACTOR ) ; + break ; + } + + glutPostRedisplay () ; +} + +void mouse_cb ( int button, int updown, int x, int y ) +{ + if ( updown == GLUT_DOWN ) + { + /*double dist = 1.0e20 ; A very large number */ + /* The idea here is that we go into "pick" mode and pick the nearest point + to the mouse click position. Unfortunately I don't have the time to implement + it at the moment. */ + } +} + +void draw_curve ( int index, double position [ NUM_POINTS ][3] ) +{ + int i = index ; + + glBegin ( GL_LINE_STRIP ) ; + do + { + i = ( i == NUM_POINTS-1 ) ? 0 : i + 1 ; + glVertex3dv ( position[i] ) ; + } + while ( i != index ) ; + + glEnd () ; +} + +void bitmapPrintf (const char *fmt, ...) +{ + static char buf[256]; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; +} + +void display_cb ( void ) +{ + glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ; + + glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ + /* Draw some axes */ + glBegin ( GL_LINES ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 2.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 1.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 0.0 ) ; + glVertex3d ( 0.0, 0.0, 1.0 ) ; + glEnd () ; + + glColor3d ( 1.0, 0.0, 0.0 ) ; /* Red */ + draw_curve ( array_index, red_position ) ; + + glColor3d ( 0.0, 1.0, 0.0 ) ; /* Green */ + draw_curve ( array_index, grn_position ) ; + + /* Print the distance between the two points */ + glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ + glRasterPos2i ( 1, 1 ) ; + bitmapPrintf ( "Distance: %10.6f", distance ) ; + + glutSwapBuffers(); +} + +void reshape_cb ( int width, int height ) +{ + float ar; + glViewport ( 0, 0, width, height ) ; + glMatrixMode ( GL_PROJECTION ) ; + glLoadIdentity () ; + ar = (float) width / (float) height ; + glFrustum ( -ar, ar, -1.0, 1.0, 10.0, 100.0 ) ; + glMatrixMode ( GL_MODELVIEW ) ; + glLoadIdentity () ; + xcen = 0.0 ; + ycen = 0.0 ; + zcen = 0.0 ; + glTranslated ( xcen, ycen, zcen - 50.0 ) ; +} + + +void timer_cb ( int value ) +{ + /* Function called at regular intervals to update the positions of the points */ + double deltax, deltay, deltaz ; + int new_index = array_index + 1 ; + + /* Set the next timed callback */ + glutTimerFunc ( 30, timer_cb, 0 ) ; + + if ( animate > 0 ) + { + if ( new_index == NUM_POINTS ) new_index = 0 ; + advance_in_time ( time_step, red_position[array_index], red_position[new_index] ) ; + advance_in_time ( time_step, grn_position[array_index], grn_position[new_index] ) ; + array_index = new_index ; + + deltax = red_position[array_index][0] - grn_position[array_index][0] ; + deltay = red_position[array_index][1] - grn_position[array_index][1] ; + deltaz = red_position[array_index][2] - grn_position[array_index][2] ; + distance = sqrt ( deltax * deltax + deltay * deltay + deltaz * deltaz ) ; + + if ( animate == 2 ) animate = 0 ; + } + + glutPostRedisplay () ; +} + + + +/* The Main Program */ + +int main ( int argc, char *argv[] ) +{ + int pargc = argc ; + + /* Initialize the random number generator */ + srand ( 1023 ) ; + + /* Set up the OpenGL parameters */ + glEnable ( GL_DEPTH_TEST ) ; + glClearColor ( 0.0, 0.0, 0.0, 0.0 ) ; + glClearDepth ( 1.0 ) ; + + /* Initialize GLUT */ + glutInitWindowSize ( 600, 600 ) ; + glutInit ( &pargc, argv ) ; + glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ; + + /* Create the window */ + glutCreateWindow ( "Lorenz Attractor" ) ; + glutKeyboardFunc ( key_cb ) ; + glutMouseFunc ( mouse_cb ) ; + glutSpecialFunc ( special_cb ) ; + glutDisplayFunc ( display_cb ) ; + glutReshapeFunc ( reshape_cb ) ; + glutTimerFunc ( 30, timer_cb, 0 ) ; + + /* Initialize the attractor: The easiest way is to call the keyboard callback with an + * argument of 'r' for Reset. + */ + key_cb ( 'r', 0, 0 ) ; + + /* Enter the GLUT main loop */ + glutMainLoop () ; + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif + + return 0 ; +} + diff --git a/lib/freeglut-3.0.0/progs/demos/One/objects.ico b/lib/freeglut-3.0.0/progs/demos/One/objects.ico new file mode 100644 index 0000000000000000000000000000000000000000..c2b1575bbbfd1a7c442bee676df9bf9928c754c2 GIT binary patch literal 1150 zcma))`%4s26vuC1GwxRGI15n`J;ZR^?J>~5Vp&^hV1u=%eHJn{n9Vdw{vE2i=w+3Rs3KZx2_b%?yKM`R+7B<0Y1Hbd;X_kXCts-BIwRJe_;ZyFGN zdkC?2O*mN?g5FyLC7v^seK{z5XQ9*+dp=_M?iruDX@lp}d#iD|ID&1H&Dj1vfgK-O zajJL+;l5h0f3-1hsg3hc8;FB0)B`S*{c{#;`3d*cAYFQhom1^FrjNszIe}E^KEnOc z^8A%%F&@$5$)Z{>556JD6@YZ`o}QStoPWbkbdMb1}A*9m#Z>kA_mtli@QCTk@To7ZcJs zp4~m~j6J^Qj6WUlEc={;`&gY4wjFMWrcfijJeNg--I!rmL literal 0 HcmV?d00001 diff --git a/lib/freeglut-3.0.0/progs/demos/One/one.c b/lib/freeglut-3.0.0/progs/demos/One/one.c new file mode 100644 index 0000000..24ce7a7 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/One/one.c @@ -0,0 +1,405 @@ +/* + * one.c + * + * Hey! This was the original file where freeglut development started. Just + * note what I have written here at the time. And see the creation date :) + * + * : This is a wrapper. I still have to figure out + * : how to build shared libraries under *nix :) + * + * Copyright (c) 1999 by Pawel W. Olszta + * Written by Pawel W. Olszta, + * Creation date: czw gru 2 11:58:41 CET 1999 + */ + +#include +#include + +#include + +int g_LeaveGameMode = 0; +int g_InGameMode = 0; +int g_mainwin1, g_mainwin2, g_sw1, g_sw2, g_gamemodewin; + +/* + * Call this function to have some text drawn at given coordinates + */ +void PrintText( int nX, int nY, char* pszText ) +{ + int lines; + char *p; + + /* + * Prepare the OpenGL state + */ + glDisable( GL_LIGHTING ); + glDisable( GL_DEPTH_TEST ); + glMatrixMode( GL_PROJECTION ); + glPushMatrix(); + glLoadIdentity(); + + /* + * Have an orthogonal projection matrix set + */ + glOrtho( 0, glutGet( GLUT_WINDOW_WIDTH ), + 0, glutGet( GLUT_WINDOW_HEIGHT ), + -1, +1 + ); + + /* + * Now the matrix mode + */ + glMatrixMode( GL_MODELVIEW ); + glPushMatrix(); + glLoadIdentity(); + + /* + * Now the main text + */ + glColor3ub( 0, 0, 0 ); + glRasterPos2i( nX, nY ); + + for( p=pszText, lines=0; *p; p++ ) + { + if( *p == '\n' ) + { + lines++; + glRasterPos2i( nX, nY-(lines*18) ); + } + + glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18, *p ); + } + + /* + * Revert to the old matrix modes + */ + glMatrixMode( GL_PROJECTION ); + glPopMatrix(); + + glMatrixMode( GL_MODELVIEW ); + glPopMatrix(); + + /* + * Restore the old OpenGL states + */ + glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + glEnable( GL_DEPTH_TEST ); + glEnable( GL_LIGHTING ); +} + +/* + * This is the display routine for our sample FreeGLUT windows + */ +void SampleDisplay( void ) +{ + int win = glutGetWindow(); + + if (g_InGameMode && win!=g_gamemodewin) + /* Don't draw other windows when in gamemode, those aren't visible + * anyway. Drawing them continuously nonetheless can cause flicker trouble + * on my machine. This only seems to occur only when there are child windows + * among the non-visible windows + */ + return; + + if (win==g_sw1) + { + /* + * Clear the screen + */ + glClearColor(0.7f,0.7f,0.7f,1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glutPostWindowRedisplay(g_mainwin2); + } + else if (win==g_sw2) + { + /* + * Clear the screen + */ + glClearColor(0.3f,0.3f,0.3f,1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glutPostWindowRedisplay(g_mainwin2); + } + else + { + const GLfloat time = glutGet(GLUT_ELAPSED_TIME) / 1000.f * 40; + + /* + * Clear the screen + */ + glClearColor( 0, 0.5, 1, 1 ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + /* + * Have the cube rotated + */ + glMatrixMode( GL_MODELVIEW ); + glPushMatrix(); + + glRotatef( time, 0, 0, 1 ); + glRotatef( time, 0, 1, 0 ); + glRotatef( time, 1, 0, 0 ); + + /* + * And then drawn... + */ + glColor3f( 1, 1, 0 ); + /* glutWireCube( 20.0 ); */ + glutWireTeapot( 20.0 ); + /* glutWireSphere( 15.0, 15, 15 ); */ + /* glColor3f( 0, 1, 0 ); */ + /* glutWireCube( 30.0 ); */ + /* glutSolidCone( 10, 20, 10, 2 ); */ + + /* + * Don't forget about the model-view matrix + */ + glPopMatrix( ); + + /* + * Draw a silly text + */ + if( g_InGameMode == 0 ) + PrintText( 20, 20, "Hello there cruel world!" ); + else + PrintText( 20, 20, "Press ESC to leave the game mode!" ); + } + + /* + * And swap this context's buffers + */ + glutSwapBuffers( ); + glutPostWindowRedisplay(win); +} + +/* + * This is a sample idle function + */ +void SampleIdle( void ) +{ + if( g_LeaveGameMode == 1 ) + { + /* One could do all this just as well in SampleGameModeKeyboard... */ + printf("leaving gamemode...\n"); + glutLeaveGameMode( ); + g_LeaveGameMode = 0; + g_InGameMode = 0; + glutPostWindowRedisplay(g_mainwin1); + glutPostWindowRedisplay(g_mainwin2); + glutPostWindowRedisplay(g_sw1); + glutPostWindowRedisplay(g_sw2); + } +} + +void SampleEntry(int state) +{ + int window = glutGetWindow () ; + printf ( "Window %d Entry Callback: %d\n", window, state ) ; +} + +/* + * The reshape function + */ +void SampleReshape( int nWidth, int nHeight ) +{ + GLfloat fAspect = (GLfloat) nHeight / (GLfloat) nWidth; + GLfloat fPos[ 4 ] = { 0.0f, 0.0f, 10.0f, 0.0f }; + GLfloat fCol[ 4 ] = { 0.5f, 1.0f, 0.0f, 1.0f }; + + /* + * Update the viewport first + */ + glViewport( 0, 0, nWidth, nHeight ); + + /* + * Then the projection matrix + */ + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -fAspect, fAspect, 1.0, 80.0 ); + + /* + * Move back the camera a bit + */ + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity( ); + glTranslatef( 0.0, 0.0, -40.0f ); + + /* + * Enable some features... + */ + glEnable( GL_CULL_FACE ); + glEnable( GL_DEPTH_TEST ); + glEnable( GL_NORMALIZE ); + + /* + * Set up some lighting + */ + glLightfv( GL_LIGHT0, GL_POSITION, fPos ); + glEnable( GL_LIGHTING ); + glEnable( GL_LIGHT0 ); + + /* + * Set up a sample material + */ + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, fCol ); +} + +/* + * A sample keyboard callback + */ +void SampleKeyboard( unsigned char cChar, int nMouseX, int nMouseY ) +{ + printf( "SampleKeyboard(): keypress '%c' at (%i,%i)\n", + cChar, nMouseX, nMouseY ); +} + +/* + * A sample keyboard callback (for game mode window) + */ +void SampleGameModeKeyboard( unsigned char cChar, int nMouseX, int nMouseY ) +{ + if( cChar == 27 ) + g_LeaveGameMode = 1; +} + + +/* + * A sample special callback + */ +void SampleSpecial( int nSpecial, int nMouseX, int nMouseY ) +{ + printf( "SampleSpecial(): special keypress %i at (%i,%i)\n", + nSpecial, nMouseX, nMouseY ); +} + +/* + * A sample menu callback + */ +void SampleMenu( int menuID ) +{ + printf( "SampleMenu() callback executed, menuID is %i\n", menuID ); +} + +/* + * A sample menu status callback + */ +void SampleMenuStatus( int status, int x, int y ) +{ + printf ( "SampleMenu() callback executed, MenuStatus is %i at (%i,%i)\n", status, x, y ); +} + +/* + * The sample's entry point + */ +int main( int argc, char** argv ) +{ + int menuID, subMenuA, subMenuB; + + glutInitDisplayString( "stencil~2 rgb double depth>=16 samples" ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + glutInitWindowPosition( 100, 100 ); + + glutInit( &argc, argv ); + + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); + glutMenuStatusFunc( SampleMenuStatus ); + glutIdleFunc( SampleIdle ); + + subMenuA = glutCreateMenu( SampleMenu ); + glutAddMenuEntry( "Sub menu A1 (01)", 1 ); + glutAddMenuEntry( "Sub menu A2 (02)", 2 ); + glutAddMenuEntry( "Sub menu A3 (03)", 3 ); + + subMenuB = glutCreateMenu( SampleMenu ); + glutAddMenuEntry( "Sub menu B1 (04)", 4 ); + glutAddMenuEntry( "Sub menu B2 (05)", 5 ); + glutAddMenuEntry( "Sub menu B3 (06)", 6 ); + glutAddSubMenu( "Going to sub menu A", subMenuA ); + + menuID = glutCreateMenu( SampleMenu ); + glutAddMenuEntry( "Entry one", 1 ); + glutAddMenuEntry( "Entry two", 2 ); + glutAddMenuEntry( "Entry three", 3 ); + glutAddMenuEntry( "Entry four", 4 ); + glutAddMenuEntry( "Entry five", 5 ); + glutAddSubMenu( "Enter sub menu A", subMenuA ); + glutAddSubMenu( "Enter sub menu B", subMenuB ); + + g_mainwin1 = glutCreateWindow( "Hello world!" ); + glutDisplayFunc( SampleDisplay ); + glutReshapeFunc( SampleReshape ); + glutKeyboardFunc( SampleKeyboard ); + glutSpecialFunc( SampleSpecial ); + glutEntryFunc( SampleEntry ); + glutAttachMenu( GLUT_LEFT_BUTTON ); + + glutInitWindowPosition( 200, 200 ); + g_mainwin2 = glutCreateWindow( "I am not Jan B." ); + glutDisplayFunc( SampleDisplay ); + glutReshapeFunc( SampleReshape ); + glutKeyboardFunc( SampleKeyboard ); + glutSpecialFunc( SampleSpecial ); + glutEntryFunc( SampleEntry ); + glutAttachMenu( GLUT_LEFT_BUTTON ); + glutSetMenu(subMenuA); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + g_sw1=glutCreateSubWindow(g_mainwin2,200,0,100,100); + glutDisplayFunc( SampleDisplay ); + glutSetMenu(subMenuB); + glutAttachMenu( GLUT_LEFT_BUTTON ); + + g_sw2=glutCreateSubWindow(g_sw1,50,0,50,50); + glutDisplayFunc( SampleDisplay ); + glutSetMenu(menuID); + glutAttachMenu( GLUT_RIGHT_BUTTON ); + + printf( "Testing game mode string parsing, don't panic!\n" ); + glutGameModeString( "320x240:32@100" ); + glutGameModeString( "640x480:16@72" ); + glutGameModeString( "1024x768" ); + glutGameModeString( ":32@120" ); + glutGameModeString( "Toudi glupcze, Danwin bedzie moj!" ); + + glutGameModeString( "640x480:37@300" ); /* this one should fail */ + glutEnterGameMode(); + + glutGameModeString( "800x600" ); /* this one is likely to succeed */ + g_gamemodewin = glutEnterGameMode(); + + if (glutGameModeGet(GLUT_GAME_MODE_ACTIVE)) + g_InGameMode = 1; + glutDisplayFunc( SampleDisplay ); + glutReshapeFunc( SampleReshape ); + glutKeyboardFunc( SampleGameModeKeyboard ); + glutEntryFunc( SampleEntry ); + glutSetMenu(menuID); + glutAttachMenu( GLUT_LEFT_BUTTON ); + + printf( "current window is %ix%i at (%i,%i)\n", + glutGet( GLUT_WINDOW_WIDTH ), glutGet( GLUT_WINDOW_HEIGHT ), + glutGet( GLUT_WINDOW_X ), glutGet( GLUT_WINDOW_Y ) + ); + + /* + * Describe pixel format + */ + printf("The current window has %i red bits, %i green bits, %i blue bits and %i alpha bits for a total buffer size of %i bits\n",glutGet(GLUT_WINDOW_RED_SIZE),glutGet(GLUT_WINDOW_GREEN_SIZE),glutGet(GLUT_WINDOW_BLUE_SIZE),glutGet(GLUT_WINDOW_ALPHA_SIZE),glutGet(GLUT_WINDOW_BUFFER_SIZE)); + printf("It furthermore has %i depth bits and %i stencil bits\n",glutGet(GLUT_WINDOW_DEPTH_SIZE),glutGet(GLUT_WINDOW_STENCIL_SIZE)); + + /* + * Enter the main FreeGLUT processing loop + */ + glutMainLoop(); + + /* + * returned from mainloop after window closed + * see glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); above + */ + printf( "glutMainLoop() termination works fine!\n" ); + + return EXIT_SUCCESS; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/progs/demos/One/one.rc b/lib/freeglut-3.0.0/progs/demos/One/one.rc new file mode 100644 index 0000000..6ceef2a --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/One/one.rc @@ -0,0 +1 @@ +GLUT_ICON ICON DISCARDABLE "objects.ico" diff --git a/lib/freeglut-3.0.0/progs/demos/Resizer/Resizer.cpp b/lib/freeglut-3.0.0/progs/demos/Resizer/Resizer.cpp new file mode 100644 index 0000000..38e16fa --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/Resizer/Resizer.cpp @@ -0,0 +1,383 @@ +#include + +#include + +int nWindow, nChildWindow = -1; +int nLoopMain = 0; +GLboolean bChildPosDone = GL_FALSE, bChildSizeDone = GL_FALSE; + +void SampleKeyboard( unsigned char cChar, int nMouseX, int nMouseY ); +void Redisplay(); +void Reshape(int width, int height); +void Position(int x, int y); +void WindowStatus(int state); + + + + +void DrawQuad() +{ + int width = glutGet(GLUT_WINDOW_WIDTH); + int height = glutGet(GLUT_WINDOW_HEIGHT); + + glBegin(GL_QUADS); + glVertex2d(width*.25, height*.75); + glVertex2d(width*.75, height*.75); + glVertex2d(width*.75, height*.25); + glVertex2d(width*.25, height*.25); + glEnd(); +} + +void UnhideTimer(int window) +{ + glutSetWindow(window); + glutShowWindow(); +} + +void ChangeTitleTimer(int unused) +{ + glutSetIconTitle("new icon title"); + glutSetWindowTitle("new test title"); +} + +void SampleKeyboard( unsigned char cChar, int nMouseX, int nMouseY ) +{ + switch (cChar) + { + case 27: + glutLeaveMainLoop(); + + break; + + + case 'f': + case 'F': + printf("main window toggle fullscreen\n"); + glutFullScreenToggle(); + + break; + + + case 'r': + case 'R': + if (nChildWindow!=-1 && cChar=='r') /* Capital R always resizes the main window*/ + { + glutSetWindow(nChildWindow); + printf("child window resize\n"); + if (!bChildSizeDone) + glutReshapeWindow(glutGet(GLUT_WINDOW_WIDTH)+50,glutGet(GLUT_WINDOW_HEIGHT)+50); + else + glutReshapeWindow(glutGet(GLUT_WINDOW_WIDTH)-50,glutGet(GLUT_WINDOW_HEIGHT)-50); + bChildSizeDone = !bChildSizeDone; + } + else + { + glutSetWindow(nWindow); + printf("main window resize\n"); + if (glutGet(GLUT_WINDOW_WIDTH)<400) + glutReshapeWindow(600,300); + else + glutReshapeWindow(300,300); + } + + break; + + + case 'm': + case 'M': + if (nChildWindow!=-1 && cChar=='m') /* Capital M always moves the main window*/ + { + glutSetWindow(nChildWindow); + /* The window position you request is relative to the top-left + * corner of the client area of the parent window. + */ + if (!bChildPosDone) + glutPositionWindow(glutGet(GLUT_WINDOW_X)+50,glutGet(GLUT_WINDOW_Y)+50); + else + glutPositionWindow(glutGet(GLUT_WINDOW_X)-50,glutGet(GLUT_WINDOW_Y)-50); + bChildPosDone = !bChildPosDone; + } + else + { + glutSetWindow(nWindow); + printf("main window position\n"); + /* The window position you request is the outer top-left of the window, + * the client area is at a different position if the window has borders + * and/or a title bar. + */ + if (glutGet(GLUT_WINDOW_X)<400) + glutPositionWindow(600,300); + else + glutPositionWindow(300,300); + } + + break; + + + case 'd': + case 'D': + if (nChildWindow!=-1 && cChar=='d') /* Capital D always moves+resizes the main window*/ + { + glutSetWindow(nChildWindow); + if (!bChildPosDone) + glutPositionWindow(glutGet(GLUT_WINDOW_X)+50,glutGet(GLUT_WINDOW_Y)+50); + else + glutPositionWindow(glutGet(GLUT_WINDOW_X)-50,glutGet(GLUT_WINDOW_Y)-50); + bChildPosDone = !bChildPosDone; + if (!bChildSizeDone) + glutReshapeWindow(glutGet(GLUT_WINDOW_WIDTH)+50,glutGet(GLUT_WINDOW_HEIGHT)+50); + else + glutReshapeWindow(glutGet(GLUT_WINDOW_WIDTH)-50,glutGet(GLUT_WINDOW_HEIGHT)-50); + bChildSizeDone = !bChildSizeDone; + } + else + { + if (glutGet(GLUT_WINDOW_X)<400) + glutPositionWindow(600,300); + else + glutPositionWindow(300,300); + if (glutGet(GLUT_WINDOW_WIDTH)<400) + glutReshapeWindow(600,300); + else + glutReshapeWindow(300,300); + } + break; + + + case 'c': + case 'C': + if (nChildWindow==-1) + { + int width = glutGet(GLUT_WINDOW_WIDTH); + int height = glutGet(GLUT_WINDOW_HEIGHT); + + /* open child window */ + printf("open child window\n"); + + nChildWindow = glutCreateSubWindow(nWindow,(int)(width*.35),(int)(height*.35),(int)(width*.3),(int)(height*.3)); + glutKeyboardFunc( SampleKeyboard ); + glutDisplayFunc( Redisplay ); + glutReshapeFunc( Reshape ); + glutPositionFunc( Position ); + glutWindowStatusFunc( WindowStatus ); + } + else + { + /* close child window */ + printf("close child window\n"); + glutSetWindow(nWindow); + glutDestroyWindow(nChildWindow); + nChildWindow = -1; + bChildSizeDone = GL_FALSE; + bChildPosDone = GL_FALSE; + } + break; + + + case 'i': + case 'I': + glutIconifyWindow(); + glutTimerFunc(1500, ChangeTitleTimer, 0); + break; + + + case 'h': + case 'H': + if (nChildWindow!=-1 && cChar=='h') /* Capital H always hides the main window*/ + { + glutSetWindow(nChildWindow); + glutTimerFunc(2000, UnhideTimer, nChildWindow); + } + else + { + glutSetWindow(nWindow); + glutTimerFunc(2000, UnhideTimer, nWindow); + } + glutHideWindow(); + break; + + case 'p': + case 'P': + if (nChildWindow!=-1 && cChar=='p') /* Capital P always changes pointer for the main window*/ + { + glutSetWindow(nChildWindow); + if (glutGet(GLUT_WINDOW_CURSOR)==GLUT_CURSOR_TOP_SIDE) + glutSetCursor(GLUT_CURSOR_RIGHT_ARROW); + else + glutSetCursor(GLUT_CURSOR_TOP_SIDE); + } + else + { + glutSetWindow(nWindow); + if (glutGet(GLUT_WINDOW_CURSOR)==GLUT_CURSOR_CYCLE) + glutSetCursor(GLUT_CURSOR_RIGHT_ARROW); + else + glutSetCursor(GLUT_CURSOR_CYCLE); + } + break; + + default: + break; + } +} + +void Idle(void) +{ + glutPostRedisplay(); +} + +void Reshape(int width, int height) +{ + int win = glutGetWindow(); + + printf("reshape %s, client area: %dx%d\n",win==nWindow?"main":"child", + width, height); + + glViewport(0,0,width,height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluOrtho2D(0,width,0,height); + + if (win==nWindow && nChildWindow!=-1) + { + /* Put child window in right place */ + int x = (int)(width*.35), y=(int)(height*.35), w=(int)(width*.3), h = (int)(height*.3); + if (bChildPosDone) + { + x += 50; + y += 50; + } + if (bChildSizeDone) + { + w += 50; + h += 50; + } + glutSetWindow(nChildWindow); + glutPositionWindow(x,y); + glutReshapeWindow(w,h); + glutSetWindow(nWindow); + } +} + +void Position(int x, int y) +{ + int win = glutGetWindow(); + + printf("position, %s: (%d,%d)\n",win==nWindow?"top-left (non-client) of main":"top-left of child relative to parent", + x, y); +} + +void WindowStatus(int state) +{ + int win = glutGetWindow(); + printf("windowstatus (win %i): %i\n",win,state); +} + +void Redisplay(void) +{ + int win = glutGetWindow(); + int viewport[4]; + + if (win==nWindow) + { + glClearColor(.2f,0.f,0.f,0.f); + glColor3f(1,1,1); + } + else + { + /* child window */ + glClearColor(.0f,.2f,0.f,0.f); + glColor3f(.5,.5,.5); + glutPostWindowRedisplay(nWindow); + } + glClear(GL_COLOR_BUFFER_BIT); + DrawQuad(); + + if (win==nWindow) + { + glColor3f(1, 1, 0); + glGetIntegerv(GL_VIEWPORT, viewport); + glRasterPos2i(2, -glutBitmapHeight(GLUT_BITMAP_9_BY_15)+3+viewport[3]); + glutBitmapString(GLUT_BITMAP_9_BY_15, (unsigned char*)"press f/r/m/d/c/i/h/p"); + } + + glutSwapBuffers(); + glutPostWindowRedisplay(win); +} + +void Timer(int unused) +{ + int win = glutGetWindow(); + int x, y; + int width, height; + int border, caption; + + x = glutGet(GLUT_WINDOW_X); + y = glutGet(GLUT_WINDOW_Y); + width = glutGet(GLUT_WINDOW_WIDTH); + height = glutGet(GLUT_WINDOW_HEIGHT); + border = glutGet(GLUT_WINDOW_BORDER_WIDTH); + caption = glutGet(GLUT_WINDOW_HEADER_HEIGHT); + /* returned position is top-left of client area, to get top-left of + * of window you'll need to add the size of the border and caption + * of the current window (can be 0). + * Note that the window position is not necessarily positive (e.g. + * when the window is on a monitor to the left of the primary monitor + * or simply when maximized--try pressing the maximize button). + * the returned size is the size of the client area + * Note that the top-left of a child window is relative to the + * top-left of the client area of the parent. + */ + /* printf("window border: %dpx, caption: %dpx\n",border,caption); */ + if (win==nWindow) + printf("main window %dx%d, top-left of client at: (%d,%d), of window at: (%d,%d)\n", + width, height, + x ,y, + x-border, + y-caption); + else + printf("child window %dx%d, top-left of client at: (%d,%d), relative to parent\n", + width, height, + x ,y); + + /* (re)set the timer callback and ask glut to call it in 500 ms */ + glutTimerFunc(500, Timer, 0); +} + + +int main(int argc, char* argv[]) +{ + int border, caption; + glutInit( &argc, argv ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE /*| GLUT_BORDERLESS*/); // do try as well with GLUT_BORDERLESS and GLUT_CAPTIONLESS + glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE,GLUT_ACTION_GLUTMAINLOOP_RETURNS); + + /* Get border and caption size of default window style */ + border = glutGet(GLUT_WINDOW_BORDER_WIDTH); + caption = glutGet(GLUT_WINDOW_HEADER_HEIGHT); + printf("default window style border: %dpx, caption: %dpx\n",border,caption); + + /* NB: The window position you request is the outer top-left of the + * window, the client area is at a different position if the window has + * borders and/or a title bar. + */ + glutInitWindowPosition(150,250); + glutInitWindowSize(200,200); + + nWindow = glutCreateWindow("test"); + glutSetIconTitle("test icon title"); + printf("main window id: %d\n", nWindow); + + glutKeyboardFunc( SampleKeyboard ); + glutDisplayFunc( Redisplay ); + glutReshapeFunc( Reshape ); + glutPositionFunc( Position ); + glutWindowStatusFunc( WindowStatus ); + + glutTimerFunc(300, Timer, 0); + + glutMainLoop(); + printf("glutMainLoop returned\n"); + + return EXIT_SUCCESS; +} diff --git a/lib/freeglut-3.0.0/progs/demos/init_error_func/init_error_func.c b/lib/freeglut-3.0.0/progs/demos/init_error_func/init_error_func.c new file mode 100644 index 0000000..de5cf28 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/init_error_func/init_error_func.c @@ -0,0 +1,58 @@ +/* + * ------------------------------------------ + * user_error_handler.c + * + * This is a sample program showing a basic + * user defined error handlers with FreeGLUT + * ------------------------------------------ + */ + +#include + +/* + * ------------------------------------------ + * Declare our own Error handler for FreeGLUT + * ------------------------------------------ + */ + +/* This declares the vprintf() routine */ +#include + +/* This declares the va_list type */ +#include + +/* The new handler looks like a vprintf prototype */ +void myError (const char *fmt, va_list ap) +{ + fprintf(stderr, "myError: Entering user defined error handler\n"); + + /* print warning message */ + fprintf(stderr, "myError:"); + vfprintf(stderr, fmt, ap); + fprintf(stderr, "\n"); + + /* deInitialize the freeglut state */ + fprintf(stderr, "myError: Calling glutExit()\n"); + glutExit(); + + /* terminate error handler appropriately */ + fprintf(stderr, "myError: Exit-ing handler routine\n"); + + exit(1); +} + +/* + * ------------------------------------------ + * Just enough code to create the error to + * demonstrate the user defined handler + * ------------------------------------------ + */ +int main(int argc, char** argv) +{ + glutInitErrorFunc(&myError); + glutCreateWindow ("error test"); /* This is an error! */ + glutInit(&argc, argv); /* Should be called + after glutInit() */ + glutMainLoop(); + return 0; +} diff --git a/lib/freeglut-3.0.0/progs/demos/multi-touch/multi-touch.c b/lib/freeglut-3.0.0/progs/demos/multi-touch/multi-touch.c new file mode 100644 index 0000000..f294a1b --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/multi-touch/multi-touch.c @@ -0,0 +1,163 @@ +/** + * Sample multi-touch program that displays a square where a cursor + * clicks, with a different color for each cursor. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include +#include +#include + +#include +#include + +#define NUM_DEVICES 16 +#define NUM_CURSORS 64 +typedef struct cursor { + char on; + float x; + float y; +} *Cursor; +struct cursor cursors[NUM_DEVICES][NUM_CURSORS]; + + +static float square[] = { + -.5, -.5, + .5, -.5, + -.5, .5, + .5, .5, + }; + +void onDisplay(void) { + int d; + glClearColor(0,0,0,1); + glClear(GL_COLOR_BUFFER_BIT); + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, square); + for (d = 0; d < NUM_DEVICES; d++) { + int c; + for (c = 0; d < NUM_DEVICES; d++) { + Cursor C = &cursors[d][c]; + if (C->on) { + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(C->x, C->y, 0); + glScalef(30, 30, 1); + + switch(c) { + case 0: + glColor4f(0,0,1,1); + break; + case 1: + glColor4f(0,1,0,1); + break; + case 2: + glColor4f(1,0,0,1); + break; + case 3: + glColor4f(1,1,1,1); + break; + default: + glColor4d(.5,.5,.5,1); + break; + } + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + } + } + glDisableClientState(GL_VERTEX_ARRAY); + + glutSwapBuffers(); +} + +void onMouse(int button, int state, int x, int y) { + if (button == 0) { + cursors[0][0].on = (state == GLUT_DOWN); + cursors[0][0].x = (float)x; + cursors[0][0].y = (float)y; + printf("normal click\n"); + } +} + +void onMotion(int x, int y) { + cursors[0][0].x = (float)x; + cursors[0][0].y = (float)y; +} + +/* Using FG2.8 (reversed) prototype for now */ +/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */ +void onMultiButton(int cursor_id, int x, int y, int button, int state) { + if (cursor_id > NUM_CURSORS) { + fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + return; + } + if (button == 0) { + cursors[0][cursor_id].on = (state == GLUT_DOWN); + cursors[0][cursor_id].x = (float)x; + cursors[0][cursor_id].y = (float)y; + printf("multi-touch %d click\n", cursor_id); + } +} + +void onMultiMotion(int cursor_id, int x, int y) { + if (cursor_id > NUM_CURSORS) { + fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + return; + } + cursors[0][cursor_id].x = (float)x; + cursors[0][cursor_id].y = (float)y; +} + +void onReshape(int width, int height) { + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glOrtho(0, width, height, 0, -1, 1); +} + +void onIdle(void) { + glutPostRedisplay(); +} + +int main(int argc, char* argv[]) { + memset(cursors, 0, sizeof(cursors)); + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); + glutInitWindowSize(640, 480); + glutCreateWindow("Multi-touch test"); + + glutDisplayFunc(onDisplay); + glutReshapeFunc(onReshape); + glutIdleFunc(onIdle); + glutMouseFunc(onMouse); + glutMotionFunc(onMotion); + glutMultiButtonFunc(onMultiButton); + glutMultiMotionFunc(onMultiMotion); + + glutMainLoop(); + + return EXIT_SUCCESS; +} diff --git a/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.c b/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.c new file mode 100644 index 0000000..b3dad22 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.c @@ -0,0 +1,219 @@ +#include +#define _USE_MATH_DEFINES +#include +#include "glmatrix.h" + +#ifndef M_PI +#define M_PI 3.141592653589793 +#endif + +#define MMODE_IDX(x) ((x) - GL_MODELVIEW) +#define MAT_STACK_SIZE 32 +#define MAT_IDENT {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1} + +static int mm_idx = 0; +static float mat_stack[3][MAT_STACK_SIZE][16] = {{MAT_IDENT}, {MAT_IDENT}, {MAT_IDENT}}; +static int stack_top[3]; + +void gl_matrix_mode(int mm) +{ + mm_idx = MMODE_IDX(mm); +} + +void gl_push_matrix(void) +{ + int top = stack_top[mm_idx]; + + memcpy(mat_stack[mm_idx][top + 1], mat_stack[mm_idx][top], 16 * sizeof(float)); + stack_top[mm_idx]++; +} + +void gl_pop_matrix(void) +{ + stack_top[mm_idx]--; +} + +void gl_load_identity(void) +{ + static const float idmat[] = MAT_IDENT; + int top = stack_top[mm_idx]; + float *mat = mat_stack[mm_idx][top]; + + memcpy(mat, idmat, sizeof idmat); +} + +void gl_load_matrixf(const float *m) +{ + int top = stack_top[mm_idx]; + float *mat = mat_stack[mm_idx][top]; + + memcpy(mat, m, 16 * sizeof *mat); +} + +#define M4(i, j) ((i << 2) + j) + +void gl_mult_matrixf(const float *m2) +{ + int i, j; + int top = stack_top[mm_idx]; + float *m1 = mat_stack[mm_idx][top]; + float res[16]; + + for(i=0; i<4; i++) { + for(j=0; j<4; j++) { + res[M4(i,j)] = m1[M4(i,0)] * m2[M4(0,j)] + + m1[M4(i,1)] * m2[M4(1,j)] + + m1[M4(i,2)] * m2[M4(2,j)] + + m1[M4(i,3)] * m2[M4(3,j)]; + } + } + + memcpy(m1, res, sizeof res); +} + +void gl_translatef(float x, float y, float z) +{ + float mat[] = MAT_IDENT; + + mat[12] = x; + mat[13] = y; + mat[14] = z; + + gl_mult_matrixf(mat); +} + +void gl_rotatef(float angle, float x, float y, float z) +{ + float mat[] = MAT_IDENT; + + float angle_rad = (float)M_PI * angle / 180.f; + float sina = (float)sin(angle_rad); + float cosa = (float)cos(angle_rad); + float one_minus_cosa = 1.f - cosa; + float nxsq = x * x; + float nysq = y * y; + float nzsq = z * z; + + mat[0] = nxsq + (1.f - nxsq) * cosa; + mat[4] = x * y * one_minus_cosa - z * sina; + mat[8] = x * z * one_minus_cosa + y * sina; + mat[1] = x * y * one_minus_cosa + z * sina; + mat[5] = nysq + (1.f - nysq) * cosa; + mat[9] = y * z * one_minus_cosa - x * sina; + mat[2] = x * z * one_minus_cosa - y * sina; + mat[6] = y * z * one_minus_cosa + x * sina; + mat[10] = nzsq + (1.f - nzsq) * cosa; + + gl_mult_matrixf(mat); +} + +void gl_scalef(float x, float y, float z) +{ + float mat[] = MAT_IDENT; + + mat[0] = x; + mat[5] = y; + mat[10] = z; + + gl_mult_matrixf(mat); +} + +void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar) +{ + float mat[] = MAT_IDENT; + + float dx = right - left; + float dy = top - bottom; + float dz = zfar - znear; + + float tx = -(right + left) / dx; + float ty = -(top + bottom) / dy; + float tz = -(zfar + znear) / dz; + + float sx = 2.f / dx; + float sy = 2.f / dy; + float sz = -2.f / dz; + + mat[0] = sx; + mat[5] = sy; + mat[10] = sz; + mat[12] = tx; + mat[13] = ty; + mat[14] = tz; + + gl_mult_matrixf(mat); +} + +void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar) +{ + float mat[] = MAT_IDENT; + + float dx = right - left; + float dy = top - bottom; + float dz = zfar - znear; + + float a = (right + left) / dx; + float b = (top + bottom) / dy; + float c = -(zfar + znear) / dz; + float d = -2.f * zfar * znear / dz; + + mat[0] = 2.f * znear / dx; + mat[5] = 2.f * znear / dy; + mat[8] = a; + mat[9] = b; + mat[10] = c; + mat[11] = -1.f; + mat[14] = d; + mat[15] = 0; + + gl_mult_matrixf(mat); +} + +void glu_perspective(float vfov, float aspect, float znear, float zfar) +{ + float vfov_rad = (float)M_PI * vfov / 180.f; + float x = znear * (float)tan(vfov_rad / 2.f); + gl_frustum(-aspect * x, aspect * x, -x, x, znear, zfar); +} + +/* return the matrix (16 elements, 4x4 matrix, row-major order */ +float* get_matrix(int mm) +{ + int idx = MMODE_IDX(mm); + int top = stack_top[idx]; + return mat_stack[idx][top]; +} + + +#define M3(i, j) ((i * 3) + j) +static float inv_transpose_result[9]; + +/* return the inverse transpose of the left-upper 3x3 of a matrix + The returned pointer is only valid until the next time this function is + called, so make a deep copy when you want to keep it around. + */ +float* get_inv_transpose_3x3(int mm) +{ + int idx = MMODE_IDX(mm); + int top = stack_top[idx]; + float *m1 = mat_stack[idx][top]; + + + float determinant = +m1[M4(0,0)]*(m1[M4(1,1)]*m1[M4(2,2)]-m1[M4(2,1)]*m1[M4(1,2)]) + -m1[M4(0,1)]*(m1[M4(1,0)]*m1[M4(2,2)]-m1[M4(1,2)]*m1[M4(2,0)]) + +m1[M4(0,2)]*(m1[M4(1,0)]*m1[M4(2,1)]-m1[M4(1,1)]*m1[M4(2,0)]); + + float invdet = 1/determinant; + + inv_transpose_result[M3(0,0)] = (m1[M4(1,1)]*m1[M4(2,2)]-m1[M4(2,1)]*m1[M4(1,2)])*invdet; + inv_transpose_result[M3(1,0)] = -(m1[M4(0,1)]*m1[M4(2,2)]-m1[M4(0,2)]*m1[M4(2,1)])*invdet; + inv_transpose_result[M3(2,0)] = (m1[M4(0,1)]*m1[M4(1,2)]-m1[M4(0,2)]*m1[M4(1,1)])*invdet; + inv_transpose_result[M3(0,1)] = -(m1[M4(1,0)]*m1[M4(2,2)]-m1[M4(1,2)]*m1[M4(2,0)])*invdet; + inv_transpose_result[M3(1,1)] = (m1[M4(0,0)]*m1[M4(2,2)]-m1[M4(0,2)]*m1[M4(2,0)])*invdet; + inv_transpose_result[M3(2,1)] = -(m1[M4(0,0)]*m1[M4(1,2)]-m1[M4(1,0)]*m1[M4(0,2)])*invdet; + inv_transpose_result[M3(0,2)] = (m1[M4(1,0)]*m1[M4(2,1)]-m1[M4(2,0)]*m1[M4(1,1)])*invdet; + inv_transpose_result[M3(1,2)] = -(m1[M4(0,0)]*m1[M4(2,1)]-m1[M4(2,0)]*m1[M4(0,1)])*invdet; + inv_transpose_result[M3(2,2)] = (m1[M4(0,0)]*m1[M4(1,1)]-m1[M4(1,0)]*m1[M4(0,1)])*invdet; + + return inv_transpose_result; +} diff --git a/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.h b/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.h new file mode 100644 index 0000000..7cf2c68 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/shapes/glmatrix.h @@ -0,0 +1,31 @@ +#ifndef GLMATRIX_H_ +#define GLMATRIX_H_ + +#ifndef GL_MODELVIEW +#define GL_MODELVIEW 0x1700 +#endif +#ifndef GL_PROJECTION +#define GL_PROJECTION 0x1701 +#endif +#ifndef GL_TEXTURE +#define GL_TEXTURE 0x1702 +#endif + +void gl_matrix_mode(int mmode); +void gl_push_matrix(void); +void gl_pop_matrix(void); +void gl_load_identity(void); +void gl_load_matrixf(const float *mat); +void gl_mult_matrixf(const float *mat); +void gl_translatef(float x, float y, float z); +void gl_rotatef(float angle, float x, float y, float z); +void gl_scalef(float x, float y, float z); +void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar); +void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar); +void glu_perspective(float vfov, float aspect, float znear, float zfar); + +/* getters */ +float* get_matrix(int mm); +float* get_inv_transpose_3x3(int mm); + +#endif /* GLMATRIX_H_ */ diff --git a/lib/freeglut-3.0.0/progs/demos/shapes/shapes.c b/lib/freeglut-3.0.0/progs/demos/shapes/shapes.c new file mode 100644 index 0000000..8d69fc0 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/shapes/shapes.c @@ -0,0 +1,933 @@ +/*! \file shapes.c + \ingroup demos + + This program is a test harness for the various shapes + in OpenGLUT. It may also be useful to see which + parameters control what behavior in the OpenGLUT + objects. + + Spinning wireframe and solid-shaded shapes are + displayed. Some parameters can be adjusted. + + Keys: + - Esc   Quit + - q Q   Quit + - i I   Show info + - p P   Toggle perspective or orthographic projection + - r R   Toggle fixed or animated rotation around model X-axis + - s S   Toggle toggle fixed function or shader render path + - n N   Toggle visualization of object's normal vectors + - = +   Increase \a slices + - - _   Decreate \a slices + - , <   Decreate \a stacks + - . >   Increase \a stacks + - 9 (   Decreate \a depth (Sierpinski Sponge) + - 0 )   Increase \a depth (Sierpinski Sponge) + - up    Increase "outer radius" + - down  Decrease "outer radius" + - left  Decrease "inner radius" + - right Increase "inner radius" + - PgUp  Next shape-drawing function + - PgDn  Prev shape-drawing function + + \author Written by Nigel Stewart November 2003 + + \author Portions Copyright (C) 2004, the OpenGLUT project contributors.
    + OpenGLUT branched from freeglut in February, 2004. + + \image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration + \include demos/shapes/shapes.c +*/ + +#include + +#include +#include +#include +#include + +#include "glmatrix.h" + +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + +/* report GL errors, if any, to stderr */ +void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + +/* + * OpenGL 2+ shader mode needs some function and macro definitions, + * avoiding a dependency on additional libraries like GLEW or the + * GL/glext.h header + */ +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#endif + +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#endif + +#ifndef GL_COMPILE_STATUS +#define GL_COMPILE_STATUS 0x8B81 +#endif + +#ifndef GL_LINK_STATUS +#define GL_LINK_STATUS 0x8B82 +#endif + +#ifndef GL_INFO_LOG_LENGTH +#define GL_INFO_LOG_LENGTH 0x8B84 +#endif + +typedef ptrdiff_t ourGLsizeiptr; +typedef char ourGLchar; + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifndef GL_VERSION_2_0 +typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); +typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void); +typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRY *PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +PFNGLCREATESHADERPROC gl_CreateShader; +PFNGLSHADERSOURCEPROC gl_ShaderSource; +PFNGLCOMPILESHADERPROC gl_CompileShader; +PFNGLCREATEPROGRAMPROC gl_CreateProgram; +PFNGLATTACHSHADERPROC gl_AttachShader; +PFNGLLINKPROGRAMPROC gl_LinkProgram; +PFNGLUSEPROGRAMPROC gl_UseProgram; +PFNGLGETSHADERIVPROC gl_GetShaderiv; +PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; +PFNGLGETPROGRAMIVPROC gl_GetProgramiv; +PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; +PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; +PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; +PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; +PFNGLUNIFORMMATRIX3FVPROC gl_UniformMatrix3fv; + +void initExtensionEntries(void) +{ + gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader"); + gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource"); + gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader"); + gl_CreateProgram = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress ("glCreateProgram"); + gl_AttachShader = (PFNGLATTACHSHADERPROC) glutGetProcAddress ("glAttachShader"); + gl_LinkProgram = (PFNGLLINKPROGRAMPROC) glutGetProcAddress ("glLinkProgram"); + gl_UseProgram = (PFNGLUSEPROGRAMPROC) glutGetProcAddress ("glUseProgram"); + gl_GetShaderiv = (PFNGLGETSHADERIVPROC) glutGetProcAddress ("glGetShaderiv"); + gl_GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress ("glGetShaderInfoLog"); + gl_GetProgramiv = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress ("glGetProgramiv"); + gl_GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress ("glGetProgramInfoLog"); + gl_GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress ("glGetAttribLocation"); + gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation"); + gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv"); + gl_UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) glutGetProcAddress ("glUniformMatrix3fv"); + if (!gl_CreateShader || !gl_ShaderSource || !gl_CompileShader || !gl_CreateProgram || !gl_AttachShader || !gl_LinkProgram || !gl_UseProgram || !gl_GetShaderiv || !gl_GetShaderInfoLog || !gl_GetProgramiv || !gl_GetProgramInfoLog || !gl_GetAttribLocation || !gl_GetUniformLocation || !gl_UniformMatrix4fv || !gl_UniformMatrix3fv) + { + fprintf (stderr, "glCreateShader, glShaderSource, glCompileShader, glCreateProgram, glAttachShader, glLinkProgram, glUseProgram, glGetShaderiv, glGetShaderInfoLog, glGetProgramiv, glGetProgramInfoLog, glGetAttribLocation, glGetUniformLocation, glUniformMatrix4fv or gl_UniformMatrix3fv not found"); + exit(1); + } +} + +const ourGLchar *vertexShaderSource[] = { + "/**", + " * From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights", + " * This file is in the public domain.", + " * Contributors: Sylvain Beucler", + " */", + "attribute vec3 fg_coord;", + "attribute vec3 fg_normal;", + "varying vec4 position; /* position of the vertex (and fragment) in world space */", + "varying vec3 varyingNormalDirection; /* surface normal vector in world space */", + "uniform mat4 m, p; /* don't need v, as always identity in our demo */", + "uniform mat3 m_3x3_inv_transp;", + " ", + "void main()", + "{", + " vec4 fg_coord4 = vec4(fg_coord, 1.0);", + " position = m * fg_coord4;", + " varyingNormalDirection = normalize(m_3x3_inv_transp * fg_normal);", + " ", + " mat4 mvp = p*m; /* normally p*v*m */", + " gl_Position = mvp * fg_coord4;", + "}" +}; + +const ourGLchar *fragmentShaderSource[] = { + "/**", + " * From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights", + " * This file is in the public domain.", + " * Contributors: Martin Kraus, Sylvain Beucler", + " */", + "varying vec4 position; /* position of the vertex (and fragment) in world space */", + "varying vec3 varyingNormalDirection; /* surface normal vector in world space */", + "/* uniform mat4 v_inv; // in this demo, the view matrix is always an identity matrix */", + " ", + "struct lightSource", + "{", + " vec4 position;", + " vec4 diffuse;", + " vec4 specular;", + " float constantAttenuation, linearAttenuation, quadraticAttenuation;", + " float spotCutoff, spotExponent;", + " vec3 spotDirection;", + "};", + "lightSource light0 = lightSource(", + " vec4(2.0, 5.0, 5.0, 0.0),", + " vec4(1.0, 1.0, 1.0, 1.0),", + " vec4(1.0, 1.0, 1.0, 1.0),", + " 0.0, 1.0, 0.0,", + " 180.0, 0.0,", + " vec3(0.0, 0.0, 0.0)", + ");", + "vec4 scene_ambient = vec4(0.2, 0.2, 0.2, 1.0);", + " ", + "struct material", + "{", + " vec4 ambient;", + " vec4 diffuse;", + " vec4 specular;", + " float shininess;", + "};", + "material frontMaterial = material(", + " vec4(1.0, 0.0, 0.0, 1.0),", + " vec4(1.0, 0.0, 0.0, 1.0),", + " vec4(1.0, 1.0, 1.0, 1.0),", + " 100.0", + ");", + " ", + "void main()", + "{", + " vec3 normalDirection = normalize(varyingNormalDirection);", + " /* vec3 viewDirection = normalize(vec3(v_inv * vec4(0.0, 0.0, 0.0, 1.0) - position)); */", + " vec3 viewDirection = normalize(vec3(vec4(0.0, 0.0, 0.0, 1.0) - position)); /* in this demo, the view matrix is always an identity matrix */", + " vec3 lightDirection;", + " float attenuation;", + " ", + " if (0.0 == light0.position.w) /* directional light? */", + " {", + " attenuation = 1.0; /* no attenuation */", + " lightDirection = normalize(vec3(light0.position));", + " } ", + " else /* point light or spotlight (or other kind of light) */", + " {", + " vec3 positionToLightSource = vec3(light0.position - position);", + " float distance = length(positionToLightSource);", + " lightDirection = normalize(positionToLightSource);", + " attenuation = 1.0 / (light0.constantAttenuation", + " + light0.linearAttenuation * distance", + " + light0.quadraticAttenuation * distance * distance);", + " ", + " if (light0.spotCutoff <= 90.0) /* spotlight? */", + " {", + " float clampedCosine = max(0.0, dot(-lightDirection, light0.spotDirection));", + " if (clampedCosine < cos(radians(light0.spotCutoff))) /* outside of spotlight cone? */", + " {", + " attenuation = 0.0;", + " }", + " else", + " {", + " attenuation = attenuation * pow(clampedCosine, light0.spotExponent); ", + " }", + " }", + " }", + " ", + " vec3 ambientLighting = vec3(scene_ambient) * vec3(frontMaterial.ambient);", + " ", + " vec3 diffuseReflection = attenuation ", + " * vec3(light0.diffuse) * vec3(frontMaterial.diffuse)", + " * max(0.0, dot(normalDirection, lightDirection));", + " ", + " vec3 specularReflection;", + " if (dot(normalDirection, lightDirection) < 0.0) /* light source on the wrong side? */", + " {", + " specularReflection = vec3(0.0, 0.0, 0.0); /* no specular reflection */", + " }", + " else /* light source on the right side */", + " {", + " specularReflection = attenuation * vec3(light0.specular) * vec3(frontMaterial.specular) ", + " * pow(max(0.0, dot(reflect(-lightDirection, normalDirection), viewDirection)), frontMaterial.shininess);", + " }", + " ", + " gl_FragColor = vec4(ambientLighting + diffuseReflection + specularReflection, 1.0);", + "}" +}; + +GLint getAttribOrUniformLocation(const char* name, GLuint program, GLboolean isAttrib) +{ + if (isAttrib) + { + GLint attrib = gl_GetAttribLocation(program, name); + if (attrib == -1) + { + fprintf(stderr, "Warning: Could not bind attrib %s\n", name); + } + + checkError ("getAttribOrUniformLocation"); + return attrib; + } + else + { + GLint uniform = gl_GetUniformLocation(program, name); + if (uniform == -1) + { + fprintf(stderr, "Warning: Could not bind uniform %s\n", name); + } + + checkError ("getAttribOrUniformLocation"); + return uniform; + } +} + +GLuint program; +GLint attribute_fg_coord = -1, attribute_fg_normal = -1; +GLint uniform_m = -1, uniform_p = -1, uniform_m_3x3_inv_transp = -1; +GLint shaderReady = 0; /* Set to 1 when all initialization went well, to -1 when shader somehow unusable. */ + + + +void compileAndCheck(GLuint shader) +{ + GLint status; + gl_CompileShader (shader); + gl_GetShaderiv (shader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetShaderInfoLog (shader, infoLogLength, NULL, infoLog); + fprintf (stderr, "compile log: %s\n", infoLog); + free (infoLog); + } + checkError ("compileAndCheck"); +} + +GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string) +{ + GLuint shader = gl_CreateShader (type); + gl_ShaderSource (shader, count, string, NULL); + + checkError ("compileShaderSource"); + + compileAndCheck (shader); + return shader; +} + +void linkAndCheck(GLuint program) +{ + GLint status; + gl_LinkProgram (program); + gl_GetProgramiv (program, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetProgramiv (program, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetProgramInfoLog (program, infoLogLength, NULL, infoLog); + fprintf (stderr, "link log: %s\n", infoLog); + free (infoLog); + } + checkError ("linkAndCheck"); +} + +void createProgram(GLuint vertexShader, GLuint fragmentShader) +{ + program = gl_CreateProgram (); + if (vertexShader != 0) { + gl_AttachShader (program, vertexShader); + } + if (fragmentShader != 0) { + gl_AttachShader (program, fragmentShader); + } + + checkError ("createProgram"); + + linkAndCheck (program); +} + +void initShader(void) +{ + const GLsizei vertexShaderLines = sizeof(vertexShaderSource) / sizeof(ourGLchar*); + GLuint vertexShader = + compileShaderSource (GL_VERTEX_SHADER, vertexShaderLines, vertexShaderSource); + + const GLsizei fragmentShaderLines = sizeof(fragmentShaderSource) / sizeof(ourGLchar*); + GLuint fragmentShader = + compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource); + + checkError ("initShader - 1"); + + createProgram (vertexShader, fragmentShader); + + gl_UseProgram (program); + + attribute_fg_coord = getAttribOrUniformLocation("fg_coord" , program, GL_TRUE); + attribute_fg_normal = getAttribOrUniformLocation("fg_normal" , program, GL_TRUE); + uniform_m = getAttribOrUniformLocation("m" , program, GL_FALSE); + uniform_p = getAttribOrUniformLocation("p" , program, GL_FALSE); + uniform_m_3x3_inv_transp= getAttribOrUniformLocation("m_3x3_inv_transp" , program, GL_FALSE); + + gl_UseProgram (0); + + if (attribute_fg_coord==-1 || attribute_fg_normal==-1 || + uniform_m==-1 || uniform_p==-1 || uniform_m_3x3_inv_transp==-1) + shaderReady = -1; + else + shaderReady = 1; + + checkError ("initShader - 2"); +} + +/* + * This macro is only intended to be used on arrays, of course. + */ +#define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0]))) + +/* + * These global variables control which object is drawn, + * and how it is drawn. No object uses all of these + * variables. + */ +static int function_index; +static int slices = 16; +static int stacks = 16; +static double irad = .25; +static double orad = 1.0; /* doubles as size for objects other than Torus */ +static int depth = 4; +static double offset[ 3 ] = { 0, 0, 0 }; +static GLboolean show_info = GL_TRUE; +static float ar; +static GLboolean persProject = GL_TRUE; +static GLboolean animateXRot = GL_FALSE; +static GLboolean useShader = GL_FALSE; +static GLboolean visNormals = GL_FALSE; + +/* + * Enum to tell drawSizeInfo what to draw for each object + */ +#define GEO_NO_SIZE 0 +#define GEO_SIZE 1 +#define GEO_SCALE 2 +#define GEO_INNER_OUTER_RAD 4 +#define GEO_RAD 8 +#define GEO_BASE_HEIGHT 16 +#define GEO_RAD_HEIGHT 32 + +/* + * These one-liners draw particular objects, fetching appropriate + * information from the above globals. They are just thin wrappers + * for the FreeGLUT objects. + */ +static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); } +static void drawWireTetrahedron(void) { glutWireTetrahedron (); } +static void drawSolidCube(void) { glutSolidCube(orad); } /* orad doubles as size input */ +static void drawWireCube(void) { glutWireCube(orad); } /* orad doubles as size input */ +static void drawSolidOctahedron(void) { glutSolidOctahedron (); } +static void drawWireOctahedron(void) { glutWireOctahedron (); } +static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); } +static void drawWireDodecahedron(void) { glutWireDodecahedron (); } +static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); } +static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); } +static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); } +static void drawWireIcosahedron(void) { glutWireIcosahedron (); } +static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, orad);} /* orad doubles as size input */ +static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, orad); } /* orad doubles as size input */ +static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); } +static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); } +static void drawSolidSphere(void) { glutSolidSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireSphere(void) { glutWireSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidCone(void) { glutSolidCone(irad,orad,slices,stacks); } /* irad doubles as base input, and orad as height input */ +static void drawWireCone(void) { glutWireCone(irad,orad,slices,stacks); } /* irad doubles as base input, and orad as height input */ +static void drawSolidCylinder(void) { glutSolidCylinder(irad,orad,slices,stacks); } /* irad doubles as radius input, and orad as height input */ +static void drawWireCylinder(void) { glutWireCylinder(irad,orad,slices,stacks); } /* irad doubles as radius input, and orad as height input */ +/* per Glut manpage, it should be noted that the teapot is rendered + * with clockwise winding for front facing polygons... + * Same for the teacup and teaspoon + */ +static void drawSolidTeapot(void) +{ glFrontFace(GL_CW); glutSolidTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawWireTeapot(void) +{ glFrontFace(GL_CW); glutWireTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawSolidTeacup(void) +{ glFrontFace(GL_CW); glutSolidTeacup(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawWireTeacup(void) +{ glFrontFace(GL_CW); glutWireTeacup(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawSolidTeaspoon(void) +{ glFrontFace(GL_CW); glutSolidTeaspoon(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawWireTeaspoon(void) +{ glFrontFace(GL_CW); glutWireTeaspoon(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} + +#define RADIUSFAC 0.70710678118654752440084436210485f + +static void drawSolidCuboctahedron(void) +{ + GLfloat radius = RADIUSFAC*(GLfloat)orad; /* orad doubles as size */ + glBegin( GL_TRIANGLES ); + glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius ); glVertex3d( radius, 0.0, radius ); + glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius ); + glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius ); + glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius ); glVertex3d( radius, 0.0,-radius ); + glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0, radius, radius ); + glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, 0.0,-radius ); + glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius, 0.0, radius ); + glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius ); + glEnd(); + + glBegin( GL_QUADS ); + glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0,-radius ); + glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0, radius ); + glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius ); + glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius ); + glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0, radius, radius ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius ); + glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius ); + glEnd(); +} + +static void drawWireCuboctahedron(void) +{ + GLfloat radius = RADIUSFAC*(GLfloat)orad; /* orad doubles as size */ + glBegin( GL_LINE_LOOP ); + glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0,-radius ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0, radius ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0, radius, radius ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius ); + glEnd(); + glBegin( GL_LINE_LOOP ); + glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius ); + glEnd(); +} + +#undef RADIUSFAC + +/* + * This structure defines an entry in our function-table. + */ +typedef struct +{ + const char * const name; + void (*solid) (void); + void (*wire) (void); + int drawSizeInfoFlag; +} entry; + +#define ENTRY(e,f) {#e, drawSolid##e, drawWire##e,f} +static const entry table [] = +{ + ENTRY (Tetrahedron,GEO_NO_SIZE), + ENTRY (Cube,GEO_SIZE), + ENTRY (Octahedron,GEO_NO_SIZE), + ENTRY (Dodecahedron,GEO_NO_SIZE), + ENTRY (RhombicDodecahedron,GEO_NO_SIZE), + ENTRY (Icosahedron,GEO_NO_SIZE), + ENTRY (SierpinskiSponge,GEO_SCALE), + ENTRY (Teapot,GEO_SIZE), + ENTRY (Teacup,GEO_SIZE), + ENTRY (Teaspoon,GEO_SIZE), + ENTRY (Torus,GEO_INNER_OUTER_RAD), + ENTRY (Sphere,GEO_RAD), + ENTRY (Cone,GEO_BASE_HEIGHT), + ENTRY (Cylinder,GEO_RAD_HEIGHT), + ENTRY (Cuboctahedron,GEO_SIZE) /* This one doesn't work when in shader mode and is then skipped */ +}; +#undef ENTRY + +/*! + Does printf()-like work using freeglut + glutBitmapString(). Uses a fixed font. Prints + at the indicated row/column position. + + Limitation: Cannot address pixels. + Limitation: Renders in screen coords, not model coords. +*/ +static void shapesPrintf (int row, int col, const char *fmt, ...) +{ + static char buf[256]; + int viewport[4]; + void *font = GLUT_BITMAP_9_BY_15; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + + glGetIntegerv(GL_VIEWPORT,viewport); + + glPushMatrix(); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glOrtho(0,viewport[2],0,viewport[3],-1,1); + + glRasterPos2i + ( + glutBitmapWidth(font, ' ') * col, + - glutBitmapHeight(font) * row + viewport[3] + ); + glutBitmapString (font, (unsigned char*)buf); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); +} + +/* Print info about the about the current shape and render state on the screen */ +static void DrawSizeInfo(int *row) +{ + switch (table [function_index].drawSizeInfoFlag) + { + case GEO_NO_SIZE: + break; + case GEO_SIZE: + shapesPrintf ((*row)++, 1, "Size Up Down : %f", orad); + break; + case GEO_SCALE: + shapesPrintf ((*row)++, 1, "Scale Up Down : %f", orad); + break; + case GEO_INNER_OUTER_RAD: + shapesPrintf ((*row)++, 1, "Inner radius Left Right: %f", irad); + shapesPrintf ((*row)++, 1, "Outer radius Up Down : %f", orad); + break; + case GEO_RAD: + shapesPrintf ((*row)++, 1, "Radius Up Down : %f", orad); + break; + case GEO_BASE_HEIGHT: + shapesPrintf ((*row)++, 1, "Base Left Right: %f", irad); + shapesPrintf ((*row)++, 1, "Height Up Down : %f", orad); + break; + case GEO_RAD_HEIGHT: + shapesPrintf ((*row)++, 1, "Radius Left Right: %f", irad); + shapesPrintf ((*row)++, 1, "Height Up Down : %f", orad); + break; + } +} + +static void drawInfo() +{ + int row = 1; + shapesPrintf (row++, 1, "Shape PgUp PgDn: %s", table [function_index].name); + shapesPrintf (row++, 1, "Slices +-: %d Stacks <>: %d", slices, stacks); + shapesPrintf (row++, 1, "nSides +-: %d nRings <>: %d", slices, stacks); + shapesPrintf (row++, 1, "Depth (): %d", depth); + DrawSizeInfo(&row); + if (persProject) + shapesPrintf (row++, 1, "Perspective projection (p)"); + else + shapesPrintf (row++, 1, "Orthographic projection (p)"); + if (useShader) + shapesPrintf (row++, 1, "Using shader (s)"); + else + shapesPrintf (row++, 1, "Using fixed function pipeline (s)"); + if (animateXRot) + shapesPrintf (row++, 1, "2D rotation (r)"); + else + shapesPrintf (row++, 1, "1D rotation (r)"); + shapesPrintf (row++, 1, "visualizing normals: %i (n)",visNormals); +} + +/* GLUT callback Handlers */ +static void +resize(int width, int height) +{ + ar = (float) width / (float) height; + + glViewport(0, 0, width, height); +} + +static void display(void) +{ + const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + const double a = t*89.0; + const double b = (animateXRot?t:1)*67.0; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glutSetOption(GLUT_GEOMETRY_VISUALIZE_NORMALS,visNormals); /* Normals visualized or not? */ + + if (useShader && !shaderReady) + initShader(); + + if (useShader && shaderReady) + { + /* setup use of shader (and vertex buffer by FreeGLUT) */ + gl_UseProgram (program); + glutSetVertexAttribCoord3(attribute_fg_coord); + glutSetVertexAttribNormal(attribute_fg_normal); + /* There is also a glutSetVertexAttribTexCoord2, which is used only when drawing the teapot, teacup or teaspoon */ + + gl_matrix_mode(GL_PROJECTION); + gl_load_identity(); + if (persProject) + gl_frustum(-ar, ar, -1.f, 1.f, 2.f, 100.f); + else + gl_ortho(-ar*3, ar*3, -3.f, 3.f, 2.f, 100.f); + gl_UniformMatrix4fv (uniform_p, 1, GL_FALSE, get_matrix(GL_PROJECTION)); + + + gl_matrix_mode(GL_MODELVIEW); + gl_load_identity(); + + gl_push_matrix(); + /* Not in reverse order like normal OpenGL, our util library multiplies the matrices in the order they are specified in */ + gl_rotatef((float)a,0,0,1); + gl_rotatef((float)b,1,0,0); + gl_translatef(0,1.2f,-6); + gl_UniformMatrix4fv (uniform_m , 1, GL_FALSE, get_matrix(GL_MODELVIEW)); + gl_UniformMatrix3fv (uniform_m_3x3_inv_transp, 1, GL_FALSE, get_inv_transpose_3x3(GL_MODELVIEW)); + table [function_index].solid (); + gl_pop_matrix(); + + gl_push_matrix(); + gl_rotatef((float)a,0,0,1); + gl_rotatef((float)b,1,0,0); + gl_translatef(0,-1.2f,-6); + gl_UniformMatrix4fv (uniform_m , 1, GL_FALSE, get_matrix(GL_MODELVIEW)); + gl_UniformMatrix3fv (uniform_m_3x3_inv_transp, 1, GL_FALSE, get_inv_transpose_3x3(GL_MODELVIEW)); + table [function_index].wire (); + gl_pop_matrix(); + + gl_UseProgram (0); + glutSetVertexAttribCoord3(-1); + glutSetVertexAttribNormal(-1); + + checkError ("display"); + } + else + { + /* fixed function pipeline */ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (persProject) + glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); + else + glOrtho(-ar*3, ar*3, -3.0, 3.0, 2.0, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glEnable(GL_LIGHTING); + + glColor3d(1,0,0); + + glPushMatrix(); + glTranslated(0,1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].solid (); + glPopMatrix(); + + glPushMatrix(); + glTranslated(0,-1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].wire (); + glPopMatrix(); + + glDisable(GL_LIGHTING); + glColor3d(0.1,0.1,0.4); + } + + if( show_info ) + /* print info to screen */ + drawInfo(); + else + /* print to command line instead */ + printf ( "Shape %d slides %d stacks %d\n", function_index, slices, stacks ) ; + + glutSwapBuffers(); +} + + +static void +key(unsigned char key, int x, int y) +{ + switch (key) + { + case 27 : + case 'Q': + case 'q': glutLeaveMainLoop () ; break; + + case 'I': + case 'i': show_info=!show_info; break; + + case '=': + case '+': slices++; break; + + case '-': + case '_': if( slices > -1 ) slices--; break; + + case ',': + case '<': if( stacks > -1 ) stacks--; break; + + case '.': + case '>': stacks++; break; + + case '9': + case '(': if( depth > -1 ) depth--; break; + + case '0': + case ')': ++depth; break; + + case 'P': + case 'p': persProject=!persProject; break; + + case 'R': + case 'r': animateXRot=!animateXRot; break; + + case 'S': + case 's': + useShader=!useShader; + /* Cuboctahedron can't be shown when in shader mode, move to next */ + if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index) + function_index = 0; + break; + + case 'N': + case 'n': visNormals=!visNormals; break; + + default: + break; + } + + glutPostRedisplay(); +} + +static void special (int key, int x, int y) +{ + switch (key) + { + case GLUT_KEY_PAGE_UP: ++function_index; break; + case GLUT_KEY_PAGE_DOWN: --function_index; break; + case GLUT_KEY_UP: orad *= 2; break; + case GLUT_KEY_DOWN: orad /= 2; break; + + case GLUT_KEY_RIGHT: irad *= 2; break; + case GLUT_KEY_LEFT: irad /= 2; break; + + default: + break; + } + + if (0 > function_index) + function_index = NUMBEROF (table) - 1; + + if (NUMBEROF (table) <= ( unsigned )function_index) + function_index = 0; + + /* Cuboctahedron can't be shown when in shader mode, skip it */ + if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index) + { + if (key==GLUT_KEY_PAGE_UP) + function_index = 0; + else + function_index -= 1; + } +} + + +static void +idle(void) +{ + glutPostRedisplay(); +} + +const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; +const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; + +const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; +const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; +const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat high_shininess[] = { 100.0f }; + +/* Program entry point */ + +int +main(int argc, char *argv[]) +{ + glutInitWindowSize(800,600); + glutInitWindowPosition(40,40); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); + + glutCreateWindow("FreeGLUT Shapes"); + + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(idle); + + glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ; + + glClearColor(1,1,1,1); + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glEnable(GL_LIGHT0); + glEnable(GL_NORMALIZE); + glEnable(GL_COLOR_MATERIAL); + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); + glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); + + initExtensionEntries(); + + glutMainLoop(); + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif + + return EXIT_SUCCESS; +} diff --git a/lib/freeglut-3.0.0/progs/demos/smooth_opengl3/smooth_opengl3.c b/lib/freeglut-3.0.0/progs/demos/smooth_opengl3/smooth_opengl3.c new file mode 100644 index 0000000..829c2e5 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/smooth_opengl3/smooth_opengl3.c @@ -0,0 +1,469 @@ +/* + * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below. + * This program demonstrates smooth shading in a way which is fully + * OpenGL-3.1-compliant. + * A smooth shaded polygon is drawn in a 2-D projection. + */ + +/* + * Original copyright notice from smooth.c: + * + * License Applicability. Except to the extent portions of this file are + * made subject to an alternative license as permitted in the SGI Free + * Software License B, Version 1.1 (the "License"), the contents of this + * file are subject only to the provisions of the License. You may not use + * this file except in compliance with the License. You may obtain a copy + * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 + * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: + * + * http://oss.sgi.com/projects/FreeB + * + * Note that, as provided in the License, the Software is distributed on an + * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS + * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND + * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A + * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. + * + * Original Code. The Original Code is: OpenGL Sample Implementation, + * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, + * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. + * Copyright in any portions created by third parties is as indicated + * elsewhere herein. All Rights Reserved. + * + * Additional Notice Provisions: The application programming interfaces + * established by SGI in conjunction with the Original Code are The + * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released + * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version + * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X + * Window System(R) (Version 1.3), released October 19, 1998. This software + * was created using the OpenGL(R) version 1.2.1 Sample Implementation + * published by SGI, but has not been independently verified as being + * compliant with the OpenGL(R) version 1.2.1 Specification. + * + */ + +#include +#include +#include +#include +#include + +/* report GL errors, if any, to stderr */ +void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + +/* extension #defines, types and entries, avoiding a dependency on additional + libraries like GLEW or the GL/glext.h header */ +#ifndef GL_ARRAY_BUFFER +#define GL_ARRAY_BUFFER 0x8892 +#endif + +#ifndef GL_STATIC_DRAW +#define GL_STATIC_DRAW 0x88E4 +#endif + +#ifndef GL_FRAGMENT_SHADER +#define GL_FRAGMENT_SHADER 0x8B30 +#endif + +#ifndef GL_VERTEX_SHADER +#define GL_VERTEX_SHADER 0x8B31 +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPILE_STATUS +#define GL_COMPILE_STATUS 0x8B81 +#endif + +#ifndef GL_LINK_STATUS +#define GL_LINK_STATUS 0x8B82 +#endif + +#ifndef GL_INFO_LOG_LENGTH +#define GL_INFO_LOG_LENGTH 0x8B84 +#endif + +typedef ptrdiff_t ourGLsizeiptr; +typedef char ourGLchar; + +#ifndef APIENTRY +#define APIENTRY +#endif + + +#ifndef GL_ARB_vertex_array_object +typedef void (APIENTRY *PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRY *PFNGLBINDVERTEXARRAYPROC) (GLuint array); +#endif +#ifndef GL_VERSION_1_5 +typedef void (APIENTRY *PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRY *PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRY *PFNGLBUFFERDATAPROC) (GLenum target, ourGLsizeiptr size, const GLvoid *data, GLenum usage); +#endif +#ifndef GL_VERSION_2_0 +typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length); +typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void); +typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog); +typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef void (APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name); +typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays; +PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray; +PFNGLGENBUFFERSPROC gl_GenBuffers; +PFNGLBINDBUFFERPROC gl_BindBuffer; +PFNGLBUFFERDATAPROC gl_BufferData; +PFNGLCREATESHADERPROC gl_CreateShader; +PFNGLSHADERSOURCEPROC gl_ShaderSource; +PFNGLCOMPILESHADERPROC gl_CompileShader; +PFNGLCREATEPROGRAMPROC gl_CreateProgram; +PFNGLATTACHSHADERPROC gl_AttachShader; +PFNGLLINKPROGRAMPROC gl_LinkProgram; +PFNGLUSEPROGRAMPROC gl_UseProgram; +PFNGLGETSHADERIVPROC gl_GetShaderiv; +PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog; +PFNGLGETPROGRAMIVPROC gl_GetProgramiv; +PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog; +PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation; +PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer; +PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray; +PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation; +PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv; + +void initExtensionEntries(void) +{ + gl_GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) glutGetProcAddress ("glGenVertexArrays"); + gl_BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) glutGetProcAddress ("glBindVertexArray"); + if (!gl_GenVertexArrays || !gl_BindVertexArray) + { + fprintf (stderr, "glGenVertexArrays or glBindVertexArray not found"); + exit(1); + } + gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers"); + gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer"); + gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData"); + if (!gl_GenBuffers || !gl_BindBuffer || !gl_BufferData) + { + fprintf (stderr, "glGenBuffers, glBindBuffer or glBufferData not found"); + exit(1); + } + gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader"); + gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource"); + gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader"); + gl_CreateProgram = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress ("glCreateProgram"); + gl_AttachShader = (PFNGLATTACHSHADERPROC) glutGetProcAddress ("glAttachShader"); + gl_LinkProgram = (PFNGLLINKPROGRAMPROC) glutGetProcAddress ("glLinkProgram"); + gl_UseProgram = (PFNGLUSEPROGRAMPROC) glutGetProcAddress ("glUseProgram"); + gl_GetShaderiv = (PFNGLGETSHADERIVPROC) glutGetProcAddress ("glGetShaderiv"); + gl_GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress ("glGetShaderInfoLog"); + gl_GetProgramiv = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress ("glGetProgramiv"); + gl_GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress ("glGetProgramInfoLog"); + gl_GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress ("glGetAttribLocation"); + gl_VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress ("glVertexAttribPointer"); + gl_EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress ("glEnableVertexAttribArray"); + gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation"); + gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv"); + if (!gl_CreateShader || !gl_ShaderSource || !gl_CompileShader || !gl_CreateProgram || !gl_AttachShader || !gl_LinkProgram || !gl_UseProgram || !gl_GetShaderiv || !gl_GetShaderInfoLog || !gl_GetProgramiv || !gl_GetProgramInfoLog || !gl_GetAttribLocation || !gl_VertexAttribPointer || !gl_EnableVertexAttribArray || !gl_GetUniformLocation || !gl_UniformMatrix4fv) + { + fprintf (stderr, "glCreateShader, glShaderSource, glCompileShader, glCreateProgram, glAttachShader, glLinkProgram, glUseProgram, glGetShaderiv, glGetShaderInfoLog, glGetProgramiv, glGetProgramInfoLog, glGetAttribLocation, glVertexAttribPointer, glEnableVertexAttribArray, glGetUniformLocation or glUniformMatrix4fv not found"); + exit(1); + } +} + +/* vertex array data for a colored 2D triangle, consisting of RGB color values + and XY coordinates */ +const GLfloat varray[] = { + 1.0f, 0.0f, 0.0f, /* red */ + 5.0f, 5.0f, /* lower left */ + + 0.0f, 1.0f, 0.0f, /* green */ + 25.0f, 5.0f, /* lower right */ + + 0.0f, 0.0f, 1.0f, /* blue */ + 5.0f, 25.0f /* upper left */ +}; + +/* ISO C somehow enforces this silly use of 'enum' for compile-time constants */ +enum { + numColorComponents = 3, + numVertexComponents = 2, + stride = sizeof(GLfloat) * (numColorComponents + numVertexComponents), + numElements = sizeof(varray) / stride +}; + +/* the name of the vertex buffer object */ +GLuint vertexBufferName; +GLuint vertexArrayName; + +void initBuffer(void) +{ + /* Need to setup a vertex array as otherwise invalid operation errors can + * occur when accessing vertex buffer (OpenGL 3.3 has no default zero named + * vertex array) + */ + gl_GenVertexArrays(1, &vertexArrayName); + gl_BindVertexArray(vertexArrayName); + + gl_GenBuffers (1, &vertexBufferName); + gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); + gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW); + checkError ("initBuffer"); +} + +const ourGLchar *vertexShaderSource[] = { + "#version 140\n", + "uniform mat4 fg_ProjectionMatrix;\n", + "in vec4 fg_Color;\n", + "in vec4 fg_Vertex;\n", + "smooth out vec4 fg_SmoothColor;\n", + "void main()\n", + "{\n", + " fg_SmoothColor = fg_Color;\n", + " gl_Position = fg_ProjectionMatrix * fg_Vertex;\n", + "}\n" +}; + +const ourGLchar *fragmentShaderSource[] = { + "#version 140\n", + "smooth in vec4 fg_SmoothColor;\n", + "out vec4 fg_FragColor;\n", + "void main(void)\n", + "{\n", + " fg_FragColor = fg_SmoothColor;\n", + "}\n" +}; + +void compileAndCheck(GLuint shader) +{ + GLint status; + gl_CompileShader (shader); + gl_GetShaderiv (shader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetShaderInfoLog (shader, infoLogLength, NULL, infoLog); + fprintf (stderr, "compile log: %s\n", infoLog); + free (infoLog); + } +} + +GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string) +{ + GLuint shader = gl_CreateShader (type); + gl_ShaderSource (shader, count, string, NULL); + compileAndCheck (shader); + return shader; +} + +void linkAndCheck(GLuint program) +{ + GLint status; + gl_LinkProgram (program); + gl_GetProgramiv (program, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + GLint infoLogLength; + ourGLchar *infoLog; + gl_GetProgramiv (program, GL_INFO_LOG_LENGTH, &infoLogLength); + infoLog = (ourGLchar*) malloc (infoLogLength); + gl_GetProgramInfoLog (program, infoLogLength, NULL, infoLog); + fprintf (stderr, "link log: %s\n", infoLog); + free (infoLog); + } +} + +GLuint createProgram(GLuint vertexShader, GLuint fragmentShader) +{ + GLuint program = gl_CreateProgram (); + if (vertexShader != 0) { + gl_AttachShader (program, vertexShader); + } + if (fragmentShader != 0) { + gl_AttachShader (program, fragmentShader); + } + linkAndCheck (program); + return program; +} + +GLuint fgProjectionMatrixIndex; +GLuint fgColorIndex; +GLuint fgVertexIndex; + +void initShader(void) +{ + const GLsizei vertexShaderLines = sizeof(vertexShaderSource) / sizeof(ourGLchar*); + GLuint vertexShader = + compileShaderSource (GL_VERTEX_SHADER, vertexShaderLines, vertexShaderSource); + + const GLsizei fragmentShaderLines = sizeof(fragmentShaderSource) / sizeof(ourGLchar*); + GLuint fragmentShader = + compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource); + + GLuint program = createProgram (vertexShader, fragmentShader); + + gl_UseProgram (program); + + fgProjectionMatrixIndex = gl_GetUniformLocation(program, "fg_ProjectionMatrix"); + + fgColorIndex = gl_GetAttribLocation(program, "fg_Color"); + gl_EnableVertexAttribArray (fgColorIndex); + + fgVertexIndex = gl_GetAttribLocation(program, "fg_Vertex"); + gl_EnableVertexAttribArray (fgVertexIndex); + + checkError ("initShader"); +} + +void initRendering(void) +{ + glClearColor (0.0, 0.0, 0.0, 0.0); + checkError ("initRendering"); +} + +void init(void) +{ + initExtensionEntries (); + initBuffer (); + initShader (); + initRendering (); +} + +void dumpInfo(void) +{ + printf ("Vendor: %s\n", glGetString (GL_VENDOR)); + printf ("Renderer: %s\n", glGetString (GL_RENDERER)); + printf ("Version: %s\n", glGetString (GL_VERSION)); + printf ("GLSL: %s\n", glGetString (GL_SHADING_LANGUAGE_VERSION)); + checkError ("dumpInfo"); +} + +const GLvoid *bufferObjectPtr (GLsizei index) +{ + return (const GLvoid *) (((char *) NULL) + index); +} + +GLfloat projectionMatrix[16]; + +void triangle(void) +{ + gl_UniformMatrix4fv (fgProjectionMatrixIndex, 1, GL_FALSE, projectionMatrix); + + gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName); + gl_VertexAttribPointer (fgColorIndex, numColorComponents, GL_FLOAT, GL_FALSE, + stride, bufferObjectPtr (0)); + gl_VertexAttribPointer (fgVertexIndex, numVertexComponents, GL_FLOAT, GL_FALSE, + stride, bufferObjectPtr (sizeof(GLfloat) * numColorComponents)); + glDrawArrays(GL_TRIANGLES, 0, numElements); + checkError ("triangle"); +} + +void display(void) +{ + glClear (GL_COLOR_BUFFER_BIT); + triangle (); + glFlush (); + checkError ("display"); +} + +void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t, + GLfloat n, GLfloat f) +{ + m[ 0] = 2.0f / (r - l); + m[ 1] = 0.0f; + m[ 2] = 0.0f; + m[ 3] = 0.0f; + + m[ 4] = 0.0f; + m[ 5] = 2.0f / (t - b); + m[ 6] = 0.0f; + m[ 7] = 0.0f; + + m[ 8] = 0.0f; + m[ 9] = 0.0f; + m[10] = -2.0f / (f - n); + m[11] = 0.0f; + + m[12] = -(r + l) / (r - l); + m[13] = -(t + b) / (t - b); + m[14] = -(f + n) / (f - n); + m[15] = 1.0f; +} + +void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t) +{ + loadOrthof (m, l, r, b, t, -1.0f, 1.0f); +} + +void reshape (int w, int h) +{ + glViewport (0, 0, (GLsizei) w, (GLsizei) h); + if (w <= h) { + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f, 0.0f, 30.0f * (GLfloat) h/(GLfloat) w); + } else { + loadOrtho2Df (projectionMatrix, 0.0f, 30.0f * (GLfloat) w/(GLfloat) h, 0.0f, 30.0f); + } + checkError ("reshape"); +} + +void keyboard(unsigned char key, int x, int y) +{ + switch (key) { + case 27: + exit(0); + break; + } +} + +void samplemenu(int menuID) +{} + +int main(int argc, char** argv) +{ + int menuA; + glutInit(&argc, argv); + glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); + /* add command line argument "classic" for a pre-3.x context */ + if ((argc != 2) || (strcmp (argv[1], "classic") != 0)) { + glutInitContextVersion (3, 1); + glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG); + } + glutInitWindowSize (500, 500); + glutInitWindowPosition (100, 100); + glutCreateWindow (argv[0]); + dumpInfo (); + init (); + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutKeyboardFunc (keyboard); + + /* Add a menu. They have their own context and should thus work with forward compatible main windows too. */ + menuA = glutCreateMenu(samplemenu); + glutAddMenuEntry("Sub menu A1 (01)",1); + glutAddMenuEntry("Sub menu A2 (02)",2); + glutAddMenuEntry("Sub menu A3 (03)",3); + glutSetMenu(menuA); + glutAttachMenu(GLUT_RIGHT_BUTTON); + + glutMainLoop(); + return 0; +} diff --git a/lib/freeglut-3.0.0/progs/demos/spaceball/spaceball.c b/lib/freeglut-3.0.0/progs/demos/spaceball/spaceball.c new file mode 100644 index 0000000..fb2f55c --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/spaceball/spaceball.c @@ -0,0 +1,177 @@ +/* Spaceball demo + * + * Written by John Tsiombikas + * (converted from the libspnav cube example) + * + * Use the spaceball to move and rotate the colored cube. + * Pressing any button will reset the cube at its original location. + * + * Press escape or q to exit. + */ + +#include +#include +#include +#include +#include "vmath.h" + +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950 +#endif + +void draw_cube(void); + +/* callbacks */ +void disp(void); +void reshape(int x, int y); +void keyb(unsigned char key, int x, int y); +void sbmot(int x, int y, int z); /* spaceball translation */ +void sbrot(int x, int y, int z); /* spaceball rotation */ +void sbbut(int bn, int state); /* spaceball button */ + +vec3_t pos = {0, 0, -6}; +quat_t rot = {0, 0, 0, 1}; + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + glutCreateWindow("spaceball demo"); + + glutDisplayFunc(disp); + glutReshapeFunc(reshape); + glutKeyboardFunc(keyb); + glutSpaceballMotionFunc(sbmot); + glutSpaceballRotateFunc(sbrot); + glutSpaceballButtonFunc(sbbut); + + glEnable(GL_CULL_FACE); + + glutMainLoop(); + return 0; +} + +void disp(void) +{ + mat4_t xform; + + quat_to_mat(xform, rot); + + glClear(GL_COLOR_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(pos.x, pos.y, pos.z); + glMultMatrixf((float*)xform); + + draw_cube(); + + glutSwapBuffers(); +} + +void draw_cube(void) +{ + glBegin(GL_QUADS); + /* face +Z */ + glNormal3f(0, 0, 1); + glColor3f(1, 0, 0); + glVertex3f(-1, -1, 1); + glVertex3f(1, -1, 1); + glVertex3f(1, 1, 1); + glVertex3f(-1, 1, 1); + /* face +X */ + glNormal3f(1, 0, 0); + glColor3f(0, 1, 0); + glVertex3f(1, -1, 1); + glVertex3f(1, -1, -1); + glVertex3f(1, 1, -1); + glVertex3f(1, 1, 1); + /* face -Z */ + glNormal3f(0, 0, -1); + glColor3f(0, 0, 1); + glVertex3f(1, -1, -1); + glVertex3f(-1, -1, -1); + glVertex3f(-1, 1, -1); + glVertex3f(1, 1, -1); + /* face -X */ + glNormal3f(-1, 0, 0); + glColor3f(1, 1, 0); + glVertex3f(-1, -1, -1); + glVertex3f(-1, -1, 1); + glVertex3f(-1, 1, 1); + glVertex3f(-1, 1, -1); + /* face +Y */ + glNormal3f(0, 1, 0); + glColor3f(0, 1, 1); + glVertex3f(-1, 1, 1); + glVertex3f(1, 1, 1); + glVertex3f(1, 1, -1); + glVertex3f(-1, 1, -1); + /* face -Y */ + glNormal3f(0, -1, 0); + glColor3f(1, 0, 1); + glVertex3f(-1, -1, -1); + glVertex3f(1, -1, -1); + glVertex3f(1, -1, 1); + glVertex3f(-1, -1, 1); + glEnd(); +} + +/* 45deg fov */ +#define FOV (M_PI / 4.0) + +void reshape(int x, int y) +{ + float aspect = (float)x / (float)y; + float halfy = (float)tan(FOV / 2.0); + float halfx = halfy * aspect; + + glViewport(0, 0, x, y); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-halfx, halfx, -halfy, halfy, 1.0, 1000.0); +} + +void keyb(unsigned char key, int x, int y) +{ + switch(key) { + case 'q': + case 'Q': + case 27: + exit(0); + + case ' ': + /* reset initial view */ + pos = v3_cons(0, 0, -6); + rot = quat_cons(1, 0, 0, 0); + glutPostRedisplay(); + + default: + break; + } +} + +void sbmot(int x, int y, int z) +{ + pos.x += x * 0.001f; + pos.y += y * 0.001f; + pos.z -= z * 0.001f; + glutPostRedisplay(); +} + +void sbrot(int x, int y, int z) +{ + float axis_len = (float)sqrt(x * x + y * y + z * z); + rot = quat_rotate(rot, axis_len * 0.001f, -x / axis_len, -y / axis_len, z / axis_len); + glutPostRedisplay(); +} + +void sbbut(int bn, int state) +{ + if(state == GLUT_DOWN) { + pos = v3_cons(0, 0, -6); + rot = quat_cons(1, 0, 0, 0); + glutPostRedisplay(); + } +} diff --git a/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.c b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.c new file mode 100644 index 0000000..0f7aa00 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.c @@ -0,0 +1,16 @@ +#include +#include "vmath.h" + +quat_t quat_rotate(quat_t q, float angle, float x, float y, float z) +{ + quat_t rq; + float half_angle = angle * 0.5f; + float sin_half = (float)sin(half_angle); + + rq.w = (float)cos(half_angle); + rq.x = x * sin_half; + rq.y = y * sin_half; + rq.z = z * sin_half; + + return quat_mul(q, rq); +} diff --git a/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.h b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.h new file mode 100644 index 0000000..ba9dc17 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.h @@ -0,0 +1,38 @@ +#ifndef VMATH_H_ +#define VMATH_H_ + +#if defined(WIN32) +#define INLINE +#else +#define INLINE inline +#endif + + +typedef struct { float x, y, z; } vec3_t; +typedef struct { float x, y, z, w; } vec4_t; + +typedef vec4_t quat_t; + +typedef float mat4_t[4][4]; + +/* vector functions */ +static INLINE vec3_t v3_cons(float x, float y, float z); +static INLINE float v3_dot(vec3_t v1, vec3_t v2); + +/* quaternion functions */ +static INLINE quat_t quat_cons(float s, float x, float y, float z); +static INLINE vec3_t quat_vec(quat_t q); +static INLINE quat_t quat_mul(quat_t q1, quat_t q2); +static INLINE void quat_to_mat(mat4_t res, quat_t q); +quat_t quat_rotate(quat_t q, float angle, float x, float y, float z); + +/* matrix functions */ +static INLINE void m4_cons(mat4_t m, + float m11, float m12, float m13, float m14, + float m21, float m22, float m23, float m24, + float m31, float m32, float m33, float m34, + float m41, float m42, float m43, float m44); + +#include "vmath.inl" + +#endif /* VMATH_H_ */ diff --git a/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.inl b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.inl new file mode 100644 index 0000000..7b7ff54 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/spaceball/vmath.inl @@ -0,0 +1,68 @@ +/* vector functions */ +static INLINE vec3_t v3_cons(float x, float y, float z) +{ + vec3_t res; + res.x = x; + res.y = y; + res.z = z; + return res; +} + +static INLINE vec3_t quat_vec(quat_t q) +{ + vec3_t v; + v.x = q.x; + v.y = q.y; + v.z = q.z; + return v; +} + +static INLINE float v3_dot(vec3_t v1, vec3_t v2) +{ + return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; +} + +/* quaternion functions */ +static INLINE quat_t quat_cons(float s, float x, float y, float z) +{ + quat_t q; + q.x = x; + q.y = y; + q.z = z; + q.w = s; + return q; +} + +static INLINE quat_t quat_mul(quat_t q1, quat_t q2) +{ + quat_t res; + vec3_t v1 = quat_vec(q1); + vec3_t v2 = quat_vec(q2); + + res.w = q1.w * q2.w - v3_dot(v1, v2); + res.x = v2.x * q1.w + v1.x * q2.w + (v1.y * v2.z - v1.z * v2.y); + res.y = v2.y * q1.w + v1.y * q2.w + (v1.z * v2.x - v1.x * v2.z); + res.z = v2.z * q1.w + v1.z * q2.w + (v1.x * v2.y - v1.y * v2.x); + return res; +} + +static INLINE void quat_to_mat(mat4_t res, quat_t q) +{ + m4_cons(res, 1.0f - 2.0f * q.y*q.y - 2.0f * q.z*q.z, 2.0f * q.x * q.y + 2.0f * q.w * q.z, 2.0f * q.z * q.x - 2.0f * q.w * q.y, 0, + 2.0f * q.x * q.y - 2.0f * q.w * q.z, 1.0f - 2.0f * q.x*q.x - 2.0f * q.z*q.z, 2.0f * q.y * q.z + 2.0f * q.w * q.x, 0, + 2.0f * q.z * q.x + 2.0f * q.w * q.y, 2.0f * q.y * q.z - 2.0f * q.w * q.x, 1.0f - 2.0f * q.x*q.x - 2.0f * q.y*q.y, 0, + 0, 0, 0, 1); +} + +/* matrix functions */ +static INLINE void m4_cons(mat4_t m, + float m11, float m12, float m13, float m14, + float m21, float m22, float m23, float m24, + float m31, float m32, float m33, float m34, + float m41, float m42, float m43, float m44) +{ + m[0][0] = m11; m[1][0] = m12; m[2][0] = m13; m[3][0] = m14; + m[0][1] = m21; m[1][1] = m22; m[2][1] = m23; m[3][1] = m24; + m[0][2] = m31; m[1][2] = m32; m[2][2] = m33; m[3][2] = m34; + m[0][3] = m41; m[1][3] = m42; m[2][3] = m43; m[3][3] = m44; +} diff --git a/lib/freeglut-3.0.0/progs/demos/subwin/subwin.c b/lib/freeglut-3.0.0/progs/demos/subwin/subwin.c new file mode 100644 index 0000000..a250b86 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/demos/subwin/subwin.c @@ -0,0 +1,235 @@ +/*! \file subwin.c + \ingroup demos + + This program is a test harness for the subwindows + in OpenGLUT. Based Originally on shape.c demo. + + \author Written by Evan Felix February 2011 + + \author Portions Copyright (C) 2004, the OpenGLUT project contributors.
    + OpenGLUT branched from freeglut in February, 2004. + + \image html openglut_subwin.png OpenGLUT Sub Window Demonstration + \include demos/subwin/subwin.c +*/ + +#include + +#include +#include +#include +#include +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + +#define MAXSTR 16 +char **strings; +int mainwin; + + +/*! + Does printf()-like work using freeglut/OpenGLUT + glutBitmapString(). Uses a fixed font. Prints + at the indicated row/column position. + + Limitation: Cannot address pixels. + Limitation: Renders in screen coords, not model coords. +*/ +static void shapesPrintf (int row, int col, const char *fmt, ...) +{ + static char buf[256]; + int viewport[4]; + void *font = GLUT_BITMAP_9_BY_15; + va_list args; + + va_start(args, fmt); +#if defined(WIN32) && !defined(__CYGWIN__) + (void) _vsnprintf (buf, sizeof(buf), fmt, args); +#else + (void) vsnprintf (buf, sizeof(buf), fmt, args); +#endif + va_end(args); + + glGetIntegerv(GL_VIEWPORT,viewport); + + glPushMatrix(); + glLoadIdentity(); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glOrtho(0,viewport[2],0,viewport[3],-1,1); + + glRasterPos2i + ( + glutBitmapWidth(font, ' ') * col, + - glutBitmapHeight(font) * (row+2) + viewport[3] + ); + glutBitmapString (font, (unsigned char*)buf); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); +} + +/* GLUT callback Handlers */ + +static void +resize(int width, int height) +{ + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + /*gluOrtho2D(0, width, 0, height);*/ + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity() ; +} + +static void display(void) +{ + + int win = glutGetWindow(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glColor3d(1,0,0); + + glDisable(GL_LIGHTING); + glColor3d(0.1,0.1,0.4); + + if (win == mainwin) + { + shapesPrintf (2, 3, "Move The mouse into different windows"); + shapesPrintf (3, 3, "pressing keys will add to the string"); + shapesPrintf (5, 3, "Window: %d", win); + shapesPrintf (6, 3, "String: %s", strings[win]); + } + else + { + shapesPrintf (1, 3, "Window: %d", win); + shapesPrintf (2, 3, "String: %s", strings[win]); + } + + glutSwapBuffers(); +} + + +static void +key(unsigned char key, int x, int y) +{ + char *s,str[2]; + int win = glutGetWindow(); + + switch (key) + { + case 27 : + case 'Q': + case 'q': glutLeaveMainLoop () ; break; + + default: + s=strings[win]; + if (strlen(s)+1>MAXSTR) { + s[0]=0; + } + str[0]=key; + str[1]=0; + strcat(s,str); + break; + } + + glutPostRedisplay(); +} + +static void special (int key, int x, int y) +{ + switch (key) + { + default: + break; + } + glutPostRedisplay(); +} + + +static void +entry(int state) +{ + int win = glutGetWindow(); + printf("Win: %d, state: %d\n",win,state); +} + +/* Program entry point */ + +int +main(int argc, char *argv[]) +{ + int winmax,sw1,sw2,sw2sw,i; + + glutInitWindowSize(640,480); + glutInitWindowPosition(40,40); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); + + glutCreateWindow("FreeGLUT Sub Windows"); + + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutEntryFunc(entry); + + glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ; + + glClearColor(1,1,1,1); + + mainwin = glutGetWindow(); + winmax=mainwin; + + sw1=glutCreateSubWindow(mainwin,4,240,314,236); + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutEntryFunc(entry); + glClearColor(0.7f,0.7f,0.7f,1); + winmax = sw1 > winmax ? sw1 : winmax; + + sw2=glutCreateSubWindow(mainwin,322,240,314,236); + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutEntryFunc(entry); + glClearColor(0.7f,0.7f,0.7f,1); + winmax = sw2 > winmax ? sw2 : winmax; + + sw2sw=glutCreateSubWindow(sw2,10,128,294,98); + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutEntryFunc(entry); + glClearColor(0.4f,0.4f,0.4f,1); + winmax = sw2sw > winmax ? sw2sw : winmax; + + strings = malloc(sizeof(char *)*(winmax+1)); + for (i=0;i + * + * Demonstrate the use of glutTimerFunc, by changing the color of the + * framebuffer every (approximately) 1 sec. + */ +#include +#include + +void disp(void); +void timer_func(int unused); + +/* color index will be advanced every time the timer expires */ +int cidx = 0; +int pcidx = 2; +float color[][3] = { + {1, 0, 0}, + {0, 1, 0}, + {0, 0, 1}, + {1, 1, 0}, + {0, 1, 1}, + {1, 0, 1} +}; +int timerInts[] = { + 250, + 500, + 1000 +}; +int timerSurroundInt = 1000, timerCenterInt = 1000; + +/* menu IDs, creation/update funcs and callback */ +int menuID, subMenuSurround, subMenuCenter; + +void createMenuEntries(int which) +{ + int i; + for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++) + { + char temp[10] = {'\0'}; + /* flag current value */ + if ((which == 1 ? timerSurroundInt : timerCenterInt) == timerInts[i]) + temp[0] = '+'; + else + temp[0] = '-'; + + sprintf(temp + 1, " %4d ms", timerInts[i]); + + glutAddMenuEntry(temp, timerInts[i]); + } +} + +void updateMenuEntries(int which) +{ + int i; + for (i = 0; i < sizeof(timerInts) / sizeof(*timerInts); i++) + { + char temp[10] = { '\0' }; + /* flag current value */ + if ((which == 1 ? timerSurroundInt : timerCenterInt) == timerInts[i]) + temp[0] = '+'; + else + temp[0] = '-'; + + sprintf(temp + 1, " %4d ms", timerInts[i]); + + glutChangeToMenuEntry(i+1, temp, timerInts[i]); + } +} + +void MenuSurround(int timerInt) +{ + timerSurroundInt = timerInt; + glutSetMenu(subMenuSurround); + updateMenuEntries(1); +} +void MenuCenter(int timerInt) +{ + timerCenterInt = timerInt; + glutSetMenu(subMenuCenter); + updateMenuEntries(2); +} + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitWindowSize(128, 128); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + glutCreateWindow("timer test"); + + glutDisplayFunc(disp); + + /* get timer started, its reset in the timer function itself */ + glutTimerFunc(1000, timer_func, 1); + glutTimerFunc(500, timer_func, 2); + + /* menus for setting timing */ + subMenuSurround = glutCreateMenu(MenuSurround); + createMenuEntries(1); + + subMenuCenter = glutCreateMenu(MenuCenter); + createMenuEntries(2); + + menuID = glutCreateMenu(MenuSurround); /* doesn't matter, no clickable entries in this menu */ + glutAddSubMenu("Center", subMenuCenter); + glutAddSubMenu("Surround", subMenuSurround); + glutAttachMenu(GLUT_RIGHT_BUTTON); + + glutMainLoop(); + return 0; +} + +void disp(void) +{ + glClearColor(color[cidx][0], color[cidx][1], color[cidx][2], 1); + glClear(GL_COLOR_BUFFER_BIT); + + glPointSize(10.f); + glColor3f(color[pcidx][0], color[pcidx][1], color[pcidx][2]); + glBegin(GL_POINTS); + glVertex2i(0,0); + glEnd(); + + glutSwapBuffers(); +} + +void timer_func(int which) +{ + /* advance the color index and trigger a redisplay */ + switch (which) + { + case 1: + cidx = (cidx + 1) % (sizeof color / sizeof *color); + break; + case 2: + pcidx = (pcidx + 1) % (sizeof color / sizeof *color); + break; + } + + glutPostRedisplay(); + + /* (re)set the timer callback and ask glut to call it in x ms */ + glutTimerFunc(which == 1 ? timerSurroundInt:timerCenterInt, timer_func, which); +} diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/AndroidManifest.xml b/lib/freeglut-3.0.0/progs/test-shapes-gles1/AndroidManifest.xml new file mode 100644 index 0000000..7839f74 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/AndroidManifest.xml @@ -0,0 +1,33 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/CMakeLists.txt b/lib/freeglut-3.0.0/progs/test-shapes-gles1/CMakeLists.txt new file mode 100644 index 0000000..fc2c1c3 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/CMakeLists.txt @@ -0,0 +1,42 @@ +cmake_minimum_required(VERSION 2.6) +project(test-shapes-gles1) + +IF(CMAKE_COMPILER_IS_GNUCC) + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall") + IF(!ANDROID) + # not setting -ansi as EGL/KHR headers doesn't support it + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ansi") + ENDIF() +ENDIF(CMAKE_COMPILER_IS_GNUCC) + +# FreeGLUT +include(FindPkgConfig) +pkg_check_modules(freeglut REQUIRED freeglut-gles>=3.0.0) +if(freeglut_FOUND) + include_directories(${freeglut_STATIC_INCLUDE_DIRS}) + link_directories(${freeglut_STATIC_LIBRARY_DIRS}) + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${freeglut_STATIC_CFLAGS_OTHER}") + add_definitions(${freeglut_STATIC_CFLAGS_OTHER}) +endif() + +if(ANDROID) + add_library(test-shapes-gles1 SHARED test-shapes-gles1.c) + add_custom_target(apk ALL + DEPENDS test-shapes-gles1 + COMMAND ant clean || true + COMMAND rm -rf libs/ src/ res/ bin/ gen/ + COMMAND mkdir -p libs/armeabi/ src/ res/values/ + COMMAND cp -a ${PROJECT_SOURCE_DIR}/AndroidManifest.xml ${PROJECT_BINARY_DIR} + COMMAND cp -a $ libs/armeabi/ + COMMAND echo 'FG_GLES1 test' + > res/values/strings.xml + COMMAND android update project --name cmake-apk --path . --target "android-10" + COMMAND ant debug + COMMAND ant installd + COMMAND adb shell am start -a android.intenon.MAIN -n freeglut.test.gles1/android.app.NativeActivity + ) + # Note: at least one resource and an empty src/ dir is necessary for ant... +else() + add_executable(test-shapes-gles1 test-shapes-gles1.c) +endif() +target_link_libraries(test-shapes-gles1 ${freeglut_STATIC_LIBRARIES}) diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/android_toolchain.cmake b/lib/freeglut-3.0.0/progs/test-shapes-gles1/android_toolchain.cmake new file mode 100644 index 0000000..e69de29 diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/AndroidManifest.xml b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/AndroidManifest.xml new file mode 100644 index 0000000..b56c906 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/AndroidManifest.xml @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Android.mk b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Android.mk new file mode 100644 index 0000000..361043c --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Android.mk @@ -0,0 +1,14 @@ +LOCAL_PATH := $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := native-activity +LOCAL_SRC_FILES := +LOCAL_CPPFLAGS := -I/usr/src/glm +LOCAL_CXXFLAGS := -gstabs+ +LOCAL_LDLIBS := -llog -landroid -lGLESv2 -lEGL +LOCAL_STATIC_LIBRARIES := freeglut + +include $(BUILD_SHARED_LIBRARY) + +$(call import-module,freeglut) diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Application.mk b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Application.mk new file mode 100644 index 0000000..b31b6a5 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/ndk/jni/Application.mk @@ -0,0 +1,2 @@ +APP_PLATFORM := android-9 +APP_STL := gnustl_static diff --git a/lib/freeglut-3.0.0/progs/test-shapes-gles1/test-shapes-gles1.c b/lib/freeglut-3.0.0/progs/test-shapes-gles1/test-shapes-gles1.c new file mode 100644 index 0000000..e0bdd01 --- /dev/null +++ b/lib/freeglut-3.0.0/progs/test-shapes-gles1/test-shapes-gles1.c @@ -0,0 +1,341 @@ +/*! \file shapes.c + \ingroup demos + + This program is a test harness for the various shapes + in OpenGLUT. It may also be useful to see which + parameters control what behavior in the OpenGLUT + objects. + + Spinning wireframe and solid-shaded shapes are + displayed. Some parameters can be adjusted. + + Keys: + - Esc   Quit + - q Q   Quit + - i I   Show info + - p P   Toggle perspective or orthographic projection + - = +   Increase \a slices + - - _   Decreate \a slices + - , <   Decreate \a stacks + - . >   Increase \a stacks + - 9 (   Decreate \a depth (Sierpinski Sponge) + - 0 )   Increase \a depth (Sierpinski Sponge) + - up    Increase "outer radius" + - down  Decrease "outer radius" + - left  Decrease "inner radius" + - right Increase "inner radius" + - PgUp  Next shape-drawing function + - PgDn  Prev shape-drawing function + + \author Written by Nigel Stewart November 2003 + + \author Portions Copyright (C) 2004, the OpenGLUT project contributors.
    + OpenGLUT branched from freeglut in February, 2004. + + \image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration + \include demos/shapes/shapes.c +*/ + +#include +#include + +#include +#include +#include + +#ifdef _MSC_VER +/* DUMP MEMORY LEAKS */ +#include +#endif + +/* + * This macro is only intended to be used on arrays, of course. + */ +#define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0]))) + +#define glRotated glRotatef +#define glTranslated glTranslatef + +/* + * These global variables control which object is drawn, + * and how it is drawn. No object uses all of these + * variables. + */ +static int function_index; +static int slices = 16; +static int stacks = 16; +static double irad = .25; +static double orad = 1.0; /* doubles as size for objects other than Torus */ +static int depth = 4; +static double offset[ 3 ] = { 0, 0, 0 }; +static GLboolean show_info = GL_TRUE; +static float ar; +static GLboolean persProject = GL_TRUE; +static GLboolean animateXRot = GL_FALSE; + +/* + * These one-liners draw particular objects, fetching appropriate + * information from the above globals. They are just thin wrappers + * for the FreeGLUT objects. + */ +static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); } +static void drawWireTetrahedron(void) { glutWireTetrahedron (); } +static void drawSolidCube(void) { glutSolidCube(orad); } /* orad doubles as size input */ +static void drawWireCube(void) { glutWireCube(orad); } /* orad doubles as size input */ +static void drawSolidOctahedron(void) { glutSolidOctahedron (); } +static void drawWireOctahedron(void) { glutWireOctahedron (); } +static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); } +static void drawWireDodecahedron(void) { glutWireDodecahedron (); } +static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); } +static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); } +static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); } +static void drawWireIcosahedron(void) { glutWireIcosahedron (); } +static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, orad);} /* orad doubles as size input */ +static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, orad); } /* orad doubles as size input */ +static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); } +static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); } +static void drawSolidSphere(void) { glutSolidSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireSphere(void) { glutWireSphere(orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidCone(void) { glutSolidCone(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireCone(void) { glutWireCone(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidCylinder(void) { glutSolidCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawWireCylinder(void) { glutWireCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ +static void drawSolidTeapot(void) +{ glFrontFace(GL_CW); glutSolidTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} +static void drawWireTeapot(void) +{ glFrontFace(GL_CW); glutWireTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */} + +/* + * This structure defines an entry in our function-table. + */ +typedef struct +{ + const char * const name; + void (*solid) (void); + void (*wire) (void); +} entry; + +#define ENTRY(e) {#e, drawSolid##e, drawWire##e} +static const entry table [] = +{ + ENTRY (Tetrahedron), + ENTRY (Cube), + ENTRY (Octahedron), + ENTRY (Dodecahedron), + ENTRY (RhombicDodecahedron), + ENTRY (Icosahedron), + ENTRY (SierpinskiSponge), + ENTRY (Teapot), + ENTRY (Torus), + ENTRY (Sphere), + ENTRY (Cone), + ENTRY (Cylinder), + /* ENTRY (Cuboctahedron) */ +}; +#undef ENTRY + +/*! + Does printf()-like work using freeglut + glutBitmapString(). Uses a fixed font. Prints + at the indicated row/column position. + + Limitation: Cannot address pixels. + Limitation: Renders in screen coords, not model coords. +*/ +static void shapesPrintf (int row, int col, const char *fmt, ...) +{ +} + +/* GLUT callback Handlers */ + +static void +resize(int width, int height) +{ + ar = (float) width / (float) height; + + glViewport(0, 0, width, height); +} + +static void display(void) +{ + const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + const double a = t*90.0; + const double b = (animateXRot?t:1)*60.0; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustumf(-ar, ar, -1.0, 1.0, 2.0, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glEnable(GL_LIGHTING); + + glColor4f(1,0,0,1); + + glPushMatrix(); + glTranslated(0,1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].solid (); + glPopMatrix(); + + glPushMatrix(); + glTranslated(0,-1.2,-6); + glRotated(b,1,0,0); + glRotated(a,0,0,1); + table [function_index].wire (); + glPopMatrix(); + + glDisable(GL_LIGHTING); + glColor4f(0.1,0.1,0.4,1.0); + + glutSwapBuffers(); +} + + +static void +key(unsigned char key, int x, int y) +{ + switch (key) + { + case 27 : + case 'Q': + case 'q': glutLeaveMainLoop () ; break; + + case 'I': + case 'i': show_info = ( show_info == GL_TRUE ) ? GL_FALSE : GL_TRUE; break; + + case '=': + case '+': slices++; printf("%d,%d\n", slices, stacks); break; + + case '-': + case '_': if( slices > -1 ) slices--; break; + + case ',': + case '<': if( stacks > -1 ) stacks--; break; + + case '.': + case '>': stacks++; break; + + case '9': + case '(': if( depth > -1 ) depth--; break; + + case '0': + case ')': ++depth; break; + + case 'P': + case 'p': persProject=!persProject; break; + + case 'R': + case 'r': animateXRot=!animateXRot; break; + + default: + break; + } + + glutPostRedisplay(); +} + +static void special (int key, int x, int y) +{ + switch (key) + { + case GLUT_KEY_PAGE_UP: ++function_index; break; + case GLUT_KEY_PAGE_DOWN: --function_index; break; + case GLUT_KEY_UP: orad *= 2; break; + case GLUT_KEY_DOWN: orad /= 2; break; + + case GLUT_KEY_RIGHT: irad *= 2; break; + case GLUT_KEY_LEFT: irad /= 2; break; + + default: + break; + } + + if (0 > function_index) + function_index = NUMBEROF (table) - 1; + + if (NUMBEROF (table) <= ( unsigned )function_index) + function_index = 0; +} + + +static void +idle(void) +{ + glutPostRedisplay(); +} + +static void +onMouseClick(int button, int state, int x, int y) { + if (state == GLUT_DOWN) + special(GLUT_KEY_PAGE_UP, 0, 0); +} + +const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; +const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; + +const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; +const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; +const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; +const GLfloat high_shininess[] = { 100.0f }; + +/* Program entry point */ + +void init_context() { + printf("init_context\n"); fflush(stdout); + glClearColor(1,1,1,1); + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glEnable(GL_LIGHT0); + glEnable(GL_NORMALIZE); + glEnable(GL_COLOR_MATERIAL); + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); + glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); +} + +int +main(int argc, char *argv[]) +{ + glutInitWindowSize(640,480); + glutInitWindowPosition(40,40); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); + + glutCreateWindow("FreeGLUT Shapes"); + + glutReshapeFunc(resize); + glutDisplayFunc(display); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(idle); + glutMouseFunc(onMouseClick); + glutInitContextFunc(init_context); + + glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ; + + glutMainLoop(); + +#ifdef _MSC_VER + /* DUMP MEMORY LEAK INFORMATION */ + _CrtDumpMemoryLeaks () ; +#endif + + return EXIT_SUCCESS; +} diff --git a/lib/freeglut-3.0.0/src/android/fg_cursor_android.c b/lib/freeglut-3.0.0/src/android/fg_cursor_android.c new file mode 100644 index 0000000..fe599d1 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_cursor_android.c @@ -0,0 +1,42 @@ +/* + * fg_cursor_android.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +void fgPlatformSetCursor ( SFG_Window *window, int cursorID ) +{ + /* No-op: no visible cursor on touchscreens */ +} + +void fgPlatformWarpPointer ( int x, int y ) +{ + /* Even if there's no pointer on touchscreen, keep track of the + last position, e.g. for menus */ + SFG_Window* window = fgStructure.CurrentWindow; + window->State.MouseX = x; + window->State.MouseY = y; + /* TODO: this should simulate a fake motion event */ +} diff --git a/lib/freeglut-3.0.0/src/android/fg_ext_android.c b/lib/freeglut-3.0.0/src/android/fg_ext_android.c new file mode 100644 index 0000000..baac806 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_ext_android.c @@ -0,0 +1,48 @@ +/* + * fg_ext_android.c + * + * Functions related to OpenGL extensions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +GLUTproc fgPlatformGetGLUTProcAddress( const char* procName ) +{ + /* optimization: quick initial check */ + if( strncmp( procName, "glut", 4 ) != 0 ) + return NULL; + +#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; + CHECK_NAME(glutJoystickFunc); + CHECK_NAME(glutForceJoystickFunc); + CHECK_NAME(glutGameModeString); + CHECK_NAME(glutEnterGameMode); + CHECK_NAME(glutLeaveGameMode); + CHECK_NAME(glutGameModeGet); +#undef CHECK_NAME + + return NULL; +} diff --git a/lib/freeglut-3.0.0/src/android/fg_gamemode_android.c b/lib/freeglut-3.0.0/src/android/fg_gamemode_android.c new file mode 100644 index 0000000..14683ee --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_gamemode_android.c @@ -0,0 +1,57 @@ +/* + * fg_gamemode_x11.c + * + * The game mode handling code. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + fprintf(stderr, "fgPlatformChangeDisplayMode: STUB\n"); + return GL_FALSE; +} + +void fgPlatformEnterGameMode( void ) +{ + fprintf(stderr, "fgPlatformEnterGameMode: STUB\n"); +} + +void fgPlatformRememberState( void ) +{ + fprintf(stderr, "fgPlatformRememberState: STUB\n"); +} + +void fgPlatformRestoreState( void ) +{ + fprintf(stderr, "fgPlatformRestoreState: STUB\n"); +} + +void fgPlatformLeaveGameMode( void ) +{ + fprintf(stderr, "fgPlatformLeaveGameMode: STUB\n"); +} + diff --git a/lib/freeglut-3.0.0/src/android/fg_init_android.c b/lib/freeglut-3.0.0/src/android/fg_init_android.c new file mode 100644 index 0000000..d19e91d --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_init_android.c @@ -0,0 +1,54 @@ +/* + * fg_init_android.c + * + * Various freeglut initialization functions. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "fg_init.h" +#include "egl/fg_init_egl.h" + +void fgPlatformInitialize() +{ + fghPlatformInitializeEGL(); + + /* Get start time */ + fgState.Time = fgSystemTime(); + + fgState.Initialised = GL_TRUE; +} + +void fgPlatformCloseDisplay() +{ + fghPlatformCloseDisplayEGL(); +} + +/** + * Close joystick and serial input devices + */ +void fgPlatformDeinitialiseInputDevices ( void ) +{ + fghCloseInputDevices (); + fgState.JoysticksInitialised = GL_FALSE; + fgState.InputDevsInitialised = GL_FALSE; +} diff --git a/lib/freeglut-3.0.0/src/android/fg_input_devices_android.c b/lib/freeglut-3.0.0/src/android/fg_input_devices_android.c new file mode 100644 index 0000000..bebddc1 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_input_devices_android.c @@ -0,0 +1,52 @@ +/* + * fg_input_devices_android.c + * + * Handles miscellaneous input devices via direct serial-port access. + * + * Written by Joe Krahn 2005 + * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved. + * Copied for Platform code by Evan Felix + * Copyright 2012 (C) Sylvain Beucler + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +typedef struct _serialport SERIALPORT; +#include + +/* + * This is only used if the user calls: + * glutDeviceGet(GLUT_HAS_DIAL_AND_BUTTON_BOX) + * and has old hardware called 'dials&buttons box'. + * http://www.reputable.com/sgipix/sgi-dialnbutton1.jpg + * + * Not implemented on Android :) + * http://sourceforge.net/mailarchive/message.php?msg_id=29209505 + */ +void fgPlatformRegisterDialDevice ( const char *dial_device ) { + fgWarning("GLUT_HAS_DIAL_AND_BUTTON_BOX: not implemented"); +} +SERIALPORT *serial_open ( const char *device ) { return NULL; } +void serial_close(SERIALPORT *port) {} +int serial_getchar(SERIALPORT *port) { return EOF; } +int serial_putchar(SERIALPORT *port, unsigned char ch) { return 0; } +void serial_flush ( SERIALPORT *port ) {} diff --git a/lib/freeglut-3.0.0/src/android/fg_internal_android.h b/lib/freeglut-3.0.0/src/android/fg_internal_android.h new file mode 100644 index 0000000..5504b44 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_internal_android.h @@ -0,0 +1,120 @@ +/* + * fg_internal_android.h + * + * The freeglut library private include file. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_ANDROID_H +#define FREEGLUT_INTERNAL_ANDROID_H + + +/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */ +/* Android OpenGL ES is accessed through EGL */ +#include "egl/fg_internal_egl.h" + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ +/* The structure used by display initialization in fg_init.c */ +typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; +struct android_app; +struct tagSFG_PlatformDisplay +{ + struct tagSFG_PlatformDisplayEGL egl; + EGLNativeWindowType single_native_window; + struct android_app* app; +}; + +typedef struct tagSFG_PlatformContext SFG_PlatformContext; +/* SFG_PlatformContext is used for SFG_Window.Window */ +struct tagSFG_PlatformContext +{ + struct tagSFG_PlatformContextEGL egl; +}; + + +/** + * Virtual PAD (spots on touchscreen that simulate keys) + */ +struct vpad_state { + bool on; + bool left; + bool right; + bool up; + bool down; +}; +struct touchscreen { + struct vpad_state vpad; + bool in_mmotion; +}; + + +/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ +/* + * Initial defines from "js.h" starting around line 33 with the existing "fg_joystick.c" + * interspersed + */ + + /* + * We'll put these values in and that should + * allow the code to at least compile when there is + * no support. The JS open routine should error out + * and shut off all the code downstream anyway and if + * the application doesn't use a joystick we'll be fine. + */ + + struct JS_DATA_TYPE + { + int buttons; + int x; + int y; + }; + +# define JS_RETURN (sizeof(struct JS_DATA_TYPE)) + +/* XXX It might be better to poll the operating system for the numbers of buttons and + * XXX axes and then dynamically allocate the arrays. + */ +# define _JS_MAX_AXES 16 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ + struct JS_DATA_TYPE js; + + char fname [ 128 ]; + int fd; +}; + +/* Window's state description. This structure should be kept portable. */ +typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState; +struct tagSFG_PlatformWindowState +{ + char unused; +}; + +/* Menu font and color definitions */ +#define FREEGLUT_MENU_FONT NULL + +#define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f} +#define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f} + +#endif /* FREEGLUT_INTERNAL_ANDROID_H */ diff --git a/lib/freeglut-3.0.0/src/android/fg_joystick_android.c b/lib/freeglut-3.0.0/src/android/fg_joystick_android.c new file mode 100644 index 0000000..148c500 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_joystick_android.c @@ -0,0 +1,55 @@ +/* + * fg_joystick_android.c + * + * Joystick handling code + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Steve Baker, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/** + * TODO: Android has no joysticks at the moment (only touchscreens/touchpads), + * but we could expose the accelerometer as a 3-axis joystick. + */ + +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + fgWarning("fgPlatformJoystickRawRead: STUB\n"); +} + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + fgWarning("fgPlatformJoystickOpen: STUB\n"); +} + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + fgWarning("fgJoystick: STUB\n"); +} + +void fgPlatformJoystickClose ( int ident ) +{ + fgWarning("fgPlatformJoystickClose: STUB\n"); +} diff --git a/lib/freeglut-3.0.0/src/android/fg_main_android.c b/lib/freeglut-3.0.0/src/android/fg_main_android.c new file mode 100644 index 0000000..4f12f7f --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_main_android.c @@ -0,0 +1,546 @@ +/* + * fg_main_android.c + * + * The Android-specific windows message processing methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "egl/fg_window_egl.h" + +#include +#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__)) +#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT", __VA_ARGS__)) +#include +#include + +extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify); +extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify); +extern void fgPlatformFullScreenToggle( SFG_Window *win ); +extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y ); +extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ); +extern void fgPlatformPushWindow( SFG_Window *window ); +extern void fgPlatformPopWindow( SFG_Window *window ); +extern void fgPlatformHideWindow( SFG_Window *window ); +extern void fgPlatformIconifyWindow( SFG_Window *window ); +extern void fgPlatformShowWindow( SFG_Window *window ); + +static struct touchscreen touchscreen; +static unsigned char key_a2fg[256]; + +/* Cf. http://developer.android.com/reference/android/view/KeyEvent.html */ +/* These codes are missing in */ +/* Don't convert to enum, since it may conflict with future version of + that */ +#define AKEYCODE_FORWARD_DEL 112 +#define AKEYCODE_CTRL_LEFT 113 +#define AKEYCODE_CTRL_RIGHT 114 +#define AKEYCODE_MOVE_HOME 122 +#define AKEYCODE_MOVE_END 123 +#define AKEYCODE_INSERT 124 +#define AKEYCODE_ESCAPE 127 +#define AKEYCODE_F1 131 +#define AKEYCODE_F2 132 +#define AKEYCODE_F3 133 +#define AKEYCODE_F4 134 +#define AKEYCODE_F5 135 +#define AKEYCODE_F6 136 +#define AKEYCODE_F7 137 +#define AKEYCODE_F8 138 +#define AKEYCODE_F9 139 +#define AKEYCODE_F10 140 +#define AKEYCODE_F11 141 +#define AKEYCODE_F12 142 + +#define EVENT_HANDLED 1 +#define EVENT_NOT_HANDLED 0 + +/** + * Initialize Android keycode to GLUT keycode mapping + */ +static void key_init() { + memset(key_a2fg, 0, sizeof(key_a2fg)); + + key_a2fg[AKEYCODE_F1] = GLUT_KEY_F1; + key_a2fg[AKEYCODE_F2] = GLUT_KEY_F2; + key_a2fg[AKEYCODE_F3] = GLUT_KEY_F3; + key_a2fg[AKEYCODE_F4] = GLUT_KEY_F4; + key_a2fg[AKEYCODE_F5] = GLUT_KEY_F5; + key_a2fg[AKEYCODE_F6] = GLUT_KEY_F6; + key_a2fg[AKEYCODE_F7] = GLUT_KEY_F7; + key_a2fg[AKEYCODE_F8] = GLUT_KEY_F8; + key_a2fg[AKEYCODE_F9] = GLUT_KEY_F9; + key_a2fg[AKEYCODE_F10] = GLUT_KEY_F10; + key_a2fg[AKEYCODE_F11] = GLUT_KEY_F11; + key_a2fg[AKEYCODE_F12] = GLUT_KEY_F12; + + key_a2fg[AKEYCODE_PAGE_UP] = GLUT_KEY_PAGE_UP; + key_a2fg[AKEYCODE_PAGE_DOWN] = GLUT_KEY_PAGE_DOWN; + key_a2fg[AKEYCODE_MOVE_HOME] = GLUT_KEY_HOME; + key_a2fg[AKEYCODE_MOVE_END] = GLUT_KEY_END; + key_a2fg[AKEYCODE_INSERT] = GLUT_KEY_INSERT; + + key_a2fg[AKEYCODE_DPAD_UP] = GLUT_KEY_UP; + key_a2fg[AKEYCODE_DPAD_DOWN] = GLUT_KEY_DOWN; + key_a2fg[AKEYCODE_DPAD_LEFT] = GLUT_KEY_LEFT; + key_a2fg[AKEYCODE_DPAD_RIGHT] = GLUT_KEY_RIGHT; + + key_a2fg[AKEYCODE_ALT_LEFT] = GLUT_KEY_ALT_L; + key_a2fg[AKEYCODE_ALT_RIGHT] = GLUT_KEY_ALT_R; + key_a2fg[AKEYCODE_SHIFT_LEFT] = GLUT_KEY_SHIFT_L; + key_a2fg[AKEYCODE_SHIFT_RIGHT] = GLUT_KEY_SHIFT_R; + key_a2fg[AKEYCODE_CTRL_LEFT] = GLUT_KEY_CTRL_L; + key_a2fg[AKEYCODE_CTRL_RIGHT] = GLUT_KEY_CTRL_R; +} + +/** + * Convert an Android key event to ASCII. + */ +static unsigned char key_ascii(struct android_app* app, AInputEvent* event) { + int32_t code = AKeyEvent_getKeyCode(event); + + /* Handle a few special cases: */ + switch (code) { + case AKEYCODE_DEL: + return 8; + case AKEYCODE_FORWARD_DEL: + return 127; + case AKEYCODE_ESCAPE: + return 27; + } + + /* Get usable JNI context */ + JNIEnv* env = app->activity->env; + JavaVM* vm = app->activity->vm; + (*vm)->AttachCurrentThread(vm, &env, NULL); + + jclass KeyEventClass = (*env)->FindClass(env, "android/view/KeyEvent"); + jmethodID KeyEventConstructor = (*env)->GetMethodID(env, KeyEventClass, "", "(II)V"); + jobject keyEvent = (*env)->NewObject(env, KeyEventClass, KeyEventConstructor, + AKeyEvent_getAction(event), AKeyEvent_getKeyCode(event)); + jmethodID KeyEvent_getUnicodeChar = (*env)->GetMethodID(env, KeyEventClass, "getUnicodeChar", "(I)I"); + int ascii = (*env)->CallIntMethod(env, keyEvent, KeyEvent_getUnicodeChar, AKeyEvent_getMetaState(event)); + + /* LOGI("getUnicodeChar(%d) = %d ('%c')", AKeyEvent_getKeyCode(event), ascii, ascii); */ + (*vm)->DetachCurrentThread(vm); + + return ascii; +} + +unsigned long fgPlatformSystemTime ( void ) +{ + struct timeval now; + gettimeofday( &now, NULL ); + return now.tv_usec/1000 + now.tv_sec*1000; +} + +/* + * Does the magic required to relinquish the CPU until something interesting + * happens. + */ +void fgPlatformSleepForEvents( long msec ) +{ + /* Android's NativeActivity relies on a Looper/ALooper object to + notify about events. The Looper object is plugged on two + internal pipe(2)s to detect system and input events. Sadly you + can only ask the Looper for an event, not just ask whether + there is a pending event (and process it later). Consequently, + short of redesigning NativeActivity, we cannot + SleepForEvents. */ +} + +/** + * Process the next input event. + */ +int32_t handle_input(struct android_app* app, AInputEvent* event) { + SFG_Window* window = fgWindowByHandle(app->window); + if (window == NULL) + return EVENT_NOT_HANDLED; + + /* FIXME: in Android, when a key is repeated, down + and up events happen most often at the exact same time. This + makes it impossible to animate based on key press time. */ + /* e.g. down/up/wait/down/up rather than down/wait/down/wait/up */ + /* This looks like a bug in the Android virtual keyboard system :/ + Real buttons such as the Back button appear to work correctly + (series of down events with proper getRepeatCount value). */ + + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { + /* LOGI("action: %d", AKeyEvent_getAction(event)); */ + /* LOGI("keycode: %d", code); */ + int32_t code = AKeyEvent_getKeyCode(event); + + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) { + int32_t keypress = 0; + unsigned char ascii = 0; + if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) { + INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY)); + return EVENT_HANDLED; + } else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) { + INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY)); + return EVENT_HANDLED; + } + } + else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP) { + int32_t keypress = 0; + unsigned char ascii = 0; + if ((keypress = key_a2fg[code]) && FETCH_WCB(*window, Special)) { + INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY)); + return EVENT_HANDLED; + } else if ((ascii = key_ascii(app, event)) && FETCH_WCB(*window, Keyboard)) { + INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY)); + return EVENT_HANDLED; + } + } + } + + int32_t source = AInputEvent_getSource(event); + if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION + && source == AINPUT_SOURCE_TOUCHSCREEN) { + int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; + /* Pointer ID for clicks */ + int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + /* TODO: Handle multi-touch; also handle multiple sources/devices */ + /* cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */ + if (0) { + LOGI("motion action=%d index=%d source=%d", action, pidx, source); + int count = AMotionEvent_getPointerCount(event); + int i; + for (i = 0; i < count; i++) { + LOGI("multi(%d): %.01f,%.01f", + AMotionEvent_getPointerId(event, i), + AMotionEvent_getX(event, i), AMotionEvent_getY(event, i)); + } + } + float x = AMotionEvent_getX(event, 0); + float y = AMotionEvent_getY(event, 0); + + /* Virtual arrows PAD */ + /* Don't interfere with existing mouse move event */ + if (!touchscreen.in_mmotion) { + struct vpad_state prev_vpad = touchscreen.vpad; + touchscreen.vpad.left = touchscreen.vpad.right + = touchscreen.vpad.up = touchscreen.vpad.down = false; + + /* int32_t width = ANativeWindow_getWidth(window->Window.Handle); */ + int32_t height = ANativeWindow_getHeight(window->Window.Handle); + if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_MOVE) { + if ((x > 0 && x < 100) && (y > (height - 100) && y < height)) + touchscreen.vpad.left = true; + if ((x > 200 && x < 300) && (y > (height - 100) && y < height)) + touchscreen.vpad.right = true; + if ((x > 100 && x < 200) && (y > (height - 100) && y < height)) + touchscreen.vpad.down = true; + if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100))) + touchscreen.vpad.up = true; + } + if (action == AMOTION_EVENT_ACTION_DOWN && + (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) + touchscreen.vpad.on = true; + if (action == AMOTION_EVENT_ACTION_UP) + touchscreen.vpad.on = false; + if (prev_vpad.left != touchscreen.vpad.left + || prev_vpad.right != touchscreen.vpad.right + || prev_vpad.up != touchscreen.vpad.up + || prev_vpad.down != touchscreen.vpad.down + || prev_vpad.on != touchscreen.vpad.on) { + if (FETCH_WCB(*window, Special)) { + if (prev_vpad.left == false && touchscreen.vpad.left == true) + INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y)); + else if (prev_vpad.right == false && touchscreen.vpad.right == true) + INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y)); + else if (prev_vpad.up == false && touchscreen.vpad.up == true) + INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y)); + else if (prev_vpad.down == false && touchscreen.vpad.down == true) + INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y)); + } + if (FETCH_WCB(*window, SpecialUp)) { + if (prev_vpad.left == true && touchscreen.vpad.left == false) + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y)); + if (prev_vpad.right == true && touchscreen.vpad.right == false) + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y)); + if (prev_vpad.up == true && touchscreen.vpad.up == false) + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y)); + if (prev_vpad.down == true && touchscreen.vpad.down == false) + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y)); + } + return EVENT_HANDLED; + } + } + + /* Normal mouse events */ + if (!touchscreen.vpad.on) { + window->State.MouseX = x; + window->State.MouseY = y; + if (action == AMOTION_EVENT_ACTION_DOWN && FETCH_WCB(*window, Mouse)) { + touchscreen.in_mmotion = true; + INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_DOWN, x, y)); + } else if (action == AMOTION_EVENT_ACTION_UP && FETCH_WCB(*window, Mouse)) { + touchscreen.in_mmotion = false; + INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, GLUT_UP, x, y)); + } else if (action == AMOTION_EVENT_ACTION_MOVE && FETCH_WCB(*window, Motion)) { + INVOKE_WCB(*window, Motion, (x, y)); + } + } + + return EVENT_HANDLED; + } + + /* Let Android handle other events (e.g. Back and Menu buttons) */ + return EVENT_NOT_HANDLED; +} + +/** + * Process the next main command. + */ +void handle_cmd(struct android_app* app, int32_t cmd) { + SFG_Window* window = fgWindowByHandle(app->window); /* may be NULL */ + switch (cmd) { + /* App life cycle, in that order: */ + case APP_CMD_START: + LOGI("handle_cmd: APP_CMD_START"); + break; + case APP_CMD_RESUME: + LOGI("handle_cmd: APP_CMD_RESUME"); + /* Cf. fgPlatformProcessSingleEvent */ + break; + case APP_CMD_INIT_WINDOW: /* surfaceCreated */ + /* The window is being shown, get it ready. */ + LOGI("handle_cmd: APP_CMD_INIT_WINDOW %p", app->window); + fgDisplay.pDisplay.single_native_window = app->window; + /* start|resume: glPlatformOpenWindow was waiting for Handle to be + defined and will now continue processing */ + break; + case APP_CMD_GAINED_FOCUS: + LOGI("handle_cmd: APP_CMD_GAINED_FOCUS"); + break; + case APP_CMD_WINDOW_RESIZED: + LOGI("handle_cmd: APP_CMD_WINDOW_RESIZED"); + if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE) + /* Make ProcessSingleEvent detect the new size, only available + after the next SwapBuffer */ + glutPostRedisplay(); + break; + + case APP_CMD_SAVE_STATE: /* onSaveInstanceState */ + /* The system has asked us to save our current state, when it + pauses the application without destroying it right after. */ + app->savedState = strdup("Detect me as non-NULL on next android_main"); + app->savedStateSize = strlen(app->savedState) + 1; + LOGI("handle_cmd: APP_CMD_SAVE_STATE"); + break; + case APP_CMD_PAUSE: + LOGI("handle_cmd: APP_CMD_PAUSE"); + /* Cf. fgPlatformProcessSingleEvent */ + break; + case APP_CMD_LOST_FOCUS: + LOGI("handle_cmd: APP_CMD_LOST_FOCUS"); + break; + case APP_CMD_TERM_WINDOW: /* surfaceDestroyed */ + /* The application is being hidden, but may be restored */ + LOGI("handle_cmd: APP_CMD_TERM_WINDOW"); + fghPlatformCloseWindowEGL(window); + fgDisplay.pDisplay.single_native_window = NULL; + break; + case APP_CMD_STOP: + LOGI("handle_cmd: APP_CMD_STOP"); + break; + case APP_CMD_DESTROY: /* Activity.onDestroy */ + LOGI("handle_cmd: APP_CMD_DESTROY"); + /* User closed the application for good, let's kill the window */ + { + /* Can't use fgWindowByHandle as app->window is NULL */ + SFG_Window* window = fgStructure.CurrentWindow; + if (window != NULL) { + fgDestroyWindow(window); + } else { + LOGI("APP_CMD_DESTROY: No current window"); + } + } + /* glue has already set android_app->destroyRequested=1 */ + break; + + case APP_CMD_CONFIG_CHANGED: + /* Handle rotation / orientation change */ + LOGI("handle_cmd: APP_CMD_CONFIG_CHANGED"); + break; + case APP_CMD_LOW_MEMORY: + LOGI("handle_cmd: APP_CMD_LOW_MEMORY"); + break; + default: + LOGI("handle_cmd: unhandled cmd=%d", cmd); + } +} + +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ); + +void fgPlatformProcessSingleEvent ( void ) +{ + /* When the screen is resized, the window handle still points to the + old window until the next SwapBuffer, while it's crucial to set + the size (onShape) correctly before the next onDisplay callback. + Plus we don't know if the next SwapBuffer already occurred at the + time we process the event (e.g. during onDisplay). */ + /* So we do the check each time rather than on event. */ + /* Interestingly, on a Samsung Galaxy S/PowerVR SGX540 GPU/Android + 2.3, that next SwapBuffer is fake (but still necessary to get the + new size). */ + SFG_Window* window = fgStructure.CurrentWindow; + if (window != NULL && window->Window.Handle != NULL) { + int32_t width = ANativeWindow_getWidth(window->Window.Handle); + int32_t height = ANativeWindow_getHeight(window->Window.Handle); + fghOnReshapeNotify(window,width,height,GL_FALSE); + } + + /* Read pending event. */ + int ident; + int events; + struct android_poll_source* source; + /* This is called "ProcessSingleEvent" but this means we'd only + process ~60 (screen Hz) mouse events per second, plus other ports + are processing all events already. So let's process all pending + events. */ + /* if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0) { */ + while ((ident=ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) { + /* Process this event. */ + if (source != NULL) { + source->process(source->app, source); + } + } + + /* If we're not in RESUME state, Android paused us, so wait */ + struct android_app* app = fgDisplay.pDisplay.app; + if (app->destroyRequested != 1 && app->activityState != APP_CMD_RESUME) { + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE)); + + int FOREVER = -1; + while (app->destroyRequested != 1 && (app->activityState != APP_CMD_RESUME)) { + if ((ident=ALooper_pollOnce(FOREVER, NULL, &events, (void**)&source)) >= 0) { + /* Process this event. */ + if (source != NULL) { + source->process(source->app, source); + } + } + } + /* Coming back from a pause: */ + /* - Recreate window context and surface */ + /* - Call user-defined hook to restore resources (textures...) */ + /* - Exit pause loop */ + if (app->destroyRequested != 1) { + /* Android is full-screen only, simplified call.. */ + /* Ideally we'd have a fgPlatformReopenWindow() */ + /* If we're hidden by a non-fullscreen or translucent activity, + we'll be paused but not stopped, and keep the current + surface; in which case fgPlatformOpenWindow will no-op. */ + fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE); + + /* TODO: should there be a whole GLUT_INIT_WORK forced? probably... + * Could queue that up in APP_CMD_TERM_WINDOW handler, but it'll + * be not possible to ensure InitContext CB gets called before + * Resume CB like that.. so maybe just force calling initContext CB + * here is best. Or we could force work on the window in question.. + * 1) save old work mask, 2) set mask to init only, 3) call fgProcessWork directly + * 4) set work mask back to the one saved in step 1. + */ + if (!FETCH_WCB(*window, InitContext)) + fgWarning("Resuming application, but no callback to reload context resources (glutInitContextFunc)"); + } + + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME)); + } +} + +void fgPlatformMainLoopPreliminaryWork ( void ) +{ + LOGI("fgPlatformMainLoopPreliminaryWork\n"); + + key_init(); + + /* Make sure glue isn't stripped. */ + /* JNI entry points need to be bundled even when linking statically */ + app_dummy(); +} + + +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) +{ + /* notify windowStatus/visibility */ + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); + + /* Position callback, always at 0,0 */ + fghOnPositionNotify(window, 0, 0, GL_TRUE); + + /* Size gets notified on window creation with size detection in mainloop above + * XXX CHECK: does this messages happen too early like on windows, + * so client code cannot have registered a callback yet and the message + * is thus never received by client? + */ +} + +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ + if (workMask & GLUT_FULL_SCREEN_WORK) + fgPlatformFullScreenToggle( window ); + if (workMask & GLUT_POSITION_WORK) + fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos ); + if (workMask & GLUT_SIZE_WORK) + fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight ); + if (workMask & GLUT_ZORDER_WORK) + { + if (window->State.DesiredZOrder < 0) + fgPlatformPushWindow( window ); + else + fgPlatformPopWindow( window ); + } +} + +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window should get updated in the window message handlers + * For now, none of these functions called below do anything, so don't worry + * about it + */ + SFG_Window *win = window; + switch (window->State.DesiredVisibility) + { + case DesireHiddenState: + fgPlatformHideWindow( window ); + break; + case DesireIconicState: + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + fgPlatformIconifyWindow( win ); + break; + case DesireNormalState: + fgPlatformShowWindow( window ); + break; + } +} + diff --git a/lib/freeglut-3.0.0/src/android/fg_main_android.h b/lib/freeglut-3.0.0/src/android/fg_main_android.h new file mode 100644 index 0000000..a0dfdfe --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_main_android.h @@ -0,0 +1,37 @@ +/* + * fg_main_android.h + * + * The Android-specific windows message processing methods. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_MAIN_ANDROID_H__ +#define __FG_MAIN_ANDROID_H__ + +#include +#include "fg_internal.h" + +extern void fgPlatformProcessSingleEvent(void); +extern unsigned long fgPlatformSystemTime(void); +extern void fgPlatformSleepForEvents(long msec); +extern void fgPlatformMainLoopPreliminaryWork(void); + +#endif diff --git a/lib/freeglut-3.0.0/src/android/fg_runtime_android.c b/lib/freeglut-3.0.0/src/android/fg_runtime_android.c new file mode 100644 index 0000000..d96f3af --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_runtime_android.c @@ -0,0 +1,169 @@ +/* + * fg_runtime_android.c + * + * Android runtime + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* Parts taken from Android NDK's 'native-activity' sample: */ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#include +#include +#include +#include +#include +#include +#include +#include "android/native_app_glue/android_native_app_glue.h" +#include "android/fg_main_android.h" + +#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT-jnicb", __VA_ARGS__)) +#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT-jnicb", __VA_ARGS__)) + +/* Cf. fg_main_android.c */ +extern int32_t handle_input(struct android_app* app, AInputEvent* event); +extern void handle_cmd(struct android_app* app, int32_t cmd); + +extern int main(int argc, char* argv[]); + +/** NativeActivity Callbacks **/ +/* Caution: they are called in the native_activity thread, not the + FreeGLUT thread. Use android_app_write_cmd. */ + +/* Could be used instead of onNativeWindowRedrawNeeded */ +/* Deals with status bar presence */ +static void onContentRectChanged(ANativeActivity* activity, const ARect* rect) { + LOGI("onContentRectChanged: l=%d,t=%d,r=%d,b=%d", rect->left, rect->top, rect->right, rect->bottom); +} + +/* Bug: not called during a resize in android-9, only once on startup :/ */ +static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window) { + LOGI("onNativeWindowResized: %p\n", (void*)activity); +} + +/* Called after a resize, compensate broken onNativeWindowResized */ +static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window) { + LOGI("onNativeWindowRedrawNeeded: %p\n", (void*)activity); + struct android_app* app = (struct android_app*)activity->instance; + android_app_write_cmd(app, APP_CMD_WINDOW_RESIZED); +} + +/** + * Extract all .apk assets to the application directory so they can be + * accessed using accessed. + * TODO: parse directories recursively + */ +static void extract_assets(struct android_app* app) { + /* Get usable JNI context */ + JNIEnv* env = app->activity->env; + JavaVM* vm = app->activity->vm; + (*vm)->AttachCurrentThread(vm, &env, NULL); + + { + /* Get a handle on our calling NativeActivity class */ + jclass activityClass = (*env)->GetObjectClass(env, app->activity->clazz); + + /* Get path to cache dir (/data/data/org.myapp/cache) */ + jmethodID getCacheDir = (*env)->GetMethodID(env, activityClass, "getCacheDir", "()Ljava/io/File;"); + jobject file = (*env)->CallObjectMethod(env, app->activity->clazz, getCacheDir); + jclass fileClass = (*env)->FindClass(env, "java/io/File"); + jmethodID getAbsolutePath = (*env)->GetMethodID(env, fileClass, "getAbsolutePath", "()Ljava/lang/String;"); + jstring jpath = (jstring)(*env)->CallObjectMethod(env, file, getAbsolutePath); + const char* app_dir = (*env)->GetStringUTFChars(env, jpath, NULL); + + /* chdir in the application cache directory */ + LOGI("app_dir: %s", app_dir); + chdir(app_dir); + (*env)->ReleaseStringUTFChars(env, jpath, app_dir); + + /* Pre-extract assets, to avoid Android-specific file opening */ + { + AAssetManager* mgr = app->activity->assetManager; + AAssetDir* assetDir = AAssetManager_openDir(mgr, ""); + const char* filename = (const char*)NULL; + while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL) { + AAsset* asset = AAssetManager_open(mgr, filename, AASSET_MODE_STREAMING); + char buf[BUFSIZ]; + int nb_read = 0; + FILE* out = fopen(filename, "w"); + while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0) + fwrite(buf, nb_read, 1, out); + fclose(out); + AAsset_close(asset); + } + AAssetDir_close(assetDir); + } + } + + (*vm)->DetachCurrentThread(vm); +} + +/** + * This is the main entry point of a native application that is using + * android_native_app_glue. It runs in its own thread, with its own + * event loop for receiving input events and doing other things. + */ +void android_main(struct android_app* app) { + LOGI("android_main savedState=%p", app->savedState); + + /* Register window resize callback */ + app->activity->callbacks->onNativeWindowResized = onNativeWindowResized; + app->activity->callbacks->onContentRectChanged = onContentRectChanged; + app->activity->callbacks->onNativeWindowRedrawNeeded = onNativeWindowRedrawNeeded; + + app->onAppCmd = handle_cmd; + app->onInputEvent = handle_input; + + extract_assets(app); + + /* Call user's main */ + { + char progname[5] = "self"; + char* argv[] = {progname, NULL}; + fgDisplay.pDisplay.app = app; + main(1, argv); + /* FreeGLUT will exit() by itself if + GLUT_ACTION_ON_WINDOW_CLOSE == GLUT_ACTION_EXIT */ + } + + LOGI("android_main: end"); + + /* Let NativeActivity restart us */ + /* Users may want to forcibly exit() in their main() anyway because + NativeActivity doesn't dlclose() us, so all statically-assigned + variables keep their old values on restart.. */ +} diff --git a/lib/freeglut-3.0.0/src/android/fg_spaceball_android.c b/lib/freeglut-3.0.0/src/android/fg_spaceball_android.c new file mode 100644 index 0000000..b06410b --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_spaceball_android.c @@ -0,0 +1,58 @@ +/* + * fg_spaceball_android.c + * + * Spaceball support for Windows + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by Evan Felix + * Creation date: Sat Feb 4, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +/* + * This code is a very complicated way of doing nothing. + * But is needed for Android platform builds. + */ + +#include +#include "fg_internal.h" + +void fgPlatformInitializeSpaceball(void) +{ + return; +} + +void fgPlatformSpaceballClose(void) +{ + return; +} + +int fgPlatformHasSpaceball(void) +{ + return 0; +} + +int fgPlatformSpaceballNumButtons(void) +{ + return 0; +} + +void fgPlatformSpaceballSetWindow(SFG_Window *window) +{ + return; +} diff --git a/lib/freeglut-3.0.0/src/android/fg_state_android.c b/lib/freeglut-3.0.0/src/android/fg_state_android.c new file mode 100644 index 0000000..bd2b034 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_state_android.c @@ -0,0 +1,96 @@ +/* + * fg_state_android.c + * + * Android-specific freeglut state query methods. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include "fg_internal.h" +#include "egl/fg_state_egl.h" + +int fgPlatformGlutDeviceGet ( GLenum eWhat ) +{ + switch( eWhat ) + { + case GLUT_HAS_KEYBOARD: + /* Android has a keyboard, though it may be virtual. */ + return 1; + + case GLUT_HAS_MOUSE: + /* Android has a touchscreen; until we get proper touchscreen + support, consider it as a mouse. */ + return 1 ; + + case GLUT_NUM_MOUSE_BUTTONS: + /* Android has a touchscreen; until we get proper touchscreen + support, consider it as a 1-button mouse. */ + return 1; + + default: + fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); + break; + } + + /* And now -- the failure. */ + return -1; +} + +int fgPlatformGlutGet ( GLenum eWhat ) +{ + switch (eWhat) { + /* One full-screen window only */ + case GLUT_WINDOW_X: + case GLUT_WINDOW_Y: + case GLUT_WINDOW_BORDER_WIDTH: + case GLUT_WINDOW_HEADER_HEIGHT: + return 0; + + case GLUT_WINDOW_WIDTH: + case GLUT_WINDOW_HEIGHT: + { + if ( fgStructure.CurrentWindow == NULL ) + return 0; + int32_t width = ANativeWindow_getWidth(fgStructure.CurrentWindow->Window.Handle); + int32_t height = ANativeWindow_getHeight(fgStructure.CurrentWindow->Window.Handle); + switch ( eWhat ) + { + case GLUT_WINDOW_WIDTH: + return width; + case GLUT_WINDOW_HEIGHT: + return height; + } + } + + case GLUT_WINDOW_COLORMAP_SIZE: + /* 0 for RGBA/non-indexed mode */ + /* Under Android and GLES more generally, no indexed-mode */ + return 0; + + default: + return fghPlatformGlutGetEGL(eWhat); + } + return -1; +} diff --git a/lib/freeglut-3.0.0/src/android/fg_structure_android.c b/lib/freeglut-3.0.0/src/android/fg_structure_android.c new file mode 100644 index 0000000..b7acd20 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_structure_android.c @@ -0,0 +1,36 @@ +/* + * fg_structure_android.c + * + * Windows and menus need tree structure + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "egl/fg_structure_egl.h" + +/** + * Initialize default platform-specific fields in SFG_Window + */ +void fgPlatformCreateWindow ( SFG_Window *window ) +{ + fghPlatformCreateWindowEGL(window); +} diff --git a/lib/freeglut-3.0.0/src/android/fg_window_android.c b/lib/freeglut-3.0.0/src/android/fg_window_android.c new file mode 100644 index 0000000..af2d691 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/fg_window_android.c @@ -0,0 +1,183 @@ +/* + * fg_window_android.c + * + * Window management methods for Android + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" +#include "egl/fg_window_egl.h" +#include + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + /* TODO: only one full-screen window possible? */ + if (fgDisplay.pDisplay.single_native_window != NULL) { + fgWarning("You can't have more than one window on Android"); + return; + } + + /* First, wait until Activity surface is available */ + /* Normally events are processed through glutMainLoop(), but the + user didn't call it yet, and the Android may not have initialized + the View yet. So we need to wait for that to happen. */ + /* We can't return from this function before the OpenGL context is + properly made current with a valid surface. So we wait for the + surface. */ + while (fgDisplay.pDisplay.single_native_window == NULL) { + /* APP_CMD_INIT_WINDOW will do the job */ + int ident; + int events; + struct android_poll_source* source; + if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0) + if (source != NULL) source->process(source->app, source); + /* fgPlatformProcessSingleEvent(); */ + } + window->Window.Handle = fgDisplay.pDisplay.single_native_window; + window->State.WorkMask |= GLUT_INIT_WORK; + + /* Create context */ + fghChooseConfig(&window->Window.pContext.egl.Config); + window->Window.Context = fghCreateNewContextEGL(window); + + EGLDisplay display = fgDisplay.pDisplay.egl.Display; + + /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is + * guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). + * As soon as we picked a EGLConfig, we can safely reconfigure the + * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ + EGLint vid; + eglGetConfigAttrib(display, window->Window.pContext.egl.Config, + EGL_NATIVE_VISUAL_ID, &vid); + ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid); + + fghPlatformOpenWindowEGL(window); + + /* Bind context to the current thread if it's lost */ + if (eglGetCurrentContext() == EGL_NO_CONTEXT && + eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + + window->State.Visible = GL_TRUE; +} + +/* + * Request a window resize + */ +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + fprintf(stderr, "fgPlatformReshapeWindow: STUB\n"); +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) +{ + fghPlatformCloseWindowEGL(window); + /* Window pre-created by Android, no way to delete it */ +} + +/* + * This function makes the specified window visible + */ +void fgPlatformShowWindow( void ) +{ + fprintf(stderr, "fgPlatformShowWindow: STUB\n"); +} + +/* + * This function hides the specified window + */ +void fgPlatformHideWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformHideWindow: STUB\n"); +} + +/* + * Iconify the specified window (top-level windows only) + */ +void fgPlatformIconifyWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n"); +} + +/* + * Set the current window's title + */ +void fgPlatformGlutSetWindowTitle( const char* title ) +{ + fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n"); +} + +/* + * Set the current window's iconified title + */ +void fgPlatformGlutSetIconTitle( const char* title ) +{ + fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");} + +/* + * Change the specified window's position + */ +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) +{ + fprintf(stderr, "fgPlatformPositionWindow: STUB\n"); +} + +/* + * Lowers the specified window (by Z order change) + */ +void fgPlatformPushWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPushWindow: STUB\n"); +} + +/* + * Raises the specified window (by Z order change) + */ +void fgPlatformPopWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPopWindow: STUB\n"); +} + +/* + * Toggle the window's full screen state. + */ +void fgPlatformFullScreenToggle( SFG_Window *win ) +{ + fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n"); +} diff --git a/lib/freeglut-3.0.0/src/android/native_app_glue/README b/lib/freeglut-3.0.0/src/android/native_app_glue/README new file mode 100644 index 0000000..5da3b36 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/native_app_glue/README @@ -0,0 +1,7 @@ +This code is copied from the Android NDK r7, from +source/android/native_app_glue/ . + +A few GCC warnings were suppressed. + +'android_app_write_cmd' was made non-static so that resize events can +be injected from FreeGLUT. diff --git a/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.c b/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.c new file mode 100644 index 0000000..be8d941 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.c @@ -0,0 +1,436 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#include + +#include +#include +#include +#include + +#include "android_native_app_glue.h" +#include + +#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__)) + +static void free_saved_state(struct android_app* android_app) { + pthread_mutex_lock(&android_app->mutex); + if (android_app->savedState != NULL) { + free(android_app->savedState); + android_app->savedState = NULL; + android_app->savedStateSize = 0; + } + pthread_mutex_unlock(&android_app->mutex); +} + +int8_t android_app_read_cmd(struct android_app* android_app) { + int8_t cmd; + if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) { + switch (cmd) { + case APP_CMD_SAVE_STATE: + free_saved_state(android_app); + break; + } + return cmd; + } else { + LOGI("No data on command pipe!"); + } + return -1; +} + +static void print_cur_config(struct android_app* android_app) { + char lang[2], country[2]; + AConfiguration_getLanguage(android_app->config, lang); + AConfiguration_getCountry(android_app->config, country); + + LOGI("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d " + "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d " + "modetype=%d modenight=%d", + AConfiguration_getMcc(android_app->config), + AConfiguration_getMnc(android_app->config), + lang[0], lang[1], country[0], country[1], + AConfiguration_getOrientation(android_app->config), + AConfiguration_getTouchscreen(android_app->config), + AConfiguration_getDensity(android_app->config), + AConfiguration_getKeyboard(android_app->config), + AConfiguration_getNavigation(android_app->config), + AConfiguration_getKeysHidden(android_app->config), + AConfiguration_getNavHidden(android_app->config), + AConfiguration_getSdkVersion(android_app->config), + AConfiguration_getScreenSize(android_app->config), + AConfiguration_getScreenLong(android_app->config), + AConfiguration_getUiModeType(android_app->config), + AConfiguration_getUiModeNight(android_app->config)); +} + +void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) { + switch (cmd) { + case APP_CMD_INPUT_CHANGED: + LOGI("APP_CMD_INPUT_CHANGED\n"); + pthread_mutex_lock(&android_app->mutex); + if (android_app->inputQueue != NULL) { + AInputQueue_detachLooper(android_app->inputQueue); + } + android_app->inputQueue = android_app->pendingInputQueue; + if (android_app->inputQueue != NULL) { + LOGI("Attaching input queue to looper"); + AInputQueue_attachLooper(android_app->inputQueue, + android_app->looper, LOOPER_ID_INPUT, NULL, + &android_app->inputPollSource); + } + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_INIT_WINDOW: + LOGI("APP_CMD_INIT_WINDOW\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->window = android_app->pendingWindow; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_TERM_WINDOW: + LOGI("APP_CMD_TERM_WINDOW\n"); + pthread_cond_broadcast(&android_app->cond); + break; + + case APP_CMD_RESUME: + case APP_CMD_START: + case APP_CMD_PAUSE: + case APP_CMD_STOP: + LOGI("activityState=%d\n", cmd); + pthread_mutex_lock(&android_app->mutex); + android_app->activityState = cmd; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_CONFIG_CHANGED: + LOGI("APP_CMD_CONFIG_CHANGED\n"); + AConfiguration_fromAssetManager(android_app->config, + android_app->activity->assetManager); + print_cur_config(android_app); + break; + + case APP_CMD_DESTROY: + LOGI("APP_CMD_DESTROY\n"); + android_app->destroyRequested = 1; + break; + } +} + +void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) { + switch (cmd) { + case APP_CMD_TERM_WINDOW: + LOGI("APP_CMD_TERM_WINDOW\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->window = NULL; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_SAVE_STATE: + LOGI("APP_CMD_SAVE_STATE\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->stateSaved = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_RESUME: + free_saved_state(android_app); + break; + } +} + +void app_dummy() { + +} + +static void android_app_destroy(struct android_app* android_app) { + LOGI("android_app_destroy!"); + free_saved_state(android_app); + pthread_mutex_lock(&android_app->mutex); + if (android_app->inputQueue != NULL) { + AInputQueue_detachLooper(android_app->inputQueue); + } + AConfiguration_delete(android_app->config); + android_app->destroyed = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + /* // Can't touch android_app object after this. */ +} + +static void process_input(struct android_app* app, struct android_poll_source* source) { + AInputEvent* event = NULL; + if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) { + LOGI("New input event: type=%d\n", AInputEvent_getType(event)); + if (AInputQueue_preDispatchEvent(app->inputQueue, event)) { + return; + } + { + int32_t handled = 0; + if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event); + AInputQueue_finishEvent(app->inputQueue, event, handled); + } + } else { + LOGI("Failure reading next input event: %s\n", strerror(errno)); + } +} + +static void process_cmd(struct android_app* app, struct android_poll_source* source) { + int8_t cmd = android_app_read_cmd(app); + android_app_pre_exec_cmd(app, cmd); + if (app->onAppCmd != NULL) app->onAppCmd(app, cmd); + android_app_post_exec_cmd(app, cmd); +} + +static void* android_app_entry(void* param) { + struct android_app* android_app = (struct android_app*)param; + ALooper* looper; + + android_app->config = AConfiguration_new(); + AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); + + print_cur_config(android_app); + + android_app->cmdPollSource.id = LOOPER_ID_MAIN; + android_app->cmdPollSource.app = android_app; + android_app->cmdPollSource.process = process_cmd; + android_app->inputPollSource.id = LOOPER_ID_INPUT; + android_app->inputPollSource.app = android_app; + android_app->inputPollSource.process = process_input; + + looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); + ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, + &android_app->cmdPollSource); + android_app->looper = looper; + + pthread_mutex_lock(&android_app->mutex); + android_app->running = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + + android_main(android_app); + + android_app_destroy(android_app); + return NULL; +} + +/* // -------------------------------------------------------------------- */ +/* // Native activity interaction (called from main thread) */ +/* // -------------------------------------------------------------------- */ + +static struct android_app* android_app_create(ANativeActivity* activity, + void* savedState, size_t savedStateSize) { + struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app)); + int msgpipe[2]; + pthread_attr_t attr; + memset(android_app, 0, sizeof(struct android_app)); + android_app->activity = activity; + + pthread_mutex_init(&android_app->mutex, NULL); + pthread_cond_init(&android_app->cond, NULL); + + if (savedState != NULL) { + android_app->savedState = malloc(savedStateSize); + android_app->savedStateSize = savedStateSize; + memcpy(android_app->savedState, savedState, savedStateSize); + } + + if (pipe(msgpipe)) { + LOGI("could not create pipe: %s", strerror(errno)); + } + android_app->msgread = msgpipe[0]; + android_app->msgwrite = msgpipe[1]; + + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + pthread_create(&android_app->thread, &attr, android_app_entry, android_app); + + /* // Wait for thread to start. */ + pthread_mutex_lock(&android_app->mutex); + while (!android_app->running) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); + + return android_app; +} + +/* static */void android_app_write_cmd(struct android_app* android_app, int8_t cmd) { + if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) { + LOGI("Failure writing android_app cmd: %s\n", strerror(errno)); + } +} + +static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) { + pthread_mutex_lock(&android_app->mutex); + android_app->pendingInputQueue = inputQueue; + android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED); + while (android_app->inputQueue != android_app->pendingInputQueue) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) { + pthread_mutex_lock(&android_app->mutex); + if (android_app->pendingWindow != NULL) { + android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW); + } + android_app->pendingWindow = window; + if (window != NULL) { + android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW); + } + while (android_app->window != android_app->pendingWindow) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) { + pthread_mutex_lock(&android_app->mutex); + android_app_write_cmd(android_app, cmd); + while (android_app->activityState != cmd) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_free(struct android_app* android_app) { + pthread_mutex_lock(&android_app->mutex); + android_app_write_cmd(android_app, APP_CMD_DESTROY); + while (!android_app->destroyed) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); + + close(android_app->msgread); + close(android_app->msgwrite); + pthread_cond_destroy(&android_app->cond); + pthread_mutex_destroy(&android_app->mutex); + free(android_app); +} + +static void onDestroy(ANativeActivity* activity) { + LOGI("Destroy: %p\n", (void*)activity); + android_app_free((struct android_app*)activity->instance); +} + +static void onStart(ANativeActivity* activity) { + LOGI("Start: %p\n", (void*)activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START); +} + +static void onResume(ANativeActivity* activity) { + LOGI("Resume: %p\n", (void*)activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME); +} + +static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) { + struct android_app* android_app = (struct android_app*)activity->instance; + void* savedState = NULL; + + LOGI("SaveInstanceState: %p\n", (void*)activity); + pthread_mutex_lock(&android_app->mutex); + android_app->stateSaved = 0; + android_app_write_cmd(android_app, APP_CMD_SAVE_STATE); + while (!android_app->stateSaved) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + + if (android_app->savedState != NULL) { + savedState = android_app->savedState; + *outLen = android_app->savedStateSize; + android_app->savedState = NULL; + android_app->savedStateSize = 0; + } + + pthread_mutex_unlock(&android_app->mutex); + + return savedState; +} + +static void onPause(ANativeActivity* activity) { + LOGI("Pause: %p\n", (void*)activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE); +} + +static void onStop(ANativeActivity* activity) { + LOGI("Stop: %p\n", (void*)activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP); +} + +static void onConfigurationChanged(ANativeActivity* activity) { + struct android_app* android_app = (struct android_app*)activity->instance; + LOGI("ConfigurationChanged: %p\n", (void*)activity); + android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED); +} + +static void onLowMemory(ANativeActivity* activity) { + struct android_app* android_app = (struct android_app*)activity->instance; + LOGI("LowMemory: %p\n", (void*)activity); + android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY); +} + +static void onWindowFocusChanged(ANativeActivity* activity, int focused) { + LOGI("WindowFocusChanged: %p -- %d\n", (void*)activity, focused); + android_app_write_cmd((struct android_app*)activity->instance, + focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); +} + +static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { + LOGI("NativeWindowCreated: %p -- %p\n", (void*)activity, (void*)window); + android_app_set_window((struct android_app*)activity->instance, window); +} + +static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { + LOGI("NativeWindowDestroyed: %p -- %p\n", (void*)activity, (void*)window); + android_app_set_window((struct android_app*)activity->instance, NULL); +} + +static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) { + LOGI("InputQueueCreated: %p -- %p\n", (void*)activity, (void*)queue); + android_app_set_input((struct android_app*)activity->instance, queue); +} + +static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { + LOGI("InputQueueDestroyed: %p -- %p\n", (void*)activity, (void*)queue); + android_app_set_input((struct android_app*)activity->instance, NULL); +} + +void ANativeActivity_onCreate(ANativeActivity* activity, + void* savedState, size_t savedStateSize) { + LOGI("Creating: %p\n", (void*)activity); + activity->callbacks->onDestroy = onDestroy; + activity->callbacks->onStart = onStart; + activity->callbacks->onResume = onResume; + activity->callbacks->onSaveInstanceState = onSaveInstanceState; + activity->callbacks->onPause = onPause; + activity->callbacks->onStop = onStop; + activity->callbacks->onConfigurationChanged = onConfigurationChanged; + activity->callbacks->onLowMemory = onLowMemory; + activity->callbacks->onWindowFocusChanged = onWindowFocusChanged; + activity->callbacks->onNativeWindowCreated = onNativeWindowCreated; + activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed; + activity->callbacks->onInputQueueCreated = onInputQueueCreated; + activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed; + + activity->instance = android_app_create(activity, savedState, savedStateSize); +} diff --git a/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.h b/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.h new file mode 100644 index 0000000..0c59ec2 --- /dev/null +++ b/lib/freeglut-3.0.0/src/android/native_app_glue/android_native_app_glue.h @@ -0,0 +1,351 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef _ANDROID_NATIVE_APP_GLUE_H +#define _ANDROID_NATIVE_APP_GLUE_H + +#include +#include +#include + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The native activity interface provided by + * is based on a set of application-provided callbacks that will be called + * by the Activity's main thread when certain events occur. + * + * This means that each one of this callbacks _should_ _not_ block, or they + * risk having the system force-close the application. This programming + * model is direct, lightweight, but constraining. + * + * The 'threaded_native_app' static library is used to provide a different + * execution model where the application can implement its own main event + * loop in a different thread instead. Here's how it works: + * + * 1/ The application must provide a function named "android_main()" that + * will be called when the activity is created, in a new thread that is + * distinct from the activity's main thread. + * + * 2/ android_main() receives a pointer to a valid "android_app" structure + * that contains references to other important objects, e.g. the + * ANativeActivity obejct instance the application is running in. + * + * 3/ the "android_app" object holds an ALooper instance that already + * listens to two important things: + * + * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX + * declarations below. + * + * - input events coming from the AInputQueue attached to the activity. + * + * Each of these correspond to an ALooper identifier returned by + * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, + * respectively. + * + * Your application can use the same ALooper to listen to additional + * file-descriptors. They can either be callback based, or with return + * identifiers starting with LOOPER_ID_USER. + * + * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, + * the returned data will point to an android_poll_source structure. You + * can call the process() function on it, and fill in android_app->onAppCmd + * and android_app->onInputEvent to be called for your own processing + * of the event. + * + * Alternatively, you can call the low-level functions to read and process + * the data directly... look at the process_cmd() and process_input() + * implementations in the glue to see how to do this. + * + * See the sample named "native-activity" that comes with the NDK with a + * full usage example. Also look at the JavaDoc of NativeActivity. + */ + +struct android_app; + +/** + * Data associated with an ALooper fd that will be returned as the "outData" + * when that source has data ready. + */ +struct android_poll_source { + /* // The identifier of this source. May be LOOPER_ID_MAIN or */ + /* // LOOPER_ID_INPUT. */ + int32_t id; + + /* // The android_app this ident is associated with. */ + struct android_app* app; + + /* // Function to call to perform the standard processing of data from */ + /* // this source. */ + void (*process)(struct android_app* app, struct android_poll_source* source); +}; + +/** + * This is the interface for the standard glue code of a threaded + * application. In this model, the application's code is running + * in its own thread separate from the main thread of the process. + * It is not required that this thread be associated with the Java + * VM, although it will need to be in order to make JNI calls any + * Java objects. + */ +struct android_app { + /* // The application can place a pointer to its own state object */ + /* // here if it likes. */ + void* userData; + + /* // Fill this in with the function to process main app commands (APP_CMD_*) */ + void (*onAppCmd)(struct android_app* app, int32_t cmd); + + /* // Fill this in with the function to process input events. At this point */ + /* // the event has already been pre-dispatched, and it will be finished upon */ + /* // return. Return 1 if you have handled the event, 0 for any default */ + /* // dispatching. */ + int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); + + /* // The ANativeActivity object instance that this app is running in. */ + ANativeActivity* activity; + + /* // The current configuration the app is running in. */ + AConfiguration* config; + + /* // This is the last instance's saved state, as provided at creation time. */ + /* // It is NULL if there was no state. You can use this as you need; the */ + /* // memory will remain around until you call android_app_exec_cmd() for */ + /* // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. */ + /* // These variables should only be changed when processing a APP_CMD_SAVE_STATE, */ + /* // at which point they will be initialized to NULL and you can malloc your */ + /* // state and place the information here. In that case the memory will be */ + /* // freed for you later. */ + void* savedState; + size_t savedStateSize; + + /* // The ALooper associated with the app's thread. */ + ALooper* looper; + + /* // When non-NULL, this is the input queue from which the app will */ + /* // receive user input events. */ + AInputQueue* inputQueue; + + /* // When non-NULL, this is the window surface that the app can draw in. */ + ANativeWindow* window; + + /* // Current content rectangle of the window; this is the area where the */ + /* // window's content should be placed to be seen by the user. */ + ARect contentRect; + + /* // Current state of the app's activity. May be either APP_CMD_START, */ + /* // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. */ + int activityState; + + /* // This is non-zero when the application's NativeActivity is being */ + /* // destroyed and waiting for the app thread to complete. */ + int destroyRequested; + + /* // ------------------------------------------------- */ + /* // Below are "private" implementation of the glue code. */ + + pthread_mutex_t mutex; + pthread_cond_t cond; + + int msgread; + int msgwrite; + + pthread_t thread; + + struct android_poll_source cmdPollSource; + struct android_poll_source inputPollSource; + + int running; + int stateSaved; + int destroyed; + int redrawNeeded; + AInputQueue* pendingInputQueue; + ANativeWindow* pendingWindow; + ARect pendingContentRect; +}; + +enum { + /** + * Looper data ID of commands coming from the app's main thread, which + * is returned as an identifier from ALooper_pollOnce(). The data for this + * identifier is a pointer to an android_poll_source structure. + * These can be retrieved and processed with android_app_read_cmd() + * and android_app_exec_cmd(). + */ + LOOPER_ID_MAIN = 1, + + /** + * Looper data ID of events coming from the AInputQueue of the + * application's window, which is returned as an identifier from + * ALooper_pollOnce(). The data for this identifier is a pointer to an + * android_poll_source structure. These can be read via the inputQueue + * object of android_app. + */ + LOOPER_ID_INPUT = 2, + + /** + * Start of user-defined ALooper identifiers. + */ + LOOPER_ID_USER = 3 +}; + +enum { + /** + * Command from main thread: the AInputQueue has changed. Upon processing + * this command, android_app->inputQueue will be updated to the new queue + * (or NULL). + */ + APP_CMD_INPUT_CHANGED, + + /** + * Command from main thread: a new ANativeWindow is ready for use. Upon + * receiving this command, android_app->window will contain the new window + * surface. + */ + APP_CMD_INIT_WINDOW, + + /** + * Command from main thread: the existing ANativeWindow needs to be + * terminated. Upon receiving this command, android_app->window still + * contains the existing window; after calling android_app_exec_cmd + * it will be set to NULL. + */ + APP_CMD_TERM_WINDOW, + + /** + * Command from main thread: the current ANativeWindow has been resized. + * Please redraw with its new size. + */ + APP_CMD_WINDOW_RESIZED, + + /** + * Command from main thread: the system needs that the current ANativeWindow + * be redrawn. You should redraw the window before handing this to + * android_app_exec_cmd() in order to avoid transient drawing glitches. + */ + APP_CMD_WINDOW_REDRAW_NEEDED, + + /** + * Command from main thread: the content area of the window has changed, + * such as from the soft input window being shown or hidden. You can + * find the new content rect in android_app::contentRect. + */ + APP_CMD_CONTENT_RECT_CHANGED, + + /** + * Command from main thread: the app's activity window has gained + * input focus. + */ + APP_CMD_GAINED_FOCUS, + + /** + * Command from main thread: the app's activity window has lost + * input focus. + */ + APP_CMD_LOST_FOCUS, + + /** + * Command from main thread: the current device configuration has changed. + */ + APP_CMD_CONFIG_CHANGED, + + /** + * Command from main thread: the system is running low on memory. + * Try to reduce your memory use. + */ + APP_CMD_LOW_MEMORY, + + /** + * Command from main thread: the app's activity has been started. + */ + APP_CMD_START, + + /** + * Command from main thread: the app's activity has been resumed. + */ + APP_CMD_RESUME, + + /** + * Command from main thread: the app should generate a new saved state + * for itself, to restore from later if needed. If you have saved state, + * allocate it with malloc and place it in android_app.savedState with + * the size in android_app.savedStateSize. The will be freed for you + * later. + */ + APP_CMD_SAVE_STATE, + + /** + * Command from main thread: the app's activity has been paused. + */ + APP_CMD_PAUSE, + + /** + * Command from main thread: the app's activity has been stopped. + */ + APP_CMD_STOP, + + /** + * Command from main thread: the app's activity is being destroyed, + * and waiting for the app thread to clean up and exit before proceeding. + */ + APP_CMD_DESTROY +}; + +/** + * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next + * app command message. + */ +int8_t android_app_read_cmd(struct android_app* android_app); + +/** + * Call with the command returned by android_app_read_cmd() to do the + * initial pre-processing of the given command. You can perform your own + * actions for the command after calling this function. + */ +void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Call with the command returned by android_app_read_cmd() to do the + * final post-processing of the given command. You must have done your own + * actions for the command before calling this function. + */ +void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Dummy function you can call to ensure glue code isn't stripped. + */ +void app_dummy(); + +/** + * This is the function that application code must implement, representing + * the main entry to the app. + */ +extern void android_main(struct android_app* app); + +/* static */void android_app_write_cmd(struct android_app* android_app, int8_t cmd); + +#ifdef __cplusplus +} +#endif + +#endif /* _ANDROID_NATIVE_APP_GLUE_H */ diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_init_blackberry.c b/lib/freeglut-3.0.0/src/blackberry/fg_init_blackberry.c new file mode 100644 index 0000000..ed1b1c9 --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_init_blackberry.c @@ -0,0 +1,107 @@ +/* + * fg_init_blackberry.c + * + * Various freeglut initialization functions. + * + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "fg_init.h" +#include "egl/fg_init_egl.h" +#include +#include + +void fgPlatformInitialize() +{ + bps_initialize(); + + fghPlatformInitializeEGL(); + + /* Prepare for screen events */ + fgDisplay.pDisplay.event = NULL; + fgDisplay.pDisplay.screenContext = NULL; + + /* Create window */ + if (screen_create_context(&fgDisplay.pDisplay.screenContext, 0)) { + fgError("Could not create screen context"); + return; + } + + /* Get screen size */ + int displayCount; + screen_display_t* displays; + int vals[2]; + if(screen_get_context_property_iv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DISPLAY_COUNT, &displayCount)) { + fgWarning("Could not get display count. Screen size not determined and will be left at default values"); + } else if(displayCount >= 1) { + displays = (screen_display_t*)calloc(displayCount, sizeof(screen_display_t)); + if(screen_get_context_property_pv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DISPLAYS, (void**)displays)) { + fgWarning("Could not get displays. Screen size not determined and will be left at default values"); + } else { + /* We only care about the first one, which is the device display */ + if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_SIZE, vals)) { + fgWarning("Could not get display size. Values will be left at default"); + } else { + if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_ROTATION, &displayCount) || (displayCount == 0 || displayCount == 180)) { + fgDisplay.ScreenWidth = vals[0]; + fgDisplay.ScreenHeight = vals[1]; + } else { + fgDisplay.ScreenWidth = vals[1]; + fgDisplay.ScreenHeight = vals[0]; + } + } + if(screen_get_display_property_iv(displays[0], SCREEN_PROPERTY_PHYSICAL_SIZE, vals)) { + fgWarning("Could not get physical display size. Values will be left at default"); + } else { + fgDisplay.ScreenWidthMM = vals[0]; + fgDisplay.ScreenHeightMM = vals[1]; + } + } + free(displays); + } + + /* Get start time */ + fgState.Time = fgSystemTime(); + + fgState.Initialised = GL_TRUE; +} + +void fgPlatformCloseDisplay() +{ + fghPlatformCloseDisplayEGL(); + + screen_destroy_context(fgDisplay.pDisplay.screenContext); + fgDisplay.pDisplay.screenContext = NULL; + + bps_shutdown(); +} + +/** + * Close joystick and serial input devices + */ +void fgPlatformDeinitialiseInputDevices ( void ) +{ + fghCloseInputDevices (); + fgState.JoysticksInitialised = GL_FALSE; + fgState.InputDevsInitialised = GL_FALSE; +} diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_internal_blackberry.h b/lib/freeglut-3.0.0/src/blackberry/fg_internal_blackberry.h new file mode 100644 index 0000000..eae1bd9 --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_internal_blackberry.h @@ -0,0 +1,134 @@ +/* + * fg_internal_blackberry.h + * + * The freeglut library private include file. + * + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_BLACKBERRY_H +#define FREEGLUT_INTERNAL_BLACKBERRY_H + +//Minor modified version of fg_internal_android.h + +/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */ +/* BlackBerry OpenGL ES is accessed through EGL */ +#include "egl/fg_internal_egl.h" +#include +#include +#include + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ +/* The structure used by display initialization in fg_init.c */ +typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; +struct tagSFG_PlatformDisplay +{ + struct tagSFG_PlatformDisplayEGL egl; + screen_context_t screenContext; + bps_event_t* event; + EGLNativeWindowType single_native_window; +}; + +typedef struct tagSFG_PlatformContext SFG_PlatformContext; +/* SFG_PlatformContext is used for SFG_Window.Window */ +struct tagSFG_PlatformContext +{ + struct tagSFG_PlatformContextEGL egl; +}; + + +/** + * Virtual PAD (spots on touchscreen that simulate keys) + */ +struct vpad_state { + bool on; + bool left; + bool right; + bool up; + bool down; +}; +struct touchscreen { + struct vpad_state vpad; + bool in_mmotion; +}; + +/* -- INPUT DEFINITIONS ---------------------------------------------------- */ +#define WHEEL_DELTA 120 //This is taken from http://msdn.microsoft.com/en-us/library/windows/desktop/ms646254(v=vs.85).aspx + + +/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ +/* + * Initial defines from "js.h" starting around line 33 with the existing "fg_joystick.c" + * interspersed + */ + +/* + * We'll put these values in and that should + * allow the code to at least compile when there is + * no support. The JS open routine should error out + * and shut off all the code downstream anyway and if + * the application doesn't use a joystick we'll be fine. + */ + +struct JS_DATA_TYPE +{ + int buttons; + int x; + int y; +}; + +#define JS_RETURN (sizeof(struct JS_DATA_TYPE)) + +/* XXX It might be better to poll the operating system for the numbers of buttons and + * XXX axes and then dynamically allocate the arrays. + */ +#define _JS_MAX_AXES 16 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ + struct JS_DATA_TYPE js; + + char fname [ 128 ]; + int fd; +}; + +/* Window's state description. This structure should be kept portable. */ +typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState; +struct tagSFG_PlatformWindowState +{ + int newWidth; + int newHeight; + int originalRotation; + navigator_window_state_t windowState; + GLboolean windowCovered; + int keyboardHeight; + GLboolean keyboardOpen; +}; + +/* Menu font and color definitions */ +#define FREEGLUT_MENU_FONT NULL + +#define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f} +#define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f} + +#endif /* FREEGLUT_INTERNAL_BLACKBERRY_H */ diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_main_blackberry.c b/lib/freeglut-3.0.0/src/blackberry/fg_main_blackberry.c new file mode 100644 index 0000000..a1b9cbb --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_main_blackberry.c @@ -0,0 +1,880 @@ +/* + * fg_main_blackberry.c + * + * The BlackBerry-specific windows message processing methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "egl/fg_window_egl.h" + +#ifdef NDEBUG +#define LOGI(...) +#endif + +#ifdef __PLAYBOOK__ +#include +#ifndef LOGI +#define LOGI(...) ((void)slogf(1337, _SLOG_INFO, __VA_ARGS__)) +#endif +#define LOGW(...) ((void)slogf(1337, _SLOG_WARNING, __VA_ARGS__)) +#ifndef SLOG2_FA_SIGNED +#define SLOG2_FA_SIGNED(x) (x) +#endif +#else +#include +#ifndef LOGI +#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END)) +#endif +#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END)) +#endif +#include +#include +#include +#include +#include +#include +#include + +extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify); +extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify); +extern void fgPlatformFullScreenToggle( SFG_Window *win ); +extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y ); +extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ); +extern void fgPlatformPushWindow( SFG_Window *window ); +extern void fgPlatformPopWindow( SFG_Window *window ); +extern void fgPlatformHideWindow( SFG_Window *window ); +extern void fgPlatformIconifyWindow( SFG_Window *window ); +extern void fgPlatformShowWindow( SFG_Window *window ); +extern void fgPlatformMainLoopPostWork ( void ); +extern void fgPlatformRotateWindow( SFG_Window *window, int rotation ); +extern void fgPlatformFlushCommands ( void ); + +static struct touchscreen touchscreen; + +#define ESCAPE_BUTTON_KEY 0x001B + +unsigned int key_special(int qnxKeycode) +{ + switch(qnxKeycode) { + case KEYCODE_F1: + return GLUT_KEY_F1; + case KEYCODE_F2: + return GLUT_KEY_F2; + case KEYCODE_F3: + return GLUT_KEY_F3; + case KEYCODE_F4: + return GLUT_KEY_F4; + case KEYCODE_F5: + return GLUT_KEY_F5; + case KEYCODE_F6: + return GLUT_KEY_F6; + case KEYCODE_F7: + return GLUT_KEY_F7; + case KEYCODE_F8: + return GLUT_KEY_F8; + case KEYCODE_F9: + return GLUT_KEY_F9; + case KEYCODE_F10: + return GLUT_KEY_F10; + case KEYCODE_F11: + return GLUT_KEY_F11; + case KEYCODE_F12: + return GLUT_KEY_F12; + case KEYCODE_PG_UP: + return GLUT_KEY_PAGE_UP; + case KEYCODE_PG_DOWN: + return GLUT_KEY_PAGE_DOWN; + case KEYCODE_HOME: + return GLUT_KEY_HOME; + case KEYCODE_END: + return GLUT_KEY_END; + case KEYCODE_INSERT: + return GLUT_KEY_INSERT; + case KEYCODE_UP: + //case KEYCODE_KP_UP: + return GLUT_KEY_UP; + case KEYCODE_DOWN: + //case KEYCODE_KP_DOWN: + return GLUT_KEY_DOWN; + case KEYCODE_LEFT: + //case KEYCODE_KP_LEFT: + return GLUT_KEY_LEFT; + case KEYCODE_RIGHT: + //case KEYCODE_KP_RIGHT: + return GLUT_KEY_RIGHT; + case KEYCODE_NUM_LOCK: + return GLUT_KEY_NUM_LOCK; + case KEYCODE_LEFT_ALT: + return GLUT_KEY_ALT_L; + case KEYCODE_RIGHT_ALT: + return GLUT_KEY_ALT_R; + case KEYCODE_LEFT_SHIFT: + return GLUT_KEY_SHIFT_L; + case KEYCODE_RIGHT_SHIFT: + return GLUT_KEY_SHIFT_R; + case KEYCODE_LEFT_CTRL: + return GLUT_KEY_CTRL_L; + case KEYCODE_RIGHT_CTRL: + return GLUT_KEY_CTRL_R; + } + return 0; +} + +unsigned char key_ascii(int qnxKeycode) +{ + if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) { + switch (qnxKeycode) { + case KEYCODE_BACKSPACE: + return 0x0008; + case KEYCODE_TAB: + return 0x0009; + case KEYCODE_KP_ENTER: + case KEYCODE_RETURN: + return 0x000A; + case KEYCODE_ESCAPE: + return ESCAPE_BUTTON_KEY; + } + } + return qnxKeycode; +} + +//From fg_main_x11 +fg_time_t fgPlatformSystemTime ( void ) +{ +#ifdef CLOCK_MONOTONIC + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + return now.tv_nsec/1000000 + now.tv_sec*1000; +#elif defined(HAVE_GETTIMEOFDAY) + struct timeval now; + gettimeofday( &now, NULL ); + return now.tv_usec/1000 + now.tv_sec*1000; +#endif +} + +/* + * Does the magic required to relinquish the CPU until something interesting + * happens. + */ +void fgPlatformSleepForEvents( fg_time_t msec ) +{ + if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && + bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) { + LOGW("BPS couldn't get event"); + } +} + +void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window) +{ + bool handled = false; + /* Virtual arrows PAD */ + /* Don't interfere with existing mouse move event */ + if (!touchscreen.in_mmotion) { + struct vpad_state prev_vpad = touchscreen.vpad; + touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false; + + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) { + if ((x > 0 && x < 100) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.left = true; + } + if ((x > 200 && x < 300) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.right = true; + } + if ((x > 100 && x < 200) && (y > (height - 100) && y < height)) + { + touchscreen.vpad.down = true; + } + if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100))) + { + touchscreen.vpad.up = true; + } + } + + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH && + (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) { + touchscreen.vpad.on = true; + } + if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { + touchscreen.vpad.on = false; + } + + if (prev_vpad.left != touchscreen.vpad.left + || prev_vpad.right != touchscreen.vpad.right + || prev_vpad.up != touchscreen.vpad.up + || prev_vpad.down != touchscreen.vpad.down + || prev_vpad.on != touchscreen.vpad.on) { + if (FETCH_WCB(*window, Special)) { + if (prev_vpad.left == false && touchscreen.vpad.left == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y)); + } + else if (prev_vpad.right == false && touchscreen.vpad.right == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y)); + } + else if (prev_vpad.up == false && touchscreen.vpad.up == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y)); + } + else if (prev_vpad.down == false && touchscreen.vpad.down == true) { + INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y)); + } + } + if (FETCH_WCB(*window, SpecialUp)) { + if (prev_vpad.left == true && touchscreen.vpad.left == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y)); + } + if (prev_vpad.right == true && touchscreen.vpad.right == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y)); + } + if (prev_vpad.up == true && touchscreen.vpad.up == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y)); + } + if (prev_vpad.down == true && touchscreen.vpad.down == false) { + INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y)); + } + } + handled = true; + } + } + + /* Normal mouse events */ + if (!handled && !touchscreen.vpad.on) { + window->State.MouseX = x; + window->State.MouseY = y; + + if(eventType == SCREEN_EVENT_MTOUCH_MOVE) { + INVOKE_WCB(*window, Motion, (x, y)); + } else if(FETCH_WCB(*window, Mouse)) { + touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH; + int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP; + INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y)); + } + } +} + +/* + * Determine a GLUT modifier mask based on BlackBerry modifier info. + */ +int fgPlatformGetModifiers (int mod) +{ + return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) | + ((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) | + ((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0)); +} + +void fgPlatformHandleKeyboardHeight(SFG_Window* window, int height) +{ + int size[2]; + int screenHeight; + int nScreenHeight = -1; + + screenHeight = glutGet(GLUT_WINDOW_HEIGHT); //Using this takes rotation into account + if(height == 0) { + nScreenHeight = screenHeight; + } + else if(!screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_POSITION, size)) { + /* Calculate the new screen size */ //XXX Make sure to use display size instead of screen size + nScreenHeight = ((size[1] + screenHeight) - height) - size[1]; + } + + if(nScreenHeight != -1) { + /* If nScreenHeight is less then zero then window is covered. If nScreenHeight == height, then no change in size. Else, change in size */ + + int screenWidth = glutGet(GLUT_WINDOW_WIDTH); + if(nScreenHeight < 0) { + LOGI("fgPlatformHandleKeyboardHeight: Covered window state"); + window->State.Visible = GL_FALSE; + window->State.pWState.windowCovered = GL_TRUE; + INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_COVERED)); + fghOnReshapeNotify(window, screenWidth, 0, GL_FALSE); + } else { + if(window->State.pWState.windowCovered == GL_TRUE) { + LOGI("fgPlatformHandleKeyboardHeight: Resetting window state"); + + /* Reset window status if it was previously covered */ + switch(window->State.pWState.windowState) { + case NAVIGATOR_WINDOW_FULLSCREEN: + window->State.Visible = GL_TRUE; + INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED)); + break; + case NAVIGATOR_WINDOW_THUMBNAIL: + window->State.Visible = GL_TRUE; + INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED)); + break; + case NAVIGATOR_WINDOW_INVISIBLE: + window->State.Visible = GL_FALSE; + INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN)); + break; + } + window->State.pWState.windowCovered = GL_FALSE; + } + fghOnReshapeNotify(window, screenWidth, nScreenHeight, GL_FALSE); + } + } +} + +void fgPlatformProcessSingleEvent ( void ) +{ + if(fgStructure.CurrentWindow == NULL) { + //XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events? + LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing"); + return; + } + + if(fgDisplay.pDisplay.event == NULL) + /* Nothing to do */ + return; + + int domain; + do + { + SFG_Window* window = fgStructure.CurrentWindow; + /* Get the keyboard height before doing anything since we otherwise don't get it until it changes */ + if(window->State.pWState.keyboardHeight == 0) { + virtualkeyboard_get_height(&window->State.pWState.keyboardHeight); + } + domain = bps_event_get_domain(fgDisplay.pDisplay.event); + if (domain == screen_get_domain()) { + int eventType; + int mod; + screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType); + switch (eventType) { + + //Mostly from fg_main_android + case SCREEN_EVENT_MTOUCH_TOUCH: + case SCREEN_EVENT_MTOUCH_RELEASE: + case SCREEN_EVENT_MTOUCH_MOVE: + { + mtouch_event_t touchEvent; + screen_get_mtouch_event(screenEvent, &touchEvent, 0); +#ifndef __PLAYBOOK__ + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod); +#else + mod = 0; +#endif + + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod)); + + /* Remember the current modifiers state so user can query it from their callback */ + fgState.Modifiers = fgPlatformGetModifiers(mod); + + if(touchEvent.contact_id == 0) { + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window); + } + + //Now handle mutlitouch (adapted from fg_main_windows) + if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) { + INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) ); + INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) ); + } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) { + INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) ); + //XXX No motion is performed without contact, thus MultiPassive is never used + } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) { + INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) ); + INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) ); + } + + fgState.Modifiers = INVALID_MODIFIERS; + break; + } + + case SCREEN_EVENT_POINTER: + { + //Based off/part taken from GamePlay3d PlatformBlackBerry + static int mouse_pressed = 0; + int buttons; + int position[2]; + int wheel; + // A move event will be fired unless a button state changed. + bool move = true; + bool left_move = false; + // This is a mouse move event, it is applicable to a device with a usb mouse or simulator. + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position); +#ifndef __PLAYBOOK__ + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod); +#else + wheel = mod = 0; +#endif + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod)); + + //XXX Is multitouch be handled in a good way? + + /* Remember the current modifiers state so user can query it from their callback */ + fgState.Modifiers = fgPlatformGetModifiers(mod); + + // Handle left mouse. Interpret as touch if the left mouse event is not consumed. + if (buttons & SCREEN_LEFT_MOUSE_BUTTON) { + if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { + left_move = true; + } else { + move = false; + mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON; + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window); + } + } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON; + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window); + } + + // Handle right mouse. + if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) { + if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) { + move = false; + mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1])); + } + } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1])); + } + + // Handle middle mouse. + if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) { + if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) { + move = false; + mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1])); + } + } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) { + move = false; + mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON; + INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1])); + } + + // Fire a move event if none of the buttons changed. + if (left_move || move) { + handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window); + } + + if (wheel) { + /* Very slightly modified from fg_main_mswin. + * Because we don't want MouseWheel to be called every. single. time. + * That the action occurs, we mimic the Windows version with "wheel deltas" + * XXX Do we even want this? + * XXX If we want this, it's possible to get horizontal scroll as well. + * XXX -Vertical scroll=wheel 0, horizontal=wheel 1? */ + fgState.MouseWheelTicks -= wheel; + if (abs(fgState.MouseWheelTicks) >= WHEEL_DELTA) + { + int wheel_number = 0; + int direction = (fgState.MouseWheelTicks > 0) ? -1 : 1; + + if (!FETCH_WCB(*window, MouseWheel) && !FETCH_WCB(*window, Mouse)) + break; + + //XXX fgSetWindow(window); + + while(abs(fgState.MouseWheelTicks) >= WHEEL_DELTA) + { + if (FETCH_WCB(*window, MouseWheel)) + INVOKE_WCB(*window, MouseWheel, (wheel_number, direction, window->State.MouseX, window->State.MouseY)); + else /* No mouse wheel, call the mouse button callback twice */ + { + /* + * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4 + * " " one +1 to 5, -1 to 6, ... + * + * XXX The below assumes that you have no more than 3 mouse + * XXX buttons. Sorry. + */ + int button = wheel_number * 2 + 3; + if (direction < 0) + ++button; + INVOKE_WCB(*window, Mouse, (button, GLUT_DOWN, window->State.MouseX, window->State.MouseY)); + INVOKE_WCB(*window, Mouse, (button, GLUT_UP, window->State.MouseX, window->State.MouseY)); + } + + fgState.MouseWheelTicks -= WHEEL_DELTA * direction; + } + } + } + + fgState.Modifiers = INVALID_MODIFIERS; + break; + } + + //Based off fg_main_android + case SCREEN_EVENT_KEYBOARD: + { + int flags; + int value; + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value); + screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod); + + LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod)); + + /* Suppress key repeats if desired. Based off fg_main_mswin */ + if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) { + unsigned int keypress = 0; + unsigned char ascii = 0; + + /* Remember the current modifiers state so user can query it from their callback */ + fgState.Modifiers = fgPlatformGetModifiers(mod); + + /* Process keys */ + if ((keypress = key_special(value))) { + if(flags & KEY_DOWN) { + INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY)); + } else { + INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY)); + } + } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) { + if(flags & KEY_DOWN) { + INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY)); + } else { + INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY)); + } + } else { + LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event"); + } + + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + } + + case SCREEN_EVENT_PROPERTY: + case SCREEN_EVENT_IDLE: + break; + + default: + LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType)); + break; + } + } else if (domain == navigator_get_domain()) { + unsigned int eventType = bps_event_get_code(fgDisplay.pDisplay.event); + switch (eventType) { + + case NAVIGATOR_WINDOW_STATE: + { + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE"); + + /* Covered only happens due to keyboard. When the app is minimized, the keyboard is closed. + When the keyboard is open, and the app is fullscreened, the keyboard is also closed. + If a window is covered and the app is minimized, the state will be set and the keyboard event + will adjust the screen size and change window status. */ + navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event); + if(window->State.pWState.windowCovered == GL_FALSE) + { + switch (state) + { + case NAVIGATOR_WINDOW_FULLSCREEN: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN"); + window->State.Visible = GL_TRUE; + INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED)); + break; + case NAVIGATOR_WINDOW_THUMBNAIL: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL"); + window->State.Visible = GL_TRUE; + INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED)); + break; + case NAVIGATOR_WINDOW_INVISIBLE: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_INVISIBLE"); + window->State.Visible = GL_FALSE; + INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN)); + break; + default: + LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state)); + break; + } + } + window->State.pWState.windowState = state; + break; + } + + case NAVIGATOR_EXIT: + { + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT"); + + fgPlatformMainLoopPostWork(); + + /* User closed the application for good, let's kill the window */ + SFG_Window* window = fgStructure.CurrentWindow; + if (window != NULL) { + fgDestroyWindow(window); + } else { + LOGW("NAVIGATOR_EXIT: No current window"); + } + + //XXX Should this be a bit more "forceful" so that it doesn't continue to loop through events? + break; + } + + case NAVIGATOR_SWIPE_DOWN: + /* XXX Open app menu */ + break; + + /* Orientation is a bunch of handshakes. + - First the app get's asked if it wants to rotate (NAVIGATOR_ORIENTATION_CHECK) + - If the app wants to rotate, then it will be told what size it will be after rotate (NAVIGATOR_ORIENTATION_SIZE). + - Once the OS confirms that it's ready to rotate, it tells the app to handle rotation (NAVIGATOR_ORIENTATION). + - Once rotation is complete, the OS tells the app it's done (NAVIGATOR_ORIENTATION_DONE) */ + case NAVIGATOR_ORIENTATION_CHECK: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_CHECK"); + + /* Reset sizes */ + window->State.pWState.newWidth = 0; + window->State.pWState.newHeight = 0; + +#ifdef __PLAYBOOK__ + /* On rotation, the keyboard is closed. This prevents two resize calls */ + window->State.pWState.keyboardOpen = GL_FALSE; +#endif + + /* Notify that we want to rotate */ + navigator_orientation_check_response(fgDisplay.pDisplay.event, true); + break; + + case NAVIGATOR_ORIENTATION: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION"); + + /* NAVIGATOR_ORIENTATION occurs before NAVIGATOR_KEYBOARD_POSITION */ + + /* Rotate and resize the window */ + fgPlatformRotateWindow(window, navigator_event_get_orientation_angle(fgDisplay.pDisplay.event)); + fgPlatformFlushCommands(); +#ifdef __PLAYBOOK__ + /* PlayBook doesn't indicate what the new size will be, so we need to retrieve it from the window itself */ + window->State.pWState.newWidth = glutGet(GLUT_WINDOW_WIDTH); + window->State.pWState.newHeight = glutGet(GLUT_WINDOW_HEIGHT); + fghOnReshapeNotify(window, window->State.pWState.newWidth, window->State.pWState.newHeight, GL_FALSE); +#else + if(window->State.pWState.keyboardOpen == GL_FALSE) { + /* On rotation, if the keyboard is open, it will get the keyboard resize events anyway. Otherwise, handle the resize. */ + fghOnReshapeNotify(window, window->State.pWState.newWidth, window->State.pWState.newHeight, GL_FALSE); + } +#endif + + /* Reset sizes */ + window->State.pWState.newWidth = 0; + window->State.pWState.newHeight = 0; + + /* Done rotating */ + navigator_done_orientation(fgDisplay.pDisplay.event); + break; + + case NAVIGATOR_BACK: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_BACK"); + INVOKE_WCB(*window, Keyboard, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY)); + INVOKE_WCB(*window, KeyboardUp, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY)); + break; + + case NAVIGATOR_WINDOW_ACTIVE: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_ACTIVE"); + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME)); + break; + + case NAVIGATOR_WINDOW_INACTIVE: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_INACTIVE"); + INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE)); + break; + + case NAVIGATOR_ORIENTATION_DONE: + case NAVIGATOR_ORIENTATION_RESULT: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_DONE/NAVIGATOR_ORIENTATION_RESULT"); + break; + +#ifndef __PLAYBOOK__ + case NAVIGATOR_KEYBOARD_STATE: + case NAVIGATOR_KEYBOARD_POSITION: + /* See virtual keyboard handling for info on why this is not used. */ + break; + + case NAVIGATOR_DEVICE_LOCK_STATE: + break; + + case NAVIGATOR_WINDOW_COVER: + case NAVIGATOR_WINDOW_COVER_ENTER: + case NAVIGATOR_WINDOW_COVER_EXIT: + /* BlackBerry specific. Let app status and window status take care of everything */ + break; + + case NAVIGATOR_APP_STATE: + /* Can do the same as NAVIGATOR_WINDOW_ACTIVE/NAVIGATOR_WINDOW_INACTIVE but + seems like it doesn't work when the app comes to the foreground. Might be a bug */ + break; + + case NAVIGATOR_ORIENTATION_SIZE: + LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_SIZE"); + + /* Get new window size */ + window->State.pWState.newWidth = navigator_event_get_orientation_size_width(fgDisplay.pDisplay.event); + window->State.pWState.newHeight = navigator_event_get_orientation_size_height(fgDisplay.pDisplay.event); + break; +#endif + + case 0: //Doesn't exist in header, but shows up when keyboard shows and resizes + case NAVIGATOR_OTHER: + break; + + default: + LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType)); + break; + } + } + /* + * BlackBerry 10 navigator provides keyboard events, but they conflict with how we handle keyboard events. + * Causing multiple reshape messages and can leave window state incorrectly setup. + */ + else if(domain == virtualkeyboard_get_domain()) { + unsigned int eventType = bps_event_get_code(fgDisplay.pDisplay.event); + switch (eventType) { + case VIRTUALKEYBOARD_EVENT_VISIBLE: + LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_VISIBLE"); + if(window->State.pWState.keyboardOpen != GL_TRUE) { + window->State.pWState.keyboardOpen = GL_TRUE; + fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight); + } + break; + + case VIRTUALKEYBOARD_EVENT_HIDDEN: + LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_HIDDEN"); + if(window->State.pWState.keyboardOpen != GL_FALSE) { + window->State.pWState.keyboardOpen = GL_FALSE; + fgPlatformHandleKeyboardHeight(window, 0); + } + break; + + case VIRTUALKEYBOARD_EVENT_INFO: + LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_INFO"); + window->State.pWState.keyboardHeight = virtualkeyboard_event_get_height(fgDisplay.pDisplay.event); + if(window->State.pWState.keyboardOpen == GL_TRUE) { + fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight); + } + break; + + default: + LOGW("fgPlatformProcessSingleEvent: unknown virtualkeyboard event: 0x%X", eventType); + break; + } + } + } while(bps_get_event(&fgDisplay.pDisplay.event, 1) == BPS_SUCCESS && fgDisplay.pDisplay.event != NULL); + + /* Reset event to reduce chances of triggering something */ + fgDisplay.pDisplay.event = NULL; +} + +void fgPlatformMainLoopPreliminaryWork ( void ) +{ + LOGI("fgPlatformMainLoopPreliminaryWork"); + + /* Request navigator events */ + navigator_request_events(NAVIGATOR_EXTENDED_DATA); + + /* Allow rotation */ + navigator_rotation_lock(false); + + /* Request keyboard events */ + virtualkeyboard_request_events(0); + + /* Request window events */ + screen_request_events(fgDisplay.pDisplay.screenContext); +} + +void fgPlatformMainLoopPostWork ( void ) +{ + LOGI("fgPlatformMainLoopPostWork"); + + /* Stop all events */ + screen_stop_events(fgDisplay.pDisplay.screenContext); + +#ifndef __PLAYBOOK__ + navigator_stop_events(0); +#endif +} + +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) +{ + LOGI("fgPlatformInitWork"); + + /* Position callback, always at 0,0 */ + fghOnPositionNotify(window, 0, 0, GL_TRUE); + + /* Get window size */ + int size[2]; + screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size); + fghOnReshapeNotify(window, size[0], size[1], GL_FALSE); + + /* Size gets notified on window creation with size detection in mainloop above + * XXX CHECK: does this messages happen too early like on windows, + * so client code cannot have registered a callback yet and the message + * is thus never received by client? + */ +} + +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ + if (workMask & GLUT_FULL_SCREEN_WORK) + fgPlatformFullScreenToggle( window ); + if (workMask & GLUT_POSITION_WORK) + fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos ); + if (workMask & GLUT_SIZE_WORK) + fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight ); + if (workMask & GLUT_ZORDER_WORK) + { + if (window->State.DesiredZOrder < 0) + fgPlatformPushWindow( window ); + else + fgPlatformPopWindow( window ); + } +} + +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window should get updated in the window message handlers + * For now, none of these functions called below do anything, so don't worry + * about it + */ + SFG_Window *win = window; + switch (window->State.DesiredVisibility) + { + case DesireHiddenState: + fgPlatformHideWindow( window ); + break; + case DesireIconicState: + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + fgPlatformIconifyWindow( win ); + break; + case DesireNormalState: + fgPlatformShowWindow( window ); + break; + } +} diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_state_blackberry.c b/lib/freeglut-3.0.0/src/blackberry/fg_state_blackberry.c new file mode 100644 index 0000000..246ba04 --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_state_blackberry.c @@ -0,0 +1,144 @@ +/* + * fg_state_blackberry.c + * + * BlackBerry-specific freeglut state query methods. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include "fg_internal.h" +#include "egl/fg_state_egl.h" + +//From fg_state_android.c +int fgPlatformGlutDeviceGet ( GLenum eWhat ) +{ +#ifndef __PLAYBOOK__ + int deviceCount, i, value; + screen_device_t* devices; +#endif + + switch( eWhat ) + { + case GLUT_HAS_KEYBOARD: + /* BlackBerry has a keyboard, though it may be virtual. */ + return 1; + + case GLUT_HAS_MOUSE: + /* BlackBerry has a touchscreen. Consider it as a mouse since we have no guarantee + that a mouse will be used (in which case it's a simulator). */ + return 1 ; + + case GLUT_NUM_MOUSE_BUTTONS: + /* BlackBerry has a touchscreen, which we can consider a 1-button mouse at min. + Otherwise check for an actual mouse, else get max touch points. PlayBook does not support this. */ +#ifndef __PLAYBOOK__ + if(!screen_get_context_property_iv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount)) { + devices = (screen_device_t*)calloc(deviceCount, sizeof(screen_device_t)); + if(!screen_get_context_property_pv(fgDisplay.pDisplay.screenContext, SCREEN_PROPERTY_DEVICES, (void**)devices)) { + /* Check for a pointer */ + for(i = 0; i < deviceCount; i++) { + if(!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_TYPE, &value) && + value == SCREEN_EVENT_POINTER && + !screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_BUTTON_COUNT, &value)) { + free(devices); + return value; + } + } + /* Check for mtouch */ + for(i = 0; i < deviceCount; i++) { + if(!screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_TYPE, &value) && + value == SCREEN_EVENT_MTOUCH_TOUCH && + !screen_get_device_property_iv(devices[i], SCREEN_PROPERTY_MAXIMUM_TOUCH_ID, &value)) { + free(devices); + return value; + } + } + } + free(devices); + } +#endif + /* Backup, pretend it's a 1-button mouse */ + return 1; + + default: + fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); + break; + } + + /* And now -- the failure. */ + return -1; +} + +int fgPlatformGlutGet ( GLenum eWhat ) +{ + switch (eWhat) { + /* One full-screen window only */ + case GLUT_WINDOW_X: + case GLUT_WINDOW_Y: + case GLUT_WINDOW_BORDER_WIDTH: + case GLUT_WINDOW_HEADER_HEIGHT: + return 0; + + case GLUT_WINDOW_WIDTH: + case GLUT_WINDOW_HEIGHT: + { + if ( fgStructure.CurrentWindow == NULL ) + return 0; + + int size[2]; + int orientation; + if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 ) + return 0; + if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_ROTATION, &orientation) != 0 ) + return 0; + + int orientationDif = abs(orientation - fgStructure.CurrentWindow->State.pWState.originalRotation); + if (orientationDif == 90 || orientationDif == 270) { + /* Swap dim. if screen is rotated */ + int tmp = size[0]; + size[0] = size[1]; + size[1] = tmp; + } + switch ( eWhat ) + { + case GLUT_WINDOW_WIDTH: + return size[0]; + case GLUT_WINDOW_HEIGHT: + return size[1]; + } + break; + } + + case GLUT_WINDOW_COLORMAP_SIZE: + /* 0 for RGBA/non-indexed mode */ + /* Under BlackBerry and GLES more generally, no indexed-mode */ + return 0; + + default: + return fghPlatformGlutGetEGL(eWhat); + } + return -1; +} diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_structure_blackberry.c b/lib/freeglut-3.0.0/src/blackberry/fg_structure_blackberry.c new file mode 100644 index 0000000..d6eab8f --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_structure_blackberry.c @@ -0,0 +1,43 @@ +/* + * fg_structure_blackberry.c + * + * Windows and menus need tree structure + * + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "egl/fg_structure_egl.h" + +/** + * Initialize default platform-specific fields in SFG_Window + */ +void fgPlatformCreateWindow ( SFG_Window *window ) +{ + fghPlatformCreateWindowEGL(window); + + memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState)); + window->State.pWState.windowCovered = GL_FALSE; +#ifdef __PLAYBOOK__ + window->State.pWState.keyboardOpen = GL_FALSE; +#endif +} diff --git a/lib/freeglut-3.0.0/src/blackberry/fg_window_blackberry.c b/lib/freeglut-3.0.0/src/blackberry/fg_window_blackberry.c new file mode 100644 index 0000000..86668af --- /dev/null +++ b/lib/freeglut-3.0.0/src/blackberry/fg_window_blackberry.c @@ -0,0 +1,327 @@ +/* + * fg_window_blackberry.c + * + * Window management methods for BlackBerry + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Copyright (C) 2012 Sylvain Beucler + * Copyright (C) 2013 Vincent Simonetti + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" +#include "egl/fg_window_egl.h" +#include + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + /* TODO: only one full-screen window possible? */ + if (fgDisplay.pDisplay.single_native_window != NULL) { + fgWarning("You can't have more than one window on BlackBerry"); + return; + } + + /* Create window */ + screen_window_t sWindow; + if (screen_create_window(&sWindow, fgDisplay.pDisplay.screenContext)) { + fgError("Could not create window"); + return; + } + fgDisplay.pDisplay.single_native_window = sWindow; + + /* Choose config and screen format */ + fghChooseConfig(&window->Window.pContext.egl.Config); + int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info + int configAttri; +#define EGL_QUERY_COMP(att, comp) (eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, att, &configAttri) == GL_TRUE && (configAttri comp)) + if (EGL_QUERY_COMP(EGL_ALPHA_SIZE, <= 0) && EGL_QUERY_COMP(EGL_RED_SIZE, <= 5) && + EGL_QUERY_COMP(EGL_GREEN_SIZE, <= 6) && EGL_QUERY_COMP(EGL_BLUE_SIZE, <= 5)) { + screenFormat = SCREEN_FORMAT_RGB565; + } +#undef EGL_QUERY_COMP + + /* Set window properties */ + int orientation = atoi(getenv("ORIENTATION")); + int screenUsage = SCREEN_USAGE_ROTATION; +#ifdef SCREEN_USAGE_OPENGL_ES3 + if (fgState.MajorVersion >= 3) { + screenUsage |= SCREEN_USAGE_OPENGL_ES3; + } else +#endif + if (fgState.MajorVersion >= 2) { + screenUsage |= SCREEN_USAGE_OPENGL_ES2; + } else { + screenUsage |= SCREEN_USAGE_OPENGL_ES1; + } +#if !defined(__X86__) && !defined(__PLAYBOOK__) + screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display +#endif + if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) { + screen_destroy_window(sWindow); + fgError("Could not set window format"); + return; + } + if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) { + screen_destroy_window(sWindow); + fgError("Could not set window usage"); + return; + } + + int value[2]; + /* Uncomment when multiple windows are supported + if(positionUse) { + value[0] = x; + value[1] = y; + if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_POSITION, value)) { + screen_destroy_window(sWindow); + fgError("Could not set window position"); + return; + } + }*/ + + if(sizeUse) { + /* Uncomment when multiple windows are supported + value[0] = w; + value[1] = h; + */ + //TEMP until ^^ is uncommented + if (screen_get_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, value)) { + screen_destroy_window(sWindow); + fgError("Could not get window mode"); + return; + } + } else { + /* From PlatformBlackBerry in GamePlay3d */ + screen_display_t display; + if (screen_get_window_property_pv(sWindow, SCREEN_PROPERTY_DISPLAY, (void**)&display)) { + screen_destroy_window(sWindow); + fgError("Could not get window display"); + return; + } + + screen_display_mode_t displayMode; + if (screen_get_display_property_pv(display, SCREEN_PROPERTY_MODE, (void**)&displayMode)) { + screen_destroy_window(sWindow); + fgError("Could not get display mode"); + return; + } + + if (screen_get_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, value)) { + screen_destroy_window(sWindow); + fgError("Could not get window mode"); + return; + } + + /* Adjust buffer sizes based on rotation */ + if ((orientation == 0) || (orientation == 180)) + { + if (((displayMode.width > displayMode.height) && (value[0] < value[1])) || + ((displayMode.width < displayMode.height) && (value[0] > value[1]))) + { + int tmp = value[1]; + value[1] = value[0]; + value[0] = tmp; + } + } + else if ((orientation == 90) || (orientation == 270)) + { + if (((displayMode.width > displayMode.height) && (value[0] > value[1])) || + ((displayMode.width < displayMode.height) && (value[0] < value[1]))) + { + int tmp = value[1]; + value[1] = value[0]; + value[0] = tmp; + } + } + else + { + screen_destroy_window(sWindow); + fgError("Unexpected rotation angle"); + return; + } + } + + /* Set rotation if usage allows it */ + if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_ROTATION, &orientation)) { + screen_destroy_window(sWindow); + fgError("Could not set window rotation"); + return; + } + window->State.pWState.originalRotation = orientation; + + /* Set buffer sizes */ + if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, value)) { + screen_destroy_window(sWindow); + fgError("Could not set window buffer size"); + return; + } + + /* Create window buffers */ + if (screen_create_window_buffers(sWindow, (fgState.DisplayMode & GLUT_DOUBLE) ? 2 : 1)) { + screen_destroy_window(sWindow); + fgError("Could not create window buffers"); + return; + } + + /* Save window and set state */ + window->Window.Handle = sWindow; + window->State.WorkMask |= GLUT_INIT_WORK; + window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now + + /* Create context */ + window->Window.Context = EGL_NO_CONTEXT; + if( fgState.UseCurrentContext == GL_TRUE ) + window->Window.Context = eglGetCurrentContext(); + if( window->Window.Context == EGL_NO_CONTEXT ) + window->Window.Context = fghCreateNewContextEGL(window); + + /* Create EGL window */ + fghPlatformOpenWindowEGL(window); + + window->State.Visible = GL_TRUE; +} + +void fgPlatformFlushCommands() +{ + if(screen_flush_context(fgDisplay.pDisplay.screenContext, 0)) { + fgWarning("Could not flush screen context"); + } +} + +void fgPlatformRotateWindow(SFG_Window* window, int rotation) +{ + if(screen_set_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_ROTATION, &rotation)) { + fgWarning("Could not set window rotation"); + } +} + +/* + * Request a window resize + */ +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + fprintf(stderr, "fgPlatformReshapeWindow: STUB\n"); +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) +{ + fghPlatformCloseWindowEGL(window); + + screen_destroy_window((screen_window_t)window->Window.Handle); +} + +/* + * This function makes the specified window visible + */ +void fgPlatformShowWindow( void ) +{ + fprintf(stderr, "fgPlatformShowWindow: STUB\n"); +} + +/* + * This function hides the specified window + */ +void fgPlatformHideWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformHideWindow: STUB\n"); +} + +/* + * Iconify the specified window (top-level windows only) + */ +void fgPlatformIconifyWindow( SFG_Window *window ) +{ +#ifndef __PLAYBOOK__ + pps_encoder_t encoder; + + pps_encoder_initialize(&encoder, false); + pps_encoder_add_string(&encoder, "msg", "minimizeWindow"); + + if (navigator_raw_write(pps_encoder_buffer(&encoder), pps_encoder_length(&encoder)) != BPS_SUCCESS) { + fgWarning("Could not iconify window on BlackBerry"); + } + + pps_encoder_cleanup(&encoder); +#else + fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n"); +#endif +} + +/* + * Set the current window's title + */ +void fgPlatformGlutSetWindowTitle( const char* title ) +{ + fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n"); +} + +/* + * Set the current window's iconified title + */ +void fgPlatformGlutSetIconTitle( const char* title ) +{ + //XXX Possibly a window cover label? + fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n"); +} + +/* + * Change the specified window's position + */ +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) +{ + fprintf(stderr, "fgPlatformPositionWindow: STUB\n"); +} + +/* + * Lowers the specified window (by Z order change) + */ +void fgPlatformPushWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPushWindow: STUB\n"); +} + +/* + * Raises the specified window (by Z order change) + */ +void fgPlatformPopWindow( SFG_Window *window ) +{ + fprintf(stderr, "fgPlatformPopWindow: STUB\n"); +} + +/* + * Toggle the window's full screen state. + */ +void fgPlatformFullScreenToggle( SFG_Window *win ) +{ + fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n"); +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_display_egl.c b/lib/freeglut-3.0.0/src/egl/fg_display_egl.c new file mode 100644 index 0000000..f094221 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_display_egl.c @@ -0,0 +1,33 @@ +/* + * fg_display_android.c + * + * Display message posting, context buffer swapping. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ) +{ + if (!eglSwapBuffers(pDisplayPtr->egl.Display, CurrentWindow->Window.pContext.egl.Surface)) + fgError("eglSwapBuffers: error %x\n", eglGetError()); +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_ext_egl.c b/lib/freeglut-3.0.0/src/egl/fg_ext_egl.c new file mode 100644 index 0000000..417f6ed --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_ext_egl.c @@ -0,0 +1,32 @@ +/* + * fg_ext_egl.c + * + * Functions related to OpenGL extensions. + * + * Copyright (c) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +SFG_Proc fgPlatformGetProcAddress( const char *procName ) +{ + return (SFG_Proc)eglGetProcAddress(procName); +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_init_egl.c b/lib/freeglut-3.0.0/src/egl/fg_init_egl.c new file mode 100644 index 0000000..f0889a6 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_init_egl.c @@ -0,0 +1,74 @@ +/* + * fg_init_egl.c + * + * Various freeglut initialization functions. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* + * A call to this function should initialize all the display stuff... + */ +void fghPlatformInitializeEGL() +{ + /* CreateDisplay */ + /* Using EGL_DEFAULT_DISPLAY, or a specific native display */ + EGLNativeDisplayType nativeDisplay = EGL_DEFAULT_DISPLAY; + fgDisplay.pDisplay.egl.Display = eglGetDisplay(nativeDisplay); + + FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY, + "No display available", "fgPlatformInitialize"); + if (eglInitialize(fgDisplay.pDisplay.egl.Display, &fgDisplay.pDisplay.egl.MajorVersion, &fgDisplay.pDisplay.egl.MinorVersion) != EGL_TRUE) + fgError("eglInitialize: error %x\n", eglGetError()); + +# ifdef GL_VERSION_1_1 /* or later */ + eglBindAPI(EGL_OPENGL_API); +# else + eglBindAPI(EGL_OPENGL_ES_API); +# endif + + /* fgDisplay.ScreenWidth = ...; */ + /* fgDisplay.ScreenHeight = ...; */ + /* fgDisplay.ScreenWidthMM = ...; */ + /* fgDisplay.ScreenHeightMM = ...; */ +} + +void fghPlatformCloseDisplayEGL() +{ + if (fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY) { + eglTerminate(fgDisplay.pDisplay.egl.Display); + fgDisplay.pDisplay.egl.Display = EGL_NO_DISPLAY; + fgDisplay.pDisplay.egl.MajorVersion = 0; + fgDisplay.pDisplay.egl.MinorVersion = 0; + } +} + +/** + * Destroy a menu context + */ +void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ) +{ + if (MContext != EGL_NO_CONTEXT) + eglDestroyContext(pDisplay.egl.Display, MContext); +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_init_egl.h b/lib/freeglut-3.0.0/src/egl/fg_init_egl.h new file mode 100644 index 0000000..592c522 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_init_egl.h @@ -0,0 +1,33 @@ +/* + * fg_init_egl.h + * + * Various freeglut initialization functions. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_INIT_EGL_H__ +#define __FG_INIT_EGL_H__ + +extern void fghPlatformInitializeEGL(); +extern void fghPlatformCloseDisplayEGL(); +extern void fgPlatformDestroyContext(); + +#endif diff --git a/lib/freeglut-3.0.0/src/egl/fg_internal_egl.h b/lib/freeglut-3.0.0/src/egl/fg_internal_egl.h new file mode 100644 index 0000000..efe0147 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_internal_egl.h @@ -0,0 +1,55 @@ +/* + * fg_internal_android.h + * + * The freeglut library private include file. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_EGL_H +#define FREEGLUT_INTERNAL_EGL_H + +#include + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ +/* The structure used by display initialization in fg_init.c */ +struct tagSFG_Window; +struct tagSFG_PlatformDisplayEGL +{ + /* Used to initialize and deinitialize EGL */ + EGLDisplay Display; + EGLint MajorVersion; + EGLint MinorVersion; +}; + + +/* + * Make "freeglut" window handle and context types so that we don't need so + * much conditionally-compiled code later in the library. + */ +typedef EGLNativeWindowType SFG_WindowHandleType ; +typedef EGLContext SFG_WindowContextType ; +struct tagSFG_PlatformContextEGL +{ + EGLSurface Surface; + EGLConfig Config; +}; + +#endif diff --git a/lib/freeglut-3.0.0/src/egl/fg_state_egl.c b/lib/freeglut-3.0.0/src/egl/fg_state_egl.c new file mode 100644 index 0000000..cea0405 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_state_egl.c @@ -0,0 +1,172 @@ +/* + * fg_state_egl.c + * + * EGL-specific freeglut state query methods. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "egl/fg_window_egl.h" + +/* + * Queries the GL context about some attributes + */ +static int fgPlatformGetConfig( int attribute ) +{ + int returnValue = 0; + int result __fg_unused; /* Not checked */ + + if( fgStructure.CurrentWindow ) + result = eglGetConfigAttrib( fgDisplay.pDisplay.egl.Display, + fgStructure.CurrentWindow->Window.pContext.egl.Config, + attribute, + &returnValue ); + + return returnValue; +} + +int fghPlatformGlutGetEGL ( GLenum eWhat ) +{ + int nsamples = 0; + + switch( eWhat ) + { + /* + * The window/context specific queries are handled mostly by + * fgPlatformGetConfig(). + */ + case GLUT_WINDOW_NUM_SAMPLES: + glGetIntegerv(GL_SAMPLES, &nsamples); + return nsamples; + + /* + * The rest of GLX queries under X are general enough to use a macro to + * check them + */ +# define EGL_QUERY(a,b) case a: return fgPlatformGetConfig( b ); + + EGL_QUERY( GLUT_WINDOW_BUFFER_SIZE, EGL_BUFFER_SIZE ); + EGL_QUERY( GLUT_WINDOW_STENCIL_SIZE, EGL_STENCIL_SIZE ); + EGL_QUERY( GLUT_WINDOW_DEPTH_SIZE, EGL_DEPTH_SIZE ); + EGL_QUERY( GLUT_WINDOW_RED_SIZE, EGL_RED_SIZE ); + EGL_QUERY( GLUT_WINDOW_GREEN_SIZE, EGL_GREEN_SIZE ); + EGL_QUERY( GLUT_WINDOW_BLUE_SIZE, EGL_BLUE_SIZE ); + EGL_QUERY( GLUT_WINDOW_ALPHA_SIZE, EGL_ALPHA_SIZE ); + +# undef EGL_QUERY + + /* I do not know yet if there will be a fgChooseVisual() function for Win32 */ + case GLUT_DISPLAY_MODE_POSSIBLE: + { + /* We should not have to call fghChooseConfig again here. */ + EGLConfig config; + return fghChooseConfig(&config); + } + + /* This is system-dependent */ + case GLUT_WINDOW_FORMAT_ID: + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgPlatformGetConfig( EGL_NATIVE_VISUAL_ID ); + + case GLUT_WINDOW_DOUBLEBUFFER: + return 1; /* EGL is always double-buffered */ + + default: + fgWarning( "glutGet(): missing enum handle %d", eWhat ); + break; + } + + return -1; +} + +int* fgPlatformGlutGetModeValues(GLenum eWhat, int *size) +{ + int *array; + + int attributes[9]; + int attribute_name = 0; + + array = NULL; + *size = 0; + + switch (eWhat) + { + case GLUT_AUX: + break; + + case GLUT_MULTISAMPLE: + attributes[0] = EGL_BUFFER_SIZE; + attributes[1] = EGL_DONT_CARE; + attributes[2] = EGL_SAMPLE_BUFFERS; + attributes[3] = 1; + attributes[4] = EGL_SAMPLES; + attributes[5] = 1; + attributes[6] = EGL_NONE; + + attribute_name = EGL_SAMPLES; + + EGLConfig* configArray; + EGLint configArraySize = 0; + + /* Get number of available configs */ + if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, + attributes, NULL, 0, + &configArraySize)) + break; + configArray = calloc(configArraySize, sizeof(EGLConfig)); + + if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, + attributes, configArray, configArraySize, + &configArraySize)) + break; + + /* We get results in ascending order */ + { + int previous_value = 0; + int i; + + array = malloc(sizeof(int) * configArraySize); + + for (i = 0; i < configArraySize; i++) { + int value = 0; + eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, + configArray[i], attribute_name, &value); + if (value > previous_value) + { + previous_value = value; + array[*size] = value; + (*size)++; + } + } + + array = realloc(array, sizeof(int) * (*size)); + } + free(configArray); + break; + + default: + break; + } + + return array; +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_state_egl.h b/lib/freeglut-3.0.0/src/egl/fg_state_egl.h new file mode 100644 index 0000000..bdb93c5 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_state_egl.h @@ -0,0 +1,33 @@ +/* + * fg_state_egl.c + * + * EGL-specific freeglut state query methods. + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_STATE_EGL_H__ +#define __FG_STATE_EGL_H__ + +#include +#include "fg_internal.h" +int fghPlatformGlutGetEGL(GLenum eWhat); + +#endif diff --git a/lib/freeglut-3.0.0/src/egl/fg_structure_egl.c b/lib/freeglut-3.0.0/src/egl/fg_structure_egl.c new file mode 100644 index 0000000..135f049 --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_structure_egl.c @@ -0,0 +1,36 @@ +/* + * fg_structure_egl.c + * + * Windows and menus need tree structure + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/** + * Initialize default platform-specific fields in SFG_Window + */ +void fghPlatformCreateWindowEGL ( SFG_Window *window ) +{ + window->Window.pContext.egl.Surface = EGL_NO_SURFACE; + window->Window.pContext.egl.Config = NULL; +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_structure_egl.h b/lib/freeglut-3.0.0/src/egl/fg_structure_egl.h new file mode 100644 index 0000000..45703be --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_structure_egl.h @@ -0,0 +1,31 @@ +/* + * fg_structure_egl.h + * + * Windows and menus need tree structure + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_STRUCTURE_EGL_H__ +#define __FG_STRUCTURE_EGL_H__ + +extern void fghPlatformCreateWindowEGL ( SFG_Window *window ); + +#endif diff --git a/lib/freeglut-3.0.0/src/egl/fg_window_egl.c b/lib/freeglut-3.0.0/src/egl/fg_window_egl.c new file mode 100644 index 0000000..e00ab9f --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_window_egl.c @@ -0,0 +1,191 @@ +/* + * fg_display_android.c + * + * Window management methods for EGL + * + * Copyright (C) 2012, 2014 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +int fghChooseConfig(EGLConfig* config) { + EGLint attributes[32]; + int where = 0; + ATTRIB_VAL(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); +#ifdef EGL_OPENGL_ES3_BIT + if (fgDisplay.pDisplay.egl.MinorVersion >= 5 && fgState.MajorVersion >= 3) { + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT); + } else +#endif + if (fgState.MajorVersion >= 2) { + /* + * Khronos does not specify a EGL_OPENGL_ES3_BIT outside of the OpenGL extension "EGL_KHR_create_context" and EGL 1.5. There are numerous references on the internet + * that say to use EGL_OPENGL_ES3_BIT (pre-EGL 1.5), followed by many saying they can't find it in any headers. In fact, the official updated specification for EGL + * does not have any references to OpenGL ES 3.x. Tests have shown that EGL_OPENGL_ES2_BIT will work with ES 3.x. + */ + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT); + } else { + ATTRIB_VAL(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); + } + /* Technically it's possible to request a standard OpenGL (non-ES) + context, but currently our build system assumes EGL => GLES */ + /* attribs[i++] = EGL_RENDERABLE_TYPE; */ + /* attribs[i++] = EGL_OPENGL_BIT; */ +#ifdef TARGET_HOST_BLACKBERRY + /* Only 888 and 565 seem to work. Based on + http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp and + https://twitter.com/BlackBerryDev/status/380720927475912706 */ + ATTRIB_VAL(EGL_BLUE_SIZE, 8); + ATTRIB_VAL(EGL_GREEN_SIZE, 8); + ATTRIB_VAL(EGL_RED_SIZE, 8); +#else + ATTRIB_VAL(EGL_BLUE_SIZE, 1); + ATTRIB_VAL(EGL_GREEN_SIZE, 1); + ATTRIB_VAL(EGL_RED_SIZE, 1); +#endif + ATTRIB_VAL(EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0); + ATTRIB_VAL(EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0); + ATTRIB_VAL(EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0); + ATTRIB_VAL(EGL_SAMPLE_BUFFERS, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? 1 : 0); + ATTRIB_VAL(EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0); + ATTRIB(EGL_NONE); + + EGLint num_config; + if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display, + attributes, config, 1, &num_config)) { + fgWarning("eglChooseConfig: error %x\n", eglGetError()); + return 0; + } + + return 1; +} + +/** + * Initialize an EGL context for the current display. + */ +EGLContext fghCreateNewContextEGL( SFG_Window* window ) { + EGLContext context; + EGLint ver = -1; + + EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display; + EGLConfig eglConfig = window->Window.pContext.egl.Config; + + /* On GLES, user specifies the target version with glutInitContextVersion */ + EGLint attributes[32]; + int where = 0; + ATTRIB_VAL(EGL_CONTEXT_CLIENT_VERSION, fgState.MajorVersion); +#ifdef EGL_CONTEXT_MINOR_VERSION + if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { + // EGL_CONTEXT_CLIENT_VERSION == EGL_CONTEXT_MAJOR_VERSION + ATTRIB_VAL(EGL_CONTEXT_MINOR_VERSION, fgState.MinorVersion); + } +#endif + ATTRIB(EGL_NONE); + + context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, attributes); + if (context == EGL_NO_CONTEXT) { + fgWarning("Cannot initialize EGL context, err=%x\n", eglGetError()); + fghContextCreationError(); + } + + eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver); + if (ver != fgState.MajorVersion) { + fgError("Wrong GLES major version: %d\n", ver); + } +#ifdef EGL_CONTEXT_MINOR_VERSION + if (fgDisplay.pDisplay.egl.MinorVersion >= 5) { + eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_MINOR_VERSION, &ver); + if (ver != fgState.MinorVersion) { + fgError("Wrong GLES minor version: %d\n", ver); + } + } +#endif + + return context; +} + +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window != fgStructure.CurrentWindow && window) { + if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + } +} + +/* + * Really opens a window when handle is available + */ +void fghPlatformOpenWindowEGL( SFG_Window* window ) +{ + EGLDisplay display = fgDisplay.pDisplay.egl.Display; + EGLConfig config = window->Window.pContext.egl.Config; + + EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL); + if (surface == EGL_NO_SURFACE) + fgError("Cannot create EGL window surface, err=%x\n", eglGetError()); + window->Window.pContext.egl.Surface = surface; + + fgPlatformSetWindow(window); + + /* EGLint w, h; */ + /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */ + /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */ + +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fghPlatformCloseWindowEGL( SFG_Window* window ) +{ + /* Based on fg_window_mswin fgPlatformCloseWindow */ + if( fgStructure.CurrentWindow == window ) + eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (window->Window.Context != EGL_NO_CONTEXT) { + /* Step through the list of windows. If the rendering context is not being used by another window, then delete it */ + { + GLboolean used = GL_FALSE; + SFG_Window *iter; + + for( iter = (SFG_Window*)fgStructure.Windows.First; + iter && used == GL_FALSE; + iter = (SFG_Window*)iter->Node.Next) + { + if( (iter->Window.Context == window->Window.Context) && + (iter != window) ) + used = GL_TRUE; + } + + if( !used ) + eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context); + } + window->Window.Context = EGL_NO_CONTEXT; + } + + if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE) { + eglDestroySurface(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Surface); + window->Window.pContext.egl.Surface = EGL_NO_SURFACE; + } +} diff --git a/lib/freeglut-3.0.0/src/egl/fg_window_egl.h b/lib/freeglut-3.0.0/src/egl/fg_window_egl.h new file mode 100644 index 0000000..8f5898d --- /dev/null +++ b/lib/freeglut-3.0.0/src/egl/fg_window_egl.h @@ -0,0 +1,35 @@ +/* + * fg_window_egl.h + * + * Window management methods for EGL + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_WINDOW_EGL_H__ +#define __FG_WINDOW_EGL_H__ + +extern int fghChooseConfig(EGLConfig* config); +extern void fghPlatformOpenWindowEGL( SFG_Window* window ); +extern EGLConfig fghCreateNewContextEGL( SFG_Window* window ); +extern void fghPlatformCloseWindowEGL( SFG_Window* window ); +extern void fgPlatformSetWindow ( SFG_Window *window ); + +#endif diff --git a/lib/freeglut-3.0.0/src/fg_callbacks.c b/lib/freeglut-3.0.0/src/fg_callbacks.c new file mode 100644 index 0000000..11924b3 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_callbacks.c @@ -0,0 +1,293 @@ +/* + * fg_callbacks.c + * + * The callbacks setting methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + + +/* + * Global callbacks. + */ +/* Sets the global idle callback */ +void FGAPIENTRY glutIdleFunc( FGCBIdle callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" ); + fgState.IdleCallback = callback; +} + +/* Creates a timer and sets its callback */ +void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID ) +{ + SFG_Timer *timer, *node; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" ); + + if( (timer = fgState.FreeTimers.Last) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + } + else + { + if( ! (timer = malloc(sizeof(SFG_Timer))) ) + fgError( "Fatal error: " + "Memory allocation failure in glutTimerFunc()" ); + } + + timer->Callback = callback; + timer->ID = timerID; + timer->TriggerTime = fgElapsedTime() + timeOut; + + /* Insert such that timers are sorted by end-time */ + for( node = fgState.Timers.First; node; node = node->Node.Next ) + { + if( node->TriggerTime > timer->TriggerTime ) + break; + } + + fgListInsert( &fgState.Timers, &node->Node, &timer->Node ); +} + +/* Deprecated version of glutMenuStatusFunc callback setting method */ +void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" ); + fgState.MenuStateCallback = callback; +} + +/* Sets the global menu status callback for the current window */ +void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" ); + fgState.MenuStatusCallback = callback; +} + + +/* + * Menu specific callbacks. + */ +/* Callback upon menu destruction */ +void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" ); + if( fgStructure.CurrentMenu ) + fgStructure.CurrentMenu->Destroy = callback; +} + + +/* + * All of the window-specific callbacks setting methods can be generalized to this: + */ +#define SET_CALLBACK(a) \ +do \ +{ \ + if( fgStructure.CurrentWindow == NULL ) \ + return; \ + SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \ +} while( 0 ) +/* + * And almost every time the callback setter function can be implemented like this: + */ +#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \ +void FGAPIENTRY glut##a##Func( FGCB##b callback ) \ +{ \ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" ); \ + SET_CALLBACK( b ); \ +} +#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a) + +/* Implement all these callback setter functions... */ +IMPLEMENT_CALLBACK_FUNC(Position) +IMPLEMENT_CALLBACK_FUNC(Keyboard) +IMPLEMENT_CALLBACK_FUNC(KeyboardUp) +IMPLEMENT_CALLBACK_FUNC(Special) +IMPLEMENT_CALLBACK_FUNC(SpecialUp) +IMPLEMENT_CALLBACK_FUNC(Mouse) +IMPLEMENT_CALLBACK_FUNC(MouseWheel) +IMPLEMENT_CALLBACK_FUNC(Motion) +IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive) +IMPLEMENT_CALLBACK_FUNC(Entry) +/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */ +IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy) +IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy) +IMPLEMENT_CALLBACK_FUNC(OverlayDisplay) +IMPLEMENT_CALLBACK_FUNC(WindowStatus) +IMPLEMENT_CALLBACK_FUNC(ButtonBox) +IMPLEMENT_CALLBACK_FUNC(Dials) +IMPLEMENT_CALLBACK_FUNC(TabletMotion) +IMPLEMENT_CALLBACK_FUNC(TabletButton) +IMPLEMENT_CALLBACK_FUNC(MultiEntry) +IMPLEMENT_CALLBACK_FUNC(MultiButton) +IMPLEMENT_CALLBACK_FUNC(MultiMotion) +IMPLEMENT_CALLBACK_FUNC(MultiPassive) +IMPLEMENT_CALLBACK_FUNC(InitContext) +IMPLEMENT_CALLBACK_FUNC(AppStatus) + + + +/* + * Sets the Display callback for the current window + */ +void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" ); + if( !callback ) + fgError( "Fatal error in program. NULL display callback not " + "permitted in GLUT 3.0+ or freeglut 2.0.1+" ); + SET_CALLBACK( Display ); +} + +void fghDefaultReshape(int width, int height) +{ + glViewport( 0, 0, width, height ); +} + +void FGAPIENTRY glutReshapeFunc( FGCBReshape callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" ); + + if( !callback ) + callback = fghDefaultReshape; + + SET_CALLBACK( Reshape ); +} + +/* + * Sets the Visibility callback for the current window. + * NB: the Visibility func is deprecated in favor of the WindowStatus func, + * which provides more detail. The visibility func callback is implemented + * as a translation step from the windowStatus func. When the user sets the + * windowStatus func, any visibility func is overwritten. + * DEVELOPER NOTE: in the library, only invoke the window status func, this + * gets automatically translated to the visibility func if thats what the + * user has set. + * window status is kind of anemic on win32 as there are no window messages + * to notify us that the window is covered by other windows or not. + * Should one want to query this, see + * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp + * for an implementation outline (but it would be polling based, not push based). + */ +static void fghVisibility( int status ) +{ + int vis_status; + + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" ); + freeglut_return_if_fail( fgStructure.CurrentWindow ); + + /* Translate window status func states to visibility states */ + if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) ) + vis_status = GLUT_NOT_VISIBLE; + else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */ + vis_status = GLUT_VISIBLE; + + INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) ); +} + +void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" ); + SET_CALLBACK( Visibility ); + + if( callback ) + glutWindowStatusFunc( fghVisibility ); + else + glutWindowStatusFunc( NULL ); +} + +/* + * Sets the joystick callback and polling rate for the current window + */ +void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" ); + fgInitialiseJoysticks (); + + if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate <= 0 || /* Joystick callback was disabled */ + !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + callback && ( pollInterval > 0 ) /* but is now enabled */ + ) ) + ++fgState.NumActiveJoysticks; + else if ( ( + fgStructure.CurrentWindow->State.JoystickPollRate > 0 && /* Joystick callback was enabled */ + FETCH_WCB(*fgStructure.CurrentWindow,Joystick) + ) && + ( + !callback || ( pollInterval <= 0 ) /* but is now disabled */ + ) ) + --fgState.NumActiveJoysticks; + + SET_CALLBACK( Joystick ); + fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval; + + /* set last poll time such that joystick will be polled asap */ + fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime(); + if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval) + fgStructure.CurrentWindow->State.JoystickLastPoll = 0; + else + fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval; +} + + + +/* + * Sets the spaceball motion callback for the current window + */ +void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceMotion ); +} + +/* + * Sets the spaceball rotate callback for the current window + */ +void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceRotation ); +} + +/* + * Sets the spaceball button callback for the current window + */ +void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" ); + fgInitialiseSpaceball(); + + SET_CALLBACK( SpaceButton ); +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_cursor.c b/lib/freeglut-3.0.0/src/fg_cursor.c new file mode 100644 index 0000000..bd60b04 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_cursor.c @@ -0,0 +1,79 @@ +/* + * fg_cursor.c + * + * The mouse cursor related stuff. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * glutSetCursor() -- Win32 mappings are incomplete. + * + * It would be good to use custom mouse cursor shapes, and introduce + * an option to display them using glBitmap() and/or texture mapping, + * apart from the windowing system version. + */ + +/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ + +extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID ); +extern void fgPlatformWarpPointer ( int x, int y ); + + + +/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */ +void fgSetCursor ( SFG_Window *window, int cursorID ) +{ + fgPlatformSetCursor ( window, cursorID ); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Set the cursor image to be used for the current window + */ +void FGAPIENTRY glutSetCursor( int cursorID ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" ); + + fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID ); + fgStructure.CurrentWindow->State.Cursor = cursorID; +} + +/* + * Moves the mouse pointer to given window coordinates + */ +void FGAPIENTRY glutWarpPointer( int x, int y ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" ); + + fgPlatformWarpPointer ( x, y ); +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_display.c b/lib/freeglut-3.0.0/src/fg_display.c new file mode 100644 index 0000000..280bb99 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_display.c @@ -0,0 +1,104 @@ +/* + * fg_display.c + * + * Display message posting, context buffer swapping. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + + +/* Function prototypes */ +extern void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ); + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Marks the current window to have the redisplay performed when possible... + */ +void FGAPIENTRY glutPostRedisplay( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" ); + if ( ! fgStructure.CurrentWindow ) + { + fgError ( " ERROR: Function <%s> called" + " with no current window defined.", "glutPostRedisplay" ) ; + } + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK; +} + +/* + * Swaps the buffers for the current window (if any) + */ +void FGAPIENTRY glutSwapBuffers( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" ); + + /* + * "glXSwapBuffers" already performs an implicit call to "glFlush". What + * about "SwapBuffers"? + */ + glFlush( ); + if( ! fgStructure.CurrentWindow->Window.DoubleBuffered ) + return; + + fgPlatformGlutSwapBuffers( &fgDisplay.pDisplay, fgStructure.CurrentWindow ); + + /* GLUT_FPS env var support */ + if( fgState.FPSInterval ) + { + GLint t = glutGet( GLUT_ELAPSED_TIME ); + fgState.SwapCount++; + if( fgState.SwapTime == 0 ) + fgState.SwapTime = t; + else if( t - fgState.SwapTime > fgState.FPSInterval ) + { + float time = 0.001f * ( t - fgState.SwapTime ); + float fps = ( float )fgState.SwapCount / time; + fprintf( stderr, + "freeglut: %d frames in %.2f seconds = %.2f FPS\n", + fgState.SwapCount, time, fps ); + fgState.SwapTime = t; + fgState.SwapCount = 0; + } + } +} + +/* + * Mark appropriate window to be displayed + */ +void FGAPIENTRY glutPostWindowRedisplay( int windowID ) +{ + SFG_Window* window; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" ); + window = fgWindowByID( windowID ); + freeglut_return_if_fail( window ); + window->State.WorkMask |= GLUT_DISPLAY_WORK; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_ext.c b/lib/freeglut-3.0.0/src/fg_ext.c new file mode 100644 index 0000000..d96849a --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_ext.c @@ -0,0 +1,234 @@ +/* + * fg_ext.c + * + * Functions related to OpenGL extensions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 9 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define GLX_GLXEXT_PROTOTYPES +#include +#include "fg_internal.h" + +extern SFG_Proc fgPlatformGetProcAddress( const char *procName ); +extern GLUTproc fgPlatformGetGLUTProcAddress( const char *procName ); + +static GLUTproc fghGetGLUTProcAddress( const char* procName ) +{ + /* optimization: quick initial check */ + if( strncmp( procName, "glut", 4 ) != 0 ) + return NULL; + +#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; + CHECK_NAME(glutInit); + CHECK_NAME(glutInitDisplayMode); + CHECK_NAME(glutInitDisplayString); + CHECK_NAME(glutInitWindowPosition); + CHECK_NAME(glutInitWindowSize); + CHECK_NAME(glutMainLoop); + CHECK_NAME(glutExit); + CHECK_NAME(glutCreateWindow); + CHECK_NAME(glutCreateSubWindow); + CHECK_NAME(glutDestroyWindow); + CHECK_NAME(glutPostRedisplay); + CHECK_NAME(glutPostWindowRedisplay); + CHECK_NAME(glutSwapBuffers); + CHECK_NAME(glutGetWindow); + CHECK_NAME(glutSetWindow); + CHECK_NAME(glutSetWindowTitle); + CHECK_NAME(glutSetIconTitle); + CHECK_NAME(glutPositionWindow); + CHECK_NAME(glutReshapeWindow); + CHECK_NAME(glutPopWindow); + CHECK_NAME(glutPushWindow); + CHECK_NAME(glutIconifyWindow); + CHECK_NAME(glutShowWindow); + CHECK_NAME(glutHideWindow); + CHECK_NAME(glutFullScreen); + CHECK_NAME(glutSetCursor); + CHECK_NAME(glutWarpPointer); + CHECK_NAME(glutEstablishOverlay); + CHECK_NAME(glutRemoveOverlay); + CHECK_NAME(glutUseLayer); + CHECK_NAME(glutPostOverlayRedisplay); + CHECK_NAME(glutPostWindowOverlayRedisplay); + CHECK_NAME(glutShowOverlay); + CHECK_NAME(glutHideOverlay); + CHECK_NAME(glutCreateMenu); + CHECK_NAME(glutDestroyMenu); + CHECK_NAME(glutGetMenu); + CHECK_NAME(glutSetMenu); + CHECK_NAME(glutAddMenuEntry); + CHECK_NAME(glutAddSubMenu); + CHECK_NAME(glutChangeToMenuEntry); + CHECK_NAME(glutChangeToSubMenu); + CHECK_NAME(glutRemoveMenuItem); + CHECK_NAME(glutAttachMenu); + CHECK_NAME(glutDetachMenu); + CHECK_NAME(glutDisplayFunc); + CHECK_NAME(glutReshapeFunc); + CHECK_NAME(glutPositionFunc); + CHECK_NAME(glutKeyboardFunc); + CHECK_NAME(glutMouseFunc); + CHECK_NAME(glutMultiEntryFunc); + CHECK_NAME(glutMultiMotionFunc); + CHECK_NAME(glutMultiButtonFunc); + CHECK_NAME(glutMultiPassiveFunc); + CHECK_NAME(glutMotionFunc); + CHECK_NAME(glutPassiveMotionFunc); + CHECK_NAME(glutEntryFunc); + CHECK_NAME(glutVisibilityFunc); + CHECK_NAME(glutIdleFunc); + CHECK_NAME(glutTimerFunc); + CHECK_NAME(glutMenuStateFunc); + CHECK_NAME(glutSpecialFunc); + CHECK_NAME(glutSpaceballMotionFunc); + CHECK_NAME(glutSpaceballRotateFunc); + CHECK_NAME(glutSpaceballButtonFunc); + CHECK_NAME(glutButtonBoxFunc); + CHECK_NAME(glutDialsFunc); + CHECK_NAME(glutTabletMotionFunc); + CHECK_NAME(glutTabletButtonFunc); + CHECK_NAME(glutMenuStatusFunc); + CHECK_NAME(glutOverlayDisplayFunc); + CHECK_NAME(glutWindowStatusFunc); + CHECK_NAME(glutKeyboardUpFunc); + CHECK_NAME(glutSpecialUpFunc); + CHECK_NAME(glutSetColor); + CHECK_NAME(glutGetColor); + CHECK_NAME(glutCopyColormap); + CHECK_NAME(glutGet); + CHECK_NAME(glutDeviceGet); + CHECK_NAME(glutExtensionSupported); + CHECK_NAME(glutGetModifiers); + CHECK_NAME(glutLayerGet); + CHECK_NAME(glutBitmapCharacter); + CHECK_NAME(glutBitmapWidth); + CHECK_NAME(glutStrokeCharacter); + CHECK_NAME(glutStrokeWidth); + CHECK_NAME(glutStrokeWidthf); + CHECK_NAME(glutBitmapLength); + CHECK_NAME(glutStrokeLength); + CHECK_NAME(glutStrokeLengthf); + CHECK_NAME(glutWireSphere); + CHECK_NAME(glutSolidSphere); + CHECK_NAME(glutWireCone); + CHECK_NAME(glutSolidCone); + CHECK_NAME(glutWireTorus); + CHECK_NAME(glutSolidTorus); + CHECK_NAME(glutWireCylinder); + CHECK_NAME(glutSolidCylinder); + CHECK_NAME(glutWireTeapot); + CHECK_NAME(glutSolidTeapot); + CHECK_NAME(glutWireTeacup); + CHECK_NAME(glutSolidTeacup); + CHECK_NAME(glutWireTeaspoon); + CHECK_NAME(glutSolidTeaspoon); + CHECK_NAME(glutWireCube); + CHECK_NAME(glutSolidCube); + CHECK_NAME(glutWireDodecahedron); + CHECK_NAME(glutSolidDodecahedron); + CHECK_NAME(glutWireOctahedron); + CHECK_NAME(glutSolidOctahedron); + CHECK_NAME(glutWireTetrahedron); + CHECK_NAME(glutSolidTetrahedron); + CHECK_NAME(glutWireIcosahedron); + CHECK_NAME(glutSolidIcosahedron); + CHECK_NAME(glutWireRhombicDodecahedron); + CHECK_NAME(glutSolidRhombicDodecahedron); + CHECK_NAME(glutWireSierpinskiSponge); + CHECK_NAME(glutSolidSierpinskiSponge); + CHECK_NAME(glutVideoResizeGet); + CHECK_NAME(glutSetupVideoResizing); + CHECK_NAME(glutStopVideoResizing); + CHECK_NAME(glutVideoResize); + CHECK_NAME(glutVideoPan); + CHECK_NAME(glutReportErrors); + CHECK_NAME(glutIgnoreKeyRepeat); + CHECK_NAME(glutSetKeyRepeat); + + /* freeglut extensions */ + CHECK_NAME(glutMainLoopEvent); + CHECK_NAME(glutLeaveMainLoop); + CHECK_NAME(glutCloseFunc); + CHECK_NAME(glutWMCloseFunc); + CHECK_NAME(glutMenuDestroyFunc); + CHECK_NAME(glutFullScreenToggle); + CHECK_NAME(glutLeaveFullScreen); + CHECK_NAME(glutSetMenuFont); + CHECK_NAME(glutSetOption); + CHECK_NAME(glutGetModeValues); + CHECK_NAME(glutSetWindowData); + CHECK_NAME(glutGetWindowData); + CHECK_NAME(glutSetMenuData); + CHECK_NAME(glutGetMenuData); + CHECK_NAME(glutBitmapHeight); + CHECK_NAME(glutStrokeHeight); + CHECK_NAME(glutBitmapString); + CHECK_NAME(glutStrokeString); + CHECK_NAME(glutGetProcAddress); + CHECK_NAME(glutMouseWheelFunc); + CHECK_NAME(glutJoystickGetNumAxes); + CHECK_NAME(glutJoystickGetNumButtons); + CHECK_NAME(glutJoystickNotWorking); + CHECK_NAME(glutJoystickGetDeadBand); + CHECK_NAME(glutJoystickSetDeadBand); + CHECK_NAME(glutJoystickGetSaturation); + CHECK_NAME(glutJoystickSetSaturation); + CHECK_NAME(glutJoystickSetMinRange); + CHECK_NAME(glutJoystickSetMaxRange); + CHECK_NAME(glutJoystickSetCenter); + CHECK_NAME(glutJoystickGetMinRange); + CHECK_NAME(glutJoystickGetMaxRange); + CHECK_NAME(glutJoystickGetCenter); + CHECK_NAME(glutInitContextVersion); + CHECK_NAME(glutInitContextFlags); + CHECK_NAME(glutInitContextProfile); + CHECK_NAME(glutInitErrorFunc); + CHECK_NAME(glutInitWarningFunc); + CHECK_NAME(glutInitContextFunc); + CHECK_NAME(glutAppStatusFunc); + CHECK_NAME(glutSetVertexAttribCoord3); + CHECK_NAME(glutSetVertexAttribNormal); + CHECK_NAME(glutSetVertexAttribTexCoord2); +#undef CHECK_NAME + + return NULL; +} + + + +GLUTproc FGAPIENTRY +glutGetProcAddress( const char *procName ) +{ + GLUTproc p; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetProcAddress" ); + + /* Try GLUT functions first, then core GL functions */ + p = fghGetGLUTProcAddress( procName ); + + /* Some GLUT functions are platform-specific: */ + if ( !p ) + p = fgPlatformGetGLUTProcAddress( procName ); + + return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName ); +} diff --git a/lib/freeglut-3.0.0/src/fg_font.c b/lib/freeglut-3.0.0/src/fg_font.c new file mode 100644 index 0000000..7502a0b --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_font.c @@ -0,0 +1,434 @@ +/* + * fg_font.c + * + * Bitmap and stroke fonts displaying. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * Test things out ... + */ + +/* -- IMPORT DECLARATIONS -------------------------------------------------- */ + +/* + * These are the font faces defined in fg_font_data.c file: + */ +extern SFG_Font fgFontFixed8x13; +extern SFG_Font fgFontFixed9x15; +extern SFG_Font fgFontHelvetica10; +extern SFG_Font fgFontHelvetica12; +extern SFG_Font fgFontHelvetica18; +extern SFG_Font fgFontTimesRoman10; +extern SFG_Font fgFontTimesRoman24; +extern SFG_StrokeFont fgStrokeRoman; +extern SFG_StrokeFont fgStrokeMonoRoman; + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +/* + * Matches a font ID with a SFG_Font structure pointer. + * This was changed to match the GLUT header style. + */ +SFG_Font* fghFontByID( void* font ) +{ + if( font == GLUT_BITMAP_8_BY_13 ) + return &fgFontFixed8x13; + if( font == GLUT_BITMAP_9_BY_15 ) + return &fgFontFixed9x15; + if( font == GLUT_BITMAP_HELVETICA_10 ) + return &fgFontHelvetica10; + if( font == GLUT_BITMAP_HELVETICA_12 ) + return &fgFontHelvetica12; + if( font == GLUT_BITMAP_HELVETICA_18 ) + return &fgFontHelvetica18; + if( font == GLUT_BITMAP_TIMES_ROMAN_10 ) + return &fgFontTimesRoman10; + if( font == GLUT_BITMAP_TIMES_ROMAN_24 ) + return &fgFontTimesRoman24; + + return 0; +} + +/* + * Matches a font ID with a SFG_StrokeFont structure pointer. + * This was changed to match the GLUT header style. + */ +static SFG_StrokeFont* fghStrokeByID( void* font ) +{ + if( font == GLUT_STROKE_ROMAN ) + return &fgStrokeRoman; + if( font == GLUT_STROKE_MONO_ROMAN ) + return &fgStrokeMonoRoman; + + return 0; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Draw a bitmap character + */ +void FGAPIENTRY glutBitmapCharacter( void* fontID, int character ) +{ + const GLubyte* face; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapCharacter" ); + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutBitmapCharacter: bitmap font 0x%08x not found. Make sure you're not passing a stroke font.\n",fontID); + return; + } + freeglut_return_if_fail( ( character >= 1 )&&( character < 256 ) ); + + /* + * Find the character we want to draw (???) + */ + face = font->Characters[ character ]; + + glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); + glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); + glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); + glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + glBitmap( + face[ 0 ], font->Height, /* The bitmap's width and height */ + font->xorig, font->yorig, /* The origin in the font glyph */ + ( float )( face[ 0 ] ), 0.0, /* The raster advance -- inc. x,y */ + ( face + 1 ) /* The packed bitmap data... */ + ); + glPopClientAttrib( ); +} + +void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string ) +{ + unsigned char c; + float x = 0.0f ; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapString" ); + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutBitmapString: bitmap font 0x%08x not found. Make sure you're not passing a stroke font.\n",fontID); + return; + } + if ( !string || ! *string ) + return; + + glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); + glPixelStorei( GL_UNPACK_SWAP_BYTES, GL_FALSE ); + glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE ); + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); + glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + /* + * Step through the string, drawing each character. + * A newline will simply translate the next character's insertion + * point back to the start of the line and down one line. + */ + while( ( c = *string++) ) + if( c == '\n' ) + { + glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL ); + x = 0.0f; + } + else /* Not an EOL, draw the bitmap character */ + { + const GLubyte* face = font->Characters[ c ]; + + glBitmap( + face[ 0 ], font->Height, /* Bitmap's width and height */ + font->xorig, font->yorig, /* The origin in the font glyph */ + ( float )( face[ 0 ] ), 0.0, /* The raster advance; inc. x,y */ + ( face + 1 ) /* The packed bitmap data... */ + ); + + x += ( float )( face[ 0 ] ); + } + + glPopClientAttrib( ); +} + +/* + * Returns the width in pixels of a font's character + */ +int FGAPIENTRY glutBitmapWidth( void* fontID, int character ) +{ + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapWidth" ); + freeglut_return_val_if_fail( character > 0 && character < 256, 0 ); + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutBitmapWidth: bitmap font 0x%08x not found. Make sure you're not passing a stroke font.\n",fontID); + return 0; + } + return *( font->Characters[ character ] ); +} + +/* + * Return the width of a string drawn using a bitmap font + */ +int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string ) +{ + unsigned char c; + int length = 0, this_line_length = 0; + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapLength" ); + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutBitmapLength: bitmap font 0x%08x not found. Make sure you're not passing a stroke font.\n",fontID); + return 0; + } + if ( !string || ! *string ) + return 0; + + while( ( c = *string++) ) + { + if( c != '\n' )/* Not an EOL, increment length of line */ + this_line_length += *( font->Characters[ c ]); + else /* EOL; reset the length of this line */ + { + if( length < this_line_length ) + length = this_line_length; + this_line_length = 0; + } + } + if ( length < this_line_length ) + length = this_line_length; + + return length; +} + +/* + * Returns the height of a bitmap font + */ +int FGAPIENTRY glutBitmapHeight( void* fontID ) +{ + SFG_Font* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutBitmapHeight" ); + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutBitmapHeight: bitmap font 0x%08x not found. Make sure you're not passing a stroke font.\n",fontID); + return 0; + } + return font->Height; +} + +/* + * Draw a stroke character + */ +void FGAPIENTRY glutStrokeCharacter( void* fontID, int character ) +{ + const SFG_StrokeChar *schar; + const SFG_StrokeStrip *strip; + int i, j; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeCharacter" ); + font = fghStrokeByID( fontID ); + if (!font) + { + fgWarning("glutStrokeCharacter: stroke font 0x%08x not found. Make sure you're not passing a bitmap font.\n",fontID); + return; + } + freeglut_return_if_fail( character >= 0 ); + freeglut_return_if_fail( character < font->Quantity ); + + schar = font->Characters[ character ]; + freeglut_return_if_fail( schar ); + strip = schar->Strips; + + for( i = 0; i < schar->Number; i++, strip++ ) + { + glBegin( GL_LINE_STRIP ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); + glEnd( ); + + if (fgState.StrokeFontDrawJoinDots) + { + glBegin( GL_POINTS ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, strip->Vertices[ j ].Y ); + glEnd( ); + } + } + glTranslatef( schar->Right, 0.0, 0.0 ); +} + +void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string ) +{ + unsigned char c; + int i, j; + float length = 0.0; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeString" ); + font = fghStrokeByID( fontID ); + if (!font) + { + fgWarning("glutStrokeString: stroke font 0x%08x not found. Make sure you're not passing a bitmap font.\n",fontID); + return; + } + if ( !string || ! *string ) + return; + + /* + * Step through the string, drawing each character. + * A newline will simply translate the next character's insertion + * point back to the start of the line and down one line. + */ + while( ( c = *string++) ) + if( c < font->Quantity ) + { + if( c == '\n' ) + { + glTranslatef ( -length, -( float )( font->Height ), 0.0 ); + length = 0.0; + } + else /* Not an EOL, draw the bitmap character */ + { + const SFG_StrokeChar *schar = font->Characters[ c ]; + if( schar ) + { + const SFG_StrokeStrip *strip = schar->Strips; + + for( i = 0; i < schar->Number; i++, strip++ ) + { + glBegin( GL_LINE_STRIP ); + for( j = 0; j < strip->Number; j++ ) + glVertex2f( strip->Vertices[ j ].X, + strip->Vertices[ j ].Y); + + glEnd( ); + } + + length += schar->Right; + glTranslatef( schar->Right, 0.0, 0.0 ); + } + } + } +} + +/* + * Return the width in pixels of a stroke character + */ +GLfloat FGAPIENTRY glutStrokeWidthf( void* fontID, int character ) +{ + const SFG_StrokeChar *schar; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeWidth" ); + font = fghStrokeByID( fontID ); + if (!font) + { + fgWarning("glutStrokeWidth: stroke font 0x%08x not found. Make sure you're not passing a bitmap font.\n",fontID); + return 0; + } + freeglut_return_val_if_fail( ( character >= 0 ) && + ( character < font->Quantity ), + 0 + ); + schar = font->Characters[ character ]; + freeglut_return_val_if_fail( schar, 0 ); + + return schar->Right; +} +int FGAPIENTRY glutStrokeWidth(void* fontID, int character) +{ + return ( int )( glutStrokeWidthf(fontID,character) + 0.5f ); +} + +/* + * Return the width of a string drawn using a stroke font + */ +GLfloat FGAPIENTRY glutStrokeLengthf( void* fontID, const unsigned char* string ) +{ + unsigned char c; + GLfloat length = 0.0; + GLfloat this_line_length = 0.0; + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeLength" ); + font = fghStrokeByID( fontID ); + if (!font) + { + fgWarning("glutStrokeLength: stroke font 0x%08x not found. Make sure you're not passing a bitmap font.\n",fontID); + return 0; + } + if ( !string || ! *string ) + return 0; + + while( ( c = *string++) ) + if( c < font->Quantity ) + { + if( c == '\n' ) /* EOL; reset the length of this line */ + { + if( length < this_line_length ) + length = this_line_length; + this_line_length = 0.0; + } + else /* Not an EOL, increment the length of this line */ + { + const SFG_StrokeChar *schar = font->Characters[ c ]; + if( schar ) + this_line_length += schar->Right; + } + } + if( length < this_line_length ) + length = this_line_length; + return length; +} +int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string ) +{ + return( int )( glutStrokeLengthf(fontID,string) + 0.5f ); +} + +/* + * Returns the height of a stroke font + */ +GLfloat FGAPIENTRY glutStrokeHeight( void* fontID ) +{ + SFG_StrokeFont* font; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutStrokeHeight" ); + font = fghStrokeByID( fontID ); + if (!font) + { + fgWarning("glutStrokeHeight: stroke font 0x%08x not found. Make sure you're not passing a bitmap font.\n",fontID); + return 0.f; + } + return font->Height; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_font_data.c b/lib/freeglut-3.0.0/src/fg_font_data.c new file mode 100644 index 0000000..d4e16db --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_font_data.c @@ -0,0 +1,2020 @@ +/* + \file og_font_data.c + \brief Bitmapped font data for OpenGLUT fonts. +*/ + +/* + * This file has been automatically generated by the + * genfonts utility. + * + * The legal status of this file is a bit vague. The font glyphs + * themselves come from XFree86 v4.3.0 (as of this writing), and as + * part of the X server may be subject to the XFree86 copyrights. + * The original freeglut fonts were extracted by a utility written + * by Pawel W. Olszta (see below) and the generated fonts contained + * his copyright exclusively. Steve Baker asserts that Pawel + * assigned intellectual property rights to Steve Baker. Steve + * Baker also asserts that fonts cannot be copyrighted. He has + * neither stripped the copyright from the freeglut fonts nor + * formally retitled anything in his name. Since that time, the + * OpenGLUT project has branched from freeglut, and has made + * necessary modifications to Pawel's ``genfonts'' utility. + * To that extent, OpenGLUT may have some title to this file. + * What is fairly clear is that the font data is licensed under + * the XFree86 license (which is variously termed ``XFree'' and + * ``MIT'' by the freeglut project). It is believed that all + * title holders wish this file to be as useful as possible, and + * that either the ``XFree'' or ``MIT'' license works. + * + * Portions copyright (c) 2004, the OpenGLUT project contributors. + * OpenGLUT branched from freeglut in February, 2004. + * + * Copyright (c) 1999-2000 by Pawel W. Olszta + * Written by Pawel W. Olszta, + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Sotware. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * The following bitmapped fonts are defined in this file: + * + * 1. fgFontFixed8x13 + * -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 + * 2. fgFontFixed9x15 + * -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 + * 3. fgFontHelvetica10 + * -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 + * 4. fgFontHelvetica12 + * -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 + * 5. fgFontHelvetica18 + * -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 + * 6. fgFontTimesRoman10 + * -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 + * 7. fgFontTimesRoman24 + * -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 + */ + +static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0}; +static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170}; +static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0}; +static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0}; +static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0}; +static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0}; +static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0}; +static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0}; +static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255}; +static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}; +static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0}; +static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0}; +static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0}; +static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0}; +static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0}; +static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0}; +static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0}; +static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0}; +static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0}; +static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0}; +static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0}; +static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0}; +static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0}; +static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0}; +static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0}; +static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0}; +static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0}; +static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0}; +static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0}; +static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0}; +static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0}; +static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0}; +static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0}; +static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0}; +static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0}; +static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0}; +static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0}; +static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0}; +static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0}; +static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0}; +static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0}; +static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0}; +static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0}; +static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0}; +static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0}; +static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0}; +static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0}; +static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0}; +static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0}; +static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0}; +static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0}; +static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0}; +static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0}; +static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0}; +static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0}; +static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0}; +static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0}; +static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0}; +static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0}; +static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0}; +static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0}; +static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0}; +static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0}; +static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0}; +static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0}; +static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0}; +static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0}; + +/* The font characters mapping: */ +static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015, + Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031, + Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047, + Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063, + Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079, + Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095, + Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111, + Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032, + Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, + Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032, + Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175, + Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191, + Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207, + Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223, + Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239, + Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 }; + +static const GLubyte Fixed9x15_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_001[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 62, 0,127, 0,255,128,127, 0, 62, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_002[] = { 9, 0, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128, 85, 0,170,128}; +static const GLubyte Fixed9x15_Character_003[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 72, 0, 72, 0,120, 0, 72, 0, 72, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_004[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 14, 0, 72, 0, 79, 0, 64, 0,112, 0, 64, 0,120, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_005[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 14, 0, 9, 0, 14, 0, 0, 0, 56, 0, 64, 0, 64, 0, 64, 0, 56, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_006[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 14, 0, 8, 0, 15, 0, 0, 0,120, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_007[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_008[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_009[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 68, 0, 76, 0, 84, 0,100, 0, 68, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_010[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 31, 0, 0, 0, 16, 0, 40, 0, 40, 0, 68, 0, 68, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_011[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_012[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_013[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_014[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_015[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_016[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128}; +static const GLubyte Fixed9x15_Character_017[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_018[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_019[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_020[] = { 9, 0, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_021[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 15,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_022[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,248, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_023[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,128, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_024[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_025[] = { 9, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_026[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 3, 0, 28, 0, 96, 0, 28, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_027[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 96, 0, 28, 0, 3, 0, 28, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_028[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0, 34, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_029[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0,127, 0, 8, 0,127, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_030[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_031[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_032[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_033[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_034[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 18, 0, 18, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_035[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0,126, 0, 36, 0, 36, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_036[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 62, 0, 73, 0, 9, 0, 9, 0, 10, 0, 28, 0, 40, 0, 72, 0, 73, 0, 62, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 66, 0, 37, 0, 37, 0, 18, 0, 8, 0, 8, 0, 36, 0, 82, 0, 82, 0, 33, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 49, 0, 74, 0, 68, 0, 74, 0, 49, 0, 48, 0, 72, 0, 72, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_039[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 6, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_040[] = { 9, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 8, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 8, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_041[] = { 9, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 8, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 8, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_042[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 73, 0, 42, 0, 28, 0, 42, 0, 73, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_043[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_044[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_045[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_046[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_047[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 32, 0, 32, 0, 16, 0, 8, 0, 8, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_048[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_049[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 72, 0, 40, 0, 24, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_050[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_051[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 14, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_052[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,127, 0, 66, 0, 34, 0, 18, 0, 10, 0, 6, 0, 2, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_053[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 1, 0, 1, 0, 97, 0, 94, 0, 64, 0, 64, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_054[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 32, 0, 30, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_055[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 16, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_056[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 34, 0, 28, 0, 34, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_057[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 2, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_058[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_059[] = { 9, 0, 0, 8, 0, 4, 0, 4, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_060[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_061[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_062[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 2, 0, 4, 0, 8, 0, 16, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_063[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 8, 0, 4, 0, 2, 0, 1, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_064[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0, 77, 0, 83, 0, 81, 0, 79, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_066[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0, 33, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_069[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_070[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0, 32, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_073[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_074[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 15,128, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_075[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 66, 0, 68, 0, 72, 0, 80, 0,112, 0, 72, 0, 68, 0, 66, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_076[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 67, 0, 69, 0, 73, 0, 81, 0, 97, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_079[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_080[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_081[] = { 9, 0, 0, 0, 0, 3, 0, 4, 0, 62, 0, 73, 0, 81, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_082[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 66, 0, 68, 0, 72, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_083[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 1, 0, 6, 0, 56, 0, 64, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_084[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_085[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 34, 0, 20, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_091[] = { 9, 0, 0, 0, 0, 0, 0, 30, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 16, 0, 30, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_092[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 0, 4, 0, 8, 0, 8, 0, 16, 0, 32, 0, 32, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_093[] = { 9, 0, 0, 0, 0, 0, 0, 60, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 4, 0, 60, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_095[] = { 9, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_096[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 16, 0, 48, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_098[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_099[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_100[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_101[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_102[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 16, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_103[] = { 9, 0, 0, 62, 0, 65, 0, 65, 0, 62, 0, 64, 0, 60, 0, 66, 0, 66, 0, 66, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_104[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_105[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_106[] = { 9, 0, 0, 60, 0, 66, 0, 66, 0, 66, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 14, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 70, 0, 88, 0, 96, 0, 88, 0, 70, 0, 65, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_108[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_110[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_111[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_112[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_113[] = { 9, 0, 0, 1, 0, 1, 0, 1, 0, 61, 0, 67, 0, 65, 0, 65, 0, 65, 0, 67, 0, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_114[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 32, 0, 32, 0, 33, 0, 49, 0, 78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 1, 0, 62, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_116[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 17, 0, 16, 0, 16, 0, 16, 0, 16, 0,126, 0, 16, 0, 16, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_117[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_118[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 85, 0, 73, 0, 73, 0, 73, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_120[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_121[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_123[] = { 9, 0, 0, 0, 0, 0, 0, 7, 0, 8, 0, 8, 0, 8, 0, 4, 0, 24, 0, 24, 0, 4, 0, 8, 0, 8, 0, 8, 0, 7, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_124[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_125[] = { 9, 0, 0, 0, 0, 0, 0,112, 0, 8, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0, 16, 0, 8, 0, 8, 0, 8, 0,112, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_126[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 0, 73, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_127[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_128[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_129[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_130[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_131[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_132[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_133[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_134[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_135[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_136[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_137[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_138[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_139[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_140[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_141[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_142[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_143[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_144[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_145[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_146[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_147[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_148[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_149[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_150[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_151[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_152[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_153[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_154[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_155[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_156[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_157[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_158[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_159[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 91, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0, 65, 0, 64, 0, 1, 0,109, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_160[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_161[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_162[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 60, 0, 82, 0, 80, 0, 72, 0, 74, 0, 60, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_163[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0, 81, 0, 48, 0, 16, 0, 16, 0,124, 0, 16, 0, 16, 0, 17, 0, 14, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_164[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 62, 0, 34, 0, 34, 0, 62, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_165[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 62, 0, 8, 0, 62, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_166[] = { 9, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_167[] = { 9, 0, 0, 0, 0, 0, 0, 24, 0, 36, 0, 4, 0, 24, 0, 36, 0, 36, 0, 36, 0, 24, 0, 32, 0, 36, 0, 24, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_168[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,153, 0,165, 0,161, 0,165, 0,153, 0, 66, 0, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_170[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 60, 0, 72, 0, 56, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 18, 0, 36, 0, 72, 0, 72, 0, 36, 0, 18, 0, 9, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_172[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 66, 0,165, 0,169, 0,185, 0,165, 0,185, 0, 66, 0, 60, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_175[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 18, 0, 18, 0, 12, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_177[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 0, 0, 8, 0, 8, 0, 8, 0,127, 0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_178[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 64, 0, 48, 0, 8, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_179[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 72, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_180[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_181[] = { 9, 0, 0, 0, 0, 64, 0, 64, 0, 93, 0, 99, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_182[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 5, 0, 5, 0, 61, 0, 69, 0, 69, 0, 69, 0, 63, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_183[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_184[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_185[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 32, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_186[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 56, 0, 68, 0, 68, 0, 56, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0, 36, 0, 18, 0, 9, 0, 9, 0, 18, 0, 36, 0, 72, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0,115, 0, 33, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 8, 0, 6, 0, 1, 0,121, 0, 38, 0, 32, 0, 32, 0, 96, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 13, 0, 9, 0, 5, 0, 51, 0, 73, 0, 8, 0, 16, 0, 72, 0, 48, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_191[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 64, 0, 32, 0, 16, 0, 8, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 34, 0, 20, 0, 28, 0, 34, 0, 28, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0, 72, 0, 72, 0, 72, 0,126, 0, 72, 0, 72, 0, 72, 0, 72, 0, 55, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_199[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_200[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_201[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_202[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_203[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 32, 0, 32, 0, 32, 0, 60, 0, 32, 0, 32, 0,127, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_204[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_205[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_206[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_207[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 33, 0, 33, 0, 33, 0, 33, 0,225, 0, 33, 0, 33, 0, 33, 0,124, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 73, 0, 73, 0, 81, 0, 97, 0, 65, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_210[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_211[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_212[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_213[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_214[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_215[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_216[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 97, 0, 81, 0, 81, 0, 73, 0, 73, 0, 69, 0, 69, 0, 67, 0, 62, 0, 1, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_217[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 16, 0, 32, 0}; +static const GLubyte Fixed9x15_Character_218[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_219[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 20, 0, 8, 0}; +static const GLubyte Fixed9x15_Character_220[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 34, 0, 34, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0, 2, 0}; +static const GLubyte Fixed9x15_Character_222[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 64, 0,126, 0, 65, 0, 65, 0, 65, 0,126, 0, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 44, 0, 34, 0, 34, 0, 34, 0, 36, 0,104, 0, 36, 0, 34, 0, 34, 0, 28, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 4, 0, 8, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 38, 0, 25, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 67, 0, 65, 0, 63, 0, 1, 0, 1, 0, 62, 0, 0, 0, 12, 0, 18, 0, 12, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_230[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 73, 0, 72, 0, 62, 0, 9, 0, 73, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_231[] = { 9, 0, 0, 24, 0, 36, 0, 12, 0, 62, 0, 65, 0, 64, 0, 64, 0, 64, 0, 65, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_232[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_233[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_234[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_235[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 64, 0, 64, 0,127, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_236[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_237[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_238[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 68, 0, 40, 0, 16, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_239[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0, 56, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_240[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 4, 0, 40, 0, 24, 0, 36, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_241[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 97, 0, 94, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_242[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_243[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_244[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_245[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 78, 0, 49, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_246[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 62, 0, 0, 0, 34, 0, 34, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_247[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0,127, 0, 0, 0, 8, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_248[] = { 9, 0, 0, 0, 0, 0, 0, 64, 0, 62, 0, 81, 0, 81, 0, 73, 0, 69, 0, 69, 0, 62, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_249[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 16, 0, 32, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_250[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 8, 0, 4, 0, 2, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_251[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 34, 0, 20, 0, 8, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_252[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 61, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_253[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 16, 0, 8, 0, 4, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_254[] = { 9, 0, 0, 64, 0, 64, 0, 64, 0, 94, 0, 97, 0, 65, 0, 65, 0, 97, 0, 94, 0, 64, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Fixed9x15_Character_255[] = { 9, 0, 0, 60, 0, 66, 0, 2, 0, 58, 0, 70, 0, 66, 0, 66, 0, 66, 0, 66, 0, 66, 0, 0, 0, 36, 0, 36, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Fixed9x15_Character_Map[] = {Fixed9x15_Character_000,Fixed9x15_Character_001,Fixed9x15_Character_002,Fixed9x15_Character_003,Fixed9x15_Character_004,Fixed9x15_Character_005,Fixed9x15_Character_006,Fixed9x15_Character_007,Fixed9x15_Character_008,Fixed9x15_Character_009,Fixed9x15_Character_010,Fixed9x15_Character_011,Fixed9x15_Character_012,Fixed9x15_Character_013,Fixed9x15_Character_014,Fixed9x15_Character_015, + Fixed9x15_Character_016,Fixed9x15_Character_017,Fixed9x15_Character_018,Fixed9x15_Character_019,Fixed9x15_Character_020,Fixed9x15_Character_021,Fixed9x15_Character_022,Fixed9x15_Character_023,Fixed9x15_Character_024,Fixed9x15_Character_025,Fixed9x15_Character_026,Fixed9x15_Character_027,Fixed9x15_Character_028,Fixed9x15_Character_029,Fixed9x15_Character_030,Fixed9x15_Character_031, + Fixed9x15_Character_032,Fixed9x15_Character_033,Fixed9x15_Character_034,Fixed9x15_Character_035,Fixed9x15_Character_036,Fixed9x15_Character_037,Fixed9x15_Character_038,Fixed9x15_Character_039,Fixed9x15_Character_040,Fixed9x15_Character_041,Fixed9x15_Character_042,Fixed9x15_Character_043,Fixed9x15_Character_044,Fixed9x15_Character_045,Fixed9x15_Character_046,Fixed9x15_Character_047, + Fixed9x15_Character_048,Fixed9x15_Character_049,Fixed9x15_Character_050,Fixed9x15_Character_051,Fixed9x15_Character_052,Fixed9x15_Character_053,Fixed9x15_Character_054,Fixed9x15_Character_055,Fixed9x15_Character_056,Fixed9x15_Character_057,Fixed9x15_Character_058,Fixed9x15_Character_059,Fixed9x15_Character_060,Fixed9x15_Character_061,Fixed9x15_Character_062,Fixed9x15_Character_063, + Fixed9x15_Character_064,Fixed9x15_Character_065,Fixed9x15_Character_066,Fixed9x15_Character_067,Fixed9x15_Character_068,Fixed9x15_Character_069,Fixed9x15_Character_070,Fixed9x15_Character_071,Fixed9x15_Character_072,Fixed9x15_Character_073,Fixed9x15_Character_074,Fixed9x15_Character_075,Fixed9x15_Character_076,Fixed9x15_Character_077,Fixed9x15_Character_078,Fixed9x15_Character_079, + Fixed9x15_Character_080,Fixed9x15_Character_081,Fixed9x15_Character_082,Fixed9x15_Character_083,Fixed9x15_Character_084,Fixed9x15_Character_085,Fixed9x15_Character_086,Fixed9x15_Character_087,Fixed9x15_Character_088,Fixed9x15_Character_089,Fixed9x15_Character_090,Fixed9x15_Character_091,Fixed9x15_Character_092,Fixed9x15_Character_093,Fixed9x15_Character_094,Fixed9x15_Character_095, + Fixed9x15_Character_096,Fixed9x15_Character_097,Fixed9x15_Character_098,Fixed9x15_Character_099,Fixed9x15_Character_100,Fixed9x15_Character_101,Fixed9x15_Character_102,Fixed9x15_Character_103,Fixed9x15_Character_104,Fixed9x15_Character_105,Fixed9x15_Character_106,Fixed9x15_Character_107,Fixed9x15_Character_108,Fixed9x15_Character_109,Fixed9x15_Character_110,Fixed9x15_Character_111, + Fixed9x15_Character_112,Fixed9x15_Character_113,Fixed9x15_Character_114,Fixed9x15_Character_115,Fixed9x15_Character_116,Fixed9x15_Character_117,Fixed9x15_Character_118,Fixed9x15_Character_119,Fixed9x15_Character_120,Fixed9x15_Character_121,Fixed9x15_Character_122,Fixed9x15_Character_123,Fixed9x15_Character_124,Fixed9x15_Character_125,Fixed9x15_Character_126,Fixed9x15_Character_032, + Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, + Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032,Fixed9x15_Character_032, + Fixed9x15_Character_160,Fixed9x15_Character_161,Fixed9x15_Character_162,Fixed9x15_Character_163,Fixed9x15_Character_164,Fixed9x15_Character_165,Fixed9x15_Character_166,Fixed9x15_Character_167,Fixed9x15_Character_168,Fixed9x15_Character_169,Fixed9x15_Character_170,Fixed9x15_Character_171,Fixed9x15_Character_172,Fixed9x15_Character_173,Fixed9x15_Character_174,Fixed9x15_Character_175, + Fixed9x15_Character_176,Fixed9x15_Character_177,Fixed9x15_Character_178,Fixed9x15_Character_179,Fixed9x15_Character_180,Fixed9x15_Character_181,Fixed9x15_Character_182,Fixed9x15_Character_183,Fixed9x15_Character_184,Fixed9x15_Character_185,Fixed9x15_Character_186,Fixed9x15_Character_187,Fixed9x15_Character_188,Fixed9x15_Character_189,Fixed9x15_Character_190,Fixed9x15_Character_191, + Fixed9x15_Character_192,Fixed9x15_Character_193,Fixed9x15_Character_194,Fixed9x15_Character_195,Fixed9x15_Character_196,Fixed9x15_Character_197,Fixed9x15_Character_198,Fixed9x15_Character_199,Fixed9x15_Character_200,Fixed9x15_Character_201,Fixed9x15_Character_202,Fixed9x15_Character_203,Fixed9x15_Character_204,Fixed9x15_Character_205,Fixed9x15_Character_206,Fixed9x15_Character_207, + Fixed9x15_Character_208,Fixed9x15_Character_209,Fixed9x15_Character_210,Fixed9x15_Character_211,Fixed9x15_Character_212,Fixed9x15_Character_213,Fixed9x15_Character_214,Fixed9x15_Character_215,Fixed9x15_Character_216,Fixed9x15_Character_217,Fixed9x15_Character_218,Fixed9x15_Character_219,Fixed9x15_Character_220,Fixed9x15_Character_221,Fixed9x15_Character_222,Fixed9x15_Character_223, + Fixed9x15_Character_224,Fixed9x15_Character_225,Fixed9x15_Character_226,Fixed9x15_Character_227,Fixed9x15_Character_228,Fixed9x15_Character_229,Fixed9x15_Character_230,Fixed9x15_Character_231,Fixed9x15_Character_232,Fixed9x15_Character_233,Fixed9x15_Character_234,Fixed9x15_Character_235,Fixed9x15_Character_236,Fixed9x15_Character_237,Fixed9x15_Character_238,Fixed9x15_Character_239, + Fixed9x15_Character_240,Fixed9x15_Character_241,Fixed9x15_Character_242,Fixed9x15_Character_243,Fixed9x15_Character_244,Fixed9x15_Character_245,Fixed9x15_Character_246,Fixed9x15_Character_247,Fixed9x15_Character_248,Fixed9x15_Character_249,Fixed9x15_Character_250,Fixed9x15_Character_251,Fixed9x15_Character_252,Fixed9x15_Character_253,Fixed9x15_Character_254,Fixed9x15_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontFixed9x15 = { "-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", 256, 16, Fixed9x15_Character_Map, 0, 4 }; + +static const GLubyte Helvetica10_Character_000[] = { 8, 0, 0, 0, 84, 0, 68, 0, 68, 0, 84, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_032[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_033[] = { 3, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_035[] = { 6, 0, 0, 0, 80, 80,248, 40,124, 40, 40, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_036[] = { 6, 0, 0, 32,112,168, 40,112,160,168,112, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_037[] = { 9, 0, 0, 0, 0, 0, 0, 38, 0, 41, 0, 22, 0, 16, 0, 8, 0,104, 0,148, 0,100, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_038[] = { 8, 0, 0, 0, 50, 76, 76, 82, 48, 40, 40, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_040[] = { 4, 0, 32, 64, 64,128,128,128,128, 64, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_041[] = { 4, 0, 64, 32, 32, 16, 16, 16, 16, 32, 32, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_042[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_044[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_046[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_047[] = { 3, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_048[] = { 6, 0, 0, 0,112,136,136,136,136,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_049[] = { 6, 0, 0, 0, 32, 32, 32, 32, 32, 32, 96, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_050[] = { 6, 0, 0, 0,248,128, 64, 48, 8, 8,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_051[] = { 6, 0, 0, 0,112,136, 8, 8, 48, 8,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_052[] = { 6, 0, 0, 0, 16, 16,248,144, 80, 80, 48, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_053[] = { 6, 0, 0, 0,112,136, 8, 8,240,128,128,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_054[] = { 6, 0, 0, 0,112,136,136,200,176,128,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_055[] = { 6, 0, 0, 0, 64, 64, 32, 32, 16, 16, 8,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_056[] = { 6, 0, 0, 0,112,136,136,136,112,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_057[] = { 6, 0, 0, 0,112,136, 8,104,152,136,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_058[] = { 3, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_059[] = { 3, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_060[] = { 6, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_061[] = { 5, 0, 0, 0, 0, 0,240, 0,240, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_062[] = { 6, 0, 0, 0, 0, 64, 32, 16, 32, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_063[] = { 6, 0, 0, 0, 32, 0, 32, 32, 16, 8, 72, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_064[] = { 11, 0, 0, 62, 0, 64, 0,155, 0,164,128,164,128,162, 64,146, 64, 77, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_065[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_066[] = { 7, 0, 0, 0,120, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_068[] = { 8, 0, 0, 0,120, 68, 66, 66, 66, 66, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_069[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_070[] = { 6, 0, 0, 0, 64, 64, 64, 64,120, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 70, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica10_Character_073[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_074[] = { 5, 0, 0, 0, 96,144, 16, 16, 16, 16, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica10_Character_075[] = { 7, 0, 0, 0, 68, 68, 72, 72,112, 80, 72, 68, 0, 0, 0}; +static const GLubyte Helvetica10_Character_076[] = { 6, 0, 0, 0,120, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_077[] = { 9, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_078[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 0, 0}; +static const GLubyte Helvetica10_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_080[] = { 7, 0, 0, 0, 64, 64, 64, 64,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_081[] = { 8, 0, 0, 1, 62, 70, 74, 66, 66, 66, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_082[] = { 7, 0, 0, 0, 68, 68, 68, 68,120, 68, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_083[] = { 7, 0, 0, 0, 56, 68, 68, 4, 56, 64, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica10_Character_084[] = { 5, 0, 0, 0, 32, 32, 32, 32, 32, 32, 32,248, 0, 0, 0}; +static const GLubyte Helvetica10_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica10_Character_086[] = { 7, 0, 0, 0, 16, 40, 40, 68, 68, 68,130,130, 0, 0, 0}; +static const GLubyte Helvetica10_Character_087[] = { 9, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_088[] = { 7, 0, 0, 0, 68, 68, 40, 40, 16, 40, 68, 68, 0, 0, 0}; +static const GLubyte Helvetica10_Character_089[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 0, 0}; +static const GLubyte Helvetica10_Character_090[] = { 7, 0, 0, 0,124, 64, 32, 16, 16, 8, 4,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; +static const GLubyte Helvetica10_Character_092[] = { 3, 0, 0, 0, 32, 32, 64, 64, 64, 64,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte Helvetica10_Character_094[] = { 6, 0, 0, 0, 0, 0, 0,136, 80, 80, 32, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_095[] = { 6, 0,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 63, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_097[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_098[] = { 6, 0, 0, 0,176,200,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_099[] = { 5, 0, 0, 0, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_100[] = { 6, 0, 0, 0,104,152,136,136,152,104, 8, 8, 0, 0, 0}; +static const GLubyte Helvetica10_Character_101[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_102[] = { 4, 0, 0, 0, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_103[] = { 6, 0,112, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_104[] = { 6, 0, 0, 0,136,136,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_105[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_106[] = { 2, 0, 0,128,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_107[] = { 5, 0, 0, 0,144,144,160,192,160,144,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_108[] = { 2, 0, 0, 0,128,128,128,128,128,128,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_109[] = { 8, 0, 0, 0,146,146,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_110[] = { 6, 0, 0, 0,136,136,136,136,200,176, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_111[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_112[] = { 6, 0,128,128,176,200,136,136,200,176, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_113[] = { 6, 0, 8, 8,104,152,136,136,152,104, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_114[] = { 4, 0, 0, 0,128,128,128,128,192,160, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_115[] = { 5, 0, 0, 0, 96,144, 16, 96,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_116[] = { 4, 0, 0, 0, 96, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_117[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_118[] = { 6, 0, 0, 0, 32, 32, 80, 80,136,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_119[] = { 8, 0, 0, 0, 40, 40, 84, 84,146,146, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_120[] = { 6, 0, 0, 0,136,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_121[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_122[] = { 5, 0, 0, 0,240,128, 64, 32, 16,240, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_123[] = { 3, 0, 32, 64, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; +static const GLubyte Helvetica10_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_125[] = { 3, 0,128, 64, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_160[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_162[] = { 6, 0, 0, 64,112,168,160,160,168,112, 16, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_163[] = { 6, 0, 0, 0,176, 72, 64, 64,224, 64, 72, 48, 0, 0, 0}; +static const GLubyte Helvetica10_Character_164[] = { 5, 0, 0, 0, 0,144, 96,144,144, 96,144, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_165[] = { 6, 0, 0, 0, 32,248, 32,248, 80, 80,136,136, 0, 0, 0}; +static const GLubyte Helvetica10_Character_166[] = { 3, 0, 64, 64, 64, 64, 0, 0, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_167[] = { 6, 0,112,136, 24,112,200,152,112,192,136,112, 0, 0, 0}; +static const GLubyte Helvetica10_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_171[] = { 6, 0, 0, 0, 40, 80,160, 80, 40, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_175[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_177[] = { 6, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_181[] = { 5, 0,128,128,240,144,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_182[] = { 6, 0, 40, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; +static const GLubyte Helvetica10_Character_183[] = { 3, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_184[] = { 3, 0,192, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 64, 64,192, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,224,160,224, 0, 0, 0}; +static const GLubyte Helvetica10_Character_187[] = { 6, 0, 0, 0,160, 80, 40, 80,160, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_188[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_189[] = { 9, 0, 0, 0, 0, 0, 0, 39, 0, 18, 0, 21, 0, 11, 0, 72, 0, 68, 0,196, 0, 66, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_190[] = { 9, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 19, 0, 9, 0,200, 0, 36, 0, 68, 0,226, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_191[] = { 6, 0, 48, 72, 64, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_192[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 32}; +static const GLubyte Helvetica10_Character_193[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 16, 8}; +static const GLubyte Helvetica10_Character_194[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 16}; +static const GLubyte Helvetica10_Character_195[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 20}; +static const GLubyte Helvetica10_Character_196[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 0, 40, 0}; +static const GLubyte Helvetica10_Character_197[] = { 7, 0, 0, 0,130,130,124, 68, 40, 40, 16, 16, 16, 40, 16}; +static const GLubyte Helvetica10_Character_198[] = { 10, 0, 0, 0, 0, 0, 0,143,128,136, 0,120, 0, 72, 0, 47,128, 40, 0, 24, 0, 31,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_199[] = { 8, 0, 24, 8, 60, 66, 64, 64, 64, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica10_Character_200[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 32}; +static const GLubyte Helvetica10_Character_201[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 16, 8}; +static const GLubyte Helvetica10_Character_202[] = { 7, 0, 0, 0,124, 64, 64,124, 64, 64, 64,124, 0, 40, 16}; +static const GLubyte Helvetica10_Character_203[] = { 7, 0, 0, 0,124, 64, 64, 64,124, 64, 64,124, 0, 40, 0}; +static const GLubyte Helvetica10_Character_204[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; +static const GLubyte Helvetica10_Character_205[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; +static const GLubyte Helvetica10_Character_206[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; +static const GLubyte Helvetica10_Character_207[] = { 3, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; +static const GLubyte Helvetica10_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,242, 66, 68,120, 0, 0, 0}; +static const GLubyte Helvetica10_Character_209[] = { 8, 0, 0, 0, 70, 70, 74, 74, 82, 82, 98, 98, 0, 40, 20}; +static const GLubyte Helvetica10_Character_210[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 16}; +static const GLubyte Helvetica10_Character_211[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 8, 4}; +static const GLubyte Helvetica10_Character_212[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 20, 8}; +static const GLubyte Helvetica10_Character_213[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 40, 20}; +static const GLubyte Helvetica10_Character_214[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 60, 0, 36, 0}; +static const GLubyte Helvetica10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 74, 74, 70, 60, 2, 0, 0}; +static const GLubyte Helvetica10_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; +static const GLubyte Helvetica10_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 16, 8}; +static const GLubyte Helvetica10_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; +static const GLubyte Helvetica10_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; +static const GLubyte Helvetica10_Character_221[] = { 7, 0, 0, 0, 16, 16, 16, 40, 40, 68, 68,130, 0, 16, 8}; +static const GLubyte Helvetica10_Character_222[] = { 7, 0, 0, 0, 64, 64,120, 68, 68,120, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica10_Character_223[] = { 5, 0, 0, 0,160,144,144,144,160,144,144, 96, 0, 0, 0}; +static const GLubyte Helvetica10_Character_224[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_225[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_226[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_227[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0,160, 80, 0, 0}; +static const GLubyte Helvetica10_Character_228[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_229[] = { 5, 0, 0, 0,104,144,144,112, 16,224, 32, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_230[] = { 8, 0, 0, 0,108,146,144,126, 18,236, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_231[] = { 5, 0, 96, 32, 96,144,128,128,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_232[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_233[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica10_Character_234[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_235[] = { 5, 0, 0, 0, 96,144,128,240,144, 96, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_236[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_237[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0,128, 64, 0, 0}; +static const GLubyte Helvetica10_Character_238[] = { 2, 0, 0, 0,128,128,128,128,128,128, 0, 64,128, 0, 0}; +static const GLubyte Helvetica10_Character_239[] = { 2, 0, 0, 0, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; +static const GLubyte Helvetica10_Character_240[] = { 6, 0, 0, 0,112,136,136,136,136,120,144, 96, 80, 0, 0}; +static const GLubyte Helvetica10_Character_241[] = { 5, 0, 0, 0,144,144,144,144,144,224, 0,160, 80, 0, 0}; +static const GLubyte Helvetica10_Character_242[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_243[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_244[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_245[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 40, 0, 0}; +static const GLubyte Helvetica10_Character_246[] = { 6, 0, 0, 0,112,136,136,136,136,112, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_248[] = { 6, 0, 0, 0,112,136,200,168,152,116, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica10_Character_249[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 32, 64, 0, 0}; +static const GLubyte Helvetica10_Character_250[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica10_Character_251[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 32, 0, 0}; +static const GLubyte Helvetica10_Character_252[] = { 5, 0, 0, 0,112,144,144,144,144,144, 0, 80, 0, 0, 0}; +static const GLubyte Helvetica10_Character_253[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 32, 16, 0, 0}; +static const GLubyte Helvetica10_Character_254[] = { 6, 0,128,128,176,200,136,136,200,176,128,128, 0, 0, 0}; +static const GLubyte Helvetica10_Character_255[] = { 5, 0,128, 64, 64, 96,160,160,144,144, 0, 80, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica10_Character_Map[] = {Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_033,Helvetica10_Character_034,Helvetica10_Character_035,Helvetica10_Character_036,Helvetica10_Character_037,Helvetica10_Character_038,Helvetica10_Character_039,Helvetica10_Character_040,Helvetica10_Character_041,Helvetica10_Character_042,Helvetica10_Character_043,Helvetica10_Character_044,Helvetica10_Character_045,Helvetica10_Character_046,Helvetica10_Character_047, + Helvetica10_Character_048,Helvetica10_Character_049,Helvetica10_Character_050,Helvetica10_Character_051,Helvetica10_Character_052,Helvetica10_Character_053,Helvetica10_Character_054,Helvetica10_Character_055,Helvetica10_Character_056,Helvetica10_Character_057,Helvetica10_Character_058,Helvetica10_Character_059,Helvetica10_Character_060,Helvetica10_Character_061,Helvetica10_Character_062,Helvetica10_Character_063, + Helvetica10_Character_064,Helvetica10_Character_065,Helvetica10_Character_066,Helvetica10_Character_067,Helvetica10_Character_068,Helvetica10_Character_069,Helvetica10_Character_070,Helvetica10_Character_071,Helvetica10_Character_072,Helvetica10_Character_073,Helvetica10_Character_074,Helvetica10_Character_075,Helvetica10_Character_076,Helvetica10_Character_077,Helvetica10_Character_078,Helvetica10_Character_079, + Helvetica10_Character_080,Helvetica10_Character_081,Helvetica10_Character_082,Helvetica10_Character_083,Helvetica10_Character_084,Helvetica10_Character_085,Helvetica10_Character_086,Helvetica10_Character_087,Helvetica10_Character_088,Helvetica10_Character_089,Helvetica10_Character_090,Helvetica10_Character_091,Helvetica10_Character_092,Helvetica10_Character_093,Helvetica10_Character_094,Helvetica10_Character_095, + Helvetica10_Character_096,Helvetica10_Character_097,Helvetica10_Character_098,Helvetica10_Character_099,Helvetica10_Character_100,Helvetica10_Character_101,Helvetica10_Character_102,Helvetica10_Character_103,Helvetica10_Character_104,Helvetica10_Character_105,Helvetica10_Character_106,Helvetica10_Character_107,Helvetica10_Character_108,Helvetica10_Character_109,Helvetica10_Character_110,Helvetica10_Character_111, + Helvetica10_Character_112,Helvetica10_Character_113,Helvetica10_Character_114,Helvetica10_Character_115,Helvetica10_Character_116,Helvetica10_Character_117,Helvetica10_Character_118,Helvetica10_Character_119,Helvetica10_Character_120,Helvetica10_Character_121,Helvetica10_Character_122,Helvetica10_Character_123,Helvetica10_Character_124,Helvetica10_Character_125,Helvetica10_Character_126,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032,Helvetica10_Character_032, + Helvetica10_Character_160,Helvetica10_Character_161,Helvetica10_Character_162,Helvetica10_Character_163,Helvetica10_Character_164,Helvetica10_Character_165,Helvetica10_Character_166,Helvetica10_Character_167,Helvetica10_Character_168,Helvetica10_Character_169,Helvetica10_Character_170,Helvetica10_Character_171,Helvetica10_Character_172,Helvetica10_Character_173,Helvetica10_Character_174,Helvetica10_Character_175, + Helvetica10_Character_176,Helvetica10_Character_177,Helvetica10_Character_178,Helvetica10_Character_179,Helvetica10_Character_180,Helvetica10_Character_181,Helvetica10_Character_182,Helvetica10_Character_183,Helvetica10_Character_184,Helvetica10_Character_185,Helvetica10_Character_186,Helvetica10_Character_187,Helvetica10_Character_188,Helvetica10_Character_189,Helvetica10_Character_190,Helvetica10_Character_191, + Helvetica10_Character_192,Helvetica10_Character_193,Helvetica10_Character_194,Helvetica10_Character_195,Helvetica10_Character_196,Helvetica10_Character_197,Helvetica10_Character_198,Helvetica10_Character_199,Helvetica10_Character_200,Helvetica10_Character_201,Helvetica10_Character_202,Helvetica10_Character_203,Helvetica10_Character_204,Helvetica10_Character_205,Helvetica10_Character_206,Helvetica10_Character_207, + Helvetica10_Character_208,Helvetica10_Character_209,Helvetica10_Character_210,Helvetica10_Character_211,Helvetica10_Character_212,Helvetica10_Character_213,Helvetica10_Character_214,Helvetica10_Character_215,Helvetica10_Character_216,Helvetica10_Character_217,Helvetica10_Character_218,Helvetica10_Character_219,Helvetica10_Character_220,Helvetica10_Character_221,Helvetica10_Character_222,Helvetica10_Character_223, + Helvetica10_Character_224,Helvetica10_Character_225,Helvetica10_Character_226,Helvetica10_Character_227,Helvetica10_Character_228,Helvetica10_Character_229,Helvetica10_Character_230,Helvetica10_Character_231,Helvetica10_Character_232,Helvetica10_Character_233,Helvetica10_Character_234,Helvetica10_Character_235,Helvetica10_Character_236,Helvetica10_Character_237,Helvetica10_Character_238,Helvetica10_Character_239, + Helvetica10_Character_240,Helvetica10_Character_241,Helvetica10_Character_242,Helvetica10_Character_243,Helvetica10_Character_244,Helvetica10_Character_245,Helvetica10_Character_246,Helvetica10_Character_247,Helvetica10_Character_248,Helvetica10_Character_249,Helvetica10_Character_250,Helvetica10_Character_251,Helvetica10_Character_252,Helvetica10_Character_253,Helvetica10_Character_254,Helvetica10_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica10 = { "-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", 256, 14, Helvetica10_Character_Map, 0, 3 }; + +static const GLubyte Helvetica12_Character_000[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_001[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_002[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_003[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_004[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_005[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_006[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_007[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_008[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_009[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_010[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_011[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_012[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_013[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_014[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_015[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_016[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_017[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_018[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_019[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_020[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_021[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_022[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_023[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_024[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_025[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_026[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_027[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_028[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_029[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_030[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_031[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_032[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 80, 0, 0, 0}; +static const GLubyte Helvetica12_Character_035[] = { 7, 0, 0, 0, 0, 80, 80, 80,252, 40,252, 40, 40, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_036[] = { 7, 0, 0, 0, 16, 56, 84, 84, 20, 56, 80, 84, 56, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_037[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17,128, 10, 64, 10, 64, 9,128, 4, 0, 52, 0, 74, 0, 74, 0, 49, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_038[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 57, 0, 70, 0, 66, 0, 69, 0, 40, 0, 24, 0, 36, 0, 36, 0, 24, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 96, 0, 0, 0}; +static const GLubyte Helvetica12_Character_040[] = { 4, 0, 16, 32, 32, 64, 64, 64, 64, 64, 64, 32, 32, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_041[] = { 4, 0,128, 64, 64, 32, 32, 32, 32, 32, 32, 64, 64,128, 0, 0, 0}; +static const GLubyte Helvetica12_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 32, 80, 0, 0, 0}; +static const GLubyte Helvetica12_Character_043[] = { 7, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_044[] = { 4, 0, 0, 64, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,124, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_047[] = { 4, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 16, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_048[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_049[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16,112, 16, 0, 0, 0}; +static const GLubyte Helvetica12_Character_050[] = { 7, 0, 0, 0, 0,124, 64, 64, 32, 16, 8, 4, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_051[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 24, 4, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_052[] = { 7, 0, 0, 0, 0, 8, 8,252,136, 72, 40, 40, 24, 8, 0, 0, 0}; +static const GLubyte Helvetica12_Character_053[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4,120, 64, 64,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_054[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68,100, 88, 64, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_055[] = { 7, 0, 0, 0, 0, 32, 32, 16, 16, 16, 8, 8, 4,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_056[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 56, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_057[] = { 7, 0, 0, 0, 0, 56, 68, 4, 4, 60, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_059[] = { 3, 0, 0,128, 64, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_060[] = { 7, 0, 0, 0, 0, 0, 12, 48,192, 48, 12, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_061[] = { 7, 0, 0, 0, 0, 0, 0,124, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_062[] = { 7, 0, 0, 0, 0, 0, 96, 24, 6, 24, 96, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_063[] = { 7, 0, 0, 0, 0, 16, 0, 16, 16, 8, 8, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_064[] = { 12, 0, 0, 0, 0, 0, 0, 31, 0, 32, 0, 77,128, 83, 64, 81, 32, 81, 32, 73, 32, 38,160, 48, 64, 15,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_065[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 20, 0, 8, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_066[] = { 8, 0, 0, 0, 0,124, 66, 66, 66,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_067[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_068[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0, 65, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_069[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 0, 0}; +static const GLubyte Helvetica12_Character_070[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 64, 64, 64,126, 0, 0, 0}; +static const GLubyte Helvetica12_Character_071[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 29, 0, 35, 0, 65, 0, 65, 0, 71, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_072[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 65, 0,127, 0, 65, 0, 65, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_073[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_074[] = { 7, 0, 0, 0, 0, 56, 68, 68, 4, 4, 4, 4, 4, 4, 0, 0, 0}; +static const GLubyte Helvetica12_Character_075[] = { 8, 0, 0, 0, 0, 65, 66, 68, 72,112, 80, 72, 68, 66, 0, 0, 0}; +static const GLubyte Helvetica12_Character_076[] = { 7, 0, 0, 0, 0,124, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_077[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 68, 64, 68, 64, 74, 64, 74, 64, 81, 64, 81, 64, 96,192, 96,192, 64, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_078[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_079[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_080[] = { 8, 0, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_081[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30,128, 33, 0, 66,128, 68,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_082[] = { 8, 0, 0, 0, 0, 66, 66, 66, 68,124, 66, 66, 66,124, 0, 0, 0}; +static const GLubyte Helvetica12_Character_083[] = { 8, 0, 0, 0, 0, 60, 66, 66, 2, 12, 48, 64, 66, 60, 0, 0, 0}; +static const GLubyte Helvetica12_Character_084[] = { 7, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0, 0}; +static const GLubyte Helvetica12_Character_085[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0, 0}; +static const GLubyte Helvetica12_Character_086[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 20, 0, 20, 0, 34, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_087[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 42,128, 42,128, 36,128, 68, 64, 68, 64, 68, 64, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_088[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 34, 0, 34, 0, 20, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_089[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_090[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,127, 0, 64, 0, 32, 0, 16, 0, 8, 0, 4, 0, 2, 0, 1, 0,127, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_091[] = { 3, 0, 96, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 96, 0, 0, 0}; +static const GLubyte Helvetica12_Character_092[] = { 4, 0, 0, 0, 0, 16, 16, 32, 32, 32, 64, 64,128,128, 0, 0, 0}; +static const GLubyte Helvetica12_Character_093[] = { 3, 0,192, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte Helvetica12_Character_094[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,136, 80, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_095[] = { 7, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_097[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_098[] = { 7, 0, 0, 0, 0, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_099[] = { 7, 0, 0, 0, 0, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_100[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 76, 52, 4, 4, 0, 0, 0}; +static const GLubyte Helvetica12_Character_101[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_102[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica12_Character_103[] = { 7, 0, 56, 68, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_104[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_106[] = { 3, 0,128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_107[] = { 6, 0, 0, 0, 0, 68, 72, 80, 96, 96, 80, 72, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_108[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_109[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 73, 0, 73, 0, 73, 0, 73, 0, 73, 0,109, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_110[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_111[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_112[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_113[] = { 7, 0, 4, 4, 4, 52, 76, 68, 68, 68, 76, 52, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_114[] = { 4, 0, 0, 0, 0, 64, 64, 64, 64, 64, 96, 80, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_115[] = { 6, 0, 0, 0, 0, 48, 72, 8, 48, 64, 72, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_116[] = { 3, 0, 0, 0, 0, 96, 64, 64, 64, 64, 64,224, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_117[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_118[] = { 7, 0, 0, 0, 0, 16, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_119[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 73, 0, 73, 0,136,128,136,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_120[] = { 6, 0, 0, 0, 0,132,132, 72, 48, 48, 72,132, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_121[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_122[] = { 6, 0, 0, 0, 0,120, 64, 32, 32, 16, 8,120, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_123[] = { 4, 0, 48, 64, 64, 64, 64, 64,128, 64, 64, 64, 64, 48, 0, 0, 0}; +static const GLubyte Helvetica12_Character_124[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_125[] = { 4, 0,192, 32, 32, 32, 32, 32, 16, 32, 32, 32, 32,192, 0, 0, 0}; +static const GLubyte Helvetica12_Character_126[] = { 7, 0, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_127[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_128[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_129[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_130[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_131[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_132[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_133[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_134[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_135[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_136[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_137[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_138[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_139[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_140[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_141[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_142[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_143[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_144[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_145[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_146[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_147[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_148[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_149[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_150[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_151[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_152[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_153[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_154[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_155[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_156[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_157[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_158[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_159[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 85, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 65, 0, 0, 0, 85, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_160[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_161[] = { 3, 0, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_162[] = { 7, 0, 0, 0, 32, 56,100, 80, 80, 80, 84, 56, 8, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_163[] = { 7, 0, 0, 0, 0, 88, 36, 16, 16,120, 32, 32, 36, 24, 0, 0, 0}; +static const GLubyte Helvetica12_Character_164[] = { 7, 0, 0, 0, 0, 0,132,120, 72, 72,120,132, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_165[] = { 7, 0, 0, 0, 0, 16, 16,124, 16,124, 16, 40, 68, 68, 0, 0, 0}; +static const GLubyte Helvetica12_Character_166[] = { 3, 0, 0, 64, 64, 64, 64, 0, 0, 0, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_167[] = { 6, 0,112,136, 8, 48, 72,136,136,144, 96,128,136,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_168[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,160, 0, 0, 0}; +static const GLubyte Helvetica12_Character_169[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 78, 64, 81, 64, 80, 64, 81, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_170[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0, 80, 16,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_171[] = { 7, 0, 0, 0, 0, 0, 20, 40, 80, 40, 20, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_172[] = { 8, 0, 0, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_173[] = { 5, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_174[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 32,128, 74, 64, 74, 64, 76, 64, 74, 64, 78, 64, 32,128, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0}; +static const GLubyte Helvetica12_Character_176[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_177[] = { 7, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_178[] = { 4, 0, 0, 0, 0, 0, 0, 0,240, 64, 32,144, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_179[] = { 4, 0, 0, 0, 0, 0, 0, 0,192, 32, 64, 32,224, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_180[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0}; +static const GLubyte Helvetica12_Character_181[] = { 7, 0, 64, 64, 64,116, 76, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_182[] = { 7, 0, 40, 40, 40, 40, 40, 40,104,232,232,232,104, 60, 0, 0, 0}; +static const GLubyte Helvetica12_Character_183[] = { 3, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_184[] = { 3, 0,192, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_185[] = { 4, 0, 0, 0, 0, 0, 0, 0, 32, 32, 32, 96, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_186[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,112, 0,112, 80,112, 0, 0, 0}; +static const GLubyte Helvetica12_Character_187[] = { 7, 0, 0, 0, 0, 0, 80, 40, 20, 40, 80, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_188[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 39,128, 21, 0, 19, 0, 73, 0, 68, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_189[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 71,128, 34, 0, 17, 0, 20,128, 75, 0, 72, 0, 68, 0,194, 0, 65, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_190[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 23,128, 21, 0, 11, 0,201, 0, 36, 0, 68, 0, 34, 0,225, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_191[] = { 7, 0, 56, 68, 68, 32, 32, 16, 16, 0, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_192[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 16, 0}; +static const GLubyte Helvetica12_Character_193[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 8, 0, 4, 0}; +static const GLubyte Helvetica12_Character_194[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 8, 0}; +static const GLubyte Helvetica12_Character_195[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_196[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 0, 0, 20, 0, 0, 0}; +static const GLubyte Helvetica12_Character_197[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 65, 0, 65, 0, 62, 0, 34, 0, 34, 0, 20, 0, 8, 0, 8, 0, 8, 0, 20, 0, 8, 0}; +static const GLubyte Helvetica12_Character_198[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 71,192, 68, 0, 68, 0, 60, 0, 39,192, 36, 0, 20, 0, 20, 0, 15,192, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_199[] = { 9, 0, 0, 24, 0, 4, 0, 4, 0, 30, 0, 33, 0, 64, 0, 64, 0, 64, 0, 64, 0, 64, 0, 33, 0, 30, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_200[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 16}; +static const GLubyte Helvetica12_Character_201[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 8, 4}; +static const GLubyte Helvetica12_Character_202[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 8}; +static const GLubyte Helvetica12_Character_203[] = { 8, 0, 0, 0, 0,126, 64, 64, 64,126, 64, 64, 64,126, 0, 20, 0}; +static const GLubyte Helvetica12_Character_204[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64,128}; +static const GLubyte Helvetica12_Character_205[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32}; +static const GLubyte Helvetica12_Character_206[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 64}; +static const GLubyte Helvetica12_Character_207[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 64, 64, 0,160, 0}; +static const GLubyte Helvetica12_Character_208[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 66, 0, 65, 0, 65, 0,241, 0, 65, 0, 65, 0, 66, 0,124, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_209[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 67, 0, 69, 0, 69, 0, 73, 0, 81, 0, 81, 0, 97, 0, 65, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_210[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 8, 0}; +static const GLubyte Helvetica12_Character_211[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 4, 0, 2, 0}; +static const GLubyte Helvetica12_Character_212[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 10, 0, 4, 0}; +static const GLubyte Helvetica12_Character_213[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 20, 0, 10, 0}; +static const GLubyte Helvetica12_Character_214[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 33, 0, 64,128, 64,128, 64,128, 64,128, 64,128, 33, 0, 30, 0, 0, 0, 18, 0, 0, 0}; +static const GLubyte Helvetica12_Character_215[] = { 7, 0, 0, 0, 0, 0, 68, 40, 16, 40, 68, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_216[] = { 10, 0, 0, 0, 0, 0, 0,128, 0, 94, 0, 33, 0, 80,128, 72,128, 68,128, 68,128, 66,128, 33, 0, 30,128, 0, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_217[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 16}; +static const GLubyte Helvetica12_Character_218[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 8, 4}; +static const GLubyte Helvetica12_Character_219[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 20, 8}; +static const GLubyte Helvetica12_Character_220[] = { 8, 0, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 36, 0}; +static const GLubyte Helvetica12_Character_221[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 8, 0, 8, 0, 20, 0, 34, 0, 34, 0, 65, 0, 65, 0, 0, 0, 8, 0, 4, 0}; +static const GLubyte Helvetica12_Character_222[] = { 8, 0, 0, 0, 0, 64, 64,124, 66, 66, 66,124, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_223[] = { 7, 0, 0, 0, 0, 88, 68, 68, 68, 88, 68, 68, 68, 56, 0, 0, 0}; +static const GLubyte Helvetica12_Character_224[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 8, 16, 0, 0}; +static const GLubyte Helvetica12_Character_225[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_226[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_227[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_228[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_229[] = { 7, 0, 0, 0, 0, 58, 68, 68, 60, 4, 68, 56, 24, 36, 24, 0, 0}; +static const GLubyte Helvetica12_Character_230[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 59,128, 68, 64, 68, 0, 63,192, 4, 64, 68, 64, 59,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_231[] = { 7, 0, 48, 8, 16, 56, 68, 64, 64, 64, 68, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_232[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_233[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_234[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_235[] = { 7, 0, 0, 0, 0, 56, 68, 64,124, 68, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_236[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64,128, 0, 0}; +static const GLubyte Helvetica12_Character_237[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0, 64, 32, 0, 0}; +static const GLubyte Helvetica12_Character_238[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 64, 0, 0}; +static const GLubyte Helvetica12_Character_239[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64, 64, 64, 64, 0,160, 0, 0, 0}; +static const GLubyte Helvetica12_Character_240[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 60, 4, 40, 24, 52, 0, 0}; +static const GLubyte Helvetica12_Character_241[] = { 7, 0, 0, 0, 0, 68, 68, 68, 68, 68,100, 88, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_242[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_243[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_244[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_245[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 20, 0, 0}; +static const GLubyte Helvetica12_Character_246[] = { 7, 0, 0, 0, 0, 56, 68, 68, 68, 68, 68, 56, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_247[] = { 7, 0, 0, 0, 0, 0, 16, 0,124, 0, 16, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_248[] = { 7, 0, 0, 0, 0,184, 68,100, 84, 76, 68, 58, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica12_Character_249[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 32, 0, 0}; +static const GLubyte Helvetica12_Character_250[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_251[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 16, 0, 0}; +static const GLubyte Helvetica12_Character_252[] = { 7, 0, 0, 0, 0, 52, 76, 68, 68, 68, 68, 68, 0, 40, 0, 0, 0}; +static const GLubyte Helvetica12_Character_253[] = { 7, 0, 64, 32, 16, 16, 40, 40, 72, 68, 68, 68, 0, 16, 8, 0, 0}; +static const GLubyte Helvetica12_Character_254[] = { 7, 0, 64, 64, 64, 88,100, 68, 68, 68,100, 88, 64, 64, 0, 0, 0}; +static const GLubyte Helvetica12_Character_255[] = { 7, 0, 96, 16, 16, 16, 24, 40, 40, 36, 68, 68, 0, 40, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica12_Character_Map[] = {Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_033,Helvetica12_Character_034,Helvetica12_Character_035,Helvetica12_Character_036,Helvetica12_Character_037,Helvetica12_Character_038,Helvetica12_Character_039,Helvetica12_Character_040,Helvetica12_Character_041,Helvetica12_Character_042,Helvetica12_Character_043,Helvetica12_Character_044,Helvetica12_Character_045,Helvetica12_Character_046,Helvetica12_Character_047, + Helvetica12_Character_048,Helvetica12_Character_049,Helvetica12_Character_050,Helvetica12_Character_051,Helvetica12_Character_052,Helvetica12_Character_053,Helvetica12_Character_054,Helvetica12_Character_055,Helvetica12_Character_056,Helvetica12_Character_057,Helvetica12_Character_058,Helvetica12_Character_059,Helvetica12_Character_060,Helvetica12_Character_061,Helvetica12_Character_062,Helvetica12_Character_063, + Helvetica12_Character_064,Helvetica12_Character_065,Helvetica12_Character_066,Helvetica12_Character_067,Helvetica12_Character_068,Helvetica12_Character_069,Helvetica12_Character_070,Helvetica12_Character_071,Helvetica12_Character_072,Helvetica12_Character_073,Helvetica12_Character_074,Helvetica12_Character_075,Helvetica12_Character_076,Helvetica12_Character_077,Helvetica12_Character_078,Helvetica12_Character_079, + Helvetica12_Character_080,Helvetica12_Character_081,Helvetica12_Character_082,Helvetica12_Character_083,Helvetica12_Character_084,Helvetica12_Character_085,Helvetica12_Character_086,Helvetica12_Character_087,Helvetica12_Character_088,Helvetica12_Character_089,Helvetica12_Character_090,Helvetica12_Character_091,Helvetica12_Character_092,Helvetica12_Character_093,Helvetica12_Character_094,Helvetica12_Character_095, + Helvetica12_Character_096,Helvetica12_Character_097,Helvetica12_Character_098,Helvetica12_Character_099,Helvetica12_Character_100,Helvetica12_Character_101,Helvetica12_Character_102,Helvetica12_Character_103,Helvetica12_Character_104,Helvetica12_Character_105,Helvetica12_Character_106,Helvetica12_Character_107,Helvetica12_Character_108,Helvetica12_Character_109,Helvetica12_Character_110,Helvetica12_Character_111, + Helvetica12_Character_112,Helvetica12_Character_113,Helvetica12_Character_114,Helvetica12_Character_115,Helvetica12_Character_116,Helvetica12_Character_117,Helvetica12_Character_118,Helvetica12_Character_119,Helvetica12_Character_120,Helvetica12_Character_121,Helvetica12_Character_122,Helvetica12_Character_123,Helvetica12_Character_124,Helvetica12_Character_125,Helvetica12_Character_126,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032,Helvetica12_Character_032, + Helvetica12_Character_160,Helvetica12_Character_161,Helvetica12_Character_162,Helvetica12_Character_163,Helvetica12_Character_164,Helvetica12_Character_165,Helvetica12_Character_166,Helvetica12_Character_167,Helvetica12_Character_168,Helvetica12_Character_169,Helvetica12_Character_170,Helvetica12_Character_171,Helvetica12_Character_172,Helvetica12_Character_173,Helvetica12_Character_174,Helvetica12_Character_175, + Helvetica12_Character_176,Helvetica12_Character_177,Helvetica12_Character_178,Helvetica12_Character_179,Helvetica12_Character_180,Helvetica12_Character_181,Helvetica12_Character_182,Helvetica12_Character_183,Helvetica12_Character_184,Helvetica12_Character_185,Helvetica12_Character_186,Helvetica12_Character_187,Helvetica12_Character_188,Helvetica12_Character_189,Helvetica12_Character_190,Helvetica12_Character_191, + Helvetica12_Character_192,Helvetica12_Character_193,Helvetica12_Character_194,Helvetica12_Character_195,Helvetica12_Character_196,Helvetica12_Character_197,Helvetica12_Character_198,Helvetica12_Character_199,Helvetica12_Character_200,Helvetica12_Character_201,Helvetica12_Character_202,Helvetica12_Character_203,Helvetica12_Character_204,Helvetica12_Character_205,Helvetica12_Character_206,Helvetica12_Character_207, + Helvetica12_Character_208,Helvetica12_Character_209,Helvetica12_Character_210,Helvetica12_Character_211,Helvetica12_Character_212,Helvetica12_Character_213,Helvetica12_Character_214,Helvetica12_Character_215,Helvetica12_Character_216,Helvetica12_Character_217,Helvetica12_Character_218,Helvetica12_Character_219,Helvetica12_Character_220,Helvetica12_Character_221,Helvetica12_Character_222,Helvetica12_Character_223, + Helvetica12_Character_224,Helvetica12_Character_225,Helvetica12_Character_226,Helvetica12_Character_227,Helvetica12_Character_228,Helvetica12_Character_229,Helvetica12_Character_230,Helvetica12_Character_231,Helvetica12_Character_232,Helvetica12_Character_233,Helvetica12_Character_234,Helvetica12_Character_235,Helvetica12_Character_236,Helvetica12_Character_237,Helvetica12_Character_238,Helvetica12_Character_239, + Helvetica12_Character_240,Helvetica12_Character_241,Helvetica12_Character_242,Helvetica12_Character_243,Helvetica12_Character_244,Helvetica12_Character_245,Helvetica12_Character_246,Helvetica12_Character_247,Helvetica12_Character_248,Helvetica12_Character_249,Helvetica12_Character_250,Helvetica12_Character_251,Helvetica12_Character_252,Helvetica12_Character_253,Helvetica12_Character_254,Helvetica12_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica12 = { "-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", 256, 16, Helvetica12_Character_Map, 0, 4 }; + +static const GLubyte Helvetica18_Character_000[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 64, 16, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_001[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_002[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_003[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_004[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_005[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_006[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_007[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_008[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_009[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_010[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_011[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_012[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_013[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_014[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_015[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_016[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_017[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_018[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_019[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_020[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_021[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_022[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_023[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_024[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_025[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_026[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_027[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_028[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_029[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_030[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_031[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_032[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_033[] = { 6, 0, 0, 0, 0, 0, 48, 48, 0, 0, 32, 32, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_034[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,144,144,216,216,216, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_035[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 36, 0, 36, 0,255,128,255,128, 18, 0, 18, 0, 18, 0,127,192,127,192, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_036[] = { 10, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 31, 0, 63,128,117,192,100,192, 4,192, 7,128, 31, 0, 60, 0,116, 0,100, 0,101,128, 63,128, 31, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_037[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 60, 12,126, 6,102, 6,102, 3,126, 3, 60, 1,128, 61,128,126,192,102,192,102, 96,126, 96, 60, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_038[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 56, 63,112,115,224, 97,192, 97,224, 99, 96,119, 96, 62, 0, 30, 0, 51, 0, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_039[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_040[] = { 6, 0, 8, 24, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 24, 8, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_041[] = { 6, 0, 64, 96, 48, 48, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 48, 48, 96, 64, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_042[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 56, 56,124, 16, 16, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_043[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_044[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_045[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_046[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_047[] = { 5, 0, 0, 0, 0, 0,192,192, 64, 64, 96, 96, 32, 32, 48, 48, 16, 16, 24, 24, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_048[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 51, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 51, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_049[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 62, 0, 62, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_050[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0,112, 0, 56, 0, 28, 0, 14, 0, 7, 0, 3,128, 1,128, 97,128,127, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_051[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0, 99,128, 97,128, 1,128, 3,128, 15, 0, 14, 0, 3, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_052[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128,127,192,127,192, 97,128, 49,128, 25,128, 25,128, 13,128, 7,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_053[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99,128, 97,128, 1,128, 1,128, 99,128,127, 0,126, 0, 96, 0, 96, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_054[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,113,128, 97,128, 97,128, 97,128,127, 0,110, 0, 96, 0, 96, 0, 49,128, 63,128, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_055[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 48, 0, 24, 0, 24, 0, 24, 0, 12, 0, 12, 0, 6, 0, 6, 0, 3, 0, 1,128,127,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_056[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 51, 0, 63, 0, 51, 0, 97,128, 97,128,115,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_057[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0,127, 0, 99, 0, 1,128, 1,128, 29,128, 63,128, 97,128, 97,128, 97,128, 99,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_058[] = { 5, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_059[] = { 5, 0, 0, 64, 32, 32, 96, 96, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_060[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 7,128, 30, 0, 56, 0, 96, 0, 56, 0, 30, 0, 7,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_061[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 63,128, 63,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_062[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,120, 0, 30, 0, 7, 0, 1,128, 7, 0, 30, 0,120, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_063[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 28, 0, 14, 0, 7, 0, 99, 0, 99, 0,127, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_064[] = { 18, 0, 0, 0, 0, 0, 0, 3,240, 0, 15,248, 0, 28, 0, 0, 56, 0, 0, 51,184, 0,103,252, 0,102,102, 0,102, 51, 0,102, 51, 0,102, 49,128, 99, 25,128, 51,185,128, 49,217,128, 24, 3, 0, 14, 7, 0, 7,254, 0, 1,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_065[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_066[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 96,112, 96, 48, 96, 48, 96,112,127,224,127,192, 96,192, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_067[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_068[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_069[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_070[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_071[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,216, 31,248, 56, 56, 48, 24,112, 24, 96,248, 96,248, 96, 0, 96, 0,112, 24, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_072[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,127,240,127,240, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_073[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_074[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63, 0,115,128, 97,128, 97,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_075[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 56, 96,112, 96,224, 97,192, 99,128,103, 0,126, 0,124, 0,110, 0,103, 0, 99,128, 97,192, 96,224, 96,112, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_076[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_077[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,134, 97,134, 99,198, 98, 70,102,102,102,102,108, 54,108, 54,120, 30,120, 30,112, 14,112, 14, 96, 6, 96, 6, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_078[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,120, 48,120, 48,112, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_079[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_080[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_081[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 7,216, 31,240, 56,120, 48,216,112,220, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_082[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96,192, 96,192,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,128, 63,224,112,112, 96, 48, 0, 48, 0,112, 1,224, 15,128, 62, 0,112, 0, 96, 48,112,112, 63,224, 15,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_084[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_085[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_086[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 7,128, 7,128, 12,192, 12,192, 12,192, 24, 96, 24, 96, 24, 96, 48, 48, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_087[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 12, 12, 0, 14, 28, 0, 26, 22, 0, 27, 54, 0, 27, 54, 0, 51, 51, 0, 51, 51, 0, 49, 35, 0, 49,227, 0, 97,225,128, 96,193,128, 96,193,128, 96,193,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_088[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,112,112, 48, 96, 56,224, 24,192, 13,128, 7, 0, 7, 0, 13,128, 24,192, 56,224, 48, 96,112,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_089[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_090[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224,127,224, 96, 0, 48, 0, 24, 0, 12, 0, 14, 0, 6, 0, 3, 0, 1,128, 0,192, 0, 96,127,224,127,224, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_091[] = { 5, 0,120,120, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,120,120, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_092[] = { 5, 0, 0, 0, 0, 0, 24, 24, 16, 16, 48, 48, 32, 32, 96, 96, 64, 64,192,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_093[] = { 5, 0,240,240, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,240,240, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_094[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65, 0, 99, 0, 54, 0, 28, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_095[] = { 10, 0, 0,255,192,255,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_096[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 64, 64, 32, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_097[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_098[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_099[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_100[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0,192, 0,192, 0,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_101[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_102[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 60, 28, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_103[] = { 11, 0, 0, 14, 0, 63,128, 49,128, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 48,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_104[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_105[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_106[] = { 4, 0,192,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_107[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99,128, 99, 0,103, 0,102, 0,108, 0,124, 0,120, 0,108, 0,102, 0, 99, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_108[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_109[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24, 99, 24,115,152,111,120,102, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_110[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_111[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_112[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_113[] = { 11, 0, 0, 0,192, 0,192, 0,192, 0,192, 30,192, 63,192, 49,192, 96,192, 96,192, 96,192, 96,192, 49,192, 63,192, 30,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_114[] = { 6, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96,112,108,108, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_115[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,126, 0, 99, 0, 3, 0, 31, 0,126, 0, 96, 0, 99, 0, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_116[] = { 6, 0, 0, 0, 0, 0, 24, 56, 48, 48, 48, 48, 48, 48,252,252, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_117[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_118[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_119[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,192, 12,192, 28,224, 20,160, 52,176, 51, 48, 51, 48, 99, 24, 99, 24, 99, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_120[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,115,128, 51, 0, 30, 0, 12, 0, 12, 0, 30, 0, 51, 0,115,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_121[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_122[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 96, 0, 48, 0, 24, 0, 12, 0, 6, 0, 3, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_123[] = { 6, 0, 12, 24, 48, 48, 48, 48, 48, 48, 96,192, 96, 48, 48, 48, 48, 48, 24, 12, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_124[] = { 4, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_125[] = { 6, 0,192, 96, 48, 48, 48, 48, 48, 48, 24, 12, 24, 48, 48, 48, 48, 48, 96,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_126[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102, 0, 63, 0, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_127[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_128[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_129[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_130[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_131[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_132[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_133[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_134[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_135[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_136[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_137[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_138[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_139[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_140[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_141[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_142[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_143[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_144[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_145[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_146[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_147[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_148[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_149[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_150[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_151[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_152[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_153[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_154[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_155[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_156[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_157[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_158[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_159[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 85, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_160[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_161[] = { 6, 0, 48, 48, 48, 48, 48, 48, 48, 48, 16, 16, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_162[] = { 10, 0, 0, 0, 0, 0, 0, 8, 0, 8, 0, 31, 0, 63,128, 53,128,100, 0,100, 0,100, 0,100, 0, 53,128, 63,128, 31, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_163[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,223, 0,255,128, 96,128, 48, 0, 24, 0, 24, 0,126, 0, 48, 0, 96, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_164[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128,127,128, 51, 0, 51, 0, 51, 0,127,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_165[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 12, 0, 12, 0,127,128, 12, 0,127,128, 30, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_166[] = { 4, 0, 0, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_167[] = { 10, 0, 0, 30, 0, 63, 0, 97,128, 97,128, 3,128, 7, 0, 31, 0, 57,128,113,128, 97,128, 99,128, 55, 0, 62, 0,120, 0, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_168[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,216,216, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_169[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 35,136, 68, 68, 72, 4, 72, 4, 72, 4, 68, 68, 35,136, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_170[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 52,108, 36, 28,100, 56, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_171[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 27, 0, 54, 0,108, 0,108, 0, 54, 0, 27, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_172[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0,192, 0,192,127,192,127,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_173[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,124,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_174[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 24, 48, 32, 8, 36, 40, 68, 68, 68,132, 71,196, 68, 36, 68, 36, 39,200, 32, 8, 24, 48, 7,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_175[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_176[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,108, 68,108, 56, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_177[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 12, 0,127,128,127,128, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_178[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,248, 96, 48, 24,152,248,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_179[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,248,152, 48, 48,152,248,112, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_180[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_181[] = { 10, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,109,128,127,128,115,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_182[] = { 10, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 25, 0, 57, 0,121, 0,121, 0,121, 0,121, 0, 57, 0, 31,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_183[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_184[] = { 5, 0,240,216, 24,112, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_185[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48,112,112, 48, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_186[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 56,108, 68, 68,108, 56, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_187[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 0,108, 0, 54, 0, 27, 0, 27, 0, 54, 0,108, 0, 72, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_188[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120, 51, 56, 49, 24, 49,136, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_189[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,124, 24,124, 12, 48, 6, 24, 6, 12, 51, 76, 49,124, 49,184, 48,192, 48,192,112, 96,112, 48, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_190[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 12,252, 6,216, 6,120,115, 56,249, 24,153,136, 48,192, 48,192,152, 96,248, 48,112, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_191[] = { 10, 0, 0, 62, 0,127, 0, 99, 0, 99, 0,112, 0, 56, 0, 28, 0, 12, 0, 12, 0, 12, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_192[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 12, 0, 24, 0}; +static const GLubyte Helvetica18_Character_193[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_194[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 15, 0, 6, 0}; +static const GLubyte Helvetica18_Character_195[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 19, 0, 22,128, 12,128}; +static const GLubyte Helvetica18_Character_196[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 0, 0, 25,128, 25,128, 0, 0}; +static const GLubyte Helvetica18_Character_197[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 48,192, 48, 96, 96, 96, 96,127,224, 63,192, 48,192, 48,192, 25,128, 25,128, 15, 0, 15, 0, 6, 0, 6, 0, 15, 0, 25,128, 25,128, 15, 0}; +static const GLubyte Helvetica18_Character_198[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96,255,128, 96,255,128, 48,192, 0, 48,192, 0, 63,192, 0, 31,192, 0, 24,255, 0, 24,255, 0, 12,192, 0, 12,192, 0, 6,192, 0, 6,192, 0, 3,255,128, 3,255,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_199[] = { 14, 0, 0, 15, 0, 13,128, 1,128, 7, 0, 7,192, 31,240, 56, 56, 48, 24,112, 0, 96, 0, 96, 0, 96, 0, 96, 0,112, 0, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_200[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 12, 0, 24, 0}; +static const GLubyte Helvetica18_Character_201[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_202[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 15, 0, 6, 0}; +static const GLubyte Helvetica18_Character_203[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,192, 96, 0, 96, 0, 96, 0, 96, 0,127,128,127,128, 96, 0, 96, 0, 96, 0, 96, 0,127,192,127,192, 0, 0, 25,128, 25,128, 0, 0}; +static const GLubyte Helvetica18_Character_204[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 96,192}; +static const GLubyte Helvetica18_Character_205[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 48, 24, 12}; +static const GLubyte Helvetica18_Character_206[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,120, 48}; +static const GLubyte Helvetica18_Character_207[] = { 6, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0,204,204, 0}; +static const GLubyte Helvetica18_Character_208[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128,127,192, 96,224, 96, 96, 96, 48, 96, 48,252, 48,252, 48, 96, 48, 96, 48, 96, 96, 96,224,127,192,127,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_209[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48, 96,112, 96,240, 96,240, 97,176, 99, 48, 99, 48,102, 48,102, 48,108, 48,108, 48,120, 48,112, 48,112, 48, 0, 0, 9,128, 11, 64, 6, 64}; +static const GLubyte Helvetica18_Character_210[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 3, 0, 6, 0}; +static const GLubyte Helvetica18_Character_211[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 1,128, 0,192, 0, 96}; +static const GLubyte Helvetica18_Character_212[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6, 96, 3,192, 1,128}; +static const GLubyte Helvetica18_Character_213[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 4,192, 5,160, 3, 32}; +static const GLubyte Helvetica18_Character_214[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,192, 31,240, 56, 56, 48, 24,112, 28, 96, 12, 96, 12, 96, 12, 96, 12,112, 28, 48, 24, 56, 56, 31,240, 7,192, 0, 0, 6,192, 6,192, 0, 0}; +static const GLubyte Helvetica18_Character_215[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,192, 97,128, 51, 0, 30, 0, 12, 0, 30, 0, 51, 0, 97,128,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_216[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,199,192,255,240,120, 56, 56, 24,108, 28,110, 12,103, 12, 99,140, 97,204,112,220, 48,120, 56, 56, 31,252, 7,204, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_217[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 3, 0, 6, 0, 12, 0}; +static const GLubyte Helvetica18_Character_218[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 6, 0, 3, 0, 1,128}; +static const GLubyte Helvetica18_Character_219[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 7,128, 3, 0}; +static const GLubyte Helvetica18_Character_220[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,128, 63,224, 48, 96, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 0, 0, 12,192, 12,192, 0, 0}; +static const GLubyte Helvetica18_Character_221[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 7,128, 12,192, 24, 96, 24, 96, 48, 48, 48, 48, 96, 24, 96, 24, 0, 0, 3, 0, 1,128, 0,192}; +static const GLubyte Helvetica18_Character_222[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 96, 0, 96, 0,127,128,127,192, 96,224, 96, 96, 96, 96, 96,224,127,192,127,128, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_223[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,110, 0,111, 0, 99, 0, 99, 0, 99, 0, 99, 0,110, 0,110, 0, 99, 0, 99, 0, 99, 0, 99, 0, 62, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_224[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_225[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 24, 0, 12, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_226[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_227[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_228[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 0, 0, 54, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_229[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 59, 0,119, 0, 99, 0, 99, 0,115, 0, 63, 0, 7, 0, 99, 0,119, 0, 62, 0, 28, 0, 54, 0, 54, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_230[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58,240,119,252, 99,140, 99, 0,115, 0, 63,252, 7, 12, 99, 12,119,248, 62,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_231[] = { 10, 0, 0, 60, 0, 54, 0, 6, 0, 28, 0, 31, 0, 63,128, 49,128, 96, 0, 96, 0, 96, 0, 96, 0, 49,128, 63,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_232[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 24, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_233[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_234[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_235[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 63,128,113,128, 96, 0, 96, 0,127,128, 97,128, 97,128, 63, 0, 30, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_236[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 48, 96,192, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_237[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,192, 96, 48, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_238[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,144,240, 96, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_239[] = { 4, 0, 0, 0, 0, 0, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 0,216,216, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_240[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 38, 0, 28, 0, 27, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_241[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128,113,128,111,128,103, 0, 0, 0, 38, 0, 45, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_242[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_243[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_244[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 25,128, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_245[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 19, 0, 22,128, 12,128, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_246[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 63,128, 49,128, 96,192, 96,192, 96,192, 96,192, 49,128, 63,128, 31, 0, 0, 0, 27, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_247[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0,127,128,127,128, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_248[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,206, 0,127,128, 49,128,120,192,108,192,102,192, 99,192, 49,128, 63,192, 14, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_249[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 6, 0, 12, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_250[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_251[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_252[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57,128,125,128, 99,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_253[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 12, 0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_254[] = { 11, 0, 0, 96, 0, 96, 0, 96, 0, 96, 0,111, 0,127,128,113,128, 96,192, 96,192, 96,192, 96,192,113,128,127,128,111, 0, 96, 0, 96, 0, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte Helvetica18_Character_255[] = { 10, 0, 0, 56, 0, 56, 0, 12, 0, 12, 0, 12, 0, 12, 0, 30, 0, 18, 0, 51, 0, 51, 0, 51, 0, 97,128, 97,128, 97,128, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* Helvetica18_Character_Map[] = {Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_033,Helvetica18_Character_034,Helvetica18_Character_035,Helvetica18_Character_036,Helvetica18_Character_037,Helvetica18_Character_038,Helvetica18_Character_039,Helvetica18_Character_040,Helvetica18_Character_041,Helvetica18_Character_042,Helvetica18_Character_043,Helvetica18_Character_044,Helvetica18_Character_045,Helvetica18_Character_046,Helvetica18_Character_047, + Helvetica18_Character_048,Helvetica18_Character_049,Helvetica18_Character_050,Helvetica18_Character_051,Helvetica18_Character_052,Helvetica18_Character_053,Helvetica18_Character_054,Helvetica18_Character_055,Helvetica18_Character_056,Helvetica18_Character_057,Helvetica18_Character_058,Helvetica18_Character_059,Helvetica18_Character_060,Helvetica18_Character_061,Helvetica18_Character_062,Helvetica18_Character_063, + Helvetica18_Character_064,Helvetica18_Character_065,Helvetica18_Character_066,Helvetica18_Character_067,Helvetica18_Character_068,Helvetica18_Character_069,Helvetica18_Character_070,Helvetica18_Character_071,Helvetica18_Character_072,Helvetica18_Character_073,Helvetica18_Character_074,Helvetica18_Character_075,Helvetica18_Character_076,Helvetica18_Character_077,Helvetica18_Character_078,Helvetica18_Character_079, + Helvetica18_Character_080,Helvetica18_Character_081,Helvetica18_Character_082,Helvetica18_Character_083,Helvetica18_Character_084,Helvetica18_Character_085,Helvetica18_Character_086,Helvetica18_Character_087,Helvetica18_Character_088,Helvetica18_Character_089,Helvetica18_Character_090,Helvetica18_Character_091,Helvetica18_Character_092,Helvetica18_Character_093,Helvetica18_Character_094,Helvetica18_Character_095, + Helvetica18_Character_096,Helvetica18_Character_097,Helvetica18_Character_098,Helvetica18_Character_099,Helvetica18_Character_100,Helvetica18_Character_101,Helvetica18_Character_102,Helvetica18_Character_103,Helvetica18_Character_104,Helvetica18_Character_105,Helvetica18_Character_106,Helvetica18_Character_107,Helvetica18_Character_108,Helvetica18_Character_109,Helvetica18_Character_110,Helvetica18_Character_111, + Helvetica18_Character_112,Helvetica18_Character_113,Helvetica18_Character_114,Helvetica18_Character_115,Helvetica18_Character_116,Helvetica18_Character_117,Helvetica18_Character_118,Helvetica18_Character_119,Helvetica18_Character_120,Helvetica18_Character_121,Helvetica18_Character_122,Helvetica18_Character_123,Helvetica18_Character_124,Helvetica18_Character_125,Helvetica18_Character_126,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032,Helvetica18_Character_032, + Helvetica18_Character_160,Helvetica18_Character_161,Helvetica18_Character_162,Helvetica18_Character_163,Helvetica18_Character_164,Helvetica18_Character_165,Helvetica18_Character_166,Helvetica18_Character_167,Helvetica18_Character_168,Helvetica18_Character_169,Helvetica18_Character_170,Helvetica18_Character_171,Helvetica18_Character_172,Helvetica18_Character_173,Helvetica18_Character_174,Helvetica18_Character_175, + Helvetica18_Character_176,Helvetica18_Character_177,Helvetica18_Character_178,Helvetica18_Character_179,Helvetica18_Character_180,Helvetica18_Character_181,Helvetica18_Character_182,Helvetica18_Character_183,Helvetica18_Character_184,Helvetica18_Character_185,Helvetica18_Character_186,Helvetica18_Character_187,Helvetica18_Character_188,Helvetica18_Character_189,Helvetica18_Character_190,Helvetica18_Character_191, + Helvetica18_Character_192,Helvetica18_Character_193,Helvetica18_Character_194,Helvetica18_Character_195,Helvetica18_Character_196,Helvetica18_Character_197,Helvetica18_Character_198,Helvetica18_Character_199,Helvetica18_Character_200,Helvetica18_Character_201,Helvetica18_Character_202,Helvetica18_Character_203,Helvetica18_Character_204,Helvetica18_Character_205,Helvetica18_Character_206,Helvetica18_Character_207, + Helvetica18_Character_208,Helvetica18_Character_209,Helvetica18_Character_210,Helvetica18_Character_211,Helvetica18_Character_212,Helvetica18_Character_213,Helvetica18_Character_214,Helvetica18_Character_215,Helvetica18_Character_216,Helvetica18_Character_217,Helvetica18_Character_218,Helvetica18_Character_219,Helvetica18_Character_220,Helvetica18_Character_221,Helvetica18_Character_222,Helvetica18_Character_223, + Helvetica18_Character_224,Helvetica18_Character_225,Helvetica18_Character_226,Helvetica18_Character_227,Helvetica18_Character_228,Helvetica18_Character_229,Helvetica18_Character_230,Helvetica18_Character_231,Helvetica18_Character_232,Helvetica18_Character_233,Helvetica18_Character_234,Helvetica18_Character_235,Helvetica18_Character_236,Helvetica18_Character_237,Helvetica18_Character_238,Helvetica18_Character_239, + Helvetica18_Character_240,Helvetica18_Character_241,Helvetica18_Character_242,Helvetica18_Character_243,Helvetica18_Character_244,Helvetica18_Character_245,Helvetica18_Character_246,Helvetica18_Character_247,Helvetica18_Character_248,Helvetica18_Character_249,Helvetica18_Character_250,Helvetica18_Character_251,Helvetica18_Character_252,Helvetica18_Character_253,Helvetica18_Character_254,Helvetica18_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontHelvetica18 = { "-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", 256, 23, Helvetica18_Character_Map, 0, 5 }; + +static const GLubyte TimesRoman10_Character_000[] = { 8, 0, 0, 0, 0,170, 0,130, 0,130, 0,170, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_001[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_002[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_003[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_004[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_005[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_006[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_007[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_008[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_009[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_010[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_011[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_012[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_013[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_014[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_015[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_016[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_017[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_018[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_019[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_020[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_021[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_022[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_023[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_024[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_025[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_026[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_027[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_028[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_029[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_030[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_031[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_032[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_033[] = { 3, 0, 0, 0, 0, 64, 0, 64, 64, 64, 64, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_034[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,160,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_035[] = { 5, 0, 0, 0, 0, 80, 80,248, 80,248, 80, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_036[] = { 5, 0, 0, 0, 32,224,144, 16, 96,128,144,112, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_037[] = { 8, 0, 0, 0, 0, 68, 42, 42, 86,168,164,126, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_038[] = { 8, 0, 0, 0, 0,118,141,152,116,110, 80, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_039[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_040[] = { 4, 0, 0, 32, 64, 64,128,128,128, 64, 64, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_041[] = { 4, 0, 0,128, 64, 64, 32, 32, 32, 64, 64,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_042[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0,160, 64,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_043[] = { 6, 0, 0, 0, 0, 32, 32,248, 32, 32, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_044[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_045[] = { 7, 0, 0, 0, 0, 0, 0,120, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_046[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_047[] = { 3, 0, 0, 0, 0,128,128, 64, 64, 64, 32, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_048[] = { 5, 0, 0, 0, 0, 96,144,144,144,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_049[] = { 5, 0, 0, 0, 0,112, 32, 32, 32, 32, 96, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_050[] = { 5, 0, 0, 0, 0,240, 64, 32, 32, 16,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_051[] = { 5, 0, 0, 0, 0,224, 16, 16, 96, 16,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_052[] = { 5, 0, 0, 0, 0, 16, 16,248,144, 80, 48, 16, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_053[] = { 5, 0, 0, 0, 0,224,144, 16, 16,224, 64,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_054[] = { 5, 0, 0, 0, 0, 96,144,144,144,224, 64, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_055[] = { 5, 0, 0, 0, 0, 64, 64, 64, 32, 32,144,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_056[] = { 5, 0, 0, 0, 0, 96,144,144, 96,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_057[] = { 5, 0, 0, 0, 0,192, 32,112,144,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_058[] = { 3, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_059[] = { 3, 0, 0, 64, 64, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_060[] = { 5, 0, 0, 0, 0, 16, 32, 64, 32, 16, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_061[] = { 6, 0, 0, 0, 0, 0,248, 0,248, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_062[] = { 5, 0, 0, 0, 0,128, 64, 32, 64,128, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_063[] = { 4, 0, 0, 0, 0, 64, 0, 64, 64, 32,160,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_064[] = { 9, 0, 0, 0, 0, 62, 0, 64, 0,146, 0,173, 0,165, 0,165, 0,157, 0, 66, 0, 60, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_065[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_066[] = { 6, 0, 0, 0, 0,240, 72, 72,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_067[] = { 7, 0, 0, 0, 0,120,196,128,128,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_068[] = { 7, 0, 0, 0, 0,248, 76, 68, 68, 68, 76,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_069[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_070[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 64, 72,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_071[] = { 7, 0, 0, 0, 0,120,196,132,156,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_072[] = { 8, 0, 0, 0, 0,238, 68, 68,124, 68, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_073[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_074[] = { 4, 0, 0, 0, 0,192,160, 32, 32, 32, 32,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_075[] = { 7, 0, 0, 0, 0,236, 72, 80, 96, 80, 72,236, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_076[] = { 6, 0, 0, 0, 0,248, 72, 64, 64, 64, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_077[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0,235,128, 73, 0, 85, 0, 85, 0, 99, 0, 99, 0,227,128, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_078[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_079[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_080[] = { 6, 0, 0, 0, 0,224, 64, 64,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_081[] = { 7, 0, 0, 12, 24,112,204,132,132,132,204,120, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_082[] = { 7, 0, 0, 0, 0,236, 72, 80,112, 72, 72,240, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_083[] = { 5, 0, 0, 0, 0,224,144, 16, 96,192,144,112, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_084[] = { 6, 0, 0, 0, 0,112, 32, 32, 32, 32,168,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_085[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_086[] = { 8, 0, 0, 0, 0, 16, 16, 40, 40,108, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_087[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 34, 0, 85, 0, 85, 0,201,128,136,128,221,192, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_088[] = { 8, 0, 0, 0, 0,238, 68, 40, 16, 40, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_089[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_090[] = { 6, 0, 0, 0, 0,248,136, 64, 32, 16,136,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_091[] = { 3, 0, 0,192,128,128,128,128,128,128,128,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_092[] = { 3, 0, 0, 0, 0, 32, 32, 64, 64, 64,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_093[] = { 3, 0, 0,192, 64, 64, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_094[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 80, 80, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_095[] = { 5, 0,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_096[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,128, 0, 0}; +static const GLubyte TimesRoman10_Character_097[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_098[] = { 5, 0, 0, 0, 0,224,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_099[] = { 4, 0, 0, 0, 0, 96,128,128,128, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_100[] = { 5, 0, 0, 0, 0,104,144,144,144,112, 16, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_101[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_102[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,224, 64, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_103[] = { 5, 0, 0,224,144, 96, 64,160,160,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_104[] = { 5, 0, 0, 0, 0,216,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_105[] = { 3, 0, 0, 0, 0, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_106[] = { 3, 0, 0,128, 64, 64, 64, 64, 64,192, 0, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_107[] = { 5, 0, 0, 0, 0,152,144,224,160,144,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_108[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_109[] = { 8, 0, 0, 0, 0,219,146,146,146,236, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_110[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_111[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_112[] = { 5, 0, 0,192,128,224,144,144,144,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_113[] = { 5, 0, 0, 56, 16,112,144,144,144,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_114[] = { 4, 0, 0, 0, 0,224, 64, 64, 96,160, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_115[] = { 4, 0, 0, 0, 0,224, 32, 96,128,224, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_116[] = { 4, 0, 0, 0, 0, 48, 64, 64, 64,224, 64, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_117[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_118[] = { 5, 0, 0, 0, 0, 32, 96, 80,144,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_119[] = { 8, 0, 0, 0, 0, 40,108, 84,146,219, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_120[] = { 6, 0, 0, 0, 0,216, 80, 32, 80,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_121[] = { 5, 0, 0,128,128, 64, 96,160,144,184, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_122[] = { 5, 0, 0, 0, 0,240,144, 64, 32,240, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_123[] = { 4, 0, 0, 32, 64, 64, 64,128, 64, 64, 64, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_124[] = { 2, 0, 0,128,128,128,128,128,128,128,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_125[] = { 4, 0, 0,128, 64, 64, 64, 32, 64, 64, 64,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_126[] = { 7, 0, 0, 0, 0, 0, 0,152,100, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_127[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_128[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_129[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_130[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_131[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_132[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_133[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_134[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_135[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_136[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_137[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_138[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_139[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_140[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_141[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_142[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_143[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_144[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_145[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_146[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_147[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_148[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_149[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_150[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_151[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_152[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_153[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_154[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_155[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_156[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_157[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_158[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_159[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_160[] = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_161[] = { 3, 0, 0, 64, 64, 64, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_162[] = { 5, 0, 0, 0,128,224,144,128,144,112, 16, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_163[] = { 5, 0, 0, 0, 0,240,200, 64,224, 64, 80, 48, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_164[] = { 5, 0, 0, 0, 0, 0,136,112, 80, 80,112,136, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_165[] = { 5, 0, 0, 0, 0,112, 32,248, 32,216, 80,136, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_166[] = { 2, 0, 0, 0, 0,128,128,128, 0,128,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_167[] = { 5, 0, 0, 0,224,144, 32, 80,144,160, 64,144,112, 0, 0}; +static const GLubyte TimesRoman10_Character_168[] = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_169[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 77, 0, 81, 0, 77, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_170[] = { 4, 0, 0, 0, 0, 0, 0,224, 0,160, 32,192, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_171[] = { 5, 0, 0, 0, 0, 0, 80,160,160, 80, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_172[] = { 7, 0, 0, 0, 0, 0, 4, 4,124, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_173[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_174[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 85, 0, 89, 0, 93, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_175[] = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_176[] = { 4, 0, 0, 0, 0, 0, 0, 0, 96,144,144, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_177[] = { 6, 0, 0, 0, 0,248, 0, 32, 32,248, 32, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_178[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,160, 96, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_179[] = { 3, 0, 0, 0, 0, 0, 0, 0,192, 32, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_180[] = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_181[] = { 5, 0, 0,128,128,232,144,144,144,144, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_182[] = { 6, 0, 0, 40, 40, 40, 40,104,232,232,232,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_183[] = { 2, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_184[] = { 4, 0,192, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_185[] = { 3, 0, 0, 0, 0, 0, 0, 0,224, 64,192, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_186[] = { 4, 0, 0, 0, 0, 0, 0,224, 0, 64,160, 64, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_187[] = { 5, 0, 0, 0, 0, 0,160, 80, 80,160, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_188[] = { 8, 0, 0, 0, 0, 68, 62, 44,244, 72,200, 68, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_189[] = { 8, 0, 0, 0, 0, 78, 36, 42,246, 72,200, 68, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_190[] = { 8, 0, 0, 0, 0, 68, 62, 44,212, 40, 72,228, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_191[] = { 4, 0, 0,224,160,128, 64, 64, 0, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_192[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 32}; +static const GLubyte TimesRoman10_Character_193[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_194[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 16}; +static const GLubyte TimesRoman10_Character_195[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 20}; +static const GLubyte TimesRoman10_Character_196[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 0, 40, 0}; +static const GLubyte TimesRoman10_Character_197[] = { 8, 0, 0, 0, 0,238, 68,124, 40, 40, 56, 16, 16, 40, 16}; +static const GLubyte TimesRoman10_Character_198[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0,239, 0, 73, 0,120, 0, 46, 0, 40, 0, 57, 0, 31, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_199[] = { 7, 0, 96, 16, 32,120,196,128,128,128,196,124, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_200[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 64}; +static const GLubyte TimesRoman10_Character_201[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 32, 16}; +static const GLubyte TimesRoman10_Character_202[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 32}; +static const GLubyte TimesRoman10_Character_203[] = { 6, 0, 0, 0, 0,248, 72, 64,112, 64, 72,248, 0, 80, 0}; +static const GLubyte TimesRoman10_Character_204[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64,128}; +static const GLubyte TimesRoman10_Character_205[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0, 64, 32}; +static const GLubyte TimesRoman10_Character_206[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 64}; +static const GLubyte TimesRoman10_Character_207[] = { 4, 0, 0, 0, 0,224, 64, 64, 64, 64, 64,224, 0,160, 0}; +static const GLubyte TimesRoman10_Character_208[] = { 7, 0, 0, 0, 0,248, 76, 68,228, 68, 76,248, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_209[] = { 8, 0, 0, 0, 0,228, 76, 76, 84, 84,100,238, 0, 80, 40}; +static const GLubyte TimesRoman10_Character_210[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 32, 64}; +static const GLubyte TimesRoman10_Character_211[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_212[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 32}; +static const GLubyte TimesRoman10_Character_213[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 40}; +static const GLubyte TimesRoman10_Character_214[] = { 7, 0, 0, 0, 0,120,204,132,132,132,204,120, 0, 80, 0}; +static const GLubyte TimesRoman10_Character_215[] = { 6, 0, 0, 0, 0,136, 80, 32, 80,136, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_216[] = { 8, 0, 0, 0,128,124,102, 82, 82, 74,102, 62, 1, 0, 0}; +static const GLubyte TimesRoman10_Character_217[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 32}; +static const GLubyte TimesRoman10_Character_218[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_219[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 16}; +static const GLubyte TimesRoman10_Character_220[] = { 8, 0, 0, 0, 0, 56,108, 68, 68, 68, 68,238, 0, 40, 0}; +static const GLubyte TimesRoman10_Character_221[] = { 8, 0, 0, 0, 0, 56, 16, 16, 40, 40, 68,238, 0, 16, 8}; +static const GLubyte TimesRoman10_Character_222[] = { 6, 0, 0, 0, 0,224, 64,112, 72,112, 64,224, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_223[] = { 5, 0, 0, 0, 0,224, 80, 80, 96, 80, 80, 32, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_224[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_225[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_226[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_227[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_228[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_229[] = { 4, 0, 0, 0, 0,224,160, 96, 32,192, 64,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_230[] = { 6, 0, 0, 0, 0,216,160,112, 40,216, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_231[] = { 4, 0,192, 32, 64, 96,128,128,128, 96, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_232[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_233[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_234[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_235[] = { 4, 0, 0, 0, 0, 96,128,192,160, 96, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_236[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64,128, 0, 0}; +static const GLubyte TimesRoman10_Character_237[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_238[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_239[] = { 4, 0, 0, 0, 0,224, 64, 64, 64,192, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_240[] = { 5, 0, 0, 0, 0, 96,144,144,144,112,160,112, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_241[] = { 5, 0, 0, 0, 0,216,144,144,144,224, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_242[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 32, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_243[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_244[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_245[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 80, 0, 0}; +static const GLubyte TimesRoman10_Character_246[] = { 5, 0, 0, 0, 0, 96,144,144,144, 96, 0,160, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_247[] = { 6, 0, 0, 0, 0, 32, 0,248, 0, 32, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_248[] = { 5, 0, 0, 0, 0,224,144,144,144,112, 8, 0, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_249[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 32, 64, 0, 0}; +static const GLubyte TimesRoman10_Character_250[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 64, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_251[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 32, 0, 0}; +static const GLubyte TimesRoman10_Character_252[] = { 5, 0, 0, 0, 0,104,144,144,144,144, 0, 80, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_253[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0, 32, 16, 0, 0}; +static const GLubyte TimesRoman10_Character_254[] = { 5, 0, 0,192,128,224,144,144,144,224,128,128, 0, 0, 0}; +static const GLubyte TimesRoman10_Character_255[] = { 5, 0, 0,128,192, 64, 96,160,144,184, 0,160, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* TimesRoman10_Character_Map[] = {TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_033,TimesRoman10_Character_034,TimesRoman10_Character_035,TimesRoman10_Character_036,TimesRoman10_Character_037,TimesRoman10_Character_038,TimesRoman10_Character_039,TimesRoman10_Character_040,TimesRoman10_Character_041,TimesRoman10_Character_042,TimesRoman10_Character_043,TimesRoman10_Character_044,TimesRoman10_Character_045,TimesRoman10_Character_046,TimesRoman10_Character_047, + TimesRoman10_Character_048,TimesRoman10_Character_049,TimesRoman10_Character_050,TimesRoman10_Character_051,TimesRoman10_Character_052,TimesRoman10_Character_053,TimesRoman10_Character_054,TimesRoman10_Character_055,TimesRoman10_Character_056,TimesRoman10_Character_057,TimesRoman10_Character_058,TimesRoman10_Character_059,TimesRoman10_Character_060,TimesRoman10_Character_061,TimesRoman10_Character_062,TimesRoman10_Character_063, + TimesRoman10_Character_064,TimesRoman10_Character_065,TimesRoman10_Character_066,TimesRoman10_Character_067,TimesRoman10_Character_068,TimesRoman10_Character_069,TimesRoman10_Character_070,TimesRoman10_Character_071,TimesRoman10_Character_072,TimesRoman10_Character_073,TimesRoman10_Character_074,TimesRoman10_Character_075,TimesRoman10_Character_076,TimesRoman10_Character_077,TimesRoman10_Character_078,TimesRoman10_Character_079, + TimesRoman10_Character_080,TimesRoman10_Character_081,TimesRoman10_Character_082,TimesRoman10_Character_083,TimesRoman10_Character_084,TimesRoman10_Character_085,TimesRoman10_Character_086,TimesRoman10_Character_087,TimesRoman10_Character_088,TimesRoman10_Character_089,TimesRoman10_Character_090,TimesRoman10_Character_091,TimesRoman10_Character_092,TimesRoman10_Character_093,TimesRoman10_Character_094,TimesRoman10_Character_095, + TimesRoman10_Character_096,TimesRoman10_Character_097,TimesRoman10_Character_098,TimesRoman10_Character_099,TimesRoman10_Character_100,TimesRoman10_Character_101,TimesRoman10_Character_102,TimesRoman10_Character_103,TimesRoman10_Character_104,TimesRoman10_Character_105,TimesRoman10_Character_106,TimesRoman10_Character_107,TimesRoman10_Character_108,TimesRoman10_Character_109,TimesRoman10_Character_110,TimesRoman10_Character_111, + TimesRoman10_Character_112,TimesRoman10_Character_113,TimesRoman10_Character_114,TimesRoman10_Character_115,TimesRoman10_Character_116,TimesRoman10_Character_117,TimesRoman10_Character_118,TimesRoman10_Character_119,TimesRoman10_Character_120,TimesRoman10_Character_121,TimesRoman10_Character_122,TimesRoman10_Character_123,TimesRoman10_Character_124,TimesRoman10_Character_125,TimesRoman10_Character_126,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032,TimesRoman10_Character_032, + TimesRoman10_Character_160,TimesRoman10_Character_161,TimesRoman10_Character_162,TimesRoman10_Character_163,TimesRoman10_Character_164,TimesRoman10_Character_165,TimesRoman10_Character_166,TimesRoman10_Character_167,TimesRoman10_Character_168,TimesRoman10_Character_169,TimesRoman10_Character_170,TimesRoman10_Character_171,TimesRoman10_Character_172,TimesRoman10_Character_173,TimesRoman10_Character_174,TimesRoman10_Character_175, + TimesRoman10_Character_176,TimesRoman10_Character_177,TimesRoman10_Character_178,TimesRoman10_Character_179,TimesRoman10_Character_180,TimesRoman10_Character_181,TimesRoman10_Character_182,TimesRoman10_Character_183,TimesRoman10_Character_184,TimesRoman10_Character_185,TimesRoman10_Character_186,TimesRoman10_Character_187,TimesRoman10_Character_188,TimesRoman10_Character_189,TimesRoman10_Character_190,TimesRoman10_Character_191, + TimesRoman10_Character_192,TimesRoman10_Character_193,TimesRoman10_Character_194,TimesRoman10_Character_195,TimesRoman10_Character_196,TimesRoman10_Character_197,TimesRoman10_Character_198,TimesRoman10_Character_199,TimesRoman10_Character_200,TimesRoman10_Character_201,TimesRoman10_Character_202,TimesRoman10_Character_203,TimesRoman10_Character_204,TimesRoman10_Character_205,TimesRoman10_Character_206,TimesRoman10_Character_207, + TimesRoman10_Character_208,TimesRoman10_Character_209,TimesRoman10_Character_210,TimesRoman10_Character_211,TimesRoman10_Character_212,TimesRoman10_Character_213,TimesRoman10_Character_214,TimesRoman10_Character_215,TimesRoman10_Character_216,TimesRoman10_Character_217,TimesRoman10_Character_218,TimesRoman10_Character_219,TimesRoman10_Character_220,TimesRoman10_Character_221,TimesRoman10_Character_222,TimesRoman10_Character_223, + TimesRoman10_Character_224,TimesRoman10_Character_225,TimesRoman10_Character_226,TimesRoman10_Character_227,TimesRoman10_Character_228,TimesRoman10_Character_229,TimesRoman10_Character_230,TimesRoman10_Character_231,TimesRoman10_Character_232,TimesRoman10_Character_233,TimesRoman10_Character_234,TimesRoman10_Character_235,TimesRoman10_Character_236,TimesRoman10_Character_237,TimesRoman10_Character_238,TimesRoman10_Character_239, + TimesRoman10_Character_240,TimesRoman10_Character_241,TimesRoman10_Character_242,TimesRoman10_Character_243,TimesRoman10_Character_244,TimesRoman10_Character_245,TimesRoman10_Character_246,TimesRoman10_Character_247,TimesRoman10_Character_248,TimesRoman10_Character_249,TimesRoman10_Character_250,TimesRoman10_Character_251,TimesRoman10_Character_252,TimesRoman10_Character_253,TimesRoman10_Character_254,TimesRoman10_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontTimesRoman10 = { "-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1", 256, 14, TimesRoman10_Character_Map, 0, 4 }; + +static const GLubyte TimesRoman24_Character_000[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 64, 0, 64, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_001[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_002[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_003[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_004[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_005[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_006[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_007[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_008[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_009[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_010[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_011[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_012[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_013[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_014[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_015[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_016[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_017[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_018[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_019[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_020[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_021[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_022[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_023[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_024[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_025[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_026[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_027[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_028[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_029[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_030[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_031[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_032[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_033[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 24, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_034[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0,102, 0,102, 0,102, 0,102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_035[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 17, 0, 17, 0, 17, 0, 17, 0,127,224,127,224, 8,128, 8,128, 8,128, 63,240, 63,240, 4, 64, 4, 64, 4, 64, 4, 64, 4, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_036[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 63, 0,229,192,196,192,132, 96,132, 96, 4, 96, 4,224, 7,192, 7,128, 30, 0, 60, 0,116, 0,100, 0,100, 32,100, 96, 52,224, 31,128, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_037[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 30, 0, 12, 57, 0, 6, 48,128, 2, 48, 64, 3, 48, 64, 1,152, 64, 0,140,192, 0,199,128, 60, 96, 0,114, 32, 0, 97, 48, 0, 96,152, 0, 96,136, 0, 48,140, 0, 25,254, 0, 15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_038[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 30, 0, 63,191, 0,112,240,128, 96, 96, 0, 96,224, 0, 96,208, 0, 49,144, 0, 27,136, 0, 15, 12, 0, 7, 31, 0, 7,128, 0, 14,192, 0, 12, 96, 0, 12, 32, 0, 12, 32, 0, 6, 96, 0, 3,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 12, 4, 28, 24, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_040[] = { 8, 0, 0, 2, 4, 8, 24, 16, 48, 48, 96, 96, 96, 96, 96, 96, 96, 96, 48, 48, 16, 24, 8, 4, 2, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_041[] = { 8, 0, 0, 64, 32, 16, 24, 8, 12, 12, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 8, 24, 16, 32, 64, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_042[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 7, 0, 50, 96, 58,224, 7, 0, 58,224, 50, 96, 7, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_043[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_044[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_045[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_046[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_047[] = { 7, 0, 0, 0, 0,192,192,192, 64, 96, 96, 32, 48, 48, 16, 24, 24, 8, 12, 12, 4, 6, 6, 6, 6, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_048[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 25,128, 48,192, 48,192,112,224, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_049[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63,192, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 6, 0, 30, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_050[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,192,127,224, 48, 32, 24, 0, 12, 0, 6, 0, 2, 0, 3, 0, 1,128, 1,128, 0,192, 0,192, 64,192, 64,192, 33,192, 63,128, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_051[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,115, 0, 97,128, 0,128, 0,192, 0,192, 0,192, 1,192, 3,128, 15, 0, 6, 0, 3, 0, 65,128, 65,128, 35,128, 63, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_052[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 1,128, 1,128, 1,128,127,224,127,224, 97,128, 33,128, 49,128, 17,128, 25,128, 9,128, 13,128, 5,128, 3,128, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_053[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0,113,192, 96,192, 0, 96, 0, 96, 0, 96, 0, 96, 0,224, 1,192, 7,192, 63, 0, 60, 0, 48, 0, 16, 0, 16, 0, 15,192, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_054[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 61,192, 48,192,112, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96,192,121,192,119, 0, 48, 0, 56, 0, 24, 0, 12, 0, 7, 0, 1,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_055[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 6, 0, 6, 0, 6, 0, 2, 0, 3, 0, 3, 0, 1, 0, 1,128, 1,128, 0,128, 0,192, 64,192, 96, 96,127,224, 63,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_056[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192,112,192, 96, 96, 96, 96, 96, 96, 32,224, 48,192, 27,128, 15, 0, 15, 0, 25,128, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_057[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120, 0, 14, 0, 3, 0, 1,128, 1,192, 0,192, 14,192, 57,224, 48,224, 96, 96, 96, 96, 96, 96, 96, 96, 96,224, 48,192, 59,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_058[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_059[] = { 7, 0, 0, 0, 0, 48, 24, 8, 56, 48, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_060[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_061[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_062[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0, 56, 0, 14, 0, 3,128, 0,224, 0, 48, 0,224, 3,128, 14, 0, 56, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_063[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 12, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 6, 0, 6, 0, 3, 0, 3,128, 1,192, 48,192, 48,192, 32,192, 49,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_064[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 0, 3,131, 0, 6, 0, 0, 12, 0, 0, 24,119,128, 24,222,192, 49,142, 96, 49,134, 32, 49,134, 48, 49,134, 16, 49,131, 16, 48,195, 16, 48,227, 16, 56,127, 16, 24, 59, 48, 28, 0, 32, 14, 0, 96, 7, 0,192, 3,195,128, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_065[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_066[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,240, 24, 60, 24, 12, 24, 6, 24, 6, 24, 6, 24, 12, 24, 28, 31,240, 24, 32, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_067[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_068[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_069[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_070[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 16, 24, 16, 31,240, 24, 16, 24, 16, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_071[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 15, 28, 0, 28, 14, 0, 48, 6, 0, 48, 6, 0, 96, 6, 0, 96, 6, 0, 96, 31,128, 96, 0, 0, 96, 0, 0, 96, 0, 0, 96, 0, 0, 48, 2, 0, 48, 2, 0, 28, 6, 0, 14, 30, 0, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_072[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,192, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 31,255, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,126, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_073[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_074[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0,102, 0, 99, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_075[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15,128, 24, 7, 0, 24, 14, 0, 24, 28, 0, 24, 56, 0, 24,112, 0, 24,224, 0, 25,192, 0, 31,128, 0, 31, 0, 0, 25,128, 0, 24,192, 0, 24, 96, 0, 24, 48, 0, 24, 24, 0, 24, 12, 0,126, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_076[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_077[] = { 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16,252, 16, 48, 48, 16, 48, 48, 16,104, 48, 16,104, 48, 16,196, 48, 16,196, 48, 17,132, 48, 17,130, 48, 19, 2, 48, 19, 1, 48, 22, 1, 48, 22, 1, 48, 28, 0,176, 28, 0,176, 24, 0,112,120, 0,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_078[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_079[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_080[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_081[] = { 18, 0, 0, 0, 0, 0, 0, 0, 7,128, 0, 28, 0, 0, 56, 0, 0,112, 0, 0,224, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_082[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 15, 24, 14, 24, 28, 24, 56, 24, 48, 24, 96, 24,224, 25,192, 31,224, 24, 56, 24, 24, 24, 28, 24, 12, 24, 28, 24, 24, 24, 56,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_083[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 79, 0,120,192, 96, 96, 64, 48, 64, 48, 0, 48, 0,112, 1,224, 7,192, 15, 0, 60, 0,112, 0, 96, 32, 96, 32, 96, 96, 49,224, 15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_084[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 65,130, 65,130, 97,134,127,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_085[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_086[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,128, 0, 1,128, 0, 1,128, 0, 3,192, 0, 3, 64, 0, 3, 96, 0, 6, 32, 0, 6, 32, 0, 6, 48, 0, 12, 16, 0, 12, 24, 0, 24, 8, 0, 24, 8, 0, 24, 12, 0, 48, 4, 0, 48, 6, 0,252, 31,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_087[] = { 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,131, 0, 1,131, 0, 1,131,128, 3,135,128, 3, 70,128, 3, 70,192, 6, 70, 64, 6, 76, 64, 6, 76, 96, 12, 44, 96, 12, 44, 32, 24, 44, 32, 24, 24, 48, 24, 24, 16, 48, 24, 16, 48, 24, 24,252,126,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_088[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 15,192, 48, 3,128, 24, 7, 0, 8, 14, 0, 4, 12, 0, 6, 24, 0, 2, 56, 0, 1,112, 0, 0,224, 0, 0,192, 0, 1,192, 0, 3,160, 0, 3, 16, 0, 6, 8, 0, 14, 12, 0, 28, 6, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_089[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_090[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252,112, 12, 56, 4, 24, 4, 28, 0, 12, 0, 14, 0, 7, 0, 3, 0, 3,128, 1,128, 1,192, 0,224, 64, 96, 64,112, 96, 56,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_091[] = { 8, 0, 0, 0, 62, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 62, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_092[] = { 7, 0, 0, 0, 0, 0, 0, 0, 6, 6, 4, 12, 12, 8, 24, 24, 16, 48, 48, 32, 96, 96, 64,192,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_093[] = { 8, 0, 0, 0,124, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,124, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_094[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 96,192, 32,128, 49,128, 17, 0, 27, 0, 10, 0, 14, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_095[] = { 13, 0, 0, 0, 0,255,248,255,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_096[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,112, 64, 96, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_097[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_098[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 47, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_099[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_100[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 96, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0,192, 0,192, 0,192, 0,192, 1,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_101[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_102[] = { 7, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,254, 48, 48, 48, 22, 14, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_103[] = { 12, 0, 0, 0, 0, 31,128,120,224, 96, 48, 96, 16, 48, 48, 31,224, 63,128, 48, 0, 24, 0, 31, 0, 25,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_104[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192, 51,128, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_105[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_106[] = { 6, 0, 0,192,224, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_107[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,121,240, 48,224, 49,192, 51,128, 55, 0, 54, 0, 60, 0, 52, 0, 50, 0, 51, 0, 49,128, 51,224, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_108[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_109[] = { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,241,224, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 48, 96,192, 56,241,192, 55,207,128,115,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_110[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_111[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_112[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192,119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_113[] = { 12, 0, 0, 0, 0, 1,224, 0,192, 0,192, 0,192, 0,192, 14,192, 57,192, 48,192, 96,192, 96,192, 96,192, 96,192, 96,192, 96,192, 48,192, 57,192, 14,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_114[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 59, 55,115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_115[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 0, 99, 0, 65,128, 1,128, 3,128, 15, 0, 62, 0, 56, 0,112, 0, 97, 0, 51, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_116[] = { 7, 0, 0, 0, 0, 0, 0, 0, 28, 50, 48, 48, 48, 48, 48, 48, 48, 48, 48,254,112, 48, 16, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_117[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_118[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_119[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 16, 0, 14, 56, 0, 14, 56, 0, 26, 40, 0, 26,100, 0, 25,100, 0, 49,100, 0, 48,194, 0, 48,194, 0, 96,194, 0, 96,195, 0,241,231,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_120[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 16,192, 25,192, 13,128, 7, 0, 6, 0, 13, 0, 28,128, 24,192, 48, 96,120,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_121[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_122[] = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,128, 97,128, 48,128, 56, 0, 24, 0, 28, 0, 12, 0, 14, 0, 7, 0, 67, 0, 97,128,127,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_123[] = { 10, 0, 0, 0, 0, 3,128, 6, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 8, 0, 24, 0, 16, 0, 96, 0, 16, 0, 24, 0, 8, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 6, 0, 3,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_124[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_125[] = { 10, 0, 0, 0, 0,112, 0, 24, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 4, 0, 6, 0, 2, 0, 1,128, 2, 0, 6, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, 12, 0, 24, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_126[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65,192, 99,224, 62, 48, 28, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_127[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_128[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_129[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_130[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_131[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_132[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_133[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_134[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_135[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_136[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_137[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_138[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_139[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_140[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_141[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_142[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_143[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_144[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_145[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_146[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_147[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_148[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_149[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_150[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_151[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_152[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_153[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_154[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_155[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_156[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_157[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_158[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_159[] = { 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 85, 85, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_160[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_161[] = { 8, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_162[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 32, 0, 31, 0, 63,128, 56, 64,104, 0,100, 0,100, 0,100, 0, 98, 0, 98, 0, 33,192, 49,192, 15,128, 0,128, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_163[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,192, 95, 96, 60, 32, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24, 0,126, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,192, 12,192, 7,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_164[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 48,119,112, 63,224, 24,192, 48, 96, 48, 96, 48, 96, 48, 96, 24,192, 63,224,119,112, 96, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_165[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15,192, 3, 0, 3, 0, 3, 0, 3, 0, 31,224, 3, 0, 31,224, 3, 0, 7,128, 12,128, 12,192, 24, 64, 24, 96, 48, 32,112, 48,248,124, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_166[] = { 6, 0, 0, 0, 0, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 48, 48, 48, 48, 48, 48, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_167[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 25, 0, 24,128, 1,128, 3,128, 7, 0, 14, 0, 29, 0, 56,128, 48,192, 32,192, 33,192, 19,128, 15, 0, 14, 0, 28, 0, 24, 0, 17,128, 9,128, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,102,102, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_169[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48,225,128, 35,184,128, 98, 12,192, 70, 0, 64, 68, 0, 64, 68, 0, 64, 68, 0, 64, 70, 0, 64, 98, 12,192, 35,152,128, 48,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_170[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0,118,204,204,124, 12,204,120, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_171[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 32, 6, 96, 12,192, 25,128, 51, 0, 51, 0, 25,128, 12,192, 6, 96, 2, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_172[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 0, 24, 0, 24, 0, 24, 0, 24,127,248,127,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_173[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_174[] = { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,248, 0, 14, 14, 0, 24, 3, 0, 48, 1,128, 35,140,128, 97, 24,192, 65, 16, 64, 65, 32, 64, 65,240, 64, 65, 24, 64, 65, 8, 64, 97, 8,192, 33, 24,128, 51,241,128, 24, 3, 0, 14, 14, 0, 3,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126,126, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_176[] = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 34, 0, 65, 0, 65, 0, 65, 0, 34, 0, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_177[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0,127,248,127,248, 3, 0, 3, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_178[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 68, 32, 48, 16, 8, 12,140, 76, 56, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_179[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,112,136,140, 12, 8, 48, 8,140, 76, 56, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 24, 14, 6, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_181[] = { 13, 0, 0, 0, 0, 32, 0,112, 0, 96, 0, 32, 0, 32, 0, 46,112, 63, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_182[] = { 11, 0, 0, 0, 0, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 4,128, 12,128, 28,128, 60,128, 60,128,124,128,124,128,124,128, 60,128, 60,128, 28,128, 15,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_183[] = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_184[] = { 8, 0, 60,102, 6, 30, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_185[] = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_186[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 60,102,102,102,102,102, 60, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_187[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 51, 0, 25,128, 12,192, 6, 96, 6, 96, 12,192, 25,128, 51, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_188[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,125,142, 0, 16,134, 0, 16,194, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_189[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 63, 0, 8, 17, 0, 12, 8, 0, 4, 12, 0, 6, 4, 0, 3, 2, 0, 1, 3, 0,125,163, 0, 16,147, 0, 16,206, 0, 16, 96, 0, 16, 32, 0, 16, 48, 0, 16, 16, 0, 80, 24, 0, 48, 12, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_190[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 2, 0, 8, 2, 0, 12,127,128, 4, 34, 0, 6, 50, 0, 3, 18, 0, 1, 10, 0,113,142, 0,136,134, 0,140,194, 0, 12, 96, 0, 8, 32, 0, 48, 48, 0, 8, 16, 0,140, 24, 0, 76, 12, 0, 56, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_191[] = { 11, 0, 0, 0, 0, 31, 0, 49,128, 96,128, 97,128, 97,128,112, 0, 56, 0, 24, 0, 28, 0, 12, 0, 12, 0, 4, 0, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_192[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_193[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 1, 0, 0, 0,192, 0, 0,112, 0, 0, 48, 0}; +static const GLubyte TimesRoman24_Character_194[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 8, 16, 0, 6, 96, 0, 3,192, 0, 1,128, 0}; +static const GLubyte TimesRoman24_Character_195[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 7, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 4,224, 0, 3,144, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_196[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 6, 48, 0, 6, 48, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_197[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,252, 31,128, 48, 6, 0, 16, 6, 0, 16, 12, 0, 24, 12, 0, 8, 12, 0, 15,248, 0, 12, 24, 0, 4, 24, 0, 4, 48, 0, 6, 48, 0, 2, 48, 0, 2, 96, 0, 1, 96, 0, 1,192, 0, 1,192, 0, 0,128, 0, 1,192, 0, 2, 32, 0, 2, 32, 0, 1,192, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_198[] = { 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,249,255,240, 48, 96, 48, 16, 96, 16, 16, 96, 16, 24, 96, 0, 8, 96, 0, 15,224,128, 12, 96,128, 4,127,128, 4, 96,128, 6, 96,128, 2, 96, 0, 2, 96, 0, 1, 96, 32, 1, 96, 32, 1,224, 96, 3,255,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_199[] = { 16, 0, 0, 3,192, 6, 96, 0, 96, 1,224, 1,128, 0,128, 3,240, 15, 28, 28, 4, 48, 2, 48, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 48, 2, 48, 2, 28, 6, 14, 30, 3,242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_200[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0,128, 3, 0, 14, 0, 12, 0}; +static const GLubyte TimesRoman24_Character_201[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 2, 0, 1,128, 0,224, 0, 96}; +static const GLubyte TimesRoman24_Character_202[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 8, 16, 6, 96, 3,192, 1,128}; +static const GLubyte TimesRoman24_Character_203[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,252, 24, 12, 24, 4, 24, 4, 24, 0, 24, 0, 24, 32, 24, 32, 31,224, 24, 32, 24, 32, 24, 0, 24, 0, 24, 8, 24, 8, 24, 24,127,248, 0, 0, 0, 0, 12,192, 12,192, 0, 0}; +static const GLubyte TimesRoman24_Character_204[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 4, 24,112, 96}; +static const GLubyte TimesRoman24_Character_205[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 32, 24, 14, 6}; +static const GLubyte TimesRoman24_Character_206[] = { 8, 0, 0, 0, 0, 0, 0, 0, 63, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 63, 0, 64, 51, 30, 12}; +static const GLubyte TimesRoman24_Character_207[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,126, 0, 0,102,102, 0}; +static const GLubyte TimesRoman24_Character_208[] = { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,224, 0, 24, 56, 0, 24, 28, 0, 24, 6, 0, 24, 6, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0,255, 3, 0, 24, 3, 0, 24, 3, 0, 24, 3, 0, 24, 6, 0, 24, 6, 0, 24, 28, 0, 24, 56, 0,127,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_209[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,124, 6, 0, 16, 14, 0, 16, 14, 0, 16, 26, 0, 16, 50, 0, 16, 50, 0, 16, 98, 0, 16,194, 0, 16,194, 0, 17,130, 0, 19, 2, 0, 19, 2, 0, 22, 2, 0, 28, 2, 0, 28, 2, 0, 24, 2, 0,120, 15,128, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_210[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_211[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; +static const GLubyte TimesRoman24_Character_212[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; +static const GLubyte TimesRoman24_Character_213[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 2,112, 0, 1,200, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_214[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 28, 0, 28, 14, 0, 48, 3, 0, 48, 3, 0, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 96, 1,128, 48, 3, 0, 48, 3, 0, 28, 14, 0, 14, 28, 0, 3,240, 0, 0, 0, 0, 0, 0, 0, 3, 48, 0, 3, 48, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_215[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 48, 48, 24, 96, 12,192, 7,128, 3, 0, 7,128, 12,192, 24, 96, 48, 48, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_216[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 19,240, 0, 14, 28, 0, 28, 14, 0, 52, 3, 0, 50, 3, 0, 97, 1,128, 97, 1,128, 96,129,128, 96,129,128, 96, 65,128, 96, 65,128, 96, 33,128, 48, 35, 0, 48, 19, 0, 28, 14, 0, 14, 28, 0, 3,242, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_217[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 32, 0, 0,192, 0, 3,128, 0, 3, 0, 0}; +static const GLubyte TimesRoman24_Character_218[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0,128, 0, 0, 96, 0, 0, 56, 0, 0, 24, 0}; +static const GLubyte TimesRoman24_Character_219[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 4, 8, 0, 3, 48, 0, 1,224, 0, 0,192, 0}; +static const GLubyte TimesRoman24_Character_220[] = { 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,240, 0, 14, 24, 0, 12, 4, 0, 24, 4, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0, 24, 2, 0,126, 15,128, 0, 0, 0, 0, 0, 0, 3, 24, 0, 3, 24, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_221[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7,224, 1,128, 1,128, 1,128, 1,128, 1,128, 1,128, 3,192, 3, 64, 6, 96, 6, 32, 12, 48, 28, 16, 24, 24, 56, 8, 48, 12,252, 63, 0, 0, 1, 0, 0,192, 0,112, 0, 48}; +static const GLubyte TimesRoman24_Character_222[] = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 24, 0, 24, 0, 24, 0, 31,224, 24, 56, 24, 24, 24, 12, 24, 12, 24, 12, 24, 24, 24, 56, 31,224, 24, 0, 24, 0, 24, 0,126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_223[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,115,128, 54, 64, 54, 96, 48, 96, 48, 96, 48,224, 48,192, 49,192, 51,128, 54, 0, 49,128, 48,192, 48,192, 48,192, 48,192, 25,128, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_224[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_225[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_226[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 33, 0, 18, 0, 30, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_227[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 46, 0, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_228[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_229[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,192,125,128, 99,128, 97,128, 97,128, 49,128, 29,128, 7,128, 1,128, 49,128, 51,128, 31, 0, 0, 0, 14, 0, 17, 0, 17, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_230[] = { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56,120,125,252, 99,194, 97,128, 97,128, 49,128, 29,128, 7,254, 1,134, 49,134, 51,204, 30,120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_231[] = { 11, 0, 0, 30, 0, 51, 0, 3, 0, 15, 0, 12, 0, 4, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0, 96, 0, 96, 0, 32,192, 49,192, 15,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_232[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 2, 0, 12, 0, 56, 0, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_233[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_234[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_235[] = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 63,128, 56, 64,112, 0, 96, 0, 96, 0, 96, 0,127,192, 96,192, 32,192, 49,128, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_236[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 8, 48,224,192, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_237[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 64, 48, 28, 12, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_238[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0,132, 72,120, 48, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_239[] = { 6, 0, 0, 0, 0, 0, 0, 0,120, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,112, 0, 0,204,204, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_240[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15,128, 99, 0, 30, 0, 15, 0, 56,192, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_241[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,120,240, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 56,224, 55,192,115,128, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_242[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_243[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_244[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_245[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 19,128, 14, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_246[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 57,192, 48,192, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 48,192, 57,192, 15, 0, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_247[] = { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0,127,248,127,248, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_248[] = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 0,111, 0, 57,192, 56,192,104, 96,108, 96,100, 96,102, 96, 98, 96, 99, 96, 49,192, 57,192, 15, 96, 0, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_249[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 1, 0, 6, 0, 28, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_250[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 4, 0, 3, 0, 1,192, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_251[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 16,128, 9, 0, 15, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_252[] = { 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14,112, 31, 96, 56,224, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96,112,224, 0, 0, 0, 0, 25,128, 25,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_253[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 8, 0, 6, 0, 3,128, 1,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_254[] = { 12, 0, 0, 0, 0,120, 0, 48, 0, 48, 0, 48, 0, 48, 0, 55, 0, 57,192, 48,192, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48, 96, 48,192, 57,192, 55, 0, 48, 0, 48, 0, 48, 0, 48, 0,112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; +static const GLubyte TimesRoman24_Character_255[] = { 11, 0, 0, 0, 0,224, 0,240, 0, 24, 0, 8, 0, 12, 0, 4, 0, 14, 0, 14, 0, 26, 0, 25, 0, 25, 0, 49, 0, 48,128, 48,128, 96,128, 96,192,241,224, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + +/* The font characters mapping: */ +static const GLubyte* TimesRoman24_Character_Map[] = {TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_033,TimesRoman24_Character_034,TimesRoman24_Character_035,TimesRoman24_Character_036,TimesRoman24_Character_037,TimesRoman24_Character_038,TimesRoman24_Character_039,TimesRoman24_Character_040,TimesRoman24_Character_041,TimesRoman24_Character_042,TimesRoman24_Character_043,TimesRoman24_Character_044,TimesRoman24_Character_045,TimesRoman24_Character_046,TimesRoman24_Character_047, + TimesRoman24_Character_048,TimesRoman24_Character_049,TimesRoman24_Character_050,TimesRoman24_Character_051,TimesRoman24_Character_052,TimesRoman24_Character_053,TimesRoman24_Character_054,TimesRoman24_Character_055,TimesRoman24_Character_056,TimesRoman24_Character_057,TimesRoman24_Character_058,TimesRoman24_Character_059,TimesRoman24_Character_060,TimesRoman24_Character_061,TimesRoman24_Character_062,TimesRoman24_Character_063, + TimesRoman24_Character_064,TimesRoman24_Character_065,TimesRoman24_Character_066,TimesRoman24_Character_067,TimesRoman24_Character_068,TimesRoman24_Character_069,TimesRoman24_Character_070,TimesRoman24_Character_071,TimesRoman24_Character_072,TimesRoman24_Character_073,TimesRoman24_Character_074,TimesRoman24_Character_075,TimesRoman24_Character_076,TimesRoman24_Character_077,TimesRoman24_Character_078,TimesRoman24_Character_079, + TimesRoman24_Character_080,TimesRoman24_Character_081,TimesRoman24_Character_082,TimesRoman24_Character_083,TimesRoman24_Character_084,TimesRoman24_Character_085,TimesRoman24_Character_086,TimesRoman24_Character_087,TimesRoman24_Character_088,TimesRoman24_Character_089,TimesRoman24_Character_090,TimesRoman24_Character_091,TimesRoman24_Character_092,TimesRoman24_Character_093,TimesRoman24_Character_094,TimesRoman24_Character_095, + TimesRoman24_Character_096,TimesRoman24_Character_097,TimesRoman24_Character_098,TimesRoman24_Character_099,TimesRoman24_Character_100,TimesRoman24_Character_101,TimesRoman24_Character_102,TimesRoman24_Character_103,TimesRoman24_Character_104,TimesRoman24_Character_105,TimesRoman24_Character_106,TimesRoman24_Character_107,TimesRoman24_Character_108,TimesRoman24_Character_109,TimesRoman24_Character_110,TimesRoman24_Character_111, + TimesRoman24_Character_112,TimesRoman24_Character_113,TimesRoman24_Character_114,TimesRoman24_Character_115,TimesRoman24_Character_116,TimesRoman24_Character_117,TimesRoman24_Character_118,TimesRoman24_Character_119,TimesRoman24_Character_120,TimesRoman24_Character_121,TimesRoman24_Character_122,TimesRoman24_Character_123,TimesRoman24_Character_124,TimesRoman24_Character_125,TimesRoman24_Character_126,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032,TimesRoman24_Character_032, + TimesRoman24_Character_160,TimesRoman24_Character_161,TimesRoman24_Character_162,TimesRoman24_Character_163,TimesRoman24_Character_164,TimesRoman24_Character_165,TimesRoman24_Character_166,TimesRoman24_Character_167,TimesRoman24_Character_168,TimesRoman24_Character_169,TimesRoman24_Character_170,TimesRoman24_Character_171,TimesRoman24_Character_172,TimesRoman24_Character_173,TimesRoman24_Character_174,TimesRoman24_Character_175, + TimesRoman24_Character_176,TimesRoman24_Character_177,TimesRoman24_Character_178,TimesRoman24_Character_179,TimesRoman24_Character_180,TimesRoman24_Character_181,TimesRoman24_Character_182,TimesRoman24_Character_183,TimesRoman24_Character_184,TimesRoman24_Character_185,TimesRoman24_Character_186,TimesRoman24_Character_187,TimesRoman24_Character_188,TimesRoman24_Character_189,TimesRoman24_Character_190,TimesRoman24_Character_191, + TimesRoman24_Character_192,TimesRoman24_Character_193,TimesRoman24_Character_194,TimesRoman24_Character_195,TimesRoman24_Character_196,TimesRoman24_Character_197,TimesRoman24_Character_198,TimesRoman24_Character_199,TimesRoman24_Character_200,TimesRoman24_Character_201,TimesRoman24_Character_202,TimesRoman24_Character_203,TimesRoman24_Character_204,TimesRoman24_Character_205,TimesRoman24_Character_206,TimesRoman24_Character_207, + TimesRoman24_Character_208,TimesRoman24_Character_209,TimesRoman24_Character_210,TimesRoman24_Character_211,TimesRoman24_Character_212,TimesRoman24_Character_213,TimesRoman24_Character_214,TimesRoman24_Character_215,TimesRoman24_Character_216,TimesRoman24_Character_217,TimesRoman24_Character_218,TimesRoman24_Character_219,TimesRoman24_Character_220,TimesRoman24_Character_221,TimesRoman24_Character_222,TimesRoman24_Character_223, + TimesRoman24_Character_224,TimesRoman24_Character_225,TimesRoman24_Character_226,TimesRoman24_Character_227,TimesRoman24_Character_228,TimesRoman24_Character_229,TimesRoman24_Character_230,TimesRoman24_Character_231,TimesRoman24_Character_232,TimesRoman24_Character_233,TimesRoman24_Character_234,TimesRoman24_Character_235,TimesRoman24_Character_236,TimesRoman24_Character_237,TimesRoman24_Character_238,TimesRoman24_Character_239, + TimesRoman24_Character_240,TimesRoman24_Character_241,TimesRoman24_Character_242,TimesRoman24_Character_243,TimesRoman24_Character_244,TimesRoman24_Character_245,TimesRoman24_Character_246,TimesRoman24_Character_247,TimesRoman24_Character_248,TimesRoman24_Character_249,TimesRoman24_Character_250,TimesRoman24_Character_251,TimesRoman24_Character_252,TimesRoman24_Character_253,TimesRoman24_Character_254,TimesRoman24_Character_255,NULL}; + +/* The font structure: */ +const SFG_Font fgFontTimesRoman24 = { "-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", 256, 29, TimesRoman24_Character_Map, 0, 7 }; + diff --git a/lib/freeglut-3.0.0/src/fg_gamemode.c b/lib/freeglut-3.0.0/src/fg_gamemode.c new file mode 100644 index 0000000..f8559d4 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_gamemode.c @@ -0,0 +1,168 @@ +/* + * fg_gamemode.c + * + * The game mode handling code. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ +extern void fgPlatformRememberState( void ); +extern void fgPlatformRestoreState( void ); +extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); +extern void fgPlatformEnterGameMode( void ); +extern void fgPlatformLeaveGameMode( void ); + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Sets the game mode display string + */ +void FGAPIENTRY glutGameModeString( const char* string ) +{ + int width = -1, height = -1, depth = -1, refresh = -1; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); + + /* + * This one seems a bit easier than glutInitDisplayString. The bad thing + * about it that I was unable to find the game mode string definition, so + * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which + * appears in all GLUT game mode programs I have seen to date. + */ + if( sscanf( string, "%ix%i:%i@%i", &width, &height, &depth, &refresh ) != + 4 ) + if( sscanf( string, "%ix%i:%i", &width, &height, &depth ) != 3 ) + if( sscanf( string, "%ix%i@%i", &width, &height, &refresh ) != 3 ) + if( sscanf( string, "%ix%i", &width, &height ) != 2 ) + if( sscanf( string, ":%i@%i", &depth, &refresh ) != 2 ) + if( sscanf( string, ":%i", &depth ) != 1 ) + if( sscanf( string, "@%i", &refresh ) != 1 ) + fgWarning( + "unable to parse game mode string `%s'", + string + ); + + /* All values not specified are now set to -1, which means those + * aspects of the current display mode are not changed in + * fgPlatformChangeDisplayMode() above. + */ + fgState.GameModeSize.X = width; + fgState.GameModeSize.Y = height; + fgState.GameModeDepth = depth; + fgState.GameModeRefresh = refresh; +} + + + +/* + * Enters the game mode + */ +int FGAPIENTRY glutEnterGameMode( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" ); + + if( fgStructure.GameModeWindow ) + fgAddToWindowDestroyList( fgStructure.GameModeWindow ); + else + fgPlatformRememberState( ); + + if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) + { + fgWarning( "failed to change screen settings" ); + return 0; + } + + fgStructure.GameModeWindow = fgCreateWindow( + NULL, "FREEGLUT", GL_TRUE, 0, 0, + GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, + GL_TRUE, GL_FALSE + ); + + glutFullScreen(); + + fgPlatformEnterGameMode(); + + return fgStructure.GameModeWindow->ID; +} + +/* + * Leaves the game mode + */ +void FGAPIENTRY glutLeaveGameMode( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" ); + + freeglut_return_if_fail( fgStructure.GameModeWindow ); + + fgAddToWindowDestroyList( fgStructure.GameModeWindow ); + fgStructure.GameModeWindow = NULL; + + fgPlatformLeaveGameMode(); + + fgPlatformRestoreState(); +} + +/* + * Returns information concerning the freeglut game mode + */ +int FGAPIENTRY glutGameModeGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" ); + + switch( eWhat ) + { + case GLUT_GAME_MODE_ACTIVE: + return !!fgStructure.GameModeWindow; + + case GLUT_GAME_MODE_POSSIBLE: + return fgPlatformChangeDisplayMode( GL_TRUE ); + + case GLUT_GAME_MODE_WIDTH: + return fgState.GameModeSize.X; + + case GLUT_GAME_MODE_HEIGHT: + return fgState.GameModeSize.Y; + + case GLUT_GAME_MODE_PIXEL_DEPTH: + return fgState.GameModeDepth; + + case GLUT_GAME_MODE_REFRESH_RATE: + return fgState.GameModeRefresh; + + case GLUT_GAME_MODE_DISPLAY_CHANGED: + /* + * This is true if the game mode has been activated successfully.. + */ + return !!fgStructure.GameModeWindow; + } + + fgWarning( "Unknown gamemode get: %d", eWhat ); + return -1; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_geometry.c b/lib/freeglut-3.0.0/src/fg_geometry.c new file mode 100644 index 0000000..e41f01d --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_geometry.c @@ -0,0 +1,2179 @@ +/* + * fg_geometry.c + * + * Freeglut geometry rendering methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "fg_gl2.h" +#include + +/* + * A note: We do not use the GLuint data type for vertex index arrays + * in this code as Open GL ES1 only supports GLushort. This affects the + * cylindrical objects only (Torus, Sphere, Cylinder and Cone) and limits + * their number of vertices to 65535 (2^16-1). Thats about 256*256 + * subdivisions, which is sufficient for just about any usage case, so + * I am not going to worry about it for now. + * One could do compile time detection of the gluint type through CMake, + * but it is likely that we'll eventually move to runtime selection + * of OpenGL or GLES1/2, which would make that strategy useless... + */ + +/* declare for drawing using the different OpenGL versions here so we can + have a nice code order below */ +static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 + ); +static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); +static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, + GLint attribute_v_coord, GLint attribute_v_normal + ); +static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, + GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture); +/* declare function for generating visualization of normals */ +static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices); +static void fghDrawNormalVisualization11(); +static void fghDrawNormalVisualization20(GLint attribute_v_coord); + +/* Drawing geometry: + * Explanation of the functions has to be separate for the polyhedra and + * the non-polyhedra (objects with a circular cross-section). + * Polyhedra: + * - We have only implemented the five platonic solids and the rhomboid + * dodecahedron. If you need more types of polyhedra, please see + * CPolyhedron in MRPT + * - Solids are drawn by glDrawArrays if composed of triangular faces + * (the tetrahedron, octahedron, and icosahedron), or are first + * decomposed into triangles and then drawn by glDrawElements if its + * faces are squares or pentagons (cube, dodecahedron and rhombic + * dodecahedron) as some vertices are repeated in that case. + * - WireFrame drawing is done using a GL_LINE_LOOP per face, and thus + * issuing one draw call per face. glDrawArrays is always used as no + * triangle decomposition is needed to draw faces. We use the "first" + * parameter in glDrawArrays to go from face to face. + * + * Non-polyhedra: + * - We have implemented the sphere, cylinder, cone and torus. + * - All shapes are characterized by two parameters: the number of + * subdivisions along two axes used to construct the shape's vertices + * (e.g. stacks and slices for the sphere). + * As different subdivisions are most suitable for different shapes, + * and are thus also named differently, I wont provide general comments + * on them here. + * - Solids are drawn using glDrawArrays and GL_TRIANGLE_STRIP. Each + * strip covers one revolution around one of the two subdivision axes + * of the shape. + * - WireFrame drawing is done for the subdivisions along the two axes + * separately, usually using GL_LINE_LOOP. Vertex index arrays are + * built containing the vertices to be drawn for each loop, which are + * then drawn using multiple calls to glDrawElements. As the number of + * subdivisions along the two axes is not guaranteed to be equal, the + * vertex indices for e.g. stacks and slices are stored in separate + * arrays, which makes the input to the drawing function a bit clunky, + * but allows for the same drawing function to be used for all shapes. + */ + + +/** + * Draw geometric shape in wire mode (only edges) + * + * Arguments: + * GLfloat *vertices, GLfloat *normals, GLsizei numVertices + * The vertex coordinate and normal buffers, and the number of entries in + * those + * GLushort *vertIdxs + * a vertex indices buffer, optional (never passed for the polyhedra) + * GLsizei numParts, GLsizei numVertPerPart + * polyhedra: number of faces, and the number of vertices for drawing + * each face + * non-polyhedra: number of edges to draw for first subdivision (not + * necessarily equal to number of subdivisions requested by user, e.g. + * as each subdivision is enclosed by two edges), and number of + * vertices for drawing each + * numParts * numVertPerPart gives the number of entries in the vertex + * array vertIdxs + * GLenum vertexMode + * vertex drawing mode (e.g. always GL_LINE_LOOP for polyhedra, varies + * for others) + * GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 + * non-polyhedra only: same as the above, but now for subdivisions along + * the other axis. Always drawn as GL_LINE_LOOP. + * + * Feel free to contribute better naming ;) + */ +void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 + ) +{ + GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; + GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; + + if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) + /* User requested a 2.0 draw */ + fghDrawGeometryWire20(vertices, normals, numVertices, + vertIdxs, numParts, numVertPerPart, vertexMode, + vertIdxs2, numParts2, numVertPerPart2, + attribute_v_coord, attribute_v_normal); + else + fghDrawGeometryWire11(vertices, normals, + vertIdxs, numParts, numVertPerPart, vertexMode, + vertIdxs2, numParts2, numVertPerPart2); +} + +/* Draw the geometric shape with filled triangles + * + * Arguments: + * GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices + * The vertex coordinate, normal and texture coordinate buffers, and the + * number of entries in those + * GLushort *vertIdxs + * a vertex indices buffer, optional (not passed for the polyhedra with + * triangular faces) + * GLsizei numParts, GLsizei numVertPerPart + * polyhedra: not used for polyhedra with triangular faces + (numEdgePerFace==3), as each vertex+normal pair is drawn only once, + so no vertex indices are used. + Else, the shape was triangulated (DECOMPOSE_TO_TRIANGLE), leading to + reuse of some vertex+normal pairs, and thus the need to draw with + glDrawElements. numParts is always 1 in this case (we can draw the + whole object with one call to glDrawElements as the vertex index + array contains separate triangles), and numVertPerPart indicates + the number of vertex indices in the vertex array. + * non-polyhedra: number of parts (GL_TRIANGLE_STRIPs) to be drawn + separately (numParts calls to glDrawElements) to create the object. + numVertPerPart indicates the number of vertex indices to be + processed at each draw call. + * numParts * numVertPerPart gives the number of entries in the vertex + * array vertIdxs + */ +void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) +{ + GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; + GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; + GLint attribute_v_texture = fgStructure.CurrentWindow->Window.attribute_v_texture; + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* generate normals for each vertex to be drawn as well */ + fghGenerateNormalVisualization(vertices, normals, numVertices); + + if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) + { + /* User requested a 2.0 draw */ + fghDrawGeometrySolid20(vertices, normals, textcs, numVertices, + vertIdxs, numParts, numVertIdxsPerPart, + attribute_v_coord, attribute_v_normal, attribute_v_texture); + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* draw normals for each vertex as well */ + fghDrawNormalVisualization20(attribute_v_coord); + } + else + { + fghDrawGeometrySolid11(vertices, normals, textcs, numVertices, + vertIdxs, numParts, numVertIdxsPerPart); + + if (fgStructure.CurrentWindow->State.VisualizeNormals) + /* draw normals for each vertex as well */ + fghDrawNormalVisualization11(); + } +} + + + +/* Version for OpenGL (ES) 1.1 */ +static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 + ) +{ + int i; + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + + glVertexPointer(3, GL_FLOAT, 0, vertices); + glNormalPointer(GL_FLOAT, 0, normals); + + + if (!vertIdxs) + /* Draw per face (TODO: could use glMultiDrawArrays if available) */ + for (i=0; i1) + for (i=0; i= 2.0 */ +static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, + GLint attribute_v_coord, GLint attribute_v_normal) +{ + GLuint vbo_coords = 0, vbo_normals = 0, + ibo_elements = 0, ibo_elements2 = 0; + GLsizei numVertIdxs = numParts * numVertPerPart; + GLsizei numVertIdxs2 = numParts2 * numVertPerPart2; + int i; + + if (numVertices > 0 && attribute_v_coord != -1) { + fghGenBuffers(1, &vbo_coords); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), + vertices, FGH_STATIC_DRAW); + } + + if (numVertices > 0 && attribute_v_normal != -1) { + fghGenBuffers(1, &vbo_normals); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), + normals, FGH_STATIC_DRAW); + } + + if (vertIdxs != NULL) { + fghGenBuffers(1, &ibo_elements); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); + fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), + vertIdxs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); + } + + if (vertIdxs2 != NULL) { + fghGenBuffers(1, &ibo_elements2); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2); + fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]), + vertIdxs2, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); + } + + if (vbo_coords) { + fghEnableVertexAttribArray(attribute_v_coord); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghVertexAttribPointer( + attribute_v_coord, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + if (vbo_normals) { + fghEnableVertexAttribArray(attribute_v_normal); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); + fghVertexAttribPointer( + attribute_v_normal, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + if (!vertIdxs) { + /* Draw per face (TODO: could use glMultiDrawArrays if available) */ + for (i=0; i= 2.0 */ +static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, + GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture) +{ + GLuint vbo_coords = 0, vbo_normals = 0, vbo_textcs = 0, ibo_elements = 0; + GLsizei numVertIdxs = numParts * numVertIdxsPerPart; + int i; + + if (numVertices > 0 && attribute_v_coord != -1) { + fghGenBuffers(1, &vbo_coords); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), + vertices, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + if (numVertices > 0 && attribute_v_normal != -1) { + fghGenBuffers(1, &vbo_normals); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), + normals, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + if (numVertices > 0 && attribute_v_texture != -1 && textcs) { + fghGenBuffers(1, &vbo_textcs); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); + fghBufferData(FGH_ARRAY_BUFFER, numVertices * 2 * sizeof(textcs[0]), + textcs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + if (vertIdxs != NULL) { + fghGenBuffers(1, &ibo_elements); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); + fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), + vertIdxs, FGH_STATIC_DRAW); + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); + } + + if (vbo_coords) { + fghEnableVertexAttribArray(attribute_v_coord); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghVertexAttribPointer( + attribute_v_coord, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + }; + + if (vbo_normals) { + fghEnableVertexAttribArray(attribute_v_normal); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); + fghVertexAttribPointer( + attribute_v_normal, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + }; + + if (vbo_textcs) { + fghEnableVertexAttribArray(attribute_v_texture); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); + fghVertexAttribPointer( + attribute_v_texture,/* attribute */ + 2, /* number of elements per vertex, here (s,t) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + }; + + if (vertIdxs == NULL) { + glDrawArrays(GL_TRIANGLES, 0, numVertices); + } else { + fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); + if (numParts>1) { + for (i=0; i= 2.0 */ +static void fghDrawNormalVisualization20(GLint attribute_v_coord) +{ + GLuint vbo_coords = 0; + + if (attribute_v_coord != -1) { + fghGenBuffers(1, &vbo_coords); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghBufferData(FGH_ARRAY_BUFFER, numNormalVertices * 3 * sizeof(verticesForNormalVisualization[0]), + verticesForNormalVisualization, FGH_STATIC_DRAW); + } + + + if (vbo_coords) { + fghEnableVertexAttribArray(attribute_v_coord); + fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); + fghVertexAttribPointer( + attribute_v_coord, /* attribute */ + 3, /* number of elements per vertex, here (x,y,z) */ + GL_FLOAT, /* the type of each element */ + GL_FALSE, /* take our values as-is */ + 0, /* no extra data between each position */ + 0 /* offset of first element */ + ); + fghBindBuffer(FGH_ARRAY_BUFFER, 0); + } + + glDrawArrays(GL_LINES, 0, numNormalVertices); + + if (vbo_coords != 0) + fghDisableVertexAttribArray(attribute_v_coord); + + if (vbo_coords != 0) + fghDeleteBuffers(1, &vbo_coords); + + /* Done, free memory */ + free(verticesForNormalVisualization); +} + +/** + * Generate all combinations of vertices and normals needed to draw object. + * Optional shape decomposition to triangles: + * We'll use glDrawElements to draw all shapes that are not naturally + * composed of triangles, so generate an index vector here, using the + * below sampling scheme. + * Be careful to keep winding of all triangles counter-clockwise, + * assuming that input has correct winding... + */ +static GLubyte vert4Decomp[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */ +static GLubyte vert5Decomp[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */ + +static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLushort *vertIdxOut) +{ + int i,j,numEdgeIdxPerFace; + GLubyte *vertSamps = NULL; + switch (numEdgePerFace) + { + case 3: + /* nothing to do here, we'll draw with glDrawArrays */ + break; + case 4: + vertSamps = vert4Decomp; + numEdgeIdxPerFace = 6; /* 6 output vertices for each face */ + break; + case 5: + vertSamps = vert5Decomp; + numEdgeIdxPerFace = 9; /* 9 output vertices for each face */ + break; + } + /* + * Build array with vertices using vertex coordinates and vertex indices + * Do same for normals. + * Need to do this because of different normals at shared vertices. + */ + for (i=0; i 0 ) + { + double local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ + unsigned int stride = ipow(4,--numLevels)*TETRAHEDRON_VERT_ELEM_PER_OBJ; + scale /= 2.0 ; + for ( i = 0 ; i < TETRAHEDRON_NUM_FACES ; i++ ) + { + int idx = i*3; + local_offset[0] = offset[0] + scale * tetrahedron_v[idx ]; + local_offset[1] = offset[1] + scale * tetrahedron_v[idx+1]; + local_offset[2] = offset[2] + scale * tetrahedron_v[idx+2]; + fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride ); + } + } +} + +/* -- Now the various non-polyhedra (shapes involving circles) -- */ +/* + * Compute lookup table of cos and sin values forming a circle + * (or half circle if halfCircle==TRUE) + * + * Notes: + * It is the responsibility of the caller to free these tables + * The size of the table is (n+1) to form a connected loop + * The last entry is exactly the same as the first + * The sign of n can be flipped to get the reverse loop + */ +static void fghCircleTable(GLfloat **sint, GLfloat **cost, const int n, const GLboolean halfCircle) +{ + int i; + + /* Table size, the sign of n flips the circle direction */ + const int size = abs(n); + + /* Determine the angle between samples */ + const GLfloat angle = (halfCircle?1:2)*(GLfloat)M_PI/(GLfloat)( ( n == 0 ) ? 1 : n ); + + /* Allocate memory for n samples, plus duplicate of first entry at the end */ + *sint = malloc(sizeof(GLfloat) * (size+1)); + *cost = malloc(sizeof(GLfloat) * (size+1)); + + /* Bail out if memory allocation fails, fgError never returns */ + if (!(*sint) || !(*cost)) + { + free(*sint); + free(*cost); + fgError("Failed to allocate memory in fghCircleTable"); + } + + /* Compute cos and sin around the circle */ + (*sint)[0] = 0.0; + (*cost)[0] = 1.0; + + for (i=1; i 65535) + /* + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above + */ + fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap"); + + /* precompute values on unit circle */ + fghCircleTable(&sint1,&cost1,-slices,GL_FALSE); + fghCircleTable(&sint2,&cost2, stacks,GL_TRUE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(*vertices) || !(*normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateSphere"); + } + + /* top */ + (*vertices)[0] = 0.f; + (*vertices)[1] = 0.f; + (*vertices)[2] = radius; + (*normals )[0] = 0.f; + (*normals )[1] = 0.f; + (*normals )[2] = 1.f; + idx = 3; + + /* each stack */ + for( i=1; i 0 ) ? stacks : 1 ); + const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 ); + + /* Scaling factors for vertex normals */ + const GLfloat cosn = (GLfloat) (height / sqrt( height * height + base * base )); + const GLfloat sinn = (GLfloat) (base / sqrt( height * height + base * base )); + + + + /* number of unique vertices */ + if (slices==0 || stacks<1) + { + /* nothing to generate */ + *nVert = 0; + return; + } + *nVert = slices*(stacks+2)+1; /* need an extra stack for closing off bottom with correct normals */ + + if ((*nVert) > 65535) + /* + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above + */ + fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap"); + + /* Pre-computed circle */ + fghCircleTable(&sint,&cost,-slices,GL_FALSE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(*vertices) || !(*normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateCone"); + } + + /* bottom */ + (*vertices)[0] = 0.f; + (*vertices)[1] = 0.f; + (*vertices)[2] = z; + (*normals )[0] = 0.f; + (*normals )[1] = 0.f; + (*normals )[2] = -1.f; + idx = 3; + /* other on bottom (get normals right) */ + for (j=0; j 0 ) ? stacks : 1 ); + + /* Pre-computed circle */ + GLfloat *sint,*cost; + + /* number of unique vertices */ + if (slices==0 || stacks<1) + { + /* nothing to generate */ + *nVert = 0; + return; + } + *nVert = slices*(stacks+3)+2; /* need two extra stacks for closing off top and bottom with correct normals */ + + if ((*nVert) > 65535) + /* + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above + */ + fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap"); + + /* Pre-computed circle */ + fghCircleTable(&sint,&cost,-slices,GL_FALSE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(*vertices) || !(*normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateCylinder"); + } + + z=0; + /* top on Z-axis */ + (*vertices)[0] = 0.f; + (*vertices)[1] = 0.f; + (*vertices)[2] = 0.f; + (*normals )[0] = 0.f; + (*normals )[1] = 0.f; + (*normals )[2] = -1.f; + idx = 3; + /* other on top (get normals right) */ + for (j=0; j 65535) + /* + * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above + */ + fgWarning("fghGenerateTorus: too many slices or stacks requested, indices will wrap"); + + /* precompute values on unit circle */ + fghCircleTable(&spsi,&cpsi, nRings,GL_FALSE); + fghCircleTable(&sphi,&cphi,-nSides,GL_FALSE); + + /* Allocate vertex and normal buffers, bail out if memory allocation fails */ + *vertices = malloc((*nVert)*3*sizeof(GLfloat)); + *normals = malloc((*nVert)*3*sizeof(GLfloat)); + if (!(*vertices) || !(*normals)) + { + free(*vertices); + free(*normals); + fgError("Failed to allocate memory in fghGenerateTorus"); + } + + for( j=0; j +#include "fg_internal.h" +#include "fg_gl2.h" + +void FGAPIENTRY glutSetVertexAttribCoord3(GLint attrib) { + if (fgStructure.CurrentWindow != NULL) + fgStructure.CurrentWindow->Window.attribute_v_coord = attrib; +} + +void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) { + if (fgStructure.CurrentWindow != NULL) + fgStructure.CurrentWindow->Window.attribute_v_normal = attrib; +} + +void FGAPIENTRY glutSetVertexAttribTexCoord2(GLint attrib) { + if (fgStructure.CurrentWindow != NULL) + fgStructure.CurrentWindow->Window.attribute_v_texture = attrib; +} + +void fgInitGL2() { +#ifdef GL_ES_VERSION_2_0 + fgState.HasOpenGL20 = (fgState.MajorVersion >= 2); +#else + /* TODO: Mesa returns a valid stub function, rather than NULL, + when we request a non-existent function */ +#define CHECK(func, a) if ((a) == NULL) { fgWarning("fgInitGL2: " func " is NULL"); return; } + CHECK("fghGenBuffers", fghGenBuffers = (FGH_PFNGLGENBUFFERSPROC)glutGetProcAddress("glGenBuffers")); + CHECK("fghDeleteBuffers", fghDeleteBuffers = (FGH_PFNGLDELETEBUFFERSPROC)glutGetProcAddress("glDeleteBuffers")); + CHECK("fghBindBuffer", fghBindBuffer = (FGH_PFNGLBINDBUFFERPROC)glutGetProcAddress("glBindBuffer")); + CHECK("fghBufferData", fghBufferData = (FGH_PFNGLBUFFERDATAPROC)glutGetProcAddress("glBufferData")); + CHECK("fghVertexAttribPointer", fghVertexAttribPointer = (FGH_PFNGLVERTEXATTRIBPOINTERPROC)glutGetProcAddress("glVertexAttribPointer")); + CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray")); + CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray")); +#undef CHECK + fgState.HasOpenGL20 = 1; +#endif +} diff --git a/lib/freeglut-3.0.0/src/fg_gl2.h b/lib/freeglut-3.0.0/src/fg_gl2.h new file mode 100644 index 0000000..ab8ba5c --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_gl2.h @@ -0,0 +1,82 @@ +/* + * fg_gl2.c + * + * Load OpenGL (ES) 2.0 functions used by fg_geometry + * + * Copyright (C) 2012 Sylvain Beucler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FG_GL2_H +#define FG_GL2_H + +#include +#include "fg_internal.h" + +#ifdef GL_ES_VERSION_2_0 +/* Use existing functions on GLES 2.0 */ + +#define FGH_ARRAY_BUFFER GL_ARRAY_BUFFER +#define FGH_STATIC_DRAW GL_STATIC_DRAW +#define FGH_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER + +#define fghGenBuffers glGenBuffers +#define fghDeleteBuffers glDeleteBuffers +#define fghBindBuffer glBindBuffer +#define fghBufferData glBufferData +#define fghEnableVertexAttribArray glEnableVertexAttribArray +#define fghDisableVertexAttribArray glDisableVertexAttribArray +#define fghVertexAttribPointer glVertexAttribPointer + +#else +/* Load functions dynamically, they are not defined in e.g. win32's + OpenGL headers */ + +# ifndef APIENTRY +# define APIENTRY +# endif + +/* extension #defines, types and entries, avoiding a dependency on additional + libraries like GLEW or the GL/glext.h header */ +#define FGH_ARRAY_BUFFER 0x8892 +#define FGH_STATIC_DRAW 0x88E4 +#define FGH_ELEMENT_ARRAY_BUFFER 0x8893 + +typedef int fghGLsizeiptr; +typedef void (APIENTRY *FGH_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRY *FGH_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRY *FGH_PFNGLBUFFERDATAPROC) (GLenum target, fghGLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRY *FGH_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (APIENTRY *FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRY *FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (APIENTRY *FGH_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +FGH_PFNGLGENBUFFERSPROC fghGenBuffers; +FGH_PFNGLDELETEBUFFERSPROC fghDeleteBuffers; +FGH_PFNGLBINDBUFFERPROC fghBindBuffer; +FGH_PFNGLBUFFERDATAPROC fghBufferData; +FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC fghEnableVertexAttribArray; +FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray; +FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer; + +# endif + +extern void fgInitGL2(); + +#endif diff --git a/lib/freeglut-3.0.0/src/fg_init.c b/lib/freeglut-3.0.0/src/fg_init.c new file mode 100644 index 0000000..ed9f8d3 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_init.c @@ -0,0 +1,685 @@ +/* + * fg_init.c + * + * Various freeglut initialization functions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * fgDeinitialize() -- Win32's OK, X11 needs the OS-specific + * deinitialization done + * glutInitDisplayString() -- display mode string parsing + * + * Wouldn't it be cool to use gettext() for error messages? I just love + * bash saying "nie znaleziono pliku" instead of "file not found" :) + * Is gettext easily portable? + */ + +/* -- GLOBAL VARIABLES ----------------------------------------------------- */ + +/* + * A structure pointed by fgDisplay holds all information + * regarding the display, screen, root window etc. + */ +SFG_Display fgDisplay; + +/* + * The settings for the current freeglut session + */ +SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ + { 300, 300, GL_TRUE }, /* Size */ + GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ + GL_FALSE, /* Initialised */ + GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */ + GL_FALSE, /* ForceIconic */ + GL_FALSE, /* UseCurrentContext */ + GL_FALSE, /* GLDebugSwitch */ + GL_FALSE, /* XSyncSwitch */ + GLUT_KEY_REPEAT_ON, /* KeyRepeat */ + INVALID_MODIFIERS, /* Modifiers */ + 0, /* FPSInterval */ + 0, /* SwapCount */ + 0, /* SwapTime */ + 0, /* Time */ + { NULL, NULL }, /* Timers */ + { NULL, NULL }, /* FreeTimers */ + NULL, /* IdleCallback */ + 0, /* ActiveMenus */ + NULL, /* MenuStateCallback */ + NULL, /* MenuStatusCallback */ + FREEGLUT_MENU_FONT, + { -1, -1, GL_TRUE }, /* GameModeSize */ + -1, /* GameModeDepth */ + -1, /* GameModeRefresh */ + GLUT_ACTION_EXIT, /* ActionOnWindowClose */ + GLUT_EXEC_STATE_INIT, /* ExecState */ + NULL, /* ProgramName */ + GL_FALSE, /* JoysticksInitialised */ + 0, /* NumActiveJoysticks */ + GL_FALSE, /* InputDevsInitialised */ + 0, /* MouseWheelTicks */ + 1, /* AuxiliaryBufferNumber */ + 4, /* SampleNumber */ + GL_FALSE, /* SkipStaleMotion */ + GL_FALSE, /* StrokeFontDrawJoinDots */ + 1, /* OpenGL context MajorVersion */ + 0, /* OpenGL context MinorVersion */ + 0, /* OpenGL ContextFlags */ + 0, /* OpenGL ContextProfile */ + 0, /* HasOpenGL20 */ + NULL, /* ErrorFunc */ + NULL /* WarningFunc */ +}; + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +extern void fgPlatformInitialize( const char* displayName ); +extern void fgPlatformDeinitialiseInputDevices ( void ); +extern void fgPlatformCloseDisplay ( void ); +extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ); + +void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry ) +{ +#ifndef _WIN32_WCE + int i, j, argc = *pargc; + + { + /* check if GLUT_FPS env var is set */ + const char *fps = getenv( "GLUT_FPS" ); + + if( fps ) + { + int interval; + sscanf( fps, "%d", &interval ); + + if( interval <= 0 ) + fgState.FPSInterval = 5000; /* 5000 millisecond default */ + else + fgState.FPSInterval = interval; + } + } + + *pDisplayName = getenv( "DISPLAY" ); + + for( i = 1; i < argc; i++ ) + { + if( strcmp( argv[ i ], "-display" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-display parameter must be followed by display name" ); + + *pDisplayName = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-geometry" ) == 0 ) + { + if( ++i >= argc ) + fgError( "-geometry parameter must be followed by window " + "geometry settings" ); + + *pGeometry = argv[ i ]; + + argv[ i - 1 ] = NULL; + argv[ i ] = NULL; + ( *pargc ) -= 2; + } + else if( strcmp( argv[ i ], "-direct" ) == 0) + { + if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-indirect" ) == 0 ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "parameters ambiguity, -direct and -indirect " + "cannot be both specified" ); + + fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT; + argv[ i ] = NULL; + (*pargc)--; + } + else if( strcmp( argv[ i ], "-iconic" ) == 0 ) + { + fgState.ForceIconic = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) + { + fgState.GLDebugSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + else if( strcmp( argv[ i ], "-sync" ) == 0 ) + { + fgState.XSyncSwitch = GL_TRUE; + argv[ i ] = NULL; + ( *pargc )--; + } + } + + /* Compact {argv}. */ + for( i = j = 1; i < *pargc; i++, j++ ) + { + /* Guaranteed to end because there are "*pargc" arguments left */ + while ( argv[ j ] == NULL ) + j++; + if ( i != j ) + argv[ i ] = argv[ j ]; + } + +#endif /* _WIN32_WCE */ + +} + + +void fghCloseInputDevices ( void ) +{ + if ( fgState.JoysticksInitialised ) + fgJoystickClose( ); + + if ( fgState.InputDevsInitialised ) + fgInputDeviceClose( ); +} + + +/* + * Perform the freeglut deinitialization... + */ +void fgDeinitialize( void ) +{ + SFG_Timer *timer; + + if( !fgState.Initialised ) + { + return; + } + + /* If we're in game mode, we want to leave game mode */ + if( fgStructure.GameModeWindow ) { + glutLeaveGameMode(); + } + + /* If there was a menu created, destroy the rendering context */ + if( fgStructure.MenuContext ) + { + fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext ); + free( fgStructure.MenuContext ); + fgStructure.MenuContext = NULL; + } + + fgDestroyStructure( ); + + while( ( timer = fgState.Timers.First) ) + { + fgListRemove( &fgState.Timers, &timer->Node ); + free( timer ); + } + + while( ( timer = fgState.FreeTimers.First) ) + { + fgListRemove( &fgState.FreeTimers, &timer->Node ); + free( timer ); + } + + fgPlatformDeinitialiseInputDevices (); + + fgState.MouseWheelTicks = 0; + + fgState.MajorVersion = 1; + fgState.MinorVersion = 0; + fgState.ContextFlags = 0; + fgState.ContextProfile = 0; + + fgState.Initialised = GL_FALSE; + + fgState.Position.X = -1; + fgState.Position.Y = -1; + fgState.Position.Use = GL_FALSE; + + fgState.Size.X = 300; + fgState.Size.Y = 300; + fgState.Size.Use = GL_TRUE; + + fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH; + + fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT; + fgState.ForceIconic = GL_FALSE; + fgState.UseCurrentContext = GL_FALSE; + fgState.GLDebugSwitch = GL_FALSE; + fgState.XSyncSwitch = GL_FALSE; + fgState.ActionOnWindowClose = GLUT_ACTION_EXIT; + fgState.ExecState = GLUT_EXEC_STATE_INIT; + + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + fgState.Modifiers = INVALID_MODIFIERS; + + fgState.GameModeSize.X = -1; + fgState.GameModeSize.Y = -1; + fgState.GameModeDepth = -1; + fgState.GameModeRefresh = -1; + + fgListInit( &fgState.Timers ); + fgListInit( &fgState.FreeTimers ); + + fgState.IdleCallback = NULL; + fgState.MenuStateCallback = ( FGCBMenuState )NULL; + fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL; + + fgState.SwapCount = 0; + fgState.SwapTime = 0; + fgState.FPSInterval = 0; + + if( fgState.ProgramName ) + { + free( fgState.ProgramName ); + fgState.ProgramName = NULL; + } + + fgPlatformCloseDisplay (); + + fgState.Initialised = GL_FALSE; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ +#if defined(NEED_XPARSEGEOMETRY_IMPL) +# include "util/xparsegeometry_repl.h" +#endif + +/* + * Perform initialization. This usually happens on the program startup + * and restarting after glutMainLoop termination... + */ +void FGAPIENTRY glutInit( int* pargc, char** argv ) +{ + char* displayName = NULL; + char* geometry = NULL; + if( fgState.Initialised ) + fgError( "illegal glutInit() reinitialization attempt" ); + + if (pargc && *pargc && argv && *argv && **argv) + { + fgState.ProgramName = strdup (*argv); + + if( !fgState.ProgramName ) + fgError ("Could not allocate space for the program's name."); + } + + fgCreateStructure( ); + + fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry ); + + /* + * Have the display created now. If there wasn't a "-display" + * in the program arguments, we will use the DISPLAY environment + * variable for opening the X display (see code above): + */ + fgPlatformInitialize( displayName ); + + /* + * Geometry parsing deferred until here because we may need the screen + * size. + */ + + if (geometry ) + { + unsigned int parsedWidth, parsedHeight; + int mask = XParseGeometry( geometry, + &fgState.Position.X, &fgState.Position.Y, + &parsedWidth, &parsedHeight ); + /* TODO: Check for overflow? */ + fgState.Size.X = parsedWidth; + fgState.Size.Y = parsedHeight; + + if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) ) + fgState.Size.Use = GL_TRUE; + + if( mask & XNegative ) + fgState.Position.X += fgDisplay.ScreenWidth - fgState.Size.X; + + if( mask & YNegative ) + fgState.Position.Y += fgDisplay.ScreenHeight - fgState.Size.Y; + + if( (mask & (XValue|YValue)) == (XValue|YValue) ) + fgState.Position.Use = GL_TRUE; + } +} + +/* + * Undoes all the "glutInit" stuff + */ +void FGAPIENTRY glutExit ( void ) +{ + fgDeinitialize (); +} + +/* + * Sets the default initial window position for new windows + */ +void FGAPIENTRY glutInitWindowPosition( int x, int y ) +{ + fgState.Position.X = x; + fgState.Position.Y = y; + + if( ( x >= 0 ) && ( y >= 0 ) ) + fgState.Position.Use = GL_TRUE; + else + fgState.Position.Use = GL_FALSE; +} + +/* + * Sets the default initial window size for new windows + */ +void FGAPIENTRY glutInitWindowSize( int width, int height ) +{ + fgState.Size.X = width; + fgState.Size.Y = height; + + if( ( width > 0 ) && ( height > 0 ) ) + fgState.Size.Use = GL_TRUE; + else + fgState.Size.Use = GL_FALSE; +} + +/* + * Sets the default display mode for all new windows + */ +void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = displayMode; +} + + +/* -- INIT DISPLAY STRING PARSING ------------------------------------------ */ + +static char* Tokens[] = +{ + "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double", + "green", "index", "num", "red", "rgba", "rgb", "luminance", "stencil", + "single", "stereo", "samples", "slow", "win32pdf", "win32pfd", "xvisual", + "xstaticgray", "xgrayscale", "xstaticcolor", "xpseudocolor", + "xtruecolor", "xdirectcolor", + "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour", + "xtruecolour", "xdirectcolour", "borderless", "aux" +}; +#define NUM_TOKENS (sizeof(Tokens) / sizeof(*Tokens)) + +void FGAPIENTRY glutInitDisplayString( const char* displayMode ) +{ + int glut_state_flag = 0 ; + /* + * Unpack a lot of options from a character string. The options are + * delimited by blanks or tabs. + */ + char *token ; + size_t len = strlen ( displayMode ); + char *buffer = (char *)malloc ( (len+1) * sizeof(char) ); + memcpy ( buffer, displayMode, len ); + buffer[len] = '\0'; + + token = strtok ( buffer, " \t" ); + + while ( token ) + { + /* Process this token */ + int i ; + + /* Temporary fix: Ignore any length specifications and at least + * process the basic token + * TODO: Fix this permanently + */ + size_t cleanlength = strcspn ( token, "=<>~!" ); + + for ( i = 0; i < NUM_TOKENS; i++ ) + { + if ( strncmp ( token, Tokens[i], cleanlength ) == 0 ) break ; + } + + switch ( i ) + { + case 0 : /* "alpha": Alpha color buffer precision in bits */ + glut_state_flag |= GLUT_ALPHA ; /* Somebody fix this for me! */ + break ; + + case 1 : /* "acca": Red, green, blue, and alpha accumulation buffer + precision in bits */ + break ; + + case 2 : /* "acc": Red, green, and blue accumulation buffer precision + in bits with zero bits alpha */ + glut_state_flag |= GLUT_ACCUM ; /* Somebody fix this for me! */ + break ; + + case 3 : /* "blue": Blue color buffer precision in bits */ + break ; + + case 4 : /* "buffer": Number of bits in the color index color buffer + */ + break ; + + case 5 : /* "conformant": Boolean indicating if the frame buffer + configuration is conformant or not */ + break ; + + case 6 : /* "depth": Number of bits of precision in the depth buffer */ + glut_state_flag |= GLUT_DEPTH ; /* Somebody fix this for me! */ + break ; + + case 7 : /* "double": Boolean indicating if the color buffer is + double buffered */ + glut_state_flag |= GLUT_DOUBLE ; + break ; + + case 8 : /* "green": Green color buffer precision in bits */ + break ; + + case 9 : /* "index": Boolean if the color model is color index or not + */ + glut_state_flag |= GLUT_INDEX ; + break ; + + case 10 : /* "num": A special capability name indicating where the + value represents the Nth frame buffer configuration + matching the description string */ + break ; + + case 11 : /* "red": Red color buffer precision in bits */ + break ; + + case 12 : /* "rgba": Number of bits of red, green, blue, and alpha in + the RGBA color buffer */ + glut_state_flag |= GLUT_RGBA ; /* Somebody fix this for me! */ + break ; + + case 13 : /* "rgb": Number of bits of red, green, and blue in the + RGBA color buffer with zero bits alpha */ + glut_state_flag |= GLUT_RGB ; /* Somebody fix this for me! */ + break ; + + case 14 : /* "luminance": Number of bits of red in the RGBA and zero + bits of green, blue (alpha not specified) of color buffer + precision */ + glut_state_flag |= GLUT_LUMINANCE ; /* Somebody fix this for me! */ + break ; + + case 15 : /* "stencil": Number of bits in the stencil buffer */ + glut_state_flag |= GLUT_STENCIL; /* Somebody fix this for me! */ + break ; + + case 16 : /* "single": Boolean indicate the color buffer is single + buffered */ + glut_state_flag |= GLUT_SINGLE ; + break ; + + case 17 : /* "stereo": Boolean indicating the color buffer supports + OpenGL-style stereo */ + glut_state_flag |= GLUT_STEREO ; + break ; + + case 18 : /* "samples": Indicates the number of multisamples to use + based on GLX's SGIS_multisample extension (for + antialiasing) */ + glut_state_flag |= GLUT_MULTISAMPLE ; /*Somebody fix this for me!*/ + break ; + + case 19 : /* "slow": Boolean indicating if the frame buffer + configuration is slow or not */ + break ; + + case 20 : /* "win32pdf": (incorrect spelling but was there before */ + case 21 : /* "win32pfd": matches the Win32 Pixel Format Descriptor by + number */ +#if TARGET_HOST_MS_WINDOWS +#endif + break ; + + case 22 : /* "xvisual": matches the X visual ID by number */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 23 : /* "xstaticgray": */ + case 29 : /* "xstaticgrey": boolean indicating if the frame buffer + configuration's X visual is of type StaticGray */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 24 : /* "xgrayscale": */ + case 30 : /* "xgreyscale": boolean indicating if the frame buffer + configuration's X visual is of type GrayScale */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 25 : /* "xstaticcolor": */ + case 31 : /* "xstaticcolour": boolean indicating if the frame buffer + configuration's X visual is of type StaticColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 26 : /* "xpseudocolor": */ + case 32 : /* "xpseudocolour": boolean indicating if the frame buffer + configuration's X visual is of type PseudoColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 27 : /* "xtruecolor": */ + case 33 : /* "xtruecolour": boolean indicating if the frame buffer + configuration's X visual is of type TrueColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 28 : /* "xdirectcolor": */ + case 34 : /* "xdirectcolour": boolean indicating if the frame buffer + configuration's X visual is of type DirectColor */ +#if TARGET_HOST_POSIX_X11 +#endif + break ; + + case 35 : /* "borderless": windows should not have borders */ + glut_state_flag |= GLUT_BORDERLESS; + break ; + + case 36 : /* "aux": some number of aux buffers */ + glut_state_flag |= GLUT_AUX; + break ; + + case 37 : /* Unrecognized */ + fgWarning ( "WARNING - Display string token not recognized: %s", + token ); + break ; + } + + token = strtok ( NULL, " \t" ); + } + + free ( buffer ); + + /* We will make use of this value when creating a new OpenGL context... */ + fgState.DisplayMode = glut_state_flag; +} + +/* -- SETTING OPENGL 3.0 CONTEXT CREATION PARAMETERS ---------------------- */ + +void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ) +{ + /* We will make use of these value when creating a new OpenGL context... */ + fgState.MajorVersion = majorVersion; + fgState.MinorVersion = minorVersion; +} + + +void FGAPIENTRY glutInitContextFlags( int flags ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextFlags = flags; +} + +void FGAPIENTRY glutInitContextProfile( int profile ) +{ + /* We will make use of this value when creating a new OpenGL context... */ + fgState.ContextProfile = profile; +} + +/* -------------- User Defined Error/Warning Handler Support -------------- */ + +/* + * Sets the user error handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitErrorFunc( FGError callback ) +{ + /* This allows user programs to handle freeglut errors */ + fgState.ErrorFunc = callback; +} + +/* + * Sets the user warning handler (note the use of va_list for the args to the fmt) + */ +void FGAPIENTRY glutInitWarningFunc( FGWarning callback ) +{ + /* This allows user programs to handle freeglut warnings */ + fgState.WarningFunc = callback; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_init.h b/lib/freeglut-3.0.0/src/fg_init.h new file mode 100644 index 0000000..a9fdb17 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_init.h @@ -0,0 +1,34 @@ +/* + * fg_init.h + * + * Various freeglut initialization functions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_INIT_H__ +#define __FG_INIT_H__ + +extern void fghCloseInputDevices(void); +extern void fgDeinitialize(void); + +#endif diff --git a/lib/freeglut-3.0.0/src/fg_input_devices.c b/lib/freeglut-3.0.0/src/fg_input_devices.c new file mode 100644 index 0000000..930d93b --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_input_devices.c @@ -0,0 +1,207 @@ +/* + * fg_input_devices.c + * + * Handles miscellaneous input devices via direct serial-port access. + * Proper X11 XInput device support is not yet supported. + * Also lacks Mac support. + * + * Written by Joe Krahn 2005 + * + * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +typedef struct _serialport SERIALPORT; + + +/********************* Dialbox definitions ***********************/ + +#define DIAL_NUM_VALUATORS 8 + +/* dial parser state machine states */ +#define DIAL_NEW (-1) +#define DIAL_WHICH_DEVICE 0 +#define DIAL_VALUE_HIGH 1 +#define DIAL_VALUE_LOW 2 + +/* dial/button box commands */ +#define DIAL_INITIALIZE 0x20 +#define DIAL_SET_LEDS 0x75 +#define DIAL_SET_TEXT 0x61 +#define DIAL_SET_AUTO_DIALS 0x50 +#define DIAL_SET_AUTO_DELTA_DIALS 0x51 +#define DIAL_SET_FILTER 0x53 +#define DIAL_SET_BUTTONS_MOM_TYPE 0x71 +#define DIAL_SET_AUTO_MOM_BUTTONS 0x73 +#define DIAL_SET_ALL_LEDS 0x4b +#define DIAL_CLEAR_ALL_LEDS 0x4c + +/* dial/button box replies and events */ +#define DIAL_INITIALIZED 0x20 +#define DIAL_BASE 0x30 +#define DIAL_DELTA_BASE 0x40 +#define DIAL_PRESS_BASE 0xc0 +#define DIAL_RELEASE_BASE 0xe0 + +/* macros to determine reply type */ +#define IS_DIAL_EVENT(ch) (((ch)>=DIAL_BASE)&&((ch)=DIAL_PRESS_BASE)&&((ch)=DIAL_RELEASE_BASE)&&((ch)Callbacks[CB_Dials] */ + INVOKE_WCB ( *window,Dials, ( ((int*)enumerator->data)[0], ((int*)enumerator->data)[1]) ); + fgEnumSubWindows ( window, fghcbEnumDialCallbacks, enumerator ); +} + +static void send_dial_event ( int num, int value ) +{ + SFG_Enumerator enumerator; + int data[2]; + data[0] = num; + data[1] = value; + enumerator.found = GL_FALSE; + enumerator.data = data; + fgEnumWindows ( fghcbEnumDialCallbacks, &enumerator ); +} + +/********************************************************************/ +static void poll_dials ( int id ) +{ + int data; + static int dial_state = DIAL_NEW; + static int dial_which; + static int dial_value; + + if ( !dialbox_port ) return; + + while ( (data=serial_getchar(dialbox_port)) != EOF ) + { + if ( ( dial_state > DIAL_WHICH_DEVICE ) || IS_DIAL_EVENT ( data ) ) + { + switch ( dial_state ) + { + case DIAL_WHICH_DEVICE: + dial_which = data - DIAL_BASE; + dial_state++; + break; + case DIAL_VALUE_HIGH: + dial_value = ( data << 8 ); + dial_state++; + break; + case DIAL_VALUE_LOW: + dial_value |= data; + if ( dial_value & 0x8000 ) dial_value -= 0x10000; + send_dial_event ( dial_which + 1, dial_value * 360 / 256 ); + dial_state = DIAL_WHICH_DEVICE; + break; + default: + /* error: Impossible state value! */ + break; + } + } + else if ( data == DIAL_INITIALIZED ) + { + fgState.InputDevsInitialised = GL_TRUE; + dial_state = DIAL_WHICH_DEVICE; + serial_putchar(dialbox_port,DIAL_SET_AUTO_DIALS); + serial_putchar(dialbox_port,0xff); + serial_putchar(dialbox_port,0xff); + } + else /* Unknown data; try flushing. */ + serial_flush(dialbox_port); + } + + glutTimerFunc ( 2, poll_dials, 0 ); +} + diff --git a/lib/freeglut-3.0.0/src/fg_internal.h b/lib/freeglut-3.0.0/src/fg_internal.h new file mode 100644 index 0000000..3f0dc42 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_internal.h @@ -0,0 +1,1075 @@ +/* + * fg_internal.h + * + * The freeglut library private include file. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_H +#define FREEGLUT_INTERNAL_H + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include "fg_version.h" + +/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */ +/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined? + * XXX: If so, remove the first set of defined()'s below. + */ +#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS) +#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \ + || defined(_WIN32) || defined(_WIN32_WCE) \ + || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) ) +# define TARGET_HOST_MS_WINDOWS 1 + +#elif defined (__ANDROID__) +# define TARGET_HOST_ANDROID 1 + +#elif defined (__QNXNTO__) || defined (__PLAYBOOK__) +# define TARGET_HOST_BLACKBERRY 1 + +#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun) +# define TARGET_HOST_POSIX_X11 1 + +#elif defined(__APPLE__) +/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */ +# define TARGET_HOST_POSIX_X11 1 +/* # define TARGET_HOST_MAC_OSX 1 */ + +#else +# error "Unrecognized target host!" + +#endif +#endif + +/* Detect both SunPro and gcc compilers on Sun Solaris */ +#if defined (__SVR4) && defined (__sun) +# define TARGET_HOST_SOLARIS 1 +#endif + +#ifndef TARGET_HOST_MS_WINDOWS +# define TARGET_HOST_MS_WINDOWS 0 +#endif + +#ifndef TARGET_HOST_ANDROID +# define TARGET_HOST_ANDROID 0 +#endif + +#ifndef TARGET_HOST_BLACKBERRY +# define TARGET_HOST_BLACKBERRY 0 +#endif + +#ifndef TARGET_HOST_POSIX_X11 +# define TARGET_HOST_POSIX_X11 0 +#endif + +#ifndef TARGET_HOST_MAC_OSX +# define TARGET_HOST_MAC_OSX 0 +#endif + +#ifndef TARGET_HOST_SOLARIS +# define TARGET_HOST_SOLARIS 0 +#endif + +/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */ + +#define FREEGLUT_MAX_MENUS 3 + +/* These files should be available on every platform. */ +#include +#include +#include +#include +#include + +/* These are included based on autoconf directives. */ +#ifdef HAVE_SYS_TYPES_H +# include +#endif +#ifdef HAVE_UNISTD_H +# include +#endif +#ifdef TIME_WITH_SYS_TIME +# include +# include +#elif defined(HAVE_SYS_TIME_H) +# include +#else +# include +#endif + +/* -- AUTOCONF HACKS --------------------------------------------------------*/ + +/* XXX: Update autoconf to avoid these. + * XXX: Are non-POSIX platforms intended not to use autoconf? + * If so, perhaps there should be a config_guess.h for them. Alternatively, + * config guesses could be placed above, just after the config.h exclusion. + */ +#if defined(__FreeBSD__) || defined(__NetBSD__) +# define HAVE_USB_JS 1 +# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000) +# define HAVE_USBHID_H 1 +# endif +#endif + +#if defined(_MSC_VER) || defined(__WATCOMC__) +/* strdup() is non-standard, for all but POSIX-2001 */ +#define strdup _strdup +#endif + +/* M_PI is non-standard (defined by BSD, not ISO-C) */ +#ifndef M_PI +# define M_PI 3.14159265358979323846 +#endif + +#ifdef HAVE_STDBOOL_H +# include +# ifndef TRUE +# define TRUE true +# endif +# ifndef FALSE +# define FALSE false +# endif +#else +# ifndef TRUE +# define TRUE 1 +# endif +# ifndef FALSE +# define FALSE 0 +# endif +#endif + +/* General defines */ +#define INVALID_MODIFIERS 0xffffffff + +/* FreeGLUT internal time type */ +#if defined(HAVE_STDINT_H) +# include + typedef uint64_t fg_time_t; +#elif defined(HAVE_INTTYPES_H) +# include + typedef uint64_t fg_time_t; +#elif defined(HAVE_U__INT64) + typedef unsigned __int64 fg_time_t; +#elif defined(HAVE_ULONG_LONG) + typedef unsigned long long fg_time_t; +#else + typedef unsigned long fg_time_t; +#endif + +#ifndef __fg_unused +# ifdef __GNUC__ +# define __fg_unused __attribute__((unused)) +# else +# define __fg_unused +# endif +#endif + +/* Platform-specific includes */ +#if TARGET_HOST_POSIX_X11 +#include "x11/fg_internal_x11.h" +#endif +#if TARGET_HOST_MS_WINDOWS +#include "mswin/fg_internal_mswin.h" +#endif +#if TARGET_HOST_ANDROID +#include "android/fg_internal_android.h" +#endif +#if TARGET_HOST_BLACKBERRY +#include "blackberry/fg_internal_blackberry.h" +#endif + + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ + +/* Freeglut callbacks type definitions */ +typedef void (* FGCBDisplay )( void ); +typedef void (* FGCBReshape )( int, int ); +typedef void (* FGCBPosition )( int, int ); +typedef void (* FGCBVisibility )( int ); +typedef void (* FGCBKeyboard )( unsigned char, int, int ); +typedef void (* FGCBKeyboardUp )( unsigned char, int, int ); +typedef void (* FGCBSpecial )( int, int, int ); +typedef void (* FGCBSpecialUp )( int, int, int ); +typedef void (* FGCBMouse )( int, int, int, int ); +typedef void (* FGCBMouseWheel )( int, int, int, int ); +typedef void (* FGCBMotion )( int, int ); +typedef void (* FGCBPassive )( int, int ); +typedef void (* FGCBEntry )( int ); +typedef void (* FGCBWindowStatus )( int ); +typedef void (* FGCBJoystick )( unsigned int, int, int, int ); +typedef void (* FGCBOverlayDisplay)( void ); +typedef void (* FGCBSpaceMotion )( int, int, int ); +typedef void (* FGCBSpaceRotation )( int, int, int ); +typedef void (* FGCBSpaceButton )( int, int ); +typedef void (* FGCBDials )( int, int ); +typedef void (* FGCBButtonBox )( int, int ); +typedef void (* FGCBTabletMotion )( int, int ); +typedef void (* FGCBTabletButton )( int, int, int, int ); +typedef void (* FGCBDestroy )( void ); /* Used for both window and menu destroy callbacks */ + +typedef void (* FGCBMultiEntry )( int, int ); +typedef void (* FGCBMultiButton )( int, int, int, int, int ); +typedef void (* FGCBMultiMotion )( int, int, int ); +typedef void (* FGCBMultiPassive )( int, int, int ); + +typedef void (* FGCBInitContext)(); +typedef void (* FGCBAppStatus)(int); + +/* The global callbacks type definitions */ +typedef void (* FGCBIdle )( void ); +typedef void (* FGCBTimer )( int ); +typedef void (* FGCBMenuState )( int ); +typedef void (* FGCBMenuStatus )( int, int, int ); + +/* The callback used when creating/using menus */ +typedef void (* FGCBMenu )( int ); + +/* The FreeGLUT error/warning handler type definition */ +typedef void (* FGError ) ( const char *fmt, va_list ap); +typedef void (* FGWarning ) ( const char *fmt, va_list ap); + + +/* A list structure */ +typedef struct tagSFG_List SFG_List; +struct tagSFG_List +{ + void *First; + void *Last; +}; + +/* A list node structure */ +typedef struct tagSFG_Node SFG_Node; +struct tagSFG_Node +{ + void *Next; + void *Prev; +}; + +/* A helper structure holding two ints and a boolean */ +typedef struct tagSFG_XYUse SFG_XYUse; +struct tagSFG_XYUse +{ + GLint X, Y; /* The two integers... */ + GLboolean Use; /* ...and a single boolean. */ +}; + +/* + * An enumeration containing the state of the GLUT execution: + * initializing, running, or stopping + */ +typedef enum +{ + GLUT_EXEC_STATE_INIT, + GLUT_EXEC_STATE_RUNNING, + GLUT_EXEC_STATE_STOP +} fgExecutionState ; + +/* This structure holds different freeglut settings */ +typedef struct tagSFG_State SFG_State; +struct tagSFG_State +{ + SFG_XYUse Position; /* The default windows' position */ + SFG_XYUse Size; /* The default windows' size */ + unsigned int DisplayMode; /* Display mode for new windows */ + + GLboolean Initialised; /* freeglut has been initialised */ + + int DirectContext; /* Direct rendering state */ + + GLboolean ForceIconic; /* New top windows are iconified */ + GLboolean UseCurrentContext; /* New windows share with current */ + + GLboolean GLDebugSwitch; /* OpenGL state debugging switch */ + GLboolean XSyncSwitch; /* X11 sync protocol switch */ + + int KeyRepeat; /* Global key repeat mode. */ + int Modifiers; /* Current ALT/SHIFT/CTRL state */ + + GLuint FPSInterval; /* Interval between FPS printfs */ + GLuint SwapCount; /* Count of glutSwapBuffer calls */ + GLuint SwapTime; /* Time of last SwapBuffers */ + + fg_time_t Time; /* Time that glutInit was called */ + SFG_List Timers; /* The freeglut timer hooks */ + SFG_List FreeTimers; /* The unused timer hooks */ + + FGCBIdle IdleCallback; /* The global idle callback */ + + int ActiveMenus; /* Num. of currently active menus */ + FGCBMenuState MenuStateCallback; /* Menu callbacks are global */ + FGCBMenuStatus MenuStatusCallback; + void* MenuFont; /* Font to be used for newly created menus */ + + SFG_XYUse GameModeSize; /* Game mode screen's dimensions */ + int GameModeDepth; /* The pixel depth for game mode */ + int GameModeRefresh; /* The refresh rate for game mode */ + + int ActionOnWindowClose; /* Action when user closes window */ + + fgExecutionState ExecState; /* Used for GLUT termination */ + char *ProgramName; /* Name of the invoking program */ + GLboolean JoysticksInitialised; /* Only initialize if application calls for them */ + int NumActiveJoysticks; /* Number of active joysticks (callback defined and positive pollrate) -- if zero, don't poll joysticks */ + GLboolean InputDevsInitialised; /* Only initialize if application calls for them */ + + int MouseWheelTicks; /* Number of ticks the mouse wheel has turned */ + + int AuxiliaryBufferNumber; /* Number of auxiliary buffers */ + int SampleNumber; /* Number of samples per pixel */ + + GLboolean SkipStaleMotion; /* skip stale motion events */ + + GLboolean StrokeFontDrawJoinDots;/* Draw dots between line segments of stroke fonts? */ + + int MajorVersion; /* Major OpenGL context version */ + int MinorVersion; /* Minor OpenGL context version */ + int ContextFlags; /* OpenGL context flags */ + int ContextProfile; /* OpenGL context profile */ + int HasOpenGL20; /* fgInitGL2 could find all OpenGL 2.0 functions */ + FGError ErrorFunc; /* User defined error handler */ + FGWarning WarningFunc; /* User defined warning handler */ +}; + +/* The structure used by display initialization in fg_init.c */ +typedef struct tagSFG_Display SFG_Display; +struct tagSFG_Display +{ + SFG_PlatformDisplay pDisplay; + + int ScreenWidth; /* The screen's width in pixels */ + int ScreenHeight; /* The screen's height in pixels */ + int ScreenWidthMM; /* The screen's width in milimeters */ + int ScreenHeightMM; /* The screen's height in milimeters */ +}; + + +/* The user can create any number of timer hooks */ +typedef struct tagSFG_Timer SFG_Timer; +struct tagSFG_Timer +{ + SFG_Node Node; + int ID; /* The timer ID integer */ + FGCBTimer Callback; /* The timer callback */ + fg_time_t TriggerTime; /* The timer trigger time */ +}; + +/* + * A window and its OpenGL context. The contents of this structure + * are highly dependent on the target operating system we aim at... + */ +typedef struct tagSFG_Context SFG_Context; +struct tagSFG_Context +{ + SFG_WindowHandleType Handle; /* The window's handle */ + SFG_WindowContextType Context; /* The window's OpenGL/WGL context */ + + SFG_PlatformContext pContext; /* The window's FBConfig (X11) or device context (Windows) */ + + int DoubleBuffered; /* Treat the window as double-buffered */ + + /* When drawing geometry to vertex attribute buffers, user specifies + * the attribute indices for vertices, normals and/or texture coords + * to freeglut. Those are stored here + */ + GLint attribute_v_coord; + GLint attribute_v_normal; + GLint attribute_v_texture; +}; + + +/* + * Bitmasks indicating the different kinds of + * actions that can be scheduled for a window. + */ +#define GLUT_INIT_WORK (1<<0) +#define GLUT_VISIBILITY_WORK (1<<1) +#define GLUT_POSITION_WORK (1<<2) +#define GLUT_SIZE_WORK (1<<3) +#define GLUT_ZORDER_WORK (1<<4) +#define GLUT_FULL_SCREEN_WORK (1<<5) +#define GLUT_DISPLAY_WORK (1<<6) + +/* + * An enumeration containing the state of the GLUT execution: + * initializing, running, or stopping + */ +typedef enum +{ + DesireHiddenState, + DesireIconicState, + DesireNormalState +} fgDesiredVisibility ; + +/* + * There is considerable confusion about the "right thing to + * do" concerning window size and position. GLUT itself is + * not consistent between Windows and UNIX/X11; since + * platform independence is a virtue for "freeglut", we + * decided to break with GLUT's behaviour. + * + * Under UNIX/X11, it is apparently not possible to get the + * window border sizes in order to subtract them off the + * window's initial position until some time after the window + * has been created. Therefore we decided on the following + * behaviour, both under Windows and under UNIX/X11: + * - When you create a window with position (x,y) and size + * (w,h), the upper left hand corner of the outside of the + * window is at (x,y) and the size of the drawable area is + * (w,h). + * - When you query the size and position of the window--as + * is happening here for Windows--"freeglut" will return + * the size of the drawable area--the (w,h) that you + * specified when you created the window--and the coordinates + * of the upper left hand corner of the drawable area, i.e. + * of the client rect--which is NOT the (x,y) you specified. + */ +typedef struct tagSFG_WindowState SFG_WindowState; +struct tagSFG_WindowState /* as per notes above, sizes always refer to the client area (thus without the window decorations) */ +{ + /* window state - size, position, look */ + int Xpos; /* Window's top-left of client area, X-coordinate */ + int Ypos; /* Window's top-left of client area, Y-coordinate */ + int Width; /* Window's width in pixels */ + int Height; /* The same about the height */ + GLboolean Visible; /* Is the window visible now? Not using fgVisibilityState as we only care if visible or not */ + int Cursor; /* The currently selected cursor style */ + GLboolean IsFullscreen; /* is the window fullscreen? */ + + /* FreeGLUT operations are deferred, that is, window moving, resizing, + * Z-order changing, making full screen or not do not happen immediately + * upon the user's request, but only in the next iteration of the main + * loop, before the display callback is called. This allows multiple + * reshape, position, etc requests to be combined into one and is + * compatible with the way GLUT does things. Callbacks get triggered + * based on the feedback/messages/notifications from the window manager. + * Below here we define what work should be done, as well as the relevant + * parameters for this work. + */ + unsigned int WorkMask; /* work (resize, etc) to be done on the window */ + int DesiredXpos; /* desired X location */ + int DesiredYpos; /* desired Y location */ + int DesiredWidth; /* desired window width */ + int DesiredHeight; /* desired window height */ + int DesiredZOrder; /* desired window Z Order position */ + fgDesiredVisibility DesiredVisibility;/* desired visibility (hidden, iconic, shown/normal) */ + + SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize, and other stuff only needed on specific platforms */ + + long JoystickPollRate; /* The joystick polling rate */ + fg_time_t JoystickLastPoll; /* When the last poll happened */ + + int MouseX, MouseY; /* The most recent mouse position */ + + GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */ + + GLboolean VisualizeNormals; /* When drawing objects, draw vectors representing the normals as well? */ +}; + + +/* + * A generic function pointer. We should really use the GLUTproc type + * defined in freeglut_ext.h, but if we include that header in this file + * a bunch of other stuff (font-related) blows up! + */ +typedef void (*SFG_Proc)(); + + +/* + * SET_WCB() is used as: + * + * SET_WCB( window, cbname, func ); + * + * ...where {window} is the freeglut window to set the callback, + * {cbname} is the window-specific callback to set, + * {func} is a function-pointer. + * + * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used, + * but this can cause warnings because the FETCH_WCB() macro type- + * casts its result, and a type-cast value shouldn't be an lvalue. + * + * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking + * and for no other reason. Since it's hidden in the macro, the + * ugliness is felt to be rather benign. + */ +#define SET_WCB(window,cbname,func) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) != (SFG_Proc)(func) ) \ + (((window).CallBacks[WCB_ ## cbname]) = (SFG_Proc)(func)); \ +} while( 0 ) + +/* + * FETCH_WCB() is used as: + * + * FETCH_WCB( window, cbname ); + * + * ...where {window} is the freeglut window to fetch the callback from, + * {cbname} is the window-specific callback to fetch. + * + * The result is correctly type-cast to the callback function pointer + * type. + */ +#define FETCH_WCB(window,cbname) \ + ((window).CallBacks[WCB_ ## cbname]) + +/* + * INVOKE_WCB() is used as: + * + * INVOKE_WCB( window, cbname, ( arg_list ) ); + * + * ...where {window} is the freeglut window, + * {cbname} is the window-specific callback to be invoked, + * {(arg_list)} is the parameter list. + * + * The callback is invoked as: + * + * callback( arg_list ); + * + * ...so the parentheses are REQUIRED in the {arg_list}. + * + * NOTE that it does a sanity-check and also sets the + * current window. + * + */ +#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */ +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \ + fgSetWindow( &window ); \ + func arg_list; \ + } \ +} while( 0 ) +#else +#define INVOKE_WCB(window,cbname,arg_list) \ +do \ +{ \ + if( FETCH_WCB( window, cbname ) ) \ + { \ + fgSetWindow( &window ); \ + ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \ + } \ +} while( 0 ) +#endif + +/* + * The window callbacks the user can supply us with. Should be kept portable. + * + * This enumeration provides the freeglut CallBack numbers. + * The symbolic constants are indices into a window's array of + * function callbacks. The names are formed by splicing a common + * prefix onto the callback's base name. (This was originally + * done so that an early stage of development could live side-by- + * side with the old callback code. The old callback code used + * the bare callback's name as a structure member, so I used a + * prefix for the array index name.) + */ +enum +{ + WCB_Display, + WCB_Reshape, + WCB_Position, + WCB_Keyboard, + WCB_KeyboardUp, + WCB_Special, + WCB_SpecialUp, + WCB_Mouse, + WCB_MouseWheel, + WCB_Motion, + WCB_Passive, + WCB_Entry, + WCB_Visibility, + WCB_WindowStatus, + WCB_Joystick, + WCB_Destroy, + + /* Multi-Pointer X and touch related */ + WCB_MultiEntry, + WCB_MultiButton, + WCB_MultiMotion, + WCB_MultiPassive, + + /* Mobile platforms LifeCycle */ + WCB_InitContext, + WCB_AppStatus, + + /* Presently ignored */ + WCB_Select, + WCB_OverlayDisplay, + WCB_SpaceMotion, /* presently implemented only on UNIX/X11 */ + WCB_SpaceRotation, /* presently implemented only on UNIX/X11 */ + WCB_SpaceButton, /* presently implemented only on UNIX/X11 */ + WCB_Dials, + WCB_ButtonBox, + WCB_TabletMotion, + WCB_TabletButton, + + /* Always make this the LAST one */ + TOTAL_CALLBACKS +}; + + +/* This structure holds the OpenGL rendering context for all the menu windows */ +typedef struct tagSFG_MenuContext SFG_MenuContext; +struct tagSFG_MenuContext +{ + SFG_WindowContextType MContext; /* The menu window's WGL context */ +}; + +/* This structure describes a menu */ +typedef struct tagSFG_Window SFG_Window; +typedef struct tagSFG_MenuEntry SFG_MenuEntry; +typedef struct tagSFG_Menu SFG_Menu; +struct tagSFG_Menu +{ + SFG_Node Node; + void *UserData; /* User data passed back at callback */ + int ID; /* The global menu ID */ + SFG_List Entries; /* The menu entries list */ + FGCBMenu Callback; /* The menu callback */ + FGCBDestroy Destroy; /* Destruction callback */ + GLboolean IsActive; /* Is the menu selected? */ + void* Font; /* Font to be used for displaying this menu */ + int Width; /* Menu box width in pixels */ + int Height; /* Menu box height in pixels */ + int X, Y; /* Menu box raster position */ + + SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */ + SFG_Window *Window; /* Window for menu */ + SFG_Window *ParentWindow; /* Window in which the menu is invoked */ +}; + +/* This is a menu entry */ +struct tagSFG_MenuEntry +{ + SFG_Node Node; + int ID; /* The menu entry ID (local) */ + int Ordinal; /* The menu's ordinal number */ + char* Text; /* The text to be displayed */ + SFG_Menu* SubMenu; /* Optional sub-menu tree */ + GLboolean IsActive; /* Is the entry highlighted? */ + int Width; /* Label's width in pixels */ +}; + +/* + * A window, making part of freeglut windows hierarchy. + * Should be kept portable. + * + * NOTE that ActiveMenu is set to menu itself if the window is a menu. + */ +struct tagSFG_Window +{ + SFG_Node Node; + int ID; /* Window's ID number */ + + SFG_Context Window; /* Window and OpenGL context */ + SFG_WindowState State; /* The window state */ + SFG_Proc CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */ + void *UserData ; /* For use by user */ + + SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */ + SFG_Menu* ActiveMenu; /* The window's active menu */ + + SFG_Window* Parent; /* The parent to this window */ + SFG_List Children; /* The subwindows d.l. list */ + + GLboolean IsMenu; /* Set to 1 if we are a menu */ +}; + + +/* A linked list structure of windows */ +typedef struct tagSFG_WindowList SFG_WindowList ; +struct tagSFG_WindowList +{ + SFG_Node node; + SFG_Window *window ; +}; + +/* This holds information about all the windows, menus etc. */ +typedef struct tagSFG_Structure SFG_Structure; +struct tagSFG_Structure +{ + SFG_List Windows; /* The global windows list */ + SFG_List Menus; /* The global menus list */ + SFG_List WindowsToDestroy; + + SFG_Window* CurrentWindow; /* The currently set window */ + SFG_Menu* CurrentMenu; /* Same, but menu... */ + + SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */ + + SFG_Window* GameModeWindow; /* The game mode window */ + + int WindowID; /* The window ID for the next window to be created */ + int MenuID; /* The menu ID for the next menu to be created */ +}; + +/* + * This structure is used for the enumeration purposes. + * You can easily extend its functionalities by declaring + * a structure containing enumerator's contents and custom + * data, then casting its pointer to (SFG_Enumerator *). + */ +typedef struct tagSFG_Enumerator SFG_Enumerator; +struct tagSFG_Enumerator +{ + GLboolean found; /* Used to terminate search */ + void* data; /* Custom data pointer */ +}; +typedef void (* FGCBWindowEnumerator )( SFG_Window *, SFG_Enumerator * ); +typedef void (* FGCBMenuEnumerator )( SFG_Menu *, SFG_Enumerator * ); + +/* The bitmap font structure */ +typedef struct tagSFG_Font SFG_Font; +struct tagSFG_Font +{ + char* Name; /* The source font name */ + int Quantity; /* Number of chars in font */ + int Height; /* Height of the characters */ + const GLubyte** Characters; /* The characters mapping */ + + float xorig, yorig; /* Relative origin of the character */ +}; + +/* The stroke font structures */ + +typedef struct tagSFG_StrokeVertex SFG_StrokeVertex; +struct tagSFG_StrokeVertex +{ + GLfloat X, Y; +}; + +typedef struct tagSFG_StrokeStrip SFG_StrokeStrip; +struct tagSFG_StrokeStrip +{ + int Number; + const SFG_StrokeVertex* Vertices; +}; + +typedef struct tagSFG_StrokeChar SFG_StrokeChar; +struct tagSFG_StrokeChar +{ + GLfloat Right; + int Number; + const SFG_StrokeStrip* Strips; +}; + +typedef struct tagSFG_StrokeFont SFG_StrokeFont; +struct tagSFG_StrokeFont +{ + char* Name; /* The source font name */ + int Quantity; /* Number of chars in font */ + GLfloat Height; /* Height of the characters */ + const SFG_StrokeChar** Characters; /* The characters mapping */ +}; + + +/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ +/* + * Initial defines from "js.h" starting around line 33 with the existing "fg_joystick.c" + * interspersed + */ + +#if TARGET_HOST_MACINTOSH +# include +#endif + +#if TARGET_HOST_MAC_OSX +# include +# include +# include +#endif + +/* XXX It might be better to poll the operating system for the numbers of buttons and + * XXX axes and then dynamically allocate the arrays. + */ +#define _JS_MAX_BUTTONS 32 + +#if TARGET_HOST_MACINTOSH +# define _JS_MAX_AXES 9 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ +#define ISP_NUM_AXIS 9 +#define ISP_NUM_NEEDS 41 + ISpElementReference isp_elem [ ISP_NUM_NEEDS ]; + ISpNeed isp_needs [ ISP_NUM_NEEDS ]; +}; +#endif + +#if TARGET_HOST_MAC_OSX +# define _JS_MAX_AXES 16 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ + IOHIDDeviceInterface ** hidDev; + IOHIDElementCookie buttonCookies[41]; + IOHIDElementCookie axisCookies[_JS_MAX_AXES]; +/* The next two variables are not used anywhere */ +/* long minReport[_JS_MAX_AXES], + * maxReport[_JS_MAX_AXES]; + */ +}; +#endif + + +/* + * Definition of "SFG_Joystick" structure -- based on JS's "jsJoystick" object class. + * See "js.h" lines 80-178. + */ +typedef struct tagSFG_Joystick SFG_Joystick; +struct tagSFG_Joystick +{ + SFG_PlatformJoystick pJoystick; + + int id; + GLboolean error; + char name [ 128 ]; + int num_axes; + int num_buttons; + + float dead_band[ _JS_MAX_AXES ]; + float saturate [ _JS_MAX_AXES ]; + float center [ _JS_MAX_AXES ]; + float max [ _JS_MAX_AXES ]; + float min [ _JS_MAX_AXES ]; +}; + + + +/* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */ + +/* Freeglut display related stuff (initialized once per session) */ +extern SFG_Display fgDisplay; + +/* Freeglut internal structure */ +extern SFG_Structure fgStructure; + +/* The current freeglut settings */ +extern SFG_State fgState; + + +/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */ + +/* + * A call to this function makes us sure that the Display and Structure + * subsystems have been properly initialized and are ready to be used + */ +#define FREEGLUT_EXIT_IF_NOT_INITIALISED( string ) \ + if ( ! fgState.Initialised ) \ + { \ + fgError ( " ERROR: Function <%s> called" \ + " without first calling 'glutInit'.", (string) ) ; \ + } + +#define FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED( string ) \ + if ( ! fgState.Initialised ) \ + { \ + fgError ( " ERROR: Internal <%s> function called" \ + " without first calling 'glutInit'.", (string) ) ; \ + } + +#define FREEGLUT_INTERNAL_ERROR_EXIT( cond, string, function ) \ + if ( ! ( cond ) ) \ + { \ + fgError ( " ERROR: Internal error <%s> in function %s", \ + (string), (function) ) ; \ + } + +/* + * Following definitions are somewhat similar to GLib's, + * but do not generate any log messages: + */ +#define freeglut_return_if_fail( expr ) \ + if( !(expr) ) \ + return; +#define freeglut_return_val_if_fail( expr, val ) \ + if( !(expr) ) \ + return val ; + +/* + * A call to those macros assures us that there is a current + * window set, respectively: + */ +#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \ + if ( ! fgStructure.CurrentWindow && \ + ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \ + { \ + fgError ( " ERROR: Function <%s> called" \ + " with no current window defined.", (string) ) ; \ + } + +/* + * The deinitialize function gets called on glutMainLoop() end. It should clean up + * everything inside of the freeglut + */ +void fgDeinitialize( void ); + +/* + * Those two functions are used to create/destroy the freeglut internal + * structures. This actually happens when calling glutInit() and when + * quitting the glutMainLoop() (which actually happens, when all windows + * have been closed). + */ +void fgCreateStructure( void ); +void fgDestroyStructure( void ); + +/* + * Window creation, opening, closing and destruction. + * Also CallBack clearing/initialization. + * Defined in fg_structure.c, fg_window.c. + */ +SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isMenu ); +void fgSetWindow ( SFG_Window *window ); +void fgOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ); +void fgCloseWindow( SFG_Window* window ); +void fgAddToWindowDestroyList ( SFG_Window* window ); +void fgCloseWindows (); +void fgDestroyWindow( SFG_Window* window ); + +/* Menu creation and destruction. Defined in fg_structure.c */ +SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ); +void fgDestroyMenu( SFG_Menu* menu ); + +/* Joystick device management functions, defined in fg_joystick.c */ +int fgJoystickDetect( void ); +void fgInitialiseJoysticks( void ); +void fgJoystickClose( void ); +void fgJoystickPollWindow( SFG_Window* window ); + +/* InputDevice Initialisation and Closure */ +int fgInputDeviceDetect( void ); +void fgInitialiseInputDevices( void ); +void fgInputDeviceClose( void ); + +/* spaceball device functions, defined in fg_spaceball.c */ +void fgInitialiseSpaceball( void ); +void fgSpaceballClose( void ); +void fgSpaceballSetWindow( SFG_Window *window ); + +int fgHasSpaceball( void ); +int fgSpaceballNumButtons( void ); + +/* Setting the cursor for a given window */ +void fgSetCursor ( SFG_Window *window, int cursorID ); + +/* + * Helper function to enumerate through all registered windows + * and one to enumerate all of a window's subwindows... + * + * The GFunc callback for those functions will be defined as: + * + * void enumCallback( gpointer window, gpointer enumerator ); + * + * where window is the enumerated (sub)window pointer (SFG_Window *), + * and userData is the a custom user-supplied pointer. Functions + * are defined and exported from fg_structure.c file. + */ +void fgEnumWindows( FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ); +void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback, + SFG_Enumerator* enumerator ); + +/* + * fgWindowByHandle returns a (SFG_Window *) value pointing to the + * first window in the queue matching the specified window handle. + * The function is defined in fg_structure.c file. + */ +SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow ); + +/* + * This function is similar to the previous one, except it is + * looking for a specified (sub)window identifier. The function + * is defined in fg_structure.c file. + */ +SFG_Window* fgWindowByID( int windowID ); + +/* + * Looks up a menu given its ID. This is easier than fgWindowByXXX + * as all menus are placed in a single doubly linked list... + */ +SFG_Menu* fgMenuByID( int menuID ); + +/* + * Returns active menu, if any. Assumption: only one menu active throughout application at any one time. + * This is easier than fgWindowByXXX as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgGetActiveMenu( ); + +/* + * The menu activation and deactivation the code. This is the meat + * of the menu user interface handling code... + */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ); +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ); +void fgDeactivateMenu( SFG_Window *window ); + +/* + * This function gets called just before the buffers swap, so that + * freeglut can display the pull-down menus via OpenGL. The function + * is defined in fg_menu.c file. + */ +void fgDisplayMenu( void ); + +/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */ +fg_time_t fgElapsedTime( void ); + +/* System time in milliseconds */ +fg_time_t fgSystemTime(void); + +/* List functions */ +void fgListInit(SFG_List *list); +void fgListAppend(SFG_List *list, SFG_Node *node); +void fgListRemove(SFG_List *list, SFG_Node *node); +int fgListLength(SFG_List *list); +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node); + +/* Error Message functions */ +void fgError( const char *fmt, ... ); +void fgWarning( const char *fmt, ... ); + +SFG_Proc fgPlatformGetProcAddress( const char *procName ); + +/* pushing attribute/value pairs into an array */ +#define ATTRIB(a) attributes[where++]=(a) +#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);} + +int fghMapBit( int mask, int from, int to ); +int fghIsLegacyContextRequested( void ); +void fghContextCreationError( void ); +int fghNumberOfAuxBuffersRequested( void ); + +#endif /* FREEGLUT_INTERNAL_H */ + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_joystick.c b/lib/freeglut-3.0.0/src/fg_joystick.c new file mode 100644 index 0000000..7d4c502 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_joystick.c @@ -0,0 +1,1060 @@ +/* + * fg_joystick.c + * + * Joystick handling code + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Steve Baker, + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * FreeBSD port by Stephen Montgomery-Smith + * + * Redone by John Fay 2/4/04 with another look from the PLIB "js" library. + * Many thanks for Steve Baker for permission to pull from that library. + */ + +#include +#include "fg_internal.h" +#ifdef HAVE_SYS_PARAM_H +# include +#endif + +#define JS_TRUE 1 +#define JS_FALSE 0 + +/* BSD defines from "jsBSD.cxx" around lines 42-270 */ + +#if defined(__NetBSD__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) + +# ifdef HAVE_USB_JS +# if defined(__NetBSD__) +/* XXX The below hack is done until freeglut's autoconf is updated. */ +# define HAVE_USBHID_H 1 +# ifdef HAVE_USBHID_H +# include +# else +# include +# endif +# elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) +# ifdef HAVE_USBHID_H +# include +# else +# include +# endif +# endif +# include +# include + +/* Compatibility with older usb.h revisions */ +# if !defined(USB_MAX_DEVNAMES) && defined(MAXDEVNAMES) +# define USB_MAX_DEVNAMES MAXDEVNAMES +# endif +# endif + +static int hatmap_x[9] = { 0, 0, 1, 1, 1, 0, -1, -1, -1 }; +static int hatmap_y[9] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 }; +struct os_specific_s { + char fname [128 ]; + int fd; + int is_analog; + /* The following structure members are specific to analog joysticks */ + struct joystick ajs; +# ifdef HAVE_USB_JS + /* The following structure members are specific to USB joysticks */ + struct hid_item *hids; + int hid_dlen; + int hid_offset; + char *hid_data_buf; + int axes_usage [ _JS_MAX_AXES ]; +# endif + /* We keep button and axes state ourselves, as they might not be updated + * on every read of a USB device + */ + int cache_buttons; + float cache_axes [ _JS_MAX_AXES ]; +}; + +/* Idents lower than USB_IDENT_OFFSET are for analog joysticks. */ +# define USB_IDENT_OFFSET 2 + +# define USBDEV "/dev/usb" +# define UHIDDEV "/dev/uhid" +# define AJSDEV "/dev/joy" + +# ifdef HAVE_USB_JS +/* + * fghJoystickFindUSBdev (and its helper, fghJoystickWalkUSBdev) try to locate + * the full name of a USB device. If /dev/usbN isn't readable, we punt and + * return the uhidN device name. We warn the user of this situation once. + */ +static char *fghJoystickWalkUSBdev(int f, char *dev, char *out, int outlen) +{ + struct usb_device_info di; + int i, a; + char *cp; + + for (a = 1; a < USB_MAX_DEVICES; a++) { + di.udi_addr = a; + if (ioctl(f, USB_DEVICEINFO, &di) != 0) + return NULL; + for (i = 0; i < USB_MAX_DEVNAMES; i++) + if (di.udi_devnames[i][0] && + strcmp(di.udi_devnames[i], dev) == 0) { + cp = calloc( 1, strlen(di.udi_vendor) + strlen(di.udi_product) + 2); + strcpy(cp, di.udi_vendor); + strcat(cp, " "); + strcat(cp, di.udi_product); + strncpy(out, cp, outlen - 1); + out[outlen - 1] = 0; + free( cp ); + return out; + } + } + return NULL; +} + +static int fghJoystickFindUSBdev(char *name, char *out, int outlen) +{ + int i, f; + char buf[50]; + char *cp; + static int protection_warned = 0; + + for (i = 0; i < 16; i++) { + snprintf(buf, sizeof(buf), "%s%d", USBDEV, i); + f = open(buf, O_RDONLY); + if (f >= 0) { + cp = fghJoystickWalkUSBdev(f, name, out, outlen); + close(f); + if (cp) + return 1; + } + else if (errno == EACCES) { + if (!protection_warned) { + fgWarning ( "Can't open %s for read!", buf ); + protection_warned = 1; + } + } + } + return 0; +} + +static int fghJoystickInitializeHID(struct os_specific_s *os, + int *num_axes, int *num_buttons) +{ + int size, is_joystick; +# ifdef HAVE_USBHID_H + int report_id = 0; +# endif + struct hid_data *d; + struct hid_item h; + report_desc_t rd; + + if ( ( rd = hid_get_report_desc( os->fd ) ) == 0 ) + { + fgWarning ( "error: %s: %s", os->fname, strerror( errno ) ); + return FALSE; + } + + os->hids = NULL; + +# ifdef HAVE_USBHID_H + if( ioctl( os->fd, USB_GET_REPORT_ID, &report_id ) < 0) + { + /*** XXX {report_id} may not be the right variable? ***/ + fgWarning ( "error: %s%d: %s", UHIDDEV, report_id, strerror( errno ) ); + return FALSE; + } + + size = hid_report_size( rd, hid_input, report_id ); +# else + size = hid_report_size( rd, 0, hid_input ); +# endif + os->hid_data_buf = calloc( 1, size ); + os->hid_dlen = size; + + is_joystick = 0; +# ifdef HAVE_USBHID_H + d = hid_start_parse( rd, 1 << hid_input, report_id ); +# else + d = hid_start_parse( rd, 1 << hid_input ); +# endif + while( hid_get_item( d, &h ) ) + { + int usage, page, interesting_hid; + + page = HID_PAGE( h.usage ); + usage = HID_USAGE( h.usage ); + + /* This test is somewhat too simplistic, but this is how MicroSoft + * does, so I guess it works for all joysticks/game pads. */ + is_joystick = is_joystick || + ( h.kind == hid_collection && + page == HUP_GENERIC_DESKTOP && + ( usage == HUG_JOYSTICK || usage == HUG_GAME_PAD ) ); + + if( h.kind != hid_input ) + continue; + + if( !is_joystick ) + continue; + + interesting_hid = TRUE; + if( page == HUP_GENERIC_DESKTOP ) + { + switch( usage ) + { + case HUG_X: + case HUG_RX: + case HUG_Y: + case HUG_RY: + case HUG_Z: + case HUG_RZ: + case HUG_SLIDER: + if( *num_axes < _JS_MAX_AXES ) + { + os->axes_usage[ *num_axes ] = usage; + ( *num_axes )++; + } + break; + case HUG_HAT_SWITCH: + /* Allocate two axes for a hat */ + if( *num_axes + 1 < _JS_MAX_AXES ) + { + os->axes_usage[ *num_axes ] = usage; + (*num_axes)++; + os->axes_usage[ *num_axes ] = usage; + (*num_axes)++; + } + break; + default: + interesting_hid = FALSE; + break; + } + } + else if( page == HUP_BUTTON ) + { + interesting_hid = ( usage > 0 ) && + ( usage <= _JS_MAX_BUTTONS ); + + if( interesting_hid && usage - 1 > *num_buttons ) + *num_buttons = usage - 1; + } + + if( interesting_hid ) + { + h.next = os->hids; + os->hids = calloc( 1, sizeof ( struct hid_item ) ); + *os->hids = h; + } + } + hid_end_parse( d ); + + return os->hids != NULL; +} +# endif +#endif + +/* + * Functions associated with the "jsJoystick" class in PLIB + */ +#if TARGET_HOST_MAC_OSX +#define K_NUM_DEVICES 32 +int numDevices; +io_object_t ioDevices[K_NUM_DEVICES]; + +static void fghJoystickFindDevices ( SFG_Joystick* joy, mach_port_t ); +static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick* joy, io_object_t ); + +static void fghJoystickEnumerateElements ( SFG_Joystick* joy, CFTypeRef element ); +/* callback for CFArrayApply */ +static void fghJoystickElementEnumerator ( SFG_Joystick* joy, void *element, void* vjs ); + +static void fghJoystickAddAxisElement ( SFG_Joystick* joy, CFDictionaryRef axis ); +static void fghJoystickAddButtonElement ( SFG_Joystick* joy, CFDictionaryRef button ); +static void fghJoystickAddHatElement ( SFG_Joystick* joy, CFDictionaryRef hat ); +#endif + + +/* External function declarations (mostly platform-specific) */ +extern void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ); +extern void fgPlatformJoystickOpen( SFG_Joystick* joy ); +extern void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ); +extern void fgPlatformJoystickClose ( int ident ); + +/* + * The static joystick structure pointer + */ +#define MAX_NUM_JOYSTICKS 2 +SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ]; + +/* + * Read the raw joystick data + */ +static void fghJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + /* Defaults */ + if( buttons ) + *buttons = 0; + + if( axes ) + for( i = 0; i < joy->num_axes; i++ ) + axes[ i ] = 1500.0f; + + if( joy->error ) + return; + + fgPlatformJoystickRawRead ( joy, buttons, axes ); +} + +/* + * Correct the joystick axis data + */ +static float fghJoystickFudgeAxis( SFG_Joystick* joy, float value, int axis ) +{ + if( value < joy->center[ axis ] ) + { + float xx = ( value - joy->center[ axis ] ) / ( joy->center[ axis ] - + joy->min[ axis ] ); + + if( xx < -joy->saturate[ axis ] ) + return -1.0f; + + if( xx > -joy->dead_band [ axis ] ) + return 0.0f; + + xx = ( xx + joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - + joy->dead_band[ axis ] ); + + return ( xx < -1.0f ) ? -1.0f : xx; + } + else + { + float xx = ( value - joy->center [ axis ] ) / ( joy->max[ axis ] - + joy->center[ axis ] ); + + if( xx > joy->saturate[ axis ] ) + return 1.0f; + + if( xx < joy->dead_band[ axis ] ) + return 0.0f; + + xx = ( xx - joy->dead_band[ axis ] ) / ( joy->saturate[ axis ] - + joy->dead_band[ axis ] ); + + return ( xx > 1.0f ) ? 1.0f : xx; + } +} + +/* + * Read the corrected joystick data + */ +static void fghJoystickRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + float raw_axes[ _JS_MAX_AXES ]; + int i; + + if( joy->error ) + { + if( buttons ) + *buttons = 0; + + if( axes ) + for ( i=0; inum_axes; i++ ) + axes[ i ] = 0.0f; + } + + fghJoystickRawRead( joy, buttons, raw_axes ); + + if( axes ) + for( i=0; inum_axes; i++ ) + axes[ i ] = fghJoystickFudgeAxis( joy, raw_axes[ i ], i ); +} + +/* + * Happy happy happy joy joy joy (happy new year toudi :D) + */ + + +#if TARGET_HOST_MAC_OSX +/** open the IOKit connection, enumerate all the HID devices, add their +interface references to the static array. We then use the array index +as the device number when we come to open() the joystick. */ +static int fghJoystickFindDevices ( SFG_Joystick *joy, mach_port_t masterPort ) +{ + CFMutableDictionaryRef hidMatch = NULL; + IOReturn rv = kIOReturnSuccess; + + io_iterator_t hidIterator; + io_object_t ioDev; + + /* build a dictionary matching HID devices */ + hidMatch = IOServiceMatching(kIOHIDDeviceKey); + + rv = IOServiceGetMatchingServices(masterPort, hidMatch, &hidIterator); + if (rv != kIOReturnSuccess || !hidIterator) { + fgWarning( "no joystick (HID) devices found" ); + return; + } + + /* iterate */ + while ((ioDev = IOIteratorNext(hidIterator))) { + /* filter out keyboard and mouse devices */ + CFDictionaryRef properties = getCFProperties(ioDev); + long usage, page; + + CFTypeRef refPage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsagePageKey)); + CFTypeRef refUsage = CFDictionaryGetValue (properties, CFSTR(kIOHIDPrimaryUsageKey)); + CFNumberGetValue((CFNumberRef) refUsage, kCFNumberLongType, &usage); + CFNumberGetValue((CFNumberRef) refPage, kCFNumberLongType, &page); + + /* keep only joystick devices */ + if ( ( page == kHIDPage_GenericDesktop ) && ( + (usage == kHIDUsage_GD_Joystick) + || (usage == kHIDUsage_GD_GamePad) + || (usage == kHIDUsage_GD_MultiAxisController) + || (usage == kHIDUsage_GD_Hatswitch) /* last two necessary ? */ + /* add it to the array */ + ioDevices[numDevices++] = ioDev; + } + + IOObjectRelease(hidIterator); +} + +static CFDictionaryRef fghJoystickGetCFProperties ( SFG_Joystick *joy, io_object_t ioDev ) +{ + IOReturn rv; + CFMutableDictionaryRef cfProperties; + +#if 0 + /* comment copied from darwin/SDL_sysjoystick.c */ + /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also + * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties + */ + + io_registry_entry_t parent1, parent2; + + rv = IORegistryEntryGetParentEntry (ioDev, kIOServicePlane, &parent1); + if (rv != kIOReturnSuccess) { + fgWarning ( "error getting device entry parent"); + return NULL; + } + + rv = IORegistryEntryGetParentEntry (parent1, kIOServicePlane, &parent2); + if (rv != kIOReturnSuccess) { + fgWarning ( "error getting device entry parent 2"); + return NULL; + } +#endif + + rv = IORegistryEntryCreateCFProperties( ioDev /*parent2*/, + &cfProperties, kCFAllocatorDefault, kNilOptions); + if (rv != kIOReturnSuccess || !cfProperties) { + fgWarning ( "error getting device properties"); + return NULL; + } + + return cfProperties; +} + +static void fghJoystickElementEnumerator ( SFG_Joystick *joy, void *element, void* vjs ) +{ + if (CFGetTypeID((CFTypeRef) element) != CFDictionaryGetTypeID()) { + fgError ( "%s", "element enumerator passed non-dictionary value"); + return; + } + + static_cast(vjs)->parseElement ( (CFDictionaryRef) element ); +} + +/** element enumerator function : pass NULL for top-level*/ +static void fghJoystickEnumerateElements ( SFG_Joystick *joy, CFTypeRef element ) +{ + FREEGLUT_INTERNAL_ERROR_EXIT( (CFGetTypeID(element) == CFArrayGetTypeID(), + "Joystick element type mismatch", + "fghJoystickEnumerateElements" ); + + CFRange range = {0, CFArrayGetCount ((CFArrayRef)element)}; + CFArrayApplyFunction((CFArrayRef) element, range, + &fghJoystickElementEnumerator, joy ); +} + +static void fghJoystickAddAxisElement ( SFG_Joystick *joy, CFDictionaryRef axis ) +{ + long cookie, lmin, lmax; + int index = joy->num_axes++; + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementCookieKey) ), + kCFNumberLongType, &cookie); + + joy->pJoystick.axisCookies[index] = (IOHIDElementCookie) cookie; + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMinKey) ), + kCFNumberLongType, &lmin); + + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( axis, CFSTR(kIOHIDElementMaxKey) ), + kCFNumberLongType, &lmax); + + joy->min[index] = lmin; + joy->max[index] = lmax; + joy->dead_band[index] = 0.0; + joy->saturate[index] = 1.0; + joy->center[index] = (lmax + lmin) * 0.5; +} + +static void fghJoystickAddButtonElement ( SFG_Joystick *joy, CFDictionaryRef button ) +{ + long cookie; + CFNumberGetValue ((CFNumberRef) + CFDictionaryGetValue ( button, CFSTR(kIOHIDElementCookieKey) ), + kCFNumberLongType, &cookie); + + joy->pJoystick.buttonCookies[num_buttons++] = (IOHIDElementCookie) cookie; + /* anything else for buttons? */ +} + +static void fghJoystickAddHatElement ( SFG_Joystick *joy, CFDictionaryRef button ) +{ + /* hatCookies[num_hats++] = (IOHIDElementCookie) cookie; */ + /* do we map hats to axes or buttons? */ +} +#endif + +/* + * Platform-Specific Code + */ + +#if TARGET_HOST_MACINTOSH +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + if ( buttons ) + { + *buttons = 0; + + for ( i = 0; i < joy->num_buttons; i++ ) + { + UInt32 state; + int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i + ISP_NUM_AXIS ], &state); + ISP_CHECK_ERR(err) + + *buttons |= state << i; + } + } + + if ( axes ) + { + for ( i = 0; i < joy->num_axes; i++ ) + { + UInt32 state; + int err = ISpElement_GetSimpleState ( joy->pJoystick.isp_elem [ i ], &state ); + ISP_CHECK_ERR(err) + + axes [i] = (float) state; + } + } +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + int i = 0; + OSStatus err; + + /* XXX FIXME: get joystick name in Mac */ + + err = ISpStartup( ); + + if( err == noErr ) + { +#define ISP_CHECK_ERR(x) if( x != noErr ) { joy->error = GL_TRUE; return; } + + joy->error = GL_TRUE; + + /* initialize the needs structure */ + ISpNeed temp_isp_needs[ ISP_NUM_NEEDS ] = + { + { "\pX-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pY-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pZ-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pR-Axis", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 4", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 5", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 6", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 7", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + { "\pAxis 8", 128, 0, 0, kISpElementKind_Axis, kISpElementLabel_None, 0, 0, 0, 0 }, + + { "\pButton 0", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 1", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 2", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 3", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 4", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 5", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 6", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 7", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 8", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 9", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 10", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 11", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 12", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 13", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 14", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 15", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 16", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 17", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 18", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 19", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 20", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 21", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 22", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 23", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 24", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 25", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 26", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 27", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 28", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 29", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 30", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + { "\pButton 31", 128, 0, 0, kISpElementKind_Button, kISpElementLabel_Btn_Select, 0, 0, 0, 0 }, + }; + + memcpy( joy->pJoystick.isp_needs, temp_isp_needs, sizeof (temp_isp_needs ) ); + + + /* next two calls allow keyboard and mouse to emulate other input + * devices (gamepads, joysticks, etc) + */ + /* + err = ISpDevices_ActivateClass ( kISpDeviceClass_Keyboard ); + ISP_CHECK_ERR(err) + + + err = ISpDevices_ActivateClass ( kISpDeviceClass_Mouse ); + ISP_CHECK_ERR(err) + */ + + err = ISpElement_NewVirtualFromNeeds( ISP_NUM_NEEDS, + joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, + 0 ); + ISP_CHECK_ERR( err ) + + err = ISpInit( ISP_NUM_NEEDS, joy->pJoystick.isp_needs, joy->pJoystick.isp_elem, + 'freeglut', nil, 0, 128, 0 ); + ISP_CHECK_ERR( err ) + + joy->num_buttons = ISP_NUM_NEEDS - ISP_NUM_AXIS; + joy->num_axes = ISP_NUM_AXIS; + + for( i = 0; i < joy->num_axes; i++ ) + { + joy->dead_band[ i ] = 0; + joy->saturate [ i ] = 1; + joy->center [ i ] = kISpAxisMiddle; + joy->max [ i ] = kISpAxisMaximum; + joy->min [ i ] = kISpAxisMinimum; + } + + joy->error = GL_FALSE; + } + else + joy->num_buttons = joy->num_axes = 0; +} + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + fgJoystick[ ident ]->id = ident; + snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); /* FIXME */ + fgJoystick[ ident ]->error = GL_FALSE; +} + + +void fgPlatformJoystickClose ( int ident ) +{ + ISpSuspend( ); + ISpStop( ); + ISpShutdown( ); +} +#endif + +#if TARGET_HOST_MAC_OSX +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int i; + + if ( buttons != NULL ) + { + *buttons = 0; + + for ( i = 0; i < joy->num_buttons; i++ ) + { + IOHIDEventStruct hidEvent; + (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.buttonCookies[i], &hidEvent ); + if ( hidEvent.value ) + *buttons |= 1 << i; + } + } + + if ( axes != NULL ) + { + for ( i = 0; i < joy->num_axes; i++ ) + { + IOHIDEventStruct hidEvent; + (*(joy->pJoystick.hidDev))->getElementValue ( joy->pJoystick.hidDev, joy->pJoystick.axisCookies[i], &hidEvent ); + axes[i] = hidEvent.value; + } + } +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + IOReturn rv; + SInt32 score; + IOCFPlugInInterface **plugin; + + HRESULT pluginResult; + + CFDictionaryRef props; + CFTypeRef topLevelElement; + + if( joy->id >= numDevices ) + { + fgWarning( "device index out of range in fgJoystickOpen()" ); + return; + } + + /* create device interface */ + rv = IOCreatePlugInInterfaceForService( ioDevices[ joy->id ], + kIOHIDDeviceUserClientTypeID, + kIOCFPlugInInterfaceID, + &plugin, &score ); + + if( rv != kIOReturnSuccess ) + { + fgWarning( "error creating plugin for io device" ); + return; + } + + pluginResult = ( *plugin )->QueryInterface( + plugin, + CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), + &( LPVOID )joy->pJoystick.hidDev + ); + + if( pluginResult != S_OK ) + fgWarning ( "QI-ing IO plugin to HID Device interface failed" ); + + ( *plugin )->Release( plugin ); /* don't leak a ref */ + if( joy->pJoystick.hidDev == NULL ) + return; + + /* store the interface in this instance */ + rv = ( *( joy->pJoystick.hidDev ) )->open( joy->pJoystick.hidDev, 0 ); + if( rv != kIOReturnSuccess ) + { + fgWarning( "error opening device interface"); + return; + } + + props = getCFProperties( ioDevices[ joy->id ] ); + + /* recursively enumerate all the bits */ + CFTypeRef topLevelElement = + CFDictionaryGetValue( props, CFSTR( kIOHIDElementKey ) ); + enumerateElements( topLevelElement ); + + CFRelease( props ); +} + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + fgJoystick[ ident ]->id = ident; + fgJoystick[ ident ]->error = GL_FALSE; + fgJoystick[ ident ]->num_axes = 0; + fgJoystick[ ident ]->num_buttons = 0; + + if( numDevices < 0 ) + { + /* do first-time init (since we can't over-ride jsInit, hmm */ + numDevices = 0; + + mach_port_t masterPort; + IOReturn rv = IOMasterPort( bootstrap_port, &masterPort ); + if( rv != kIOReturnSuccess ) + { + fgWarning( "error getting master Mach port" ); + return; + } + fghJoystickFindDevices( masterPort ); + } + + if ( ident >= numDevices ) + { + fgJoystick[ ident ]->error = GL_TRUE; + return; + } + + /* get the name now too */ + CFDictionaryRef properties = getCFProperties( ioDevices[ ident ] ); + CFTypeRef ref = CFDictionaryGetValue( properties, + CFSTR( kIOHIDProductKey ) ); + if (!ref) + ref = CFDictionaryGetValue(properties, CFSTR( "USB Product Name" ) ); + + if( !ref || + !CFStringGetCString( ( CFStringRef )ref, name, 128, + CFStringGetSystemEncoding( ) ) ) + { + fgWarning( "error getting device name" ); + name[ 0 ] = '\0'; + } +} + + +void fgPlatformJoystickClose ( int ident ) +{ + ( *( fgJoystick[ ident ]->pJoystick.hidDev ) )-> + close( fgJoystick[ ident ]->pJoystick.hidDev ); +} +#endif + + + + +static void fghJoystickOpen( SFG_Joystick* joy ) +{ + /* + * Default values (for no joystick -- each conditional will reset the + * error flag) + */ + joy->error = TRUE; + joy->num_axes = joy->num_buttons = 0; + joy->name[ 0 ] = '\0'; + + fgPlatformJoystickOpen ( joy ); + +} + +/* + * This function replaces the constructor method in the JS library. + */ +static void fghJoystickInit( int ident ) +{ + if( ident >= MAX_NUM_JOYSTICKS ) + fgError( "Too large a joystick number: %d", ident ); + + if( fgJoystick[ ident ] ) + fgError( "illegal attempt to initialize joystick device again" ); + + fgJoystick[ ident ] = + ( SFG_Joystick * )calloc( sizeof( SFG_Joystick ), 1 ); + + /* Set defaults */ + fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0; + fgJoystick[ ident ]->error = GL_TRUE; + + fgPlatformJoystickInit( fgJoystick, ident ); + + fghJoystickOpen( fgJoystick[ ident ] ); +} + +/* + * Try initializing all the joysticks (well, both of them) + */ +void fgInitialiseJoysticks ( void ) +{ + if( !fgState.JoysticksInitialised ) + { + int ident ; + for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + fghJoystickInit( ident ); + + fgState.JoysticksInitialised = GL_TRUE; + } +} + + +void fgJoystickClose( void ) +{ + int ident ; + for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + { + if( fgJoystick[ ident ] ) + { + fgPlatformJoystickClose ( ident ); + + free( fgJoystick[ ident ] ); + fgJoystick[ ident ] = NULL; + /* show joystick has been deinitialized */ + } + } +} + +/* + * Polls the joystick and executes the joystick callback hooked to the + * window specified in the function's parameter: + */ +void fgJoystickPollWindow( SFG_Window* window ) +{ + float axes[ _JS_MAX_AXES ]; + int buttons; + int ident; + + freeglut_return_if_fail( window ); + freeglut_return_if_fail( FETCH_WCB( *window, Joystick ) ); + + for( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ ) + { + if( fgJoystick[ident] ) + { + fghJoystickRead( fgJoystick[ident], &buttons, axes ); + + if( !fgJoystick[ident]->error ) + INVOKE_WCB( *window, Joystick, + ( buttons, + (int) ( axes[ 0 ] * 1000.0f ), + (int) ( axes[ 1 ] * 1000.0f ), + (int) ( axes[ 2 ] * 1000.0f ) ) + ); + } + } +} + +/* + * Implementation for glutDeviceGet(GLUT_HAS_JOYSTICK) + */ +int fgJoystickDetect( void ) +{ + int ident; + + fgInitialiseJoysticks (); + + if ( !fgState.JoysticksInitialised ) + return 0; + + for( ident=0; identerror ) + return 1; + + return 0; +} + +/* + * Joystick information, setup and execution functions + */ + +/* + * Forces the joystick callback to be executed + */ +void FGAPIENTRY glutForceJoystickFunc( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" ); +#if !defined(_WIN32_WCE) + freeglut_return_if_fail( fgStructure.CurrentWindow != NULL ); + freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) ); + fgJoystickPollWindow( fgStructure.CurrentWindow ); +#endif /* !defined(_WIN32_WCE) */ +} +int glutJoystickGetNumAxes( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumAxes" ); + return fgJoystick[ ident ]->num_axes; +} +int glutJoystickGetNumButtons( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetNumButtons" ); + return fgJoystick[ ident ]->num_buttons; +} +int glutJoystickNotWorking( int ident ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickNotWorking" ); + return fgJoystick[ ident ]->error; +} + +float glutJoystickGetDeadBand( int ident, int axis ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetDeadBand" ); + return fgJoystick[ ident ]->dead_band [ axis ]; +} +void glutJoystickSetDeadBand( int ident, int axis, float db ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetDeadBand" ); + fgJoystick[ ident ]->dead_band[ axis ] = db; +} + +float glutJoystickGetSaturation( int ident, int axis ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetSaturation" ); + return fgJoystick[ ident ]->saturate[ axis ]; +} +void glutJoystickSetSaturation( int ident, int axis, float st ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetSaturation" ); + fgJoystick[ ident ]->saturate [ axis ] = st; +} + +void glutJoystickSetMinRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMinRange" ); + memcpy( fgJoystick[ ident ]->min, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickSetMaxRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetMaxRange" ); + memcpy( fgJoystick[ ident ]->max, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickSetCenter( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickSetCenter" ); + memcpy( fgJoystick[ ident ]->center, axes, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} + +void glutJoystickGetMinRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMinRange" ); + memcpy( axes, fgJoystick[ ident ]->min, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickGetMaxRange( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetMaxRange" ); + memcpy( axes, fgJoystick[ ident ]->max, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} +void glutJoystickGetCenter( int ident, float *axes ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickGetCenter" ); + memcpy( axes, fgJoystick[ ident ]->center, + fgJoystick[ ident ]->num_axes * sizeof( float ) ); +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_main.c b/lib/freeglut-3.0.0/src/fg_main.c new file mode 100644 index 0000000..330a7bc --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_main.c @@ -0,0 +1,540 @@ +/* + * fg_main.c + * + * The windows message processing methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include +#include + +/* + * Try to get the maximum value allowed for ints, falling back to the minimum + * guaranteed by ISO C99 if there is no suitable header. + */ +#ifdef HAVE_LIMITS_H +# include +#endif +#ifndef INT_MAX +# define INT_MAX 32767 +#endif + +#ifndef MIN +# define MIN(a,b) (((a)<(b)) ? (a) : (b)) +#endif + +extern void fgProcessWork ( SFG_Window *window ); +extern fg_time_t fgPlatformSystemTime ( void ); +extern void fgPlatformSleepForEvents( fg_time_t msec ); +extern void fgPlatformProcessSingleEvent ( void ); +extern void fgPlatformMainLoopPreliminaryWork ( void ); + +extern void fgPlatformInitWork(SFG_Window* window); +extern void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask); +extern void fgPlatformVisibilityWork(SFG_Window* window); + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify) +{ + GLboolean notify = GL_FALSE; + + if( width != window->State.Width || + height != window->State.Height ) + { + window->State.Width = width; + window->State.Height = height; + + notify = GL_TRUE; + } + + if (notify || forceNotify) + { + SFG_Window *saved_window = fgStructure.CurrentWindow; + + INVOKE_WCB( *window, Reshape, ( width, height ) ); + + /* + * Force a window redraw. In Windows at least this is only a partial + * solution: if the window is increasing in size in either dimension, + * the already-drawn part does not get drawn again and things look funny. + * But without this we get this bad behaviour whenever we resize the + * window. + * DN: Hmm.. the above sounds like a concern only in single buffered mode... + */ + window->State.WorkMask |= GLUT_DISPLAY_WORK; + if( window->IsMenu ) + fgSetWindow( saved_window ); + } +} + +void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify) +{ + GLboolean notify = GL_FALSE; + + if( x != window->State.Xpos || + y != window->State.Ypos ) + { + window->State.Xpos = x; + window->State.Ypos = y; + + notify = GL_TRUE; + } + + if (notify || forceNotify) + { + SFG_Window *saved_window = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Position, ( x, y ) ); + fgSetWindow( saved_window ); + } +} + +/* + * Calls a window's redraw method. This is used when + * a redraw is forced by the incoming window messages, + * or if a redisplay is otherwise pending. + * this is lean and mean without checks as it is + * currently only called from fghcbDisplayWindow which + * only calls this if the window is visible and needs + * a redisplay. + * Note that the fgSetWindow call on Windows makes the + * right device context current on windows, allowing + * direct drawing without BeginPaint/EndPaint in the + * WM_PAINT handler. + */ +void fghRedrawWindow ( SFG_Window *window ) +{ + SFG_Window *current_window = fgStructure.CurrentWindow; + + fgSetWindow( window ); + INVOKE_WCB( *window, Display, ( ) ); + + fgSetWindow( current_window ); +} + +void fghRedrawWindowAndChildren ( SFG_Window *window ) +{ + SFG_Window* child; + + fghRedrawWindow(window); + + for( child = ( SFG_Window * )window->Children.First; + child; + child = ( SFG_Window * )child->Node.Next ) + { + fghRedrawWindowAndChildren(child); + } +} + + +static void fghcbProcessWork( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + if( window->State.WorkMask ) + fgProcessWork ( window ); + + fgEnumSubWindows( window, fghcbProcessWork, enumerator ); +} + +/* + * Make all windows process their work list + */ +static void fghProcessWork( void ) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + + fgEnumWindows( fghcbProcessWork, &enumerator ); +} + +/* + * Window enumerator callback to check for the joystick polling code + */ +static void fghcbCheckJoystickPolls( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + fg_time_t checkTime; + + if (window->State.JoystickPollRate > 0 && FETCH_WCB( *window, Joystick )) + { + /* This window has a joystick to be polled (if pollrate <= 0, user needs to poll manually with glutForceJoystickFunc */ + checkTime= fgElapsedTime( ); + + if( window->State.JoystickLastPoll + window->State.JoystickPollRate <= + checkTime ) + { +#if !defined(_WIN32_WCE) + fgJoystickPollWindow( window ); +#endif /* !defined(_WIN32_WCE) */ + window->State.JoystickLastPoll = checkTime; + } + } + + fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator ); +} + +/* + * Check all windows for joystick polling + * + * The real way to do this is to make use of the glutTimer() API + * to more cleanly re-implement the joystick API. Then, this code + * and all other "joystick timer" code can be yanked. + */ +static void fghCheckJoystickPolls( void ) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + + fgEnumWindows( fghcbCheckJoystickPolls, &enumerator ); +} + +/* + * Check the global timers + */ +static void fghCheckTimers( void ) +{ + fg_time_t checkTime = fgElapsedTime( ); + + while( fgState.Timers.First ) + { + SFG_Timer *timer = fgState.Timers.First; + + if( timer->TriggerTime > checkTime ) + /* Timers are sorted by triggerTime */ + break; + + fgListRemove( &fgState.Timers, &timer->Node ); + fgListAppend( &fgState.FreeTimers, &timer->Node ); + + timer->Callback( timer->ID ); + } +} + + +/* Platform-dependent time in milliseconds, as an unsigned 64-bit integer. + * This doesn't overflow in any reasonable time, so no need to worry about + * that. The GLUT API return value will however overflow after 49.7 days, + * which means you will still get in trouble when running the + * application for more than 49.7 days. + */ +fg_time_t fgSystemTime(void) +{ + return fgPlatformSystemTime(); +} + +/* + * Elapsed Time + */ +fg_time_t fgElapsedTime( void ) +{ + return fgSystemTime() - fgState.Time; +} + +/* + * Error Messages. + */ +void fgError( const char *fmt, ... ) +{ + va_list ap; + + if (fgState.ErrorFunc) { + + va_start( ap, fmt ); + + /* call user set error handler here */ + fgState.ErrorFunc(fmt, ap); + + va_end( ap ); + + } else { +#ifdef FREEGLUT_PRINT_ERRORS + va_start( ap, fmt ); + + fprintf( stderr, "freeglut "); + if( fgState.ProgramName ) + fprintf( stderr, "(%s): ", fgState.ProgramName ); + vfprintf( stderr, fmt, ap ); + fprintf( stderr, "\n" ); + + va_end( ap ); +#endif + + if ( fgState.Initialised ) + fgDeinitialize (); + + exit( 1 ); + } +} + +void fgWarning( const char *fmt, ... ) +{ + va_list ap; + + if (fgState.WarningFunc) { + + va_start( ap, fmt ); + + /* call user set warning handler here */ + fgState.WarningFunc(fmt, ap); + + va_end( ap ); + + } else { +#ifdef FREEGLUT_PRINT_WARNINGS + va_start( ap, fmt ); + + fprintf( stderr, "freeglut "); + if( fgState.ProgramName ) + fprintf( stderr, "(%s): ", fgState.ProgramName ); + vfprintf( stderr, fmt, ap ); + fprintf( stderr, "\n" ); + + va_end( ap ); +#endif + } +} + + +/* + * Indicates whether work is pending for ANY window. + * + * The current mechanism is to walk all of the windows and ask if + * work is pending. We have a short-circuit early return if we find any. + */ +static void fghHavePendingWorkCallback( SFG_Window* w, SFG_Enumerator* e) +{ + if( w->State.WorkMask ) + { + e->found = GL_TRUE; + e->data = w; + return; + } + fgEnumSubWindows( w, fghHavePendingWorkCallback, e ); +} +static int fghHavePendingWork (void) +{ + SFG_Enumerator enumerator; + + enumerator.found = GL_FALSE; + enumerator.data = NULL; + fgEnumWindows( fghHavePendingWorkCallback, &enumerator ); + return !!enumerator.data; +} + +/* + * Returns the number of GLUT ticks (milliseconds) till the next timer event. + */ +static fg_time_t fghNextTimer( void ) +{ + fg_time_t currentTime; + SFG_Timer *timer = fgState.Timers.First; /* timers are sorted by trigger time, so only have to check the first */ + + if( !timer ) + return INT_MAX; + + currentTime = fgElapsedTime(); + if( timer->TriggerTime < currentTime ) + return 0; + else + return timer->TriggerTime - currentTime; +} + +static void fghSleepForEvents( void ) +{ + fg_time_t msec; + + if( fghHavePendingWork( ) ) + return; + + msec = fghNextTimer( ); + /* XXX Should use GLUT timers for joysticks... */ + /* XXX Dumb; forces granularity to .01sec */ + if( fgState.NumActiveJoysticks>0 && ( msec > 10 ) ) + msec = 10; + + fgPlatformSleepForEvents ( msec ); +} + + +/* Step through the work list */ +void fgProcessWork(SFG_Window *window) +{ + unsigned int workMask = window->State.WorkMask; + /* Now clear it so that any callback generated by the actions below can set work again */ + window->State.WorkMask = 0; + + if (workMask&~GLUT_DISPLAY_WORK) /* Display work is the common case, skip all the below at once */ + { + if (workMask & GLUT_INIT_WORK) + { + /* This is before the first display callback: if needed for the platform, + * call a few callbacks to inform user of window size, position, etc + */ + fgPlatformInitWork(window); + + /* Call init context callback */ + INVOKE_WCB( *window, InitContext, ()); + + /* Lastly, check if we have a display callback, error out if not + * This is the right place to do it, as the redisplay will be + * next right after we exit this function, so there is no more + * opportunity for the user to register a callback for this window. + */ + if (!FETCH_WCB(*window, Display)) + fgError ( "ERROR: No display callback registered for window %d\n", window->ID ); + } + + /* On windows we can position, resize and change z order at the same time */ + if (workMask & (GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK|GLUT_FULL_SCREEN_WORK)) + { + fgPlatformPosResZordWork(window,workMask); + } + + if (workMask & GLUT_VISIBILITY_WORK) + { + fgPlatformVisibilityWork(window); + } + } + + /* check window state's workmask as well as some of the above callbacks might have generated redisplay requests. We can deal with those right now instead of wait for the next mainloop iteration. */ + if (workMask & GLUT_DISPLAY_WORK || window->State.WorkMask & GLUT_DISPLAY_WORK) + { + if( window->State.Visible ) + { + /* Strip out display work from the work list */ + /* NB: do this before the display callback is called as user might call postredisplay in his display callback */ + window->State.WorkMask &= ~GLUT_DISPLAY_WORK; + + fghRedrawWindow ( window ); + } + } +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Executes a single iteration in the freeglut processing loop. + */ +void FGAPIENTRY glutMainLoopEvent( void ) +{ + /* Process input */ + fgPlatformProcessSingleEvent (); + + if( fgState.Timers.First ) + fghCheckTimers( ); + if (fgState.NumActiveJoysticks>0) /* If zero, don't poll joysticks */ + fghCheckJoystickPolls( ); + + /* Perform work on the window (position, reshape, display, etc) */ + fghProcessWork( ); + + /* Check OpenGL error state if requested. + * Don't call if no more open windows (can happen if user closes window from + * title bar), would lead to infinite error loop in glutReportErrors + */ + if (fgState.GLDebugSwitch && fgStructure.CurrentWindow) + glutReportErrors( ); + + fgCloseWindows( ); +} + +/* + * Enters the freeglut processing loop. + * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP". + */ +void FGAPIENTRY glutMainLoop( void ) +{ + int action; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" ); + + if (!fgStructure.Windows.First) + fgError(" ERROR: glutMainLoop called with no windows created."); + + fgPlatformMainLoopPreliminaryWork (); + + fgState.ExecState = GLUT_EXEC_STATE_RUNNING ; + while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING ) + { + SFG_Window *window; + + glutMainLoopEvent( ); + /* + * Step through the list of windows, seeing if there are any + * that are not menus + */ + for( window = ( SFG_Window * )fgStructure.Windows.First; + window; + window = ( SFG_Window * )window->Node.Next ) + if ( ! ( window->IsMenu ) ) + break; + + if( ! window ) + fgState.ExecState = GLUT_EXEC_STATE_STOP; + else + { + if( fgState.IdleCallback ) + { + if( fgStructure.CurrentWindow && + fgStructure.CurrentWindow->IsMenu ) + /* fail safe */ + fgSetWindow( window ); + fgState.IdleCallback( ); + } + else + fghSleepForEvents( ); + } + } + + /* + * When this loop terminates, destroy the display, state and structure + * of a freeglut session, so that another glutInit() call can happen + * + * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it. + */ + action = fgState.ActionOnWindowClose; + fgDeinitialize( ); + if( action == GLUT_ACTION_EXIT ) + exit( 0 ); +} + +/* + * Leaves the freeglut processing loop. + */ +void FGAPIENTRY glutLeaveMainLoop( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" ); + fgState.ExecState = GLUT_EXEC_STATE_STOP ; +} + + + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_menu.c b/lib/freeglut-3.0.0/src/fg_menu.c new file mode 100644 index 0000000..36b24ce --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_menu.c @@ -0,0 +1,1054 @@ +/* + * fg_menu.c + * + * Pull-down menu creation and handling. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + + +/* -- DEFINITIONS ---------------------------------------------------------- */ + +/* + * FREEGLUT_MENU_FONT can be any freeglut bitmapped font. + * (Stroked fonts would not be out of the question, but we'd need to alter + * code, since GLUT (hence freeglut) does not quite unify stroked and + * bitmapped font handling.) + * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system + * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS + * GLUT used something closest to the 8x13 fixed-width font. (Old + * GLUT apparently uses host-system menus rather than building its own. + * freeglut is building its own menus from scratch.) + * + * FREEGLUT_MENUENTRY_HEIGHT gives the height of ONE menu box. This should + * be the distances between two adjacent menu entries. It should scale + * automatically with the font choice, so you needn't alter it---unless you + * use a stroked font. + * + * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a + * menu. (It also seems to be the same as the number of pixels used as + * a border around *items* to separate them from neighbors. John says + * that that wasn't the original intent...if not, perhaps we need another + * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) + */ +/* See platform-specific header files for menu font and color definitions */ + +#define FREEGLUT_MENUENTRY_HEIGHT(font) (glutBitmapHeight(font) + \ + FREEGLUT_MENU_BORDER) +#define FREEGLUT_MENU_BORDER 2 + + +/* + * These variables are for rendering the freeglut menu items. + * + * The choices are fore- and background, with and without h for Highlighting. + * Old GLUT appeared to be system-dependent for its colors (sigh) so we are + * too. These variables should be stuffed into global state and initialized + * via the glutInit*() system. + */ +static float menu_pen_fore [4] = FREEGLUT_MENU_PEN_FORE_COLORS ; +static float menu_pen_back [4] = FREEGLUT_MENU_PEN_BACK_COLORS ; +static float menu_pen_hfore [4] = FREEGLUT_MENU_PEN_HFORE_COLORS; +static float menu_pen_hback [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; + + +extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); +extern void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos); +extern SFG_Font* fghFontByID( void* font ); +extern void fgPlatformHideWindow( SFG_Window* window ); + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +/* + * Private function to find a menu entry by index + */ +static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index ) +{ + SFG_MenuEntry *entry; + int i = 1; + + for( entry = (SFG_MenuEntry *)menu->Entries.First; + entry; + entry = (SFG_MenuEntry *)entry->Node.Next ) + { + if( i == index ) + break; + ++i; + } + + return entry; +} + +/* + * Deactivates a menu pointed by the function argument. + */ +static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry ) +{ + SFG_MenuEntry *subMenuIter; + /* Hide the present menu's window */ + fgPlatformHideWindow( menuEntry->SubMenu->Window ); + + /* Forget about having that menu active anymore, now: */ + menuEntry->SubMenu->Window->ActiveMenu = NULL; + menuEntry->SubMenu->IsActive = GL_FALSE; + menuEntry->SubMenu->ActiveEntry = NULL; + + /* Hide all submenu windows, and the root menu's window. */ + for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; + subMenuIter; + subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) + { + subMenuIter->IsActive = GL_FALSE; + + /* Is that an active submenu by any case? */ + if( subMenuIter->SubMenu ) + fghDeactivateSubMenu( subMenuIter ); + } +} + +/* + * Private function to get the virtual maximum screen extent + */ +static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) +{ + if( fgStructure.GameModeWindow ) + fgPlatformGetGameModeVMaxExtent ( window, x, y ); + else + { + *x = fgDisplay.ScreenWidth; + *y = fgDisplay.ScreenHeight; + } +} + +/* + * Private function to check for the current menu/sub menu activity state + */ +static GLboolean fghCheckMenuStatus( SFG_Menu* menu ) +{ + SFG_MenuEntry* menuEntry; + int x, y; + + /* First of all check any of the active sub menus... */ + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) + { + if( menuEntry->SubMenu && menuEntry->IsActive ) + { + /* + * OK, have the sub-menu checked, too. If it returns GL_TRUE, it + * will mean that it caught the mouse cursor and we do not need + * to regenerate the activity list, and so our parents do... + */ + GLboolean return_status; + + menuEntry->SubMenu->Window->State.MouseX = + menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X; + menuEntry->SubMenu->Window->State.MouseY = + menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y; + return_status = fghCheckMenuStatus( menuEntry->SubMenu ); + + if ( return_status ) + return GL_TRUE; + } + } + + /* That much about our sub menus, let's get to checking the current menu: */ + x = menu->Window->State.MouseX; + y = menu->Window->State.MouseY; + + /* Check if the mouse cursor is contained within the current menu box */ + if( ( x >= FREEGLUT_MENU_BORDER ) && + ( x < menu->Width - FREEGLUT_MENU_BORDER ) && + ( y >= FREEGLUT_MENU_BORDER ) && + ( y < menu->Height - FREEGLUT_MENU_BORDER ) ) + { + int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENUENTRY_HEIGHT(menu->Font); + + /* The mouse cursor is somewhere over our box, check it out. */ + menuEntry = fghFindMenuEntry( menu, menuID + 1 ); + FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry", + "fghCheckMenuStatus" ); + + menuEntry->IsActive = GL_TRUE; + menuEntry->Ordinal = menuID; + + /* + * If this is not the same as the last active menu entry, deactivate + * the previous entry. Specifically, if the previous active entry + * was a submenu then deactivate it. + */ + if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) + if( menu->ActiveEntry->SubMenu ) + fghDeactivateSubMenu( menu->ActiveEntry ); + + if( menuEntry != menu->ActiveEntry ) + { + menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; + if( menu->ActiveEntry ) + menu->ActiveEntry->IsActive = GL_FALSE; + } + + menu->ActiveEntry = menuEntry; + menu->IsActive = GL_TRUE; + + /* + * OK, we have marked that entry as active, but it would be also + * nice to have its contents updated, in case it's a sub menu. + * Also, ignore the return value of the check function: + */ + if( menuEntry->SubMenu ) + { + if ( ! menuEntry->SubMenu->IsActive ) + { + int max_x, max_y; + SFG_Window *current_window = fgStructure.CurrentWindow; + + /* Set up the initial menu position now... */ + menuEntry->SubMenu->IsActive = GL_TRUE; + + /* Set up the initial submenu position now: */ + fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); + menuEntry->SubMenu->X = menu->X + menu->Width; + menuEntry->SubMenu->Y = menu->Y + + menuEntry->Ordinal * FREEGLUT_MENUENTRY_HEIGHT(menu->Font); + + if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x ) + menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; + + if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) + { + menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - + FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - + 2 * FREEGLUT_MENU_BORDER ); + if( menuEntry->SubMenu->Y < 0 ) + menuEntry->SubMenu->Y = 0; + } + + fgSetWindow( menuEntry->SubMenu->Window ); + glutPositionWindow( menuEntry->SubMenu->X, + menuEntry->SubMenu->Y ); + glutReshapeWindow( menuEntry->SubMenu->Width, + menuEntry->SubMenu->Height ); + glutPopWindow( ); + glutShowWindow( ); + menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu; + fgSetWindow( current_window ); + menuEntry->SubMenu->Window->State.MouseX = + x + menu->X - menuEntry->SubMenu->X; + menuEntry->SubMenu->Window->State.MouseY = + y + menu->Y - menuEntry->SubMenu->Y; + fghCheckMenuStatus( menuEntry->SubMenu ); + } + + /* Activate it because its parent entry is active */ + menuEntry->SubMenu->IsActive = GL_TRUE; + } + + /* Report back that we have caught the menu cursor */ + return GL_TRUE; + } + + /* Looks like the menu cursor is somewhere else... */ + if( menu->ActiveEntry && menu->ActiveEntry->IsActive && + ( !menu->ActiveEntry->SubMenu || + !menu->ActiveEntry->SubMenu->IsActive ) ) + { + menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; + menu->ActiveEntry->IsActive = GL_FALSE; + menu->ActiveEntry = NULL; + } + + return GL_FALSE; +} + +/* + * Displays a menu box and all of its submenus (if they are active) + */ +static void fghDisplayMenuBox( SFG_Menu* menu ) +{ + SFG_MenuEntry *menuEntry; + int i; + int border = FREEGLUT_MENU_BORDER; + + /* + * Have the menu box drawn first. The +- values are + * here just to make it more nice-looking... + */ + /* a non-black dark version of the below. */ + glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); + glBegin( GL_QUAD_STRIP ); + glVertex2i( menu->Width , 0 ); + glVertex2i( menu->Width - border, border); + glVertex2i( 0 , 0 ); + glVertex2i( border, border); + glVertex2i( 0 , menu->Height ); + glVertex2i( border, menu->Height - border); + glEnd( ); + + /* a non-black dark version of the below. */ + glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); + glBegin( GL_QUAD_STRIP ); + glVertex2i( 0 , menu->Height ); + glVertex2i( border, menu->Height - border); + glVertex2i( menu->Width , menu->Height ); + glVertex2i( menu->Width - border, menu->Height - border); + glVertex2i( menu->Width , 0 ); + glVertex2i( menu->Width - border, border); + glEnd( ); + + glColor4fv( menu_pen_back ); + glBegin( GL_QUADS ); + glVertex2i( border, border); + glVertex2i( menu->Width - border, border); + glVertex2i( menu->Width - border, menu->Height - border); + glVertex2i( border, menu->Height - border); + glEnd( ); + + /* Check if any of the submenus is currently active... */ + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) + { + /* Has the menu been marked as active, maybe? */ + if( menuEntry->IsActive ) + { + /* + * That's truly right, and we need to have it highlighted. + * There is an assumption that mouse cursor didn't move + * since the last check of menu activity state: + */ + int menuID = menuEntry->Ordinal; + + /* So have the highlight drawn... */ + glColor4fv( menu_pen_hback ); + glBegin( GL_QUADS ); + glVertex2i( border, + (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); + glVertex2i( menu->Width - border, + (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); + glVertex2i( menu->Width - border, + (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); + glVertex2i( border, + (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); + glEnd( ); + } + } + + /* Print the menu entries now... */ + + glColor4fv( menu_pen_fore ); + + for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0; + menuEntry; + menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) + { + /* If the menu entry is active, set the color to white */ + if( menuEntry->IsActive ) + glColor4fv( menu_pen_hfore ); + + /* Move the raster into position... */ + /* Try to center the text - JCJ 31 July 2003*/ + glRasterPos2i( + 2 * border, + ( i + 1 )*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - + ( int )( FREEGLUT_MENUENTRY_HEIGHT(menu->Font)*0.3 - border ) + ); + + /* Have the label drawn, character after character: */ + glutBitmapString( menu->Font, + (unsigned char *)menuEntry->Text); + + /* If it's a submenu, draw a right arrow */ + if( menuEntry->SubMenu ) + { + int width = glutBitmapWidth( menu->Font, '_' ); + int x_base = menu->Width - 2 - width; + int y_base = i*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border; + glBegin( GL_TRIANGLES ); + glVertex2i( x_base, y_base + 2*border); + glVertex2i( menu->Width - 2, y_base + + ( FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border) / 2 ); + glVertex2i( x_base, y_base + FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - border ); + glEnd( ); + } + + /* If the menu entry is active, reset the color */ + if( menuEntry->IsActive ) + glColor4fv( menu_pen_fore ); + } +} + +/* + * Private static function to set the parent window of a submenu and all + * of its submenus. + */ +static void fghSetMenuParentWindow( SFG_Window *window, SFG_Menu *menu ) +{ + SFG_MenuEntry *menuEntry; + + menu->ParentWindow = window; + + for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + if( menuEntry->SubMenu ) + fghSetMenuParentWindow( window, menuEntry->SubMenu ); +} + + +/* + * Displays the currently active menu for the current window + */ +void fgDisplayMenu( void ) +{ + SFG_Window* window = fgStructure.CurrentWindow; + SFG_Menu* menu = NULL; + + FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window", + "fgDisplayMenu" ); + + /* Check if there is an active menu attached to this window... */ + menu = window->ActiveMenu; + freeglut_return_if_fail( menu ); + + fgSetWindow( menu->Window ); + + glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | + GL_POLYGON_BIT ); + + glDisable( GL_DEPTH_TEST ); + glDisable( GL_TEXTURE_2D ); + glDisable( GL_LIGHTING ); + glDisable( GL_CULL_FACE ); + + glMatrixMode( GL_PROJECTION ); + glPushMatrix( ); + glLoadIdentity( ); + glOrtho( + 0, glutGet( GLUT_WINDOW_WIDTH ), + glutGet( GLUT_WINDOW_HEIGHT ), 0, + -1, 1 + ); + + glMatrixMode( GL_MODELVIEW ); + glPushMatrix( ); + glLoadIdentity( ); + + fghDisplayMenuBox( menu ); + + glPopAttrib( ); + + glMatrixMode( GL_PROJECTION ); + glPopMatrix( ); + glMatrixMode( GL_MODELVIEW ); + glPopMatrix( ); + + glutSwapBuffers( ); + + fgSetWindow ( window ); +} + +/* + * Activates a menu pointed by the function argument + */ +static void fghActivateMenu( SFG_Window* window, int button ) +{ + int max_x, max_y; + SFG_XYUse mouse_pos; + + /* We'll be referencing this menu a lot, so remember its address: */ + SFG_Menu* menu = window->Menu[ button ]; + SFG_Window* current_window = fgStructure.CurrentWindow; + + /* If the menu is already active in another window, deactivate it (and any submenus) there */ + if ( menu->ParentWindow ) + fgDeactivateMenu(menu->ParentWindow); + + /* Mark the menu as active, so that it gets displayed: */ + window->ActiveMenu = menu; + menu->IsActive = GL_TRUE; + fghSetMenuParentWindow ( window, menu ); + fgState.ActiveMenus++; + + /* Set up the initial menu position now: */ + fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); + fgSetWindow( window ); + /* get mouse position on screen (window->State.MouseX and window->State.MouseY + * are relative to client area origin), and not easy to correct given that + * glutGet( GLUT_WINDOW_X ) and glutGet( GLUT_WINDOW_Y ) return relative to parent + * origin when looking at a child window + * for parent windows: window->State.MouseX + glutGet( GLUT_WINDOW_X ) == mouse_pos.X + */ + fghPlatformGetCursorPos(NULL, GL_FALSE, &mouse_pos); + menu->X = mouse_pos.X; + menu->Y = mouse_pos.Y; + + /* Make sure the whole menu is on the screen */ + if( menu->X + menu->Width > max_x ) + menu->X -=menu->Width; + + if( menu->Y + menu->Height > max_y ) + { + menu->Y -=menu->Height; + if( menu->Y < 0 ) + menu->Y = 0; + } + + /* Set position of mouse relative to top-left menu in menu's window state (could as well set 0 at creation time...) */ + menu->Window->State.MouseX = mouse_pos.X - menu->X; + menu->Window->State.MouseY = mouse_pos.Y - menu->Y; + + /* Menu status callback */ + if (fgState.MenuStateCallback || fgState.MenuStatusCallback) + { + fgStructure.CurrentMenu = menu; + fgStructure.CurrentWindow = window; + if (fgState.MenuStateCallback) + fgState.MenuStateCallback(GLUT_MENU_IN_USE); + if (fgState.MenuStatusCallback) + /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ + fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); + } + + fgSetWindow( menu->Window ); + glutPositionWindow( menu->X, menu->Y ); + glutReshapeWindow( menu->Width, menu->Height ); + glutPopWindow( ); + glutShowWindow( ); + menu->Window->ActiveMenu = menu; + fghCheckMenuStatus( menu ); + fgSetWindow( current_window ); +} + +/* + * Update Highlight states of the menu + * NB: Current mouse position is in menu->Window->State.MouseX/Y + */ +void fgUpdateMenuHighlight ( SFG_Menu *menu ) +{ + fghCheckMenuStatus( menu ); +} + +/* + * Check whether an active menu absorbs a mouse click + */ +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ) +{ + GLboolean is_handled = GL_FALSE; + GLboolean is_clicked = GL_FALSE; + /* + * Near as I can tell, this is the menu behaviour: + * - Down-click the menu button, menu not active: activate + * the menu with its upper left-hand corner at the mouse + * location. + * - Down-click any button outside the menu, menu active: + * deactivate the menu, and potentially activate a new menu + * at the new mouse location. This includes clicks in + * different windows of course + * - Down-click any button inside the menu, menu active: + * select the menu entry and deactivate the menu + * - Up-click the menu button, menu not active: nothing happens + * - Up-click the menu button outside the menu, menu active: + * nothing happens + * - Up-click the menu button inside the menu, menu active: + * select the menu entry and deactivate the menu + * Since menus can have submenus, we need to check this recursively. + */ + if( window->ActiveMenu ) + { + if( window == window->ActiveMenu->ParentWindow ) + { + window->ActiveMenu->Window->State.MouseX = + mouse_x - window->ActiveMenu->X; + window->ActiveMenu->Window->State.MouseY = + mouse_y - window->ActiveMenu->Y; + } + + /* In the menu, deactivate the menu and invoke the callback */ + if( fghCheckMenuStatus( window->ActiveMenu ) ) + { + /* + * Save the current window and menu and set the current + * window to the window whose menu this is + */ + SFG_Window *save_window = fgStructure.CurrentWindow; + SFG_Menu *save_menu = fgStructure.CurrentMenu, *active_menu = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ + SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ + SFG_Window *parent_window = window->ActiveMenu->ParentWindow; + + /* ignore clicks on the submenu entry */ + if (!active_entry->SubMenu) + { + fgSetWindow( parent_window ); + fgStructure.CurrentMenu = active_menu; + + /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ + fgDeactivateMenu( parent_window ); + active_menu->Callback( active_entry->ID ); + + /* Restore the current window and menu */ + fgSetWindow( save_window ); + fgStructure.CurrentMenu = save_menu; + } + + is_clicked = GL_TRUE; /* Don't reopen... */ + } + else if( pressed ) + /* + * Outside the menu, deactivate if it's a downclick + * + * A downclick outside of the interior of our freeglut windows + * is dealt with in the WM_KILLFOCUS handler of fgPlatformWindowProc + */ + { + fgDeactivateMenu( window->ActiveMenu->ParentWindow ); + /* Could reopen again in different location, as is_clicked remains false */ + } + + is_handled = GL_TRUE; + } + else if ( fgState.ActiveMenus ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ + { + /* if another window than the one clicked in has an open menu, close it */ + SFG_Menu *menu = fgGetActiveMenu(); + if ( menu ) /* any open menu? */ + fgDeactivateMenu( menu->ParentWindow ); + + /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ + } + + /* No active menu, let's check whether we need to activate one. */ + if( !is_clicked && + ( 0 <= button ) && + ( FREEGLUT_MAX_MENUS > button ) && + ( window->Menu[ button ] ) && + pressed ) + { + /* If mouseclick was outside the parent window, ignore. This can + * happen when another mouse button is already depressed and the + * window thus has mouse capture + */ + if (window->State.MouseX>0 && window->State.MouseY>0 && + window->State.MouseXState.Width && window->State.MouseYState.Height) + { + fghActivateMenu( window, button ); + is_handled = GL_TRUE; + } + } + + return is_handled; +} + +/* + * Deactivates a menu pointed by the function argument. + */ +static SFG_Menu* menuDeactivating = NULL; +void fgDeactivateMenu( SFG_Window *window ) +{ + SFG_Window *parent_window = NULL; + SFG_Menu* menu; + SFG_MenuEntry *menuEntry; + + /* Did we find an active window? */ + freeglut_return_if_fail( window ); + /* Check if there is an active menu attached to this window... */ + menu = window->ActiveMenu; + freeglut_return_if_fail( menu ); + /* Check if we are already deactivating this menu, abort in that case (glutHideWindow below can cause this function to be called again on the same menu..) */ + if (menu==menuDeactivating) + return; + menuDeactivating = menu; + + parent_window = menu->ParentWindow; + + /* Hide the present menu's window */ + fgPlatformHideWindow( menu->Window ); + + /* Forget about having that menu active anymore, now: */ + menu->Window->ActiveMenu = NULL; + menu->ParentWindow->ActiveMenu = NULL; + fghSetMenuParentWindow ( NULL, menu ); + menu->IsActive = GL_FALSE; + menu->ActiveEntry = NULL; + + fgState.ActiveMenus--; + + /* Hide all submenu windows, and the root menu's window. */ + for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + { + menuEntry->IsActive = GL_FALSE; + + /* Is that an active submenu by any chance? */ + if( menuEntry->SubMenu ) + fghDeactivateSubMenu( menuEntry ); + } + /* Done deactivating menu */ + menuDeactivating = NULL; + + /* Menu status callback */ + if (fgState.MenuStateCallback || fgState.MenuStatusCallback) + { + fgStructure.CurrentMenu = menu; + fgStructure.CurrentWindow = parent_window; + if (fgState.MenuStateCallback) + fgState.MenuStateCallback(GLUT_MENU_NOT_IN_USE); + if (fgState.MenuStatusCallback) + { + /* Get cursor position relative to parent_window's client area */ + SFG_XYUse mouse_pos; + fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); + + fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); + } + } +} + +/* + * Recalculates current menu's box size + */ +void fghCalculateMenuBoxSize( void ) +{ + SFG_MenuEntry* menuEntry; + int width = 0, height = 0; + + /* Make sure there is a current menu set */ + freeglut_return_if_fail( fgStructure.CurrentMenu ); + + /* The menu's box size depends on the menu entries: */ + for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First; + menuEntry; + menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) + { + /* Update the menu entry's width value */ + menuEntry->Width = glutBitmapLength( + fgStructure.CurrentMenu->Font, + (unsigned char *)menuEntry->Text + ); + + /* + * If the entry is a submenu, then it needs to be wider to + * accommodate the arrow. + */ + if (menuEntry->SubMenu) + menuEntry->Width += glutBitmapLength( + fgStructure.CurrentMenu->Font, + (unsigned char *)"_" + ); + + /* Check if it's the biggest we've found */ + if( menuEntry->Width > width ) + width = menuEntry->Width; + + height += FREEGLUT_MENUENTRY_HEIGHT(fgStructure.CurrentMenu->Font); + } + + /* Store the menu's box size now: */ + fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER; + fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER; +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Creates a new menu object, adding it to the freeglut structure + */ +int FGAPIENTRY glutCreateMenu( FGCBMenu callback ) +{ + /* The menu object creation code resides in fg_structure.c */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + return fgCreateMenu( callback )->ID; +} + +/* + * Destroys a menu object, removing all references to it + */ +void FGAPIENTRY glutDestroyMenu( int menuID ) +{ + SFG_Menu* menu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" ); + menu = fgMenuByID( menuID ); + + freeglut_return_if_fail( menu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + /* The menu object destruction code resides in fg_structure.c */ + fgDestroyMenu( menu ); +} + +/* + * Returns the ID number of the currently active menu + */ +int FGAPIENTRY glutGetMenu( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" ); + + if( fgStructure.CurrentMenu ) + return fgStructure.CurrentMenu->ID; + + return 0; +} + +/* + * Sets the current menu given its menu ID + */ +void FGAPIENTRY glutSetMenu( int menuID ) +{ + SFG_Menu* menu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" ); + menu = fgMenuByID( menuID ); + + freeglut_return_if_fail( menu ); + + fgStructure.CurrentMenu = menu; +} + +/* + * Adds a menu entry to the bottom of the current menu + */ +void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) +{ + SFG_MenuEntry* menuEntry; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); + menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + menuEntry->Text = strdup( label ); + menuEntry->ID = value; + + /* Have the new menu entry attached to the current menu */ + fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + + fghCalculateMenuBoxSize( ); +} + +/* + * Add a sub menu to the bottom of the current menu + */ +void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID ) +{ + SFG_MenuEntry *menuEntry; + SFG_Menu *subMenu; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" ); + menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 ); + subMenu = fgMenuByID( subMenuID ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + freeglut_return_if_fail( subMenu ); + + menuEntry->Text = strdup( label ); + menuEntry->SubMenu = subMenu; + menuEntry->ID = -1; + + fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + fghCalculateMenuBoxSize( ); +} + +/* + * Changes the current menu's font + */ +void FGAPIENTRY glutSetMenuFont( int menuID, void* fontID ) +{ + SFG_Font* font; + SFG_Menu* menu; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuFont" ); + menu = fgMenuByID( menuID ); + freeglut_return_if_fail( menu ); + + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + font = fghFontByID( fontID ); + if (!font) + { + fgWarning("glutChangeMenuFont: bitmap font 0x%08x not found. Make sure you're not passing a stroke font. Ignoring...\n",fontID); + return; + } + + fgStructure.CurrentMenu->Font = fontID; + fghCalculateMenuBoxSize( ); +} + +/* + * Changes the specified menu item in the current menu into a menu entry + */ +void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ) +{ + SFG_MenuEntry* menuEntry = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + /* We want it to become a normal menu entry, so: */ + if( menuEntry->Text ) + free( menuEntry->Text ); + + menuEntry->Text = strdup( label ); + menuEntry->ID = value; + menuEntry->SubMenu = NULL; + fghCalculateMenuBoxSize( ); +} + +/* + * Changes the specified menu item in the current menu into a sub-menu trigger. + */ +void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, + int subMenuID ) +{ + SFG_Menu* subMenu; + SFG_MenuEntry* menuEntry; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + /* Get handle to sub menu */ + subMenu = fgMenuByID( subMenuID ); + menuEntry = NULL; + freeglut_return_if_fail( subMenu ); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + /* We want it to become a sub menu entry, so: */ + if( menuEntry->Text ) + free( menuEntry->Text ); + + menuEntry->Text = strdup( label ); + menuEntry->SubMenu = subMenu; + menuEntry->ID = -1; + fghCalculateMenuBoxSize( ); +} + +/* + * Removes the specified menu item from the current menu + */ +void FGAPIENTRY glutRemoveMenuItem( int item ) +{ + SFG_MenuEntry* menuEntry; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + /* Get n-th menu entry in the current menu, starting from one: */ + menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); + + freeglut_return_if_fail( menuEntry ); + + fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); + if ( menuEntry->Text ) + free( menuEntry->Text ); + + free( menuEntry ); + fghCalculateMenuBoxSize( ); +} + +/* + * Attaches a menu to the current window + */ +void FGAPIENTRY glutAttachMenu( int button ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); + + freeglut_return_if_fail( fgStructure.CurrentWindow ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + freeglut_return_if_fail( button >= 0 ); + freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); + + fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu; +} + +/* + * Detaches a menu from the current window + */ +void FGAPIENTRY glutDetachMenu( int button ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); + + freeglut_return_if_fail( fgStructure.CurrentWindow ); + + freeglut_return_if_fail( fgStructure.CurrentMenu ); + if (fgState.ActiveMenus) + fgError("Menu manipulation not allowed while menus in use."); + + freeglut_return_if_fail( button >= 0 ); + freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); + + fgStructure.CurrentWindow->Menu[ button ] = NULL; +} + +/* + * A.Donev: Set and retrieve the menu's user data + */ +void* FGAPIENTRY glutGetMenuData( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" ); + return fgStructure.CurrentMenu->UserData; +} + +void FGAPIENTRY glutSetMenuData(void* data) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" ); + fgStructure.CurrentMenu->UserData=data; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_misc.c b/lib/freeglut-3.0.0/src/fg_misc.c new file mode 100644 index 0000000..c6d6c17 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_misc.c @@ -0,0 +1,203 @@ +/* + * fg_misc.c + * + * Functions that didn't fit anywhere else... + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 9 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * glutSetColor() -- + * glutGetColor() -- + * glutCopyColormap() -- + * glutSetKeyRepeat() -- this is evil and should be removed from API + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * This functions checks if an OpenGL extension is supported or not + * + * XXX Wouldn't this be simpler and clearer if we used strtok()? + */ +int FGAPIENTRY glutExtensionSupported( const char* extension ) +{ + const char *extensions, *start; + const size_t len = strlen( extension ); + + /* Make sure there is a current window, and thus a current context available */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" ); + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); + + if (strchr(extension, ' ')) + return 0; + start = extensions = (const char *) glGetString(GL_EXTENSIONS); + + /* XXX consider printing a warning to stderr that there's no current + * rendering context. + */ + freeglut_return_val_if_fail( extensions != NULL, 0 ); + + while (1) { + const char *p = strstr(extensions, extension); + if (!p) + return 0; /* not found */ + /* check that the match isn't a super string */ + if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0)) + return 1; + /* skip the false match and continue */ + extensions = p + len; + } + + return 0 ; +} + +#ifndef GL_INVALID_FRAMEBUFFER_OPERATION +#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT +#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT +#else +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#endif +#endif + +#ifndef GL_TABLE_TOO_LARGE +#ifdef GL_TABLE_TOO_LARGE_EXT +#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT +#else +#define GL_TABLE_TOO_LARGE 0x8031 +#endif +#endif + +#ifndef GL_TEXTURE_TOO_LARGE +#ifdef GL_TEXTURE_TOO_LARGE_EXT +#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT +#else +#define GL_TEXTURE_TOO_LARGE 0x8065 +#endif +#endif + +/* + * A cut-down local version of gluErrorString to avoid depending on GLU. + */ +static const char* fghErrorString( GLenum error ) +{ + switch ( error ) { + case GL_INVALID_ENUM: return "invalid enumerant"; + case GL_INVALID_VALUE: return "invalid value"; + case GL_INVALID_OPERATION: return "invalid operation"; +#ifndef GL_ES_VERSION_2_0 + case GL_STACK_OVERFLOW: return "stack overflow"; + case GL_STACK_UNDERFLOW: return "stack underflow"; +#endif + case GL_OUT_OF_MEMORY: return "out of memory"; + case GL_TABLE_TOO_LARGE: return "table too large"; + case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation"; + case GL_TEXTURE_TOO_LARGE: return "texture too large"; + default: return "unknown GL error"; + } +} + +/* + * This function reports all the OpenGL errors that happened till now + */ +void FGAPIENTRY glutReportErrors( void ) +{ + GLenum error; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" ); + while( ( error = glGetError() ) != GL_NO_ERROR ) + fgWarning( "GL error: %s", fghErrorString( error ) ); +} + +/* + * Control the auto-repeat of keystrokes to the current window + */ +void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" ); + + fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE; +} + +/* + * Set global auto-repeat of keystrokes + * + * RepeatMode should be any of: + * GLUT_KEY_REPEAT_OFF + * GLUT_KEY_REPEAT_ON + * GLUT_KEY_REPEAT_DEFAULT + */ +void FGAPIENTRY glutSetKeyRepeat( int repeatMode ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" ); + + switch( repeatMode ) + { + case GLUT_KEY_REPEAT_OFF: + fgState.KeyRepeat = GLUT_KEY_REPEAT_OFF; + break; + + case GLUT_KEY_REPEAT_ON: + case GLUT_KEY_REPEAT_DEFAULT: + fgState.KeyRepeat = GLUT_KEY_REPEAT_ON; + break; + + default: + fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode); + break; + } +} + +/* + * + */ +void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" ); + /* We really need to do something here. */ +} + +/* + * + */ +GLfloat FGAPIENTRY glutGetColor( int color, int component ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" ); + /* We really need to do something here. */ + return( 0.0f ); +} + +/* + * + */ +void FGAPIENTRY glutCopyColormap( int window ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" ); + /* We really need to do something here. */ +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_overlay.c b/lib/freeglut-3.0.0/src/fg_overlay.c new file mode 100644 index 0000000..dacdea6 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_overlay.c @@ -0,0 +1,45 @@ +/* + * fg_overlay.c + * + * Overlay management functions (as defined by GLUT API) + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * NOTE: functions declared in this file probably will not be implemented. + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +void FGAPIENTRY glutEstablishOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutRemoveOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutUseLayer( GLenum layer ) { /* Not implemented */ } +void FGAPIENTRY glutPostOverlayRedisplay( void ) { /* Not implemented */ } +void FGAPIENTRY glutPostWindowOverlayRedisplay( int ID ) { /* Not implemented */ } +void FGAPIENTRY glutShowOverlay( void ) { /* Not implemented */ } +void FGAPIENTRY glutHideOverlay( void ) { /* Not implemented */ } + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_spaceball.c b/lib/freeglut-3.0.0/src/fg_spaceball.c new file mode 100644 index 0000000..b1b321c --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_spaceball.c @@ -0,0 +1,76 @@ +/* Spaceball support for Linux. + * Written by John Tsiombikas + * + * This code supports 3Dconnexion's 6-dof space-whatever devices. + * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv) + * free spacenavd (http://spacenav.sourceforge.net), through the "standard" + * magellan X-based protocol. + */ + +#include +#include "fg_internal.h" + +/* -- PRIVATE FUNCTIONS --------------------------------------------------- */ + +extern void fgPlatformInitializeSpaceball(void); +extern void fgPlatformSpaceballClose(void); +extern int fgPlatformHasSpaceball(void); +extern int fgPlatformSpaceballNumButtons(void); +extern void fgPlatformSpaceballSetWindow(SFG_Window *window); + + +int sball_initialized = 0; + +void fgInitialiseSpaceball(void) +{ + if(sball_initialized != 0) { + return; + } + + fgPlatformInitializeSpaceball(); + + sball_initialized = 1; +} + +void fgSpaceballClose(void) +{ + fgPlatformSpaceballClose();} + +int fgHasSpaceball(void) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + fgWarning("fgInitialiseSpaceball failed\n"); + return 0; + } + } + + return fgPlatformHasSpaceball(); +} + +int fgSpaceballNumButtons(void) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + fgWarning("fgInitialiseSpaceball failed\n"); + return 0; + } + } + + return fgPlatformSpaceballNumButtons(); +} + +void fgSpaceballSetWindow(SFG_Window *window) +{ + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + return; + } + } + + fgPlatformSpaceballSetWindow(window); +} + diff --git a/lib/freeglut-3.0.0/src/fg_state.c b/lib/freeglut-3.0.0/src/fg_state.c new file mode 100644 index 0000000..cc93892 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_state.c @@ -0,0 +1,369 @@ +/* + * fg_state.c + * + * Freeglut state query methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * glutGet() -- X11 tests passed, but check if all enums + * handled (what about Win32?) + * glutDeviceGet() -- X11 tests passed, but check if all enums + * handled (what about Win32?) + * glutGetModifiers() -- OK, but could also remove the limitation + * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED? + * + * The fail-on-call policy will help adding the most needed things imho. + */ + +extern int fgPlatformGlutGet ( GLenum eWhat ); +extern int fgPlatformGlutDeviceGet ( GLenum eWhat ); +extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size); +extern SFG_Font* fghFontByID( void* font ); + + +/* -- LOCAL DEFINITIONS ---------------------------------------------------- */ + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * General settings assignment method + */ +void FGAPIENTRY glutSetOption( GLenum eWhat, int value ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" ); + + switch( eWhat ) + { + case GLUT_INIT_WINDOW_X: + fgState.Position.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_Y: + fgState.Position.Y = (GLint)value; + break; + + case GLUT_INIT_WINDOW_WIDTH: + fgState.Size.X = (GLint)value; + break; + + case GLUT_INIT_WINDOW_HEIGHT: + fgState.Size.Y = (GLint)value; + break; + + case GLUT_INIT_DISPLAY_MODE: + fgState.DisplayMode = (unsigned int)value; + break; + + case GLUT_ACTION_ON_WINDOW_CLOSE: + fgState.ActionOnWindowClose = value; + break; + + case GLUT_RENDERING_CONTEXT: + fgState.UseCurrentContext = + ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE; + break; + + case GLUT_DIRECT_RENDERING: + fgState.DirectContext = value; + break; + + case GLUT_WINDOW_CURSOR: + if( fgStructure.CurrentWindow != NULL ) + fgStructure.CurrentWindow->State.Cursor = value; + break; + + case GLUT_AUX: + fgState.AuxiliaryBufferNumber = value; + break; + + case GLUT_MULTISAMPLE: + fgState.SampleNumber = value; + break; + + case GLUT_SKIP_STALE_MOTION_EVENTS: + fgState.SkipStaleMotion = !!value; + break; + + case GLUT_GEOMETRY_VISUALIZE_NORMALS: + if( fgStructure.CurrentWindow != NULL ) + fgStructure.CurrentWindow->State.VisualizeNormals = !!value; + break; + + case GLUT_STROKE_FONT_DRAW_JOIN_DOTS: + fgState.StrokeFontDrawJoinDots = !!value; + break; + + default: + fgWarning( "glutSetOption(): missing enum handle %d", eWhat ); + break; + } +} + +/* + * General settings query method + */ +int FGAPIENTRY glutGet( GLenum eWhat ) +{ + switch (eWhat) + { + case GLUT_INIT_STATE: + return fgState.Initialised; + + /* Although internally the time store is 64bits wide, the return value + * here still wraps every 49.7 days. Integer overflows cancel however + * when subtracting an initial start time, unless the total time exceeds + * 32-bit, so you can still work with this. + * XXX: a glutGet64 to return the time might be an idea... + */ + case GLUT_ELAPSED_TIME: + return (int) fgElapsedTime(); + } + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" ); + + switch( eWhat ) + { + /* Following values are stored in fgState and fgDisplay global structures */ + case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ; + case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ; + case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ; + case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM; + case GLUT_INIT_WINDOW_X: return fgState.Position.Use ? + fgState.Position.X : -1 ; + case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ? + fgState.Position.Y : -1 ; + case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ? + fgState.Size.X : -1 ; + case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ? + fgState.Size.Y : -1 ; + case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ; + case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ; + case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ; + case GLUT_INIT_FLAGS: return fgState.ContextFlags ; + case GLUT_INIT_PROFILE: return fgState.ContextProfile ; + + /* The window structure queries */ + case GLUT_WINDOW_PARENT: + if( fgStructure.CurrentWindow == NULL ) return 0; + if( fgStructure.CurrentWindow->Parent == NULL ) return 0; + return fgStructure.CurrentWindow->Parent->ID; + + case GLUT_WINDOW_NUM_CHILDREN: + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentWindow->Children ); + + case GLUT_WINDOW_CURSOR: + if( fgStructure.CurrentWindow == NULL ) + return 0; + return fgStructure.CurrentWindow->State.Cursor; + + case GLUT_MENU_NUM_ITEMS: + if( fgStructure.CurrentMenu == NULL ) + return 0; + return fgListLength( &fgStructure.CurrentMenu->Entries ); + + case GLUT_ACTION_ON_WINDOW_CLOSE: + return fgState.ActionOnWindowClose; + + case GLUT_VERSION : + return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH; + + case GLUT_RENDERING_CONTEXT: + return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT + : GLUT_CREATE_NEW_CONTEXT; + + case GLUT_DIRECT_RENDERING: + return fgState.DirectContext; + + case GLUT_FULL_SCREEN: + return fgStructure.CurrentWindow->State.IsFullscreen; + + case GLUT_AUX: + return fgState.AuxiliaryBufferNumber; + + case GLUT_MULTISAMPLE: + return fgState.SampleNumber; + + case GLUT_SKIP_STALE_MOTION_EVENTS: + return fgState.SkipStaleMotion; + + case GLUT_GEOMETRY_VISUALIZE_NORMALS: + if( fgStructure.CurrentWindow == NULL ) + return GL_FALSE; + return fgStructure.CurrentWindow->State.VisualizeNormals; + + case GLUT_STROKE_FONT_DRAW_JOIN_DOTS: + return fgState.StrokeFontDrawJoinDots; + + default: + return fgPlatformGlutGet ( eWhat ); + break; + } +} + +/* + * Returns various device information. + */ +int FGAPIENTRY glutDeviceGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" ); + + /* XXX WARNING: we are mostly lying in this function. */ + switch( eWhat ) + { + case GLUT_HAS_JOYSTICK: + return fgJoystickDetect (); + + case GLUT_OWNS_JOYSTICK: + return fgState.JoysticksInitialised; + + case GLUT_JOYSTICK_POLL_RATE: + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0; + + /* XXX The following two are only for Joystick 0 but this is an improvement */ + case GLUT_JOYSTICK_BUTTONS: + return glutJoystickGetNumButtons ( 0 ); + + case GLUT_JOYSTICK_AXES: + return glutJoystickGetNumAxes ( 0 ); + + case GLUT_HAS_DIAL_AND_BUTTON_BOX: + return fgInputDeviceDetect (); + + case GLUT_NUM_DIALS: + if ( fgState.InputDevsInitialised ) return 8; + return 0; + + case GLUT_NUM_BUTTON_BOX_BUTTONS: + return 0; + + case GLUT_HAS_SPACEBALL: + return fgHasSpaceball(); + + case GLUT_HAS_TABLET: + return 0; + + case GLUT_NUM_SPACEBALL_BUTTONS: + return fgSpaceballNumButtons(); + + case GLUT_NUM_TABLET_BUTTONS: + return 0; + + case GLUT_DEVICE_IGNORE_KEY_REPEAT: + return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0; + + case GLUT_DEVICE_KEY_REPEAT: + return fgState.KeyRepeat; + + default: + return fgPlatformGlutDeviceGet ( eWhat ); + } +} + +/* + * This should return the current state of ALT, SHIFT and CTRL keys. + */ +int FGAPIENTRY glutGetModifiers( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" ); + if( fgState.Modifiers == INVALID_MODIFIERS ) + { + fgWarning( "glutGetModifiers() called outside an input callback" ); + return 0; + } + + return fgState.Modifiers; +} + +/* + * Return the state of the GLUT API overlay subsystem. A misery ;-) + */ +int FGAPIENTRY glutLayerGet( GLenum eWhat ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" ); + + /* + * This is easy as layers are not implemented and + * overlay support is not planned. E.g. on Windows, + * overlay requests in PFDs are ignored + * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx) + */ + switch( eWhat ) + { + + case GLUT_OVERLAY_POSSIBLE: + return 0 ; + + case GLUT_LAYER_IN_USE: + return GLUT_NORMAL; + + case GLUT_HAS_OVERLAY: + return 0; + + case GLUT_TRANSPARENT_INDEX: + /* + * Return just anything, which is always defined as zero + * + * XXX HUH? + */ + return 0; + + case GLUT_NORMAL_DAMAGED: + /* XXX Actually I do not know. Maybe. */ + return 0; + + case GLUT_OVERLAY_DAMAGED: + return -1; + + default: + fgWarning( "glutLayerGet(): missing enum handle %d", eWhat ); + break; + } + + /* And fail. That's good. Programs do love failing. */ + return -1; +} + +int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size) +{ + int *array; + + FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues"); + + *size = 0; + array = fgPlatformGlutGetModeValues ( eWhat, size ); + + return array; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_stroke_mono_roman.c b/lib/freeglut-3.0.0/src/fg_stroke_mono_roman.c new file mode 100644 index 0000000..e60ff71 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_stroke_mono_roman.c @@ -0,0 +1,2849 @@ +/* + * fg_stroke_mono_roman.c + * + * freeglut Monospace Roman stroke font definition + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* This file has been automatically generated by the genstroke utility. */ + +#include +#include "fg_internal.h" + +/* char: 0x20 */ + +static const SFG_StrokeStrip ch32st[] = +{ + { 0, NULL } +}; + +static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; + +/* char: 0x21 */ + +static const SFG_StrokeVertex ch33st0[] = +{ + {52.381f,100.0f}, + {52.381f,33.3333f} +}; + +static const SFG_StrokeVertex ch33st1[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch33st[] = +{ + {2,ch33st0}, + {5,ch33st1} +}; + +static const SFG_StrokeChar ch33 = {104.762f,2,ch33st}; + +/* char: 0x22 */ + +static const SFG_StrokeVertex ch34st0[] = +{ + {33.3334f,100.0f}, + {33.3334f,66.6667f} +}; + +static const SFG_StrokeVertex ch34st1[] = +{ + {71.4286f,100.0f}, + {71.4286f,66.6667f} +}; + +static const SFG_StrokeStrip ch34st[] = +{ + {2,ch34st0}, + {2,ch34st1} +}; + +static const SFG_StrokeChar ch34 = {104.762f,2,ch34st}; + +/* char: 0x23 */ + +static const SFG_StrokeVertex ch35st0[] = +{ + {54.7619f,119.048f}, + {21.4286f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st1[] = +{ + {83.3334f,119.048f}, + {50.0f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st2[] = +{ + {21.4286f,57.1429f}, + {88.0952f,57.1429f} +}; + +static const SFG_StrokeVertex ch35st3[] = +{ + {16.6667f,28.5714f}, + {83.3334f,28.5714f} +}; + +static const SFG_StrokeStrip ch35st[] = +{ + {2,ch35st0}, + {2,ch35st1}, + {2,ch35st2}, + {2,ch35st3} +}; + +static const SFG_StrokeChar ch35 = {104.762f,4,ch35st}; + +/* char: 0x24 */ + +static const SFG_StrokeVertex ch36st0[] = +{ + {42.8571f,119.048f}, + {42.8571f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st1[] = +{ + {61.9047f,119.048f}, + {61.9047f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st2[] = +{ + {85.7143f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {19.0476f,85.7143f}, + {19.0476f,76.1905f}, + {23.8095f,66.6667f}, + {28.5714f,61.9048f}, + {38.0952f,57.1429f}, + {66.6666f,47.619f}, + {76.1905f,42.8571f}, + {80.9524f,38.0952f}, + {85.7143f,28.5714f}, + {85.7143f,14.2857f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {19.0476f,14.2857f} +}; + +static const SFG_StrokeStrip ch36st[] = +{ + {2,ch36st0}, + {2,ch36st1}, + {20,ch36st2} +}; + +static const SFG_StrokeChar ch36 = {104.762f,3,ch36st}; + +/* char: 0x25 */ + +static const SFG_StrokeVertex ch37st0[] = +{ + {95.2381f,100.0f}, + {9.5238f,0.0f} +}; + +static const SFG_StrokeVertex ch37st1[] = +{ + {33.3333f,100.0f}, + {42.8571f,90.4762f}, + {42.8571f,80.9524f}, + {38.0952f,71.4286f}, + {28.5714f,66.6667f}, + {19.0476f,66.6667f}, + {9.5238f,76.1905f}, + {9.5238f,85.7143f}, + {14.2857f,95.2381f}, + {23.8095f,100.0f}, + {33.3333f,100.0f}, + {42.8571f,95.2381f}, + {57.1428f,90.4762f}, + {71.4286f,90.4762f}, + {85.7143f,95.2381f}, + {95.2381f,100.0f} +}; + +static const SFG_StrokeVertex ch37st2[] = +{ + {76.1905f,33.3333f}, + {66.6667f,28.5714f}, + {61.9048f,19.0476f}, + {61.9048f,9.5238f}, + {71.4286f,0.0f}, + {80.9524f,0.0f}, + {90.4762f,4.7619f}, + {95.2381f,14.2857f}, + {95.2381f,23.8095f}, + {85.7143f,33.3333f}, + {76.1905f,33.3333f} +}; + +static const SFG_StrokeStrip ch37st[] = +{ + {2,ch37st0}, + {16,ch37st1}, + {11,ch37st2} +}; + +static const SFG_StrokeChar ch37 = {104.762f,3,ch37st}; + +/* char: 0x26 */ + +static const SFG_StrokeVertex ch38st0[] = +{ + {100.0f,57.1429f}, + {100.0f,61.9048f}, + {95.2381f,66.6667f}, + {90.4762f,66.6667f}, + {85.7143f,61.9048f}, + {80.9524f,52.381f}, + {71.4286f,28.5714f}, + {61.9048f,14.2857f}, + {52.3809f,4.7619f}, + {42.8571f,0.0f}, + {23.8095f,0.0f}, + {14.2857f,4.7619f}, + {9.5238f,9.5238f}, + {4.7619f,19.0476f}, + {4.7619f,28.5714f}, + {9.5238f,38.0952f}, + {14.2857f,42.8571f}, + {47.619f,61.9048f}, + {52.3809f,66.6667f}, + {57.1429f,76.1905f}, + {57.1429f,85.7143f}, + {52.3809f,95.2381f}, + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {28.5714f,85.7143f}, + {28.5714f,76.1905f}, + {33.3333f,61.9048f}, + {42.8571f,47.619f}, + {66.6667f,14.2857f}, + {76.1905f,4.7619f}, + {85.7143f,0.0f}, + {95.2381f,0.0f}, + {100.0f,4.7619f}, + {100.0f,9.5238f} +}; + +static const SFG_StrokeStrip ch38st[] = +{ + {34,ch38st0} +}; + +static const SFG_StrokeChar ch38 = {104.762f,1,ch38st}; + +/* char: 0x27 */ + +static const SFG_StrokeVertex ch39st0[] = +{ + {52.381f,100.0f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeStrip ch39st[] = +{ + {2,ch39st0} +}; + +static const SFG_StrokeChar ch39 = {104.762f,1,ch39st}; + +/* char: 0x28 */ + +static const SFG_StrokeVertex ch40st0[] = +{ + {69.0476f,119.048f}, + {59.5238f,109.524f}, + {50.0f,95.2381f}, + {40.4762f,76.1905f}, + {35.7143f,52.381f}, + {35.7143f,33.3333f}, + {40.4762f,9.5238f}, + {50.0f,-9.5238f}, + {59.5238f,-23.8095f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch40st[] = +{ + {10,ch40st0} +}; + +static const SFG_StrokeChar ch40 = {104.762f,1,ch40st}; + +/* char: 0x29 */ + +static const SFG_StrokeVertex ch41st0[] = +{ + {35.7143f,119.048f}, + {45.2381f,109.524f}, + {54.7619f,95.2381f}, + {64.2857f,76.1905f}, + {69.0476f,52.381f}, + {69.0476f,33.3333f}, + {64.2857f,9.5238f}, + {54.7619f,-9.5238f}, + {45.2381f,-23.8095f}, + {35.7143f,-33.3333f} +}; + +static const SFG_StrokeStrip ch41st[] = +{ + {10,ch41st0} +}; + +static const SFG_StrokeChar ch41 = {104.762f,1,ch41st}; + +/* char: 0x2a */ + +static const SFG_StrokeVertex ch42st0[] = +{ + {52.381f,71.4286f}, + {52.381f,14.2857f} +}; + +static const SFG_StrokeVertex ch42st1[] = +{ + {28.5715f,57.1429f}, + {76.1905f,28.5714f} +}; + +static const SFG_StrokeVertex ch42st2[] = +{ + {76.1905f,57.1429f}, + {28.5715f,28.5714f} +}; + +static const SFG_StrokeStrip ch42st[] = +{ + {2,ch42st0}, + {2,ch42st1}, + {2,ch42st2} +}; + +static const SFG_StrokeChar ch42 = {104.762f,3,ch42st}; + +/* char: 0x2b */ + +static const SFG_StrokeVertex ch43st0[] = +{ + {52.3809f,85.7143f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch43st1[] = +{ + {9.5238f,42.8571f}, + {95.2381f,42.8571f} +}; + +static const SFG_StrokeStrip ch43st[] = +{ + {2,ch43st0}, + {2,ch43st1} +}; + +static const SFG_StrokeChar ch43 = {104.762f,2,ch43st}; + +/* char: 0x2c */ + +static const SFG_StrokeVertex ch44st0[] = +{ + {57.1429f,4.7619f}, + {52.381f,0.0f}, + {47.6191f,4.7619f}, + {52.381f,9.5238f}, + {57.1429f,4.7619f}, + {57.1429f,-4.7619f}, + {52.381f,-14.2857f}, + {47.6191f,-19.0476f} +}; + +static const SFG_StrokeStrip ch44st[] = +{ + {8,ch44st0} +}; + +static const SFG_StrokeChar ch44 = {104.762f,1,ch44st}; + +/* char: 0x2d */ + +static const SFG_StrokeVertex ch45st0[] = +{ + {9.5238f,42.8571f}, + {95.2381f,42.8571f} +}; + +static const SFG_StrokeStrip ch45st[] = +{ + {2,ch45st0} +}; + +static const SFG_StrokeChar ch45 = {104.762f,1,ch45st}; + +/* char: 0x2e */ + +static const SFG_StrokeVertex ch46st0[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch46st[] = +{ + {5,ch46st0} +}; + +static const SFG_StrokeChar ch46 = {104.762f,1,ch46st}; + +/* char: 0x2f */ + +static const SFG_StrokeVertex ch47st0[] = +{ + {19.0476f,-14.2857f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch47st[] = +{ + {2,ch47st0} +}; + +static const SFG_StrokeChar ch47 = {104.762f,1,ch47st}; + +/* char: 0x30 */ + +static const SFG_StrokeVertex ch48st0[] = +{ + {47.619f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,80.9524f}, + {19.0476f,57.1429f}, + {19.0476f,42.8571f}, + {23.8095f,19.0476f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,19.0476f}, + {85.7143f,42.8571f}, + {85.7143f,57.1429f}, + {80.9524f,80.9524f}, + {71.4286f,95.2381f}, + {57.1428f,100.0f}, + {47.619f,100.0f} +}; + +static const SFG_StrokeStrip ch48st[] = +{ + {17,ch48st0} +}; + +static const SFG_StrokeChar ch48 = {104.762f,1,ch48st}; + +/* char: 0x31 */ + +static const SFG_StrokeVertex ch49st0[] = +{ + {40.4762f,80.9524f}, + {50.0f,85.7143f}, + {64.2857f,100.0f}, + {64.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch49st[] = +{ + {4,ch49st0} +}; + +static const SFG_StrokeChar ch49 = {104.762f,1,ch49st}; + +/* char: 0x32 */ + +static const SFG_StrokeVertex ch50st0[] = +{ + {23.8095f,76.1905f}, + {23.8095f,80.9524f}, + {28.5714f,90.4762f}, + {33.3333f,95.2381f}, + {42.8571f,100.0f}, + {61.9047f,100.0f}, + {71.4286f,95.2381f}, + {76.1905f,90.4762f}, + {80.9524f,80.9524f}, + {80.9524f,71.4286f}, + {76.1905f,61.9048f}, + {66.6666f,47.619f}, + {19.0476f,0.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch50st[] = +{ + {14,ch50st0} +}; + +static const SFG_StrokeChar ch50 = {104.762f,1,ch50st}; + +/* char: 0x33 */ + +static const SFG_StrokeVertex ch51st0[] = +{ + {28.5714f,100.0f}, + {80.9524f,100.0f}, + {52.3809f,61.9048f}, + {66.6666f,61.9048f}, + {76.1905f,57.1429f}, + {80.9524f,52.381f}, + {85.7143f,38.0952f}, + {85.7143f,28.5714f}, + {80.9524f,14.2857f}, + {71.4286f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch51st[] = +{ + {15,ch51st0} +}; + +static const SFG_StrokeChar ch51 = {104.762f,1,ch51st}; + +/* char: 0x34 */ + +static const SFG_StrokeVertex ch52st0[] = +{ + {64.2857f,100.0f}, + {16.6667f,33.3333f}, + {88.0952f,33.3333f} +}; + +static const SFG_StrokeVertex ch52st1[] = +{ + {64.2857f,100.0f}, + {64.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch52st[] = +{ + {3,ch52st0}, + {2,ch52st1} +}; + +static const SFG_StrokeChar ch52 = {104.762f,2,ch52st}; + +/* char: 0x35 */ + +static const SFG_StrokeVertex ch53st0[] = +{ + {76.1905f,100.0f}, + {28.5714f,100.0f}, + {23.8095f,57.1429f}, + {28.5714f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {71.4286f,61.9048f}, + {80.9524f,52.381f}, + {85.7143f,38.0952f}, + {85.7143f,28.5714f}, + {80.9524f,14.2857f}, + {71.4286f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch53st[] = +{ + {17,ch53st0} +}; + +static const SFG_StrokeChar ch53 = {104.762f,1,ch53st}; + +/* char: 0x36 */ + +static const SFG_StrokeVertex ch54st0[] = +{ + {78.5714f,85.7143f}, + {73.8096f,95.2381f}, + {59.5238f,100.0f}, + {50.0f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,80.9524f}, + {21.4286f,57.1429f}, + {21.4286f,33.3333f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {50.0f,0.0f}, + {54.7619f,0.0f}, + {69.0476f,4.7619f}, + {78.5714f,14.2857f}, + {83.3334f,28.5714f}, + {83.3334f,33.3333f}, + {78.5714f,47.619f}, + {69.0476f,57.1429f}, + {54.7619f,61.9048f}, + {50.0f,61.9048f}, + {35.7143f,57.1429f}, + {26.1905f,47.619f}, + {21.4286f,33.3333f} +}; + +static const SFG_StrokeStrip ch54st[] = +{ + {23,ch54st0} +}; + +static const SFG_StrokeChar ch54 = {104.762f,1,ch54st}; + +/* char: 0x37 */ + +static const SFG_StrokeVertex ch55st0[] = +{ + {85.7143f,100.0f}, + {38.0952f,0.0f} +}; + +static const SFG_StrokeVertex ch55st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch55st[] = +{ + {2,ch55st0}, + {2,ch55st1} +}; + +static const SFG_StrokeChar ch55 = {104.762f,2,ch55st}; + +/* char: 0x38 */ + +static const SFG_StrokeVertex ch56st0[] = +{ + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {23.8095f,85.7143f}, + {23.8095f,76.1905f}, + {28.5714f,66.6667f}, + {38.0952f,61.9048f}, + {57.1428f,57.1429f}, + {71.4286f,52.381f}, + {80.9524f,42.8571f}, + {85.7143f,33.3333f}, + {85.7143f,19.0476f}, + {80.9524f,9.5238f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {23.8095f,9.5238f}, + {19.0476f,19.0476f}, + {19.0476f,33.3333f}, + {23.8095f,42.8571f}, + {33.3333f,52.381f}, + {47.619f,57.1429f}, + {66.6666f,61.9048f}, + {76.1905f,66.6667f}, + {80.9524f,76.1905f}, + {80.9524f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeStrip ch56st[] = +{ + {29,ch56st0} +}; + +static const SFG_StrokeChar ch56 = {104.762f,1,ch56st}; + +/* char: 0x39 */ + +static const SFG_StrokeVertex ch57st0[] = +{ + {83.3334f,66.6667f}, + {78.5714f,52.381f}, + {69.0476f,42.8571f}, + {54.7619f,38.0952f}, + {50.0f,38.0952f}, + {35.7143f,42.8571f}, + {26.1905f,52.381f}, + {21.4286f,66.6667f}, + {21.4286f,71.4286f}, + {26.1905f,85.7143f}, + {35.7143f,95.2381f}, + {50.0f,100.0f}, + {54.7619f,100.0f}, + {69.0476f,95.2381f}, + {78.5714f,85.7143f}, + {83.3334f,66.6667f}, + {83.3334f,42.8571f}, + {78.5714f,19.0476f}, + {69.0476f,4.7619f}, + {54.7619f,0.0f}, + {45.2381f,0.0f}, + {30.9524f,4.7619f}, + {26.1905f,14.2857f} +}; + +static const SFG_StrokeStrip ch57st[] = +{ + {23,ch57st0} +}; + +static const SFG_StrokeChar ch57 = {104.762f,1,ch57st}; + +/* char: 0x3a */ + +static const SFG_StrokeVertex ch58st0[] = +{ + {52.381f,66.6667f}, + {47.6191f,61.9048f}, + {52.381f,57.1429f}, + {57.1429f,61.9048f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeVertex ch58st1[] = +{ + {52.381f,9.5238f}, + {47.6191f,4.7619f}, + {52.381f,0.0f}, + {57.1429f,4.7619f}, + {52.381f,9.5238f} +}; + +static const SFG_StrokeStrip ch58st[] = +{ + {5,ch58st0}, + {5,ch58st1} +}; + +static const SFG_StrokeChar ch58 = {104.762f,2,ch58st}; + +/* char: 0x3b */ + +static const SFG_StrokeVertex ch59st0[] = +{ + {52.381f,66.6667f}, + {47.6191f,61.9048f}, + {52.381f,57.1429f}, + {57.1429f,61.9048f}, + {52.381f,66.6667f} +}; + +static const SFG_StrokeVertex ch59st1[] = +{ + {57.1429f,4.7619f}, + {52.381f,0.0f}, + {47.6191f,4.7619f}, + {52.381f,9.5238f}, + {57.1429f,4.7619f}, + {57.1429f,-4.7619f}, + {52.381f,-14.2857f}, + {47.6191f,-19.0476f} +}; + +static const SFG_StrokeStrip ch59st[] = +{ + {5,ch59st0}, + {8,ch59st1} +}; + +static const SFG_StrokeChar ch59 = {104.762f,2,ch59st}; + +/* char: 0x3c */ + +static const SFG_StrokeVertex ch60st0[] = +{ + {90.4762f,85.7143f}, + {14.2857f,42.8571f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeStrip ch60st[] = +{ + {3,ch60st0} +}; + +static const SFG_StrokeChar ch60 = {104.762f,1,ch60st}; + +/* char: 0x3d */ + +static const SFG_StrokeVertex ch61st0[] = +{ + {9.5238f,57.1429f}, + {95.2381f,57.1429f} +}; + +static const SFG_StrokeVertex ch61st1[] = +{ + {9.5238f,28.5714f}, + {95.2381f,28.5714f} +}; + +static const SFG_StrokeStrip ch61st[] = +{ + {2,ch61st0}, + {2,ch61st1} +}; + +static const SFG_StrokeChar ch61 = {104.762f,2,ch61st}; + +/* char: 0x3e */ + +static const SFG_StrokeVertex ch62st0[] = +{ + {14.2857f,85.7143f}, + {90.4762f,42.8571f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeStrip ch62st[] = +{ + {3,ch62st0} +}; + +static const SFG_StrokeChar ch62 = {104.762f,1,ch62st}; + +/* char: 0x3f */ + +static const SFG_StrokeVertex ch63st0[] = +{ + {23.8095f,76.1905f}, + {23.8095f,80.9524f}, + {28.5714f,90.4762f}, + {33.3333f,95.2381f}, + {42.8571f,100.0f}, + {61.9047f,100.0f}, + {71.4285f,95.2381f}, + {76.1905f,90.4762f}, + {80.9524f,80.9524f}, + {80.9524f,71.4286f}, + {76.1905f,61.9048f}, + {71.4285f,57.1429f}, + {52.3809f,47.619f}, + {52.3809f,33.3333f} +}; + +static const SFG_StrokeVertex ch63st1[] = +{ + {52.3809f,9.5238f}, + {47.619f,4.7619f}, + {52.3809f,0.0f}, + {57.1428f,4.7619f}, + {52.3809f,9.5238f} +}; + +static const SFG_StrokeStrip ch63st[] = +{ + {14,ch63st0}, + {5,ch63st1} +}; + +static const SFG_StrokeChar ch63 = {104.762f,2,ch63st}; + +/* char: 0x40 */ + +static const SFG_StrokeVertex ch64st0[] = +{ + {64.2857f,52.381f}, + {54.7619f,57.1429f}, + {45.2381f,57.1429f}, + {40.4762f,47.619f}, + {40.4762f,42.8571f}, + {45.2381f,33.3333f}, + {54.7619f,33.3333f}, + {64.2857f,38.0952f} +}; + +static const SFG_StrokeVertex ch64st1[] = +{ + {64.2857f,57.1429f}, + {64.2857f,38.0952f}, + {69.0476f,33.3333f}, + {78.5714f,33.3333f}, + {83.3334f,42.8571f}, + {83.3334f,47.619f}, + {78.5714f,61.9048f}, + {69.0476f,71.4286f}, + {54.7619f,76.1905f}, + {50.0f,76.1905f}, + {35.7143f,71.4286f}, + {26.1905f,61.9048f}, + {21.4286f,47.619f}, + {21.4286f,42.8571f}, + {26.1905f,28.5714f}, + {35.7143f,19.0476f}, + {50.0f,14.2857f}, + {54.7619f,14.2857f}, + {69.0476f,19.0476f} +}; + +static const SFG_StrokeStrip ch64st[] = +{ + {8,ch64st0}, + {19,ch64st1} +}; + +static const SFG_StrokeChar ch64 = {104.762f,2,ch64st}; + +/* char: 0x41 */ + +static const SFG_StrokeVertex ch65st0[] = +{ + {52.3809f,100.0f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeVertex ch65st1[] = +{ + {52.3809f,100.0f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeVertex ch65st2[] = +{ + {28.5714f,33.3333f}, + {76.1905f,33.3333f} +}; + +static const SFG_StrokeStrip ch65st[] = +{ + {2,ch65st0}, + {2,ch65st1}, + {2,ch65st2} +}; + +static const SFG_StrokeChar ch65 = {104.762f,3,ch65st}; + +/* char: 0x42 */ + +static const SFG_StrokeVertex ch66st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch66st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,71.4286f}, + {80.9524f,61.9048f}, + {76.1905f,57.1429f}, + {61.9047f,52.381f} +}; + +static const SFG_StrokeVertex ch66st2[] = +{ + {19.0476f,52.381f}, + {61.9047f,52.381f}, + {76.1905f,47.619f}, + {80.9524f,42.8571f}, + {85.7143f,33.3333f}, + {85.7143f,19.0476f}, + {80.9524f,9.5238f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch66st[] = +{ + {2,ch66st0}, + {9,ch66st1}, + {10,ch66st2} +}; + +static const SFG_StrokeChar ch66 = {104.762f,3,ch66st}; + +/* char: 0x43 */ + +static const SFG_StrokeVertex ch67st0[] = +{ + {88.0952f,76.1905f}, + {83.3334f,85.7143f}, + {73.8096f,95.2381f}, + {64.2857f,100.0f}, + {45.2381f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,85.7143f}, + {21.4286f,76.1905f}, + {16.6667f,61.9048f}, + {16.6667f,38.0952f}, + {21.4286f,23.8095f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {64.2857f,0.0f}, + {73.8096f,4.7619f}, + {83.3334f,14.2857f}, + {88.0952f,23.8095f} +}; + +static const SFG_StrokeStrip ch67st[] = +{ + {18,ch67st0} +}; + +static const SFG_StrokeChar ch67 = {104.762f,1,ch67st}; + +/* char: 0x44 */ + +static const SFG_StrokeVertex ch68st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch68st1[] = +{ + {19.0476f,100.0f}, + {52.3809f,100.0f}, + {66.6666f,95.2381f}, + {76.1905f,85.7143f}, + {80.9524f,76.1905f}, + {85.7143f,61.9048f}, + {85.7143f,38.0952f}, + {80.9524f,23.8095f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {52.3809f,0.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch68st[] = +{ + {2,ch68st0}, + {12,ch68st1} +}; + +static const SFG_StrokeChar ch68 = {104.762f,2,ch68st}; + +/* char: 0x45 */ + +static const SFG_StrokeVertex ch69st0[] = +{ + {21.4286f,100.0f}, + {21.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch69st1[] = +{ + {21.4286f,100.0f}, + {83.3334f,100.0f} +}; + +static const SFG_StrokeVertex ch69st2[] = +{ + {21.4286f,52.381f}, + {59.5238f,52.381f} +}; + +static const SFG_StrokeVertex ch69st3[] = +{ + {21.4286f,0.0f}, + {83.3334f,0.0f} +}; + +static const SFG_StrokeStrip ch69st[] = +{ + {2,ch69st0}, + {2,ch69st1}, + {2,ch69st2}, + {2,ch69st3} +}; + +static const SFG_StrokeChar ch69 = {104.762f,4,ch69st}; + +/* char: 0x46 */ + +static const SFG_StrokeVertex ch70st0[] = +{ + {21.4286f,100.0f}, + {21.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch70st1[] = +{ + {21.4286f,100.0f}, + {83.3334f,100.0f} +}; + +static const SFG_StrokeVertex ch70st2[] = +{ + {21.4286f,52.381f}, + {59.5238f,52.381f} +}; + +static const SFG_StrokeStrip ch70st[] = +{ + {2,ch70st0}, + {2,ch70st1}, + {2,ch70st2} +}; + +static const SFG_StrokeChar ch70 = {104.762f,3,ch70st}; + +/* char: 0x47 */ + +static const SFG_StrokeVertex ch71st0[] = +{ + {88.0952f,76.1905f}, + {83.3334f,85.7143f}, + {73.8096f,95.2381f}, + {64.2857f,100.0f}, + {45.2381f,100.0f}, + {35.7143f,95.2381f}, + {26.1905f,85.7143f}, + {21.4286f,76.1905f}, + {16.6667f,61.9048f}, + {16.6667f,38.0952f}, + {21.4286f,23.8095f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {64.2857f,0.0f}, + {73.8096f,4.7619f}, + {83.3334f,14.2857f}, + {88.0952f,23.8095f}, + {88.0952f,38.0952f} +}; + +static const SFG_StrokeVertex ch71st1[] = +{ + {64.2857f,38.0952f}, + {88.0952f,38.0952f} +}; + +static const SFG_StrokeStrip ch71st[] = +{ + {19,ch71st0}, + {2,ch71st1} +}; + +static const SFG_StrokeChar ch71 = {104.762f,2,ch71st}; + +/* char: 0x48 */ + +static const SFG_StrokeVertex ch72st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch72st1[] = +{ + {85.7143f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch72st2[] = +{ + {19.0476f,52.381f}, + {85.7143f,52.381f} +}; + +static const SFG_StrokeStrip ch72st[] = +{ + {2,ch72st0}, + {2,ch72st1}, + {2,ch72st2} +}; + +static const SFG_StrokeChar ch72 = {104.762f,3,ch72st}; + +/* char: 0x49 */ + +static const SFG_StrokeVertex ch73st0[] = +{ + {52.381f,100.0f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch73st[] = +{ + {2,ch73st0} +}; + +static const SFG_StrokeChar ch73 = {104.762f,1,ch73st}; + +/* char: 0x4a */ + +static const SFG_StrokeVertex ch74st0[] = +{ + {76.1905f,100.0f}, + {76.1905f,23.8095f}, + {71.4286f,9.5238f}, + {66.6667f,4.7619f}, + {57.1429f,0.0f}, + {47.6191f,0.0f}, + {38.0953f,4.7619f}, + {33.3334f,9.5238f}, + {28.5715f,23.8095f}, + {28.5715f,33.3333f} +}; + +static const SFG_StrokeStrip ch74st[] = +{ + {10,ch74st0} +}; + +static const SFG_StrokeChar ch74 = {104.762f,1,ch74st}; + +/* char: 0x4b */ + +static const SFG_StrokeVertex ch75st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch75st1[] = +{ + {85.7143f,100.0f}, + {19.0476f,33.3333f} +}; + +static const SFG_StrokeVertex ch75st2[] = +{ + {42.8571f,57.1429f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch75st[] = +{ + {2,ch75st0}, + {2,ch75st1}, + {2,ch75st2} +}; + +static const SFG_StrokeChar ch75 = {104.762f,3,ch75st}; + +/* char: 0x4c */ + +static const SFG_StrokeVertex ch76st0[] = +{ + {23.8095f,100.0f}, + {23.8095f,0.0f} +}; + +static const SFG_StrokeVertex ch76st1[] = +{ + {23.8095f,0.0f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeStrip ch76st[] = +{ + {2,ch76st0}, + {2,ch76st1} +}; + +static const SFG_StrokeChar ch76 = {104.762f,2,ch76st}; + +/* char: 0x4d */ + +static const SFG_StrokeVertex ch77st0[] = +{ + {14.2857f,100.0f}, + {14.2857f,0.0f} +}; + +static const SFG_StrokeVertex ch77st1[] = +{ + {14.2857f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch77st2[] = +{ + {90.4762f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch77st3[] = +{ + {90.4762f,100.0f}, + {90.4762f,0.0f} +}; + +static const SFG_StrokeStrip ch77st[] = +{ + {2,ch77st0}, + {2,ch77st1}, + {2,ch77st2}, + {2,ch77st3} +}; + +static const SFG_StrokeChar ch77 = {104.762f,4,ch77st}; + +/* char: 0x4e */ + +static const SFG_StrokeVertex ch78st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch78st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch78st2[] = +{ + {85.7143f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch78st[] = +{ + {2,ch78st0}, + {2,ch78st1}, + {2,ch78st2} +}; + +static const SFG_StrokeChar ch78 = {104.762f,3,ch78st}; + +/* char: 0x4f */ + +static const SFG_StrokeVertex ch79st0[] = +{ + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,85.7143f}, + {19.0476f,76.1905f}, + {14.2857f,61.9048f}, + {14.2857f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {42.8571f,0.0f}, + {61.9047f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,23.8095f}, + {90.4762f,38.0952f}, + {90.4762f,61.9048f}, + {85.7143f,76.1905f}, + {80.9524f,85.7143f}, + {71.4286f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeStrip ch79st[] = +{ + {21,ch79st0} +}; + +static const SFG_StrokeChar ch79 = {104.762f,1,ch79st}; + +/* char: 0x50 */ + +static const SFG_StrokeVertex ch80st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch80st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,66.6667f}, + {80.9524f,57.1429f}, + {76.1905f,52.381f}, + {61.9047f,47.619f}, + {19.0476f,47.619f} +}; + +static const SFG_StrokeStrip ch80st[] = +{ + {2,ch80st0}, + {10,ch80st1} +}; + +static const SFG_StrokeChar ch80 = {104.762f,2,ch80st}; + +/* char: 0x51 */ + +static const SFG_StrokeVertex ch81st0[] = +{ + {42.8571f,100.0f}, + {33.3333f,95.2381f}, + {23.8095f,85.7143f}, + {19.0476f,76.1905f}, + {14.2857f,61.9048f}, + {14.2857f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {42.8571f,0.0f}, + {61.9047f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,23.8095f}, + {90.4762f,38.0952f}, + {90.4762f,61.9048f}, + {85.7143f,76.1905f}, + {80.9524f,85.7143f}, + {71.4286f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f} +}; + +static const SFG_StrokeVertex ch81st1[] = +{ + {57.1428f,19.0476f}, + {85.7143f,-9.5238f} +}; + +static const SFG_StrokeStrip ch81st[] = +{ + {21,ch81st0}, + {2,ch81st1} +}; + +static const SFG_StrokeChar ch81 = {104.762f,2,ch81st}; + +/* char: 0x52 */ + +static const SFG_StrokeVertex ch82st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch82st1[] = +{ + {19.0476f,100.0f}, + {61.9047f,100.0f}, + {76.1905f,95.2381f}, + {80.9524f,90.4762f}, + {85.7143f,80.9524f}, + {85.7143f,71.4286f}, + {80.9524f,61.9048f}, + {76.1905f,57.1429f}, + {61.9047f,52.381f}, + {19.0476f,52.381f} +}; + +static const SFG_StrokeVertex ch82st2[] = +{ + {52.3809f,52.381f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch82st[] = +{ + {2,ch82st0}, + {10,ch82st1}, + {2,ch82st2} +}; + +static const SFG_StrokeChar ch82 = {104.762f,3,ch82st}; + +/* char: 0x53 */ + +static const SFG_StrokeVertex ch83st0[] = +{ + {85.7143f,85.7143f}, + {76.1905f,95.2381f}, + {61.9047f,100.0f}, + {42.8571f,100.0f}, + {28.5714f,95.2381f}, + {19.0476f,85.7143f}, + {19.0476f,76.1905f}, + {23.8095f,66.6667f}, + {28.5714f,61.9048f}, + {38.0952f,57.1429f}, + {66.6666f,47.619f}, + {76.1905f,42.8571f}, + {80.9524f,38.0952f}, + {85.7143f,28.5714f}, + {85.7143f,14.2857f}, + {76.1905f,4.7619f}, + {61.9047f,0.0f}, + {42.8571f,0.0f}, + {28.5714f,4.7619f}, + {19.0476f,14.2857f} +}; + +static const SFG_StrokeStrip ch83st[] = +{ + {20,ch83st0} +}; + +static const SFG_StrokeChar ch83 = {104.762f,1,ch83st}; + +/* char: 0x54 */ + +static const SFG_StrokeVertex ch84st0[] = +{ + {52.3809f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch84st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch84st[] = +{ + {2,ch84st0}, + {2,ch84st1} +}; + +static const SFG_StrokeChar ch84 = {104.762f,2,ch84st}; + +/* char: 0x55 */ + +static const SFG_StrokeVertex ch85st0[] = +{ + {19.0476f,100.0f}, + {19.0476f,28.5714f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,28.5714f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeStrip ch85st[] = +{ + {10,ch85st0} +}; + +static const SFG_StrokeChar ch85 = {104.762f,1,ch85st}; + +/* char: 0x56 */ + +static const SFG_StrokeVertex ch86st0[] = +{ + {14.2857f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch86st1[] = +{ + {90.4762f,100.0f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeStrip ch86st[] = +{ + {2,ch86st0}, + {2,ch86st1} +}; + +static const SFG_StrokeChar ch86 = {104.762f,2,ch86st}; + +/* char: 0x57 */ + +static const SFG_StrokeVertex ch87st0[] = +{ + {4.7619f,100.0f}, + {28.5714f,0.0f} +}; + +static const SFG_StrokeVertex ch87st1[] = +{ + {52.3809f,100.0f}, + {28.5714f,0.0f} +}; + +static const SFG_StrokeVertex ch87st2[] = +{ + {52.3809f,100.0f}, + {76.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch87st3[] = +{ + {100.0f,100.0f}, + {76.1905f,0.0f} +}; + +static const SFG_StrokeStrip ch87st[] = +{ + {2,ch87st0}, + {2,ch87st1}, + {2,ch87st2}, + {2,ch87st3} +}; + +static const SFG_StrokeChar ch87 = {104.762f,4,ch87st}; + +/* char: 0x58 */ + +static const SFG_StrokeVertex ch88st0[] = +{ + {19.0476f,100.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeVertex ch88st1[] = +{ + {85.7143f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeStrip ch88st[] = +{ + {2,ch88st0}, + {2,ch88st1} +}; + +static const SFG_StrokeChar ch88 = {104.762f,2,ch88st}; + +/* char: 0x59 */ + +static const SFG_StrokeVertex ch89st0[] = +{ + {14.2857f,100.0f}, + {52.3809f,52.381f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch89st1[] = +{ + {90.4762f,100.0f}, + {52.3809f,52.381f} +}; + +static const SFG_StrokeStrip ch89st[] = +{ + {3,ch89st0}, + {2,ch89st1} +}; + +static const SFG_StrokeChar ch89 = {104.762f,2,ch89st}; + +/* char: 0x5a */ + +static const SFG_StrokeVertex ch90st0[] = +{ + {85.7143f,100.0f}, + {19.0476f,0.0f} +}; + +static const SFG_StrokeVertex ch90st1[] = +{ + {19.0476f,100.0f}, + {85.7143f,100.0f} +}; + +static const SFG_StrokeVertex ch90st2[] = +{ + {19.0476f,0.0f}, + {85.7143f,0.0f} +}; + +static const SFG_StrokeStrip ch90st[] = +{ + {2,ch90st0}, + {2,ch90st1}, + {2,ch90st2} +}; + +static const SFG_StrokeChar ch90 = {104.762f,3,ch90st}; + +/* char: 0x5b */ + +static const SFG_StrokeVertex ch91st0[] = +{ + {35.7143f,119.048f}, + {35.7143f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st1[] = +{ + {40.4762f,119.048f}, + {40.4762f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st2[] = +{ + {35.7143f,119.048f}, + {69.0476f,119.048f} +}; + +static const SFG_StrokeVertex ch91st3[] = +{ + {35.7143f,-33.3333f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch91st[] = +{ + {2,ch91st0}, + {2,ch91st1}, + {2,ch91st2}, + {2,ch91st3} +}; + +static const SFG_StrokeChar ch91 = {104.762f,4,ch91st}; + +/* char: 0x5c */ + +static const SFG_StrokeVertex ch92st0[] = +{ + {19.0476f,100.0f}, + {85.7143f,-14.2857f} +}; + +static const SFG_StrokeStrip ch92st[] = +{ + {2,ch92st0} +}; + +static const SFG_StrokeChar ch92 = {104.762f,1,ch92st}; + +/* char: 0x5d */ + +static const SFG_StrokeVertex ch93st0[] = +{ + {64.2857f,119.048f}, + {64.2857f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st1[] = +{ + {69.0476f,119.048f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st2[] = +{ + {35.7143f,119.048f}, + {69.0476f,119.048f} +}; + +static const SFG_StrokeVertex ch93st3[] = +{ + {35.7143f,-33.3333f}, + {69.0476f,-33.3333f} +}; + +static const SFG_StrokeStrip ch93st[] = +{ + {2,ch93st0}, + {2,ch93st1}, + {2,ch93st2}, + {2,ch93st3} +}; + +static const SFG_StrokeChar ch93 = {104.762f,4,ch93st}; + +/* char: 0x5e */ + +static const SFG_StrokeVertex ch94st0[] = +{ + {52.3809f,109.524f}, + {14.2857f,42.8571f} +}; + +static const SFG_StrokeVertex ch94st1[] = +{ + {52.3809f,109.524f}, + {90.4762f,42.8571f} +}; + +static const SFG_StrokeStrip ch94st[] = +{ + {2,ch94st0}, + {2,ch94st1} +}; + +static const SFG_StrokeChar ch94 = {104.762f,2,ch94st}; + +/* char: 0x5f */ + +static const SFG_StrokeVertex ch95st0[] = +{ + {0,-33.3333f}, + {104.762f,-33.3333f}, + {104.762f,-28.5714f}, + {0,-28.5714f}, + {0,-33.3333f} +}; + +static const SFG_StrokeStrip ch95st[] = +{ + {5,ch95st0} +}; + +static const SFG_StrokeChar ch95 = {104.762f,1,ch95st}; + +/* char: 0x60 */ + +static const SFG_StrokeVertex ch96st0[] = +{ + {42.8572f,100.0f}, + {66.6667f,71.4286f} +}; + +static const SFG_StrokeVertex ch96st1[] = +{ + {42.8572f,100.0f}, + {38.0953f,95.2381f}, + {66.6667f,71.4286f} +}; + +static const SFG_StrokeStrip ch96st[] = +{ + {2,ch96st0}, + {3,ch96st1} +}; + +static const SFG_StrokeChar ch96 = {104.762f,2,ch96st}; + +/* char: 0x61 */ + +static const SFG_StrokeVertex ch97st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeVertex ch97st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch97st[] = +{ + {2,ch97st0}, + {14,ch97st1} +}; + +static const SFG_StrokeChar ch97 = {104.762f,2,ch97st}; + +/* char: 0x62 */ + +static const SFG_StrokeVertex ch98st0[] = +{ + {23.8095f,100.0f}, + {23.8095f,0.0f} +}; + +static const SFG_StrokeVertex ch98st1[] = +{ + {23.8095f,52.381f}, + {33.3333f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {66.6666f,61.9048f}, + {76.1905f,52.381f}, + {80.9524f,38.0952f}, + {80.9524f,28.5714f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {33.3333f,4.7619f}, + {23.8095f,14.2857f} +}; + +static const SFG_StrokeStrip ch98st[] = +{ + {2,ch98st0}, + {14,ch98st1} +}; + +static const SFG_StrokeChar ch98 = {104.762f,2,ch98st}; + +/* char: 0x63 */ + +static const SFG_StrokeVertex ch99st0[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch99st[] = +{ + {14,ch99st0} +}; + +static const SFG_StrokeChar ch99 = {104.762f,1,ch99st}; + +/* char: 0x64 */ + +static const SFG_StrokeVertex ch100st0[] = +{ + {80.9524f,100.0f}, + {80.9524f,0.0f} +}; + +static const SFG_StrokeVertex ch100st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch100st[] = +{ + {2,ch100st0}, + {14,ch100st1} +}; + +static const SFG_StrokeChar ch100 = {104.762f,2,ch100st}; + +/* char: 0x65 */ + +static const SFG_StrokeVertex ch101st0[] = +{ + {23.8095f,38.0952f}, + {80.9524f,38.0952f}, + {80.9524f,47.619f}, + {76.1905f,57.1429f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch101st[] = +{ + {17,ch101st0} +}; + +static const SFG_StrokeChar ch101 = {104.762f,1,ch101st}; + +/* char: 0x66 */ + +static const SFG_StrokeVertex ch102st0[] = +{ + {71.4286f,100.0f}, + {61.9048f,100.0f}, + {52.381f,95.2381f}, + {47.6191f,80.9524f}, + {47.6191f,0.0f} +}; + +static const SFG_StrokeVertex ch102st1[] = +{ + {33.3334f,66.6667f}, + {66.6667f,66.6667f} +}; + +static const SFG_StrokeStrip ch102st[] = +{ + {5,ch102st0}, + {2,ch102st1} +}; + +static const SFG_StrokeChar ch102 = {104.762f,2,ch102st}; + +/* char: 0x67 */ + +static const SFG_StrokeVertex ch103st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,-9.5238f}, + {76.1905f,-23.8095f}, + {71.4285f,-28.5714f}, + {61.9047f,-33.3333f}, + {47.619f,-33.3333f}, + {38.0952f,-28.5714f} +}; + +static const SFG_StrokeVertex ch103st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch103st[] = +{ + {7,ch103st0}, + {14,ch103st1} +}; + +static const SFG_StrokeChar ch103 = {104.762f,2,ch103st}; + +/* char: 0x68 */ + +static const SFG_StrokeVertex ch104st0[] = +{ + {26.1905f,100.0f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch104st1[] = +{ + {26.1905f,47.619f}, + {40.4762f,61.9048f}, + {50.0f,66.6667f}, + {64.2857f,66.6667f}, + {73.8095f,61.9048f}, + {78.5715f,47.619f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch104st[] = +{ + {2,ch104st0}, + {7,ch104st1} +}; + +static const SFG_StrokeChar ch104 = {104.762f,2,ch104st}; + +/* char: 0x69 */ + +static const SFG_StrokeVertex ch105st0[] = +{ + {47.6191f,100.0f}, + {52.381f,95.2381f}, + {57.1429f,100.0f}, + {52.381f,104.762f}, + {47.6191f,100.0f} +}; + +static const SFG_StrokeVertex ch105st1[] = +{ + {52.381f,66.6667f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch105st[] = +{ + {5,ch105st0}, + {2,ch105st1} +}; + +static const SFG_StrokeChar ch105 = {104.762f,2,ch105st}; + +/* char: 0x6a */ + +static const SFG_StrokeVertex ch106st0[] = +{ + {57.1429f,100.0f}, + {61.9048f,95.2381f}, + {66.6667f,100.0f}, + {61.9048f,104.762f}, + {57.1429f,100.0f} +}; + +static const SFG_StrokeVertex ch106st1[] = +{ + {61.9048f,66.6667f}, + {61.9048f,-14.2857f}, + {57.1429f,-28.5714f}, + {47.6191f,-33.3333f}, + {38.0953f,-33.3333f} +}; + +static const SFG_StrokeStrip ch106st[] = +{ + {5,ch106st0}, + {5,ch106st1} +}; + +static const SFG_StrokeChar ch106 = {104.762f,2,ch106st}; + +/* char: 0x6b */ + +static const SFG_StrokeVertex ch107st0[] = +{ + {26.1905f,100.0f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch107st1[] = +{ + {73.8095f,66.6667f}, + {26.1905f,19.0476f} +}; + +static const SFG_StrokeVertex ch107st2[] = +{ + {45.2381f,38.0952f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch107st[] = +{ + {2,ch107st0}, + {2,ch107st1}, + {2,ch107st2} +}; + +static const SFG_StrokeChar ch107 = {104.762f,3,ch107st}; + +/* char: 0x6c */ + +static const SFG_StrokeVertex ch108st0[] = +{ + {52.381f,100.0f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeStrip ch108st[] = +{ + {2,ch108st0} +}; + +static const SFG_StrokeChar ch108 = {104.762f,1,ch108st}; + +/* char: 0x6d */ + +static const SFG_StrokeVertex ch109st0[] = +{ + {0,66.6667f}, + {0,0.0f} +}; + +static const SFG_StrokeVertex ch109st1[] = +{ + {0,47.619f}, + {14.2857f,61.9048f}, + {23.8095f,66.6667f}, + {38.0952f,66.6667f}, + {47.619f,61.9048f}, + {52.381f,47.619f}, + {52.381f,0.0f} +}; + +static const SFG_StrokeVertex ch109st2[] = +{ + {52.381f,47.619f}, + {66.6667f,61.9048f}, + {76.1905f,66.6667f}, + {90.4762f,66.6667f}, + {100.0f,61.9048f}, + {104.762f,47.619f}, + {104.762f,0.0f} +}; + +static const SFG_StrokeStrip ch109st[] = +{ + {2,ch109st0}, + {7,ch109st1}, + {7,ch109st2} +}; + +static const SFG_StrokeChar ch109 = {104.762f,3,ch109st}; + +/* char: 0x6e */ + +static const SFG_StrokeVertex ch110st0[] = +{ + {26.1905f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch110st1[] = +{ + {26.1905f,47.619f}, + {40.4762f,61.9048f}, + {50.0f,66.6667f}, + {64.2857f,66.6667f}, + {73.8095f,61.9048f}, + {78.5715f,47.619f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch110st[] = +{ + {2,ch110st0}, + {7,ch110st1} +}; + +static const SFG_StrokeChar ch110 = {104.762f,2,ch110st}; + +/* char: 0x6f */ + +static const SFG_StrokeVertex ch111st0[] = +{ + {45.2381f,66.6667f}, + {35.7143f,61.9048f}, + {26.1905f,52.381f}, + {21.4286f,38.0952f}, + {21.4286f,28.5714f}, + {26.1905f,14.2857f}, + {35.7143f,4.7619f}, + {45.2381f,0.0f}, + {59.5238f,0.0f}, + {69.0476f,4.7619f}, + {78.5714f,14.2857f}, + {83.3334f,28.5714f}, + {83.3334f,38.0952f}, + {78.5714f,52.381f}, + {69.0476f,61.9048f}, + {59.5238f,66.6667f}, + {45.2381f,66.6667f} +}; + +static const SFG_StrokeStrip ch111st[] = +{ + {17,ch111st0} +}; + +static const SFG_StrokeChar ch111 = {104.762f,1,ch111st}; + +/* char: 0x70 */ + +static const SFG_StrokeVertex ch112st0[] = +{ + {23.8095f,66.6667f}, + {23.8095f,-33.3333f} +}; + +static const SFG_StrokeVertex ch112st1[] = +{ + {23.8095f,52.381f}, + {33.3333f,61.9048f}, + {42.8571f,66.6667f}, + {57.1428f,66.6667f}, + {66.6666f,61.9048f}, + {76.1905f,52.381f}, + {80.9524f,38.0952f}, + {80.9524f,28.5714f}, + {76.1905f,14.2857f}, + {66.6666f,4.7619f}, + {57.1428f,0.0f}, + {42.8571f,0.0f}, + {33.3333f,4.7619f}, + {23.8095f,14.2857f} +}; + +static const SFG_StrokeStrip ch112st[] = +{ + {2,ch112st0}, + {14,ch112st1} +}; + +static const SFG_StrokeChar ch112 = {104.762f,2,ch112st}; + +/* char: 0x71 */ + +static const SFG_StrokeVertex ch113st0[] = +{ + {80.9524f,66.6667f}, + {80.9524f,-33.3333f} +}; + +static const SFG_StrokeVertex ch113st1[] = +{ + {80.9524f,52.381f}, + {71.4285f,61.9048f}, + {61.9047f,66.6667f}, + {47.619f,66.6667f}, + {38.0952f,61.9048f}, + {28.5714f,52.381f}, + {23.8095f,38.0952f}, + {23.8095f,28.5714f}, + {28.5714f,14.2857f}, + {38.0952f,4.7619f}, + {47.619f,0.0f}, + {61.9047f,0.0f}, + {71.4285f,4.7619f}, + {80.9524f,14.2857f} +}; + +static const SFG_StrokeStrip ch113st[] = +{ + {2,ch113st0}, + {14,ch113st1} +}; + +static const SFG_StrokeChar ch113 = {104.762f,2,ch113st}; + +/* char: 0x72 */ + +static const SFG_StrokeVertex ch114st0[] = +{ + {33.3334f,66.6667f}, + {33.3334f,0.0f} +}; + +static const SFG_StrokeVertex ch114st1[] = +{ + {33.3334f,38.0952f}, + {38.0953f,52.381f}, + {47.6191f,61.9048f}, + {57.1429f,66.6667f}, + {71.4286f,66.6667f} +}; + +static const SFG_StrokeStrip ch114st[] = +{ + {2,ch114st0}, + {5,ch114st1} +}; + +static const SFG_StrokeChar ch114 = {104.762f,2,ch114st}; + +/* char: 0x73 */ + +static const SFG_StrokeVertex ch115st0[] = +{ + {78.5715f,52.381f}, + {73.8095f,61.9048f}, + {59.5238f,66.6667f}, + {45.2381f,66.6667f}, + {30.9524f,61.9048f}, + {26.1905f,52.381f}, + {30.9524f,42.8571f}, + {40.4762f,38.0952f}, + {64.2857f,33.3333f}, + {73.8095f,28.5714f}, + {78.5715f,19.0476f}, + {78.5715f,14.2857f}, + {73.8095f,4.7619f}, + {59.5238f,0.0f}, + {45.2381f,0.0f}, + {30.9524f,4.7619f}, + {26.1905f,14.2857f} +}; + +static const SFG_StrokeStrip ch115st[] = +{ + {17,ch115st0} +}; + +static const SFG_StrokeChar ch115 = {104.762f,1,ch115st}; + +/* char: 0x74 */ + +static const SFG_StrokeVertex ch116st0[] = +{ + {47.6191f,100.0f}, + {47.6191f,19.0476f}, + {52.381f,4.7619f}, + {61.9048f,0.0f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch116st1[] = +{ + {33.3334f,66.6667f}, + {66.6667f,66.6667f} +}; + +static const SFG_StrokeStrip ch116st[] = +{ + {5,ch116st0}, + {2,ch116st1} +}; + +static const SFG_StrokeChar ch116 = {104.762f,2,ch116st}; + +/* char: 0x75 */ + +static const SFG_StrokeVertex ch117st0[] = +{ + {26.1905f,66.6667f}, + {26.1905f,19.0476f}, + {30.9524f,4.7619f}, + {40.4762f,0.0f}, + {54.7619f,0.0f}, + {64.2857f,4.7619f}, + {78.5715f,19.0476f} +}; + +static const SFG_StrokeVertex ch117st1[] = +{ + {78.5715f,66.6667f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch117st[] = +{ + {7,ch117st0}, + {2,ch117st1} +}; + +static const SFG_StrokeChar ch117 = {104.762f,2,ch117st}; + +/* char: 0x76 */ + +static const SFG_StrokeVertex ch118st0[] = +{ + {23.8095f,66.6667f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeVertex ch118st1[] = +{ + {80.9524f,66.6667f}, + {52.3809f,0.0f} +}; + +static const SFG_StrokeStrip ch118st[] = +{ + {2,ch118st0}, + {2,ch118st1} +}; + +static const SFG_StrokeChar ch118 = {104.762f,2,ch118st}; + +/* char: 0x77 */ + +static const SFG_StrokeVertex ch119st0[] = +{ + {14.2857f,66.6667f}, + {33.3333f,0.0f} +}; + +static const SFG_StrokeVertex ch119st1[] = +{ + {52.3809f,66.6667f}, + {33.3333f,0.0f} +}; + +static const SFG_StrokeVertex ch119st2[] = +{ + {52.3809f,66.6667f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeVertex ch119st3[] = +{ + {90.4762f,66.6667f}, + {71.4286f,0.0f} +}; + +static const SFG_StrokeStrip ch119st[] = +{ + {2,ch119st0}, + {2,ch119st1}, + {2,ch119st2}, + {2,ch119st3} +}; + +static const SFG_StrokeChar ch119 = {104.762f,4,ch119st}; + +/* char: 0x78 */ + +static const SFG_StrokeVertex ch120st0[] = +{ + {26.1905f,66.6667f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeVertex ch120st1[] = +{ + {78.5715f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeStrip ch120st[] = +{ + {2,ch120st0}, + {2,ch120st1} +}; + +static const SFG_StrokeChar ch120 = {104.762f,2,ch120st}; + +/* char: 0x79 */ + +static const SFG_StrokeVertex ch121st0[] = +{ + {26.1905f,66.6667f}, + {54.7619f,0.0f} +}; + +static const SFG_StrokeVertex ch121st1[] = +{ + {83.3334f,66.6667f}, + {54.7619f,0.0f}, + {45.2381f,-19.0476f}, + {35.7143f,-28.5714f}, + {26.1905f,-33.3333f}, + {21.4286f,-33.3333f} +}; + +static const SFG_StrokeStrip ch121st[] = +{ + {2,ch121st0}, + {6,ch121st1} +}; + +static const SFG_StrokeChar ch121 = {104.762f,2,ch121st}; + +/* char: 0x7a */ + +static const SFG_StrokeVertex ch122st0[] = +{ + {78.5715f,66.6667f}, + {26.1905f,0.0f} +}; + +static const SFG_StrokeVertex ch122st1[] = +{ + {26.1905f,66.6667f}, + {78.5715f,66.6667f} +}; + +static const SFG_StrokeVertex ch122st2[] = +{ + {26.1905f,0.0f}, + {78.5715f,0.0f} +}; + +static const SFG_StrokeStrip ch122st[] = +{ + {2,ch122st0}, + {2,ch122st1}, + {2,ch122st2} +}; + +static const SFG_StrokeChar ch122 = {104.762f,3,ch122st}; + +/* char: 0x7b */ + +static const SFG_StrokeVertex ch123st0[] = +{ + {64.2857f,119.048f}, + {54.7619f,114.286f}, + {50.0f,109.524f}, + {45.2381f,100.0f}, + {45.2381f,90.4762f}, + {50.0f,80.9524f}, + {54.7619f,76.1905f}, + {59.5238f,66.6667f}, + {59.5238f,57.1429f}, + {50.0f,47.619f} +}; + +static const SFG_StrokeVertex ch123st1[] = +{ + {54.7619f,114.286f}, + {50.0f,104.762f}, + {50.0f,95.2381f}, + {54.7619f,85.7143f}, + {59.5238f,80.9524f}, + {64.2857f,71.4286f}, + {64.2857f,61.9048f}, + {59.5238f,52.381f}, + {40.4762f,42.8571f}, + {59.5238f,33.3333f}, + {64.2857f,23.8095f}, + {64.2857f,14.2857f}, + {59.5238f,4.7619f}, + {54.7619f,0.0f}, + {50.0f,-9.5238f}, + {50.0f,-19.0476f}, + {54.7619f,-28.5714f} +}; + +static const SFG_StrokeVertex ch123st2[] = +{ + {50.0f,38.0952f}, + {59.5238f,28.5714f}, + {59.5238f,19.0476f}, + {54.7619f,9.5238f}, + {50.0f,4.7619f}, + {45.2381f,-4.7619f}, + {45.2381f,-14.2857f}, + {50.0f,-23.8095f}, + {54.7619f,-28.5714f}, + {64.2857f,-33.3333f} +}; + +static const SFG_StrokeStrip ch123st[] = +{ + {10,ch123st0}, + {17,ch123st1}, + {10,ch123st2} +}; + +static const SFG_StrokeChar ch123 = {104.762f,3,ch123st}; + +/* char: 0x7c */ + +static const SFG_StrokeVertex ch124st0[] = +{ + {52.381f,119.048f}, + {52.381f,-33.3333f} +}; + +static const SFG_StrokeStrip ch124st[] = +{ + {2,ch124st0} +}; + +static const SFG_StrokeChar ch124 = {104.762f,1,ch124st}; + +/* char: 0x7d */ + +static const SFG_StrokeVertex ch125st0[] = +{ + {40.4762f,119.048f}, + {50.0f,114.286f}, + {54.7619f,109.524f}, + {59.5238f,100.0f}, + {59.5238f,90.4762f}, + {54.7619f,80.9524f}, + {50.0f,76.1905f}, + {45.2381f,66.6667f}, + {45.2381f,57.1429f}, + {54.7619f,47.619f} +}; + +static const SFG_StrokeVertex ch125st1[] = +{ + {50.0f,114.286f}, + {54.7619f,104.762f}, + {54.7619f,95.2381f}, + {50.0f,85.7143f}, + {45.2381f,80.9524f}, + {40.4762f,71.4286f}, + {40.4762f,61.9048f}, + {45.2381f,52.381f}, + {64.2857f,42.8571f}, + {45.2381f,33.3333f}, + {40.4762f,23.8095f}, + {40.4762f,14.2857f}, + {45.2381f,4.7619f}, + {50.0f,0.0f}, + {54.7619f,-9.5238f}, + {54.7619f,-19.0476f}, + {50.0f,-28.5714f} +}; + +static const SFG_StrokeVertex ch125st2[] = +{ + {54.7619f,38.0952f}, + {45.2381f,28.5714f}, + {45.2381f,19.0476f}, + {50.0f,9.5238f}, + {54.7619f,4.7619f}, + {59.5238f,-4.7619f}, + {59.5238f,-14.2857f}, + {54.7619f,-23.8095f}, + {50.0f,-28.5714f}, + {40.4762f,-33.3333f} +}; + +static const SFG_StrokeStrip ch125st[] = +{ + {10,ch125st0}, + {17,ch125st1}, + {10,ch125st2} +}; + +static const SFG_StrokeChar ch125 = {104.762f,3,ch125st}; + +/* char: 0x7e */ + +static const SFG_StrokeVertex ch126st0[] = +{ + {9.5238f,28.5714f}, + {9.5238f,38.0952f}, + {14.2857f,52.381f}, + {23.8095f,57.1429f}, + {33.3333f,57.1429f}, + {42.8571f,52.381f}, + {61.9048f,38.0952f}, + {71.4286f,33.3333f}, + {80.9524f,33.3333f}, + {90.4762f,38.0952f}, + {95.2381f,47.619f} +}; + +static const SFG_StrokeVertex ch126st1[] = +{ + {9.5238f,38.0952f}, + {14.2857f,47.619f}, + {23.8095f,52.381f}, + {33.3333f,52.381f}, + {42.8571f,47.619f}, + {61.9048f,33.3333f}, + {71.4286f,28.5714f}, + {80.9524f,28.5714f}, + {90.4762f,33.3333f}, + {95.2381f,47.619f}, + {95.2381f,57.1429f} +}; + +static const SFG_StrokeStrip ch126st[] = +{ + {11,ch126st0}, + {11,ch126st1} +}; + +static const SFG_StrokeChar ch126 = {104.762f,2,ch126st}; + +/* char: 0x7f */ + +static const SFG_StrokeVertex ch127st0[] = +{ + {71.4286f,100.0f}, + {33.3333f,-33.3333f} +}; + +static const SFG_StrokeVertex ch127st1[] = +{ + {47.619f,66.6667f}, + {33.3333f,61.9048f}, + {23.8095f,52.381f}, + {19.0476f,38.0952f}, + {19.0476f,23.8095f}, + {23.8095f,14.2857f}, + {33.3333f,4.7619f}, + {47.619f,0.0f}, + {57.1428f,0.0f}, + {71.4286f,4.7619f}, + {80.9524f,14.2857f}, + {85.7143f,28.5714f}, + {85.7143f,42.8571f}, + {80.9524f,52.381f}, + {71.4286f,61.9048f}, + {57.1428f,66.6667f}, + {47.619f,66.6667f} +}; + +static const SFG_StrokeStrip ch127st[] = +{ + {2,ch127st0}, + {17,ch127st1} +}; + +static const SFG_StrokeChar ch127 = {104.762f,2,ch127st}; + +static const SFG_StrokeChar *chars[] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, + &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, + &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, + &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, + &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, + &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, + &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, + &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, + &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, + &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, + &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, + &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 +}; + +const SFG_StrokeFont fgStrokeMonoRoman = {"MonoRoman",128,152.381f,chars}; diff --git a/lib/freeglut-3.0.0/src/fg_stroke_roman.c b/lib/freeglut-3.0.0/src/fg_stroke_roman.c new file mode 100644 index 0000000..6bd4739 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_stroke_roman.c @@ -0,0 +1,2849 @@ +/* + * fg_stroke_roman.c + * + * freeglut Roman stroke font definition + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* This file has been automatically generated by the genstroke utility. */ + +#include +#include "fg_internal.h" + +/* char: 0x20 */ + +static const SFG_StrokeStrip ch32st[] = +{ + { 0, NULL } +}; + +static const SFG_StrokeChar ch32 = {104.762f,0,ch32st}; + +/* char: 0x21 */ + +static const SFG_StrokeVertex ch33st0[] = +{ + {13.3819f,100.0f}, + {13.3819f,33.3333f} +}; + +static const SFG_StrokeVertex ch33st1[] = +{ + {13.3819f,9.5238f}, + {8.62f,4.7619f}, + {13.3819f,0.0f}, + {18.1438f,4.7619f}, + {13.3819f,9.5238f} +}; + +static const SFG_StrokeStrip ch33st[] = +{ + {2,ch33st0}, + {5,ch33st1} +}; + +static const SFG_StrokeChar ch33 = {26.6238f,2,ch33st}; + +/* char: 0x22 */ + +static const SFG_StrokeVertex ch34st0[] = +{ + {4.02f,100.0f}, + {4.02f,66.6667f} +}; + +static const SFG_StrokeVertex ch34st1[] = +{ + {42.1152f,100.0f}, + {42.1152f,66.6667f} +}; + +static const SFG_StrokeStrip ch34st[] = +{ + {2,ch34st0}, + {2,ch34st1} +}; + +static const SFG_StrokeChar ch34 = {51.4352f,2,ch34st}; + +/* char: 0x23 */ + +static const SFG_StrokeVertex ch35st0[] = +{ + {41.2952f,119.048f}, + {7.9619f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st1[] = +{ + {69.8667f,119.048f}, + {36.5333f,-33.3333f} +}; + +static const SFG_StrokeVertex ch35st2[] = +{ + {7.9619f,57.1429f}, + {74.6286f,57.1429f} +}; + +static const SFG_StrokeVertex ch35st3[] = +{ + {3.2f,28.5714f}, + {69.8667f,28.5714f} +}; + +static const SFG_StrokeStrip ch35st[] = +{ + {2,ch35st0}, + {2,ch35st1}, + {2,ch35st2}, + {2,ch35st3} +}; + +static const SFG_StrokeChar ch35 = {79.4886f,4,ch35st}; + +/* char: 0x24 */ + +static const SFG_StrokeVertex ch36st0[] = +{ + {28.6295f,119.048f}, + {28.6295f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st1[] = +{ + {47.6771f,119.048f}, + {47.6771f,-19.0476f} +}; + +static const SFG_StrokeVertex ch36st2[] = +{ + {71.4867f,85.7143f}, + {61.9629f,95.2381f}, + {47.6771f,100.0f}, + {28.6295f,100.0f}, + {14.3438f,95.2381f}, + {4.82f,85.7143f}, + {4.82f,76.1905f}, + {9.5819f,66.6667f}, + {14.3438f,61.9048f}, + {23.8676f,57.1429f}, + {52.439f,47.619f}, + {61.9629f,42.8571f}, + {66.7248f,38.0952f}, + {71.4867f,28.5714f}, + {71.4867f,14.2857f}, + {61.9629f,4.7619f}, + {47.6771f,0.0f}, + {28.6295f,0.0f}, + {14.3438f,4.7619f}, + {4.82f,14.2857f} +}; + +static const SFG_StrokeStrip ch36st[] = +{ + {2,ch36st0}, + {2,ch36st1}, + {20,ch36st2} +}; + +static const SFG_StrokeChar ch36 = {76.2067f,3,ch36st}; + +/* char: 0x25 */ + +static const SFG_StrokeVertex ch37st0[] = +{ + {92.0743f,100.0f}, + {6.36f,0.0f} +}; + +static const SFG_StrokeVertex ch37st1[] = +{ + {30.1695f,100.0f}, + {39.6933f,90.4762f}, + {39.6933f,80.9524f}, + {34.9314f,71.4286f}, + {25.4076f,66.6667f}, + {15.8838f,66.6667f}, + {6.36f,76.1905f}, + {6.36f,85.7143f}, + {11.1219f,95.2381f}, + {20.6457f,100.0f}, + {30.1695f,100.0f}, + {39.6933f,95.2381f}, + {53.979f,90.4762f}, + {68.2648f,90.4762f}, + {82.5505f,95.2381f}, + {92.0743f,100.0f} +}; + +static const SFG_StrokeVertex ch37st2[] = +{ + {73.0267f,33.3333f}, + {63.5029f,28.5714f}, + {58.741f,19.0476f}, + {58.741f,9.5238f}, + {68.2648f,0.0f}, + {77.7886f,0.0f}, + {87.3124f,4.7619f}, + {92.0743f,14.2857f}, + {92.0743f,23.8095f}, + {82.5505f,33.3333f}, + {73.0267f,33.3333f} +}; + +static const SFG_StrokeStrip ch37st[] = +{ + {2,ch37st0}, + {16,ch37st1}, + {11,ch37st2} +}; + +static const SFG_StrokeChar ch37 = {96.5743f,3,ch37st}; + +/* char: 0x26 */ + +static const SFG_StrokeVertex ch38st0[] = +{ + {101.218f,57.1429f}, + {101.218f,61.9048f}, + {96.4562f,66.6667f}, + {91.6943f,66.6667f}, + {86.9324f,61.9048f}, + {82.1705f,52.381f}, + {72.6467f,28.5714f}, + {63.1229f,14.2857f}, + {53.599f,4.7619f}, + {44.0752f,0.0f}, + {25.0276f,0.0f}, + {15.5038f,4.7619f}, + {10.7419f,9.5238f}, + {5.98f,19.0476f}, + {5.98f,28.5714f}, + {10.7419f,38.0952f}, + {15.5038f,42.8571f}, + {48.8371f,61.9048f}, + {53.599f,66.6667f}, + {58.361f,76.1905f}, + {58.361f,85.7143f}, + {53.599f,95.2381f}, + {44.0752f,100.0f}, + {34.5514f,95.2381f}, + {29.7895f,85.7143f}, + {29.7895f,76.1905f}, + {34.5514f,61.9048f}, + {44.0752f,47.619f}, + {67.8848f,14.2857f}, + {77.4086f,4.7619f}, + {86.9324f,0.0f}, + {96.4562f,0.0f}, + {101.218f,4.7619f}, + {101.218f,9.5238f} +}; + +static const SFG_StrokeStrip ch38st[] = +{ + {34,ch38st0} +}; + +static const SFG_StrokeChar ch38 = {101.758f,1,ch38st}; + +/* char: 0x27 */ + +static const SFG_StrokeVertex ch39st0[] = +{ + {4.44f,100.0f}, + {4.44f,66.6667f} +}; + +static const SFG_StrokeStrip ch39st[] = +{ + {2,ch39st0} +}; + +static const SFG_StrokeChar ch39 = {13.62f,1,ch39st}; + +/* char: 0x28 */ + +static const SFG_StrokeVertex ch40st0[] = +{ + {40.9133f,119.048f}, + {31.3895f,109.524f}, + {21.8657f,95.2381f}, + {12.3419f,76.1905f}, + {7.58f,52.381f}, + {7.58f,33.3333f}, + {12.3419f,9.5238f}, + {21.8657f,-9.5238f}, + {31.3895f,-23.8095f}, + {40.9133f,-33.3333f} +}; + +static const SFG_StrokeStrip ch40st[] = +{ + {10,ch40st0} +}; + +static const SFG_StrokeChar ch40 = {47.1733f,1,ch40st}; + +/* char: 0x29 */ + +static const SFG_StrokeVertex ch41st0[] = +{ + {5.28f,119.048f}, + {14.8038f,109.524f}, + {24.3276f,95.2381f}, + {33.8514f,76.1905f}, + {38.6133f,52.381f}, + {38.6133f,33.3333f}, + {33.8514f,9.5238f}, + {24.3276f,-9.5238f}, + {14.8038f,-23.8095f}, + {5.28f,-33.3333f} +}; + +static const SFG_StrokeStrip ch41st[] = +{ + {10,ch41st0} +}; + +static const SFG_StrokeChar ch41 = {47.5333f,1,ch41st}; + +/* char: 0x2a */ + +static const SFG_StrokeVertex ch42st0[] = +{ + {30.7695f,71.4286f}, + {30.7695f,14.2857f} +}; + +static const SFG_StrokeVertex ch42st1[] = +{ + {6.96f,57.1429f}, + {54.579f,28.5714f} +}; + +static const SFG_StrokeVertex ch42st2[] = +{ + {54.579f,57.1429f}, + {6.96f,28.5714f} +}; + +static const SFG_StrokeStrip ch42st[] = +{ + {2,ch42st0}, + {2,ch42st1}, + {2,ch42st2} +}; + +static const SFG_StrokeChar ch42 = {59.439f,3,ch42st}; + +/* char: 0x2b */ + +static const SFG_StrokeVertex ch43st0[] = +{ + {48.8371f,85.7143f}, + {48.8371f,0.0f} +}; + +static const SFG_StrokeVertex ch43st1[] = +{ + {5.98f,42.8571f}, + {91.6943f,42.8571f} +}; + +static const SFG_StrokeStrip ch43st[] = +{ + {2,ch43st0}, + {2,ch43st1} +}; + +static const SFG_StrokeChar ch43 = {97.2543f,2,ch43st}; + +/* char: 0x2c */ + +static const SFG_StrokeVertex ch44st0[] = +{ + {18.2838f,4.7619f}, + {13.5219f,0.0f}, + {8.76f,4.7619f}, + {13.5219f,9.5238f}, + {18.2838f,4.7619f}, + {18.2838f,-4.7619f}, + {13.5219f,-14.2857f}, + {8.76f,-19.0476f} +}; + +static const SFG_StrokeStrip ch44st[] = +{ + {8,ch44st0} +}; + +static const SFG_StrokeChar ch44 = {26.0638f,1,ch44st}; + +/* char: 0x2d */ + +static const SFG_StrokeVertex ch45st0[] = +{ + {7.38f,42.8571f}, + {93.0943f,42.8571f} +}; + +static const SFG_StrokeStrip ch45st[] = +{ + {2,ch45st0} +}; + +static const SFG_StrokeChar ch45 = {100.754f,1,ch45st}; + +/* char: 0x2e */ + +static const SFG_StrokeVertex ch46st0[] = +{ + {13.1019f,9.5238f}, + {8.34f,4.7619f}, + {13.1019f,0.0f}, + {17.8638f,4.7619f}, + {13.1019f,9.5238f} +}; + +static const SFG_StrokeStrip ch46st[] = +{ + {5,ch46st0} +}; + +static const SFG_StrokeChar ch46 = {26.4838f,1,ch46st}; + +/* char: 0x2f */ + +static const SFG_StrokeVertex ch47st0[] = +{ + {7.24f,-14.2857f}, + {73.9067f,100.0f} +}; + +static const SFG_StrokeStrip ch47st[] = +{ + {2,ch47st0} +}; + +static const SFG_StrokeChar ch47 = {82.1067f,1,ch47st}; + +/* char: 0x30 */ + +static const SFG_StrokeVertex ch48st0[] = +{ + {33.5514f,100.0f}, + {19.2657f,95.2381f}, + {9.7419f,80.9524f}, + {4.98f,57.1429f}, + {4.98f,42.8571f}, + {9.7419f,19.0476f}, + {19.2657f,4.7619f}, + {33.5514f,0.0f}, + {43.0752f,0.0f}, + {57.361f,4.7619f}, + {66.8848f,19.0476f}, + {71.6467f,42.8571f}, + {71.6467f,57.1429f}, + {66.8848f,80.9524f}, + {57.361f,95.2381f}, + {43.0752f,100.0f}, + {33.5514f,100.0f} +}; + +static const SFG_StrokeStrip ch48st[] = +{ + {17,ch48st0} +}; + +static const SFG_StrokeChar ch48 = {77.0667f,1,ch48st}; + +/* char: 0x31 */ + +static const SFG_StrokeVertex ch49st0[] = +{ + {11.82f,80.9524f}, + {21.3438f,85.7143f}, + {35.6295f,100.0f}, + {35.6295f,0.0f} +}; + +static const SFG_StrokeStrip ch49st[] = +{ + {4,ch49st0} +}; + +static const SFG_StrokeChar ch49 = {66.5295f,1,ch49st}; + +/* char: 0x32 */ + +static const SFG_StrokeVertex ch50st0[] = +{ + {10.1819f,76.1905f}, + {10.1819f,80.9524f}, + {14.9438f,90.4762f}, + {19.7057f,95.2381f}, + {29.2295f,100.0f}, + {48.2771f,100.0f}, + {57.801f,95.2381f}, + {62.5629f,90.4762f}, + {67.3248f,80.9524f}, + {67.3248f,71.4286f}, + {62.5629f,61.9048f}, + {53.039f,47.619f}, + {5.42f,0.0f}, + {72.0867f,0.0f} +}; + +static const SFG_StrokeStrip ch50st[] = +{ + {14,ch50st0} +}; + +static const SFG_StrokeChar ch50 = {77.6467f,1,ch50st}; + +/* char: 0x33 */ + +static const SFG_StrokeVertex ch51st0[] = +{ + {14.5238f,100.0f}, + {66.9048f,100.0f}, + {38.3333f,61.9048f}, + {52.619f,61.9048f}, + {62.1429f,57.1429f}, + {66.9048f,52.381f}, + {71.6667f,38.0952f}, + {71.6667f,28.5714f}, + {66.9048f,14.2857f}, + {57.381f,4.7619f}, + {43.0952f,0.0f}, + {28.8095f,0.0f}, + {14.5238f,4.7619f}, + {9.7619f,9.5238f}, + {5.0f,19.0476f} +}; + +static const SFG_StrokeStrip ch51st[] = +{ + {15,ch51st0} +}; + +static const SFG_StrokeChar ch51 = {77.0467f,1,ch51st}; + +/* char: 0x34 */ + +static const SFG_StrokeVertex ch52st0[] = +{ + {51.499f,100.0f}, + {3.88f,33.3333f}, + {75.3086f,33.3333f} +}; + +static const SFG_StrokeVertex ch52st1[] = +{ + {51.499f,100.0f}, + {51.499f,0.0f} +}; + +static const SFG_StrokeStrip ch52st[] = +{ + {3,ch52st0}, + {2,ch52st1} +}; + +static const SFG_StrokeChar ch52 = {80.1686f,2,ch52st}; + +/* char: 0x35 */ + +static const SFG_StrokeVertex ch53st0[] = +{ + {62.0029f,100.0f}, + {14.3838f,100.0f}, + {9.6219f,57.1429f}, + {14.3838f,61.9048f}, + {28.6695f,66.6667f}, + {42.9552f,66.6667f}, + {57.241f,61.9048f}, + {66.7648f,52.381f}, + {71.5267f,38.0952f}, + {71.5267f,28.5714f}, + {66.7648f,14.2857f}, + {57.241f,4.7619f}, + {42.9552f,0.0f}, + {28.6695f,0.0f}, + {14.3838f,4.7619f}, + {9.6219f,9.5238f}, + {4.86f,19.0476f} +}; + +static const SFG_StrokeStrip ch53st[] = +{ + {17,ch53st0} +}; + +static const SFG_StrokeChar ch53 = {77.6867f,1,ch53st}; + +/* char: 0x36 */ + +static const SFG_StrokeVertex ch54st0[] = +{ + {62.7229f,85.7143f}, + {57.961f,95.2381f}, + {43.6752f,100.0f}, + {34.1514f,100.0f}, + {19.8657f,95.2381f}, + {10.3419f,80.9524f}, + {5.58f,57.1429f}, + {5.58f,33.3333f}, + {10.3419f,14.2857f}, + {19.8657f,4.7619f}, + {34.1514f,0.0f}, + {38.9133f,0.0f}, + {53.199f,4.7619f}, + {62.7229f,14.2857f}, + {67.4848f,28.5714f}, + {67.4848f,33.3333f}, + {62.7229f,47.619f}, + {53.199f,57.1429f}, + {38.9133f,61.9048f}, + {34.1514f,61.9048f}, + {19.8657f,57.1429f}, + {10.3419f,47.619f}, + {5.58f,33.3333f} +}; + +static const SFG_StrokeStrip ch54st[] = +{ + {23,ch54st0} +}; + +static const SFG_StrokeChar ch54 = {73.8048f,1,ch54st}; + +/* char: 0x37 */ + +static const SFG_StrokeVertex ch55st0[] = +{ + {72.2267f,100.0f}, + {24.6076f,0.0f} +}; + +static const SFG_StrokeVertex ch55st1[] = +{ + {5.56f,100.0f}, + {72.2267f,100.0f} +}; + +static const SFG_StrokeStrip ch55st[] = +{ + {2,ch55st0}, + {2,ch55st1} +}; + +static const SFG_StrokeChar ch55 = {77.2267f,2,ch55st}; + +/* char: 0x38 */ + +static const SFG_StrokeVertex ch56st0[] = +{ + {29.4095f,100.0f}, + {15.1238f,95.2381f}, + {10.3619f,85.7143f}, + {10.3619f,76.1905f}, + {15.1238f,66.6667f}, + {24.6476f,61.9048f}, + {43.6952f,57.1429f}, + {57.981f,52.381f}, + {67.5048f,42.8571f}, + {72.2667f,33.3333f}, + {72.2667f,19.0476f}, + {67.5048f,9.5238f}, + {62.7429f,4.7619f}, + {48.4571f,0.0f}, + {29.4095f,0.0f}, + {15.1238f,4.7619f}, + {10.3619f,9.5238f}, + {5.6f,19.0476f}, + {5.6f,33.3333f}, + {10.3619f,42.8571f}, + {19.8857f,52.381f}, + {34.1714f,57.1429f}, + {53.219f,61.9048f}, + {62.7429f,66.6667f}, + {67.5048f,76.1905f}, + {67.5048f,85.7143f}, + {62.7429f,95.2381f}, + {48.4571f,100.0f}, + {29.4095f,100.0f} +}; + +static const SFG_StrokeStrip ch56st[] = +{ + {29,ch56st0} +}; + +static const SFG_StrokeChar ch56 = {77.6667f,1,ch56st}; + +/* char: 0x39 */ + +static const SFG_StrokeVertex ch57st0[] = +{ + {68.5048f,66.6667f}, + {63.7429f,52.381f}, + {54.219f,42.8571f}, + {39.9333f,38.0952f}, + {35.1714f,38.0952f}, + {20.8857f,42.8571f}, + {11.3619f,52.381f}, + {6.6f,66.6667f}, + {6.6f,71.4286f}, + {11.3619f,85.7143f}, + {20.8857f,95.2381f}, + {35.1714f,100.0f}, + {39.9333f,100.0f}, + {54.219f,95.2381f}, + {63.7429f,85.7143f}, + {68.5048f,66.6667f}, + {68.5048f,42.8571f}, + {63.7429f,19.0476f}, + {54.219f,4.7619f}, + {39.9333f,0.0f}, + {30.4095f,0.0f}, + {16.1238f,4.7619f}, + {11.3619f,14.2857f} +}; + +static const SFG_StrokeStrip ch57st[] = +{ + {23,ch57st0} +}; + +static const SFG_StrokeChar ch57 = {74.0648f,1,ch57st}; + +/* char: 0x3a */ + +static const SFG_StrokeVertex ch58st0[] = +{ + {14.0819f,66.6667f}, + {9.32f,61.9048f}, + {14.0819f,57.1429f}, + {18.8438f,61.9048f}, + {14.0819f,66.6667f} +}; + +static const SFG_StrokeVertex ch58st1[] = +{ + {14.0819f,9.5238f}, + {9.32f,4.7619f}, + {14.0819f,0.0f}, + {18.8438f,4.7619f}, + {14.0819f,9.5238f} +}; + +static const SFG_StrokeStrip ch58st[] = +{ + {5,ch58st0}, + {5,ch58st1} +}; + +static const SFG_StrokeChar ch58 = {26.2238f,2,ch58st}; + +/* char: 0x3b */ + +static const SFG_StrokeVertex ch59st0[] = +{ + {12.9619f,66.6667f}, + {8.2f,61.9048f}, + {12.9619f,57.1429f}, + {17.7238f,61.9048f}, + {12.9619f,66.6667f} +}; + +static const SFG_StrokeVertex ch59st1[] = +{ + {17.7238f,4.7619f}, + {12.9619f,0.0f}, + {8.2f,4.7619f}, + {12.9619f,9.5238f}, + {17.7238f,4.7619f}, + {17.7238f,-4.7619f}, + {12.9619f,-14.2857f}, + {8.2f,-19.0476f} +}; + +static const SFG_StrokeStrip ch59st[] = +{ + {5,ch59st0}, + {8,ch59st1} +}; + +static const SFG_StrokeChar ch59 = {26.3038f,2,ch59st}; + +/* char: 0x3c */ + +static const SFG_StrokeVertex ch60st0[] = +{ + {79.2505f,85.7143f}, + {3.06f,42.8571f}, + {79.2505f,0.0f} +}; + +static const SFG_StrokeStrip ch60st[] = +{ + {3,ch60st0} +}; + +static const SFG_StrokeChar ch60 = {81.6105f,1,ch60st}; + +/* char: 0x3d */ + +static const SFG_StrokeVertex ch61st0[] = +{ + {5.7f,57.1429f}, + {91.4143f,57.1429f} +}; + +static const SFG_StrokeVertex ch61st1[] = +{ + {5.7f,28.5714f}, + {91.4143f,28.5714f} +}; + +static const SFG_StrokeStrip ch61st[] = +{ + {2,ch61st0}, + {2,ch61st1} +}; + +static const SFG_StrokeChar ch61 = {97.2543f,2,ch61st}; + +/* char: 0x3e */ + +static const SFG_StrokeVertex ch62st0[] = +{ + {2.78f,85.7143f}, + {78.9705f,42.8571f}, + {2.78f,0.0f} +}; + +static const SFG_StrokeStrip ch62st[] = +{ + {3,ch62st0} +}; + +static const SFG_StrokeChar ch62 = {81.6105f,1,ch62st}; + +/* char: 0x3f */ + +static const SFG_StrokeVertex ch63st0[] = +{ + {8.42f,76.1905f}, + {8.42f,80.9524f}, + {13.1819f,90.4762f}, + {17.9438f,95.2381f}, + {27.4676f,100.0f}, + {46.5152f,100.0f}, + {56.039f,95.2381f}, + {60.801f,90.4762f}, + {65.5629f,80.9524f}, + {65.5629f,71.4286f}, + {60.801f,61.9048f}, + {56.039f,57.1429f}, + {36.9914f,47.619f}, + {36.9914f,33.3333f} +}; + +static const SFG_StrokeVertex ch63st1[] = +{ + {36.9914f,9.5238f}, + {32.2295f,4.7619f}, + {36.9914f,0.0f}, + {41.7533f,4.7619f}, + {36.9914f,9.5238f} +}; + +static const SFG_StrokeStrip ch63st[] = +{ + {14,ch63st0}, + {5,ch63st1} +}; + +static const SFG_StrokeChar ch63 = {73.9029f,2,ch63st}; + +/* char: 0x40 */ + +static const SFG_StrokeVertex ch64st0[] = +{ + {49.2171f,52.381f}, + {39.6933f,57.1429f}, + {30.1695f,57.1429f}, + {25.4076f,47.619f}, + {25.4076f,42.8571f}, + {30.1695f,33.3333f}, + {39.6933f,33.3333f}, + {49.2171f,38.0952f} +}; + +static const SFG_StrokeVertex ch64st1[] = +{ + {49.2171f,57.1429f}, + {49.2171f,38.0952f}, + {53.979f,33.3333f}, + {63.5029f,33.3333f}, + {68.2648f,42.8571f}, + {68.2648f,47.619f}, + {63.5029f,61.9048f}, + {53.979f,71.4286f}, + {39.6933f,76.1905f}, + {34.9314f,76.1905f}, + {20.6457f,71.4286f}, + {11.1219f,61.9048f}, + {6.36f,47.619f}, + {6.36f,42.8571f}, + {11.1219f,28.5714f}, + {20.6457f,19.0476f}, + {34.9314f,14.2857f}, + {39.6933f,14.2857f}, + {53.979f,19.0476f} +}; + +static const SFG_StrokeStrip ch64st[] = +{ + {8,ch64st0}, + {19,ch64st1} +}; + +static const SFG_StrokeChar ch64 = {74.3648f,2,ch64st}; + +/* char: 0x41 */ + +static const SFG_StrokeVertex ch65st0[] = +{ + {40.5952f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeVertex ch65st1[] = +{ + {40.5952f,100.0f}, + {78.6905f,0.0f} +}; + +static const SFG_StrokeVertex ch65st2[] = +{ + {16.7857f,33.3333f}, + {64.4048f,33.3333f} +}; + +static const SFG_StrokeStrip ch65st[] = +{ + {2,ch65st0}, + {2,ch65st1}, + {2,ch65st2} +}; + +static const SFG_StrokeChar ch65 = {80.4905f,3,ch65st}; + +/* char: 0x42 */ + +static const SFG_StrokeVertex ch66st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch66st1[] = +{ + {11.42f,100.0f}, + {54.2771f,100.0f}, + {68.5629f,95.2381f}, + {73.3248f,90.4762f}, + {78.0867f,80.9524f}, + {78.0867f,71.4286f}, + {73.3248f,61.9048f}, + {68.5629f,57.1429f}, + {54.2771f,52.381f} +}; + +static const SFG_StrokeVertex ch66st2[] = +{ + {11.42f,52.381f}, + {54.2771f,52.381f}, + {68.5629f,47.619f}, + {73.3248f,42.8571f}, + {78.0867f,33.3333f}, + {78.0867f,19.0476f}, + {73.3248f,9.5238f}, + {68.5629f,4.7619f}, + {54.2771f,0.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeStrip ch66st[] = +{ + {2,ch66st0}, + {9,ch66st1}, + {10,ch66st2} +}; + +static const SFG_StrokeChar ch66 = {83.6267f,3,ch66st}; + +/* char: 0x43 */ + +static const SFG_StrokeVertex ch67st0[] = +{ + {78.0886f,76.1905f}, + {73.3267f,85.7143f}, + {63.8029f,95.2381f}, + {54.279f,100.0f}, + {35.2314f,100.0f}, + {25.7076f,95.2381f}, + {16.1838f,85.7143f}, + {11.4219f,76.1905f}, + {6.66f,61.9048f}, + {6.66f,38.0952f}, + {11.4219f,23.8095f}, + {16.1838f,14.2857f}, + {25.7076f,4.7619f}, + {35.2314f,0.0f}, + {54.279f,0.0f}, + {63.8029f,4.7619f}, + {73.3267f,14.2857f}, + {78.0886f,23.8095f} +}; + +static const SFG_StrokeStrip ch67st[] = +{ + {18,ch67st0} +}; + +static const SFG_StrokeChar ch67 = {84.4886f,1,ch67st}; + +/* char: 0x44 */ + +static const SFG_StrokeVertex ch68st0[] = +{ + {11.96f,100.0f}, + {11.96f,0.0f} +}; + +static const SFG_StrokeVertex ch68st1[] = +{ + {11.96f,100.0f}, + {45.2933f,100.0f}, + {59.579f,95.2381f}, + {69.1029f,85.7143f}, + {73.8648f,76.1905f}, + {78.6267f,61.9048f}, + {78.6267f,38.0952f}, + {73.8648f,23.8095f}, + {69.1029f,14.2857f}, + {59.579f,4.7619f}, + {45.2933f,0.0f}, + {11.96f,0.0f} +}; + +static const SFG_StrokeStrip ch68st[] = +{ + {2,ch68st0}, + {12,ch68st1} +}; + +static const SFG_StrokeChar ch68 = {85.2867f,2,ch68st}; + +/* char: 0x45 */ + +static const SFG_StrokeVertex ch69st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch69st1[] = +{ + {11.42f,100.0f}, + {73.3248f,100.0f} +}; + +static const SFG_StrokeVertex ch69st2[] = +{ + {11.42f,52.381f}, + {49.5152f,52.381f} +}; + +static const SFG_StrokeVertex ch69st3[] = +{ + {11.42f,0.0f}, + {73.3248f,0.0f} +}; + +static const SFG_StrokeStrip ch69st[] = +{ + {2,ch69st0}, + {2,ch69st1}, + {2,ch69st2}, + {2,ch69st3} +}; + +static const SFG_StrokeChar ch69 = {78.1848f,4,ch69st}; + +/* char: 0x46 */ + +static const SFG_StrokeVertex ch70st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch70st1[] = +{ + {11.42f,100.0f}, + {73.3248f,100.0f} +}; + +static const SFG_StrokeVertex ch70st2[] = +{ + {11.42f,52.381f}, + {49.5152f,52.381f} +}; + +static const SFG_StrokeStrip ch70st[] = +{ + {2,ch70st0}, + {2,ch70st1}, + {2,ch70st2} +}; + +static const SFG_StrokeChar ch70 = {78.7448f,3,ch70st}; + +/* char: 0x47 */ + +static const SFG_StrokeVertex ch71st0[] = +{ + {78.4886f,76.1905f}, + {73.7267f,85.7143f}, + {64.2029f,95.2381f}, + {54.679f,100.0f}, + {35.6314f,100.0f}, + {26.1076f,95.2381f}, + {16.5838f,85.7143f}, + {11.8219f,76.1905f}, + {7.06f,61.9048f}, + {7.06f,38.0952f}, + {11.8219f,23.8095f}, + {16.5838f,14.2857f}, + {26.1076f,4.7619f}, + {35.6314f,0.0f}, + {54.679f,0.0f}, + {64.2029f,4.7619f}, + {73.7267f,14.2857f}, + {78.4886f,23.8095f}, + {78.4886f,38.0952f} +}; + +static const SFG_StrokeVertex ch71st1[] = +{ + {54.679f,38.0952f}, + {78.4886f,38.0952f} +}; + +static const SFG_StrokeStrip ch71st[] = +{ + {19,ch71st0}, + {2,ch71st1} +}; + +static const SFG_StrokeChar ch71 = {89.7686f,2,ch71st}; + +/* char: 0x48 */ + +static const SFG_StrokeVertex ch72st0[] = +{ + {11.42f,100.0f}, + {11.42f,0.0f} +}; + +static const SFG_StrokeVertex ch72st1[] = +{ + {78.0867f,100.0f}, + {78.0867f,0.0f} +}; + +static const SFG_StrokeVertex ch72st2[] = +{ + {11.42f,52.381f}, + {78.0867f,52.381f} +}; + +static const SFG_StrokeStrip ch72st[] = +{ + {2,ch72st0}, + {2,ch72st1}, + {2,ch72st2} +}; + +static const SFG_StrokeChar ch72 = {89.0867f,3,ch72st}; + +/* char: 0x49 */ + +static const SFG_StrokeVertex ch73st0[] = +{ + {10.86f,100.0f}, + {10.86f,0.0f} +}; + +static const SFG_StrokeStrip ch73st[] = +{ + {2,ch73st0} +}; + +static const SFG_StrokeChar ch73 = {21.3f,1,ch73st}; + +/* char: 0x4a */ + +static const SFG_StrokeVertex ch74st0[] = +{ + {50.119f,100.0f}, + {50.119f,23.8095f}, + {45.3571f,9.5238f}, + {40.5952f,4.7619f}, + {31.0714f,0.0f}, + {21.5476f,0.0f}, + {12.0238f,4.7619f}, + {7.2619f,9.5238f}, + {2.5f,23.8095f}, + {2.5f,33.3333f} +}; + +static const SFG_StrokeStrip ch74st[] = +{ + {10,ch74st0} +}; + +static const SFG_StrokeChar ch74 = {59.999f,1,ch74st}; + +/* char: 0x4b */ + +static const SFG_StrokeVertex ch75st0[] = +{ + {11.28f,100.0f}, + {11.28f,0.0f} +}; + +static const SFG_StrokeVertex ch75st1[] = +{ + {77.9467f,100.0f}, + {11.28f,33.3333f} +}; + +static const SFG_StrokeVertex ch75st2[] = +{ + {35.0895f,57.1429f}, + {77.9467f,0.0f} +}; + +static const SFG_StrokeStrip ch75st[] = +{ + {2,ch75st0}, + {2,ch75st1}, + {2,ch75st2} +}; + +static const SFG_StrokeChar ch75 = {79.3267f,3,ch75st}; + +/* char: 0x4c */ + +static const SFG_StrokeVertex ch76st0[] = +{ + {11.68f,100.0f}, + {11.68f,0.0f} +}; + +static const SFG_StrokeVertex ch76st1[] = +{ + {11.68f,0.0f}, + {68.8229f,0.0f} +}; + +static const SFG_StrokeStrip ch76st[] = +{ + {2,ch76st0}, + {2,ch76st1} +}; + +static const SFG_StrokeChar ch76 = {71.3229f,2,ch76st}; + +/* char: 0x4d */ + +static const SFG_StrokeVertex ch77st0[] = +{ + {10.86f,100.0f}, + {10.86f,0.0f} +}; + +static const SFG_StrokeVertex ch77st1[] = +{ + {10.86f,100.0f}, + {48.9552f,0.0f} +}; + +static const SFG_StrokeVertex ch77st2[] = +{ + {87.0505f,100.0f}, + {48.9552f,0.0f} +}; + +static const SFG_StrokeVertex ch77st3[] = +{ + {87.0505f,100.0f}, + {87.0505f,0.0f} +}; + +static const SFG_StrokeStrip ch77st[] = +{ + {2,ch77st0}, + {2,ch77st1}, + {2,ch77st2}, + {2,ch77st3} +}; + +static const SFG_StrokeChar ch77 = {97.2105f,4,ch77st}; + +/* char: 0x4e */ + +static const SFG_StrokeVertex ch78st0[] = +{ + {11.14f,100.0f}, + {11.14f,0.0f} +}; + +static const SFG_StrokeVertex ch78st1[] = +{ + {11.14f,100.0f}, + {77.8067f,0.0f} +}; + +static const SFG_StrokeVertex ch78st2[] = +{ + {77.8067f,100.0f}, + {77.8067f,0.0f} +}; + +static const SFG_StrokeStrip ch78st[] = +{ + {2,ch78st0}, + {2,ch78st1}, + {2,ch78st2} +}; + +static const SFG_StrokeChar ch78 = {88.8067f,3,ch78st}; + +/* char: 0x4f */ + +static const SFG_StrokeVertex ch79st0[] = +{ + {34.8114f,100.0f}, + {25.2876f,95.2381f}, + {15.7638f,85.7143f}, + {11.0019f,76.1905f}, + {6.24f,61.9048f}, + {6.24f,38.0952f}, + {11.0019f,23.8095f}, + {15.7638f,14.2857f}, + {25.2876f,4.7619f}, + {34.8114f,0.0f}, + {53.859f,0.0f}, + {63.3829f,4.7619f}, + {72.9067f,14.2857f}, + {77.6686f,23.8095f}, + {82.4305f,38.0952f}, + {82.4305f,61.9048f}, + {77.6686f,76.1905f}, + {72.9067f,85.7143f}, + {63.3829f,95.2381f}, + {53.859f,100.0f}, + {34.8114f,100.0f} +}; + +static const SFG_StrokeStrip ch79st[] = +{ + {21,ch79st0} +}; + +static const SFG_StrokeChar ch79 = {88.8305f,1,ch79st}; + +/* char: 0x50 */ + +static const SFG_StrokeVertex ch80st0[] = +{ + {12.1f,100.0f}, + {12.1f,0.0f} +}; + +static const SFG_StrokeVertex ch80st1[] = +{ + {12.1f,100.0f}, + {54.9571f,100.0f}, + {69.2429f,95.2381f}, + {74.0048f,90.4762f}, + {78.7667f,80.9524f}, + {78.7667f,66.6667f}, + {74.0048f,57.1429f}, + {69.2429f,52.381f}, + {54.9571f,47.619f}, + {12.1f,47.619f} +}; + +static const SFG_StrokeStrip ch80st[] = +{ + {2,ch80st0}, + {10,ch80st1} +}; + +static const SFG_StrokeChar ch80 = {85.6667f,2,ch80st}; + +/* char: 0x51 */ + +static const SFG_StrokeVertex ch81st0[] = +{ + {33.8714f,100.0f}, + {24.3476f,95.2381f}, + {14.8238f,85.7143f}, + {10.0619f,76.1905f}, + {5.3f,61.9048f}, + {5.3f,38.0952f}, + {10.0619f,23.8095f}, + {14.8238f,14.2857f}, + {24.3476f,4.7619f}, + {33.8714f,0.0f}, + {52.919f,0.0f}, + {62.4429f,4.7619f}, + {71.9667f,14.2857f}, + {76.7286f,23.8095f}, + {81.4905f,38.0952f}, + {81.4905f,61.9048f}, + {76.7286f,76.1905f}, + {71.9667f,85.7143f}, + {62.4429f,95.2381f}, + {52.919f,100.0f}, + {33.8714f,100.0f} +}; + +static const SFG_StrokeVertex ch81st1[] = +{ + {48.1571f,19.0476f}, + {76.7286f,-9.5238f} +}; + +static const SFG_StrokeStrip ch81st[] = +{ + {21,ch81st0}, + {2,ch81st1} +}; + +static const SFG_StrokeChar ch81 = {88.0905f,2,ch81st}; + +/* char: 0x52 */ + +static const SFG_StrokeVertex ch82st0[] = +{ + {11.68f,100.0f}, + {11.68f,0.0f} +}; + +static const SFG_StrokeVertex ch82st1[] = +{ + {11.68f,100.0f}, + {54.5371f,100.0f}, + {68.8229f,95.2381f}, + {73.5848f,90.4762f}, + {78.3467f,80.9524f}, + {78.3467f,71.4286f}, + {73.5848f,61.9048f}, + {68.8229f,57.1429f}, + {54.5371f,52.381f}, + {11.68f,52.381f} +}; + +static const SFG_StrokeVertex ch82st2[] = +{ + {45.0133f,52.381f}, + {78.3467f,0.0f} +}; + +static const SFG_StrokeStrip ch82st[] = +{ + {2,ch82st0}, + {10,ch82st1}, + {2,ch82st2} +}; + +static const SFG_StrokeChar ch82 = {82.3667f,3,ch82st}; + +/* char: 0x53 */ + +static const SFG_StrokeVertex ch83st0[] = +{ + {74.6667f,85.7143f}, + {65.1429f,95.2381f}, + {50.8571f,100.0f}, + {31.8095f,100.0f}, + {17.5238f,95.2381f}, + {8.0f,85.7143f}, + {8.0f,76.1905f}, + {12.7619f,66.6667f}, + {17.5238f,61.9048f}, + {27.0476f,57.1429f}, + {55.619f,47.619f}, + {65.1429f,42.8571f}, + {69.9048f,38.0952f}, + {74.6667f,28.5714f}, + {74.6667f,14.2857f}, + {65.1429f,4.7619f}, + {50.8571f,0.0f}, + {31.8095f,0.0f}, + {17.5238f,4.7619f}, + {8.0f,14.2857f} +}; + +static const SFG_StrokeStrip ch83st[] = +{ + {20,ch83st0} +}; + +static const SFG_StrokeChar ch83 = {80.8267f,1,ch83st}; + +/* char: 0x54 */ + +static const SFG_StrokeVertex ch84st0[] = +{ + {35.6933f,100.0f}, + {35.6933f,0.0f} +}; + +static const SFG_StrokeVertex ch84st1[] = +{ + {2.36f,100.0f}, + {69.0267f,100.0f} +}; + +static const SFG_StrokeStrip ch84st[] = +{ + {2,ch84st0}, + {2,ch84st1} +}; + +static const SFG_StrokeChar ch84 = {71.9467f,2,ch84st}; + +/* char: 0x55 */ + +static const SFG_StrokeVertex ch85st0[] = +{ + {11.54f,100.0f}, + {11.54f,28.5714f}, + {16.3019f,14.2857f}, + {25.8257f,4.7619f}, + {40.1114f,0.0f}, + {49.6352f,0.0f}, + {63.921f,4.7619f}, + {73.4448f,14.2857f}, + {78.2067f,28.5714f}, + {78.2067f,100.0f} +}; + +static const SFG_StrokeStrip ch85st[] = +{ + {10,ch85st0} +}; + +static const SFG_StrokeChar ch85 = {89.4867f,1,ch85st}; + +/* char: 0x56 */ + +static const SFG_StrokeVertex ch86st0[] = +{ + {2.36f,100.0f}, + {40.4552f,0.0f} +}; + +static const SFG_StrokeVertex ch86st1[] = +{ + {78.5505f,100.0f}, + {40.4552f,0.0f} +}; + +static const SFG_StrokeStrip ch86st[] = +{ + {2,ch86st0}, + {2,ch86st1} +}; + +static const SFG_StrokeChar ch86 = {81.6105f,2,ch86st}; + +/* char: 0x57 */ + +static const SFG_StrokeVertex ch87st0[] = +{ + {2.22f,100.0f}, + {26.0295f,0.0f} +}; + +static const SFG_StrokeVertex ch87st1[] = +{ + {49.839f,100.0f}, + {26.0295f,0.0f} +}; + +static const SFG_StrokeVertex ch87st2[] = +{ + {49.839f,100.0f}, + {73.6486f,0.0f} +}; + +static const SFG_StrokeVertex ch87st3[] = +{ + {97.4581f,100.0f}, + {73.6486f,0.0f} +}; + +static const SFG_StrokeStrip ch87st[] = +{ + {2,ch87st0}, + {2,ch87st1}, + {2,ch87st2}, + {2,ch87st3} +}; + +static const SFG_StrokeChar ch87 = {100.518f,4,ch87st}; + +/* char: 0x58 */ + +static const SFG_StrokeVertex ch88st0[] = +{ + {2.5f,100.0f}, + {69.1667f,0.0f} +}; + +static const SFG_StrokeVertex ch88st1[] = +{ + {69.1667f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeStrip ch88st[] = +{ + {2,ch88st0}, + {2,ch88st1} +}; + +static const SFG_StrokeChar ch88 = {72.3667f,2,ch88st}; + +/* char: 0x59 */ + +static const SFG_StrokeVertex ch89st0[] = +{ + {1.52f,100.0f}, + {39.6152f,52.381f}, + {39.6152f,0.0f} +}; + +static const SFG_StrokeVertex ch89st1[] = +{ + {77.7105f,100.0f}, + {39.6152f,52.381f} +}; + +static const SFG_StrokeStrip ch89st[] = +{ + {3,ch89st0}, + {2,ch89st1} +}; + +static const SFG_StrokeChar ch89 = {79.6505f,2,ch89st}; + +/* char: 0x5a */ + +static const SFG_StrokeVertex ch90st0[] = +{ + {69.1667f,100.0f}, + {2.5f,0.0f} +}; + +static const SFG_StrokeVertex ch90st1[] = +{ + {2.5f,100.0f}, + {69.1667f,100.0f} +}; + +static const SFG_StrokeVertex ch90st2[] = +{ + {2.5f,0.0f}, + {69.1667f,0.0f} +}; + +static const SFG_StrokeStrip ch90st[] = +{ + {2,ch90st0}, + {2,ch90st1}, + {2,ch90st2} +}; + +static const SFG_StrokeChar ch90 = {73.7467f,3,ch90st}; + +/* char: 0x5b */ + +static const SFG_StrokeVertex ch91st0[] = +{ + {7.78f,119.048f}, + {7.78f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st1[] = +{ + {12.5419f,119.048f}, + {12.5419f,-33.3333f} +}; + +static const SFG_StrokeVertex ch91st2[] = +{ + {7.78f,119.048f}, + {41.1133f,119.048f} +}; + +static const SFG_StrokeVertex ch91st3[] = +{ + {7.78f,-33.3333f}, + {41.1133f,-33.3333f} +}; + +static const SFG_StrokeStrip ch91st[] = +{ + {2,ch91st0}, + {2,ch91st1}, + {2,ch91st2}, + {2,ch91st3} +}; + +static const SFG_StrokeChar ch91 = {46.1133f,4,ch91st}; + +/* char: 0x5c */ + +static const SFG_StrokeVertex ch92st0[] = +{ + {5.84f,100.0f}, + {72.5067f,-14.2857f} +}; + +static const SFG_StrokeStrip ch92st[] = +{ + {2,ch92st0} +}; + +static const SFG_StrokeChar ch92 = {78.2067f,1,ch92st}; + +/* char: 0x5d */ + +static const SFG_StrokeVertex ch93st0[] = +{ + {33.0114f,119.048f}, + {33.0114f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st1[] = +{ + {37.7733f,119.048f}, + {37.7733f,-33.3333f} +}; + +static const SFG_StrokeVertex ch93st2[] = +{ + {4.44f,119.048f}, + {37.7733f,119.048f} +}; + +static const SFG_StrokeVertex ch93st3[] = +{ + {4.44f,-33.3333f}, + {37.7733f,-33.3333f} +}; + +static const SFG_StrokeStrip ch93st[] = +{ + {2,ch93st0}, + {2,ch93st1}, + {2,ch93st2}, + {2,ch93st3} +}; + +static const SFG_StrokeChar ch93 = {46.3933f,4,ch93st}; + +/* char: 0x5e */ + +static const SFG_StrokeVertex ch94st0[] = +{ + {44.0752f,109.524f}, + {5.98f,42.8571f} +}; + +static const SFG_StrokeVertex ch94st1[] = +{ + {44.0752f,109.524f}, + {82.1705f,42.8571f} +}; + +static const SFG_StrokeStrip ch94st[] = +{ + {2,ch94st0}, + {2,ch94st1} +}; + +static const SFG_StrokeChar ch94 = {90.2305f,2,ch94st}; + +/* char: 0x5f */ + +static const SFG_StrokeVertex ch95st0[] = +{ + {-1.1f,-33.3333f}, + {103.662f,-33.3333f}, + {103.662f,-28.5714f}, + {-1.1f,-28.5714f}, + {-1.1f,-33.3333f} +}; + +static const SFG_StrokeStrip ch95st[] = +{ + {5,ch95st0} +}; + +static const SFG_StrokeChar ch95 = {104.062f,1,ch95st}; + +/* char: 0x60 */ + +static const SFG_StrokeVertex ch96st0[] = +{ + {33.0219f,100.0f}, + {56.8314f,71.4286f} +}; + +static const SFG_StrokeVertex ch96st1[] = +{ + {33.0219f,100.0f}, + {28.26f,95.2381f}, + {56.8314f,71.4286f} +}; + +static const SFG_StrokeStrip ch96st[] = +{ + {2,ch96st0}, + {3,ch96st1} +}; + +static const SFG_StrokeChar ch96 = {83.5714f,2,ch96st}; + +/* char: 0x61 */ + +static const SFG_StrokeVertex ch97st0[] = +{ + {63.8229f,66.6667f}, + {63.8229f,0.0f} +}; + +static const SFG_StrokeVertex ch97st1[] = +{ + {63.8229f,52.381f}, + {54.299f,61.9048f}, + {44.7752f,66.6667f}, + {30.4895f,66.6667f}, + {20.9657f,61.9048f}, + {11.4419f,52.381f}, + {6.68f,38.0952f}, + {6.68f,28.5714f}, + {11.4419f,14.2857f}, + {20.9657f,4.7619f}, + {30.4895f,0.0f}, + {44.7752f,0.0f}, + {54.299f,4.7619f}, + {63.8229f,14.2857f} +}; + +static const SFG_StrokeStrip ch97st[] = +{ + {2,ch97st0}, + {14,ch97st1} +}; + +static const SFG_StrokeChar ch97 = {66.6029f,2,ch97st}; + +/* char: 0x62 */ + +static const SFG_StrokeVertex ch98st0[] = +{ + {8.76f,100.0f}, + {8.76f,0.0f} +}; + +static const SFG_StrokeVertex ch98st1[] = +{ + {8.76f,52.381f}, + {18.2838f,61.9048f}, + {27.8076f,66.6667f}, + {42.0933f,66.6667f}, + {51.6171f,61.9048f}, + {61.141f,52.381f}, + {65.9029f,38.0952f}, + {65.9029f,28.5714f}, + {61.141f,14.2857f}, + {51.6171f,4.7619f}, + {42.0933f,0.0f}, + {27.8076f,0.0f}, + {18.2838f,4.7619f}, + {8.76f,14.2857f} +}; + +static const SFG_StrokeStrip ch98st[] = +{ + {2,ch98st0}, + {14,ch98st1} +}; + +static const SFG_StrokeChar ch98 = {70.4629f,2,ch98st}; + +/* char: 0x63 */ + +static const SFG_StrokeVertex ch99st0[] = +{ + {62.6629f,52.381f}, + {53.139f,61.9048f}, + {43.6152f,66.6667f}, + {29.3295f,66.6667f}, + {19.8057f,61.9048f}, + {10.2819f,52.381f}, + {5.52f,38.0952f}, + {5.52f,28.5714f}, + {10.2819f,14.2857f}, + {19.8057f,4.7619f}, + {29.3295f,0.0f}, + {43.6152f,0.0f}, + {53.139f,4.7619f}, + {62.6629f,14.2857f} +}; + +static const SFG_StrokeStrip ch99st[] = +{ + {14,ch99st0} +}; + +static const SFG_StrokeChar ch99 = {68.9229f,1,ch99st}; + +/* char: 0x64 */ + +static const SFG_StrokeVertex ch100st0[] = +{ + {61.7829f,100.0f}, + {61.7829f,0.0f} +}; + +static const SFG_StrokeVertex ch100st1[] = +{ + {61.7829f,52.381f}, + {52.259f,61.9048f}, + {42.7352f,66.6667f}, + {28.4495f,66.6667f}, + {18.9257f,61.9048f}, + {9.4019f,52.381f}, + {4.64f,38.0952f}, + {4.64f,28.5714f}, + {9.4019f,14.2857f}, + {18.9257f,4.7619f}, + {28.4495f,0.0f}, + {42.7352f,0.0f}, + {52.259f,4.7619f}, + {61.7829f,14.2857f} +}; + +static const SFG_StrokeStrip ch100st[] = +{ + {2,ch100st0}, + {14,ch100st1} +}; + +static const SFG_StrokeChar ch100 = {70.2629f,2,ch100st}; + +/* char: 0x65 */ + +static const SFG_StrokeVertex ch101st0[] = +{ + {5.72f,38.0952f}, + {62.8629f,38.0952f}, + {62.8629f,47.619f}, + {58.101f,57.1429f}, + {53.339f,61.9048f}, + {43.8152f,66.6667f}, + {29.5295f,66.6667f}, + {20.0057f,61.9048f}, + {10.4819f,52.381f}, + {5.72f,38.0952f}, + {5.72f,28.5714f}, + {10.4819f,14.2857f}, + {20.0057f,4.7619f}, + {29.5295f,0.0f}, + {43.8152f,0.0f}, + {53.339f,4.7619f}, + {62.8629f,14.2857f} +}; + +static const SFG_StrokeStrip ch101st[] = +{ + {17,ch101st0} +}; + +static const SFG_StrokeChar ch101 = {68.5229f,1,ch101st}; + +/* char: 0x66 */ + +static const SFG_StrokeVertex ch102st0[] = +{ + {38.7752f,100.0f}, + {29.2514f,100.0f}, + {19.7276f,95.2381f}, + {14.9657f,80.9524f}, + {14.9657f,0.0f} +}; + +static const SFG_StrokeVertex ch102st1[] = +{ + {0.68f,66.6667f}, + {34.0133f,66.6667f} +}; + +static const SFG_StrokeStrip ch102st[] = +{ + {5,ch102st0}, + {2,ch102st1} +}; + +static const SFG_StrokeChar ch102 = {38.6552f,2,ch102st}; + +/* char: 0x67 */ + +static const SFG_StrokeVertex ch103st0[] = +{ + {62.5029f,66.6667f}, + {62.5029f,-9.5238f}, + {57.741f,-23.8095f}, + {52.979f,-28.5714f}, + {43.4552f,-33.3333f}, + {29.1695f,-33.3333f}, + {19.6457f,-28.5714f} +}; + +static const SFG_StrokeVertex ch103st1[] = +{ + {62.5029f,52.381f}, + {52.979f,61.9048f}, + {43.4552f,66.6667f}, + {29.1695f,66.6667f}, + {19.6457f,61.9048f}, + {10.1219f,52.381f}, + {5.36f,38.0952f}, + {5.36f,28.5714f}, + {10.1219f,14.2857f}, + {19.6457f,4.7619f}, + {29.1695f,0.0f}, + {43.4552f,0.0f}, + {52.979f,4.7619f}, + {62.5029f,14.2857f} +}; + +static const SFG_StrokeStrip ch103st[] = +{ + {7,ch103st0}, + {14,ch103st1} +}; + +static const SFG_StrokeChar ch103 = {70.9829f,2,ch103st}; + +/* char: 0x68 */ + +static const SFG_StrokeVertex ch104st0[] = +{ + {9.6f,100.0f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch104st1[] = +{ + {9.6f,47.619f}, + {23.8857f,61.9048f}, + {33.4095f,66.6667f}, + {47.6952f,66.6667f}, + {57.219f,61.9048f}, + {61.981f,47.619f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeStrip ch104st[] = +{ + {2,ch104st0}, + {7,ch104st1} +}; + +static const SFG_StrokeChar ch104 = {71.021f,2,ch104st}; + +/* char: 0x69 */ + +static const SFG_StrokeVertex ch105st0[] = +{ + {10.02f,100.0f}, + {14.7819f,95.2381f}, + {19.5438f,100.0f}, + {14.7819f,104.762f}, + {10.02f,100.0f} +}; + +static const SFG_StrokeVertex ch105st1[] = +{ + {14.7819f,66.6667f}, + {14.7819f,0.0f} +}; + +static const SFG_StrokeStrip ch105st[] = +{ + {5,ch105st0}, + {2,ch105st1} +}; + +static const SFG_StrokeChar ch105 = {28.8638f,2,ch105st}; + +/* char: 0x6a */ + +static const SFG_StrokeVertex ch106st0[] = +{ + {17.3876f,100.0f}, + {22.1495f,95.2381f}, + {26.9114f,100.0f}, + {22.1495f,104.762f}, + {17.3876f,100.0f} +}; + +static const SFG_StrokeVertex ch106st1[] = +{ + {22.1495f,66.6667f}, + {22.1495f,-14.2857f}, + {17.3876f,-28.5714f}, + {7.8638f,-33.3333f}, + {-1.66f,-33.3333f} +}; + +static const SFG_StrokeStrip ch106st[] = +{ + {5,ch106st0}, + {5,ch106st1} +}; + +static const SFG_StrokeChar ch106 = {36.2314f,2,ch106st}; + +/* char: 0x6b */ + +static const SFG_StrokeVertex ch107st0[] = +{ + {9.6f,100.0f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch107st1[] = +{ + {57.219f,66.6667f}, + {9.6f,19.0476f} +}; + +static const SFG_StrokeVertex ch107st2[] = +{ + {28.6476f,38.0952f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeStrip ch107st[] = +{ + {2,ch107st0}, + {2,ch107st1}, + {2,ch107st2} +}; + +static const SFG_StrokeChar ch107 = {62.521f,3,ch107st}; + +/* char: 0x6c */ + +static const SFG_StrokeVertex ch108st0[] = +{ + {10.02f,100.0f}, + {10.02f,0.0f} +}; + +static const SFG_StrokeStrip ch108st[] = +{ + {2,ch108st0} +}; + +static const SFG_StrokeChar ch108 = {19.34f,1,ch108st}; + +/* char: 0x6d */ + +static const SFG_StrokeVertex ch109st0[] = +{ + {9.6f,66.6667f}, + {9.6f,0.0f} +}; + +static const SFG_StrokeVertex ch109st1[] = +{ + {9.6f,47.619f}, + {23.8857f,61.9048f}, + {33.4095f,66.6667f}, + {47.6952f,66.6667f}, + {57.219f,61.9048f}, + {61.981f,47.619f}, + {61.981f,0.0f} +}; + +static const SFG_StrokeVertex ch109st2[] = +{ + {61.981f,47.619f}, + {76.2667f,61.9048f}, + {85.7905f,66.6667f}, + {100.076f,66.6667f}, + {109.6f,61.9048f}, + {114.362f,47.619f}, + {114.362f,0.0f} +}; + +static const SFG_StrokeStrip ch109st[] = +{ + {2,ch109st0}, + {7,ch109st1}, + {7,ch109st2} +}; + +static const SFG_StrokeChar ch109 = {123.962f,3,ch109st}; + +/* char: 0x6e */ + +static const SFG_StrokeVertex ch110st0[] = +{ + {9.18f,66.6667f}, + {9.18f,0.0f} +}; + +static const SFG_StrokeVertex ch110st1[] = +{ + {9.18f,47.619f}, + {23.4657f,61.9048f}, + {32.9895f,66.6667f}, + {47.2752f,66.6667f}, + {56.799f,61.9048f}, + {61.561f,47.619f}, + {61.561f,0.0f} +}; + +static const SFG_StrokeStrip ch110st[] = +{ + {2,ch110st0}, + {7,ch110st1} +}; + +static const SFG_StrokeChar ch110 = {70.881f,2,ch110st}; + +/* char: 0x6f */ + +static const SFG_StrokeVertex ch111st0[] = +{ + {28.7895f,66.6667f}, + {19.2657f,61.9048f}, + {9.7419f,52.381f}, + {4.98f,38.0952f}, + {4.98f,28.5714f}, + {9.7419f,14.2857f}, + {19.2657f,4.7619f}, + {28.7895f,0.0f}, + {43.0752f,0.0f}, + {52.599f,4.7619f}, + {62.1229f,14.2857f}, + {66.8848f,28.5714f}, + {66.8848f,38.0952f}, + {62.1229f,52.381f}, + {52.599f,61.9048f}, + {43.0752f,66.6667f}, + {28.7895f,66.6667f} +}; + +static const SFG_StrokeStrip ch111st[] = +{ + {17,ch111st0} +}; + +static const SFG_StrokeChar ch111 = {71.7448f,1,ch111st}; + +/* char: 0x70 */ + +static const SFG_StrokeVertex ch112st0[] = +{ + {9.46f,66.6667f}, + {9.46f,-33.3333f} +}; + +static const SFG_StrokeVertex ch112st1[] = +{ + {9.46f,52.381f}, + {18.9838f,61.9048f}, + {28.5076f,66.6667f}, + {42.7933f,66.6667f}, + {52.3171f,61.9048f}, + {61.841f,52.381f}, + {66.6029f,38.0952f}, + {66.6029f,28.5714f}, + {61.841f,14.2857f}, + {52.3171f,4.7619f}, + {42.7933f,0.0f}, + {28.5076f,0.0f}, + {18.9838f,4.7619f}, + {9.46f,14.2857f} +}; + +static const SFG_StrokeStrip ch112st[] = +{ + {2,ch112st0}, + {14,ch112st1} +}; + +static const SFG_StrokeChar ch112 = {70.8029f,2,ch112st}; + +/* char: 0x71 */ + +static const SFG_StrokeVertex ch113st0[] = +{ + {61.9829f,66.6667f}, + {61.9829f,-33.3333f} +}; + +static const SFG_StrokeVertex ch113st1[] = +{ + {61.9829f,52.381f}, + {52.459f,61.9048f}, + {42.9352f,66.6667f}, + {28.6495f,66.6667f}, + {19.1257f,61.9048f}, + {9.6019f,52.381f}, + {4.84f,38.0952f}, + {4.84f,28.5714f}, + {9.6019f,14.2857f}, + {19.1257f,4.7619f}, + {28.6495f,0.0f}, + {42.9352f,0.0f}, + {52.459f,4.7619f}, + {61.9829f,14.2857f} +}; + +static const SFG_StrokeStrip ch113st[] = +{ + {2,ch113st0}, + {14,ch113st1} +}; + +static const SFG_StrokeChar ch113 = {70.7429f,2,ch113st}; + +/* char: 0x72 */ + +static const SFG_StrokeVertex ch114st0[] = +{ + {9.46f,66.6667f}, + {9.46f,0.0f} +}; + +static const SFG_StrokeVertex ch114st1[] = +{ + {9.46f,38.0952f}, + {14.2219f,52.381f}, + {23.7457f,61.9048f}, + {33.2695f,66.6667f}, + {47.5552f,66.6667f} +}; + +static const SFG_StrokeStrip ch114st[] = +{ + {2,ch114st0}, + {5,ch114st1} +}; + +static const SFG_StrokeChar ch114 = {49.4952f,2,ch114st}; + +/* char: 0x73 */ + +static const SFG_StrokeVertex ch115st0[] = +{ + {57.081f,52.381f}, + {52.319f,61.9048f}, + {38.0333f,66.6667f}, + {23.7476f,66.6667f}, + {9.4619f,61.9048f}, + {4.7f,52.381f}, + {9.4619f,42.8571f}, + {18.9857f,38.0952f}, + {42.7952f,33.3333f}, + {52.319f,28.5714f}, + {57.081f,19.0476f}, + {57.081f,14.2857f}, + {52.319f,4.7619f}, + {38.0333f,0.0f}, + {23.7476f,0.0f}, + {9.4619f,4.7619f}, + {4.7f,14.2857f} +}; + +static const SFG_StrokeStrip ch115st[] = +{ + {17,ch115st0} +}; + +static const SFG_StrokeChar ch115 = {62.321f,1,ch115st}; + +/* char: 0x74 */ + +static const SFG_StrokeVertex ch116st0[] = +{ + {14.8257f,100.0f}, + {14.8257f,19.0476f}, + {19.5876f,4.7619f}, + {29.1114f,0.0f}, + {38.6352f,0.0f} +}; + +static const SFG_StrokeVertex ch116st1[] = +{ + {0.54f,66.6667f}, + {33.8733f,66.6667f} +}; + +static const SFG_StrokeStrip ch116st[] = +{ + {5,ch116st0}, + {2,ch116st1} +}; + +static const SFG_StrokeChar ch116 = {39.3152f,2,ch116st}; + +/* char: 0x75 */ + +static const SFG_StrokeVertex ch117st0[] = +{ + {9.46f,66.6667f}, + {9.46f,19.0476f}, + {14.2219f,4.7619f}, + {23.7457f,0.0f}, + {38.0314f,0.0f}, + {47.5552f,4.7619f}, + {61.841f,19.0476f} +}; + +static const SFG_StrokeVertex ch117st1[] = +{ + {61.841f,66.6667f}, + {61.841f,0.0f} +}; + +static const SFG_StrokeStrip ch117st[] = +{ + {7,ch117st0}, + {2,ch117st1} +}; + +static const SFG_StrokeChar ch117 = {71.161f,2,ch117st}; + +/* char: 0x76 */ + +static const SFG_StrokeVertex ch118st0[] = +{ + {1.8f,66.6667f}, + {30.3714f,0.0f} +}; + +static const SFG_StrokeVertex ch118st1[] = +{ + {58.9429f,66.6667f}, + {30.3714f,0.0f} +}; + +static const SFG_StrokeStrip ch118st[] = +{ + {2,ch118st0}, + {2,ch118st1} +}; + +static const SFG_StrokeChar ch118 = {60.6029f,2,ch118st}; + +/* char: 0x77 */ + +static const SFG_StrokeVertex ch119st0[] = +{ + {2.5f,66.6667f}, + {21.5476f,0.0f} +}; + +static const SFG_StrokeVertex ch119st1[] = +{ + {40.5952f,66.6667f}, + {21.5476f,0.0f} +}; + +static const SFG_StrokeVertex ch119st2[] = +{ + {40.5952f,66.6667f}, + {59.6429f,0.0f} +}; + +static const SFG_StrokeVertex ch119st3[] = +{ + {78.6905f,66.6667f}, + {59.6429f,0.0f} +}; + +static const SFG_StrokeStrip ch119st[] = +{ + {2,ch119st0}, + {2,ch119st1}, + {2,ch119st2}, + {2,ch119st3} +}; + +static const SFG_StrokeChar ch119 = {80.4905f,4,ch119st}; + +/* char: 0x78 */ + +static const SFG_StrokeVertex ch120st0[] = +{ + {1.66f,66.6667f}, + {54.041f,0.0f} +}; + +static const SFG_StrokeVertex ch120st1[] = +{ + {54.041f,66.6667f}, + {1.66f,0.0f} +}; + +static const SFG_StrokeStrip ch120st[] = +{ + {2,ch120st0}, + {2,ch120st1} +}; + +static const SFG_StrokeChar ch120 = {56.401f,2,ch120st}; + +/* char: 0x79 */ + +static const SFG_StrokeVertex ch121st0[] = +{ + {6.5619f,66.6667f}, + {35.1333f,0.0f} +}; + +static const SFG_StrokeVertex ch121st1[] = +{ + {63.7048f,66.6667f}, + {35.1333f,0.0f}, + {25.6095f,-19.0476f}, + {16.0857f,-28.5714f}, + {6.5619f,-33.3333f}, + {1.8f,-33.3333f} +}; + +static const SFG_StrokeStrip ch121st[] = +{ + {2,ch121st0}, + {6,ch121st1} +}; + +static const SFG_StrokeChar ch121 = {66.0648f,2,ch121st}; + +/* char: 0x7a */ + +static const SFG_StrokeVertex ch122st0[] = +{ + {56.821f,66.6667f}, + {4.44f,0.0f} +}; + +static const SFG_StrokeVertex ch122st1[] = +{ + {4.44f,66.6667f}, + {56.821f,66.6667f} +}; + +static const SFG_StrokeVertex ch122st2[] = +{ + {4.44f,0.0f}, + {56.821f,0.0f} +}; + +static const SFG_StrokeStrip ch122st[] = +{ + {2,ch122st0}, + {2,ch122st1}, + {2,ch122st2} +}; + +static const SFG_StrokeChar ch122 = {61.821f,3,ch122st}; + +/* char: 0x7b */ + +static const SFG_StrokeVertex ch123st0[] = +{ + {31.1895f,119.048f}, + {21.6657f,114.286f}, + {16.9038f,109.524f}, + {12.1419f,100.0f}, + {12.1419f,90.4762f}, + {16.9038f,80.9524f}, + {21.6657f,76.1905f}, + {26.4276f,66.6667f}, + {26.4276f,57.1429f}, + {16.9038f,47.619f} +}; + +static const SFG_StrokeVertex ch123st1[] = +{ + {21.6657f,114.286f}, + {16.9038f,104.762f}, + {16.9038f,95.2381f}, + {21.6657f,85.7143f}, + {26.4276f,80.9524f}, + {31.1895f,71.4286f}, + {31.1895f,61.9048f}, + {26.4276f,52.381f}, + {7.38f,42.8571f}, + {26.4276f,33.3333f}, + {31.1895f,23.8095f}, + {31.1895f,14.2857f}, + {26.4276f,4.7619f}, + {21.6657f,0.0f}, + {16.9038f,-9.5238f}, + {16.9038f,-19.0476f}, + {21.6657f,-28.5714f} +}; + +static const SFG_StrokeVertex ch123st2[] = +{ + {16.9038f,38.0952f}, + {26.4276f,28.5714f}, + {26.4276f,19.0476f}, + {21.6657f,9.5238f}, + {16.9038f,4.7619f}, + {12.1419f,-4.7619f}, + {12.1419f,-14.2857f}, + {16.9038f,-23.8095f}, + {21.6657f,-28.5714f}, + {31.1895f,-33.3333f} +}; + +static const SFG_StrokeStrip ch123st[] = +{ + {10,ch123st0}, + {17,ch123st1}, + {10,ch123st2} +}; + +static const SFG_StrokeChar ch123 = {41.6295f,3,ch123st}; + +/* char: 0x7c */ + +static const SFG_StrokeVertex ch124st0[] = +{ + {11.54f,119.048f}, + {11.54f,-33.3333f} +}; + +static const SFG_StrokeStrip ch124st[] = +{ + {2,ch124st0} +}; + +static const SFG_StrokeChar ch124 = {23.78f,1,ch124st}; + +/* char: 0x7d */ + +static const SFG_StrokeVertex ch125st0[] = +{ + {9.18f,119.048f}, + {18.7038f,114.286f}, + {23.4657f,109.524f}, + {28.2276f,100.0f}, + {28.2276f,90.4762f}, + {23.4657f,80.9524f}, + {18.7038f,76.1905f}, + {13.9419f,66.6667f}, + {13.9419f,57.1429f}, + {23.4657f,47.619f} +}; + +static const SFG_StrokeVertex ch125st1[] = +{ + {18.7038f,114.286f}, + {23.4657f,104.762f}, + {23.4657f,95.2381f}, + {18.7038f,85.7143f}, + {13.9419f,80.9524f}, + {9.18f,71.4286f}, + {9.18f,61.9048f}, + {13.9419f,52.381f}, + {32.9895f,42.8571f}, + {13.9419f,33.3333f}, + {9.18f,23.8095f}, + {9.18f,14.2857f}, + {13.9419f,4.7619f}, + {18.7038f,0.0f}, + {23.4657f,-9.5238f}, + {23.4657f,-19.0476f}, + {18.7038f,-28.5714f} +}; + +static const SFG_StrokeVertex ch125st2[] = +{ + {23.4657f,38.0952f}, + {13.9419f,28.5714f}, + {13.9419f,19.0476f}, + {18.7038f,9.5238f}, + {23.4657f,4.7619f}, + {28.2276f,-4.7619f}, + {28.2276f,-14.2857f}, + {23.4657f,-23.8095f}, + {18.7038f,-28.5714f}, + {9.18f,-33.3333f} +}; + +static const SFG_StrokeStrip ch125st[] = +{ + {10,ch125st0}, + {17,ch125st1}, + {10,ch125st2} +}; + +static const SFG_StrokeChar ch125 = {41.4695f,3,ch125st}; + +/* char: 0x7e */ + +static const SFG_StrokeVertex ch126st0[] = +{ + {2.92f,28.5714f}, + {2.92f,38.0952f}, + {7.6819f,52.381f}, + {17.2057f,57.1429f}, + {26.7295f,57.1429f}, + {36.2533f,52.381f}, + {55.301f,38.0952f}, + {64.8248f,33.3333f}, + {74.3486f,33.3333f}, + {83.8724f,38.0952f}, + {88.6343f,47.619f} +}; + +static const SFG_StrokeVertex ch126st1[] = +{ + {2.92f,38.0952f}, + {7.6819f,47.619f}, + {17.2057f,52.381f}, + {26.7295f,52.381f}, + {36.2533f,47.619f}, + {55.301f,33.3333f}, + {64.8248f,28.5714f}, + {74.3486f,28.5714f}, + {83.8724f,33.3333f}, + {88.6343f,47.619f}, + {88.6343f,57.1429f} +}; + +static const SFG_StrokeStrip ch126st[] = +{ + {11,ch126st0}, + {11,ch126st1} +}; + +static const SFG_StrokeChar ch126 = {91.2743f,2,ch126st}; + +/* char: 0x7f */ + +static const SFG_StrokeVertex ch127st0[] = +{ + {52.381f,100.0f}, + {14.2857f,-33.3333f} +}; + +static const SFG_StrokeVertex ch127st1[] = +{ + {28.5714f,66.6667f}, + {14.2857f,61.9048f}, + {4.7619f,52.381f}, + {0.0f,38.0952f}, + {0.0f,23.8095f}, + {4.7619f,14.2857f}, + {14.2857f,4.7619f}, + {28.5714f,0.0f}, + {38.0952f,0.0f}, + {52.381f,4.7619f}, + {61.9048f,14.2857f}, + {66.6667f,28.5714f}, + {66.6667f,42.8571f}, + {61.9048f,52.381f}, + {52.381f,61.9048f}, + {38.0952f,66.6667f}, + {28.5714f,66.6667f} +}; + +static const SFG_StrokeStrip ch127st[] = +{ + {2,ch127st0}, + {17,ch127st1} +}; + +static const SFG_StrokeChar ch127 = {66.6667f,2,ch127st}; + +static const SFG_StrokeChar *chars[] = +{ + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + &ch32, &ch33, &ch34, &ch35, &ch36, &ch37, &ch38, &ch39, + &ch40, &ch41, &ch42, &ch43, &ch44, &ch45, &ch46, &ch47, + &ch48, &ch49, &ch50, &ch51, &ch52, &ch53, &ch54, &ch55, + &ch56, &ch57, &ch58, &ch59, &ch60, &ch61, &ch62, &ch63, + &ch64, &ch65, &ch66, &ch67, &ch68, &ch69, &ch70, &ch71, + &ch72, &ch73, &ch74, &ch75, &ch76, &ch77, &ch78, &ch79, + &ch80, &ch81, &ch82, &ch83, &ch84, &ch85, &ch86, &ch87, + &ch88, &ch89, &ch90, &ch91, &ch92, &ch93, &ch94, &ch95, + &ch96, &ch97, &ch98, &ch99, &ch100, &ch101, &ch102, &ch103, + &ch104, &ch105, &ch106, &ch107, &ch108, &ch109, &ch110, &ch111, + &ch112, &ch113, &ch114, &ch115, &ch116, &ch117, &ch118, &ch119, + &ch120, &ch121, &ch122, &ch123, &ch124, &ch125, &ch126, &ch127 +}; + +const SFG_StrokeFont fgStrokeRoman = {"Roman",128,152.381f,chars}; diff --git a/lib/freeglut-3.0.0/src/fg_structure.c b/lib/freeglut-3.0.0/src/fg_structure.c new file mode 100644 index 0000000..6fbcc57 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_structure.c @@ -0,0 +1,674 @@ +/* + * fg_structure.c + * + * Windows and menus need tree structure + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Sat Dec 18 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* -- GLOBAL EXPORTS ------------------------------------------------------- */ + +/* + * The SFG_Structure container holds information about windows and menus + * created between glutInit() and glutMainLoop() return. + */ + +SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */ + { NULL, NULL }, /* The list of menus */ + { NULL, NULL }, /* Windows to Destroy list */ + NULL, /* The current window */ + NULL, /* The current menu */ + NULL, /* The menu OpenGL context */ + NULL, /* The game mode window */ + 0, /* The current new window ID */ + 0 }; /* The current new menu ID */ + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +extern void fgPlatformCreateWindow ( SFG_Window *window ); +extern void fghDefaultReshape(int width, int height); + +static void fghClearCallBacks( SFG_Window *window ) +{ + if( window ) + { + int i; + for( i = 0; i < TOTAL_CALLBACKS; ++i ) + window->CallBacks[ i ] = NULL; + } +} + +/* + * This private function creates, opens and adds to the hierarchy + * a freeglut window complete with OpenGL context and stuff... + * + * If parent is set to NULL, the window created will be a topmost one. + */ +SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isMenu ) +{ + /* Have the window object created */ + SFG_Window *window = (SFG_Window *)calloc( 1, sizeof(SFG_Window) ); + + fgPlatformCreateWindow ( window ); + + fghClearCallBacks( window ); + SET_WCB( *window, Reshape, fghDefaultReshape); + + /* Initialize the object properties */ + window->ID = ++fgStructure.WindowID; + + fgListInit( &window->Children ); + if( parent ) + { + fgListAppend( &parent->Children, &window->Node ); + window->Parent = parent; + } + else + fgListAppend( &fgStructure.Windows, &window->Node ); + + /* Set the default mouse cursor */ + window->State.Cursor = GLUT_CURSOR_INHERIT; + + /* Mark window as menu if a menu is to be created */ + window->IsMenu = isMenu; + + /* + * Open the window now. The fgOpenWindow() function is system + * dependent, and resides in fg_window.c. Uses fgState. + */ + fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode, + (GLboolean)(parent ? GL_TRUE : GL_FALSE) ); + + return window; +} + +/* + * This private function creates a menu and adds it to the menus list + */ +SFG_Menu* fgCreateMenu( FGCBMenu menuCallback ) +{ + SFG_Window *current_window = fgStructure.CurrentWindow; + + /* Have the menu object created */ + SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 ); + + menu->ParentWindow = NULL; + + /* Create a window for the menu to reside in. */ + fgCreateWindow( NULL, "freeglut menu", GL_FALSE, 0, 0, GL_FALSE, 0, 0, + GL_FALSE, GL_TRUE ); + menu->Window = fgStructure.CurrentWindow; + glutDisplayFunc( fgDisplayMenu ); + + fgSetWindow( current_window ); + + /* Initialize the object properties: */ + menu->ID = ++fgStructure.MenuID; + menu->Callback = menuCallback; + menu->ActiveEntry = NULL; + menu->Font = fgState.MenuFont; + + fgListInit( &menu->Entries ); + fgListAppend( &fgStructure.Menus, &menu->Node ); + + /* Newly created menus implicitly become current ones */ + fgStructure.CurrentMenu = menu; + + return menu; +} + +/* + * Function to add a window to the linked list of windows to destroy. + * Subwindows are automatically added because they hang from the window + * structure. + */ +void fgAddToWindowDestroyList( SFG_Window* window ) +{ + SFG_WindowList *new_list_entry = + ( SFG_WindowList* )malloc( sizeof(SFG_WindowList ) ); + new_list_entry->window = window; + fgListAppend( &fgStructure.WindowsToDestroy, &new_list_entry->node ); + + /* Check if the window is the current one... */ + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; + + /* + * Clear all window callbacks except Destroy, which will + * be invoked later. Right now, we are potentially carrying + * out a freeglut operation at the behest of a client callback, + * so we are reluctant to re-enter the client with the Destroy + * callback, right now. The others are all wiped out, however, + * to ensure that they are no longer called after this point. + */ + { + FGCBDestroy destroy = (FGCBDestroy)FETCH_WCB( *window, Destroy ); + fghClearCallBacks( window ); + SET_WCB( *window, Destroy, destroy ); + } +} + +/* + * Function to close down all the windows in the "WindowsToDestroy" list + */ +void fgCloseWindows( ) +{ + while( fgStructure.WindowsToDestroy.First ) + { + SFG_WindowList *window_ptr = fgStructure.WindowsToDestroy.First; + fgDestroyWindow( window_ptr->window ); + fgListRemove( &fgStructure.WindowsToDestroy, &window_ptr->node ); + free( window_ptr ); + } +} + +/* + * This function destroys a window and all of its subwindows. Actually, + * another function, defined in fg_window.c is called, but this is + * a whole different story... + */ +void fgDestroyWindow( SFG_Window* window ) +{ + FREEGLUT_INTERNAL_ERROR_EXIT ( window, "Window destroy function called with null window", + "fgDestroyWindow" ); + + while( window->Children.First ) + fgDestroyWindow( ( SFG_Window * )window->Children.First ); + + { + SFG_Window *activeWindow = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Destroy, ( ) ); + fgSetWindow( activeWindow ); + } + + if( window->Parent ) + fgListRemove( &window->Parent->Children, &window->Node ); + else + fgListRemove( &fgStructure.Windows, &window->Node ); + + if( window->ActiveMenu ) + fgDeactivateMenu( window ); + + fghClearCallBacks( window ); + fgCloseWindow( window ); + free( window ); + if( fgStructure.CurrentWindow == window ) + fgStructure.CurrentWindow = NULL; +} + +/* + * This is a helper static function that removes a menu (given its pointer) + * from any windows that can be accessed from a given parent... + */ +static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu ) +{ + SFG_Window *subWindow; + int i; + + /* Check whether this is the active menu in the window */ + if ( menu == window->ActiveMenu ) + window->ActiveMenu = NULL ; + + /* + * Check if the menu is attached to the current window, + * if so, have it detached (by overwriting with a NULL): + */ + for( i = 0; i < FREEGLUT_MAX_MENUS; i++ ) + if( window->Menu[ i ] == menu ) + window->Menu[ i ] = NULL; + + /* Call this function for all of the window's children recursively: */ + for( subWindow = (SFG_Window *)window->Children.First; + subWindow; + subWindow = (SFG_Window *)subWindow->Node.Next) + fghRemoveMenuFromWindow( subWindow, menu ); +} + +/* + * This is a static helper function that removes menu references + * from another menu, given two pointers to them... + */ +static void fghRemoveMenuFromMenu( SFG_Menu* from, SFG_Menu* menu ) +{ + SFG_MenuEntry *entry; + + for( entry = (SFG_MenuEntry *)from->Entries.First; + entry; + entry = ( SFG_MenuEntry * )entry->Node.Next ) + if( entry->SubMenu == menu ) + entry->SubMenu = NULL; +} + +/* + * This function destroys a menu specified by the parameter. All menus + * and windows are updated to make sure no ill pointers hang around. + */ +void fgDestroyMenu( SFG_Menu* menu ) +{ + SFG_Window *window; + SFG_Menu *from; + + FREEGLUT_INTERNAL_ERROR_EXIT ( menu, "Menu destroy function called with null menu", + "fgDestroyMenu" ); + + /* First of all, have all references to this menu removed from all windows: */ + for( window = (SFG_Window *)fgStructure.Windows.First; + window; + window = (SFG_Window *)window->Node.Next ) + fghRemoveMenuFromWindow( window, menu ); + + /* Now proceed with removing menu entries that lead to this menu */ + for( from = ( SFG_Menu * )fgStructure.Menus.First; + from; + from = ( SFG_Menu * )from->Node.Next ) + fghRemoveMenuFromMenu( from, menu ); + + /* + * If the programmer defined a destroy callback, call it + * A. Donev: But first make this the active menu + */ + if( menu->Destroy ) + { + SFG_Menu *activeMenu=fgStructure.CurrentMenu; + fgStructure.CurrentMenu = menu; + menu->Destroy( ); + fgStructure.CurrentMenu = activeMenu; + } + + /* + * Now we are pretty sure the menu is not used anywhere + * and that we can remove all of its entries + */ + while( menu->Entries.First ) + { + SFG_MenuEntry *entry = ( SFG_MenuEntry * ) menu->Entries.First; + + fgListRemove( &menu->Entries, &entry->Node ); + + if( entry->Text ) + free( entry->Text ); + entry->Text = NULL; + + free( entry ); + } + + if( fgStructure.CurrentWindow == menu->Window ) + fgSetWindow( NULL ); + fgDestroyWindow( menu->Window ); + fgListRemove( &fgStructure.Menus, &menu->Node ); + if( fgStructure.CurrentMenu == menu ) + fgStructure.CurrentMenu = NULL; + + free( menu ); +} + +/* + * This function should be called on glutInit(). It will prepare the internal + * structure of freeglut to be used in the application. The structure will be + * destroyed using fgDestroyStructure() on glutMainLoop() return. In that + * case further use of freeglut should be preceded with a glutInit() call. + */ +void fgCreateStructure( void ) +{ + /* + * We will be needing two lists: the first containing windows, + * and the second containing the user-defined menus. + * Also, no current window/menu is set, as none has been created yet. + */ + + fgListInit(&fgStructure.Windows); + fgListInit(&fgStructure.Menus); + fgListInit(&fgStructure.WindowsToDestroy); + + fgStructure.CurrentWindow = NULL; + fgStructure.CurrentMenu = NULL; + fgStructure.MenuContext = NULL; + fgStructure.GameModeWindow = NULL; + fgStructure.WindowID = 0; + fgStructure.MenuID = 0; +} + +/* + * This function is automatically called on glutMainLoop() return. + * It should deallocate and destroy all remnants of previous + * glutInit()-enforced structure initialization... + */ +void fgDestroyStructure( void ) +{ + /* Clean up the WindowsToDestroy list. */ + fgCloseWindows( ); + + /* Make sure all windows and menus have been deallocated */ + while( fgStructure.Menus.First ) + fgDestroyMenu( ( SFG_Menu * )fgStructure.Menus.First ); + + while( fgStructure.Windows.First ) + fgDestroyWindow( ( SFG_Window * )fgStructure.Windows.First ); +} + +/* + * Helper function to enumerate through all registered top-level windows + */ +void fgEnumWindows( FGCBWindowEnumerator enumCallback, SFG_Enumerator* enumerator ) +{ + SFG_Window *window; + + FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, + "Enumerator or callback missing from window enumerator call", + "fgEnumWindows" ); + + /* Check every of the top-level windows */ + for( window = ( SFG_Window * )fgStructure.Windows.First; + window; + window = ( SFG_Window * )window->Node.Next ) + { + enumCallback( window, enumerator ); + if( enumerator->found ) + return; + } +} + +/* +* Helper function to enumerate through all registered top-level windows +*/ +void fgEnumMenus( FGCBMenuEnumerator enumCallback, SFG_Enumerator* enumerator ) +{ + SFG_Menu *menu; + + FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, + "Enumerator or callback missing from window enumerator call", + "fgEnumWindows" ); + + /* It's enough to check all entries in fgStructure.Menus... */ + for( menu = (SFG_Menu *)fgStructure.Menus.First; + menu; + menu = (SFG_Menu *)menu->Node.Next ) + { + enumCallback( menu, enumerator ); + if( enumerator->found ) + return; + } +} + +/* + * Helper function to enumerate through all a window's subwindows + * (single level descent) + */ +void fgEnumSubWindows( SFG_Window* window, FGCBWindowEnumerator enumCallback, + SFG_Enumerator* enumerator ) +{ + SFG_Window *child; + + FREEGLUT_INTERNAL_ERROR_EXIT ( enumCallback && enumerator, + "Enumerator or callback missing from subwindow enumerator call", + "fgEnumSubWindows" ); + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Window Enumeration" ); + + for( child = ( SFG_Window * )window->Children.First; + child; + child = ( SFG_Window * )child->Node.Next ) + { + enumCallback( child, enumerator ); + if( enumerator->found ) + return; + } +} + +/* + * A static helper function to look for a window given its handle + */ +static void fghcbWindowByHandle( SFG_Window *window, + SFG_Enumerator *enumerator ) +{ + if ( enumerator->found ) + return; + + /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ + if( window->Window.Handle == (SFG_WindowHandleType) (enumerator->data) ) + { + enumerator->found = GL_TRUE; + enumerator->data = window; + + return; + } + + /* Otherwise, check this window's children */ + fgEnumSubWindows( window, fghcbWindowByHandle, enumerator ); +} + +/* + * fgWindowByHandle returns a (SFG_Window *) value pointing to the + * first window in the queue matching the specified window handle. + * The function is defined in fg_structure.c file. + */ +SFG_Window* fgWindowByHandle ( SFG_WindowHandleType hWindow ) +{ + SFG_Enumerator enumerator; + + /* This is easy and makes use of the windows enumeration defined above */ + enumerator.found = GL_FALSE; + enumerator.data = (void *)hWindow; + fgEnumWindows( fghcbWindowByHandle, &enumerator ); + + if( enumerator.found ) + return( SFG_Window *) enumerator.data; + return NULL; +} + +/* + * A static helper function to look for a window given its ID + */ +static void fghcbWindowByID( SFG_Window *window, SFG_Enumerator *enumerator ) +{ + /* Make sure we do not overwrite our precious results... */ + if( enumerator->found ) + return; + + /* Check the window's handle. Hope this works. Looks ugly. That's for sure. */ + if( window->ID == *( int *)(enumerator->data) ) + { + enumerator->found = GL_TRUE; + enumerator->data = window; + + return; + } + + /* Otherwise, check this window's children */ + fgEnumSubWindows( window, fghcbWindowByID, enumerator ); +} + +/* + * This function is similar to the previous one, except it is + * looking for a specified (sub)window identifier. The function + * is defined in fg_structure.c file. + */ +SFG_Window* fgWindowByID( int windowID ) +{ + SFG_Enumerator enumerator; + + /* Uses a method very similar for fgWindowByHandle... */ + enumerator.found = GL_FALSE; + enumerator.data = ( void * )&windowID; + fgEnumWindows( fghcbWindowByID, &enumerator ); + if( enumerator.found ) + return ( SFG_Window * )enumerator.data; + return NULL; +} + +/* + * A static helper function to look for a menu given its ID + */ +static void fghcbMenuByID( SFG_Menu *menu, + SFG_Enumerator *enumerator ) +{ + if ( enumerator->found ) + return; + + /* Check the menu's ID. */ + if( menu->ID == *( int *)(enumerator->data) ) + { + enumerator->found = GL_TRUE; + enumerator->data = menu; + + return; + } +} + +/* + * Looks up a menu given its ID. This is easier than fgWindowByXXX + * as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgMenuByID( int menuID ) +{ + SFG_Enumerator enumerator; + + /* This is easy and makes use of the menus enumeration defined above */ + enumerator.found = GL_FALSE; + enumerator.data = (void *)&menuID; + fgEnumMenus( fghcbMenuByID, &enumerator ); + + if( enumerator.found ) + return( SFG_Menu *) enumerator.data; + + return NULL; +} + +/* + * A static helper function to look for an active menu + */ +static void fghcbGetActiveMenu( SFG_Menu *menu, + SFG_Enumerator *enumerator ) +{ + if ( enumerator->found ) + return; + + /* Check the menu's is active */ + if( menu->IsActive ) + { + enumerator->found = GL_TRUE; + enumerator->data = menu; + + return; + } +} + +/* + * Returns active menu, if any. Assumption: only one menu active throughout application at any one time. + * This is false when a submenu is also open. + * This is easier than fgWindowByXXX as all menus are placed in one doubly linked list... + */ +SFG_Menu* fgGetActiveMenu( ) +{ + SFG_Enumerator enumerator; + + /* This is easy and makes use of the menus enumeration defined above */ + enumerator.found = GL_FALSE; + fgEnumMenus( fghcbGetActiveMenu, &enumerator ); + + if( enumerator.found ) + return( SFG_Menu *) enumerator.data; + + return NULL; +} + +/* + * List functions... + */ +void fgListInit(SFG_List *list) +{ + list->First = NULL; + list->Last = NULL; +} + +void fgListAppend(SFG_List *list, SFG_Node *node) +{ + if ( list->Last ) + { + SFG_Node *ln = (SFG_Node *) list->Last; + ln->Next = node; + node->Prev = ln; + } + else + { + node->Prev = NULL; + list->First = node; + } + + node->Next = NULL; + list->Last = node; +} + +void fgListRemove(SFG_List *list, SFG_Node *node) +{ + if( node->Next ) + ( ( SFG_Node * )node->Next )->Prev = node->Prev; + if( node->Prev ) + ( ( SFG_Node * )node->Prev )->Next = node->Next; + if( ( ( SFG_Node * )list->First ) == node ) + list->First = node->Next; + if( ( ( SFG_Node * )list->Last ) == node ) + list->Last = node->Prev; +} + +int fgListLength(SFG_List *list) +{ + SFG_Node *node; + int length = 0; + + for( node =( SFG_Node * )list->First; + node; + node = ( SFG_Node * )node->Next ) + ++length; + + return length; +} + + +void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node) +{ + SFG_Node *prev; + + if( (node->Next = next) ) + { + prev = next->Prev; + next->Prev = node; + } + else + { + prev = list->Last; + list->Last = node; + } + + if( (node->Prev = prev) ) + prev->Next = node; + else + list->First = node; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/fg_teapot.c b/lib/freeglut-3.0.0/src/fg_teapot.c new file mode 100644 index 0000000..a378b9b --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_teapot.c @@ -0,0 +1,570 @@ +/* + * fg_teapot.c + * + * Teapot(tm) rendering code. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 24 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* notes: + * the (very little) required math is found here: http://www.gamasutra.com/view/feature/131848/tessellation_of_4x4_bezier_patches_.php?print=1 + * a much more optimized version is here, didn't bother to implement that: http://www.gamasutra.com/view/feature/131794/an_indepth_look_at_bicubic_bezier_.php?print=1 + */ + +#include +#include "fg_internal.h" +#include "fg_teapot_data.h" + +/* -- STATIC VARS: CACHES ---------------------------------------------------- */ + +/* General defs */ +#define GLUT_SOLID_N_SUBDIV 8 +#define GLUT_WIRE_N_SUBDIV 10 + +/* Bernstein coefficients only have to be precomputed once (number of patch subdivisions is fixed) + * Can thus define arrays for them here, they will be filled upon first use. + * 3rd order Bezier surfaces have 4 Bernstein coeffs. + * Have separate caches for solid and wire as they use a different number of subdivisions + * _0 is for Bernstein polynomials, _1 for their first derivative (which we need for normals) + */ +static GLfloat bernWire_0 [GLUT_WIRE_N_SUBDIV] [4]; +static GLfloat bernWire_1 [GLUT_WIRE_N_SUBDIV] [4]; +static GLfloat bernSolid_0[GLUT_SOLID_N_SUBDIV][4]; +static GLfloat bernSolid_1[GLUT_SOLID_N_SUBDIV][4]; + +/* Teapot defs */ +#define GLUT_TEAPOT_N_PATCHES (6*4 + 4*2) /* 6 patches are reproduced (rotated) 4 times, 4 patches (flipped) 2 times */ +#define GLUT_SOLID_TEAPOT_N_VERT GLUT_SOLID_N_SUBDIV*GLUT_SOLID_N_SUBDIV * GLUT_TEAPOT_N_PATCHES /* N_SUBDIV^2 vertices per patch */ +#define GLUT_SOLID_TEAPOT_N_TRI (GLUT_SOLID_N_SUBDIV-1)*(GLUT_SOLID_N_SUBDIV-1) * GLUT_TEAPOT_N_PATCHES * 2 /* if e.g. 7x7 vertices for each patch, there are 6*6 squares for each patch. Each square is decomposed into 2 triangles */ + +#define GLUT_WIRE_TEAPOT_N_VERT GLUT_WIRE_N_SUBDIV*GLUT_WIRE_N_SUBDIV * GLUT_TEAPOT_N_PATCHES /* N_SUBDIV^2 vertices per patch */ + +/* Bit of caching: + * vertex indices and normals only need to be generated once for + * a given number of subdivisions as they don't change with scale. + * Vertices can be cached and reused if scale didn't change. + */ +static GLushort vertIdxsTeapotS[GLUT_SOLID_TEAPOT_N_TRI*3]; +static GLfloat normsTeapotS [GLUT_SOLID_TEAPOT_N_VERT*3]; +static GLfloat vertsTeapotS [GLUT_SOLID_TEAPOT_N_VERT*3]; +static GLfloat texcsTeapotS [GLUT_SOLID_TEAPOT_N_VERT*2]; +static GLfloat lastScaleTeapotS = 0.f; +static GLboolean initedTeapotS = GL_FALSE; + +static GLushort vertIdxsTeapotW[GLUT_WIRE_TEAPOT_N_VERT*2]; +static GLfloat normsTeapotW [GLUT_WIRE_TEAPOT_N_VERT*3]; +static GLfloat vertsTeapotW [GLUT_WIRE_TEAPOT_N_VERT*3]; +static GLfloat lastScaleTeapotW = 0.f; +static GLboolean initedTeapotW = GL_FALSE; + + +/* Teacup defs */ +#define GLUT_TEACUP_N_PATCHES (6*4 + 1*2) /* 6 patches are reproduced (rotated) 4 times, 1 patch (flipped) 2 times */ +#define GLUT_SOLID_TEACUP_N_VERT GLUT_SOLID_N_SUBDIV*GLUT_SOLID_N_SUBDIV * GLUT_TEACUP_N_PATCHES /* N_SUBDIV^2 vertices per patch */ +#define GLUT_SOLID_TEACUP_N_TRI (GLUT_SOLID_N_SUBDIV-1)*(GLUT_SOLID_N_SUBDIV-1) * GLUT_TEACUP_N_PATCHES * 2 /* if e.g. 7x7 vertices for each patch, there are 6*6 squares for each patch. Each square is decomposed into 2 triangles */ + +#define GLUT_WIRE_TEACUP_N_VERT GLUT_WIRE_N_SUBDIV*GLUT_WIRE_N_SUBDIV * GLUT_TEACUP_N_PATCHES /* N_SUBDIV^2 vertices per patch */ + +/* Bit of caching: + * vertex indices and normals only need to be generated once for + * a given number of subdivisions as they don't change with scale. + * Vertices can be cached and reused if scale didn't change. + */ +static GLushort vertIdxsTeacupS[GLUT_SOLID_TEACUP_N_TRI*3]; +static GLfloat normsTeacupS [GLUT_SOLID_TEACUP_N_VERT*3]; +static GLfloat vertsTeacupS [GLUT_SOLID_TEACUP_N_VERT*3]; +static GLfloat texcsTeacupS [GLUT_SOLID_TEACUP_N_VERT*2]; +static GLfloat lastScaleTeacupS = 0.f; +static GLboolean initedTeacupS = GL_FALSE; + +static GLushort vertIdxsTeacupW[GLUT_WIRE_TEACUP_N_VERT*2]; +static GLfloat normsTeacupW [GLUT_WIRE_TEACUP_N_VERT*3]; +static GLfloat vertsTeacupW [GLUT_WIRE_TEACUP_N_VERT*3]; +static GLfloat lastScaleTeacupW = 0.f; +static GLboolean initedTeacupW = GL_FALSE; + + +/* Teaspoon defs */ +#define GLUT_TEASPOON_N_PATCHES GLUT_TEASPOON_N_INPUT_PATCHES +#define GLUT_SOLID_TEASPOON_N_VERT GLUT_SOLID_N_SUBDIV*GLUT_SOLID_N_SUBDIV * GLUT_TEASPOON_N_PATCHES /* N_SUBDIV^2 vertices per patch */ +#define GLUT_SOLID_TEASPOON_N_TRI (GLUT_SOLID_N_SUBDIV-1)*(GLUT_SOLID_N_SUBDIV-1) * GLUT_TEASPOON_N_PATCHES * 2 /* if e.g. 7x7 vertices for each patch, there are 6*6 squares for each patch. Each square is decomposed into 2 triangles */ + +#define GLUT_WIRE_TEASPOON_N_VERT GLUT_WIRE_N_SUBDIV*GLUT_WIRE_N_SUBDIV * GLUT_TEASPOON_N_PATCHES /* N_SUBDIV^2 vertices per patch */ + +/* Bit of caching: + * vertex indices and normals only need to be generated once for + * a given number of subdivisions as they don't change with scale. + * Vertices can be cached and reused if scale didn't change. + */ +static GLushort vertIdxsTeaspoonS[GLUT_SOLID_TEASPOON_N_TRI*3]; +static GLfloat normsTeaspoonS [GLUT_SOLID_TEASPOON_N_VERT*3]; +static GLfloat vertsTeaspoonS [GLUT_SOLID_TEASPOON_N_VERT*3]; +static GLfloat texcsTeaspoonS [GLUT_SOLID_TEASPOON_N_VERT*2]; +static GLfloat lastScaleTeaspoonS = 0.f; +static GLboolean initedTeaspoonS = GL_FALSE; + +static GLushort vertIdxsTeaspoonW[GLUT_WIRE_TEASPOON_N_VERT*2]; +static GLfloat normsTeaspoonW [GLUT_WIRE_TEASPOON_N_VERT*3]; +static GLfloat vertsTeaspoonW [GLUT_WIRE_TEASPOON_N_VERT*3]; +static GLfloat lastScaleTeaspoonW = 0.f; +static GLboolean initedTeaspoonW = GL_FALSE; + + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ +extern void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); +extern void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, + GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, + GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2); + +/* evaluate 3rd order Bernstein polynomial and its 1st deriv */ +static void bernstein3(int i, GLfloat x, GLfloat *r0, GLfloat *r1) +{ + float invx = 1.f - x; + + /* r0: zero order coeff, r1: first deriv coeff */ + switch (i) + { + GLfloat temp; + case 0: + temp = invx*invx; + *r0 = invx * temp; /* invx * invx * invx */ + *r1 = -3 * temp; /* -3 * invx * invx */ + break; + case 1: + temp = invx*invx; + *r0 = 3 * x * temp; /* 3 * x * invx * invx */ + *r1 = 3 * temp - 6 * x * invx; /* 3 * invx * invx - 6 * x * invx */ + break; + case 2: + temp = x*x; + *r0 = 3 * temp * invx; /* 3 * x * x * invx */ + *r1 = 6 * x * invx - 3 * temp; /* 6 * x * invx - 3 * x * x */ + break; + case 3: + temp = x*x; + *r0 = x * temp; /* x * x * x */ + *r1 = 3 * temp; /* 3 * x * x */ + break; + default: + *r0 = *r1 = 0; + } +} + +static void pregenBernstein(int nSubDivs, GLfloat (*bern_0)[4], GLfloat (*bern_1)[4]) +{ + int s,i; + for (s=0; s was 1.5 for teapot, but should be 1.575 to center it on the Z axis. Teacup and teaspoon have different offsets + */ + cp[i/4][i%4][0] = cpdata[patchdata[p][i]][0] *scale/2.f; + cp[i/4][i%4][1] = (cpdata[patchdata[p][i]][2]-zOffset)*scale/2.f; + cp[i/4][i%4][2] = -cpdata[patchdata[p][i]][1] *scale/2.f; + } + + /* eval bezier patch */ + if (!*inited) /* first time, generate normals as well */ + o += evalBezierWithNorm(cp,nSubDivs,bern_0,bern_1, flag, normalFix, verts+o,norms+o); + else /* only need to regen vertices */ + o += evalBezier(cp,nSubDivs,bern_0, flag, verts+o); + } + *lastScale = scale; + + if (!*inited) + { + int r,c; + /* generate texture coordinates if solid teapot/teacup/teaspoon */ + if (!useWireMode) + { + /* generate for first patch */ + for (r=0,o=0; r + To: jk87377@tut.fi + Status: R + + Hi -- + + Here's the data you requested. Unfortunately, I have not found the data + for the creamer, so it is not included. The format is very simple. The first + line of each file is a comment describing what object is in the file. + The second line are counts : + + #vertices #objects #patches #patches + + Following this, there is a numbered list of vertices. Following the + vertices are, one per line, a list of indices of vertices, describing + each patch. The first index in each patch is preceded by the character + "-" to delimit patch index lists. The patches are all bicubic Bezier + patches, so there are 16 vertices in each patch, and thus the vertex lists + are each 16 entries long. This is analogous to an "indexed polygon", if you + are familiar with that format. + + The files follow below, delimited by two lines of "XXXXX". Let me know + if you have any problems understanding the format. + + - Philip Schneider + pjs@decwrl.dec.com + + XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX + + Martin Newell's teapot made famous by J. 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+ */ + +#ifndef FREEGLUT_TEAPOT_DATA_H +#define FREEGLUT_TEAPOT_DATA_H + +/* + * Rim, body, lid, and bottom data must be rotated along all four quadrants; + * handle and spout data is flipped across the x-y plane (negate z values) only. + */ +#define GLUT_TEAPOT_N_INPUT_PATCHES 10 +static int patchdata_teapot[GLUT_TEAPOT_N_INPUT_PATCHES][16] = +{ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, }, /* rim */ + { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, }, /* body */ + { 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, }, + { 40, 41, 42, 40, 43, 44, 45, 46, 47, 47, 47, 47, 48, 49, 50, 51, }, /* lid */ + { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, }, + { 64, 64, 64, 64, 65, 66, 67, 68, 69, 70, 71, 72, 39, 38, 37, 36, }, /* bottom */ + { 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, }, /* handle */ + { 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, }, + {101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, }, /* spout */ + {113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128 } +}; + +static GLfloat cpdata_teapot[][3] = +{ + { 1.40000f, 0.00000f, 2.40000f}, { 1.40000f, -0.78400f, 2.40000f}, + { 0.78400f, -1.40000f, 2.40000f}, { 0.00000f, -1.40000f, 2.40000f}, + { 1.33750f, 0.00000f, 2.53125f}, { 1.33750f, -0.74900f, 2.53125f}, + { 0.74900f, -1.33750f, 2.53125f}, { 0.00000f, -1.33750f, 2.53125f}, + { 1.43750f, 0.00000f, 2.53125f}, { 1.43750f, -0.80500f, 2.53125f}, + { 0.80500f, -1.43750f, 2.53125f}, { 0.00000f, -1.43750f, 2.53125f}, + { 1.50000f, 0.00000f, 2.40000f}, { 1.50000f, -0.84000f, 2.40000f}, + { 0.84000f, -1.50000f, 2.40000f}, { 0.00000f, -1.50000f, 2.40000f}, + { 1.75000f, 0.00000f, 1.87500f}, { 1.75000f, -0.98000f, 1.87500f}, + { 0.98000f, -1.75000f, 1.87500f}, { 0.00000f, -1.75000f, 1.87500f}, + { 2.00000f, 0.00000f, 1.35000f}, { 2.00000f, -1.12000f, 1.35000f}, + { 1.12000f, -2.00000f, 1.35000f}, { 0.00000f, -2.00000f, 1.35000f}, + { 2.00000f, 0.00000f, 0.90000f}, { 2.00000f, -1.12000f, 0.90000f}, + { 1.12000f, -2.00000f, 0.90000f}, { 0.00000f, -2.00000f, 0.90000f}, + { 2.00000f, 0.00000f, 0.45000f}, { 2.00000f, -1.12000f, 0.45000f}, + { 1.12000f, -2.00000f, 0.45000f}, { 0.00000f, -2.00000f, 0.45000f}, + { 1.50000f, 0.00000f, 0.22500f}, { 1.50000f, -0.84000f, 0.22500f}, + { 0.84000f, -1.50000f, 0.22500f}, { 0.00000f, -1.50000f, 0.22500f}, + { 1.50000f, 0.00000f, 0.15000f}, { 1.50000f, -0.84000f, 0.15000f}, + { 0.84000f, -1.50000f, 0.15000f}, { 0.00000f, -1.50000f, 0.15000f}, + { 0.00000f, 0.00000f, 3.15000f}, { 0.00000f, -0.00200f, 3.15000f}, + { 0.00200f, 0.00000f, 3.15000f}, { 0.80000f, 0.00000f, 3.15000f}, + { 0.80000f, -0.45000f, 3.15000f}, { 0.45000f, -0.80000f, 3.15000f}, + { 0.00000f, -0.80000f, 3.15000f}, { 0.00000f, 0.00000f, 2.85000f}, + { 0.20000f, 0.00000f, 2.70000f}, { 0.20000f, -0.11200f, 2.70000f}, + { 0.11200f, -0.20000f, 2.70000f}, { 0.00000f, -0.20000f, 2.70000f}, + { 0.40000f, 0.00000f, 2.55000f}, { 0.40000f, -0.22400f, 2.55000f}, + { 0.22400f, -0.40000f, 2.55000f}, { 0.00000f, -0.40000f, 2.55000f}, + { 1.30000f, 0.00000f, 2.55000f}, { 1.30000f, -0.72800f, 2.55000f}, + { 0.72800f, -1.30000f, 2.55000f}, { 0.00000f, -1.30000f, 2.55000f}, + { 1.30000f, 0.00000f, 2.40000f}, { 1.30000f, -0.72800f, 2.40000f}, + { 0.72800f, -1.30000f, 2.40000f}, { 0.00000f, -1.30000f, 2.40000f}, + { 0.00000f, 0.00000f, 0.00000f}, { 0.00000f, -1.42500f, 0.00000f}, + { 0.79800f, -1.42500f, 0.00000f}, { 1.42500f, -0.79800f, 0.00000f}, + { 1.42500f, 0.00000f, 0.00000f}, { 0.00000f, -1.50000f, 0.07500f}, + { 0.84000f, -1.50000f, 0.07500f}, { 1.50000f, -0.84000f, 0.07500f}, + { 1.50000f, 0.00000f, 0.07500f}, {-1.60000f, 0.00000f, 2.02500f}, + {-1.60000f, -0.30000f, 2.02500f}, {-1.50000f, -0.30000f, 2.25000f}, + {-1.50000f, 0.00000f, 2.25000f}, {-2.30000f, 0.00000f, 2.02500f}, + {-2.30000f, -0.30000f, 2.02500f}, {-2.50000f, -0.30000f, 2.25000f}, + {-2.50000f, 0.00000f, 2.25000f}, {-2.70000f, 0.00000f, 2.02500f}, + {-2.70000f, -0.30000f, 2.02500f}, {-3.00000f, -0.30000f, 2.25000f}, + {-3.00000f, 0.00000f, 2.25000f}, {-2.70000f, 0.00000f, 1.80000f}, + {-2.70000f, -0.30000f, 1.80000f}, {-3.00000f, -0.30000f, 1.80000f}, + {-3.00000f, 0.00000f, 1.80000f}, {-2.70000f, 0.00000f, 1.57500f}, + {-2.70000f, -0.30000f, 1.57500f}, {-3.00000f, -0.30000f, 1.35000f}, + {-3.00000f, 0.00000f, 1.35000f}, {-2.50000f, 0.00000f, 1.12500f}, + {-2.50000f, -0.30000f, 1.12500f}, {-2.65000f, -0.30000f, 0.93750f}, + {-2.65000f, 0.00000f, 0.93750f}, {-2.00000f, 0.00000f, 0.90000f}, + {-2.00000f, -0.30000f, 0.90000f}, {-1.90000f, -0.30000f, 0.60000f}, + {-1.90000f, 0.00000f, 0.60000f}, { 1.70000f, 0.00000f, 1.42500f}, + { 1.70000f, -0.66000f, 1.42500f}, { 1.70000f, -0.66000f, 0.60000f}, + { 1.70000f, 0.00000f, 0.60000f}, { 2.60000f, 0.00000f, 1.42500f}, + { 2.60000f, -0.66000f, 1.42500f}, { 3.10000f, -0.66000f, 0.82500f}, + { 3.10000f, 0.00000f, 0.82500f}, { 2.30000f, 0.00000f, 2.10000f}, + { 2.30000f, -0.25000f, 2.10000f}, { 2.40000f, -0.25000f, 2.02500f}, + { 2.40000f, 0.00000f, 2.02500f}, { 2.70000f, 0.00000f, 2.40000f}, + { 2.70000f, -0.25000f, 2.40000f}, { 3.30000f, -0.25000f, 2.40000f}, + { 3.30000f, 0.00000f, 2.40000f}, { 2.80000f, 0.00000f, 2.47500f}, + { 2.80000f, -0.25000f, 2.47500f}, { 3.52500f, -0.25000f, 2.49375f}, + { 3.52500f, 0.00000f, 2.49375f}, { 2.90000f, 0.00000f, 2.47500f}, + { 2.90000f, -0.15000f, 2.47500f}, { 3.45000f, -0.15000f, 2.51250f}, + { 3.45000f, 0.00000f, 2.51250f}, { 2.80000f, 0.00000f, 2.40000f}, + { 2.80000f, -0.15000f, 2.40000f}, { 3.20000f, -0.15000f, 2.40000f}, + { 3.20000f, 0.00000f, 2.40000f} +}; + +#define GLUT_TEACUP_N_INPUT_PATCHES 7 +static int patchdata_teacup[GLUT_TEACUP_N_INPUT_PATCHES][16] = +{ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, }, /* like teapot, first 6 are rotated along all four quadrants */ + { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, }, + { 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 0, 1, 2, 3, }, + { 24, 25, 26, 27, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, }, + { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, }, + { 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, }, + { 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 } /* this one is flipped once */ +}; + +static GLfloat cpdata_teacup[][3] = +{ + { 1.44205f, 0.00000f, 2.72386f}, { 1.44205f, -0.80755f, 2.72386f}, + { 0.80755f, -1.44205f, 2.72386f}, { 0.00000f, -1.44205f, 2.72386f}, + { 1.44205f, 0.00000f, 3.12443f}, { 1.44205f, -0.80755f, 3.12443f}, + { 0.80755f, -1.44205f, 3.12443f}, { 0.00000f, -1.44205f, 3.12443f}, + { 1.60227f, 0.00000f, 3.12443f}, { 1.60227f, -0.89727f, 3.12443f}, + { 0.89727f, -1.60227f, 3.12443f}, { 0.00000f, -1.60227f, 3.12443f}, + { 1.60227f, 0.00000f, 2.72386f}, { 1.60227f, -0.89727f, 2.72386f}, + { 0.89727f, -1.60227f, 2.72386f}, { 0.00000f, -1.60227f, 2.72386f}, + { 1.60227f, 0.00000f, 1.92273f}, { 1.60227f, -0.89727f, 1.92273f}, + { 0.89727f, -1.60227f, 1.92273f}, { 0.00000f, -1.60227f, 1.92273f}, + { 1.60227f, 0.00000f, 0.96136f}, { 1.60227f, -0.89727f, 0.96136f}, + { 0.89727f, -1.60227f, 0.96136f}, { 0.00000f, -1.60227f, 0.96136f}, + { 1.12159f, 0.00000f, 0.16023f}, { 1.12159f, -0.62809f, 0.16023f}, + { 0.62809f, -1.12159f, 0.16023f}, { 0.00000f, -1.12159f, 0.16023f}, + { 0.96136f, 0.00000f, 0.16023f}, { 0.96136f, -0.53836f, 0.16023f}, + { 0.53836f, -0.96136f, 0.16023f}, { 0.00000f, -0.96136f, 0.16023f}, + { 1.44205f, 0.00000f, 0.96136f}, { 1.44205f, -0.80755f, 0.96136f}, + { 0.80755f, -1.44205f, 0.96136f}, { 0.00000f, -1.44205f, 0.96136f}, + { 1.44205f, 0.00000f, 1.92273f}, { 1.44205f, -0.80755f, 1.92273f}, + { 0.80755f, -1.44205f, 1.92273f}, { 0.00000f, -1.44205f, 1.92273f}, + { 1.92273f, 0.00000f, 0.16023f}, { 1.92273f, -1.07673f, 0.16023f}, + { 1.07673f, -1.92273f, 0.16023f}, { 0.00000f, -1.92273f, 0.16023f}, + { 2.56364f, 0.00000f, 0.48068f}, { 2.56364f, -1.43564f, 0.48068f}, + { 1.43564f, -2.56364f, 0.48068f}, { 0.00000f, -2.56364f, 0.48068f}, + { 3.20455f, 0.00000f, 0.48068f}, { 3.20455f, -1.79455f, 0.48068f}, + { 1.79455f, -3.20455f, 0.48068f}, { 0.00000f, -3.20455f, 0.48068f}, + { 3.52500f, 0.00000f, 0.48068f}, { 3.52500f, -1.97400f, 0.48068f}, + { 1.97400f, -3.52500f, 0.48068f}, { 0.00000f, -3.52500f, 0.48068f}, + { 3.52500f, 0.00000f, 0.32045f}, { 3.52500f, -1.97400f, 0.32045f}, + { 1.97400f, -3.52500f, 0.32045f}, { 0.00000f, -3.52500f, 0.32045f}, + { 3.20455f, 0.00000f, 0.32045f}, { 3.20455f, -1.79455f, 0.32045f}, + { 1.79455f, -3.20455f, 0.32045f}, { 0.00000f, -3.20455f, 0.32045f}, + { 2.56364f, 0.00000f, 0.32045f}, { 2.56364f, -1.43564f, 0.32045f}, + { 1.43564f, -2.56364f, 0.32045f}, { 0.00000f, -2.56364f, 0.32045f}, + { 1.92273f, 0.00000f, 0.00000f}, { 1.92273f, -1.07673f, 0.00000f}, + { 1.07673f, -1.92273f, 0.00000f}, { 0.00000f, -1.92273f, 0.00000f}, + { 1.12159f, 0.00000f, 0.00000f}, { 1.12159f, -0.62809f, 0.00000f}, + { 0.62809f, -1.12159f, 0.00000f}, { 0.00000f, -1.12159f, 0.00000f}, + {-1.60227f, 0.00000f, 2.48352f}, {-1.60227f, -0.16023f, 2.48352f}, + {-1.60227f, -0.16023f, 2.72386f}, {-1.60227f, 0.00000f, 2.72386f}, + {-2.72386f, 0.00000f, 3.04432f}, {-2.72386f, -0.16023f, 3.04432f}, + {-2.88409f, -0.16023f, 3.36477f}, {-2.88409f, 0.00000f, 3.36477f}, + {-2.72386f, 0.00000f, 1.84261f}, {-2.72386f, -0.16023f, 1.84261f}, + {-3.20455f, -0.16023f, 1.68239f}, {-3.20455f, 0.00000f, 1.68239f}, + {-1.44205f, 0.00000f, 1.28182f}, {-1.44205f, -0.16023f, 1.28182f}, + {-1.44205f, -0.16023f, 1.04148f}, {-1.44205f, 0.00000f, 1.04148f} +}; + +#define GLUT_TEASPOON_N_INPUT_PATCHES 16 +static int patchdata_teaspoon[GLUT_TEASPOON_N_INPUT_PATCHES][16] = +{ + { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, }, + { 3, 14, 15, 16, 7, 17, 18, 19, 11, 20, 21, 22, 12, 23, 24, 25, }, + { 26, 27, 28, 0, 29, 30, 31, 4, 32, 33, 34, 8, 25, 24, 23, 12, }, + { 16, 35, 36, 26, 19, 37, 38, 29, 22, 39, 40, 32, 25, 41, 41, 25, }, + { 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 0, 1, 2, 3, }, + { 45, 54, 55, 56, 49, 57, 58, 59, 53, 60, 61, 62, 3, 14, 15, 16, }, + { 56, 63, 64, 65, 59, 66, 67, 68, 62, 69, 70, 71, 16, 35, 36, 26, }, + { 65, 72, 73, 42, 68, 74, 75, 46, 71, 76, 77, 50, 26, 27, 28, 0, }, + { 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 42, 43, 44, 45, }, + { 81, 90, 91, 92, 85, 93, 94, 95, 89, 96, 97, 98, 45, 54, 55, 56, }, + { 92, 99, 100, 101, 95, 102, 103, 104, 98, 105, 106, 107, 56, 63, 64, 65, }, + {101, 108, 109, 78, 104, 110, 111, 82, 107, 112, 113, 86, 65, 72, 73, 42, }, + {114, 115, 116, 116, 117, 118, 119, 120, 121, 122, 123, 124, 78, 79, 80, 81, }, + {116, 116, 125, 125, 120, 126, 127, 128, 124, 129, 130, 131, 81, 90, 91, 92, }, + {125, 125, 132, 132, 128, 133, 134, 135, 131, 136, 137, 138, 92, 99, 100, 101, }, + {132, 132, 139, 114, 135, 140, 141, 117, 138, 142, 143, 121, 101, 108, 109, 78 } +}; + +static GLfloat cpdata_teaspoon[][3] = +{ + {-0.37768f, 0.00000f, -0.06295f}, {-0.15737f, 0.00000f, -0.31473f}, + { 0.15737f, 0.00000f, -0.31473f}, { 0.37768f, 0.00000f, -0.06295f}, + {-0.37768f, 0.33573f, -0.06295f}, {-0.15737f, 0.33573f, -0.31473f}, + { 0.15737f, 0.33573f, -0.31473f}, { 0.37768f, 0.33573f, -0.06295f}, + {-0.18884f, 0.72388f, 0.00000f}, {-0.07851f, 0.62946f, -0.18834f}, + { 0.07851f, 0.62946f, -0.18834f}, { 0.18884f, 0.72388f, 0.00000f}, + {-0.00000f, 0.72388f, 0.00000f}, { 0.00000f, 0.69241f, -0.06295f}, + { 0.43276f, 0.00000f, 0.00000f}, { 0.50357f, 0.00000f, 0.01574f}, + { 0.44062f, 0.00000f, -0.06295f}, { 0.43276f, 0.33573f, 0.00000f}, + { 0.50357f, 0.33573f, 0.01574f}, { 0.44062f, 0.33573f, -0.06295f}, + { 0.21642f, 0.74749f, 0.04708f}, { 0.25179f, 0.77896f, 0.05508f}, + { 0.22031f, 0.75536f, 0.00000f}, { 0.00000f, 0.73175f, 0.01574f}, + { 0.00000f, 0.76323f, 0.01574f}, { 0.00000f, 0.75536f, 0.00000f}, + {-0.44062f, 0.00000f, -0.06295f}, {-0.50357f, 0.00000f, 0.01574f}, + {-0.43276f, 0.00000f, 0.00000f}, {-0.44062f, 0.33573f, -0.06295f}, + {-0.50357f, 0.33573f, 0.01574f}, {-0.43276f, 0.33573f, 0.00000f}, + {-0.22031f, 0.75536f, 0.00000f}, {-0.25179f, 0.77896f, 0.05508f}, + {-0.21642f, 0.74749f, 0.04708f}, { 0.18884f, 0.00000f, -0.37768f}, + {-0.18884f, 0.00000f, -0.37768f}, { 0.18884f, 0.33573f, -0.37768f}, + {-0.18884f, 0.33573f, -0.37768f}, { 0.09442f, 0.66094f, -0.22031f}, + {-0.09442f, 0.66094f, -0.22031f}, { 0.00000f, 0.72388f, -0.06295f}, + {-0.04721f, -0.88125f, 0.18884f}, {-0.01966f, -0.88125f, 0.18884f}, + { 0.01966f, -0.88125f, 0.18884f}, { 0.04721f, -0.88125f, 0.18884f}, + {-0.04721f, -0.56652f, 0.13638f}, {-0.01966f, -0.56652f, 0.13638f}, + { 0.01966f, -0.56652f, 0.13638f}, { 0.04721f, -0.56652f, 0.13638f}, + {-0.37768f, -0.50357f, -0.06295f}, {-0.15737f, -0.50357f, -0.31473f}, + { 0.15737f, -0.50357f, -0.31473f}, { 0.37768f, -0.50357f, -0.06295f}, + { 0.05410f, -0.88125f, 0.18884f}, { 0.06295f, -0.88125f, 0.16327f}, + { 0.05508f, -0.88125f, 0.15737f}, { 0.05410f, -0.56652f, 0.13638f}, + { 0.06295f, -0.56652f, 0.11081f}, { 0.05508f, -0.56652f, 0.10491f}, + { 0.43276f, -0.50357f, 0.00000f}, { 0.50357f, -0.50357f, 0.01574f}, + { 0.44062f, -0.50357f, -0.06295f}, { 0.02360f, -0.88125f, 0.13376f}, + {-0.02753f, -0.88125f, 0.12589f}, {-0.05508f, -0.88125f, 0.15737f}, + { 0.02360f, -0.56652f, 0.08130f}, {-0.02753f, -0.56652f, 0.07343f}, + {-0.05508f, -0.56652f, 0.10491f}, { 0.18884f, -0.50357f, -0.37768f}, + {-0.18884f, -0.50357f, -0.37768f}, {-0.44062f, -0.50357f, -0.06295f}, + {-0.06196f, -0.88125f, 0.16523f}, {-0.05410f, -0.88125f, 0.18884f}, + {-0.06196f, -0.56652f, 0.11277f}, {-0.05410f, -0.56652f, 0.13638f}, + {-0.50357f, -0.50357f, 0.01574f}, {-0.43276f, -0.50357f, 0.00000f}, + {-0.15737f, -3.02143f, 0.12589f}, {-0.03147f, -3.02143f, 0.15737f}, + { 0.03147f, -3.02143f, 0.15737f}, { 0.15737f, -3.02143f, 0.12589f}, + {-0.15737f, -2.39196f, 0.18884f}, {-0.03147f, -2.39196f, 0.22031f}, + { 0.03147f, -2.39196f, 0.22031f}, { 0.15737f, -2.39196f, 0.18884f}, + {-0.04721f, -1.63648f, 0.31473f}, {-0.01966f, -1.63648f, 0.31473f}, + { 0.01966f, -1.63648f, 0.31473f}, { 0.04721f, -1.63648f, 0.31473f}, + { 0.18884f, -3.02143f, 0.11802f}, { 0.18884f, -3.02143f, 0.05508f}, + { 0.15737f, -3.02143f, 0.06295f}, { 0.18884f, -2.39196f, 0.18097f}, + { 0.18884f, -2.39196f, 0.11802f}, { 0.15737f, -2.39196f, 0.12589f}, + { 0.05410f, -1.63661f, 0.31473f}, { 0.06295f, -1.63648f, 0.28916f}, + { 0.05508f, -1.63648f, 0.28326f}, { 0.03147f, -3.02143f, 0.09442f}, + {-0.03147f, -3.02143f, 0.09442f}, {-0.15737f, -3.02143f, 0.06295f}, + { 0.03147f, -2.39196f, 0.15737f}, {-0.03147f, -2.39196f, 0.15737f}, + {-0.15737f, -2.39196f, 0.12589f}, { 0.02360f, -1.63661f, 0.25965f}, + {-0.02753f, -1.63648f, 0.25179f}, {-0.05508f, -1.63648f, 0.28326f}, + {-0.18884f, -3.02143f, 0.05508f}, {-0.18884f, -3.02143f, 0.11802f}, + {-0.18884f, -2.39196f, 0.11802f}, {-0.18884f, -2.39196f, 0.18097f}, + {-0.06196f, -1.63661f, 0.29113f}, {-0.05410f, -1.63661f, 0.31473f}, + {-0.00126f, -3.52500f, 0.06295f}, { 0.00126f, -3.52500f, 0.06295f}, + { 0.00000f, -3.52500f, 0.06295f}, {-0.19010f, -3.52374f, 0.06295f}, + { 0.00126f, -3.52374f, 0.06295f}, { 0.00000f, -3.52374f, 0.06295f}, + { 0.18884f, -3.52374f, 0.06295f}, {-0.15737f, -3.27321f, 0.10071f}, + {-0.03147f, -3.27321f, 0.13219f}, { 0.03147f, -3.27321f, 0.13219f}, + { 0.15737f, -3.27321f, 0.10071f}, { 0.00126f, -3.52500f, 0.00000f}, + { 0.23605f, -3.52374f, 0.06295f}, { 0.23731f, -3.52374f, 0.00000f}, + { 0.19010f, -3.52374f, 0.00000f}, { 0.18884f, -3.27321f, 0.09285f}, + { 0.18884f, -3.27321f, 0.02990f}, { 0.15737f, -3.27321f, 0.03777f}, + {-0.00126f, -3.52500f, 0.00000f}, { 0.00126f, -3.52374f, 0.00000f}, + {-0.00126f, -3.52374f, 0.00000f}, {-0.19010f, -3.52374f, 0.00000f}, + { 0.03147f, -3.27321f, 0.06924f}, {-0.03147f, -3.27321f, 0.06924f}, + {-0.15737f, -3.27321f, 0.03777f}, {-0.00189f, -3.52500f, 0.06295f}, + {-0.23731f, -3.52374f, 0.00000f}, {-0.23794f, -3.52374f, 0.06295f}, + {-0.18884f, -3.27321f, 0.02990f}, {-0.18884f, -3.27321f, 0.09285f} +}; + +#endif /* FREEGLUT_TEAPOT_DATA_H */ diff --git a/lib/freeglut-3.0.0/src/fg_version.h b/lib/freeglut-3.0.0/src/fg_version.h new file mode 100644 index 0000000..20bed2f --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_version.h @@ -0,0 +1,47 @@ +/* + * fg_version.h + * + * The freeglut library private include file. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_VERSION_H +#define FREEGLUT_VERSION_H + +/* Ordinarily it's cmake's job to update fg_version.h, + * edit CMakeLists.txt rather than this file directly. + */ + +#ifndef VERSION_MAJOR +#define VERSION_MAJOR 3 +#endif + +#ifndef VERSION_MINOR +#define VERSION_MINOR 0 +#endif + +#ifndef VERSION_PATCH +#define VERSION_PATCH 0 +#endif + +#endif diff --git a/lib/freeglut-3.0.0/src/fg_version.h.in b/lib/freeglut-3.0.0/src/fg_version.h.in new file mode 100644 index 0000000..45b489a --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_version.h.in @@ -0,0 +1,47 @@ +/* + * fg_version.h + * + * The freeglut library private include file. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_VERSION_H +#define FREEGLUT_VERSION_H + +/* Ordinarily it's cmake's job to update fg_version.h, + * edit CMakeLists.txt rather than this file directly. + */ + +#ifndef VERSION_MAJOR +#define VERSION_MAJOR @VERSION_MAJOR@ +#endif + +#ifndef VERSION_MINOR +#define VERSION_MINOR @VERSION_MINOR@ +#endif + +#ifndef VERSION_PATCH +#define VERSION_PATCH @VERSION_PATCH@ +#endif + +#endif diff --git a/lib/freeglut-3.0.0/src/fg_videoresize.c b/lib/freeglut-3.0.0/src/fg_videoresize.c new file mode 100644 index 0000000..67148c7 --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_videoresize.c @@ -0,0 +1,44 @@ +/* + * fg_videoresize.c + * + * Video resize functions (as defined by GLUT API) + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 16 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" + +/* + * NOTE: functions declared in this file probably will not be implemented. + */ + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +int FGAPIENTRY glutVideoResizeGet( GLenum eWhat ) { return( 0x00 ); } +void FGAPIENTRY glutSetupVideoResizing( void ) { /* Not implemented */ } +void FGAPIENTRY glutStopVideoResizing( void ) { /* Not implemented */ } +void FGAPIENTRY glutVideoResize( int x, int y, int w, int h ) { /* Not implemented */ } +void FGAPIENTRY glutVideoPan( int x, int y, int w, int h ) { /* Not implemented */ } + +/*** END OF FILE ***/ + diff --git a/lib/freeglut-3.0.0/src/fg_window.c b/lib/freeglut-3.0.0/src/fg_window.c new file mode 100644 index 0000000..09fcddf --- /dev/null +++ b/lib/freeglut-3.0.0/src/fg_window.c @@ -0,0 +1,495 @@ +/* + * fg_window.c + * + * Window management methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Fri Dec 3 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" +#include "fg_gl2.h" + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * fgSetupPixelFormat -- ignores the display mode settings + * fgOpenWindow() -- check the Win32 version, -iconic handling! + * fgCloseWindow() -- check the Win32 version + * glutCreateWindow() -- Check when default position and size is {-1,-1} + * glutCreateSubWindow() -- Check when default position and size is {-1,-1} + * glutDestroyWindow() -- check the Win32 version + * glutSetWindow() -- check the Win32 version + * glutSetWindowTitle() -- check the Win32 version + * glutSetIconTitle() -- check the Win32 version + * glutShowWindow() -- check the Win32 version + * glutHideWindow() -- check the Win32 version + * glutIconifyWindow() -- check the Win32 version + * glutPushWindow() -- check the Win32 version + * glutPopWindow() -- check the Win32 version + */ + + +extern void fgPlatformSetWindow ( SFG_Window *window ); +extern void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ); +extern void fgPlatformCloseWindow( SFG_Window* window ); +extern void fgPlatformGlutSetWindowTitle( const char* title ); +extern void fgPlatformGlutSetIconTitle( const char* title ); + + +/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ + +int fghIsLegacyContextRequested( void ) +{ + return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1); +} + +int fghNumberOfAuxBuffersRequested( void ) +{ + if ( fgState.DisplayMode & GLUT_AUX4 ) { + return 4; + } + if ( fgState.DisplayMode & GLUT_AUX3 ) { + return 3; + } + if ( fgState.DisplayMode & GLUT_AUX2 ) { + return 2; + } + if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */ + return fgState.AuxiliaryBufferNumber; + } + return 0; +} + +int fghMapBit( int mask, int from, int to ) +{ + return ( mask & from ) ? to : 0; + +} + +void fghContextCreationError( void ) +{ + fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)", + fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags, + fgState.ContextProfile ); +} + + +/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */ + +/* + * Sets the OpenGL context and the fgStructure "Current Window" pointer to + * the window structure passed in. + */ +void fgSetWindow ( SFG_Window *window ) +{ + fgPlatformSetWindow ( window ); + + fgStructure.CurrentWindow = window; +} + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + fgPlatformOpenWindow( window, title, + positionUse, x, y, + sizeUse, w, h, + gameMode, isSubWindow ); + + fgSetWindow( window ); + +#ifndef EGL_VERSION_1_0 + window->Window.DoubleBuffered = + ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; + + if ( ! window->Window.DoubleBuffered ) + { + glDrawBuffer ( GL_FRONT ); + glReadBuffer ( GL_FRONT ); + } +#else + /* - EGL is always double-buffered */ + /* - No glDrawBuffer/glReadBuffer in GLES */ + window->Window.DoubleBuffered = 1; +#endif + window->Window.attribute_v_coord = -1; + window->Window.attribute_v_normal = -1; + window->Window.attribute_v_texture = -1; + + fgInitGL2(); + + window->State.WorkMask |= GLUT_INIT_WORK; +} + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgCloseWindow( SFG_Window* window ) +{ + /* if we're in gamemode and we're closing the gamemode window, + * call glutLeaveGameMode first to make sure the gamemode is + * properly closed before closing the window + */ + if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID) + glutLeaveGameMode(); + + fgPlatformCloseWindow ( window ); +} + + +/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ + +/* + * Creates a new top-level freeglut window + */ +int FGAPIENTRY glutCreateWindow( const char* title ) +{ + /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the + * XXX application has not already done so. The "freeglut" community + * XXX decided not to go this route (freeglut-developer e-mail from + * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer] + * XXX Desired 'freeglut' behaviour when there is no current window" + */ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" ); + + return fgCreateWindow( NULL, title, fgState.Position.Use, + fgState.Position.X, fgState.Position.Y, + fgState.Size.Use, fgState.Size.X, fgState.Size.Y, + GL_FALSE, GL_FALSE )->ID; +} + +/* + * This function creates a sub window. + */ +int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) +{ + int ret = 0; + SFG_Window* window = NULL; + SFG_Window* parent = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" ); + parent = fgWindowByID( parentID ); + freeglut_return_val_if_fail( parent != NULL, 0 ); + if ( x < 0 ) + { + x = parent->State.Width + x ; + if ( w >= 0 ) x -= w ; + } + + if ( w < 0 ) w = parent->State.Width - x + w ; + if ( w < 0 ) + { + x += w ; + w = -w ; + } + + if ( y < 0 ) + { + y = parent->State.Height + y ; + if ( h >= 0 ) y -= h ; + } + + if ( h < 0 ) h = parent->State.Height - y + h ; + if ( h < 0 ) + { + y += h ; + h = -h ; + } + + window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE ); + ret = window->ID; + + return ret; +} + +/* + * Destroys a window and all of its subwindows + */ +void FGAPIENTRY glutDestroyWindow( int windowID ) +{ + SFG_Window* window; + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" ); + window = fgWindowByID( windowID ); + freeglut_return_if_fail( window != NULL ); + { + fgExecutionState ExecState = fgState.ExecState; + fgAddToWindowDestroyList( window ); + fgState.ExecState = ExecState; + } +} + +/* + * This function selects the specified window as the current window + */ +void FGAPIENTRY glutSetWindow( int ID ) +{ + SFG_Window* window = NULL; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" ); + if( fgStructure.CurrentWindow != NULL ) + if( fgStructure.CurrentWindow->ID == ID ) + return; + + window = fgWindowByID( ID ); + if( window == NULL ) + { + fgWarning( "glutSetWindow(): window ID %d not found!", ID ); + return; + } + + fgSetWindow( window ); +} + +/* + * This function returns the ID number of the current window, 0 if none exists + */ +int FGAPIENTRY glutGetWindow( void ) +{ + SFG_Window *win = fgStructure.CurrentWindow; + /* + * Since GLUT did not throw an error if this function was called without a prior call to + * "glutInit", this function shouldn't do so here. Instead let us return a zero. + * See Feature Request "[ 1307049 ] glutInit check". + */ + if ( ! fgState.Initialised ) + return 0; + + while ( win && win->IsMenu ) + win = win->Parent; + return win ? win->ID : 0; +} + +/* + * This function makes the current window visible + */ +void FGAPIENTRY glutShowWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; + fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState; + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK; +} + +/* + * This function hides the current window + */ +void FGAPIENTRY glutHideWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; + fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState; + + fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; +} + +/* + * Iconify the current window (top-level windows only) + */ +void FGAPIENTRY glutIconifyWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; + fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState; + + fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; +} + +/* + * Set the current window's title + */ +void FGAPIENTRY glutSetWindowTitle( const char* title ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); + if( ! fgStructure.CurrentWindow->Parent ) + { + fgPlatformGlutSetWindowTitle ( title ); + } +} + +/* + * Set the current window's iconified title + */ +void FGAPIENTRY glutSetIconTitle( const char* title ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" ); + + if( ! fgStructure.CurrentWindow->Parent ) + { + fgPlatformGlutSetIconTitle ( title ); + } +} + +/* + * Change the current window's size + */ +void FGAPIENTRY glutReshapeWindow( int width, int height ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" ); + + if (glutGet(GLUT_FULL_SCREEN)) + { + /* Leave full screen state before resizing. */ + glutLeaveFullScreen(); + } + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_SIZE_WORK; + fgStructure.CurrentWindow->State.DesiredWidth = width ; + fgStructure.CurrentWindow->State.DesiredHeight = height; +} + +/* + * Change the current window's position + */ +void FGAPIENTRY glutPositionWindow( int x, int y ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" ); + + if (glutGet(GLUT_FULL_SCREEN)) + { + /* Leave full screen state before moving. */ + glutLeaveFullScreen(); + } + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_POSITION_WORK; + fgStructure.CurrentWindow->State.DesiredXpos = x; + fgStructure.CurrentWindow->State.DesiredYpos = y; +} + +/* + * Lowers the current window (by Z order change) + */ +void FGAPIENTRY glutPushWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; + fgStructure.CurrentWindow->State.DesiredZOrder = -1; +} + +/* + * Raises the current window (by Z order change) + */ +void FGAPIENTRY glutPopWindow( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; + fgStructure.CurrentWindow->State.DesiredZOrder = 1; +} + +/* + * Resize the current window so that it fits the whole screen + */ +void FGAPIENTRY glutFullScreen( void ) +{ + SFG_Window *win; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); + + win = fgStructure.CurrentWindow; + + if (win->Parent) + { + /* Child windows cannot be made fullscreen, consistent with GLUT's behavior + * Also, what would it mean for a child window to be fullscreen, given that it + * is confined to its parent? + */ + fgWarning("glutFullScreen called on a child window, ignoring..."); + return; + } + else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID && win->State.IsFullscreen) + { + /* Ignore fullscreen call on GameMode window, those are always fullscreen already + * only exception is when first entering GameMode + */ + return; + } + + if (!win->State.IsFullscreen) + win->State.WorkMask |= GLUT_FULL_SCREEN_WORK; +} + +/* + * If we are fullscreen, resize the current window back to its original size + */ +void FGAPIENTRY glutLeaveFullScreen( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); + + if (fgStructure.CurrentWindow->State.IsFullscreen) + fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; +} + +/* + * Toggle the window's full screen state. + */ +void FGAPIENTRY glutFullScreenToggle( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" ); + + fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; +} + +/* + * A.Donev: Set and retrieve the window's user data + */ +void* FGAPIENTRY glutGetWindowData( void ) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" ); + return fgStructure.CurrentWindow->UserData; +} + +void FGAPIENTRY glutSetWindowData(void* data) +{ + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" ); + FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" ); + fgStructure.CurrentWindow->UserData = data; +} + +/*** END OF FILE ***/ diff --git a/lib/freeglut-3.0.0/src/freeglutdll.def.in b/lib/freeglut-3.0.0/src/freeglutdll.def.in new file mode 100644 index 0000000..988d7d3 --- /dev/null +++ b/lib/freeglut-3.0.0/src/freeglutdll.def.in @@ -0,0 +1,165 @@ +VERSION @VERSION_MAJOR@.@VERSION_MINOR@ +EXPORTS + glutInit + glutInitWindowPosition + glutInitWindowSize + glutInitDisplayMode + glutInitDisplayString + glutMainLoop + glutMainLoopEvent + glutLeaveMainLoop + glutCreateWindow + glutCreateSubWindow + glutDestroyWindow + glutSetWindow + glutGetWindow + glutSetWindowData + glutGetWindowData + glutSetWindowTitle + glutSetIconTitle + glutReshapeWindow + glutPositionWindow + glutShowWindow + glutHideWindow + glutIconifyWindow + glutPushWindow + glutPopWindow + glutFullScreen + glutPostWindowRedisplay + glutPostRedisplay + glutSwapBuffers + glutWarpPointer + glutSetCursor + glutEstablishOverlay + glutRemoveOverlay + glutUseLayer + glutPostOverlayRedisplay + glutPostWindowOverlayRedisplay + glutShowOverlay + glutHideOverlay + glutCreateMenu + glutDestroyMenu + glutGetMenu + glutSetMenu + glutGetMenuData + glutSetMenuData + glutAddMenuEntry + glutAddSubMenu + glutChangeToMenuEntry + glutChangeToSubMenu + glutRemoveMenuItem + glutAttachMenu + glutDetachMenu + glutTimerFunc + glutIdleFunc + glutKeyboardFunc + glutSpecialFunc + glutReshapeFunc + glutPositionFunc + glutVisibilityFunc + glutDisplayFunc + glutMouseFunc + glutMouseWheelFunc + glutMotionFunc + glutPassiveMotionFunc + glutEntryFunc + glutCloseFunc + glutWMCloseFunc + glutKeyboardUpFunc + glutSpecialUpFunc + glutJoystickFunc + glutMenuStateFunc + glutMenuStatusFunc + glutMenuDestroyFunc + glutOverlayDisplayFunc + glutWindowStatusFunc + glutSpaceballMotionFunc + glutSpaceballRotateFunc + glutSpaceballButtonFunc + glutButtonBoxFunc + glutDialsFunc + glutTabletMotionFunc + glutTabletButtonFunc + glutSetOption + glutGet + glutDeviceGet + glutGetModifiers + glutLayerGet + glutBitmapCharacter + glutBitmapWidth + glutStrokeCharacter + glutStrokeWidth + glutBitmapLength + glutStrokeLength + glutBitmapHeight + glutStrokeHeight + glutBitmapString + glutStrokeString + glutWireCube + glutSolidCube + glutWireSphere + glutSolidSphere + glutWireCone + glutSolidCone + glutWireTorus + glutSolidTorus + glutWireDodecahedron + glutSolidDodecahedron + glutWireOctahedron + glutSolidOctahedron + glutWireTetrahedron + glutSolidTetrahedron + glutWireIcosahedron + glutSolidIcosahedron + glutWireRhombicDodecahedron + glutSolidRhombicDodecahedron + glutWireSierpinskiSponge + glutSolidSierpinskiSponge + glutWireTeapot + glutSolidTeapot + glutWireTeacup + glutSolidTeacup + glutWireTeaspoon + glutSolidTeaspoon + glutWireCylinder + glutSolidCylinder + glutGameModeString + glutEnterGameMode + glutLeaveGameMode + glutGameModeGet + glutVideoResizeGet + glutSetupVideoResizing + glutStopVideoResizing + glutVideoResize + glutVideoPan + glutSetColor + glutGetColor + glutCopyColormap + glutIgnoreKeyRepeat + glutSetKeyRepeat + glutForceJoystickFunc + glutExtensionSupported + glutReportErrors + glutGetProcAddress + glutExit + glutFullScreenToggle + glutLeaveFullScreen + glutSetMenuFont + glutGetModeValues + glutInitContextFlags + glutInitContextVersion + glutInitContextProfile + glutInitErrorFunc + glutInitWarningFunc + __glutInitWithExit + __glutCreateWindowWithExit + __glutCreateMenuWithExit + glutMultiButtonFunc + glutMultiEntryFunc + glutMultiMotionFunc + glutMultiPassiveFunc + glutInitContextFunc + glutAppStatusFunc + glutSetVertexAttribCoord3 + glutSetVertexAttribNormal + glutSetVertexAttribTexCoord2 diff --git a/lib/freeglut-3.0.0/src/gles_stubs.c b/lib/freeglut-3.0.0/src/gles_stubs.c new file mode 100644 index 0000000..bc87c0d --- /dev/null +++ b/lib/freeglut-3.0.0/src/gles_stubs.c @@ -0,0 +1,49 @@ +/* TODO: implement me! */ + +#include +#include "fg_internal.h" + +void fgDeactivateMenu( SFG_Window *window ) { + fprintf(stderr, "fgDeactivateMenu: STUB\n"); +} +void fgDisplayMenu( void ) { + fprintf(stderr, "fgDisplayMenu: STUB\n"); +} +void fgUpdateMenuHighlight ( SFG_Menu *menu ) { + fprintf(stderr, "fgUpdateMenuHighlight: STUB\n"); +} +GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed, + int mouse_x, int mouse_y ) { + fprintf(stderr, "fgCheckActiveMenu: STUB\n"); + return GL_FALSE; +} + +int glutCreateMenu( void (* callback)( int menu ) ) { return 0; } +void glutDestroyMenu( int menu ) {} +int glutGetMenu( void ) { return 0; } +void glutSetMenu( int menu ) {} +void glutAddMenuEntry( const char* label, int value ) {} +void glutAddSubMenu( const char* label, int subMenu ) {} +void glutChangeToMenuEntry( int item, const char* label, int value ) {} +void glutChangeToSubMenu( int item, const char* label, int value ) {} +void glutRemoveMenuItem( int item ) {} +void glutAttachMenu( int button ) {} +void glutDetachMenu( int button ) {} +void glutSetMenuFont( int menuID, void* font ) {} + +void glutBitmapCharacter( void* font, int character ) {} +int glutBitmapWidth( void* font, int character ) { return 0; } +void glutStrokeCharacter( void* font, int character ) {} +int glutStrokeWidth( void* font, int character ) { return 0; } +GLfloat glutStrokeWidthf( void* font, int character ) { return 0.0f; } +int glutBitmapLength( void* font, const unsigned char* string ) { return 0; } +int glutStrokeLength( void* font, const unsigned char* string ) { return 0; } +GLfloat glutStrokeLengthf( void* font, const unsigned char *string ) { return 0.0f; } + +void *glutGetMenuData( void ) { return NULL; } +void glutSetMenuData(void* data) {} + +int glutBitmapHeight( void* font ) { return 0; } +GLfloat glutStrokeHeight( void* font ) { return 0; } +void glutBitmapString( void* font, const unsigned char *string ) {} +void glutStrokeString( void* font, const unsigned char *string ) {} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_cursor_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_cursor_mswin.c new file mode 100644 index 0000000..b8ec716 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_cursor_mswin.c @@ -0,0 +1,146 @@ +/* + * fg_cursor_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + + + +void fgPlatformSetCursor ( SFG_Window *window, int cursorID ) +{ + /* + * Joe Krahn is re-writing the following code. + */ + /* Set the cursor AND change it for this window class. */ +#if !defined(__MINGW64__) && _MSC_VER <= 1200 +# define MAP_CURSOR(a,b) \ + case a: \ + SetCursor( LoadCursor( NULL, b ) ); \ + SetClassLong( window->Window.Handle, \ + GCL_HCURSOR, \ + ( LONG )LoadCursor( NULL, b ) ); \ + break; + /* Nuke the cursor AND change it for this window class. */ +# define ZAP_CURSOR(a,b) \ + case a: \ + SetCursor( NULL ); \ + SetClassLong( window->Window.Handle, \ + GCL_HCURSOR, ( LONG )NULL ); \ + break; +#else +# define MAP_CURSOR(a,b) \ + case a: \ + SetCursor( LoadCursor( NULL, b ) ); \ + SetClassLongPtr( window->Window.Handle, \ + GCLP_HCURSOR, \ + ( LONG )( LONG_PTR )LoadCursor( NULL, b ) ); \ + break; + /* Nuke the cursor AND change it for this window class. */ +# define ZAP_CURSOR(a,b) \ + case a: \ + SetCursor( NULL ); \ + SetClassLongPtr( window->Window.Handle, \ + GCLP_HCURSOR, ( LONG )( LONG_PTR )NULL ); \ + break; +#endif + + switch( cursorID ) + { + MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW ); + MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW ); /* XXX ToDo */ + MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP ); + MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS ); + MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP ); + MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL ); + MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS ); + MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT ); + MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM ); + MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS ); + MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS ); + MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE ); + MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_UPARROW ); + MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */ + MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */ + MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */ + MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE ); + MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW ); + MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE ); + MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW ); + ZAP_CURSOR( GLUT_CURSOR_NONE, NULL ); + MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */ + case GLUT_CURSOR_INHERIT: + { + SFG_Window *temp_window = window; + while (temp_window->Parent) + { + temp_window = temp_window->Parent; + if (temp_window->State.Cursor != GLUT_CURSOR_INHERIT) + { + fgPlatformSetCursor(window,temp_window->State.Cursor); + return; + } + } + /* No parent, or no parent with cursor type set. Fall back to default */ + fgPlatformSetCursor(window,GLUT_CURSOR_LEFT_ARROW); + } + break; + + default: + fgError( "Unknown cursor type: %d", cursorID ); + break; + } +} + + +void fgPlatformWarpPointer ( int x, int y ) +{ + POINT coords; + coords.x = x; + coords.y = y; + + /* ClientToScreen() translates {coords} for us. */ + ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords ); + SetCursorPos( coords.x, coords.y ); +} + + +void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos) +{ + /* Get current pointer location in screen coordinates (if client is false or window is NULL), else + * Get current pointer location relative to top-left of client area of window (if client is true and window is not NULL) + */ + POINT pos; + GetCursorPos(&pos); + + /* convert to client coords if wanted */ + if (client && window && window->Window.Handle) + ScreenToClient(window->Window.Handle,&pos); + + mouse_pos->X = pos.x; + mouse_pos->Y = pos.y; + mouse_pos->Use = GL_TRUE; +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_display_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_display_mswin.c new file mode 100644 index 0000000..7ba6f32 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_display_mswin.c @@ -0,0 +1,37 @@ +/* + * fg_display_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Jan 28, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + + + + +void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ) +{ + SwapBuffers( CurrentWindow->Window.pContext.Device ); +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_ext_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_ext_mswin.c new file mode 100644 index 0000000..efc2fa9 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_ext_mswin.c @@ -0,0 +1,56 @@ +/* + * freeglut_ext_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +GLUTproc fgPlatformGetGLUTProcAddress( const char* procName ) +{ +#if !defined(_WIN32_WCE) + /* optimization: quick initial check */ + if( strncmp( procName, "glut", 4 ) != 0 ) + return NULL; + +#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; + CHECK_NAME(glutJoystickFunc); + CHECK_NAME(glutForceJoystickFunc); + CHECK_NAME(glutGameModeString); + CHECK_NAME(glutEnterGameMode); + CHECK_NAME(glutLeaveGameMode); + CHECK_NAME(glutGameModeGet); +#undef CHECK_NAME +#endif /* !defined(_WIN32_WCE) */ + + return NULL; +} + + + +SFG_Proc fgPlatformGetProcAddress( const char *procName ) +{ + return (SFG_Proc)wglGetProcAddress( ( LPCSTR )procName ); +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_gamemode_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_gamemode_mswin.c new file mode 100644 index 0000000..389c20d --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_gamemode_mswin.c @@ -0,0 +1,188 @@ +/* + * fg_gamemode_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +/* + * Changes to requested devmode, if it doesn't match current mode + */ +GLboolean fghChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested) +{ + GLboolean success = GL_FALSE; + DEVMODE devModeCurrent; + char *fggmstr = NULL; + char displayMode[300]; + + /* Get current display mode */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, ENUM_CURRENT_SETTINGS, &devModeCurrent ); + /* Now see if requested matches current mode, then we're done + * There's only four fields we touch: + * - dmPelsWidth + * - dmPelsHeight + * - dmBitsPerPel + * - dmDisplayFrequency + */ + if (devModeCurrent.dmPelsWidth ==devModeRequested->dmPelsWidth && + devModeCurrent.dmPelsHeight ==devModeRequested->dmPelsHeight && + devModeCurrent.dmBitsPerPel ==devModeRequested->dmBitsPerPel && + devModeCurrent.dmDisplayFrequency==devModeRequested->dmDisplayFrequency) + { + if (!haveToTest) + { + /* update vars in case if actual switch was requested */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, ENUM_CURRENT_SETTINGS, &devModeCurrent ); + fgState.GameModeSize.X = devModeCurrent.dmPelsWidth; + fgState.GameModeSize.Y = devModeCurrent.dmPelsHeight; + fgState.GameModeDepth = devModeCurrent.dmBitsPerPel; + fgState.GameModeRefresh = devModeCurrent.dmDisplayFrequency; + } + + /* We're done */ + return GL_TRUE; + } + + + /* Ok, we do have a mode switch to perform/test */ + switch ( ChangeDisplaySettingsEx(fgDisplay.pDisplay.DisplayName, devModeRequested, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) ) + { + case DISP_CHANGE_SUCCESSFUL: + success = GL_TRUE; + + if (!haveToTest) + { + /* update vars in case if windows switched to proper mode */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, ENUM_CURRENT_SETTINGS, &devModeCurrent ); + fgState.GameModeSize.X = devModeCurrent.dmPelsWidth; + fgState.GameModeSize.Y = devModeCurrent.dmPelsHeight; + fgState.GameModeDepth = devModeCurrent.dmBitsPerPel; + fgState.GameModeRefresh = devModeCurrent.dmDisplayFrequency; + } + break; + case DISP_CHANGE_RESTART: + fggmstr = "The computer must be restarted for the graphics mode to work."; + break; + case DISP_CHANGE_BADFLAGS: + fggmstr = "An invalid set of flags was passed in."; + break; + case DISP_CHANGE_BADPARAM: + fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags."; + break; + case DISP_CHANGE_FAILED: + fggmstr = "The display driver failed the specified graphics mode."; + break; + case DISP_CHANGE_BADMODE: + fggmstr = "The graphics mode is not supported."; + break; + default: + fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible, MSDN does not mention any other error */ + break; + } + + if ( !success ) + { + /* I'd rather get info whats going on in my program than wonder about */ + /* what magic happens behind my back, its lib for devels after all ;) */ + + /* append display mode to error to make things more informative */ + sprintf(displayMode,"%s Problem with requested mode: %lux%lu:%lu@%lu", fggmstr, devModeRequested->dmPelsWidth, devModeRequested->dmPelsHeight, devModeRequested->dmBitsPerPel, devModeRequested->dmDisplayFrequency); + fgWarning(displayMode); + } + + return success; +} + +/* + * Remembers the current visual settings, so that + * we can change them and restore later... + */ +void fgPlatformRememberState( void ) +{ + /* Grab the current desktop settings... */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, ENUM_CURRENT_SETTINGS, + &fgDisplay.pDisplay.DisplayMode ); + + /* Make sure we will be restoring all settings needed */ + fgDisplay.pDisplay.DisplayMode.dmFields |= + DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; + +} + +/* + * Restores the previously remembered visual settings + */ +void fgPlatformRestoreState( void ) +{ + /* Restore the previously remembered desktop display settings */ + fghChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode); +} + + + + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + DEVMODE devMode; + + /* Get current display mode */ + EnumDisplaySettings( fgDisplay.pDisplay.DisplayName, ENUM_CURRENT_SETTINGS, &devMode ); + devMode.dmFields = 0; + + if (fgState.GameModeSize.X!=-1) + { + devMode.dmPelsWidth = fgState.GameModeSize.X; + devMode.dmFields |= DM_PELSWIDTH; + } + if (fgState.GameModeSize.Y!=-1) + { + devMode.dmPelsHeight = fgState.GameModeSize.Y; + devMode.dmFields |= DM_PELSHEIGHT; + } + if (fgState.GameModeDepth!=-1) + { + devMode.dmBitsPerPel = fgState.GameModeDepth; + devMode.dmFields |= DM_BITSPERPEL; + } + if (fgState.GameModeRefresh!=-1) + { + devMode.dmDisplayFrequency = fgState.GameModeRefresh; + devMode.dmFields |= DM_DISPLAYFREQUENCY; + } + + return fghChangeDisplayMode(haveToTest, &devMode); +} + +void fgPlatformEnterGameMode( void ) +{ +} + +void fgPlatformLeaveGameMode( void ) +{ +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_init_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_init_mswin.c new file mode 100644 index 0000000..b1c51da --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_init_mswin.c @@ -0,0 +1,177 @@ +/* + * fg_init_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "../fg_internal.h" + + + +extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, + WPARAM wParam, LPARAM lParam ); +extern void fgPlatformInitSystemTime(); +extern void fghCloseInputDevices(void); + + +/* + * A call to this function should initialize all the display stuff... + */ +void fgPlatformInitialize( const char* displayName ) +{ + WNDCLASS wc; + BOOL atom; + + /* What we need to do is to initialize the fgDisplay global structure here. */ + fgDisplay.pDisplay.Instance = GetModuleHandle( NULL ); + fgDisplay.pDisplay.DisplayName= displayName ? strdup(displayName) : 0 ; + atom = GetClassInfo( fgDisplay.pDisplay.Instance, _T("FREEGLUT"), &wc ); + + if( atom == 0 ) + { + ZeroMemory( &wc, sizeof(WNDCLASS) ); + + /* + * Each of the windows should have its own device context, and we + * want redraw events during Vertical and Horizontal Resizes by + * the user. + */ + wc.lpfnWndProc = fgPlatformWindowProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = fgDisplay.pDisplay.Instance; + wc.hIcon = LoadIcon( fgDisplay.pDisplay.Instance, _T("GLUT_ICON") ); + +#if defined(_WIN32_WCE) + wc.style = CS_HREDRAW | CS_VREDRAW; +#else + wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; + if (!wc.hIcon) + wc.hIcon = LoadIcon( NULL, IDI_WINLOGO ); +#endif + + wc.hCursor = LoadCursor( NULL, IDC_ARROW ); + wc.hbrBackground = NULL; + wc.lpszMenuName = NULL; + wc.lpszClassName = _T("FREEGLUT"); + + /* Register the window class */ + atom = RegisterClass( &wc ); + FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fgPlatformInitialize" ); + } + + /* The screen dimensions can be obtained via GetSystemMetrics() calls */ + fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN ); + fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN ); + + { + HWND desktop = GetDesktopWindow( ); + HDC context = GetDC( desktop ); + + fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE ); + fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE ); + + ReleaseDC( desktop, context ); + } + /* If we have a DisplayName try to use it for metrics */ + if( fgDisplay.pDisplay.DisplayName ) + { + HDC context = CreateDC(fgDisplay.pDisplay.DisplayName,0,0,0); + if( context ) + { + fgDisplay.ScreenWidth = GetDeviceCaps( context, HORZRES ); + fgDisplay.ScreenHeight = GetDeviceCaps( context, VERTRES ); + fgDisplay.ScreenWidthMM = GetDeviceCaps( context, HORZSIZE ); + fgDisplay.ScreenHeightMM = GetDeviceCaps( context, VERTSIZE ); + DeleteDC(context); + } + else + fgWarning("fgPlatformInitialize: " + "CreateDC failed, Screen size info may be incorrect\n" + "This is quite likely caused by a bad '-display' parameter"); + + } + /* Set the timer granularity to 1 ms */ + timeBeginPeriod ( 1 ); + /* Init setup to deal with timer wrap, can't query system time before this is done */ + fgPlatformInitSystemTime(); + /* Get start time */ + fgState.Time = fgSystemTime(); + + + fgState.Initialised = GL_TRUE; + + /* Avoid registering atexit callback on Win32 as it can result in an + * access violation due to calling into a module which has been + * unloaded. + * Any cleanup isn't needed on Windows anyway, the OS takes care of it. + * see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx + */ +/* atexit(fgDeinitialize); */ + + /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */ + fgInitialiseInputDevices(); +} + + + +/* Platform-Specific Deinitialization Functions: */ +void fgPlatformDeinitialiseInputDevices ( void ) +{ +#if !defined(_WIN32_WCE) + fghCloseInputDevices (); +#endif /* !defined(_WIN32_WCE) */ + fgState.JoysticksInitialised = GL_FALSE; + fgState.InputDevsInitialised = GL_FALSE; +} + +void fgPlatformCloseDisplay ( void ) +{ + if( fgDisplay.pDisplay.DisplayName ) + { + free( fgDisplay.pDisplay.DisplayName ); + fgDisplay.pDisplay.DisplayName = NULL; + } + + /* Reset the timer granularity */ + timeEndPeriod ( 1 ); +} + +void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ) +{ + /* Do nothing -- this is required for X11 */ +} + +/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */ + +void (__cdecl *__glutExitFunc)( int return_value ) = NULL; + +void FGAPIENTRY __glutInitWithExit( int *pargc, char **argv, void (__cdecl *exit_function)(int) ) +{ + __glutExitFunc = exit_function; + glutInit(pargc, argv); +} + diff --git a/lib/freeglut-3.0.0/src/mswin/fg_input_devices_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_input_devices_mswin.c new file mode 100644 index 0000000..0914fb1 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_input_devices_mswin.c @@ -0,0 +1,127 @@ +/* + * fg_input_devices_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Jan 21, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +#include +#include + +typedef struct { + HANDLE fh; + COMMTIMEOUTS timeouts_save; + DCB dcb_save; +} SERIALPORT; + +/* Serial Port Prototypes */ +SERIALPORT *serial_open ( const char *device ); +void serial_close ( SERIALPORT *port ); +int serial_getchar ( SERIALPORT *port ); +int serial_putchar ( SERIALPORT *port, unsigned char ch ); +void serial_flush ( SERIALPORT *port ); + + +void fgPlatformRegisterDialDevice ( const char *dial_device ) +{ + if (!dial_device){ + static char devname[256]; + DWORD size=sizeof(devname); + DWORD type = REG_SZ; + HKEY key; + if (RegOpenKeyA(HKEY_LOCAL_MACHINE,"SOFTWARE\\FreeGLUT",&key)==ERROR_SUCCESS) { + if (RegQueryValueExA(key,"DialboxSerialPort",NULL,&type,(LPBYTE)devname,&size)==ERROR_SUCCESS){ + dial_device=devname; + } + RegCloseKey(key); + } + } +} + + +/* Serial Port Functions */ +SERIALPORT *serial_open(const char *device){ + HANDLE fh; + DCB dcb={sizeof(DCB)}; + COMMTIMEOUTS timeouts; + SERIALPORT *port; + + fh = CreateFile(device,GENERIC_READ|GENERIC_WRITE,0,NULL, + OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL); + if (!fh) return NULL; + + port = malloc(sizeof(SERIALPORT)); + ZeroMemory(port, sizeof(SERIALPORT)); + port->fh = fh; + + /* save current port settings */ + GetCommState(fh,&port->dcb_save); + GetCommTimeouts(fh,&port->timeouts_save); + + dcb.DCBlength=sizeof(DCB); + BuildCommDCB("96,n,8,1",&dcb); + SetCommState(fh,&dcb); + + ZeroMemory(&timeouts,sizeof(timeouts)); + timeouts.ReadTotalTimeoutConstant=1; + timeouts.WriteTotalTimeoutConstant=1; + SetCommTimeouts(fh,&timeouts); + + serial_flush(port); + + return port; +} + +void serial_close(SERIALPORT *port){ + if (port){ + /* restore old port settings */ + SetCommState(port->fh,&port->dcb_save); + SetCommTimeouts(port->fh,&port->timeouts_save); + CloseHandle(port->fh); + free(port); + } +} + +int serial_getchar(SERIALPORT *port){ + DWORD n; + unsigned char ch; + if (!port) return EOF; + if (!ReadFile(port->fh,&ch,1,&n,NULL)) return EOF; + if (n==1) return ch; + return EOF; +} + +int serial_putchar(SERIALPORT *port, unsigned char ch){ + DWORD n; + if (!port) return 0; + return WriteFile(port->fh,&ch,1,&n,NULL); +} + +void serial_flush ( SERIALPORT *port ) +{ + FlushFileBuffers(port->fh); +} + diff --git a/lib/freeglut-3.0.0/src/mswin/fg_internal_mswin.h b/lib/freeglut-3.0.0/src/mswin/fg_internal_mswin.h new file mode 100644 index 0000000..0fefb31 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_internal_mswin.h @@ -0,0 +1,134 @@ +/* + * fg_internal_mswin.h + * + * The freeglut library private include file. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Thu Jan 19, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_MSWIN_H +#define FREEGLUT_INTERNAL_MSWIN_H + + +/* All Win32 headers depend on the huge windows.h recursive include. + * Note: Lower-case header names are used, for best cross-platform + * compatibility. + */ +#if !defined(_WIN32_WCE) +# include +# include +# include +/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */ +# ifndef __CYGWIN__ +# include +# else +# define _TEXT(x) TEXT(x) +# define _T(x) TEXT(x) +# endif + +#endif + + +/* MinGW may lack a prototype for ChangeDisplaySettingsEx() (depending on the version?) */ +#if !defined(ChangeDisplaySettingsEx) +LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID); +LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID); +# ifdef UNICODE +# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW +# else +# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA +# endif +#endif + + +/* Structure Definitions */ + +typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; +struct tagSFG_PlatformDisplay +{ + HINSTANCE Instance; /* The application's instance */ + DEVMODE DisplayMode; /* Desktop's display settings */ + char *DisplayName; /* Display name for multi display support*/ +}; + +/* + * Make "freeglut" window handle and context types so that we don't need so + * much conditionally-compiled code later in the library. + */ +typedef HWND SFG_WindowHandleType; +typedef HGLRC SFG_WindowContextType; +typedef struct tagSFG_PlatformContext SFG_PlatformContext; +struct tagSFG_PlatformContext +{ + HDC Device; /* The window's device context */ +}; + + +/* Window's state description. This structure should be kept portable. */ +typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState; +struct tagSFG_PlatformWindowState +{ + RECT OldRect; /* window rect - stored before the window is made fullscreen */ + DWORD OldStyle; /* window style - stored before the window is made fullscreen */ + DWORD OldStyleEx; /* window Ex style - stored before the window is made fullscreen */ + BOOL OldMaximized; /* window maximized state - stored before the window is made fullscreen */ + + BOOL MouseTracking; /* Needed for generating GLUT_ENTERED and GLUT_LEFT entry func callbacks on windows */ + + /* Need to store window titles to emulate + * glutSetIconTitle/glutSetWindowTitle as Windows has only + * one title associated with a window and we need to swap + * them out based on the window's iconic state + */ + char* WindowTitle; + char* IconTitle; +}; + + + +/* Joystick-Specific Definitions */ +#if !defined(_WIN32_WCE) +# define _JS_MAX_AXES 8 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ + JOYCAPS jsCaps; + JOYINFOEX js; + UINT js_id; +}; +#endif + + +/* Menu font and color definitions */ +#define FREEGLUT_MENU_FONT GLUT_BITMAP_8_BY_13 + +#define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_BACK_COLORS {0.85f, 0.85f, 0.85f, 1.0f} +#define FREEGLUT_MENU_PEN_HFORE_COLORS {1.0f, 1.0f, 1.0f, 1.0f} +#define FREEGLUT_MENU_PEN_HBACK_COLORS {0.15f, 0.15f, 0.45f, 1.0f} + + +/* Function to be called on exit */ +extern void (__cdecl *__glutExitFunc)( int return_value ); + + +#endif /* FREEGLUT_INTERNAL_MSWIN_H */ diff --git a/lib/freeglut-3.0.0/src/mswin/fg_joystick_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_joystick_mswin.c new file mode 100644 index 0000000..d584b59 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_joystick_mswin.c @@ -0,0 +1,264 @@ +/* + * fg_joystick_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Jan 28, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + + +#if !defined(_WIN32_WCE) +# include +# include +# include + + + + +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + MMRESULT status; + + status = joyGetPosEx( joy->pJoystick.js_id, &joy->pJoystick.js ); + + if ( status != JOYERR_NOERROR ) + { + joy->error = GL_TRUE; + return; + } + + if ( buttons ) + *buttons = joy->pJoystick.js.dwButtons; + + if ( axes ) + { + /* + * WARNING - Fall through case clauses!! + */ + switch ( joy->num_axes ) + { + case 8: + /* Generate two POV axes from the POV hat angle. + * Low 16 bits of js.dwPOV gives heading (clockwise from ahead) in + * hundredths of a degree, or 0xFFFF when idle. + */ + if ( ( joy->pJoystick.js.dwPOV & 0xFFFF ) == 0xFFFF ) + { + axes [ 6 ] = 0.0; + axes [ 7 ] = 0.0; + } + else + { + /* This is the contentious bit: how to convert angle to X/Y. + * wk: I know of no define for PI that we could use here: + * SG_PI would pull in sg, M_PI is undefined for MSVC + * But the accuracy of the value of PI is very unimportant at + * this point. + */ + float s = (float) sin ( ( joy->pJoystick.js.dwPOV & 0xFFFF ) * ( 0.01 * 3.1415926535f / 180.0f ) ); + float c = (float) cos ( ( joy->pJoystick.js.dwPOV & 0xFFFF ) * ( 0.01 * 3.1415926535f / 180.0f ) ); + + /* Convert to coordinates on a square so that North-East + * is (1,1) not (.7,.7), etc. + * s and c cannot both be zero so we won't divide by zero. + */ + if ( fabs ( s ) < fabs ( c ) ) + { + axes [ 6 ] = ( c < 0.0 ) ? -s/c : s/c ; + axes [ 7 ] = ( c < 0.0 ) ? -1.0f : 1.0f; + } + else + { + axes [ 6 ] = ( s < 0.0 ) ? -1.0f : 1.0f; + axes [ 7 ] = ( s < 0.0 ) ? -c/s : c/s ; + } + } + + case 6: axes[5] = (float) joy->pJoystick.js.dwVpos; + case 5: axes[4] = (float) joy->pJoystick.js.dwUpos; + case 4: axes[3] = (float) joy->pJoystick.js.dwRpos; + case 3: axes[2] = (float) joy->pJoystick.js.dwZpos; + case 2: axes[1] = (float) joy->pJoystick.js.dwYpos; + case 1: axes[0] = (float) joy->pJoystick.js.dwXpos; + } + } +} + + + +/* Inspired by + http://msdn.microsoft.com/archive/en-us/dnargame/html/msdn_sidewind3d.asp + */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "advapi32.lib") +# endif + +static int fghJoystickGetOEMProductName ( SFG_Joystick* joy, char *buf, int buf_sz ) +{ + char buffer [ 256 ]; + + char OEMKey [ 256 ]; + + HKEY hKey; + DWORD dwcb; + LONG lr; + + if ( joy->error ) + return 0; + + /* Open .. MediaResources\CurrentJoystickSettings */ + _snprintf ( buffer, sizeof(buffer), "%s\\%s\\%s", + REGSTR_PATH_JOYCONFIG, joy->pJoystick.jsCaps.szRegKey, + REGSTR_KEY_JOYCURR ); + + lr = RegOpenKeyEx ( HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey); + + if ( lr != ERROR_SUCCESS ) return 0; + + /* Get OEM Key name */ + dwcb = sizeof(OEMKey); + + /* JOYSTICKID1-16 is zero-based; registry entries for VJOYD are 1-based. */ + _snprintf ( buffer, sizeof(buffer), "Joystick%d%s", joy->pJoystick.js_id + 1, REGSTR_VAL_JOYOEMNAME ); + + lr = RegQueryValueEx ( hKey, buffer, 0, 0, (LPBYTE) OEMKey, &dwcb); + RegCloseKey ( hKey ); + + if ( lr != ERROR_SUCCESS ) return 0; + + /* Open OEM Key from ...MediaProperties */ + _snprintf ( buffer, sizeof(buffer), "%s\\%s", REGSTR_PATH_JOYOEM, OEMKey ); + + lr = RegOpenKeyEx ( HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey ); + + if ( lr != ERROR_SUCCESS ) return 0; + + /* Get OEM Name */ + dwcb = buf_sz; + + lr = RegQueryValueEx ( hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, (LPBYTE) buf, + &dwcb ); + RegCloseKey ( hKey ); + + if ( lr != ERROR_SUCCESS ) return 0; + + return 1; +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ + int i = 0; + + joy->pJoystick.js.dwFlags = JOY_RETURNALL; + joy->pJoystick.js.dwSize = sizeof( joy->pJoystick.js ); + + memset( &joy->pJoystick.jsCaps, 0, sizeof( joy->pJoystick.jsCaps ) ); + + joy->error = + ( joyGetDevCaps( joy->pJoystick.js_id, &joy->pJoystick.jsCaps, sizeof( joy->pJoystick.jsCaps ) ) != + JOYERR_NOERROR ); + + if( joy->pJoystick.jsCaps.wNumAxes == 0 ) + { + joy->num_axes = 0; + joy->error = GL_TRUE; + } + else + { + /* Device name from jsCaps is often "Microsoft PC-joystick driver", + * at least for USB. Try to get the real name from the registry. + */ + if ( ! fghJoystickGetOEMProductName( joy, joy->name, + sizeof( joy->name ) ) ) + { + fgWarning( "JS: Failed to read joystick name from registry" ); + strncpy( joy->name, joy->pJoystick.jsCaps.szPname, sizeof( joy->name ) ); + } + + /* Windows joystick drivers may provide any combination of + * X,Y,Z,R,U,V,POV - not necessarily the first n of these. + */ + if( joy->pJoystick.jsCaps.wCaps & JOYCAPS_HASPOV ) + { + joy->num_axes = _JS_MAX_AXES; + joy->min[ 7 ] = -1.0; joy->max[ 7 ] = 1.0; /* POV Y */ + joy->min[ 6 ] = -1.0; joy->max[ 6 ] = 1.0; /* POV X */ + } + else + joy->num_axes = 6; + + joy->min[ 5 ] = ( float )joy->pJoystick.jsCaps.wVmin; + joy->max[ 5 ] = ( float )joy->pJoystick.jsCaps.wVmax; + joy->min[ 4 ] = ( float )joy->pJoystick.jsCaps.wUmin; + joy->max[ 4 ] = ( float )joy->pJoystick.jsCaps.wUmax; + joy->min[ 3 ] = ( float )joy->pJoystick.jsCaps.wRmin; + joy->max[ 3 ] = ( float )joy->pJoystick.jsCaps.wRmax; + joy->min[ 2 ] = ( float )joy->pJoystick.jsCaps.wZmin; + joy->max[ 2 ] = ( float )joy->pJoystick.jsCaps.wZmax; + joy->min[ 1 ] = ( float )joy->pJoystick.jsCaps.wYmin; + joy->max[ 1 ] = ( float )joy->pJoystick.jsCaps.wYmax; + joy->min[ 0 ] = ( float )joy->pJoystick.jsCaps.wXmin; + joy->max[ 0 ] = ( float )joy->pJoystick.jsCaps.wXmax; + } + + /* Guess all the rest judging on the axes extremals */ + for( i = 0; i < joy->num_axes; i++ ) + { + joy->center [ i ] = ( joy->max[ i ] + joy->min[ i ] ) * 0.5f; + joy->dead_band[ i ] = 0.0f; + joy->saturate [ i ] = 1.0f; + } +} + + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ + switch( ident ) + { + case 0: + fgJoystick[ ident ]->pJoystick.js_id = JOYSTICKID1; + fgJoystick[ ident ]->error = GL_FALSE; + break; + case 1: + fgJoystick[ ident ]->pJoystick.js_id = JOYSTICKID2; + fgJoystick[ ident ]->error = GL_FALSE; + break; + default: + fgJoystick[ ident ]->num_axes = 0; + fgJoystick[ ident ]->error = GL_TRUE; + return; + } +} + + + +void fgPlatformJoystickClose ( int ident ) +{ + /* Do nothing special */ +} +#endif + diff --git a/lib/freeglut-3.0.0/src/mswin/fg_main_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_main_mswin.c new file mode 100644 index 0000000..54ec12c --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_main_mswin.c @@ -0,0 +1,1769 @@ +/* + * fg_main_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Jan 21, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +extern void fghRedrawWindow ( SFG_Window *window ); +extern void fghRedrawWindowAndChildren ( SFG_Window *window ); +extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify); +extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify); +extern void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); +extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); + +extern void fgNewWGLCreateContext( SFG_Window* window ); +extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, + unsigned char layer_type ); + +extern void fgPlatformCheckMenuDeactivate(HWND newFocusWnd); + +#ifdef WM_TOUCH +typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int); +typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT); +static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF; +static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF; +#endif + +#ifdef _WIN32_WCE +typedef struct GXDisplayProperties GXDisplayProperties; +typedef struct GXKeyList GXKeyList; +#include + +typedef struct GXKeyList (*GXGETDEFAULTKEYS)(int); +typedef int (*GXOPENINPUT)(); + +GXGETDEFAULTKEYS GXGetDefaultKeys_ = NULL; +GXOPENINPUT GXOpenInput_ = NULL; + +struct GXKeyList gxKeyList; +#endif /* _WIN32_WCE */ + +#ifdef _DEBUG +/* + * WM_ message to string, for debugging + * This is taken from the 8.0 SDK, so Windows 8 API and everything earlier is included + */ +struct WM_MESSAGE_MAP +{ + UINT nMsg; + LPCSTR lpszMsg; +}; +#define DEFINE_MESSAGE(wm){ wm, #wm } +static struct WM_MESSAGE_MAP allMessages[] = +{ + DEFINE_MESSAGE(WM_NULL), + DEFINE_MESSAGE(WM_CREATE), + DEFINE_MESSAGE(WM_DESTROY), + DEFINE_MESSAGE(WM_MOVE), + DEFINE_MESSAGE(WM_SIZE), + + DEFINE_MESSAGE(WM_ACTIVATE), + DEFINE_MESSAGE(WM_SETFOCUS), + DEFINE_MESSAGE(WM_KILLFOCUS), + DEFINE_MESSAGE(WM_ENABLE), + DEFINE_MESSAGE(WM_SETREDRAW), + DEFINE_MESSAGE(WM_SETTEXT), + DEFINE_MESSAGE(WM_GETTEXT), + DEFINE_MESSAGE(WM_GETTEXTLENGTH), + DEFINE_MESSAGE(WM_PAINT), + DEFINE_MESSAGE(WM_CLOSE), +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_QUERYENDSESSION), + DEFINE_MESSAGE(WM_QUERYOPEN), + DEFINE_MESSAGE(WM_ENDSESSION), +# endif + DEFINE_MESSAGE(WM_QUIT), + DEFINE_MESSAGE(WM_ERASEBKGND), + DEFINE_MESSAGE(WM_SYSCOLORCHANGE), + DEFINE_MESSAGE(WM_SHOWWINDOW), + DEFINE_MESSAGE(WM_WININICHANGE), + + DEFINE_MESSAGE(WM_DEVMODECHANGE), + DEFINE_MESSAGE(WM_ACTIVATEAPP), + DEFINE_MESSAGE(WM_FONTCHANGE), + DEFINE_MESSAGE(WM_TIMECHANGE), + DEFINE_MESSAGE(WM_CANCELMODE), + DEFINE_MESSAGE(WM_SETCURSOR), + DEFINE_MESSAGE(WM_MOUSEACTIVATE), + DEFINE_MESSAGE(WM_CHILDACTIVATE), + DEFINE_MESSAGE(WM_QUEUESYNC), + + DEFINE_MESSAGE(WM_GETMINMAXINFO), + + DEFINE_MESSAGE(WM_PAINTICON), + DEFINE_MESSAGE(WM_ICONERASEBKGND), + DEFINE_MESSAGE(WM_NEXTDLGCTL), + DEFINE_MESSAGE(WM_SPOOLERSTATUS), + DEFINE_MESSAGE(WM_DRAWITEM), + DEFINE_MESSAGE(WM_MEASUREITEM), + DEFINE_MESSAGE(WM_DELETEITEM), + DEFINE_MESSAGE(WM_VKEYTOITEM), + DEFINE_MESSAGE(WM_CHARTOITEM), + DEFINE_MESSAGE(WM_SETFONT), + DEFINE_MESSAGE(WM_GETFONT), + DEFINE_MESSAGE(WM_SETHOTKEY), + DEFINE_MESSAGE(WM_GETHOTKEY), + DEFINE_MESSAGE(WM_QUERYDRAGICON), + DEFINE_MESSAGE(WM_COMPAREITEM), +# if(WINVER >= 0x0500) +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_GETOBJECT), + # endif +# endif /* WINVER >= 0x0500 */ + DEFINE_MESSAGE(WM_COMPACTING), + DEFINE_MESSAGE(WM_COMMNOTIFY), + DEFINE_MESSAGE(WM_WINDOWPOSCHANGING), + DEFINE_MESSAGE(WM_WINDOWPOSCHANGED), + + DEFINE_MESSAGE(WM_POWER), + + DEFINE_MESSAGE(WM_COPYDATA), + DEFINE_MESSAGE(WM_CANCELJOURNAL), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_NOTIFY), + DEFINE_MESSAGE(WM_INPUTLANGCHANGEREQUEST), + DEFINE_MESSAGE(WM_INPUTLANGCHANGE), + DEFINE_MESSAGE(WM_TCARD), + DEFINE_MESSAGE(WM_HELP), + DEFINE_MESSAGE(WM_USERCHANGED), + DEFINE_MESSAGE(WM_NOTIFYFORMAT), + + DEFINE_MESSAGE(WM_CONTEXTMENU), + DEFINE_MESSAGE(WM_STYLECHANGING), + DEFINE_MESSAGE(WM_STYLECHANGED), + DEFINE_MESSAGE(WM_DISPLAYCHANGE), + DEFINE_MESSAGE(WM_GETICON), + DEFINE_MESSAGE(WM_SETICON), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_NCCREATE), + DEFINE_MESSAGE(WM_NCDESTROY), + DEFINE_MESSAGE(WM_NCCALCSIZE), + DEFINE_MESSAGE(WM_NCHITTEST), + DEFINE_MESSAGE(WM_NCPAINT), + DEFINE_MESSAGE(WM_NCACTIVATE), + DEFINE_MESSAGE(WM_GETDLGCODE), +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_SYNCPAINT), +# endif + DEFINE_MESSAGE(WM_NCMOUSEMOVE), + DEFINE_MESSAGE(WM_NCLBUTTONDOWN), + DEFINE_MESSAGE(WM_NCLBUTTONUP), + DEFINE_MESSAGE(WM_NCLBUTTONDBLCLK), + DEFINE_MESSAGE(WM_NCRBUTTONDOWN), + DEFINE_MESSAGE(WM_NCRBUTTONUP), + DEFINE_MESSAGE(WM_NCRBUTTONDBLCLK), + DEFINE_MESSAGE(WM_NCMBUTTONDOWN), + DEFINE_MESSAGE(WM_NCMBUTTONUP), + DEFINE_MESSAGE(WM_NCMBUTTONDBLCLK), + + + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_NCXBUTTONDOWN) + DEFINE_MESSAGE(WM_NCXBUTTONDOWN), + DEFINE_MESSAGE(WM_NCXBUTTONUP), + DEFINE_MESSAGE(WM_NCXBUTTONDBLCLK), +# endif /* _WIN32_WINNT >= 0x0500 */ + + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_INPUT_DEVICE_CHANGE), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_INPUT), +# endif /* _WIN32_WINNT >= 0x0501 */ + + DEFINE_MESSAGE(WM_KEYDOWN), + DEFINE_MESSAGE(WM_KEYUP), + DEFINE_MESSAGE(WM_CHAR), + DEFINE_MESSAGE(WM_DEADCHAR), + DEFINE_MESSAGE(WM_SYSKEYDOWN), + DEFINE_MESSAGE(WM_SYSKEYUP), + DEFINE_MESSAGE(WM_SYSCHAR), + DEFINE_MESSAGE(WM_SYSDEADCHAR), +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_UNICHAR), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_STARTCOMPOSITION), + DEFINE_MESSAGE(WM_IME_ENDCOMPOSITION), + DEFINE_MESSAGE(WM_IME_COMPOSITION), + DEFINE_MESSAGE(WM_IME_KEYLAST), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_INITDIALOG), + DEFINE_MESSAGE(WM_COMMAND), + DEFINE_MESSAGE(WM_SYSCOMMAND), + DEFINE_MESSAGE(WM_TIMER), + DEFINE_MESSAGE(WM_HSCROLL), + DEFINE_MESSAGE(WM_VSCROLL), + DEFINE_MESSAGE(WM_INITMENU), + DEFINE_MESSAGE(WM_INITMENUPOPUP), +# if(WINVER >= 0x0601) + DEFINE_MESSAGE(WM_GESTURE), + DEFINE_MESSAGE(WM_GESTURENOTIFY), +# endif /* WINVER >= 0x0601 */ + DEFINE_MESSAGE(WM_MENUSELECT), + DEFINE_MESSAGE(WM_MENUCHAR), + DEFINE_MESSAGE(WM_ENTERIDLE), +# if(WINVER >= 0x0500) +# ifndef _WIN32_WCE + DEFINE_MESSAGE(WM_MENURBUTTONUP), + DEFINE_MESSAGE(WM_MENUDRAG), + DEFINE_MESSAGE(WM_MENUGETOBJECT), + DEFINE_MESSAGE(WM_UNINITMENUPOPUP), + DEFINE_MESSAGE(WM_MENUCOMMAND), + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_CHANGEUISTATE) + DEFINE_MESSAGE(WM_CHANGEUISTATE), + DEFINE_MESSAGE(WM_UPDATEUISTATE), + DEFINE_MESSAGE(WM_QUERYUISTATE), +# endif /* _WIN32_WINNT >= 0x0500 */ + +# endif +# endif /* WINVER >= 0x0500 */ + + DEFINE_MESSAGE(WM_CTLCOLORMSGBOX), + DEFINE_MESSAGE(WM_CTLCOLOREDIT), + DEFINE_MESSAGE(WM_CTLCOLORLISTBOX), + DEFINE_MESSAGE(WM_CTLCOLORBTN), + DEFINE_MESSAGE(WM_CTLCOLORDLG), + DEFINE_MESSAGE(WM_CTLCOLORSCROLLBAR), + DEFINE_MESSAGE(WM_CTLCOLORSTATIC), +# define MN_GETHMENU 0x01E1 + + DEFINE_MESSAGE(WM_MOUSEMOVE), + DEFINE_MESSAGE(WM_LBUTTONDOWN), + DEFINE_MESSAGE(WM_LBUTTONUP), + DEFINE_MESSAGE(WM_LBUTTONDBLCLK), + DEFINE_MESSAGE(WM_RBUTTONDOWN), + DEFINE_MESSAGE(WM_RBUTTONUP), + DEFINE_MESSAGE(WM_RBUTTONDBLCLK), + DEFINE_MESSAGE(WM_MBUTTONDOWN), + DEFINE_MESSAGE(WM_MBUTTONUP), + DEFINE_MESSAGE(WM_MBUTTONDBLCLK), +# if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) + DEFINE_MESSAGE(WM_MOUSEWHEEL), +# endif +# if (_WIN32_WINNT >= 0x0500) && defined(WM_XBUTTONDOWN) + DEFINE_MESSAGE(WM_XBUTTONDOWN), + DEFINE_MESSAGE(WM_XBUTTONUP), + DEFINE_MESSAGE(WM_XBUTTONDBLCLK), +# endif +# if (_WIN32_WINNT >= 0x0600) + DEFINE_MESSAGE(WM_MOUSEHWHEEL), +# endif + + + + DEFINE_MESSAGE(WM_PARENTNOTIFY), + DEFINE_MESSAGE(WM_ENTERMENULOOP), + DEFINE_MESSAGE(WM_EXITMENULOOP), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_NEXTMENU), + DEFINE_MESSAGE(WM_SIZING), + DEFINE_MESSAGE(WM_CAPTURECHANGED), + DEFINE_MESSAGE(WM_MOVING), +# endif /* WINVER >= 0x0400 */ + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_POWERBROADCAST), + DEFINE_MESSAGE(WM_DEVICECHANGE), +# endif /* WINVER >= 0x0400 */ + + DEFINE_MESSAGE(WM_MDICREATE), + DEFINE_MESSAGE(WM_MDIDESTROY), + DEFINE_MESSAGE(WM_MDIACTIVATE), + DEFINE_MESSAGE(WM_MDIRESTORE), + DEFINE_MESSAGE(WM_MDINEXT), + DEFINE_MESSAGE(WM_MDIMAXIMIZE), + DEFINE_MESSAGE(WM_MDITILE), + DEFINE_MESSAGE(WM_MDICASCADE), + DEFINE_MESSAGE(WM_MDIICONARRANGE), + DEFINE_MESSAGE(WM_MDIGETACTIVE), + + + DEFINE_MESSAGE(WM_MDISETMENU), + DEFINE_MESSAGE(WM_ENTERSIZEMOVE), + DEFINE_MESSAGE(WM_EXITSIZEMOVE), + DEFINE_MESSAGE(WM_DROPFILES), + DEFINE_MESSAGE(WM_MDIREFRESHMENU), + +# if(WINVER >= 0x0602) + DEFINE_MESSAGE(WM_POINTERDEVICECHANGE), + DEFINE_MESSAGE(WM_POINTERDEVICEINRANGE), + DEFINE_MESSAGE(WM_POINTERDEVICEOUTOFRANGE), +# endif /* WINVER >= 0x0602 */ + +# if(WINVER >= 0x0601) + DEFINE_MESSAGE(WM_TOUCH), +# endif /* WINVER >= 0x0601 */ + +# if(WINVER >= 0x0602) + DEFINE_MESSAGE(WM_NCPOINTERUPDATE), + DEFINE_MESSAGE(WM_NCPOINTERDOWN), + DEFINE_MESSAGE(WM_NCPOINTERUP), + DEFINE_MESSAGE(WM_POINTERUPDATE), + DEFINE_MESSAGE(WM_POINTERDOWN), + DEFINE_MESSAGE(WM_POINTERUP), + DEFINE_MESSAGE(WM_POINTERENTER), + DEFINE_MESSAGE(WM_POINTERLEAVE), + DEFINE_MESSAGE(WM_POINTERACTIVATE), + DEFINE_MESSAGE(WM_POINTERCAPTURECHANGED), + DEFINE_MESSAGE(WM_TOUCHHITTESTING), + DEFINE_MESSAGE(WM_POINTERWHEEL), + DEFINE_MESSAGE(WM_POINTERHWHEEL), +# endif /* WINVER >= 0x0602 */ + + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_SETCONTEXT), + DEFINE_MESSAGE(WM_IME_NOTIFY), + DEFINE_MESSAGE(WM_IME_CONTROL), + DEFINE_MESSAGE(WM_IME_COMPOSITIONFULL), + DEFINE_MESSAGE(WM_IME_SELECT), + DEFINE_MESSAGE(WM_IME_CHAR), +# endif /* WINVER >= 0x0400 */ +# if(WINVER >= 0x0500) + DEFINE_MESSAGE(WM_IME_REQUEST), +# endif /* WINVER >= 0x0500 */ +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_IME_KEYDOWN), + DEFINE_MESSAGE(WM_IME_KEYUP), +# endif /* WINVER >= 0x0400 */ + +# if((_WIN32_WINNT >= 0x0400) || (WINVER >= 0x0500)) + DEFINE_MESSAGE(WM_MOUSEHOVER), + DEFINE_MESSAGE(WM_MOUSELEAVE), +# endif +# if(WINVER >= 0x0500) && defined(WM_NCMOUSEHOVER) + DEFINE_MESSAGE(WM_NCMOUSEHOVER), + DEFINE_MESSAGE(WM_NCMOUSELEAVE), +# endif /* WINVER >= 0x0500 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_WTSSESSION_CHANGE), +# endif /* _WIN32_WINNT >= 0x0501 */ + + DEFINE_MESSAGE(WM_CUT), + DEFINE_MESSAGE(WM_COPY), + DEFINE_MESSAGE(WM_PASTE), + DEFINE_MESSAGE(WM_CLEAR), + DEFINE_MESSAGE(WM_UNDO), + DEFINE_MESSAGE(WM_RENDERFORMAT), + DEFINE_MESSAGE(WM_RENDERALLFORMATS), + DEFINE_MESSAGE(WM_DESTROYCLIPBOARD), + DEFINE_MESSAGE(WM_DRAWCLIPBOARD), + DEFINE_MESSAGE(WM_PAINTCLIPBOARD), + DEFINE_MESSAGE(WM_VSCROLLCLIPBOARD), + DEFINE_MESSAGE(WM_SIZECLIPBOARD), + DEFINE_MESSAGE(WM_ASKCBFORMATNAME), + DEFINE_MESSAGE(WM_CHANGECBCHAIN), + DEFINE_MESSAGE(WM_HSCROLLCLIPBOARD), + DEFINE_MESSAGE(WM_QUERYNEWPALETTE), + DEFINE_MESSAGE(WM_PALETTEISCHANGING), + DEFINE_MESSAGE(WM_PALETTECHANGED), + DEFINE_MESSAGE(WM_HOTKEY), + +# if(WINVER >= 0x0400) + DEFINE_MESSAGE(WM_PRINT), + DEFINE_MESSAGE(WM_PRINTCLIENT), +# endif /* WINVER >= 0x0400 */ + +# if(_WIN32_WINNT >= 0x0500) && defined(WM_APPCOMMAND) + DEFINE_MESSAGE(WM_APPCOMMAND), +# endif /* _WIN32_WINNT >= 0x0500 */ + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_THEMECHANGED), +# endif /* _WIN32_WINNT >= 0x0501 */ + + +# if(_WIN32_WINNT >= 0x0501) + DEFINE_MESSAGE(WM_CLIPBOARDUPDATE), +# endif /* _WIN32_WINNT >= 0x0501 */ + +# if(_WIN32_WINNT >= 0x0600) + DEFINE_MESSAGE(WM_DWMCOMPOSITIONCHANGED), + DEFINE_MESSAGE(WM_DWMNCRENDERINGCHANGED), + DEFINE_MESSAGE(WM_DWMCOLORIZATIONCOLORCHANGED), + DEFINE_MESSAGE(WM_DWMWINDOWMAXIMIZEDCHANGE), +# endif /* _WIN32_WINNT >= 0x0600 */ + +# if(_WIN32_WINNT >= 0x0601) + DEFINE_MESSAGE(WM_DWMSENDICONICTHUMBNAIL), + DEFINE_MESSAGE(WM_DWMSENDICONICLIVEPREVIEWBITMAP), +# endif /* _WIN32_WINNT >= 0x0601 */ + + +# if(WINVER >= 0x0600) + DEFINE_MESSAGE(WM_GETTITLEBARINFOEX), +# endif /* WINVER >= 0x0600 */ + { 0, NULL, } /* end of message list */ +}; +#undef DEFINE_MESSAGE + +char* WMMsg2Str(DWORD dwMessage) +{ + struct WM_MESSAGE_MAP* pMapMsg = allMessages; + for (/*null*/; pMapMsg->lpszMsg != NULL; pMapMsg++) + { + if (pMapMsg->nMsg == dwMessage ) + { + return (char *)pMapMsg->lpszMsg; + } + } + return ""; +} +#endif /* _DEBUG */ + + +/* Get system time, taking special precautions against 32bit timer wrap. + We use timeGetTime and not GetTickCount because of its better stability, + and because we can increase its granularity (to 1 ms in + fgPlatformInitialize). For that reason we can't use GetTickCount64 which + wouldn't have the wrap issue. + Credit: this is based on code in glibc (https://mail.gnome.org/archives/commits-list/2011-November/msg04588.html) + */ +static fg_time_t lastTime32 = 0; +static fg_time_t timeEpoch = 0; +void fgPlatformInitSystemTime() +{ +#if defined(_WIN32_WCE) + lastTime32 = GetTickCount(); +#else + lastTime32 = timeGetTime(); +#endif +} +fg_time_t fgPlatformSystemTime ( void ) +{ + fg_time_t currTime32; +#if defined(_WIN32_WCE) + currTime32 = GetTickCount(); +#else + currTime32 = timeGetTime(); +#endif + /* Check if we just wrapped */ + if (currTime32 < lastTime32) + timeEpoch++; + + lastTime32 = currTime32; + + return currTime32 | timeEpoch << 32; +} + + +void fgPlatformSleepForEvents( fg_time_t msec ) +{ + MsgWaitForMultipleObjects( 0, NULL, FALSE, (DWORD) msec, QS_ALLINPUT ); +} + + +void fgPlatformProcessSingleEvent ( void ) +{ + MSG stMsg; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" ); + + while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) ) + { + if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 ) + { + if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT ) + { + fgDeinitialize( ); + exit( 0 ); + } + else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS ) + fgState.ExecState = GLUT_EXEC_STATE_STOP; + + return; + } + + TranslateMessage( &stMsg ); + DispatchMessage( &stMsg ); + } +} + + + +static void fghPlatformOnWindowStatusNotify(SFG_Window *window, GLboolean visState, GLboolean forceNotify) +{ + GLboolean notify = GL_FALSE; + SFG_Window* child; + + if (window->State.Visible != visState) + { + window->State.Visible = visState; + + /* If top level window (not a subwindow/child), and icon title text available, switch titles based on visibility state */ + if (!window->Parent && window->State.pWState.IconTitle) + { + if (visState) + /* visible, set window title */ + SetWindowText( window->Window.Handle, window->State.pWState.WindowTitle ); + else + /* not visible, set icon title */ + SetWindowText( window->Window.Handle, window->State.pWState.IconTitle ); + } + + notify = GL_TRUE; + } + + if (notify || forceNotify) + { + SFG_Window *saved_window = fgStructure.CurrentWindow; + + /* On win32 we only have two states, window displayed and window not displayed (iconified) + * We map these to GLUT_FULLY_RETAINED and GLUT_HIDDEN respectively. + */ + INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) ); + fgSetWindow( saved_window ); + } + + /* Also set windowStatus/visibility state for children */ + for( child = ( SFG_Window * )window->Children.First; + child; + child = ( SFG_Window * )child->Node.Next ) + { + fghPlatformOnWindowStatusNotify(child, visState, GL_FALSE); /* No need to propagate forceNotify. Childs get this from their own INIT_WORK */ + } +} + +void fgPlatformMainLoopPreliminaryWork ( void ) +{ + /* no-op */ +} + + +/* + * Determine a GLUT modifier mask based on MS-WINDOWS system info. + */ +static int fgPlatformGetModifiers (void) +{ + return + ( ( ( GetKeyState( VK_LSHIFT ) < 0 ) || + ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) | + ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) || + ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) | + ( ( ( GetKeyState( VK_LMENU ) < 0 ) || + ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 ); +} + +/* Check whether a button (VK_*BUTTON) is currently depressed. Returns + * non-zero (not necessarily 1) if yes. */ +static SHORT fgGetKeyState(int vKey) +{ + /* MSDN says: "If the high-order bit is 1, the key is down; otherwise, it is up". */ + return GetKeyState(vKey) & 0xFF00; +} + +static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean keydown, WPARAM wParam, LPARAM lParam) +{ + static unsigned char lControl = 0, lShift = 0, lAlt = 0, + rControl = 0, rShift = 0, rAlt = 0; + + int keypress = -1; + + /* if keydown, check for repeat */ + /* If repeat is globally switched off, it cannot be switched back on per window. + * But if it is globally switched on, it can be switched off per window. This matches + * GLUT's behavior on X11, but not Nate Robbins' win32 GLUT, as he didn't implement the + * global state switch. + */ + if( keydown && ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) ) + return 1; + + /* Remember the current modifiers state so user can query it from their callback */ + fgState.Modifiers = fgPlatformGetModifiers( ); + + /* Convert the Win32 keystroke codes to GLUTtish way */ +# define FG_KEY(a,b) case a: keypress = b; break; + + switch( wParam ) + { + FG_KEY( VK_F1, GLUT_KEY_F1 ); + FG_KEY( VK_F2, GLUT_KEY_F2 ); + FG_KEY( VK_F3, GLUT_KEY_F3 ); + FG_KEY( VK_F4, GLUT_KEY_F4 ); + FG_KEY( VK_F5, GLUT_KEY_F5 ); + FG_KEY( VK_F6, GLUT_KEY_F6 ); + FG_KEY( VK_F7, GLUT_KEY_F7 ); + FG_KEY( VK_F8, GLUT_KEY_F8 ); + FG_KEY( VK_F9, GLUT_KEY_F9 ); + FG_KEY( VK_F10, GLUT_KEY_F10 ); + FG_KEY( VK_F11, GLUT_KEY_F11 ); + FG_KEY( VK_F12, GLUT_KEY_F12 ); + FG_KEY( VK_PRIOR, GLUT_KEY_PAGE_UP ); + FG_KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN ); + FG_KEY( VK_HOME, GLUT_KEY_HOME ); + FG_KEY( VK_END, GLUT_KEY_END ); + FG_KEY( VK_LEFT, GLUT_KEY_LEFT ); + FG_KEY( VK_UP, GLUT_KEY_UP ); + FG_KEY( VK_RIGHT, GLUT_KEY_RIGHT ); + FG_KEY( VK_DOWN, GLUT_KEY_DOWN ); + FG_KEY( VK_INSERT, GLUT_KEY_INSERT ); + + /* handle control, alt and shift. For GLUT, we want to distinguish between left and right presses. + * The VK_L* & VK_R* left and right Alt, Ctrl and Shift virtual keys are however only used as parameters to GetAsyncKeyState() and GetKeyState() + * so when we get an alt, shift or control keypress here, we manually check whether it was the left or the right + */ +#define FG_KEY_EVENT(winKey,glutKey,keyStateVar)\ + if (!keyStateVar && fgGetKeyState ( winKey ))\ + {\ + keypress = glutKey;\ + keyStateVar = 1;\ + }\ + else if (keyStateVar && !fgGetKeyState ( winKey ))\ + {\ + keypress = glutKey;\ + keyStateVar = 0;\ + } + case VK_CONTROL: + FG_KEY_EVENT(VK_LCONTROL,GLUT_KEY_CTRL_L,lControl); + FG_KEY_EVENT(VK_RCONTROL,GLUT_KEY_CTRL_R,rControl); + break; + case VK_SHIFT: + FG_KEY_EVENT(VK_LSHIFT,GLUT_KEY_SHIFT_L,lShift); + FG_KEY_EVENT(VK_RSHIFT,GLUT_KEY_SHIFT_R,rShift); + break; + case VK_MENU: + FG_KEY_EVENT(VK_LMENU,GLUT_KEY_ALT_L,lAlt); + FG_KEY_EVENT(VK_RMENU,GLUT_KEY_ALT_R,rAlt); + break; +#undef KEY_EVENT + + case VK_DELETE: + /* The delete key should be treated as an ASCII keypress: */ + if (keydown) + INVOKE_WCB( *window, Keyboard, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + else + INVOKE_WCB( *window, KeyboardUp, + ( 127, window->State.MouseX, window->State.MouseY ) + ); + break; + +#if !defined(_WIN32_WCE) + default: + /* keydown displayable characters are handled with WM_CHAR message, but no corresponding up is generated. So get that here. */ + if (!keydown) + { + BYTE state[ 256 ]; + WORD code[ 2 ]; + + GetKeyboardState( state ); + + if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 ) + wParam=code[ 0 ]; + + INVOKE_WCB( *window, KeyboardUp, + ( (char)(wParam & 0xFF), /* and with 0xFF to indicate to runtime that we want to strip out higher bits - otherwise we get a runtime error when "Smaller Type Checks" is enabled */ + window->State.MouseX, window->State.MouseY ) + ); + } +#endif + } + +#if defined(_WIN32_WCE) + if(keydown && !(lParam & 0x40000000)) /* Prevent auto-repeat */ + { + if(wParam==(unsigned)gxKeyList.vkRight) + keypress = GLUT_KEY_RIGHT; + else if(wParam==(unsigned)gxKeyList.vkLeft) + keypress = GLUT_KEY_LEFT; + else if(wParam==(unsigned)gxKeyList.vkUp) + keypress = GLUT_KEY_UP; + else if(wParam==(unsigned)gxKeyList.vkDown) + keypress = GLUT_KEY_DOWN; + else if(wParam==(unsigned)gxKeyList.vkA) + keypress = GLUT_KEY_F1; + else if(wParam==(unsigned)gxKeyList.vkB) + keypress = GLUT_KEY_F2; + else if(wParam==(unsigned)gxKeyList.vkC) + keypress = GLUT_KEY_F3; + else if(wParam==(unsigned)gxKeyList.vkStart) + keypress = GLUT_KEY_F4; + } +#endif + + if( keypress != -1 ) + if (keydown) + INVOKE_WCB( *window, Special, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); + else + INVOKE_WCB( *window, SpecialUp, + ( keypress, + window->State.MouseX, window->State.MouseY ) + ); + + fgState.Modifiers = INVALID_MODIFIERS; + + /* SYSKEY events should be sent to default window proc for system to handle them */ + if (uMsg==WM_SYSKEYDOWN || uMsg==WM_SYSKEYUP) + return DefWindowProc( window->Window.Handle, uMsg, wParam, lParam ); + else + return 1; +} + +SFG_Window* fghWindowUnderCursor(SFG_Window *window) +{ + /* Check if the current window that the mouse is over is a child window + * of the window the message was sent to. Some events only sent to main window, + * and when handling some messages, we need to make sure that we process + * callbacks on the child window instead. This mirrors how GLUT does things. + * returns either the original window or the found child. + */ + if (window && window->Children.First) /* This window has childs */ + { + HWND hwnd; + SFG_Window* child_window; + + /* Get mouse position at time of message */ + DWORD mouse_pos_dw = GetMessagePos(); + POINT mouse_pos; + mouse_pos.x = GET_X_LPARAM(mouse_pos_dw); + mouse_pos.y = GET_Y_LPARAM(mouse_pos_dw); + ScreenToClient( window->Window.Handle, &mouse_pos ); + + hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); + if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */ + { + child_window = fgWindowByHandle(hwnd); + if (child_window) /* Verify we got a FreeGLUT window */ + { + /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */ + window = fghWindowUnderCursor(child_window); + } + } + } + + return window; +} + +/* + * The window procedure for handling Win32 events + */ +LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) +{ + SFG_Window *window; + LRESULT lRet = 1; + static int setCaptureActive = 0; + + FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ; + + window = fgWindowByHandle( hWnd ); + + if ( ( window == NULL ) && ( uMsg != WM_CREATE ) ) + return DefWindowProc( hWnd, uMsg, wParam, lParam ); + + /* printf ( "Window %3d message %s (<%04x>) %12d %12d\n", window?window->ID:0, + WMMsg2Str(uMsg), uMsg, wParam, lParam ); */ + + switch( uMsg ) + { + case WM_CREATE: + /* The window structure is passed as the creation structure parameter... */ + window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams); + FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window", + "fgPlatformWindowProc" ); + + window->Window.Handle = hWnd; + window->Window.pContext.Device = GetDC( hWnd ); + if( window->IsMenu ) + { + unsigned int current_DisplayMode = fgState.DisplayMode; + fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; +#if !defined(_WIN32_WCE) + fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); +#endif + fgState.DisplayMode = current_DisplayMode; + + if( fgStructure.MenuContext ) + wglMakeCurrent( window->Window.pContext.Device, + fgStructure.MenuContext->MContext + ); + else + { + fgStructure.MenuContext = + (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); + fgStructure.MenuContext->MContext = + wglCreateContext( window->Window.pContext.Device ); + } + + /* window->Window.Context = wglGetCurrentContext (); */ + window->Window.Context = wglCreateContext( window->Window.pContext.Device ); + } + else + { +#if !defined(_WIN32_WCE) + fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE ); +#endif + + if( ! fgState.UseCurrentContext ) + window->Window.Context = + wglCreateContext( window->Window.pContext.Device ); + else + { + window->Window.Context = wglGetCurrentContext( ); + if( ! window->Window.Context ) + window->Window.Context = + wglCreateContext( window->Window.pContext.Device ); + } + +#if !defined(_WIN32_WCE) + fgNewWGLCreateContext( window ); +#endif + } + + ReleaseDC( window->Window.Handle, window->Window.pContext.Device ); + +#if defined(_WIN32_WCE) + /* Take over button handling */ + { + HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll")); + if (dxDllLib) + { + GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")); + GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ")); + } + + if(GXOpenInput_) + (*GXOpenInput_)(); + if(GXGetDefaultKeys_) + gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS); + } + +#endif /* defined(_WIN32_WCE) */ + break; + + case WM_SIZE: + /* printf("WM_SIZE (ID: %i): wParam: %i, new size: %ix%i \n",window->ID,wParam,LOWORD(lParam),HIWORD(lParam)); */ + + /* Update visibility state of the window */ + if (wParam==SIZE_MINIMIZED) + fghPlatformOnWindowStatusNotify(window,GL_FALSE,GL_FALSE); + else if (wParam==SIZE_RESTORED && !window->State.Visible) + fghPlatformOnWindowStatusNotify(window,GL_TRUE,GL_FALSE); + + /* Check window visible, we don't want do anything when we get a WM_SIZE because the user or glutIconifyWindow minimized the window */ + if( window->State.Visible ) + { + int width, height; +#if defined(_WIN32_WCE) + width = HIWORD(lParam); + height = LOWORD(lParam); +#else + width = LOWORD(lParam); + height = HIWORD(lParam); +#endif /* defined(_WIN32_WCE) */ + + /* Update state and call callback, if there was a change */ + fghOnReshapeNotify(window, width, height, GL_FALSE); + } + + /* according to docs, should return 0 */ + lRet = 0; + break; + + case WM_SIZING: + { + /* User resize-dragging the window, call reshape callback and + * force redisplay so display keeps running during dragging. + * Screen still wont update when not moving the cursor though... + */ + RECT rect; + /* PRECT prect = (PRECT) lParam; + printf("WM_SIZING: nc-area: %i,%i\n",prect->right-prect->left,prect->bottom-prect->top); */ + /* Get client area, the rect in lParam is including non-client area. */ + fghGetClientArea(&rect,window,FALSE); + + /* We'll get a WM_SIZE as well, but as state has + * already been updated here, the fghOnReshapeNotify + * in the handler for that message doesn't do anything. + */ + fghOnReshapeNotify(window, rect.right-rect.left, rect.bottom-rect.top, GL_FALSE); + + /* Now directly call the drawing function to update + * window and window's childs. + * This mimics the WM_PAINT messages that are received during + * resizing. Note that we don't have a WM_MOVING handler + * as move-dragging doesn't generate WM_MOVE or WM_PAINT + * messages until the mouse is released. + */ + fghRedrawWindowAndChildren(window); + } + + /* according to docs, should return TRUE */ + lRet = TRUE; + break; + + case WM_MOVE: + { + /* Check window is minimized, we don't want to call the position callback when the user or glutIconifyWindow minimized the window */ + if (!IsIconic(window->Window.Handle)) + { + RECT windowRect; + + /* lParam contains coordinates of top-left of client area. + * Get top-left of non-client area of window, matching coordinates of + * glutInitPosition and glutPositionWindow, but not those of + * glutGet(GLUT_WINDOW_X) and glutGet(GLUT_WINDOW_Y), which return + * top-left of client area. + */ + GetWindowRect( window->Window.Handle, &windowRect ); + + if (window->Parent) + { + /* For child window, we should return relative to upper-left + * of parent's client area. + */ + POINT topleft; + topleft.x = windowRect.left; + topleft.y = windowRect.top; + + ScreenToClient(window->Parent->Window.Handle,&topleft); + windowRect.left = topleft.x; + windowRect.top = topleft.y; + } + + /* Update state and call callback, if there was a change */ + fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_FALSE); + } + } + + /* according to docs, should return 0 */ + lRet = 0; + break; + + case WM_SETFOCUS: + /*printf("WM_SETFOCUS: %p\n", window );*/ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + + SetActiveWindow( window->Window.Handle ); + UpdateWindow ( hWnd ); + + break; + + case WM_KILLFOCUS: + /*printf("WM_KILLFOCUS: %p\n", window ); */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + + /* Check if there are any open menus that need to be closed */ + fgPlatformCheckMenuDeactivate((HWND)wParam); + break; + + case WM_MOUSEACTIVATE: + /* Clicks should not activate the menu. + * Especially important when clicking on a menu's submenu item which has no effect. + */ + /*printf("WM_MOUSEACTIVATE\n");*/ + if (window->IsMenu) + lRet = MA_NOACTIVATEANDEAT; + else + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + + case WM_NCLBUTTONDOWN: + case WM_NCMBUTTONDOWN: + case WM_NCRBUTTONDOWN: + { + SFG_Menu *menu; + if (fgState.ActiveMenus && (menu = fgGetActiveMenu())) + /* user clicked non-client area of window while a menu is open. Close menu */ + fgDeactivateMenu(menu->ParentWindow); + + /* and always pass to DefWindowProc */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + } + break; + +#if 0 + case WM_ACTIVATE: + /* printf("WM_ACTIVATE: %x (ID: %i) %d %d\n",lParam, window->ID, HIWORD(wParam), LOWORD(wParam)); */ + if (LOWORD(wParam) != WA_INACTIVE) + { +/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window, + window->State.Cursor ); */ + fgSetCursor( window, window->State.Cursor ); + } + + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; +#endif + + case WM_SETCURSOR: +/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */ + if( LOWORD( lParam ) == HTCLIENT ) + { + if (!window->State.pWState.MouseTracking) + { + TRACKMOUSEEVENT tme; + + /* Cursor just entered window, set cursor look */ + fgSetCursor ( window, window->State.Cursor ) ; + + /* If an EntryFunc callback is specified by the user, also + * invoke that callback and start mouse tracking so that + * we get a WM_MOUSELEAVE message + */ + if (FETCH_WCB( *window, Entry )) + { + SFG_Window* saved_window = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) ); + fgSetWindow(saved_window); + + tme.cbSize = sizeof(TRACKMOUSEEVENT); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = window->Window.Handle; + TrackMouseEvent(&tme); + + window->State.pWState.MouseTracking = TRUE; + } + } + } + else + /* Only pass non-client WM_SETCURSOR to DefWindowProc, or we get WM_SETCURSOR on parents of children as well */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + + case WM_MOUSELEAVE: + { + /* NB: This message is only received when a EntryFunc callback + * is specified by the user, as that is the only condition under + * which mouse tracking is setup in WM_SETCURSOR handler above + */ + SFG_Window* saved_window = fgStructure.CurrentWindow; + INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) ); + fgSetWindow(saved_window); + + window->State.pWState.MouseTracking = FALSE; + lRet = 0; /* As per docs, must return zero */ + } + break; + + case WM_SHOWWINDOW: + /* printf("WM_SHOWWINDOW, shown? %i, source: %i\n",wParam,lParam); */ + if (wParam) + { + fghPlatformOnWindowStatusNotify(window, GL_TRUE, GL_FALSE); + window->State.WorkMask |= GLUT_DISPLAY_WORK; + } + else + { + fghPlatformOnWindowStatusNotify(window, GL_FALSE, GL_FALSE); + window->State.WorkMask &= ~GLUT_DISPLAY_WORK; + } + break; + + case WM_PAINT: + { + RECT rect; + + /* As per docs, upon receiving WM_PAINT, first check if the update region is not empty before you call BeginPaint */ + if (GetUpdateRect(hWnd,&rect,FALSE)) + { + /* Dummy begin/end paint to validate rect that needs + * redrawing, then signal that a redisplay is needed. + * This allows us full control about when we do any + * redrawing, and is the same as what original GLUT + * does. + */ + PAINTSTRUCT ps; + BeginPaint( hWnd, &ps ); + EndPaint( hWnd, &ps ); + + window->State.WorkMask |= GLUT_DISPLAY_WORK; + } + lRet = 0; /* As per docs, should return 0 */ + } + break; + + case WM_CLOSE: + fgDestroyWindow ( window ); + if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) + PostQuitMessage(0); + break; + + case WM_DESTROY: + /* + * The window already got destroyed, so don't bother with it. + */ + return 0; + + case WM_MOUSEMOVE: + { + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ +#if defined(_WIN32_WCE) + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ + window->State.MouseY = LOWORD( lParam ); +#else + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); +#endif /* defined(_WIN32_WCE) */ + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; + + if ( window->ActiveMenu ) + { + fgUpdateMenuHighlight( window->ActiveMenu ); + break; + } + + fgState.Modifiers = fgPlatformGetModifiers( ); + + if( ( wParam & MK_LBUTTON ) || + ( wParam & MK_MBUTTON ) || + ( wParam & MK_RBUTTON ) ) + INVOKE_WCB( *window, Motion, ( window->State.MouseX, + window->State.MouseY ) ); + else + INVOKE_WCB( *window, Passive, ( window->State.MouseX, + window->State.MouseY ) ); + + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case WM_LBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_LBUTTONUP: + case WM_MBUTTONUP: + case WM_RBUTTONUP: + { + GLboolean pressed = GL_TRUE; + int button; + + /* Per docs, use LOWORD/HIWORD for WinCE and GET_X_LPARAM/GET_Y_LPARAM for desktop windows */ +#if defined(_WIN32_WCE) + window->State.MouseX = 320-HIWORD( lParam ); /* XXX: Docs say x should be loword and y hiword? */ + window->State.MouseY = LOWORD( lParam ); +#else + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); +#endif /* defined(_WIN32_WCE) */ + + /* Restrict to [-32768, 32767] to match X11 behaviour */ + /* See comment in "freeglut_developer" mailing list 10/4/04 */ + if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536; + if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536; + + switch( uMsg ) + { + case WM_LBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_LEFT_BUTTON; + break; + case WM_MBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_MIDDLE_BUTTON; + break; + case WM_RBUTTONDOWN: + pressed = GL_TRUE; + button = GLUT_RIGHT_BUTTON; + break; + case WM_LBUTTONUP: + pressed = GL_FALSE; + button = GLUT_LEFT_BUTTON; + break; + case WM_MBUTTONUP: + pressed = GL_FALSE; + button = GLUT_MIDDLE_BUTTON; + break; + case WM_RBUTTONUP: + pressed = GL_FALSE; + button = GLUT_RIGHT_BUTTON; + break; + default: + pressed = GL_FALSE; + button = -1; + break; + } + +#if !defined(_WIN32_WCE) + if( GetSystemMetrics( SM_SWAPBUTTON ) ) + { + if( button == GLUT_LEFT_BUTTON ) + button = GLUT_RIGHT_BUTTON; + else + if( button == GLUT_RIGHT_BUTTON ) + button = GLUT_LEFT_BUTTON; + } +#endif /* !defined(_WIN32_WCE) */ + + if( button == -1 ) + return DefWindowProc( hWnd, uMsg, lParam, wParam ); + + /* + * Do not execute the application's mouse callback if a menu + * is hooked to this button. In that case an appropriate + * private call should be generated. + */ + if( fgCheckActiveMenu( window, button, pressed, + window->State.MouseX, window->State.MouseY ) ) + break; + + /* Set capture so that the window captures all the mouse messages + * + * The mouse is not released from the window until all buttons have + * been released, even if the user presses a button in another window. + * This is consistent with the behavior on X11. + */ + if ( pressed == GL_TRUE ) + { + if (!setCaptureActive) + SetCapture ( window->Window.Handle ) ; + setCaptureActive = 1; /* Set to false in WM_CAPTURECHANGED handler */ + } + else if (!fgGetKeyState(VK_LBUTTON) && !fgGetKeyState(VK_MBUTTON) && !fgGetKeyState(VK_RBUTTON)) + /* Make sure all mouse buttons are released before releasing capture */ + ReleaseCapture () ; + + if( ! FETCH_WCB( *window, Mouse ) ) + break; + + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( ); + + INVOKE_WCB( + *window, Mouse, + ( button, + pressed ? GLUT_DOWN : GLUT_UP, + window->State.MouseX, + window->State.MouseY + ) + ); + + fgState.Modifiers = INVALID_MODIFIERS; + + /* As per docs, should return zero */ + lRet = 0; + } + break; + + case WM_MOUSEWHEEL: + { + int wheel_number = 0; /* Only one scroll wheel on windows */ +#if defined(_WIN32_WCE) + int modkeys = LOWORD(wParam); + short ticks = (short)HIWORD(wParam); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + xPos = LOWORD(lParam); -- straight from docs, not consistent with mouse nutton and mouse motion above (which i think is wrong) + yPos = HIWORD(lParam); + */ +#else + /* int modkeys = GET_KEYSTATE_WPARAM( wParam ); */ + short ticks = HIWORD( wParam ); + /* commented out as should not be needed here, mouse motion is processed in WM_MOUSEMOVE first: + window->State.MouseX = GET_X_LPARAM( lParam ); + window->State.MouseY = GET_Y_LPARAM( lParam ); + */ +#endif /* defined(_WIN32_WCE) */ + + window = fghWindowUnderCursor(window); + + fgState.MouseWheelTicks += ticks; + if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) + { + int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1; + + if( ! FETCH_WCB( *window, MouseWheel ) && + ! FETCH_WCB( *window, Mouse ) ) + break; + + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( ); + + while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA ) + { + if( FETCH_WCB( *window, MouseWheel ) ) + INVOKE_WCB( *window, MouseWheel, + ( wheel_number, + direction, + window->State.MouseX, + window->State.MouseY + ) + ); + else /* No mouse wheel, call the mouse button callback twice */ + { + /* + * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4 + * " " one +1 to 5, -1 to 6, ... + * + * XXX The below assumes that you have no more than 3 mouse + * XXX buttons. Sorry. + */ + int button = wheel_number * 2 + 3; + if( direction < 0 ) + ++button; + INVOKE_WCB( *window, Mouse, + ( button, GLUT_DOWN, + window->State.MouseX, window->State.MouseY ) + ); + INVOKE_WCB( *window, Mouse, + ( button, GLUT_UP, + window->State.MouseX, window->State.MouseY ) + ); + } + + fgState.MouseWheelTicks -= WHEEL_DELTA * direction; + } + + fgState.Modifiers = INVALID_MODIFIERS; + } + /* Per docs, should return zero */ + lRet = 0; + } + break ; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + window = fghWindowUnderCursor(window); + lRet = fghWindowProcKeyPress(window,uMsg,GL_TRUE,wParam,lParam); + } + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + window = fghWindowUnderCursor(window); + lRet = fghWindowProcKeyPress(window,uMsg,GL_FALSE,wParam,lParam); + } + break; + + case WM_SYSCHAR: + case WM_CHAR: + { + window = fghWindowUnderCursor(window); + + if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) ) + break; + + fgState.Modifiers = fgPlatformGetModifiers( ); + INVOKE_WCB( *window, Keyboard, + ( (char)wParam, + window->State.MouseX, window->State.MouseY ) + ); + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case WM_CAPTURECHANGED: + if (!lParam || !fgWindowByHandle((HWND)lParam)) + /* Capture released or capture taken by non-FreeGLUT window */ + setCaptureActive = 0; + /* Docs advise a redraw */ + InvalidateRect( hWnd, NULL, GL_FALSE ); + UpdateWindow(hWnd); + lRet = 0; /* Per docs, should return zero */ + break; + +#if !defined(_WIN32_WCE) + case WM_SYNCPAINT: /* 0x0088 */ + /* Another window has moved, need to update this one */ + window->State.WorkMask |= GLUT_DISPLAY_WORK; + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + /* Help screen says this message must be passed to "DefWindowProc" */ + break; + + case WM_DISPLAYCHANGE: /* 0x007E */ + /* The system display resolution/depth has changed */ + fgDisplay.ScreenWidth = LOWORD(lParam); + fgDisplay.ScreenHeight = HIWORD(lParam); + break; + + case WM_SYSCOMMAND : /* 0x0112 */ + { + /* + * We have received a system command message. Try to act on it. + * The commands are passed in through the "wParam" parameter: + * The least significant digit seems to be which edge of the window + * is being used for a resize event: + * 4 3 5 + * 1 2 + * 7 6 8 + * Congratulations and thanks to Richard Rauch for figuring this out.. + */ + switch ( wParam & 0xfff0 ) + { + case SC_SIZE : + break ; + + case SC_MOVE : + break ; + + case SC_MINIMIZE : + /* User has clicked on the "-" to minimize the window */ + /* Turning off the visibility is handled in WM_SIZE handler */ + + break ; + + case SC_MAXIMIZE : + break ; + + case SC_NEXTWINDOW : + break ; + + case SC_PREVWINDOW : + break ; + + case SC_CLOSE : + /* Followed very closely by a WM_CLOSE message */ + break ; + + case SC_VSCROLL : + break ; + + case SC_HSCROLL : + break ; + + case SC_MOUSEMENU : + break ; + + case SC_KEYMENU : + break ; + + case SC_ARRANGE : + break ; + + case SC_RESTORE : + break ; + + case SC_TASKLIST : + break ; + + case SC_SCREENSAVE : + break ; + + case SC_HOTKEY : + break ; + +#if(WINVER >= 0x0400) + case SC_DEFAULT : + break ; + + case SC_MONITORPOWER : + break ; + + case SC_CONTEXTHELP : + break ; +#endif /* WINVER >= 0x0400 */ + + default: +#if _DEBUG + fgWarning( "Unknown wParam type 0x%x", wParam ); +#endif + break; + } + } +#endif /* !defined(_WIN32_WCE) */ + + /* We need to pass the message on to the operating system as well */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + +#ifdef WM_TOUCH + /* handle multi-touch messages */ + case WM_TOUCH: + { + unsigned int numInputs = (unsigned int)wParam; + unsigned int i = 0; + TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs); + + if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) { + fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo"); + fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle"); + } + + if (!fghGetTouchInputInfo) { + free( (void*)ti ); + break; + } + + if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) { + /* Handle each contact point */ + for (i = 0; i < numInputs; ++i ) { + + POINT tp; + tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x); + tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y); + ScreenToClient( hWnd, &tp ); + + ti[i].dwID = ti[i].dwID * 2; + + if (ti[i].dwFlags & TOUCHEVENTF_DOWN) { + INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) ); + INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) ); + } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) { + INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) ); + } else if (ti[i].dwFlags & TOUCHEVENTF_UP) { + INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) ); + INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) ); + } + } + } + fghCloseTouchInputHandle((HTOUCHINPUT)lParam); + free( (void*)ti ); + lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/ + break; + } +#endif + default: + /* Handle unhandled messages */ + lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); + break; + } + + return lRet; +} + + +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) +{ + RECT windowRect; + + /* Notify windowStatus/visibility */ + fghPlatformOnWindowStatusNotify(window, window->State.Visible, GL_TRUE); + + /* get and notify window's position */ + GetWindowRect(window->Window.Handle,&windowRect); + fghOnPositionNotify(window, windowRect.left, windowRect.top, GL_TRUE); + + /* get and notify window's size */ + GetClientRect(window->Window.Handle,&windowRect); + fghOnReshapeNotify(window, windowRect.right-windowRect.left, windowRect.bottom-windowRect.top, GL_TRUE); +} + +/* On windows we can position, resize and change z order at the same time */ +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ + UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER; + HWND insertAfter = HWND_TOP; + RECT clientRect; + +#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */ + if (workMask & GLUT_FULL_SCREEN_WORK) + { + /* This asks us to toggle fullscreen mode */ + flags |= SWP_FRAMECHANGED; + + if (window->State.IsFullscreen) + { + /* If we are fullscreen, resize the current window back to its original size */ + /* printf("OldRect %i,%i to %i,%i\n",window->State.pWState.OldRect.left,window->State.pWState.OldRect.top,window->State.pWState.OldRect.right,window->State.pWState.OldRect.bottom); */ + + /* restore style of window before making it fullscreen */ + SetWindowLong(window->Window.Handle, GWL_STYLE, window->State.pWState.OldStyle); + SetWindowLong(window->Window.Handle, GWL_EXSTYLE, window->State.pWState.OldStyleEx); + + /* Then set up resize/reposition, unless user already queued up reshape/position work */ + if (!(workMask & GLUT_POSITION_WORK)) + { + workMask |= GLUT_POSITION_WORK; + window->State.DesiredXpos = window->State.pWState.OldRect.left; + window->State.DesiredYpos = window->State.pWState.OldRect.top; + } + if (!(workMask & GLUT_SIZE_WORK)) + { + workMask |= GLUT_SIZE_WORK; + window->State.DesiredWidth = window->State.pWState.OldRect.right - window->State.pWState.OldRect.left; + window->State.DesiredHeight = window->State.pWState.OldRect.bottom - window->State.pWState.OldRect.top; + } + + /* We'll finish off the fullscreen operation below after the other GLUT_POSITION_WORK|GLUT_SIZE_WORK|GLUT_ZORDER_WORK */ + } + else + { + /* we are currently not fullscreen, go to fullscreen: + * remove window decoration and then maximize + */ + RECT rect; + HMONITOR hMonitor; + MONITORINFO mi; + + /* save current window rect, style, exstyle and maximized state */ + window->State.pWState.OldMaximized = !!IsZoomed(window->Window.Handle); + if (window->State.pWState.OldMaximized) + /* We force the window into restored mode before going + * fullscreen because Windows doesn't seem to hide the + * taskbar if the window is in the maximized state. + */ + SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_RESTORE, 0); + + fghGetClientArea( &window->State.pWState.OldRect, window, GL_TRUE ); + window->State.pWState.OldStyle = GetWindowLong(window->Window.Handle, GWL_STYLE); + window->State.pWState.OldStyleEx = GetWindowLong(window->Window.Handle, GWL_EXSTYLE); + + /* remove decorations from style */ + SetWindowLong(window->Window.Handle, GWL_STYLE, + window->State.pWState.OldStyle & ~(WS_CAPTION | WS_THICKFRAME)); + SetWindowLong(window->Window.Handle, GWL_EXSTYLE, + window->State.pWState.OldStyleEx & ~(WS_EX_DLGMODALFRAME | + WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE)); + + /* For fullscreen mode, find the monitor that is covered the most + * by the window and get its rect as the resize target. + */ + hMonitor= MonitorFromWindow(window->Window.Handle, MONITOR_DEFAULTTONEAREST); + mi.cbSize = sizeof(mi); + GetMonitorInfo(hMonitor, &mi); + rect = mi.rcMonitor; + + /* then setup window resize, overwriting other work queued on the window */ + window->State.WorkMask |= GLUT_POSITION_WORK | GLUT_SIZE_WORK; + window->State.WorkMask &= ~GLUT_ZORDER_WORK; + window->State.DesiredXpos = rect.left; + window->State.DesiredYpos = rect.top; + window->State.DesiredWidth = rect.right - rect.left; + window->State.DesiredHeight = rect.bottom - rect.top; + } + } +#endif /*!defined(_WIN32_WCE) */ + + /* Now deal with normal position, reshape and z order requests (some might have been set when handling GLUT_FULLSCREEN_WORK above */ + { + /* get rect describing window's current position and size, + * in screen coordinates and in FreeGLUT format + * (size (right-left, bottom-top) is client area size, top and left + * are outside of window including decorations). + */ + fghGetClientArea( &clientRect, window, TRUE ); + + if (workMask & GLUT_POSITION_WORK) + { + flags &= ~SWP_NOMOVE; + + /* Move rect so that top-left is at requested position */ + /* This also automatically makes sure that child window requested coordinates are relative + * to top-left of parent's client area (needed input for SetWindowPos on child windows), + * so no need to further correct rect for child windows below (childs don't have decorations either). + */ + OffsetRect(&clientRect,window->State.DesiredXpos-clientRect.left,window->State.DesiredYpos-clientRect.top); + } + if (workMask & GLUT_SIZE_WORK) + { + flags &= ~SWP_NOSIZE; + + /* Note on maximizing behavior of Windows: the resize borders are off + * the screen such that the client area extends all the way from the + * leftmost corner to the rightmost corner to maximize screen real + * estate. A caption is still shown however to allow interaction with + * the window controls. This is default behavior of Windows that + * FreeGLUT sticks with. To alter, one would have to check if + * WS_MAXIMIZE style is set when a resize event is triggered, and + * then manually correct the windowRect to put the borders back on + * screen. + */ + + /* Set new size of window, WxH specify client area */ + clientRect.right = clientRect.left + window->State.DesiredWidth; + clientRect.bottom = clientRect.top + window->State.DesiredHeight; + } + if (workMask & GLUT_ZORDER_WORK) + { + flags &= ~SWP_NOZORDER; + + /* Could change this to push it down or up one window at a time with some + * more code using GetWindow with GW_HWNDPREV and GW_HWNDNEXT. + * What would be consistent with X11? Win32 GLUT does what we do here... + */ + if (window->State.DesiredZOrder < 0) + insertAfter = HWND_BOTTOM; + } + } + + /* Adjust for window decorations + * Child windows don't have decoration, so no need to correct + */ + if (!window->Parent) + /* get the window rect from this to feed to SetWindowPos, correct for window decorations */ + fghComputeWindowRectFromClientArea_QueryWindow(&clientRect,window,TRUE); + + /* Do the requested positioning, moving, and z order push/pop. */ + SetWindowPos( window->Window.Handle, + insertAfter, + clientRect.left, clientRect.top, + clientRect.right - clientRect.left, + clientRect.bottom- clientRect.top, + flags + ); + + /* Finish off the fullscreen operation we were doing, if any */ + if (workMask & GLUT_FULL_SCREEN_WORK) + { + if (window->State.IsFullscreen) + { + /* leaving fullscreen, restore maximized state, if any */ + if (window->State.pWState.OldMaximized) + SendMessage(window->Window.Handle, WM_SYSCOMMAND, SC_MAXIMIZE, 0); + + window->State.IsFullscreen = GL_FALSE; + } + else + window->State.IsFullscreen = GL_TRUE; + } +} + + +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window gets updated in the WM_SHOWWINDOW and WM_SIZE handlers */ + int cmdShow = 0; + SFG_Window *win = window; + switch (window->State.DesiredVisibility) + { + case DesireHiddenState: + cmdShow = SW_HIDE; + break; + case DesireIconicState: + cmdShow = SW_MINIMIZE; + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + break; + case DesireNormalState: + if (win->IsMenu && !fgStructure.GameModeWindow) + cmdShow = SW_SHOWNA; /* Just show, don't activate window if its a menu. Only exception is when there is a gamemode window as the menu would pop under it when we do this... */ + else + cmdShow = SW_SHOW; + break; + } + + ShowWindow( win->Window.Handle, cmdShow ); +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_menu_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_menu_mswin.c new file mode 100644 index 0000000..27bc356 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_menu_mswin.c @@ -0,0 +1,108 @@ +/* + * fg_menu_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sun Jan 22, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "../fg_internal.h" + + +extern void fgEnumMenus( FGCBMenuEnumerator enumCallback, SFG_Enumerator* enumerator ); + + + +GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) +{ + *x = glutGet ( GLUT_SCREEN_WIDTH ); + *y = glutGet ( GLUT_SCREEN_HEIGHT ); +} + +static void fghcbIsActiveMenu(SFG_Menu *menu, + SFG_Enumerator *enumerator) +{ + if (enumerator->found) + return; + + /* Check the menu's active and the one we are searching for. */ + if (menu->IsActive && menu->Window->Window.Handle==(HWND)enumerator->data) + { + enumerator->found = GL_TRUE; + enumerator->data = (void*) menu; + return; + } +} + +void fgPlatformCheckMenuDeactivate(HWND newFocusWnd) +{ + /* User/system switched application focus. + * If we have an open menu, close it. + * If the window that got focus is an active + * menu window, don't do anything. This occurs + * as it is sadly necessary to do an activating + * ShowWindow() for the menu to pop up over the + * gamemode window. + * If the window that got focus is the gamemode + * window, the menus pop under it. Bring them + * back in view in this special case. + */ + SFG_Menu* menu = NULL; + SFG_Enumerator enumerator; + + if ( fgState.ActiveMenus ) + { + /* see if there is an active menu whose window matches the one that got focus */ + enumerator.found = GL_FALSE; + enumerator.data = (void*) newFocusWnd; + fgEnumMenus(fghcbIsActiveMenu, &enumerator); + if (enumerator.found) + menu = (SFG_Menu*) enumerator.data; + + if ( !menu ) + { + /* window that got focus was not one of the active menus. That means we'll + * close the active menu's unless the window that got focus was their parent */ + menu = fgGetActiveMenu(); + + if (newFocusWnd != menu->ParentWindow->Window.Handle) + { + /* focus shifted to another window than the menu's parent, close menus */ + fgDeactivateMenu(menu->ParentWindow); + return; + } + } + } +}; + + + +/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */ + +int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) ) +{ + __glutExitFunc = exit_function; + return glutCreateMenu( callback ); +} + diff --git a/lib/freeglut-3.0.0/src/mswin/fg_spaceball_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_spaceball_mswin.c new file mode 100644 index 0000000..3726389 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_spaceball_mswin.c @@ -0,0 +1,58 @@ +/* + * fg_spaceball_mswin.c + * + * Spaceball support for Windows + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by Evan Felix + * Creation date: Sat Feb 4, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +/* + * This code is a very complicated way of doing nothing. + * But is needed for mswindows platform builds. + */ + +#include +#include "../fg_internal.h" + +void fgPlatformInitializeSpaceball(void) +{ + return; +} + +void fgPlatformSpaceballClose(void) +{ + return; +} + +int fgPlatformHasSpaceball(void) +{ + return 0; +} + +int fgPlatformSpaceballNumButtons(void) +{ + return 0; +} + +void fgPlatformSpaceballSetWindow(SFG_Window *window) +{ + return; +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_state_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_state_mswin.c new file mode 100644 index 0000000..913e113 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_state_mswin.c @@ -0,0 +1,348 @@ +/* + * fg_state_mswin.c + * + * The Windows-specific state query methods. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sun Jan 22, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + + +extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, + unsigned char layer_type ); + +/* + * Helper functions for getting client area from the window rect + * and the window rect from the client area given the style of the window + * (or a valid window pointer from which the style can be queried). + */ +extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ); +extern void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle ); +extern void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside ); + + +/* The following include file is available from SGI but is not standard: + * #include + * So we copy the necessary parts out of it to support the multisampling query + */ +#define WGL_SAMPLES_ARB 0x2042 + +#if defined(_WIN32_WCE) +# include +# ifdef FREEGLUT_LIB_PRAGMAS +# pragma comment( lib, "Aygshell.lib" ) +# endif +#endif /* defined(_WIN32_WCE) */ + + + +int fgPlatformGlutGet ( GLenum eWhat ) +{ + int returnValue ; + GLboolean boolValue ; + + int nsamples = 0; + + switch( eWhat ) + { + case GLUT_WINDOW_NUM_SAMPLES: + glGetIntegerv(WGL_SAMPLES_ARB, &nsamples); + return nsamples; + + /* Handle the OpenGL inquiries */ + case GLUT_WINDOW_RGBA: +#if defined(_WIN32_WCE) + boolValue = (GLboolean)0; /* WinCE doesn't support this feature */ +#else + glGetBooleanv ( GL_RGBA_MODE, &boolValue ); + returnValue = boolValue ? 1 : 0; +#endif + return returnValue; + case GLUT_WINDOW_DOUBLEBUFFER: +#if defined(_WIN32_WCE) + boolValue = (GLboolean)0; /* WinCE doesn't support this feature */ +#else + glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); + returnValue = boolValue ? 1 : 0; +#endif + return returnValue; + case GLUT_WINDOW_STEREO: +#if defined(_WIN32_WCE) + boolValue = (GLboolean)0; /* WinCE doesn't support this feature */ +#else + glGetBooleanv ( GL_STEREO, &boolValue ); + returnValue = boolValue ? 1 : 0; +#endif + return returnValue; + + case GLUT_WINDOW_RED_SIZE: + glGetIntegerv ( GL_RED_BITS, &returnValue ); + return returnValue; + case GLUT_WINDOW_GREEN_SIZE: + glGetIntegerv ( GL_GREEN_BITS, &returnValue ); + return returnValue; + case GLUT_WINDOW_BLUE_SIZE: + glGetIntegerv ( GL_BLUE_BITS, &returnValue ); + return returnValue; + case GLUT_WINDOW_ALPHA_SIZE: + glGetIntegerv ( GL_ALPHA_BITS, &returnValue ); + return returnValue; + case GLUT_WINDOW_ACCUM_RED_SIZE: +#if defined(_WIN32_WCE) + returnValue = 0; /* WinCE doesn't support this feature */ +#else + glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue ); +#endif + return returnValue; + case GLUT_WINDOW_ACCUM_GREEN_SIZE: +#if defined(_WIN32_WCE) + returnValue = 0; /* WinCE doesn't support this feature */ +#else + glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue ); +#endif + return returnValue; + case GLUT_WINDOW_ACCUM_BLUE_SIZE: +#if defined(_WIN32_WCE) + returnValue = 0; /* WinCE doesn't support this feature */ +#else + glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue ); +#endif + return returnValue; + case GLUT_WINDOW_ACCUM_ALPHA_SIZE: +#if defined(_WIN32_WCE) + returnValue = 0; /* WinCE doesn't support this feature */ +#else + glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue ); +#endif + return returnValue; + case GLUT_WINDOW_DEPTH_SIZE: + glGetIntegerv ( GL_DEPTH_BITS, &returnValue ); + return returnValue; + + case GLUT_WINDOW_BUFFER_SIZE: + { + PIXELFORMATDESCRIPTOR pfd; + HDC hdc = fgStructure.CurrentWindow->Window.pContext.Device; + int iPixelFormat = GetPixelFormat( hdc ); + DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + + returnValue = pfd.cColorBits; + if (pfd.iPixelType==PFD_TYPE_RGBA) + returnValue += pfd.cAlphaBits; + + return returnValue; + } + case GLUT_WINDOW_STENCIL_SIZE: + glGetIntegerv ( GL_STENCIL_BITS, &returnValue ); + return returnValue; + + case GLUT_WINDOW_X: + case GLUT_WINDOW_Y: + { + /* + * NB: + * - When you create a window with position (x,y) and size + * (w,h), the upper left hand corner of the outside of the + * window is at (x,y) and the size of the drawable area is + * (w,h). + * - When you query the size and position of the window--as + * is happening here for Windows--"freeglut" will return + * the size of the drawable area--the (w,h) that you + * specified when you created the window--and the coordinates + * of the upper left hand corner of the drawable area, i.e. + * of the client rect--which is NOT the (x,y) you specified. + */ + + RECT winRect; + POINT topLeft = {0,0}; + + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); + +#if defined(_WIN32_WCE) + GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect); +#else + ClientToScreen(fgStructure.CurrentWindow->Window.Handle, &topLeft); + + if (fgStructure.CurrentWindow->Parent) + /* For child window, we should return relative to upper-left + * of parent's client area. + */ + ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topLeft); + + winRect.left = topLeft.x; + winRect.top = topLeft.y; +#endif /* defined(_WIN32_WCE) */ + + switch( eWhat ) + { + case GLUT_WINDOW_X: return winRect.left; + case GLUT_WINDOW_Y: return winRect.top ; + } + } + break; + + case GLUT_WINDOW_WIDTH: + case GLUT_WINDOW_HEIGHT: + { + RECT winRect; + freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 ); + + GetClientRect( fgStructure.CurrentWindow->Window.Handle, &winRect); + + switch( eWhat ) + { + case GLUT_WINDOW_WIDTH: return winRect.right-winRect.left; + case GLUT_WINDOW_HEIGHT: return winRect.bottom-winRect.top; + } + } + break; + + case GLUT_WINDOW_BORDER_WIDTH : + case GLUT_WINDOW_BORDER_HEIGHT : +#if defined(_WIN32_WCE) + return 0; +#else + { + /* We can't get the border width or header height in the simple way + * with some calls to GetSystemMetrics. We'd then have to assume which + * elements are present for a given decoration, and such calculations + * wouldn't be valid for every version of Windows. The below should be + * robust. */ + int borderWidth, captionHeight; + DWORD windowStyle, windowExStyle; + RECT clientRect, winRect; + + /* Get style of window, or default style */ + fghGetStyleFromWindow( fgStructure.CurrentWindow, &windowStyle, &windowExStyle ); + /* Get client area if we have a current window, else use dummy rect */ + /* Also get window rect (including non-client area) */ + if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle) + { + fghGetClientArea(&clientRect,fgStructure.CurrentWindow, FALSE); + GetWindowRect(fgStructure.CurrentWindow->Window.Handle,&winRect); + } + else + { + SetRect(&clientRect,0,0,200,200); + CopyRect(&winRect,&clientRect); + fghComputeWindowRectFromClientArea_UseStyle(&winRect,windowStyle,windowExStyle,FALSE); + } + + /* Calculate border width by taking width of whole window minus width of client area and divide by two + * NB: we assume horizontal and vertical borders have the same size, which should always be the case + * unless the user bypassed FreeGLUT and messed with the windowstyle himself. + * Once borderwidth is known, account for it when comparing height of window to height of client area. + * all other extra pixels are assumed to be atop the window, forming the caption. + */ + borderWidth = ((winRect.right-winRect.left)-(clientRect.right-clientRect.left))/2; + captionHeight = (winRect.bottom-winRect.top)-(clientRect.bottom-clientRect.top)-borderWidth; /* include top border in caption height */ + + switch( eWhat ) + { + case GLUT_WINDOW_BORDER_WIDTH: + return borderWidth; + case GLUT_WINDOW_BORDER_HEIGHT: + return captionHeight; + } + } +#endif /* defined(_WIN32_WCE) */ + + case GLUT_DISPLAY_MODE_POSSIBLE: +#if defined(_WIN32_WCE) + return 0; +#else + return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE, + PFD_MAIN_PLANE ); +#endif /* defined(_WIN32_WCE) */ + + + case GLUT_WINDOW_FORMAT_ID: +#if !defined(_WIN32_WCE) + if( fgStructure.CurrentWindow != NULL ) + return GetPixelFormat( fgStructure.CurrentWindow->Window.pContext.Device ); +#endif /* defined(_WIN32_WCE) */ + return 0; + + default: + fgWarning( "glutGet(): missing enum handle %d", eWhat ); + break; + } + + return -1; +} + + +int fgPlatformGlutDeviceGet ( GLenum eWhat ) +{ + switch( eWhat ) + { + case GLUT_HAS_KEYBOARD: + /* + * Win32 is assumed a keyboard, and this cannot be queried, + * except for WindowsCE. + */ +#if defined(_WIN32_CE) + return ( GetKeyboardStatus() & KBDI_KEYBOARD_PRESENT ) ? 1 : 0; +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib,"Kbdui.lib") +# endif + +#else + return 1; +#endif + + case GLUT_HAS_MOUSE: + /* + * MS Windows can be booted without a mouse. + */ + return GetSystemMetrics( SM_MOUSEPRESENT ); + + case GLUT_NUM_MOUSE_BUTTONS: +# if defined(_WIN32_WCE) + return 1; +# else + return GetSystemMetrics( SM_CMOUSEBUTTONS ); +# endif + + default: + fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); + return -1; + break; + } +} + +/* + * This is for querying the number of supported auxiliary or multisample + * buffers for a (the current?) display mode. + * see http://old.nabble.com/-GLX--glutGetModeValues-to13514723.html#a13514723 + * Not currently implemented, but we should be able to query the relevant + * info using + * http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt + * (if supported on the executing machine!) + */ +int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size) +{ + *size = 0; + return NULL; +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_structure_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_structure_mswin.c new file mode 100644 index 0000000..7f61697 --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_structure_mswin.c @@ -0,0 +1,34 @@ +/* + * fg_structure_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sun Jan 22, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + + +void fgPlatformCreateWindow ( SFG_Window *window ) +{ +} diff --git a/lib/freeglut-3.0.0/src/mswin/fg_window_mswin.c b/lib/freeglut-3.0.0/src/mswin/fg_window_mswin.c new file mode 100644 index 0000000..39cdada --- /dev/null +++ b/lib/freeglut-3.0.0/src/mswin/fg_window_mswin.c @@ -0,0 +1,846 @@ +/* + * fg_window_mswin.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sun Jan 22, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "../fg_internal.h" + + +/* The following include file is available from SGI but is not standard: + * #include + * So we copy the necessary parts out of it. + * XXX: should local definitions for extensions be put in a separate include file? + */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); + +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_FULL_ACCELERATION_ARB 0x2027 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); + +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#endif +/* End of copying the necessary parts out of it. */ + +#ifdef WM_TOUCH +typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG); +static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF; +#endif + + +/* + * Setup the pixel format for a Win32 window + */ + +#if defined(_WIN32_WCE) +static wchar_t* fghWstrFromStr(const char* str) +{ + int i,len=strlen(str); + wchar_t* wstr = (wchar_t*)malloc(2*len+2); + for(i=0; iWindow.pContext.Device, window->Window.Context ); + + if ( !fghIsExtensionSupported( window->Window.pContext.Device, "WGL_ARB_create_context" ) ) + { + /* wglCreateContextAttribsARB not found, yet the user has requested the new context creation */ + fgWarning( "OpenGL >2.1 context requested but wglCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + /* Legacy context already created at this point in WM_CREATE path of fgPlatformWindowProc, just return */ + return; + } + + /* new context creation */ + fghFillContextAttributes( attributes ); + + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress( "wglCreateContextAttribsARB" ); + if ( wglCreateContextAttribsARB == NULL ) + { + /* wglCreateContextAttribsARB not found, yet the user has requested the new context creation */ + fgWarning( "OpenGL >2.1 context requested but wglCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + /* Legacy context already created at this point in WM_CREATE path of fgPlatformWindowProc, just return */ + return; + } + + context = wglCreateContextAttribsARB( window->Window.pContext.Device, 0, attributes ); + if ( context == NULL ) + { + fghContextCreationError(); + } + + wglMakeCurrent( NULL, NULL ); + wglDeleteContext( window->Window.Context ); + window->Window.Context = context; +} + +#if !defined(_WIN32_WCE) + +static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char layer_type ) +{ + int flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + if ( fgState.DisplayMode & GLUT_DOUBLE ) { + flags |= PFD_DOUBLEBUFFER; + } + if ( fgState.DisplayMode & GLUT_STEREO ) { + flags |= PFD_STEREO; + } + +#if defined(_MSC_VER) +#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" ) +#endif + + /* Specify which pixel format do we opt for... */ + ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); + ppfd->nVersion = 1; + ppfd->dwFlags = flags; + + if( fgState.DisplayMode & GLUT_INDEX ) { + ppfd->iPixelType = PFD_TYPE_COLORINDEX; + ppfd->cRedBits = 0; + ppfd->cGreenBits = 0; + ppfd->cBlueBits = 0; + ppfd->cAlphaBits = 0; + } else { + ppfd->iPixelType = PFD_TYPE_RGBA; + ppfd->cRedBits = 8; + ppfd->cGreenBits = 8; + ppfd->cBlueBits = 8; + ppfd->cAlphaBits = ( fgState.DisplayMode & GLUT_ALPHA ) ? 8 : 0; + } + + ppfd->cColorBits = 24; + ppfd->cRedShift = 0; + ppfd->cGreenShift = 0; + ppfd->cBlueShift = 0; + ppfd->cAlphaShift = 0; + ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0; + ppfd->cAccumRedBits = 0; + ppfd->cAccumGreenBits = 0; + ppfd->cAccumBlueBits = 0; + ppfd->cAccumAlphaBits = 0; + + /* Hmmm, or 32/0 instead of 24/8? */ + ppfd->cDepthBits = 24; + ppfd->cStencilBits = 8; + + ppfd->cAuxBuffers = (BYTE) fghNumberOfAuxBuffersRequested(); + ppfd->iLayerType = layer_type; + ppfd->bReserved = 0; + ppfd->dwLayerMask = 0; + ppfd->dwVisibleMask = 0; + ppfd->dwDamageMask = 0; + + ppfd->cColorBits = (BYTE) GetDeviceCaps( hdc, BITSPIXEL ); +} + +static void fghFillPixelFormatAttributes( int *attributes, const PIXELFORMATDESCRIPTOR *ppfd ) +{ + int where = 0; + + ATTRIB_VAL( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE ); + ATTRIB_VAL( WGL_SUPPORT_OPENGL_ARB, GL_TRUE ); + ATTRIB_VAL( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB ); + + ATTRIB_VAL( WGL_COLOR_BITS_ARB, ppfd->cColorBits ); + ATTRIB_VAL( WGL_ALPHA_BITS_ARB, ppfd->cAlphaBits ); + ATTRIB_VAL( WGL_DEPTH_BITS_ARB, ppfd->cDepthBits ); + ATTRIB_VAL( WGL_STENCIL_BITS_ARB, ppfd->cStencilBits ); + + ATTRIB_VAL( WGL_DOUBLE_BUFFER_ARB, ( fgState.DisplayMode & GLUT_DOUBLE ) != 0 ); + + if ( fgState.DisplayMode & GLUT_SRGB ) { + ATTRIB_VAL( WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, TRUE ); + } + + ATTRIB_VAL( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE ); + ATTRIB_VAL( WGL_SAMPLES_ARB, fgState.SampleNumber ); + ATTRIB( 0 ); +} +#endif + +GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, + unsigned char layer_type ) +{ +#if defined(_WIN32_WCE) + return GL_TRUE; +#else + PIXELFORMATDESCRIPTOR pfd; + PIXELFORMATDESCRIPTOR* ppfd = &pfd; + int pixelformat; + HDC current_hDC; + GLboolean success; + + if (checkOnly) + current_hDC = CreateDC(TEXT("DISPLAY"), NULL ,NULL ,NULL); + else + current_hDC = window->Window.pContext.Device; + + fghFillPFD( ppfd, current_hDC, layer_type ); + pixelformat = ChoosePixelFormat( current_hDC, ppfd ); + + /* windows hack for multismapling/sRGB */ + if ( ( fgState.DisplayMode & GLUT_MULTISAMPLE ) || + ( fgState.DisplayMode & GLUT_SRGB ) ) + { + HGLRC rc, rc_before=wglGetCurrentContext(); + HWND hWnd; + HDC hDC, hDC_before=wglGetCurrentDC(); + WNDCLASS wndCls; + + /* create a dummy window */ + ZeroMemory(&wndCls, sizeof(wndCls)); + wndCls.lpfnWndProc = DefWindowProc; + wndCls.hInstance = fgDisplay.pDisplay.Instance; + wndCls.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; + wndCls.lpszClassName = _T("FREEGLUT_dummy"); + RegisterClass( &wndCls ); + + hWnd=CreateWindow(_T("FREEGLUT_dummy"), _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.pDisplay.Instance, 0 ); + hDC=GetDC(hWnd); + SetPixelFormat( hDC, pixelformat, ppfd ); + + rc = wglCreateContext( hDC ); + wglMakeCurrent(hDC, rc); + + if ( fghIsExtensionSupported( hDC, "WGL_ARB_multisample" ) ) + { + PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc = + (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB"); + if ( wglChoosePixelFormatARBProc ) + { + int attributes[100]; + int iPixelFormat; + BOOL bValid; + float fAttributes[] = { 0, 0 }; + UINT numFormats; + fghFillPixelFormatAttributes( attributes, ppfd ); + bValid = wglChoosePixelFormatARBProc(hDC, attributes, fAttributes, 1, &iPixelFormat, &numFormats); + + if ( bValid && numFormats > 0 ) + { + pixelformat = iPixelFormat; + } + } + } + + wglMakeCurrent( hDC_before, rc_before); + wglDeleteContext(rc); + ReleaseDC(hWnd, hDC); + DestroyWindow(hWnd); + UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.pDisplay.Instance); + } + + success = ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( current_hDC, pixelformat, ppfd ) ); + + if (checkOnly) + DeleteDC(current_hDC); + + return success; +#endif /* defined(_WIN32_WCE) */ +} + + + +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window != fgStructure.CurrentWindow ) + { + if( fgStructure.CurrentWindow ) + ReleaseDC( fgStructure.CurrentWindow->Window.Handle, + fgStructure.CurrentWindow->Window.pContext.Device ); + + if ( window ) + { + window->Window.pContext.Device = GetDC( window->Window.Handle ); + wglMakeCurrent( + window->Window.pContext.Device, + window->Window.Context + ); + } + } +} + + +void fghGetDefaultWindowStyle(DWORD *flags) +{ + if ( fgState.DisplayMode & GLUT_BORDERLESS ) + { + /* no window decorations needed, no-op */ + } + else if ( fgState.DisplayMode & GLUT_CAPTIONLESS ) + /* only window decoration is a border, no title bar or buttons */ + (*flags) |= WS_DLGFRAME; + else + /* window decoration are a border, title bar and buttons. */ + (*flags) |= WS_OVERLAPPEDWINDOW; +} + +/* Get window style and extended window style of a FreeGLUT window + * If the window pointer or the window handle is NULL, a fully + * decorated window (caption and border) is assumed. + */ +void fghGetStyleFromWindow( const SFG_Window *window, DWORD *windowStyle, DWORD *windowExStyle ) +{ + if (window && window->Window.Handle) + { + *windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE); + *windowExStyle = GetWindowLong(window->Window.Handle, GWL_EXSTYLE); + } + else + { + *windowStyle = 0; + fghGetDefaultWindowStyle(windowStyle); + /* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */ + *windowExStyle = 0; + } +} + +/* Computes position of corners of window Rect (outer position including + * decorations) based on the provided client rect and based on the style + * of the window in question. + * If posIsOutside is set to true, the input client Rect is taken to follow + * freeGLUT's window specification convention in which the top-left corner + * is at the outside of the window, while the size + * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable + * area. + */ +void fghComputeWindowRectFromClientArea_UseStyle( RECT *clientRect, const DWORD windowStyle, const DWORD windowExStyle, BOOL posIsOutside ) +{ + RECT windowRect = {0,0,0,0}; + CopyRect(&windowRect,clientRect); + + /* Get rect including non-client area */ + AdjustWindowRectEx(&windowRect,windowStyle,FALSE,windowExStyle); + + /* Move window right and down by non-client area extent on left and top, if wanted */ + if (posIsOutside) + { + windowRect.right += clientRect->left-windowRect.left; + windowRect.bottom += clientRect->top -windowRect.top; + windowRect.left = clientRect->left; + windowRect.top = clientRect->top; + } + + /* done, copy windowRect to output */ + CopyRect(clientRect,&windowRect); +} + +/* Computes position of corners of window Rect (outer position including + * decorations) based on the provided client rect and based on the style + * of the window in question. If the window pointer or the window handle + * is NULL, a fully decorated window (caption and border) is assumed. + * Furthermore, if posIsOutside is set to true, the input client Rect is + * taken to follow freeGLUT's window specification convention in which the + * top-left corner is at the outside of the window, while the size + * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable + * area. +*/ +void fghComputeWindowRectFromClientArea_QueryWindow( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ) +{ + DWORD windowStyle = 0, windowExStyle = 0; + fghGetStyleFromWindow(window,&windowStyle,&windowExStyle); + + fghComputeWindowRectFromClientArea_UseStyle(clientRect, windowStyle, windowExStyle, posIsOutside); +} + +/* Gets the rect describing the client area (drawable area) of the + * specified window. Output is position of corners of client area (drawable area) on the screen. + * Does not touch clientRect if window pointer or window handle is NULL. + * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable area. + * if posIsOutside is true, the output client Rect will follow freeGLUT's window + * specification convention in which the top-left corner is at the outside of + * the window, while the size (rect.right-rect.left,rect.bottom-rect.top) remains to be the + * size of the drawable area. + */ +void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside ) +{ + POINT topLeftClient = {0,0}; + + freeglut_return_if_fail((window && window->Window.Handle)); + + /* Get size of client rect */ + GetClientRect(window->Window.Handle, clientRect); + if (posIsOutside) + { + RECT windowRect; + /* Get position of outside of window, including decorations */ + GetWindowRect(window->Window.Handle,&windowRect); + /* Add top-left offset */ + OffsetRect(clientRect,windowRect.left,windowRect.top); + } + else + { + /* Get position of top-left of client area on the screen */ + ClientToScreen(window->Window.Handle,&topLeftClient); + /* Add top-left offset */ + OffsetRect(clientRect,topLeftClient.x,topLeftClient.y); + } +} + + +#if(WINVER >= 0x500) +typedef struct +{ + int *x; + int *y; + const char *name; +} m_proc_t; + +static BOOL CALLBACK m_proc(HMONITOR mon, + HDC hdc, + LPRECT rect, + LPARAM data) +{ + m_proc_t *dp=(m_proc_t *)data; + MONITORINFOEX info; + BOOL res; + info.cbSize=sizeof(info); + res=GetMonitorInfo(mon,(LPMONITORINFO)&info); + if( res ) + { + if( strcmp(dp->name,info.szDevice)==0 ) + { + *(dp->x)=info.rcMonitor.left; + *(dp->y)=info.rcMonitor.top; + return FALSE; + } + } + return TRUE; +} + +/* + * this function returns the origin of the screen identified by + * fgDisplay.pDisplay.DisplayName, and 0 otherwise. + * This is used in fgOpenWindow to open the gamemode window on the screen + * identified by the -display command line argument. The function should + * not be called otherwise. + */ + +static void get_display_origin(int *xp,int *yp) +{ + *xp = 0; + *yp = 0; + + if( fgDisplay.pDisplay.DisplayName ) + { + m_proc_t st; + st.x=xp; + st.y=yp; + st.name=fgDisplay.pDisplay.DisplayName; + EnumDisplayMonitors(0,0,m_proc,(LPARAM)&st); + } +} +#else +#pragma message( "-display parameter only works if compiled with WINVER >= 0x0500") + +static void get_display_origin(int *xp,int *yp) +{ + *xp = 0; + *yp = 0; + + if( fgDisplay.pDisplay.DisplayName ) + { + fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500"); + } +} +#endif + + + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + + WNDCLASS wc; + DWORD flags = 0; + DWORD exFlags = 0; + BOOL atom; + + /* Grab the window class we have registered on glutInit(): */ + atom = GetClassInfo( fgDisplay.pDisplay.Instance, _T("FREEGLUT"), &wc ); + FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found", + "fgOpenWindow" ); + + /* Determine window style flags*/ + if( gameMode ) + { + FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL, + "Game mode being invoked on a subwindow", + "fgOpenWindow" ); + + /* + * Set the window creation flags appropriately to make the window + * entirely visible: + */ + flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; + } + else + { + flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + /* + * There's a small difference between creating the top, child and + * menu windows + */ + if ( window->IsMenu ) + { + flags |= WS_POPUP; + exFlags |= WS_EX_TOOLWINDOW; + } +#if defined(_WIN32_WCE) + /* no decorations for windows CE */ +#else + /* if this is not a subwindow (child), set its style based on the requested window decorations */ + else if( window->Parent == NULL ) + fghGetDefaultWindowStyle(&flags); +#endif + else + /* subwindows always have no decoration, but are marked as a child window to the OS */ + flags |= WS_CHILD; + } + + /* determine window size and position */ + if( gameMode ) + { + /* if in gamemode, query the origin of specified by the -display + * command line parameter (if any) and offset the upper-left corner + * of the window so we create the window on that screen. + * The -display argument doesn't do anything if not trying to enter + * gamemode. + */ + int xoff=0, yoff=0; + get_display_origin(&xoff,&yoff); + x += xoff; + y += yoff; + } + if( !positionUse ) + { + x = CW_USEDEFAULT; + y = CW_USEDEFAULT; + } + if( !sizeUse ) + { + w = CW_USEDEFAULT; + h = CW_USEDEFAULT; + } +#if !defined(_WIN32_WCE) /* no decorations for windows CE, so nothing to do */ + else + { + RECT windowRect; + /* + * Update the window dimensions, taking the window decorations + * into account. FreeGLUT is to create the window with the + * topleft outside corner at (x,y) and with client area + * dimensions (w,h). + * note: don't need to do this when w=h=CW_USEDEFAULT, so in the + * if( sizeUse ) here is convenient. + */ + windowRect.left = x; + windowRect.top = y; + windowRect.right = x+w; + windowRect.bottom = y+h; + + fghComputeWindowRectFromClientArea_UseStyle(&windowRect,flags,exFlags,TRUE); + + /* NB: w and h are now width and height of window including non-client area! */ + w = windowRect.right - windowRect.left; + h = windowRect.bottom- windowRect.top; + } +#endif /* !defined(_WIN32_WCE) */ + +#if defined(_WIN32_WCE) + { + wchar_t* wstr = fghWstrFromStr(title); + + window->Window.Handle = CreateWindow( + _T("FREEGLUT"), + wstr, + WS_VISIBLE | WS_POPUP, + 0,0, 240,320, + NULL, + NULL, + fgDisplay.pDisplay.Instance, + (LPVOID) window + ); + + free(wstr); + + SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON); + SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON); + SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR); + MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE); + ShowWindow(window->Window.Handle, SW_SHOW); + UpdateWindow(window->Window.Handle); + } +#else + window->Window.Handle = CreateWindowEx( + exFlags, + _T("FREEGLUT"), + title, + flags, + x, y, w, h, + (HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle, + (HMENU) NULL, + fgDisplay.pDisplay.Instance, + (LPVOID) window + ); +#endif /* defined(_WIN32_WCE) */ + + /* WM_CREATE message got sent and was handled by window proc */ + + if( !( window->Window.Handle ) ) + fgError( "Failed to create a window (%s)!", title ); + + /* Store title */ + window->State.pWState.WindowTitle = strdup(title); + +#if !defined(_WIN32_WCE) + /* Need to set requested style again, apparently Windows doesn't listen when requesting windows without title bar or borders */ + SetWindowLong(window->Window.Handle, GWL_STYLE, flags); + SetWindowPos(window->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); +#endif /* defined(_WIN32_WCE) */ + + /* Make a menu window always on top - fix Feature Request 947118 */ + if( window->IsMenu || gameMode ) + SetWindowPos( + window->Window.Handle, + HWND_TOPMOST, + 0, 0, 0, 0, + SWP_NOMOVE | SWP_NOSIZE + ); + + /* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */ + #ifdef WM_TOUCH + if (fghRegisterTouchWindow == (pRegisterTouchWindow)0xDEADBEEF) + fghRegisterTouchWindow = (pRegisterTouchWindow)GetProcAddress(GetModuleHandle("user32"),"RegisterTouchWindow"); + if (fghRegisterTouchWindow) + fghRegisterTouchWindow( window->Window.Handle, TWF_FINETOUCH | TWF_WANTPALM ); + #endif + +#if defined(_WIN32_WCE) + ShowWindow( window->Window.Handle, SW_SHOW ); +#else + if (!window->IsMenu) /* Don't show window after creation if its a menu */ + { + BOOL iconic = fgState.ForceIconic && !gameMode && !isSubWindow; + ShowWindow( window->Window.Handle, + iconic ? SW_SHOWMINIMIZED : SW_SHOWNORMAL ); + } +#endif /* defined(_WIN32_WCE) */ + + ShowCursor( TRUE ); +} + + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) +{ + /* Make sure we don't close a window with current context active */ + if( fgStructure.CurrentWindow == window ) + wglMakeCurrent( NULL, NULL ); + + /* + * Step through the list of windows. If the rendering context + * is not being used by another window, then we delete it. + */ + { + int used = FALSE ; + SFG_Window *iter ; + + for( iter = (SFG_Window *)fgStructure.Windows.First; + iter; + iter = (SFG_Window *)iter->Node.Next ) + { + if( ( iter->Window.Context == window->Window.Context ) && + ( iter != window ) ) + used = TRUE; + } + + if( ! used ) + wglDeleteContext( window->Window.Context ); + } + + DestroyWindow( window->Window.Handle ); + + /* clean up copied title text(s) */ + if (window->State.pWState.WindowTitle) + free(window->State.pWState.WindowTitle); + if (window->State.pWState.IconTitle) + free(window->State.pWState.IconTitle); +} + +/* + * Hide's specified window. For windows, currently only used + * to immediately hide menu windows... + */ +void fgPlatformHideWindow( SFG_Window* window ) +{ + ShowWindow(window->Window.Handle, SW_HIDE); +} + + +/* + * Set the current window's title + */ +void fgPlatformGlutSetWindowTitle( const char* title ) +{ +#ifdef _WIN32_WCE + { + wchar_t* wstr = fghWstrFromStr(title); + SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr ); + free(wstr); + } +#else + if (!IsIconic(fgStructure.CurrentWindow->Window.Handle)) + SetWindowText( fgStructure.CurrentWindow->Window.Handle, title ); +#endif + + /* Make copy of string to refer to later */ + if (fgStructure.CurrentWindow->State.pWState.WindowTitle) + free(fgStructure.CurrentWindow->State.pWState.WindowTitle); + fgStructure.CurrentWindow->State.pWState.WindowTitle = strdup(title); +} + +/* + * Set the current window's iconified title + */ +void fgPlatformGlutSetIconTitle( const char* title ) +{ +#ifndef _WIN32_WCE + if (IsIconic(fgStructure.CurrentWindow->Window.Handle)) + SetWindowText( fgStructure.CurrentWindow->Window.Handle, title ); +#endif + + /* Make copy of string to refer to later */ + if (fgStructure.CurrentWindow->State.pWState.IconTitle) + free(fgStructure.CurrentWindow->State.pWState.IconTitle); + fgStructure.CurrentWindow->State.pWState.IconTitle = strdup(title); +} + + +/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */ + +int FGAPIENTRY __glutCreateWindowWithExit( const char *title, void (__cdecl *exit_function)(int) ) +{ + __glutExitFunc = exit_function; + return glutCreateWindow( title ); +} + diff --git a/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.c b/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.c new file mode 100644 index 0000000..a059369 --- /dev/null +++ b/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.c @@ -0,0 +1,162 @@ +#include + +/* + * Everything down to the end of the next two functions is copied from the X sources. + */ + +/* + +Copyright 1985, 1986, 1987,1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#include "xparsegeometry_repl.h" + +/* + * XParseGeometry parses strings of the form + * "=x{+-}{+-}", where + * width, height, xoffset, and yoffset are unsigned integers. + * Example: "=80x24+300-49" + * The equal sign is optional. + * It returns a bitmask that indicates which of the four values + * were actually found in the string. For each value found, + * the corresponding argument is updated; for each value + * not found, the corresponding argument is left unchanged. + */ + +static int +ReadInteger(char *string, char **NextString) +{ + register int Result = 0; + int Sign = 1; + + if (*string == '+') + string++; + else if (*string == '-') + { + string++; + Sign = -1; + } + for (; (*string >= '0') && (*string <= '9'); string++) + { + Result = (Result * 10) + (*string - '0'); + } + *NextString = string; + if (Sign >= 0) + return Result; + else + return -Result; +} + +int XParseGeometry ( + const char *string, + int *x, + int *y, + unsigned int *width, /* RETURN */ + unsigned int *height) /* RETURN */ +{ + int mask = NoValue; + register char *strind; + unsigned int tempWidth = 0, tempHeight = 0; + int tempX = 0, tempY = 0; + char *nextCharacter; + + if ( (string == NULL) || (*string == '\0')) + return mask; + if (*string == '=') + string++; /* ignore possible '=' at beg of geometry spec */ + + strind = (char *)string; + if (*strind != '+' && *strind != '-' && *strind != 'x') { + tempWidth = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= WidthValue; + } + + if (*strind == 'x' || *strind == 'X') { + strind++; + tempHeight = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= HeightValue; + } + + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempX = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= XNegative; + } + else + { + strind++; + tempX = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + } + mask |= XValue; + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempY = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + mask |= YNegative; + } + else + { + strind++; + tempY = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return 0; + strind = nextCharacter; + } + mask |= YValue; + } + } + + /* If strind isn't at the end of the string the it's an invalid + geometry specification. */ + + if (*strind != '\0') return 0; + + if (mask & XValue) + *x = tempX; + if (mask & YValue) + *y = tempY; + if (mask & WidthValue) + *width = tempWidth; + if (mask & HeightValue) + *height = tempHeight; + return mask; +} diff --git a/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.h b/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.h new file mode 100644 index 0000000..75ebad1 --- /dev/null +++ b/lib/freeglut-3.0.0/src/util/xparsegeometry_repl.h @@ -0,0 +1,50 @@ +/* + * Copied from the X sources. + */ + +/* + +Copyright 1985, 1986, 1987,1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef XPARSEGEOMETRY_REPL_H +#define XPARSEGEOMETRY_REPL_H + +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +extern int XParseGeometry (const char *string, /* INPUT */ + int *x, int *y, /* RETURN */ + unsigned int *width, unsigned int *height); /* RETURN */ + + +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_cursor_x11.c b/lib/freeglut-3.0.0/src/x11/fg_cursor_x11.c new file mode 100644 index 0000000..9d15900 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_cursor_x11.c @@ -0,0 +1,184 @@ +/* + * fg_cursor_x11.c + * + * The Windows-specific mouse cursor related stuff. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sun Feb 5, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +/* This code is for Posix/X11, Solaris, and OSX */ +#include + +/* + * A factory method for an empty cursor + */ +static Cursor getEmptyCursor( void ) +{ + static Cursor cursorNone = None; + if( cursorNone == None ) { + char cursorNoneBits[ 32 ]; + XColor dontCare; + Pixmap cursorNonePixmap; + memset( cursorNoneBits, 0, sizeof( cursorNoneBits ) ); + memset( &dontCare, 0, sizeof( dontCare ) ); + cursorNonePixmap = XCreateBitmapFromData ( fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.RootWindow, + cursorNoneBits, 16, 16 ); + if( cursorNonePixmap != None ) { + cursorNone = XCreatePixmapCursor( fgDisplay.pDisplay.Display, + cursorNonePixmap, cursorNonePixmap, + &dontCare, &dontCare, 0, 0 ); + XFreePixmap( fgDisplay.pDisplay.Display, cursorNonePixmap ); + } + } + return cursorNone; +} + +typedef struct tag_cursorCacheEntry cursorCacheEntry; +struct tag_cursorCacheEntry { + unsigned int cursorShape; /* an XC_foo value */ + Cursor cachedCursor; /* None if the corresponding cursor has + not been created yet */ + Display *dpy; /* display used to allocate this cursor */ +}; + +/* + * Note: The arrangement of the table below depends on the fact that + * the "normal" GLUT_CURSOR_* values start a 0 and are consecutive. + */ +static cursorCacheEntry cursorCache[] = { + { XC_arrow, None, 0 }, /* GLUT_CURSOR_RIGHT_ARROW */ + { XC_top_left_arrow, None, 0 }, /* GLUT_CURSOR_LEFT_ARROW */ + { XC_hand1, None, 0 }, /* GLUT_CURSOR_INFO */ + { XC_pirate, None, 0 }, /* GLUT_CURSOR_DESTROY */ + { XC_question_arrow, None, 0 }, /* GLUT_CURSOR_HELP */ + { XC_exchange, None, 0 }, /* GLUT_CURSOR_CYCLE */ + { XC_spraycan, None, 0 }, /* GLUT_CURSOR_SPRAY */ + { XC_watch, None, 0 }, /* GLUT_CURSOR_WAIT */ + { XC_xterm, None, 0 }, /* GLUT_CURSOR_TEXT */ + { XC_crosshair, None, 0 }, /* GLUT_CURSOR_CROSSHAIR */ + { XC_sb_v_double_arrow, None, 0 }, /* GLUT_CURSOR_UP_DOWN */ + { XC_sb_h_double_arrow, None, 0 }, /* GLUT_CURSOR_LEFT_RIGHT */ + { XC_top_side, None, 0 }, /* GLUT_CURSOR_TOP_SIDE */ + { XC_bottom_side, None, 0 }, /* GLUT_CURSOR_BOTTOM_SIDE */ + { XC_left_side, None, 0 }, /* GLUT_CURSOR_LEFT_SIDE */ + { XC_right_side, None, 0 }, /* GLUT_CURSOR_RIGHT_SIDE */ + { XC_top_left_corner, None, 0 }, /* GLUT_CURSOR_TOP_LEFT_CORNER */ + { XC_top_right_corner, None, 0 }, /* GLUT_CURSOR_TOP_RIGHT_CORNER */ + { XC_bottom_right_corner, None, 0 }, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */ + { XC_bottom_left_corner, None, 0 } /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */ +}; + +void fgPlatformSetCursor ( SFG_Window *window, int cursorID ) +{ + Cursor cursor; + /* + * XXX FULL_CROSSHAIR demotes to plain CROSSHAIR. Old GLUT allows + * for this, but if there is a system that easily supports a full- + * window (or full-screen) crosshair, we might consider it. + */ + int cursorIDToUse = + ( cursorID == GLUT_CURSOR_FULL_CROSSHAIR ) ? GLUT_CURSOR_CROSSHAIR : cursorID; + + if( ( cursorIDToUse >= 0 ) && + ( cursorIDToUse < sizeof( cursorCache ) / sizeof( cursorCache[0] ) ) ) { + cursorCacheEntry *entry = &cursorCache[ cursorIDToUse ]; + + /* the second clause forces an invalidation of the cached cursor, if it was + * created through a different display connection. + * This can only happen, in the extremely rare case where the user program calls the + * freeglut extension glutLeaveMainLoop, and then re-initializes freeglut and + * starts over. + */ + if( entry->cachedCursor == None || entry->dpy != fgDisplay.pDisplay.Display ) { + entry->cachedCursor = + XCreateFontCursor( fgDisplay.pDisplay.Display, entry->cursorShape ); + entry->dpy = fgDisplay.pDisplay.Display; + } + cursor = entry->cachedCursor; + } else { + switch( cursorIDToUse ) + { + case GLUT_CURSOR_NONE: + cursor = getEmptyCursor( ); + break; + + case GLUT_CURSOR_INHERIT: + cursor = None; + break; + + default: + fgError( "Unknown cursor type: %d", cursorIDToUse ); + return; + } + } + + if ( cursorIDToUse == GLUT_CURSOR_INHERIT ) { + XUndefineCursor( fgDisplay.pDisplay.Display, window->Window.Handle ); + } else if ( cursor != None ) { + XDefineCursor( fgDisplay.pDisplay.Display, window->Window.Handle, cursor ); + } else if ( cursorIDToUse != GLUT_CURSOR_NONE ) { + fgError( "Failed to create cursor" ); + } +} + + +void fgPlatformWarpPointer ( int x, int y ) +{ + XWarpPointer( + fgDisplay.pDisplay.Display, + None, + fgStructure.CurrentWindow->Window.Handle, + 0, 0, 0, 0, + x, y + ); + /* Make the warp visible immediately. */ + XFlush( fgDisplay.pDisplay.Display ); +} + +void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos) +{ + /* Get current pointer location in screen coordinates (if client is false or window is NULL), else + * Get current pointer location relative to top-left of client area of window (if client is true and window is not NULL) + */ + Window w = (client && window && window->Window.Handle)? window->Window.Handle: fgDisplay.pDisplay.RootWindow; + Window junk_window; + unsigned int junk_mask; + int clientX, clientY; + + XQueryPointer(fgDisplay.pDisplay.Display, w, + &junk_window, &junk_window, + &mouse_pos->X, &mouse_pos->Y, /* Screen coords relative to root window's top-left */ + &clientX, &clientY, /* Client coords relative to window's top-left */ + &junk_mask); + + if (client && window && window->Window.Handle) + { + mouse_pos->X = clientX; + mouse_pos->Y = clientY; + } + + mouse_pos->Use = GL_TRUE; +} diff --git a/lib/freeglut-3.0.0/src/x11/fg_display_x11_glx.c b/lib/freeglut-3.0.0/src/x11/fg_display_x11_glx.c new file mode 100644 index 0000000..5f68680 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_display_x11_glx.c @@ -0,0 +1,36 @@ +/* + * fg_display_x11.c + * + * Display message posting, context buffer swapping. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow ) +{ + glXSwapBuffers( pDisplayPtr->Display, CurrentWindow->Window.Handle ); +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_ext_x11.c b/lib/freeglut-3.0.0/src/x11/fg_ext_x11.c new file mode 100644 index 0000000..6b63287 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_ext_x11.c @@ -0,0 +1,61 @@ +/* + * fg_ext.c + * + * Functions related to OpenGL extensions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define GLX_GLXEXT_PROTOTYPES +#include +#include "../fg_internal.h" + +GLUTproc fgPlatformGetGLUTProcAddress( const char* procName ) +{ + /* optimization: quick initial check */ + if( strncmp( procName, "glut", 4 ) != 0 ) + return NULL; + +#define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x; + CHECK_NAME(glutJoystickFunc); + CHECK_NAME(glutForceJoystickFunc); + CHECK_NAME(glutGameModeString); + CHECK_NAME(glutEnterGameMode); + CHECK_NAME(glutLeaveGameMode); + CHECK_NAME(glutGameModeGet); +#undef CHECK_NAME + + return NULL; +} + + +#ifndef EGL_VERSION_1_0 +SFG_Proc fgPlatformGetProcAddress( const char *procName ) +{ +#if defined( GLX_ARB_get_proc_address ) + return (SFG_Proc)glXGetProcAddressARB( ( const GLubyte * )procName ); +#else + return NULL; +#endif +} +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_gamemode_x11.c b/lib/freeglut-3.0.0/src/x11/fg_gamemode_x11.c new file mode 100644 index 0000000..35eb455 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_gamemode_x11.c @@ -0,0 +1,608 @@ +/* + * fg_gamemode_x11.c + * + * The game mode handling code. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +/* we'll try to use XR&R if it's available at compile-time, and at runtime, and the user + * hasn't explicitly disabled it by setting the FREEGLUT_NO_XRANDR env-var. + */ +static int use_xrandr(void) +{ +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H + int event_base, error_base; + if(!XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { + return 0; + } + if(getenv("FREEGLUT_NO_XRANDR")) { + return 0; + } + return 1; +#else + return 0; /* no compile-time support */ +#endif +} + +/* we'll try to use XF86VidMode if it's available at compile-time, and at runtime, and the + * user hasn't explicitly disabled it by setting the FREEGLUT_NO_XF86VM env-var. + */ +static int use_xf86vm(void) +{ +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + int event_base, error_base; + if(!XF86VidModeQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { + return 0; + } + if(getenv("FREEGLUT_NO_XF86VM")) { + return 0; + } + return 1; +#else + return 0; /* no compile-time support */ +#endif +} + + +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H +static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) +{ + int ver_major, ver_minor, use_rate; + XRRScreenConfiguration *xrr_config = 0; + Status result = -1; + + /* NOTE: we have already determined that XR&R is available and enabled before calling this */ + + XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor); + + /* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and + * the user actually cares about it (rate > 0) + */ + use_rate = ( rate > 0 ) && ( ( ver_major > 1 ) || + ( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) ); + + /* this loop is only so that the whole thing will be repeated if someone + * else changes video mode between our query of the current information and + * the attempt to change it. + */ + do { + XRRScreenSize *ssizes; + short *rates; + Rotation rot; + int i, ssizes_count, rates_count, curr, res_idx = -1; + Time timestamp, cfg_timestamp; + + if(xrr_config) { + XRRFreeScreenConfigInfo(xrr_config); + } + + if(!(xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { + fgWarning("XRRGetScreenInfo failed"); + break; + } + ssizes = XRRConfigSizes(xrr_config, &ssizes_count); + curr = XRRConfigCurrentConfiguration(xrr_config, &rot); + timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp); + + /* if either of xsz or ysz are unspecified, use the current values */ + if(xsz <= 0) + xsz = fgState.GameModeSize.X = ssizes[curr].width; + if(ysz <= 0) + ysz = fgState.GameModeSize.Y = ssizes[curr].height; + + + if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) { + /* no need to switch, we're already in the requested resolution */ + res_idx = curr; + } else { + for(i=0; i 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) + if(use_rate) { + rate = fgState.GameModeRefresh; + + /* for the selected resolution, let's find out if there is + * a matching refresh rate available. + */ + rates = XRRConfigRates(xrr_config, res_idx, &rates_count); + + for(i=0; i 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) + if(use_rate) + result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config, + fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp); + else +#endif + result = XRRSetScreenConfig(fgDisplay.pDisplay.Display, xrr_config, + fgDisplay.pDisplay.RootWindow, res_idx, rot, timestamp); + + } while(result == RRSetConfigInvalidTime); + + if(xrr_config) { + XRRFreeScreenConfigInfo(xrr_config); + } + + if(result == 0) { + return 0; + } + + return -1; +} +#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ + +/* + * Remembers the current visual settings, so that + * we can change them and restore later... + */ +void fgPlatformRememberState( void ) +{ + /* + * Remember the current pointer location before going fullscreen + * for restoring it later: + */ + Window junk_window; + unsigned int junk_mask; + + XQueryPointer(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, + &junk_window, &junk_window, + &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, + &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, &junk_mask); + +# ifdef HAVE_X11_EXTENSIONS_XRANDR_H + if(use_xrandr()) { + XRRScreenConfiguration *xrr_config; + XRRScreenSize *ssizes; + Rotation rot; + int ssize_count, curr; + + if((xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { + ssizes = XRRConfigSizes(xrr_config, &ssize_count); + curr = XRRConfigCurrentConfiguration(xrr_config, &rot); + + fgDisplay.pDisplay.prev_xsz = ssizes[curr].width; + fgDisplay.pDisplay.prev_ysz = ssizes[curr].height; + fgDisplay.pDisplay.prev_refresh = -1; + +# if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) + if(fgState.GameModeRefresh != -1) { + fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config); + } +# endif + + fgDisplay.pDisplay.prev_size_valid = 1; + + XRRFreeScreenConfigInfo(xrr_config); + } + } +# endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ + + /* + * This highly depends on the XFree86 extensions, + * not approved as X Consortium standards + */ +# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + if(use_xf86vm()) { + /* + * Remember the current ViewPort location of the screen to be able to + * restore the ViewPort on LeaveGameMode(): + */ + if( !XF86VidModeGetViewPort( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + &fgDisplay.pDisplay.DisplayViewPortX, + &fgDisplay.pDisplay.DisplayViewPortY ) ) + fgWarning( "XF86VidModeGetViewPort failed" ); + + + /* Query the current display settings: */ + fgDisplay.pDisplay.DisplayModeValid = + XF86VidModeGetModeLine( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + &fgDisplay.pDisplay.DisplayModeClock, + &fgDisplay.pDisplay.DisplayMode + ); + + if( !fgDisplay.pDisplay.DisplayModeValid ) + fgWarning( "XF86VidModeGetModeLine failed" ); + } +# endif + +} + +/* + * Restores the previously remembered visual settings + */ +void fgPlatformRestoreState( void ) +{ + /* Restore the remembered pointer position: */ + XWarpPointer( + fgDisplay.pDisplay.Display, None, fgDisplay.pDisplay.RootWindow, 0, 0, 0, 0, + fgDisplay.pDisplay.DisplayPointerX, fgDisplay.pDisplay.DisplayPointerY + ); + +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H + if(use_xrandr()) { + if(fgDisplay.pDisplay.prev_size_valid) { + if(xrandr_resize(fgDisplay.pDisplay.prev_xsz, fgDisplay.pDisplay.prev_ysz, fgDisplay.pDisplay.prev_refresh, 0) != -1) { + fgDisplay.pDisplay.prev_size_valid = 0; +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + fgDisplay.pDisplay.DisplayModeValid = 0; +#endif + } + } + return; /* don't fall back to XF86VidMode if we have XR&R */ + } +#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ + + + +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + /* + * This highly depends on the XFree86 extensions, + * not approved as X Consortium standards + */ + if(use_xf86vm()) { + + if( fgDisplay.pDisplay.DisplayModeValid ) + { + XF86VidModeModeInfo** displayModes; + int i, displayModesCount; + + if( !XF86VidModeGetAllModeLines( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + &displayModesCount, + &displayModes ) ) + { + fgWarning( "XF86VidModeGetAllModeLines failed" ); + return; + } + + + /* + * Check every of the modes looking for one that matches our demands. + * If we find one, switch to it and restore the remembered viewport. + */ + for( i = 0; i < displayModesCount; i++ ) + { + if(displayModes[ i ]->hdisplay == fgDisplay.pDisplay.DisplayMode.hdisplay && + displayModes[ i ]->vdisplay == fgDisplay.pDisplay.DisplayMode.vdisplay && + displayModes[ i ]->dotclock == fgDisplay.pDisplay.DisplayModeClock ) + { + if( !XF86VidModeSwitchToMode( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + displayModes[ i ] ) ) + { + fgWarning( "XF86VidModeSwitchToMode failed" ); + break; + } + + if( !XF86VidModeSetViewPort( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + fgDisplay.pDisplay.DisplayViewPortX, + fgDisplay.pDisplay.DisplayViewPortY ) ) + fgWarning( "XF86VidModeSetViewPort failed" ); + + + /* + * For the case this would be the last X11 call the application + * calls exit() we've to flush the X11 output queue to have the + * commands sent to the X server before the application exits. + */ + XFlush( fgDisplay.pDisplay.Display ); + + fgDisplay.pDisplay.DisplayModeValid = 0; +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H + fgDisplay.pDisplay.prev_size_valid = 0; +#endif + break; + } + } + XFree( displayModes ); + } + } +#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ +} + +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + +/* + * Checks a single display mode settings against user's preferences. + */ +static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) +{ + /* The desired values should be stored in fgState structure... */ + return ( width == fgState.GameModeSize.X ) && + ( height == fgState.GameModeSize.Y ) && + ( depth == fgState.GameModeDepth ) && + ( refresh == fgState.GameModeRefresh ); +} + +/* + * Checks all display modes settings against user's preferences. + * Returns the mode number found or -1 if none could be found. + */ +static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) +{ + int i; + for( i = 0; i < displayModesCount; i++ ) + { + /* Compute the displays refresh rate, dotclock comes in kHz. */ + int refresh = ( displayModes[ i ]->dotclock * 1000 ) / + ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); + + if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, + displayModes[ i ]->vdisplay, + fgState.GameModeDepth, + ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { + if (!exactMatch) + { + /* Update the chosen refresh rate, otherwise a + * glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not + * return the right values + */ + fgState.GameModeRefresh = refresh; + } + + return i; + } + } + return -1; +} + +#endif + +/* + * Changes the current display mode to match user's settings + */ +GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) +{ + GLboolean success = GL_FALSE; +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H + if(use_xrandr()) { + if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y, + fgState.GameModeRefresh, haveToTest) != -1) { + return GL_TRUE; + } + return GL_FALSE; /* don't fall back to XF86VidMode */ + } +#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ + + + /* + * This highly depends on the XFree86 extensions, + * not approved as X Consortium standards + */ +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + if(use_xf86vm()) { + /* + * This is also used by applications which check modes by calling + * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check: + */ + if( haveToTest || fgDisplay.pDisplay.DisplayModeValid ) + { + XF86VidModeModeInfo** displayModes; + int i, displayModesCount; + + /* If we don't have a valid modeline in the display structure, which + * can happen if this is called from glutGameModeGet instead of + * glutEnterGameMode, then we need to query the current mode, to make + * unspecified settings to default to their current values. + */ + if(!fgDisplay.pDisplay.DisplayModeValid) { + if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, + &fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) { + return success; + } + } + + if (fgState.GameModeSize.X == -1) + { + fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay; + } + if (fgState.GameModeSize.Y == -1) + { + fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay; + } + if (fgState.GameModeDepth == -1) + { + /* can't get color depth from this, nor can we change it, do nothing + * TODO: get with XGetVisualInfo()? but then how to set? + */ + } + if (fgState.GameModeRefresh == -1) + { + /* Compute the displays refresh rate, dotclock comes in kHz. */ + int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) / + ( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal ); + + fgState.GameModeRefresh = refresh; + } + + /* query all possible display modes */ + if( !XF86VidModeGetAllModeLines( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + &displayModesCount, + &displayModes ) ) + { + fgWarning( "XF86VidModeGetAllModeLines failed" ); + return success; + } + + + /* + * Check every of the modes looking for one that matches our demands, + * ignoring the refresh rate if no exact match could be found. + */ + i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes ); + if( i < 0 ) { + i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes ); + } + success = ( i < 0 ) ? GL_FALSE : GL_TRUE; + + if( !haveToTest && success ) { + if( !XF86VidModeSwitchToMode( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + displayModes[ i ] ) ) + fgWarning( "XF86VidModeSwitchToMode failed" ); + } + + XFree( displayModes ); + } + } + +#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ + + return success; +} + + +void fgPlatformEnterGameMode( void ) +{ + + /* + * Sync needed to avoid a real race, the Xserver must have really created + * the window before we can grab the pointer into it: + */ + XSync( fgDisplay.pDisplay.Display, False ); + /* + * Grab the pointer to confine it into the window after the calls to + * XWrapPointer() which ensure that the pointer really enters the window. + * + * We also need to wait here until XGrabPointer() returns GrabSuccess, + * otherwise the new window is not viewable yet and if the next function + * (XSetInputFocus) is called with a not yet viewable window, it will exit + * the application which we have to aviod, so wait until it's viewable: + */ + while( GrabSuccess != XGrabPointer( + fgDisplay.pDisplay.Display, fgStructure.GameModeWindow->Window.Handle, + TRUE, + ButtonPressMask | ButtonReleaseMask | ButtonMotionMask + | PointerMotionMask, + GrabModeAsync, GrabModeAsync, + fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) ) + usleep( 100 ); + /* + * Change input focus to the new window. This will exit the application + * if the new window is not viewable yet, see the XGrabPointer loop above. + */ + XSetInputFocus( + fgDisplay.pDisplay.Display, + fgStructure.GameModeWindow->Window.Handle, + RevertToNone, + CurrentTime + ); + + /* Move the Pointer to the middle of the fullscreen window */ + XWarpPointer( + fgDisplay.pDisplay.Display, + None, + fgDisplay.pDisplay.RootWindow, + 0, 0, 0, 0, + fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2 + ); + +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + if(use_xf86vm()) { + + if( fgDisplay.pDisplay.DisplayModeValid ) + { + int x, y; + Window child; + + /* Change to viewport to the window topleft edge: */ + if( !XF86VidModeSetViewPort( fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, 0, 0 ) ) + fgWarning( "XF86VidModeSetViewPort failed" ); + + /* + * Final window repositioning: It could be avoided using an undecorated + * window using override_redirect, but this * would possily require + * more changes and investigation. + */ + + /* Get the current position of the drawable area on screen */ + XTranslateCoordinates( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + fgDisplay.pDisplay.RootWindow, + 0, 0, &x, &y, + &child + ); + + /* Move the decorataions out of the topleft corner of the display */ + XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, + -x, -y); + } + } + +#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ + + /* Grab the keyboard, too */ + XGrabKeyboard( + fgDisplay.pDisplay.Display, + fgStructure.GameModeWindow->Window.Handle, + FALSE, + GrabModeAsync, GrabModeAsync, + CurrentTime + ); + +} + +void fgPlatformLeaveGameMode( void ) +{ + XUngrabPointer( fgDisplay.pDisplay.Display, CurrentTime ); + XUngrabKeyboard( fgDisplay.pDisplay.Display, CurrentTime ); +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_glutfont_definitions_x11.c b/lib/freeglut-3.0.0/src/x11/fg_glutfont_definitions_x11.c new file mode 100644 index 0000000..bec2037 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_glutfont_definitions_x11.c @@ -0,0 +1,104 @@ +/* + * freeglut_glutfont_definitions_x11.c + * + * Bitmap and stroke fonts displaying. + * + * Copyright (c) 2003 Stephen J. Baker (whether he wants it or not). + * All Rights Reserved. + * Written by John F. Fay , who releases the + * copyright over to the "freeglut" project lead. + * Creation date: Mon July 21 2003 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This file is necessary for the *nix version of "freeglut" because the + * original GLUT defined its font variables in rather an unusual way. + * Publicly, in "glut.h", they were defined as "void *". Privately, + * in one of the source code files, they were defined as pointers to a + * structure. Most compilers and linkers are satisfied with the "void *" + * and don't go any farther, but some of them balked. In particular, + * when compiling with "freeglut" and then trying to run using the GLUT + * ".so" library, some of them would give an error. So we are having to + * create this file to define the variables as pointers to an unusual + * structure to match GLUT. + */ + +/* + * freeglut_internal.h uses some GL types, but including the GL header portably + * is a bit tricky, so we include freeglut_std.h here, which contains the + * necessary machinery. But this poses another problem, caused by the ugly + * original definition of the font constants in "classic" GLUT: They are defined + * as void* externally, so we move them temporarily out of the way by AN EXTREME + * CPP HACK. + */ + +#define glutStrokeRoman glutStrokeRomanIGNOREME +#define glutStrokeMonoRoman glutStrokeMonoRomanIGNOREME +#define glutBitmap9By15 glutBitmap9By15IGNOREME +#define glutBitmap8By13 glutBitmap8By13IGNOREME +#define glutBitmapTimesRoman10 glutBitmapTimesRoman10IGNOREME +#define glutBitmapTimesRoman24 glutBitmapTimesRoman24IGNOREME +#define glutBitmapHelvetica10 glutBitmapHelvetica10IGNOREME +#define glutBitmapHelvetica12 glutBitmapHelvetica12IGNOREME +#define glutBitmapHelvetica18 glutBitmapHelvetica18IGNOREME + +#include + +#undef glutStrokeRoman +#undef glutStrokeMonoRoman +#undef glutBitmap9By15 +#undef glutBitmap8By13 +#undef glutBitmapTimesRoman10 +#undef glutBitmapTimesRoman24 +#undef glutBitmapHelvetica10 +#undef glutBitmapHelvetica12 +#undef glutBitmapHelvetica18 + +#include "../fg_internal.h" + +struct freeglutStrokeFont +{ + const char *name ; + int num_chars ; + void *ch ; + float top ; + float bottom ; +}; + +struct freeglutBitmapFont +{ + const char *name ; + const int num_chars ; + const int first ; + const void *ch ; +}; + + +struct freeglutStrokeFont glutStrokeRoman ; +struct freeglutStrokeFont glutStrokeMonoRoman ; + +struct freeglutBitmapFont glutBitmap9By15 ; +struct freeglutBitmapFont glutBitmap8By13 ; +struct freeglutBitmapFont glutBitmapTimesRoman10 ; +struct freeglutBitmapFont glutBitmapTimesRoman24 ; +struct freeglutBitmapFont glutBitmapHelvetica10 ; +struct freeglutBitmapFont glutBitmapHelvetica12 ; +struct freeglutBitmapFont glutBitmapHelvetica18 ; + diff --git a/lib/freeglut-3.0.0/src/x11/fg_init_x11.c b/lib/freeglut-3.0.0/src/x11/fg_init_x11.c new file mode 100644 index 0000000..d2907c9 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_init_x11.c @@ -0,0 +1,302 @@ +/* + * fg_init_x11.c + * + * Various freeglut initialization functions. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include /* LONG_MAX */ +#include +#include "fg_internal.h" +#include "fg_init.h" +#include "egl/fg_init_egl.h" + +/* Return the atom associated with "name". */ +static Atom fghGetAtom(const char * name) +{ + return XInternAtom(fgDisplay.pDisplay.Display, name, False); +} + +/* + * Check if "property" is set on "window". The property's values are returned + * through "data". If the property is set and is of type "type", return the + * number of elements in "data". Return zero otherwise. In both cases, use + * "Xfree()" to free "data". + */ +static int fghGetWindowProperty(Window window, + Atom property, + Atom type, + unsigned char ** data) +{ + /* + * Caller always has to use "Xfree()" to free "data", since + * "XGetWindowProperty() always allocates one extra byte in prop_return + * [i.e. "data"] (even if the property is zero length) [..]". + */ + + int status; /* Returned by "XGetWindowProperty". */ + + Atom type_returned; + int temp_format; /* Not used. */ + unsigned long number_of_elements; + unsigned long temp_bytes_after; /* Not used. */ + + + status = XGetWindowProperty(fgDisplay.pDisplay.Display, + window, + property, + 0, + LONG_MAX, + False, + type, + &type_returned, + &temp_format, + &number_of_elements, + &temp_bytes_after, + data); + + FREEGLUT_INTERNAL_ERROR_EXIT(status == Success, + "XGetWindowProperty failled", + "fghGetWindowProperty"); + + if (type_returned != type) + { + number_of_elements = 0; + } + + return number_of_elements; +} + +/* Check if the window manager is NET WM compliant. */ +static int fghNetWMSupported(void) +{ + Atom wm_check; + Window ** window_ptr_1; + + int number_of_windows; + int net_wm_supported; + + + net_wm_supported = 0; + + wm_check = fghGetAtom("_NET_SUPPORTING_WM_CHECK"); + window_ptr_1 = malloc(sizeof(Window *)); + + /* + * Check that the window manager has set this property on the root window. + * The property must be the ID of a child window. + */ + number_of_windows = fghGetWindowProperty(fgDisplay.pDisplay.RootWindow, + wm_check, + XA_WINDOW, + (unsigned char **) window_ptr_1); + if (number_of_windows == 1) + { + Window ** window_ptr_2; + + window_ptr_2 = malloc(sizeof(Window *)); + + /* Check that the window has the same property set to the same value. */ + number_of_windows = fghGetWindowProperty(**window_ptr_1, + wm_check, + XA_WINDOW, + (unsigned char **) window_ptr_2); + if ((number_of_windows == 1) && (**window_ptr_1 == **window_ptr_2)) + { + /* NET WM compliant */ + net_wm_supported = 1; + } + + XFree(*window_ptr_2); + free(window_ptr_2); + } + + XFree(*window_ptr_1); + free(window_ptr_1); + + return net_wm_supported; +} + +/* Check if "hint" is present in "property" for "window". */ +int fgHintPresent(Window window, Atom property, Atom hint) +{ + Atom *atoms; + int number_of_atoms; + int supported; + int i; + + supported = 0; + + number_of_atoms = fghGetWindowProperty(window, + property, + XA_ATOM, + (unsigned char **) &atoms); + for (i = 0; i < number_of_atoms; i++) + { + if (atoms[i] == hint) + { + supported = 1; + break; + } + } + + XFree(atoms); + return supported; +} + +/* + * A call to this function should initialize all the display stuff... + */ +void fgPlatformInitialize( const char* displayName ) +{ + fgDisplay.pDisplay.Display = XOpenDisplay( displayName ); + + if( fgDisplay.pDisplay.Display == NULL ) + fgError( "failed to open display '%s'", XDisplayName( displayName ) ); + + if ( fgState.XSyncSwitch ) + XSynchronize(fgDisplay.pDisplay.Display, True); + +#ifdef EGL_VERSION_1_0 + fghPlatformInitializeEGL(); +#else + if( !glXQueryExtension( fgDisplay.pDisplay.Display, NULL, NULL ) ) + fgError( "OpenGL GLX extension not supported by display '%s'", + XDisplayName( displayName ) ); + + /* This forces AMD Catalyst drivers to initialize and register a shutdown + * function, which must be done before our own call to atexit to prevent + * a crash if glutMainLoop is not called or is not exited cleanly. + * (see bug #206) + */ + glXQueryExtensionsString( fgDisplay.pDisplay.Display, + DefaultScreen( fgDisplay.pDisplay.Display )); +#endif + + fgDisplay.pDisplay.Screen = DefaultScreen( fgDisplay.pDisplay.Display ); + fgDisplay.pDisplay.RootWindow = RootWindow( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen + ); + + fgDisplay.ScreenWidth = DisplayWidth( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen + ); + fgDisplay.ScreenHeight = DisplayHeight( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen + ); + + fgDisplay.ScreenWidthMM = DisplayWidthMM( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen + ); + fgDisplay.ScreenHeightMM = DisplayHeightMM( + fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen + ); + + fgDisplay.pDisplay.Connection = ConnectionNumber( fgDisplay.pDisplay.Display ); + + /* Create the window deletion atom */ + fgDisplay.pDisplay.DeleteWindow = fghGetAtom("WM_DELETE_WINDOW"); + + /* Create the state and full screen atoms */ + fgDisplay.pDisplay.State = None; + fgDisplay.pDisplay.StateFullScreen = None; + fgDisplay.pDisplay.NetWMPid = None; + fgDisplay.pDisplay.ClientMachine = None; + + fgDisplay.pDisplay.NetWMSupported = fghNetWMSupported(); + + if (fgDisplay.pDisplay.NetWMSupported) + { + const Atom supported = fghGetAtom("_NET_SUPPORTED"); + const Atom state = fghGetAtom("_NET_WM_STATE"); + + /* Check if the state hint is supported. */ + if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, state)) + { + const Atom full_screen = fghGetAtom("_NET_WM_STATE_FULLSCREEN"); + + fgDisplay.pDisplay.State = state; + + /* Check if the window manager supports full screen. */ + /** Check "_NET_WM_ALLOWED_ACTIONS" on our window instead? **/ + if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, full_screen)) + { + fgDisplay.pDisplay.StateFullScreen = full_screen; + } + } + + fgDisplay.pDisplay.NetWMPid = fghGetAtom("_NET_WM_PID"); + fgDisplay.pDisplay.ClientMachine = fghGetAtom("WM_CLIENT_MACHINE"); + } + + /* Get start time */ + fgState.Time = fgSystemTime(); + + + fgState.Initialised = GL_TRUE; + + atexit(fgDeinitialize); + + /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */ + fgInitialiseInputDevices(); +} + +void fgPlatformDeinitialiseInputDevices ( void ) +{ + fghCloseInputDevices (); + + fgState.JoysticksInitialised = GL_FALSE; + fgState.InputDevsInitialised = GL_FALSE; +} + + +void fgPlatformCloseDisplay ( void ) +{ + /* + * Make sure all X-client data we have created will be destroyed on + * display closing + */ + XSetCloseDownMode( fgDisplay.pDisplay.Display, DestroyAll ); + + /* + * Close the display connection, destroying all windows we have + * created so far + */ + XCloseDisplay( fgDisplay.pDisplay.Display ); +} + + +#ifndef EGL_VERSION_1_0 +void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext ) +{ + /* Note that the MVisualInfo is not owned by the MenuContext! */ + glXDestroyContext( pDisplay.Display, MContext ); +} +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_input_devices_x11.c b/lib/freeglut-3.0.0/src/x11/fg_input_devices_x11.c new file mode 100644 index 0000000..a25de69 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_input_devices_x11.c @@ -0,0 +1,123 @@ +/* + * fg_input_devices_x11.c + * + * Handles miscellaneous input devices via direct serial-port access. + * Proper X11 XInput device support is not yet supported. + * Also lacks Mac support. + * + * Written by Joe Krahn 2005 + * + * Copyright (c) 2005 Stephen J. Baker. All Rights Reserved. + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA OR STEPHEN J. BAKER BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +#include +#include +#include +#include +#include +#include +#include + +struct _serialport { + int fd; + struct termios termio, termio_save; +}; + +typedef struct _serialport SERIALPORT; + +void serial_flush ( SERIALPORT *port ); + +/*****************************************************************/ + +/* + * Try initializing the input device(s) + */ +void fgPlatformRegisterDialDevice ( const char *dial_device ) +{ +} + +SERIALPORT *serial_open ( const char *device ) +{ + int fd; + struct termios termio; + SERIALPORT *port; + + fd = open(device, O_RDWR | O_NONBLOCK ); + if (fd <0) { + perror(device); + return NULL; + } + + port = malloc(sizeof(SERIALPORT)); + memset(port, 0, sizeof(SERIALPORT)); + port->fd = fd; + + /* save current port settings */ + tcgetattr(fd,&port->termio_save); + + memset(&termio, 0, sizeof(termio)); + termio.c_cflag = CS8 | CREAD | HUPCL ; + termio.c_iflag = IGNPAR | IGNBRK ; + termio.c_cc[VTIME] = 0; /* inter-character timer */ + termio.c_cc[VMIN] = 1; /* block read until 1 chars received, when blocking I/O */ + + cfsetispeed(&termio, B9600); + cfsetospeed(&termio, B9600); + tcsetattr(fd,TCSANOW,&termio); + + serial_flush(port); + return port; +} + +void serial_close(SERIALPORT *port) +{ + if (port) + { + /* restore old port settings */ + tcsetattr(port->fd,TCSANOW,&port->termio_save); + close(port->fd); + free(port); + } +} + +int serial_getchar(SERIALPORT *port) +{ + unsigned char ch; + if (!port) return EOF; + if (read(port->fd,&ch,1)) return ch; + return EOF; +} + +int serial_putchar(SERIALPORT *port, unsigned char ch) +{ + if (!port) return 0; + return write(port->fd,&ch,1); +} + +void serial_flush ( SERIALPORT *port ) +{ + tcflush ( port->fd, TCIOFLUSH ); +} diff --git a/lib/freeglut-3.0.0/src/x11/fg_internal_x11.h b/lib/freeglut-3.0.0/src/x11/fg_internal_x11.h new file mode 100644 index 0000000..09a238a --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_internal_x11.h @@ -0,0 +1,239 @@ +/* + * fg_internal_x11.h + * + * The freeglut library private include file. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by Diederick C. Niehorster, + * Creation date: Fri Jan 20, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_X11_H +#define FREEGLUT_INTERNAL_X11_H + + +/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */ +#ifdef EGL_VERSION_1_0 +#include "egl/fg_internal_egl.h" +#else +#include +#include "x11/fg_internal_x11_glx.h" +#endif +#include +#include +#include +#include +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H +# include +#endif +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H +# include +#endif + + +/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ +/* The structure used by display initialization in fg_init.c */ +typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; +struct tagSFG_PlatformDisplay +{ + Display* Display; /* The display we are being run in. */ + int Screen; /* The screen we are about to use. */ + Window RootWindow; /* The screen's root window. */ + int Connection; /* The display's connection number */ + Atom DeleteWindow; /* The window deletion atom */ + Atom State; /* The state atom */ + Atom StateFullScreen; /* The full screen atom */ + int NetWMSupported; /* Flag for EWMH Window Managers */ + Atom NetWMPid; /* The _NET_WM_PID atom */ + Atom ClientMachine; /* The client machine name atom */ + +#ifdef HAVE_X11_EXTENSIONS_XRANDR_H + int prev_xsz, prev_ysz; + int prev_refresh; + int prev_size_valid; +#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ + +#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H + /* + * XF86VidMode may be compilable even if it fails at runtime. Therefore, + * the validity of the VidMode has to be tracked + */ + int DisplayModeValid; /* Flag that indicates runtime status*/ + XF86VidModeModeLine DisplayMode; /* Current screen's display settings */ + int DisplayModeClock; /* The display mode's refresh rate */ + int DisplayViewPortX; /* saved X location of the viewport */ + int DisplayViewPortY; /* saved Y location of the viewport */ +#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ + +#ifdef EGL_VERSION_1_0 + struct tagSFG_PlatformDisplayEGL egl; +#endif + + int DisplayPointerX; /* saved X location of the pointer */ + int DisplayPointerY; /* saved Y location of the pointer */ +}; + + +/* + * Make "freeglut" window handle and context types so that we don't need so + * much conditionally-compiled code later in the library. + */ +#ifndef EGL_VERSION_1_0 +typedef Window SFG_WindowHandleType ; +typedef GLXContext SFG_WindowContextType ; +#endif +typedef struct tagSFG_PlatformContext SFG_PlatformContext; +struct tagSFG_PlatformContext +{ +#ifdef EGL_VERSION_1_0 + struct tagSFG_PlatformContextEGL egl; +#else + GLXFBConfig FBConfig; /* The window's FBConfig */ +#endif +}; + + +/* Window's state description. This structure should be kept portable. */ +typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState; +struct tagSFG_PlatformWindowState +{ + int OldWidth; /* Window width from before a resize */ + int OldHeight; /* " height " " " " */ + GLboolean KeyRepeating; /* Currently in repeat mode? */ +}; + + +/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ +/* + * Initial defines from "js.h" starting around line 33 with the existing "fg_joystick.c" + * interspersed + */ +# ifdef HAVE_SYS_IOCTL_H +# include +# endif +# ifdef HAVE_FCNTL_H +# include +# endif + +#include +#include + +# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) +/* XXX The below hack is done until freeglut's autoconf is updated. */ +# define HAVE_USB_JS 1 + +# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) +# include +# else +/* + * XXX NetBSD/amd64 systems may find that they have to steal the + * XXX /usr/include/machine/joystick.h from a NetBSD/i386 system. + * XXX I cannot comment whether that works for the interface, but + * XXX it lets you compile...(^& I do not think that we can do away + * XXX with this header. + */ +# include /* For analog joysticks */ +# endif +# define JS_DATA_TYPE joystick +# define JS_RETURN (sizeof(struct JS_DATA_TYPE)) +# endif + +# if defined(__linux__) +# include + +/* check the joystick driver version */ +# if defined(JS_VERSION) && JS_VERSION >= 0x010000 +# define JS_NEW +# endif +# else /* Not BSD or Linux */ +# ifndef JS_RETURN + + /* + * We'll put these values in and that should + * allow the code to at least compile when there is + * no support. The JS open routine should error out + * and shut off all the code downstream anyway and if + * the application doesn't use a joystick we'll be fine. + */ + + struct JS_DATA_TYPE + { + int buttons; + int x; + int y; + }; + +# define JS_RETURN (sizeof(struct JS_DATA_TYPE)) +# endif +# endif + +/* XXX It might be better to poll the operating system for the numbers of buttons and + * XXX axes and then dynamically allocate the arrays. + */ +# define _JS_MAX_AXES 16 +typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; +struct tagSFG_PlatformJoystick +{ +# if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) + struct os_specific_s *os; +# endif + +# ifdef JS_NEW + struct js_event js; + int tmp_buttons; + float tmp_axes [ _JS_MAX_AXES ]; +# else + struct JS_DATA_TYPE js; +# endif + + char fname [ 128 ]; + int fd; +}; + + +/* Menu font and color definitions */ +#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18 + +#define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f} +#define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} +#define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f} + + + + +/* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */ +/* spaceball device functions, defined in fg_spaceball.c */ +int fgIsSpaceballXEvent( const XEvent *ev ); +void fgSpaceballHandleXEvent( const XEvent *ev ); + +/* + * Check if "hint" is present in "property" for "window". See fg_init.c + */ +int fgHintPresent(Window window, Atom property, Atom hint); + +/* Handler for X extension Events */ +#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H + void fgHandleExtensionEvents( XEvent * ev ); + void fgRegisterDevices( Display* dpy, Window* win ); +#endif + + +#endif /* FREEGLUT_INTERNAL_X11_H */ diff --git a/lib/freeglut-3.0.0/src/x11/fg_internal_x11_glx.h b/lib/freeglut-3.0.0/src/x11/fg_internal_x11_glx.h new file mode 100644 index 0000000..0722a23 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_internal_x11_glx.h @@ -0,0 +1,84 @@ +/* + * fg_internal_x11.h + * + * The freeglut library private include file. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Creation date: Fri Jan 20, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef FREEGLUT_INTERNAL_X11_GLX_H +#define FREEGLUT_INTERNAL_X11_GLX_H + +/* If GLX is too old, we will fail during runtime when multisampling + is requested, but at least freeglut compiles. */ +#ifndef GLX_SAMPLE_BUFFERS +# define GLX_SAMPLE_BUFFERS 0x80A8 +#endif +#ifndef GLX_SAMPLES +# define GLX_SAMPLES 0x80A9 +#endif + + +#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif + +#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#endif + +#ifndef GLX_CONTEXT_MINOR_VERSION_ARB +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#endif + +#ifndef GLX_CONTEXT_FLAGS_ARB +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + +#ifndef GLX_CONTEXT_PROFILE_MASK_ARB +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif + +#ifndef GLX_CONTEXT_DEBUG_BIT_ARB +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#endif + +#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#endif + +#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#endif + +#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#endif + +#ifndef GLX_RGBA_FLOAT_TYPE +#define GLX_RGBA_FLOAT_TYPE 0x20B9 +#endif + +#ifndef GLX_RGBA_FLOAT_BIT +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#endif + +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_joystick_x11.c b/lib/freeglut-3.0.0/src/x11/fg_joystick_x11.c new file mode 100644 index 0000000..a37388b --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_joystick_x11.c @@ -0,0 +1,457 @@ +/* + * fg_joystick_x11.c + * + * Joystick handling code + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Steve Baker, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * FreeBSD port by Stephen Montgomery-Smith + * + * Redone by John Fay 2/4/04 with another look from the PLIB "js" library. + * Many thanks for Steve Baker for permission to pull from that library. + */ + +#include +#include "../fg_internal.h" +#ifdef HAVE_SYS_PARAM_H +# include +#endif + +#include + + +/*this should be defined in a header file */ +#define MAX_NUM_JOYSTICKS 2 +extern SFG_Joystick *fgJoystick [ MAX_NUM_JOYSTICKS ]; + +void fgPlatformJoystickRawRead( SFG_Joystick* joy, int* buttons, float* axes ) +{ + int status; + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) + int len; + + if ( joy->pJoystick.os->is_analog ) + { + int status = read ( joy->pJoystick.os->fd, &joy->pJoystick.os->ajs, sizeof(joy->pJoystick.os->ajs) ); + if ( status != sizeof(joy->pJoystick.os->ajs) ) { + perror ( joy->pJoystick.os->fname ); + joy->error = GL_TRUE; + return; + } + if ( buttons != NULL ) + *buttons = ( joy->pJoystick.os->ajs.b1 ? 1 : 0 ) | ( joy->pJoystick.os->ajs.b2 ? 2 : 0 ); + + if ( axes != NULL ) + { + axes[0] = (float) joy->pJoystick.os->ajs.x; + axes[1] = (float) joy->pJoystick.os->ajs.y; + } + + return; + } + +# ifdef HAVE_USB_JS + while ( ( len = read ( joy->pJoystick.os->fd, joy->pJoystick.os->hid_data_buf, joy->pJoystick.os->hid_dlen ) ) == joy->pJoystick.os->hid_dlen ) + { + struct hid_item *h; + + for ( h = joy->pJoystick.os->hids; h; h = h->next ) + { + int d = hid_get_data ( joy->pJoystick.os->hid_data_buf, h ); + + int page = HID_PAGE ( h->usage ); + int usage = HID_USAGE ( h->usage ); + + if ( page == HUP_GENERIC_DESKTOP ) + { + int i; + for ( i = 0; i < joy->num_axes; i++ ) + if (joy->pJoystick.os->axes_usage[i] == usage) + { + if (usage == HUG_HAT_SWITCH) + { + if (d < 0 || d > 8) + d = 0; /* safety */ + joy->pJoystick.os->cache_axes[i] = (float)hatmap_x[d]; + joy->pJoystick.os->cache_axes[i + 1] = (float)hatmap_y[d]; + } + else + { + joy->pJoystick.os->cache_axes[i] = (float)d; + } + break; + } + } + else if (page == HUP_BUTTON) + { + if (usage > 0 && usage < _JS_MAX_BUTTONS + 1) + { + if (d) + joy->pJoystick.os->cache_buttons |= (1 << ( usage - 1 )); + else + joy->pJoystick.os->cache_buttons &= ~(1 << ( usage - 1 )); + } + } + } + } + if ( len < 0 && errno != EAGAIN ) + { + perror( joy->pJoystick.os->fname ); + joy->error = 1; + } + if ( buttons != NULL ) *buttons = joy->pJoystick.os->cache_buttons; + if ( axes != NULL ) + memcpy ( axes, joy->pJoystick.os->cache_axes, sizeof(float) * joy->num_axes ); +# endif +#endif + +#ifdef JS_NEW + + while ( 1 ) + { + status = read ( joy->pJoystick.fd, &joy->pJoystick.js, sizeof(struct js_event) ); + + if ( status != sizeof( struct js_event ) ) + { + if ( errno == EAGAIN ) + { + /* Use the old values */ + if ( buttons ) + *buttons = joy->pJoystick.tmp_buttons; + if ( axes ) + memcpy( axes, joy->pJoystick.tmp_axes, + sizeof( float ) * joy->num_axes ); + return; + } + + fgWarning ( "%s", joy->pJoystick.fname ); + joy->error = GL_TRUE; + return; + } + + switch ( joy->pJoystick.js.type & ~JS_EVENT_INIT ) + { + case JS_EVENT_BUTTON: + if( joy->pJoystick.js.value == 0 ) /* clear the flag */ + joy->pJoystick.tmp_buttons &= ~( 1 << joy->pJoystick.js.number ); + else + joy->pJoystick.tmp_buttons |= ( 1 << joy->pJoystick.js.number ); + break; + + case JS_EVENT_AXIS: + if ( joy->pJoystick.js.number < joy->num_axes ) + { + joy->pJoystick.tmp_axes[ joy->pJoystick.js.number ] = ( float )joy->pJoystick.js.value; + + if( axes ) + memcpy( axes, joy->pJoystick.tmp_axes, sizeof(float) * joy->num_axes ); + } + break; + + default: + fgWarning ( "PLIB_JS: Unrecognised /dev/js return!?!" ); + + /* use the old values */ + + if ( buttons != NULL ) *buttons = joy->pJoystick.tmp_buttons; + if ( axes != NULL ) + memcpy ( axes, joy->pJoystick.tmp_axes, sizeof(float) * joy->num_axes ); + + return; + } + + if( buttons ) + *buttons = joy->pJoystick.tmp_buttons; + } +#else + + status = read( joy->pJoystick.fd, &joy->pJoystick.js, JS_RETURN ); + + if ( status != JS_RETURN ) + { + fgWarning( "%s", joy->pJoystick.fname ); + joy->error = GL_TRUE; + return; + } + + if ( buttons ) +# if defined( __FreeBSD__ ) || defined(__FreeBSD_kernel__) || defined( __NetBSD__ ) + *buttons = ( joy->pJoystick.js.b1 ? 1 : 0 ) | ( joy->pJoystick.js.b2 ? 2 : 0 ); /* XXX Should not be here -- BSD is handled earlier */ +# else + *buttons = joy->pJoystick.js.buttons; +# endif + + if ( axes ) + { + axes[ 0 ] = (float) joy->pJoystick.js.x; + axes[ 1 ] = (float) joy->pJoystick.js.y; + } +#endif +} + + +void fgPlatformJoystickOpen( SFG_Joystick* joy ) +{ +#if defined( __FreeBSD__ ) || defined(__FreeBSD_kernel__) || defined( __NetBSD__ ) + int i = 0; + char *cp; +#endif +#ifdef JS_NEW + unsigned char u; + int i=0; +#else +# if defined( __linux__ ) || TARGET_HOST_SOLARIS + int i = 0; + int counter = 0; +# endif +#endif + +#if defined( __FreeBSD__ ) || defined(__FreeBSD_kernel__) || defined( __NetBSD__ ) + for( i = 0; i < _JS_MAX_AXES; i++ ) + joy->pJoystick.os->cache_axes[ i ] = 0.0f; + + joy->pJoystick.os->cache_buttons = 0; + + joy->pJoystick.os->fd = open( joy->pJoystick.os->fname, O_RDONLY | O_NONBLOCK); + + if( joy->pJoystick.os->fd < 0 && errno == EACCES ) + fgWarning ( "%s exists but is not readable by you", joy->pJoystick.os->fname ); + + joy->error =( joy->pJoystick.os->fd < 0 ); + + if( joy->error ) + return; + + joy->num_axes = 0; + joy->num_buttons = 0; + if( joy->pJoystick.os->is_analog ) + { + FILE *joyfile; + char joyfname[ 1024 ]; + int noargs, in_no_axes; + + float axes [ _JS_MAX_AXES ]; + int buttons[ _JS_MAX_AXES ]; + + joy->num_axes = 2; + joy->num_buttons = 32; + + fghJoystickRawRead( joy, buttons, axes ); + joy->error = axes[ 0 ] < -1000000000.0f; + if( joy->error ) + return; + + snprintf( joyfname, sizeof(joyfname), "%s/.joy%drc", getenv( "HOME" ), joy->id ); + + joyfile = fopen( joyfname, "r" ); + joy->error =( joyfile == NULL ); + if( joy->error ) + return; + + noargs = fscanf( joyfile, "%d%f%f%f%f%f%f", &in_no_axes, + &joy->min[ 0 ], &joy->center[ 0 ], &joy->max[ 0 ], + &joy->min[ 1 ], &joy->center[ 1 ], &joy->max[ 1 ] ); + joy->error = noargs != 7 || in_no_axes != _JS_MAX_AXES; + fclose( joyfile ); + if( joy->error ) + return; + + for( i = 0; i < _JS_MAX_AXES; i++ ) + { + joy->dead_band[ i ] = 0.0f; + joy->saturate [ i ] = 1.0f; + } + + return; /* End of analog code */ + } + +# ifdef HAVE_USB_JS + if( ! fghJoystickInitializeHID( joy->pJoystick.os, &joy->num_axes, + &joy->num_buttons ) ) + { + close( joy->pJoystick.os->fd ); + joy->error = GL_TRUE; + return; + } + + cp = strrchr( joy->pJoystick.os->fname, '/' ); + if( cp ) + { + if( fghJoystickFindUSBdev( &cp[1], joy->name, sizeof( joy->name ) ) == + 0 ) + strcpy( joy->name, &cp[1] ); + } + + if( joy->num_axes > _JS_MAX_AXES ) + joy->num_axes = _JS_MAX_AXES; + + for( i = 0; i < _JS_MAX_AXES; i++ ) + { + /* We really should get this from the HID, but that data seems + * to be quite unreliable for analog-to-USB converters. Punt for + * now. + */ + if( joy->pJoystick.os->axes_usage[ i ] == HUG_HAT_SWITCH ) + { + joy->max [ i ] = 1.0f; + joy->center[ i ] = 0.0f; + joy->min [ i ] = -1.0f; + } + else + { + joy->max [ i ] = 255.0f; + joy->center[ i ] = 127.0f; + joy->min [ i ] = 0.0f; + } + + joy->dead_band[ i ] = 0.0f; + joy->saturate[ i ] = 1.0f; + } +# endif +#endif + +#if defined( __linux__ ) || TARGET_HOST_SOLARIS + /* Default for older Linux systems. */ + joy->num_axes = 2; + joy->num_buttons = 32; + +# ifdef JS_NEW + for( i = 0; i < _JS_MAX_AXES; i++ ) + joy->pJoystick.tmp_axes[ i ] = 0.0f; + + joy->pJoystick.tmp_buttons = 0; +# endif + + joy->pJoystick.fd = open( joy->pJoystick.fname, O_RDONLY ); + + joy->error =( joy->pJoystick.fd < 0 ); + + if( joy->error ) + return; + + /* Set the correct number of axes for the linux driver */ +# ifdef JS_NEW + /* Melchior Franz's fixes for big-endian Linuxes since writing + * to the upper byte of an uninitialized word doesn't work. + * 9 April 2003 + */ + ioctl( joy->pJoystick.fd, JSIOCGAXES, &u ); + joy->num_axes = u; + ioctl( joy->pJoystick.fd, JSIOCGBUTTONS, &u ); + joy->num_buttons = u; + ioctl( joy->pJoystick.fd, JSIOCGNAME( sizeof( joy->name ) ), joy->name ); + fcntl( joy->pJoystick.fd, F_SETFL, O_NONBLOCK ); +# endif + + /* + * The Linux driver seems to return 512 for all axes + * when no stick is present - but there is a chance + * that could happen by accident - so it's gotta happen + * on both axes for at least 100 attempts. + * + * PWO: shouldn't be that done somehow wiser on the kernel level? + */ +# ifndef JS_NEW + counter = 0; + + do + { + fghJoystickRawRead( joy, NULL, joy->center ); + counter++; + } while( !joy->error && + counter < 100 && + joy->center[ 0 ] == 512.0f && + joy->center[ 1 ] == 512.0f ); + + if ( counter >= 100 ) + joy->error = GL_TRUE; +# endif + + for( i = 0; i < _JS_MAX_AXES; i++ ) + { +# ifdef JS_NEW + joy->max [ i ] = 32767.0f; + joy->center[ i ] = 0.0f; + joy->min [ i ] = -32767.0f; +# else + joy->max[ i ] = joy->center[ i ] * 2.0f; + joy->min[ i ] = 0.0f; +# endif + joy->dead_band[ i ] = 0.0f; + joy->saturate [ i ] = 1.0f; + } +#endif +} + + +void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident ) +{ +#if defined( __FreeBSD__ ) || defined(__FreeBSD_kernel__) || defined( __NetBSD__ ) + fgJoystick[ ident ]->id = ident; + fgJoystick[ ident ]->error = GL_FALSE; + + fgJoystick[ ident ]->pJoystick.os = calloc( 1, sizeof( struct os_specific_s ) ); + memset( fgJoystick[ ident ]->pJoystick.os, 0, sizeof( struct os_specific_s ) ); + if( ident < USB_IDENT_OFFSET ) + fgJoystick[ ident ]->pJoystick.os->is_analog = 1; + if( fgJoystick[ ident ]->pJoystick.os->is_analog ) + snprintf( fgJoystick[ ident ]->pJoystick.os->fname, sizeof(fgJoystick[ ident ]->pJoystick.os->fname), "%s%d", AJSDEV, ident ); + else + snprintf( fgJoystick[ ident ]->pJoystick.os->fname, sizeof(fgJoystick[ ident ]->pJoystick.os->fname), "%s%d", UHIDDEV, + ident - USB_IDENT_OFFSET ); +#elif defined( __linux__ ) + fgJoystick[ ident ]->id = ident; + fgJoystick[ ident ]->error = GL_FALSE; + + snprintf( fgJoystick[ident]->pJoystick.fname, sizeof(fgJoystick[ident]->pJoystick.fname), "/dev/input/js%d", ident ); + + if( access( fgJoystick[ ident ]->pJoystick.fname, F_OK ) != 0 ) + snprintf( fgJoystick[ ident ]->pJoystick.fname, sizeof(fgJoystick[ ident ]->pJoystick.fname), "/dev/js%d", ident ); +#endif +} + + +void fgPlatformJoystickClose ( int ident ) +{ +#if defined( __FreeBSD__ ) || defined(__FreeBSD_kernel__) || defined( __NetBSD__ ) + if( fgJoystick[ident]->pJoystick.os ) + { + if( ! fgJoystick[ ident ]->error ) + close( fgJoystick[ ident ]->pJoystick.os->fd ); +#ifdef HAVE_USB_JS + if( fgJoystick[ ident ]->pJoystick.os->hids ) + free (fgJoystick[ ident ]->pJoystick.os->hids); + if( fgJoystick[ ident ]->pJoystick.os->hid_data_buf ) + free( fgJoystick[ ident ]->pJoystick.os->hid_data_buf ); +#endif + free( fgJoystick[ident]->pJoystick.os ); + } +#endif + + if( ! fgJoystick[ident]->error ) + close( fgJoystick[ ident ]->pJoystick.fd ); +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_main_x11.c b/lib/freeglut-3.0.0/src/x11/fg_main_x11.c new file mode 100644 index 0000000..0e54253 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_main_x11.c @@ -0,0 +1,1120 @@ +/* + * fg_main_x11.c + * + * The X11-specific windows message processing methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" +#include +#include + + +/* + * Try to get the maximum value allowed for ints, falling back to the minimum + * guaranteed by ISO C99 if there is no suitable header. + */ +#ifdef HAVE_LIMITS_H +# include +#endif +#ifndef INT_MAX +# define INT_MAX 32767 +#endif + +#ifndef MIN +# define MIN(a,b) (((a)<(b)) ? (a) : (b)) +#endif + +extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify); +extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify); +extern void fgPlatformFullScreenToggle( SFG_Window *win ); +extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y ); +extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ); +extern void fgPlatformPushWindow( SFG_Window *window ); +extern void fgPlatformPopWindow( SFG_Window *window ); +extern void fgPlatformHideWindow( SFG_Window *window ); +extern void fgPlatformIconifyWindow( SFG_Window *window ); +extern void fgPlatformShowWindow( SFG_Window *window ); + +/* used in the event handling code to match and discard stale mouse motion events */ +static Bool match_motion(Display *dpy, XEvent *xev, XPointer arg); + +/* + * TODO BEFORE THE STABLE RELEASE: + * + * There are some issues concerning window redrawing under X11, and maybe + * some events are not handled. + * + * Need to investigate why the X11 version breaks out with an error when + * closing a window (using the window manager, not glutDestroyWindow)... + */ + + + +fg_time_t fgPlatformSystemTime ( void ) +{ +#ifdef CLOCK_MONOTONIC + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + return now.tv_nsec/1000000 + now.tv_sec*1000; +#elif defined(HAVE_GETTIMEOFDAY) + struct timeval now; + gettimeofday( &now, NULL ); + return now.tv_usec/1000 + now.tv_sec*1000; +#endif +} + +/* + * Does the magic required to relinquish the CPU until something interesting + * happens. + */ + +void fgPlatformSleepForEvents( fg_time_t msec ) +{ + /* + * Possibly due to aggressive use of XFlush() and friends, + * it is possible to have our socket drained but still have + * unprocessed events. (Or, this may just be normal with + * X, anyway?) We do non-trivial processing of X events + * after the event-reading loop, in any case, so we + * need to allow that we may have an empty socket but non- + * empty event queue. + */ + if( ! XPending( fgDisplay.pDisplay.Display ) ) + { + fd_set fdset; + int err; + int socket; + struct timeval wait; + + socket = ConnectionNumber( fgDisplay.pDisplay.Display ); + FD_ZERO( &fdset ); + FD_SET( socket, &fdset ); + wait.tv_sec = msec / 1000; + wait.tv_usec = (msec % 1000) * 1000; + err = select( socket+1, &fdset, NULL, NULL, &wait ); + + if( ( -1 == err ) && ( errno != EINTR ) ) + fgWarning ( "freeglut select() error: %d", errno ); + } +} + + +/* + * Returns GLUT modifier mask for the state field of an X11 event. + */ +int fgPlatformGetModifiers( int state ) +{ + int ret = 0; + + if( state & ( ShiftMask | LockMask ) ) + ret |= GLUT_ACTIVE_SHIFT; + if( state & ControlMask ) + ret |= GLUT_ACTIVE_CTRL; + if( state & Mod1Mask ) + ret |= GLUT_ACTIVE_ALT; + + return ret; +} + +static const char* fghTypeToString( int type ) +{ + switch( type ) { + case KeyPress: return "KeyPress"; + case KeyRelease: return "KeyRelease"; + case ButtonPress: return "ButtonPress"; + case ButtonRelease: return "ButtonRelease"; + case MotionNotify: return "MotionNotify"; + case EnterNotify: return "EnterNotify"; + case LeaveNotify: return "LeaveNotify"; + case FocusIn: return "FocusIn"; + case FocusOut: return "FocusOut"; + case KeymapNotify: return "KeymapNotify"; + case Expose: return "Expose"; + case GraphicsExpose: return "GraphicsExpose"; + case NoExpose: return "NoExpose"; + case VisibilityNotify: return "VisibilityNotify"; + case CreateNotify: return "CreateNotify"; + case DestroyNotify: return "DestroyNotify"; + case UnmapNotify: return "UnmapNotify"; + case MapNotify: return "MapNotify"; + case MapRequest: return "MapRequest"; + case ReparentNotify: return "ReparentNotify"; + case ConfigureNotify: return "ConfigureNotify"; + case ConfigureRequest: return "ConfigureRequest"; + case GravityNotify: return "GravityNotify"; + case ResizeRequest: return "ResizeRequest"; + case CirculateNotify: return "CirculateNotify"; + case CirculateRequest: return "CirculateRequest"; + case PropertyNotify: return "PropertyNotify"; + case SelectionClear: return "SelectionClear"; + case SelectionRequest: return "SelectionRequest"; + case SelectionNotify: return "SelectionNotify"; + case ColormapNotify: return "ColormapNotify"; + case ClientMessage: return "ClientMessage"; + case MappingNotify: return "MappingNotify"; + default: return "UNKNOWN"; + } +} + +static const char* fghBoolToString( Bool b ) +{ + return b == False ? "False" : "True"; +} + +static const char* fghNotifyHintToString( char is_hint ) +{ + switch( is_hint ) { + case NotifyNormal: return "NotifyNormal"; + case NotifyHint: return "NotifyHint"; + default: return "UNKNOWN"; + } +} + +static const char* fghNotifyModeToString( int mode ) +{ + switch( mode ) { + case NotifyNormal: return "NotifyNormal"; + case NotifyGrab: return "NotifyGrab"; + case NotifyUngrab: return "NotifyUngrab"; + case NotifyWhileGrabbed: return "NotifyWhileGrabbed"; + default: return "UNKNOWN"; + } +} + +static const char* fghNotifyDetailToString( int detail ) +{ + switch( detail ) { + case NotifyAncestor: return "NotifyAncestor"; + case NotifyVirtual: return "NotifyVirtual"; + case NotifyInferior: return "NotifyInferior"; + case NotifyNonlinear: return "NotifyNonlinear"; + case NotifyNonlinearVirtual: return "NotifyNonlinearVirtual"; + case NotifyPointer: return "NotifyPointer"; + case NotifyPointerRoot: return "NotifyPointerRoot"; + case NotifyDetailNone: return "NotifyDetailNone"; + default: return "UNKNOWN"; + } +} + +static const char* fghVisibilityToString( int state ) { + switch( state ) { + case VisibilityUnobscured: return "VisibilityUnobscured"; + case VisibilityPartiallyObscured: return "VisibilityPartiallyObscured"; + case VisibilityFullyObscured: return "VisibilityFullyObscured"; + default: return "UNKNOWN"; + } +} + +static const char* fghConfigureDetailToString( int detail ) +{ + switch( detail ) { + case Above: return "Above"; + case Below: return "Below"; + case TopIf: return "TopIf"; + case BottomIf: return "BottomIf"; + case Opposite: return "Opposite"; + default: return "UNKNOWN"; + } +} + +static const char* fghPlaceToString( int place ) +{ + switch( place ) { + case PlaceOnTop: return "PlaceOnTop"; + case PlaceOnBottom: return "PlaceOnBottom"; + default: return "UNKNOWN"; + } +} + +static const char* fghMappingRequestToString( int request ) +{ + switch( request ) { + case MappingModifier: return "MappingModifier"; + case MappingKeyboard: return "MappingKeyboard"; + case MappingPointer: return "MappingPointer"; + default: return "UNKNOWN"; + } +} + +static const char* fghPropertyStateToString( int state ) +{ + switch( state ) { + case PropertyNewValue: return "PropertyNewValue"; + case PropertyDelete: return "PropertyDelete"; + default: return "UNKNOWN"; + } +} + +static const char* fghColormapStateToString( int state ) +{ + switch( state ) { + case ColormapUninstalled: return "ColormapUninstalled"; + case ColormapInstalled: return "ColormapInstalled"; + default: return "UNKNOWN"; + } +} + +__fg_unused static void fghPrintEvent( XEvent *event ) +{ + switch( event->type ) { + + case KeyPress: + case KeyRelease: { + XKeyEvent *e = &event->xkey; + fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, " + "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, " + "keycode=%u, same_screen=%s", fghTypeToString( e->type ), + e->window, e->root, e->subwindow, (unsigned long)e->time, + e->x, e->y, e->x_root, e->y_root, e->state, e->keycode, + fghBoolToString( e->same_screen ) ); + break; + } + + case ButtonPress: + case ButtonRelease: { + XButtonEvent *e = &event->xbutton; + fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, " + "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, " + "button=%u, same_screen=%d", fghTypeToString( e->type ), + e->window, e->root, e->subwindow, (unsigned long)e->time, + e->x, e->y, e->x_root, e->y_root, e->state, e->button, + fghBoolToString( e->same_screen ) ); + break; + } + + case MotionNotify: { + XMotionEvent *e = &event->xmotion; + fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, " + "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, " + "is_hint=%s, same_screen=%d", fghTypeToString( e->type ), + e->window, e->root, e->subwindow, (unsigned long)e->time, + e->x, e->y, e->x_root, e->y_root, e->state, + fghNotifyHintToString( e->is_hint ), + fghBoolToString( e->same_screen ) ); + break; + } + + case EnterNotify: + case LeaveNotify: { + XCrossingEvent *e = &event->xcrossing; + fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, " + "(x,y)=(%d,%d), mode=%s, detail=%s, same_screen=%d, " + "focus=%d, state=0x%x", fghTypeToString( e->type ), + e->window, e->root, e->subwindow, (unsigned long)e->time, + e->x, e->y, fghNotifyModeToString( e->mode ), + fghNotifyDetailToString( e->detail ), (int)e->same_screen, + (int)e->focus, e->state ); + break; + } + + case FocusIn: + case FocusOut: { + XFocusChangeEvent *e = &event->xfocus; + fgWarning( "%s: window=0x%x, mode=%s, detail=%s", + fghTypeToString( e->type ), e->window, + fghNotifyModeToString( e->mode ), + fghNotifyDetailToString( e->detail ) ); + break; + } + + case KeymapNotify: { + XKeymapEvent *e = &event->xkeymap; + char buf[32 * 2 + 1]; + int i; + for ( i = 0; i < 32; i++ ) { + snprintf( &buf[ i * 2 ], sizeof( buf ) - i * 2, + "%02x", e->key_vector[ i ] ); + } + buf[ i ] = '\0'; + fgWarning( "%s: window=0x%x, %s", fghTypeToString( e->type ), e->window, + buf ); + break; + } + + case Expose: { + XExposeEvent *e = &event->xexpose; + fgWarning( "%s: window=0x%x, (x,y)=(%d,%d), (width,height)=(%d,%d), " + "count=%d", fghTypeToString( e->type ), e->window, e->x, + e->y, e->width, e->height, e->count ); + break; + } + + case GraphicsExpose: { + XGraphicsExposeEvent *e = &event->xgraphicsexpose; + fgWarning( "%s: drawable=0x%x, (x,y)=(%d,%d), (width,height)=(%d,%d), " + "count=%d, (major_code,minor_code)=(%d,%d)", + fghTypeToString( e->type ), e->drawable, e->x, e->y, + e->width, e->height, e->count, e->major_code, + e->minor_code ); + break; + } + + case NoExpose: { + XNoExposeEvent *e = &event->xnoexpose; + fgWarning( "%s: drawable=0x%x, (major_code,minor_code)=(%d,%d)", + fghTypeToString( e->type ), e->drawable, e->major_code, + e->minor_code ); + break; + } + + case VisibilityNotify: { + XVisibilityEvent *e = &event->xvisibility; + fgWarning( "%s: window=0x%x, state=%s", fghTypeToString( e->type ), + e->window, fghVisibilityToString( e->state) ); + break; + } + + case CreateNotify: { + XCreateWindowEvent *e = &event->xcreatewindow; + fgWarning( "%s: (x,y)=(%d,%d), (width,height)=(%d,%d), border_width=%d, " + "window=0x%x, override_redirect=%s", + fghTypeToString( e->type ), e->x, e->y, e->width, e->height, + e->border_width, e->window, + fghBoolToString( e->override_redirect ) ); + break; + } + + case DestroyNotify: { + XDestroyWindowEvent *e = &event->xdestroywindow; + fgWarning( "%s: event=0x%x, window=0x%x", + fghTypeToString( e->type ), e->event, e->window ); + break; + } + + case UnmapNotify: { + XUnmapEvent *e = &event->xunmap; + fgWarning( "%s: event=0x%x, window=0x%x, from_configure=%s", + fghTypeToString( e->type ), e->event, e->window, + fghBoolToString( e->from_configure ) ); + break; + } + + case MapNotify: { + XMapEvent *e = &event->xmap; + fgWarning( "%s: event=0x%x, window=0x%x, override_redirect=%s", + fghTypeToString( e->type ), e->event, e->window, + fghBoolToString( e->override_redirect ) ); + break; + } + + case MapRequest: { + XMapRequestEvent *e = &event->xmaprequest; + fgWarning( "%s: parent=0x%x, window=0x%x", + fghTypeToString( event->type ), e->parent, e->window ); + break; + } + + case ReparentNotify: { + XReparentEvent *e = &event->xreparent; + fgWarning( "%s: event=0x%x, window=0x%x, parent=0x%x, (x,y)=(%d,%d), " + "override_redirect=%s", fghTypeToString( e->type ), + e->event, e->window, e->parent, e->x, e->y, + fghBoolToString( e->override_redirect ) ); + break; + } + + case ConfigureNotify: { + XConfigureEvent *e = &event->xconfigure; + fgWarning( "%s: event=0x%x, window=0x%x, (x,y)=(%d,%d), " + "(width,height)=(%d,%d), border_width=%d, above=0x%x, " + "override_redirect=%s", fghTypeToString( e->type ), e->event, + e->window, e->x, e->y, e->width, e->height, e->border_width, + e->above, fghBoolToString( e->override_redirect ) ); + break; + } + + case ConfigureRequest: { + XConfigureRequestEvent *e = &event->xconfigurerequest; + fgWarning( "%s: parent=0x%x, window=0x%x, (x,y)=(%d,%d), " + "(width,height)=(%d,%d), border_width=%d, above=0x%x, " + "detail=%s, value_mask=%lx", fghTypeToString( e->type ), + e->parent, e->window, e->x, e->y, e->width, e->height, + e->border_width, e->above, + fghConfigureDetailToString( e->detail ), e->value_mask ); + break; + } + + case GravityNotify: { + XGravityEvent *e = &event->xgravity; + fgWarning( "%s: event=0x%x, window=0x%x, (x,y)=(%d,%d)", + fghTypeToString( e->type ), e->event, e->window, e->x, e->y ); + break; + } + + case ResizeRequest: { + XResizeRequestEvent *e = &event->xresizerequest; + fgWarning( "%s: window=0x%x, (width,height)=(%d,%d)", + fghTypeToString( e->type ), e->window, e->width, e->height ); + break; + } + + case CirculateNotify: { + XCirculateEvent *e = &event->xcirculate; + fgWarning( "%s: event=0x%x, window=0x%x, place=%s", + fghTypeToString( e->type ), e->event, e->window, + fghPlaceToString( e->place ) ); + break; + } + + case CirculateRequest: { + XCirculateRequestEvent *e = &event->xcirculaterequest; + fgWarning( "%s: parent=0x%x, window=0x%x, place=%s", + fghTypeToString( e->type ), e->parent, e->window, + fghPlaceToString( e->place ) ); + break; + } + + case PropertyNotify: { + XPropertyEvent *e = &event->xproperty; + fgWarning( "%s: window=0x%x, atom=%lu, time=%lu, state=%s", + fghTypeToString( e->type ), e->window, + (unsigned long)e->atom, (unsigned long)e->time, + fghPropertyStateToString( e->state ) ); + break; + } + + case SelectionClear: { + XSelectionClearEvent *e = &event->xselectionclear; + fgWarning( "%s: window=0x%x, selection=%lu, time=%lu", + fghTypeToString( e->type ), e->window, + (unsigned long)e->selection, (unsigned long)e->time ); + break; + } + + case SelectionRequest: { + XSelectionRequestEvent *e = &event->xselectionrequest; + fgWarning( "%s: owner=0x%x, requestor=0x%x, selection=0x%x, " + "target=0x%x, property=%lu, time=%lu", + fghTypeToString( e->type ), e->owner, e->requestor, + (unsigned long)e->selection, (unsigned long)e->target, + (unsigned long)e->property, (unsigned long)e->time ); + break; + } + + case SelectionNotify: { + XSelectionEvent *e = &event->xselection; + fgWarning( "%s: requestor=0x%x, selection=0x%x, target=0x%x, " + "property=%lu, time=%lu", fghTypeToString( e->type ), + e->requestor, (unsigned long)e->selection, + (unsigned long)e->target, (unsigned long)e->property, + (unsigned long)e->time ); + break; + } + + case ColormapNotify: { + XColormapEvent *e = &event->xcolormap; + fgWarning( "%s: window=0x%x, colormap=%lu, new=%s, state=%s", + fghTypeToString( e->type ), e->window, + (unsigned long)e->colormap, fghBoolToString( e->new ), + fghColormapStateToString( e->state ) ); + break; + } + + case ClientMessage: { + XClientMessageEvent *e = &event->xclient; + char buf[ 61 ]; + char* p = buf; + char* end = buf + sizeof( buf ); + int i; + switch( e->format ) { + case 8: + for ( i = 0; i < 20; i++, p += 3 ) { + snprintf( p, end - p, " %02x", e->data.b[ i ] ); + } + break; + case 16: + for ( i = 0; i < 10; i++, p += 5 ) { + snprintf( p, end - p, " %04x", e->data.s[ i ] ); + } + break; + case 32: + for ( i = 0; i < 5; i++, p += 9 ) { + snprintf( p, end - p, " %08lx", e->data.l[ i ] ); + } + break; + } + *p = '\0'; + fgWarning( "%s: window=0x%x, message_type=%lu, format=%d, data=(%s )", + fghTypeToString( e->type ), e->window, + (unsigned long)e->message_type, e->format, buf ); + break; + } + + case MappingNotify: { + XMappingEvent *e = &event->xmapping; + fgWarning( "%s: window=0x%x, request=%s, first_keycode=%d, count=%d", + fghTypeToString( e->type ), e->window, + fghMappingRequestToString( e->request ), e->first_keycode, + e->count ); + break; + } + + default: { + fgWarning( "%s", fghTypeToString( event->type ) ); + break; + } + } +} + + +void fgPlatformProcessSingleEvent ( void ) +{ + SFG_Window* window; + XEvent event; + + /* This code was repeated constantly, so here it goes into a definition: */ +#define GETWINDOW(a) \ + window = fgWindowByHandle( event.a.window ); \ + if( window == NULL ) \ + break; + +#define GETMOUSE(a) \ + window->State.MouseX = event.a.x; \ + window->State.MouseY = event.a.y; + + FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" ); + + while( XPending( fgDisplay.pDisplay.Display ) ) + { + XNextEvent( fgDisplay.pDisplay.Display, &event ); +#if _DEBUG + fghPrintEvent( &event ); +#endif + + switch( event.type ) + { + case ClientMessage: + if (fgStructure.CurrentWindow) + if(fgIsSpaceballXEvent(&event)) { + fgSpaceballHandleXEvent(&event); + break; + } + /* Destroy the window when the WM_DELETE_WINDOW message arrives */ + if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow ) + { + GETWINDOW( xclient ); + + fgDestroyWindow ( window ); + + if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT ) + { + fgDeinitialize( ); + exit( 0 ); + } + else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS ) + fgState.ExecState = GLUT_EXEC_STATE_STOP; + + return; + } + break; + + /* + * CreateNotify causes a configure-event so that sub-windows are + * handled compatibly with GLUT. Otherwise, your sub-windows + * (in freeglut only) will not get an initial reshape event, + * which can break things. + * + * GLUT presumably does this because it generally tries to treat + * sub-windows the same as windows. + */ + case CreateNotify: + case ConfigureNotify: + { + int width, height, x, y; + if( event.type == CreateNotify ) { + GETWINDOW( xcreatewindow ); + width = event.xcreatewindow.width; + height = event.xcreatewindow.height; + x = event.xcreatewindow.x; + y = event.xcreatewindow.y; + } else { + GETWINDOW( xconfigure ); + width = event.xconfigure.width; + height = event.xconfigure.height; + x = event.xconfigure.x; + y = event.xconfigure.y; + } + + /* Update state and call callback, if there was a change */ + fghOnPositionNotify(window, x, y, GL_FALSE); + /* Update state and call callback, if there was a change */ + fghOnReshapeNotify(window, width, height, GL_FALSE); + } + break; + + case DestroyNotify: + /* + * This is sent to confirm the XDestroyWindow call. + * + * XXX WHY is this commented out? Should we re-enable it? + */ + /* fgAddToWindowDestroyList ( window ); */ + break; + + case Expose: + /* + * We are too dumb to process partial exposes... + * + * XXX Well, we could do it. However, it seems to only + * XXX be potentially useful for single-buffered (since + * XXX double-buffered does not respect viewport when we + * XXX do a buffer-swap). + * + */ + if( event.xexpose.count == 0 ) + { + GETWINDOW( xexpose ); + window->State.WorkMask |= GLUT_DISPLAY_WORK; + } + break; + + case MapNotify: + break; + + case UnmapNotify: + /* We get this when iconifying a window. */ + GETWINDOW( xunmap ); + INVOKE_WCB( *window, WindowStatus, ( GLUT_HIDDEN ) ); + window->State.Visible = GL_FALSE; + break; + + case MappingNotify: + /* + * Have the client's keyboard knowledge updated (xlib.ps, + * page 206, says that's a good thing to do) + */ + XRefreshKeyboardMapping( (XMappingEvent *) &event ); + break; + + case VisibilityNotify: + { + /* + * Sending this event, the X server can notify us that the window + * has just acquired one of the three possible visibility states: + * VisibilityUnobscured, VisibilityPartiallyObscured or + * VisibilityFullyObscured. Note that we DO NOT receive a + * VisibilityNotify event when iconifying a window, we only get an + * UnmapNotify then. + */ + GETWINDOW( xvisibility ); + switch( event.xvisibility.state ) + { + case VisibilityUnobscured: + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) ); + window->State.Visible = GL_TRUE; + break; + + case VisibilityPartiallyObscured: + INVOKE_WCB( *window, WindowStatus, + ( GLUT_PARTIALLY_RETAINED ) ); + window->State.Visible = GL_TRUE; + break; + + case VisibilityFullyObscured: + INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_COVERED ) ); + window->State.Visible = GL_FALSE; + break; + + default: + fgWarning( "Unknown X visibility state: %d", + event.xvisibility.state ); + break; + } + } + break; + + case EnterNotify: + case LeaveNotify: + GETWINDOW( xcrossing ); + GETMOUSE( xcrossing ); + if( ( event.type == LeaveNotify ) && window->IsMenu && + window->ActiveMenu && window->ActiveMenu->IsActive ) + fgUpdateMenuHighlight( window->ActiveMenu ); + + INVOKE_WCB( *window, Entry, ( ( EnterNotify == event.type ) ? + GLUT_ENTERED : + GLUT_LEFT ) ); + break; + + case MotionNotify: + { + /* if GLUT_SKIP_STALE_MOTION_EVENTS is true, then discard all but + * the last motion event from the queue + */ + if(fgState.SkipStaleMotion) { + while(XCheckIfEvent(fgDisplay.pDisplay.Display, &event, match_motion, 0)); + } + + GETWINDOW( xmotion ); + GETMOUSE( xmotion ); + + if( window->ActiveMenu ) + { + if( window == window->ActiveMenu->ParentWindow ) + { + window->ActiveMenu->Window->State.MouseX = + event.xmotion.x_root - window->ActiveMenu->X; + window->ActiveMenu->Window->State.MouseY = + event.xmotion.y_root - window->ActiveMenu->Y; + } + + fgUpdateMenuHighlight( window->ActiveMenu ); + + break; + } + + /* + * XXX For more than 5 buttons, just check {event.xmotion.state}, + * XXX rather than a host of bit-masks? Or maybe we need to + * XXX track ButtonPress/ButtonRelease events in our own + * XXX bit-mask? + */ + fgState.Modifiers = fgPlatformGetModifiers( event.xmotion.state ); + if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) { + INVOKE_WCB( *window, Motion, ( event.xmotion.x, + event.xmotion.y ) ); + } else { + INVOKE_WCB( *window, Passive, ( event.xmotion.x, + event.xmotion.y ) ); + } + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case ButtonRelease: + case ButtonPress: + { + GLboolean pressed = GL_TRUE; + int button; + + if( event.type == ButtonRelease ) + pressed = GL_FALSE ; + + /* + * A mouse button has been pressed or released. Traditionally, + * break if the window was found within the freeglut structures. + */ + GETWINDOW( xbutton ); + GETMOUSE( xbutton ); + + /* + * An X button (at least in XFree86) is numbered from 1. + * A GLUT button is numbered from 0. + * Old GLUT passed through buttons other than just the first + * three, though it only gave symbolic names and official + * support to the first three. + */ + button = event.xbutton.button - 1; + + /* + * Do not execute the application's mouse callback if a menu + * is hooked to this button. In that case an appropriate + * private call should be generated. + */ + if( fgCheckActiveMenu( window, button, pressed, + event.xbutton.x, event.xbutton.y ) ) + break; + + /* + * Check if there is a mouse or mouse wheel callback hooked to the + * window + */ + if( ! FETCH_WCB( *window, Mouse ) && + ! FETCH_WCB( *window, MouseWheel ) ) + break; + + fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state ); + + /* Finally execute the mouse or mouse wheel callback */ + if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) ) + INVOKE_WCB( *window, Mouse, ( button, + pressed ? GLUT_DOWN : GLUT_UP, + event.xbutton.x, + event.xbutton.y ) + ); + else + { + /* + * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1 + * " 6 and 7 " " one; ... + * + * XXX This *should* be behind some variables/macros, + * XXX since the order and numbering isn't certain + * XXX See XFree86 configuration docs (even back in the + * XXX 3.x days, and especially with 4.x). + * + * XXX Note that {button} has already been decremented + * XXX in mapping from X button numbering to GLUT. + * + * XXX Should add support for partial wheel turns as Windows does -- 5/27/11 + */ + int wheel_number = (button - glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS )) / 2; + int direction = -1; + if( button % 2 ) + direction = 1; + + if( pressed ) + INVOKE_WCB( *window, MouseWheel, ( wheel_number, + direction, + event.xbutton.x, + event.xbutton.y ) + ); + } + fgState.Modifiers = INVALID_MODIFIERS; + } + break; + + case KeyRelease: + case KeyPress: + { + FGCBKeyboard keyboard_cb; + FGCBSpecial special_cb; + + GETWINDOW( xkey ); + GETMOUSE( xkey ); + + /* Detect auto repeated keys, if configured globally or per-window */ + + if ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) + { + if (event.type==KeyRelease) + { + /* + * Look at X11 keystate to detect repeat mode. + * While X11 says the key is actually held down, we'll ignore KeyRelease/KeyPress pairs. + */ + + char keys[32]; + XQueryKeymap( fgDisplay.pDisplay.Display, keys ); /* Look at X11 keystate to detect repeat mode */ + + if ( event.xkey.keycode<256 ) /* XQueryKeymap is limited to 256 keycodes */ + { + if ( keys[event.xkey.keycode>>3] & (1<<(event.xkey.keycode%8)) ) + window->State.pWState.KeyRepeating = GL_TRUE; + else + window->State.pWState.KeyRepeating = GL_FALSE; + } + } + } + else + window->State.pWState.KeyRepeating = GL_FALSE; + + /* Cease processing this event if it is auto repeated */ + + if (window->State.pWState.KeyRepeating) + { + if (event.type == KeyPress) window->State.pWState.KeyRepeating = GL_FALSE; + break; + } + + if( event.type == KeyPress ) + { + keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, Keyboard )); + special_cb = (FGCBSpecial) ( FETCH_WCB( *window, Special )); + } + else + { + keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, KeyboardUp )); + special_cb = (FGCBSpecial) ( FETCH_WCB( *window, SpecialUp )); + } + + /* Is there a keyboard/special callback hooked for this window? */ + if( keyboard_cb || special_cb ) + { + XComposeStatus composeStatus; + char asciiCode[ 32 ]; + KeySym keySym; + int len; + + /* Check for the ASCII/KeySym codes associated with the event: */ + len = XLookupString( &event.xkey, asciiCode, sizeof(asciiCode), + &keySym, &composeStatus + ); + + /* GLUT API tells us to have two separate callbacks... */ + if( len > 0 ) + { + /* ...one for the ASCII translateable keypresses... */ + if( keyboard_cb ) + { + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state ); + keyboard_cb( asciiCode[ 0 ], + event.xkey.x, event.xkey.y + ); + fgState.Modifiers = INVALID_MODIFIERS; + } + } + else + { + int special = -1; + + /* + * ...and one for all the others, which need to be + * translated to GLUT_KEY_Xs... + */ + switch( keySym ) + { + case XK_F1: special = GLUT_KEY_F1; break; + case XK_F2: special = GLUT_KEY_F2; break; + case XK_F3: special = GLUT_KEY_F3; break; + case XK_F4: special = GLUT_KEY_F4; break; + case XK_F5: special = GLUT_KEY_F5; break; + case XK_F6: special = GLUT_KEY_F6; break; + case XK_F7: special = GLUT_KEY_F7; break; + case XK_F8: special = GLUT_KEY_F8; break; + case XK_F9: special = GLUT_KEY_F9; break; + case XK_F10: special = GLUT_KEY_F10; break; + case XK_F11: special = GLUT_KEY_F11; break; + case XK_F12: special = GLUT_KEY_F12; break; + + case XK_KP_Left: + case XK_Left: special = GLUT_KEY_LEFT; break; + case XK_KP_Right: + case XK_Right: special = GLUT_KEY_RIGHT; break; + case XK_KP_Up: + case XK_Up: special = GLUT_KEY_UP; break; + case XK_KP_Down: + case XK_Down: special = GLUT_KEY_DOWN; break; + + case XK_KP_Prior: + case XK_Prior: special = GLUT_KEY_PAGE_UP; break; + case XK_KP_Next: + case XK_Next: special = GLUT_KEY_PAGE_DOWN; break; + case XK_KP_Home: + case XK_Home: special = GLUT_KEY_HOME; break; + case XK_KP_End: + case XK_End: special = GLUT_KEY_END; break; + case XK_KP_Insert: + case XK_Insert: special = GLUT_KEY_INSERT; break; + + case XK_Num_Lock : special = GLUT_KEY_NUM_LOCK; break; + case XK_KP_Begin : special = GLUT_KEY_BEGIN; break; + case XK_KP_Delete: special = GLUT_KEY_DELETE; break; + + case XK_Shift_L: special = GLUT_KEY_SHIFT_L; break; + case XK_Shift_R: special = GLUT_KEY_SHIFT_R; break; + case XK_Control_L: special = GLUT_KEY_CTRL_L; break; + case XK_Control_R: special = GLUT_KEY_CTRL_R; break; + case XK_Alt_L: special = GLUT_KEY_ALT_L; break; + case XK_Alt_R: special = GLUT_KEY_ALT_R; break; + } + + /* + * Execute the callback (if one has been specified), + * given that the special code seems to be valid... + */ + if( special_cb && (special != -1) ) + { + fgSetWindow( window ); + fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state ); + special_cb( special, event.xkey.x, event.xkey.y ); + fgState.Modifiers = INVALID_MODIFIERS; + } + } + } + } + break; + + case ReparentNotify: + break; /* XXX Should disable this event */ + + /* Not handled */ + case GravityNotify: + break; + + default: + /* enter handling of Extension Events here */ + #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H + fgHandleExtensionEvents( &event ); + #endif + break; + } + } +} + + +static Bool match_motion(Display *dpy, XEvent *xev, XPointer arg) +{ + return xev->type == MotionNotify; +} + +void fgPlatformMainLoopPreliminaryWork ( void ) +{ +} + + +/* deal with work list items */ +void fgPlatformInitWork(SFG_Window* window) +{ + /* Notify windowStatus/visibility, position and size get notified on window creation with message handlers above + * XXX CHECK: do the messages happen too early like on windows, so client code cannot have registered + * a callback yet and the message is thus never received by client? + * -> this is a no-op + */ + return; +} + +void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask) +{ + if (workMask & GLUT_FULL_SCREEN_WORK) + fgPlatformFullScreenToggle( window ); + if (workMask & GLUT_POSITION_WORK) + fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos ); + if (workMask & GLUT_SIZE_WORK) + fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight ); + if (workMask & GLUT_ZORDER_WORK) + { + if (window->State.DesiredZOrder < 0) + fgPlatformPushWindow( window ); + else + fgPlatformPopWindow( window ); + } +} + +void fgPlatformVisibilityWork(SFG_Window* window) +{ + /* Visibility status of window gets updated in the window message handlers above + * XXX: is this really the case? check + */ + SFG_Window *win = window; + switch (window->State.DesiredVisibility) + { + case DesireHiddenState: + fgPlatformHideWindow( window ); + break; + case DesireIconicState: + /* Call on top-level window */ + while (win->Parent) + win = win->Parent; + fgPlatformIconifyWindow( win ); + break; + case DesireNormalState: + fgPlatformShowWindow( window ); + break; + } +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_menu_x11.c b/lib/freeglut-3.0.0/src/x11/fg_menu_x11.c new file mode 100644 index 0000000..53de825 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_menu_x11.c @@ -0,0 +1,49 @@ +/* + * fg_menu_x11.c + * + * Pull-down menu creation and handling. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Wed Feb 1, 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "../fg_internal.h" + +/* + * * Private function to get the virtual maximum screen extent + * */ +GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) +{ + int wx, wy; + Window w; + + XTranslateCoordinates( + fgDisplay.pDisplay.Display, + window->Window.Handle, + fgDisplay.pDisplay.RootWindow, + 0, 0, &wx, &wy, &w); + + *x = fgState.GameModeSize.X + wx; + *y = fgState.GameModeSize.Y + wy; +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_spaceball_x11.c b/lib/freeglut-3.0.0/src/x11/fg_spaceball_x11.c new file mode 100644 index 0000000..e6eabb2 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_spaceball_x11.c @@ -0,0 +1,412 @@ +/* Spaceball support for Linux. + * Written by John Tsiombikas + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * This code supports 3Dconnexion's 6-dof space-whatever devices. + * It can communicate with either the proprietary 3Dconnexion daemon (3dxsrv) + * free spacenavd (http://spacenav.sourceforge.net), through the "standard" + * magellan X-based protocol. + */ + +#include +#include "../fg_internal.h" + +#include + +extern int sball_initialized; + +enum { + SPNAV_EVENT_ANY, /* used by spnav_remove_events() */ + SPNAV_EVENT_MOTION, + SPNAV_EVENT_BUTTON /* includes both press and release */ +}; + +struct spnav_event_motion { + int type; + int x, y, z; + int rx, ry, rz; + unsigned int period; + int *data; +}; + +struct spnav_event_button { + int type; + int press; + int bnum; +}; + +typedef union spnav_event { + int type; + struct spnav_event_motion motion; + struct spnav_event_button button; +} spnav_event; + + +static int spnav_x11_open(Display *dpy, Window win); +static int spnav_x11_window(Window win); +static int spnav_x11_event(const XEvent *xev, spnav_event *event); +static int spnav_close(void); +static int spnav_fd(void); +static int spnav_remove_events(int type); + +static SFG_Window *spnav_win; + +void fgPlatformInitializeSpaceball(void) +{ + Window w; + + sball_initialized = 1; + if(!fgStructure.CurrentWindow) + { + sball_initialized = -1; + return; + } + + w = fgStructure.CurrentWindow->Window.Handle; + if(spnav_x11_open(fgDisplay.pDisplay.Display, w) == -1) + { + sball_initialized = -1; + return; + } +} + +void fgPlatformSpaceballClose(void) +{ + spnav_close(); +} + +int fgPlatformHasSpaceball(void) +{ + /* XXX this function should somehow query the driver if there's a device + * plugged in, as opposed to just checking if there's a driver to talk to. + */ + return spnav_fd() == -1 ? 0 : 1; +} + +int fgPlatformSpaceballNumButtons(void) { + return 2; +} + +void fgPlatformSpaceballSetWindow(SFG_Window *window) +{ + if(spnav_win != window) { + spnav_x11_window(window->Window.Handle); + spnav_win = window; + } +} + +int fgIsSpaceballXEvent(const XEvent *xev) +{ + spnav_event sev; + + if(spnav_win != fgStructure.CurrentWindow) { + /* this will also initialize spaceball if needed (first call) */ + fgSpaceballSetWindow(fgStructure.CurrentWindow); + } + + if(sball_initialized != 1) { + return 0; + } + + return spnav_x11_event(xev, &sev); +} + +void fgSpaceballHandleXEvent(const XEvent *xev) +{ + spnav_event sev; + + if(sball_initialized == 0) { + fgInitialiseSpaceball(); + if(sball_initialized != 1) { + return; + } + } + + if(spnav_x11_event(xev, &sev)) { + switch(sev.type) { + case SPNAV_EVENT_MOTION: + if(sev.motion.x | sev.motion.y | sev.motion.z) { + INVOKE_WCB(*spnav_win, SpaceMotion, (sev.motion.x, sev.motion.y, sev.motion.z)); + } + if(sev.motion.rx | sev.motion.ry | sev.motion.rz) { + INVOKE_WCB(*spnav_win, SpaceRotation, (sev.motion.rx, sev.motion.ry, sev.motion.rz)); + } + spnav_remove_events(SPNAV_EVENT_MOTION); + break; + + case SPNAV_EVENT_BUTTON: + INVOKE_WCB(*spnav_win, SpaceButton, (sev.button.bnum, sev.button.press ? GLUT_DOWN : GLUT_UP)); + break; + + default: + break; + } + } +} + +/* +The following code is part of libspnav, part of the spacenav project (spacenav.sf.net) +Copyright (C) 2007-2009 John Tsiombikas + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +3. The name of the author may not be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED +WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT +OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING +IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY +OF SUCH DAMAGE. +*/ +#include +#include +#include +#include + +#include +#include + +static Window get_daemon_window(Display *dpy); +static int catch_badwin(Display *dpy, XErrorEvent *err); + +static Display *dpy; +static Window app_win; +static Atom motion_event, button_press_event, button_release_event, command_event; + +enum { + CMD_APP_WINDOW = 27695, + CMD_APP_SENS +}; + +#define IS_OPEN dpy + +struct event_node { + spnav_event event; + struct event_node *next; +}; + +static int spnav_x11_open(Display *display, Window win) +{ + if(IS_OPEN) { + return -1; + } + + dpy = display; + + motion_event = XInternAtom(dpy, "MotionEvent", True); + button_press_event = XInternAtom(dpy, "ButtonPressEvent", True); + button_release_event = XInternAtom(dpy, "ButtonReleaseEvent", True); + command_event = XInternAtom(dpy, "CommandEvent", True); + + if(!motion_event || !button_press_event || !button_release_event || !command_event) { + dpy = 0; + return -1; /* daemon not started */ + } + + if(spnav_x11_window(win) == -1) { + dpy = 0; + return -1; /* daemon not started */ + } + + app_win = win; + return 0; +} + +static int spnav_close(void) +{ + if(dpy) { + spnav_x11_window(DefaultRootWindow(dpy)); + app_win = 0; + dpy = 0; + return 0; + } + return -1; +} + +static int spnav_x11_window(Window win) +{ + int (*prev_xerr_handler)(Display*, XErrorEvent*); + XEvent xev; + Window daemon_win; + + if(!IS_OPEN) { + return -1; + } + + if(!(daemon_win = get_daemon_window(dpy))) { + return -1; + } + + prev_xerr_handler = XSetErrorHandler(catch_badwin); + + xev.type = ClientMessage; + xev.xclient.send_event = False; + xev.xclient.display = dpy; + xev.xclient.window = win; + xev.xclient.message_type = command_event; + xev.xclient.format = 16; + xev.xclient.data.s[0] = ((unsigned int)win & 0xffff0000) >> 16; + xev.xclient.data.s[1] = (unsigned int)win & 0xffff; + xev.xclient.data.s[2] = CMD_APP_WINDOW; + + XSendEvent(dpy, daemon_win, False, 0, &xev); + XSync(dpy, False); + + XSetErrorHandler(prev_xerr_handler); + return 0; +} + +static int spnav_fd(void) +{ + if(dpy) { + return ConnectionNumber(dpy); + } + return -1; +} + +/*static int spnav_wait_event(spnav_event *event) +{ + if(dpy) { + for(;;) { + XEvent xev; + XNextEvent(dpy, &xev); + + if(spnav_x11_event(&xev, event) > 0) { + return event->type; + } + } + } + return 0; +} + +static int spnav_poll_event(spnav_event *event) +{ + if(dpy) { + if(XPending(dpy)) { + XEvent xev; + XNextEvent(dpy, &xev); + + return spnav_x11_event(&xev, event); + } + } + return 0; +}*/ + +static Bool match_events(Display *dpy, XEvent *xev, char *arg) +{ + int evtype = *(int*)arg; + + if(xev->type != ClientMessage) { + return False; + } + + if(xev->xclient.message_type == motion_event) { + return !evtype || evtype == SPNAV_EVENT_MOTION ? True : False; + } + if(xev->xclient.message_type == button_press_event || + xev->xclient.message_type == button_release_event) { + return !evtype || evtype == SPNAV_EVENT_BUTTON ? True : False; + } + return False; +} + +static int spnav_remove_events(int type) +{ + int rm_count = 0; + + if(dpy) { + XEvent xev; + + while(XCheckIfEvent(dpy, &xev, match_events, (char*)&type)) { + rm_count++; + } + return rm_count; + } + return 0; +} + +static int spnav_x11_event(const XEvent *xev, spnav_event *event) +{ + int i; + int xmsg_type; + + if(xev->type != ClientMessage) { + return 0; + } + + xmsg_type = xev->xclient.message_type; + + if(xmsg_type != motion_event && xmsg_type != button_press_event && + xmsg_type != button_release_event) { + return 0; + } + + if(xmsg_type == motion_event) { + event->type = SPNAV_EVENT_MOTION; + event->motion.data = &event->motion.x; + + for(i=0; i<6; i++) { + event->motion.data[i] = xev->xclient.data.s[i + 2]; + } + event->motion.period = xev->xclient.data.s[8]; + } else { + event->type = SPNAV_EVENT_BUTTON; + event->button.press = xmsg_type == button_press_event ? 1 : 0; + event->button.bnum = xev->xclient.data.s[2]; + } + return event->type; +} + + +static Window get_daemon_window(Display *dpy) +{ + Window win, root_win; + XTextProperty wname; + Atom type; + int fmt; + unsigned long nitems, bytes_after; + unsigned char *prop; + + root_win = DefaultRootWindow(dpy); + + XGetWindowProperty(dpy, root_win, command_event, 0, 1, False, AnyPropertyType, &type, &fmt, &nitems, &bytes_after, &prop); + if(!prop) { + return 0; + } + + win = *(Window*)prop; + XFree(prop); + + if(!XGetWMName(dpy, win, &wname) || strcmp("Magellan Window", (char*)wname.value) != 0) { + return 0; + } + + return win; +} + +static int catch_badwin(Display *dpy, XErrorEvent *err) +{ + char buf[256]; + + if(err->error_code == BadWindow) { + /* do nothing? */ + } else { + XGetErrorText(dpy, err->error_code, buf, sizeof buf); + fprintf(stderr, "Caught unexpected X error: %s\n", buf); + } + return 0; +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_state_x11.c b/lib/freeglut-3.0.0/src/x11/fg_state_x11.c new file mode 100644 index 0000000..60906b3 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_state_x11.c @@ -0,0 +1,251 @@ +/* + * fg_state_x11.c + * + * X11-specific freeglut state query methods. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Feb 4 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#ifdef EGL_VERSION_1_0 +#include "egl/fg_state_egl.h" +#else +#include "x11/fg_state_x11_glx.h" +#endif + +int fgPlatformGlutDeviceGet ( GLenum eWhat ) +{ + switch( eWhat ) + { + case GLUT_HAS_KEYBOARD: + /* + * X11 has a core keyboard by definition, although it can + * be present as a virtual/dummy keyboard. For now, there + * is no reliable way to tell if a real keyboard is present. + */ + return 1; + + /* X11 has a mouse by definition */ + case GLUT_HAS_MOUSE: + return 1 ; + + case GLUT_NUM_MOUSE_BUTTONS: + /* We should be able to pass NULL when the last argument is zero, + * but at least one X server has a bug where this causes a segfault. + * + * In XFree86/Xorg servers, a mouse wheel is seen as two buttons + * rather than an Axis; "fg_main.c" expects this when + * checking for a wheel event. + */ + { + unsigned char map; + int nbuttons = XGetPointerMapping(fgDisplay.pDisplay.Display, &map,0); + return nbuttons; + } + + default: + fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat ); + break; + } + + /* And now -- the failure. */ + return -1; +} + + +int fgPlatformGlutGet ( GLenum eWhat ) +{ + switch( eWhat ) + { + + /* + * Those calls are somewhat similar, as they use XGetWindowAttributes() + * function + */ + case GLUT_WINDOW_X: + case GLUT_WINDOW_Y: + { + int x, y; + Window p,w; + + if( fgStructure.CurrentWindow == NULL ) + return 0; + + if (fgStructure.CurrentWindow->Parent) + /* For child window, we should return relative to upper-left + * of parent's client area. + */ + p = fgStructure.CurrentWindow->Parent->Window.Handle; + else + p = fgDisplay.pDisplay.RootWindow; + + XTranslateCoordinates( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + p, + 0, 0, &x, &y, &w); + + switch ( eWhat ) + { + case GLUT_WINDOW_X: return x; + case GLUT_WINDOW_Y: return y; + } + } + + case GLUT_WINDOW_BORDER_WIDTH: + case GLUT_WINDOW_HEADER_HEIGHT: + { + Atom actual_type, net_extents; + int actual_format; + unsigned long nitems, bytes_after; + unsigned char *data = NULL; + int result, top, left; + + if (fgStructure.CurrentWindow == NULL || fgStructure.CurrentWindow->Parent) + /* can't get widths/heights if no current window + * and child windows don't have borders */ + return 0; + + /* try to get through _NET_FRAME_EXTENTS */ + net_extents = XInternAtom(fgDisplay.pDisplay.Display, "_NET_FRAME_EXTENTS", False); + + result = XGetWindowProperty( + fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, net_extents, + 0, 4, False, AnyPropertyType, + &actual_type, &actual_format, + &nitems, &bytes_after, &data); + + if (result == Success && nitems == 4 && bytes_after == 0) + /* got the data we expected, here's to hoping that + * _NET_FRAME_EXTENTS is supported and the data + * contain sensible values */ + { + long *extents = (long *)data; + left = (int) extents[0]; /* we take left as border width, consistent with old logic. bottom and right better be the same... */ + top = (int) extents[2]; + } + else + { + /* try in the previous way as fall-back */ + Window w; + int x,y; + + XTranslateCoordinates( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + fgDisplay.pDisplay.RootWindow, + 0, 0, &x, &y, &w); + + if (w == 0) + /* logic below needs w */ + return 0; + + XTranslateCoordinates( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + w, 0, 0, &x, &y, &w); + + left = x; + top = y; + } + if (result == Success) + XFree(data); + + switch ( eWhat ) + { + case GLUT_WINDOW_BORDER_WIDTH: return left; + case GLUT_WINDOW_HEADER_HEIGHT: return top; + } + } + + case GLUT_WINDOW_WIDTH: + case GLUT_WINDOW_HEIGHT: + { + XWindowAttributes winAttributes; + + if( fgStructure.CurrentWindow == NULL ) + return 0; + XGetWindowAttributes( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + &winAttributes + ); + switch ( eWhat ) + { + case GLUT_WINDOW_WIDTH: return winAttributes.width ; + case GLUT_WINDOW_HEIGHT: return winAttributes.height ; + } + } + + /* Colormap size is handled in a bit different way than all the rest */ + case GLUT_WINDOW_COLORMAP_SIZE: + if( +#ifndef EGL_VERSION_1_0 + fgPlatformGetConfig( GLX_RGBA ) || +#endif + fgStructure.CurrentWindow == NULL) + { + /* + * We've got a RGBA visual, so there is no colormap at all. + * The other possibility is that we have no current window set. + */ + return 0; + } + else + { + XVisualInfo * visualInfo; + int result; +#ifdef EGL_VERSION_1_0 + EGLint vid = 0; + XVisualInfo visualTemplate; + int num_visuals; + if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, + fgStructure.CurrentWindow->Window.pContext.egl.Config, + EGL_NATIVE_VISUAL_ID, &vid)) + fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed"); + visualTemplate.visualid = vid; + visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals); +#else + { + const GLXFBConfig fbconfig = + fgStructure.CurrentWindow->Window.pContext.FBConfig; + + visualInfo = + glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, fbconfig ); + } +#endif + result = visualInfo->visual->map_entries; + + XFree(visualInfo); + + return result; + } + + default: +#ifdef EGL_VERSION_1_0 + return fghPlatformGlutGetEGL(eWhat); +#else + return fghPlatformGlutGetGLX(eWhat); +#endif + } +} diff --git a/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.c b/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.c new file mode 100644 index 0000000..1b8dd18 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.c @@ -0,0 +1,214 @@ +/* + * fg_state_x11_glx.c + * + * X11-specific freeglut state query methods. + * + * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. + * Written by John F. Fay, + * Creation date: Sat Feb 4 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#include "x11/fg_window_x11_glx.h" + +/* + * Queries the GL context about some attributes + */ +int fgPlatformGetConfig( int attribute ) +{ + int returnValue = 0; + int result __fg_unused; /* Not checked */ + + if( fgStructure.CurrentWindow ) + result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.pContext.FBConfig, + attribute, + &returnValue ); + + return returnValue; +} + +int fghPlatformGlutGetGLX ( GLenum eWhat ) +{ + switch( eWhat ) + { + /* + * The window/context specific queries are handled mostly by + * fgPlatformGetConfig(). + */ + case GLUT_WINDOW_NUM_SAMPLES: + { + int nsamples = 0; +#ifdef GLX_VERSION_1_3 + glGetIntegerv(GL_SAMPLES, &nsamples); +#endif + return nsamples; + } + + /* + * The rest of GLX queries under X are general enough to use a macro to + * check them + */ +# define GLX_QUERY(a,b) case a: return fgPlatformGetConfig( b ); + + GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA ); + GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER ); + GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE ); + GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE ); + GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE ); + GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE ); + GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE ); + GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE ); + GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE ); + GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE ); + GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE ); + GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE ); + GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE ); + GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO ); + +# undef GLX_QUERY + + /* I do not know yet if there will be a fgChooseVisual() function for Win32 */ + case GLUT_DISPLAY_MODE_POSSIBLE: + { + /* We should not have to call fghChooseConfig again here. */ + GLXFBConfig config; + return fghChooseConfig(&config); + } + + /* This is system-dependent */ + case GLUT_WINDOW_FORMAT_ID: + if( fgStructure.CurrentWindow == NULL ) + return 0; + + return fgPlatformGetConfig( GLX_VISUAL_ID ); + + default: + fgWarning( "glutGet(): missing enum handle %d", eWhat ); + break; + } + + return -1; +} + +int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size) +{ + int *array; + + int attributes[9]; + GLXFBConfig * fbconfigArray; /* Array of FBConfigs */ + int fbconfigArraySize; /* Number of FBConfigs in the array */ + int attribute_name = 0; + + array = NULL; + *size = 0; + + switch (eWhat) + { + case GLUT_AUX: + case GLUT_MULTISAMPLE: + + attributes[0] = GLX_BUFFER_SIZE; + attributes[1] = GLX_DONT_CARE; + + switch (eWhat) + { + case GLUT_AUX: + /* + FBConfigs are now sorted by increasing number of auxiliary + buffers. We want at least one buffer. + */ + attributes[2] = GLX_AUX_BUFFERS; + attributes[3] = 1; + attributes[4] = None; + + attribute_name = GLX_AUX_BUFFERS; + + break; + + + case GLUT_MULTISAMPLE: + attributes[2] = GLX_AUX_BUFFERS; + attributes[3] = GLX_DONT_CARE; + attributes[4] = GLX_SAMPLE_BUFFERS; + attributes[5] = 1; + /* + FBConfigs are now sorted by increasing number of samples per + pixel. We want at least one sample. + */ + attributes[6] = GLX_SAMPLES; + attributes[7] = 1; + attributes[8] = None; + + attribute_name = GLX_SAMPLES; + + break; + } + + fbconfigArray = glXChooseFBConfig(fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + attributes, + &fbconfigArraySize); + + if (fbconfigArray != NULL) + { + int * temp_array; + int result __fg_unused; /* Returned by glXGetFBConfigAttrib. Not checked. */ + int previous_value; + int i; + + temp_array = malloc(sizeof(int) * fbconfigArraySize); + previous_value = 0; + + for (i = 0; i < fbconfigArraySize; i++) + { + int value; + + result = glXGetFBConfigAttrib(fgDisplay.pDisplay.Display, + fbconfigArray[i], + attribute_name, + &value); + if (value > previous_value) + { + temp_array[*size] = value; + previous_value = value; + (*size)++; + } + } + + array = malloc(sizeof(int) * (*size)); + for (i = 0; i < *size; i++) + { + array[i] = temp_array[i]; + } + + free(temp_array); + XFree(fbconfigArray); + } + + break; + + default: + break; + } + + return array; +} diff --git a/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.h b/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.h new file mode 100644 index 0000000..c6349a2 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_state_x11_glx.h @@ -0,0 +1,35 @@ +/* + * fg_state_x11_glx.c + * + * X11-specific freeglut state query methods. + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_STATE_X11_GLX_H__ +#define __FG_STATE_X11_GLX_H__ + +int fgPlatformGetConfig(int attribute); +int fghPlatformGlutGetGLX(GLenum eWhat); + +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_structure_x11.c b/lib/freeglut-3.0.0/src/x11/fg_structure_x11.c new file mode 100644 index 0000000..7deba22 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_structure_x11.c @@ -0,0 +1,47 @@ +/* + * fg_structure.c + * + * Windows and menus need tree structure + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include +#include "fg_internal.h" +#ifdef EGL_VERSION_1_0 +#include "egl/fg_structure_egl.h" +#endif + +extern SFG_Structure fgStructure; + +void fgPlatformCreateWindow ( SFG_Window *window ) +{ +#ifdef EGL_VERSION_1_0 + fghPlatformCreateWindowEGL(window); +#else + window->Window.pContext.FBConfig = NULL; +#endif + + window->State.pWState.OldHeight = window->State.pWState.OldWidth = -1; +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_window_x11.c b/lib/freeglut-3.0.0/src/x11/fg_window_x11.c new file mode 100644 index 0000000..90f1966 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_window_x11.c @@ -0,0 +1,589 @@ +/* + * fg_window_x11.c + * + * Window management methods for X11 + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include /* LONG_MAX */ +#include /* usleep, gethostname, getpid */ +#include /* pid_t */ +#include "../fg_internal.h" + +#ifdef EGL_VERSION_1_0 +#include "egl/fg_window_egl.h" +#define fghCreateNewContext fghCreateNewContextEGL +#else +#include "x11/fg_window_x11_glx.h" +#endif + +#ifndef HOST_NAME_MAX +#define HOST_NAME_MAX 255 +#endif + +/* Motif window hints, only define needed ones */ +typedef struct +{ + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; +} MotifWmHints; +#define MWM_HINTS_DECORATIONS (1L << 1) +#define MWM_DECOR_BORDER (1L << 1) + +static int fghResizeFullscrToggle(void) +{ + XWindowAttributes attributes; + SFG_Window *win = fgStructure.CurrentWindow; + + if(glutGet(GLUT_FULL_SCREEN)) { + /* restore original window size */ + fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; + fgStructure.CurrentWindow->State.DesiredWidth = win->State.pWState.OldWidth; + fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; + + } else { + fgStructure.CurrentWindow->State.pWState.OldWidth = win->State.Width; + fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; + + /* resize the window to cover the entire screen */ + XGetWindowAttributes(fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + &attributes); + + /* + * The "x" and "y" members of "attributes" are the window's coordinates + * relative to its parent, i.e. to the decoration window. + */ + XMoveResizeWindow(fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + -attributes.x, + -attributes.y, + fgDisplay.ScreenWidth, + fgDisplay.ScreenHeight); + } + return 0; +} + +#define _NET_WM_STATE_TOGGLE 2 +static int fghEwmhFullscrToggle(void) +{ + XEvent xev; + long evmask = SubstructureRedirectMask | SubstructureNotifyMask; + + if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) { + return -1; + } + + xev.type = ClientMessage; + xev.xclient.window = fgStructure.CurrentWindow->Window.Handle; + xev.xclient.message_type = fgDisplay.pDisplay.State; + xev.xclient.format = 32; + xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE; + xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen; + xev.xclient.data.l[2] = 0; /* no second property to toggle */ + xev.xclient.data.l[3] = 1; /* source indication: application */ + xev.xclient.data.l[4] = 0; /* unused */ + + if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) { + return -1; + } + return 0; +} + +static int fghToggleFullscreen(void) +{ + /* first try the EWMH (_NET_WM_STATE) method ... */ + if(fghEwmhFullscrToggle() != -1) { + return 0; + } + + /* fall back to resizing the window */ + if(fghResizeFullscrToggle() != -1) { + return 0; + } + return -1; +} + +static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) +{ + Window window = (Window)arg; + return (event->type == MapNotify) && (event->xmap.window == window); +} + +/* + * Opens a window. Requires a SFG_Window object created and attached + * to the freeglut structure. OpenGL context is created here. + */ +void fgPlatformOpenWindow( SFG_Window* window, const char* title, + GLboolean positionUse, int x, int y, + GLboolean sizeUse, int w, int h, + GLboolean gameMode, GLboolean isSubWindow ) +{ + XVisualInfo * visualInfo = NULL; + XSetWindowAttributes winAttr; + XTextProperty textProperty; + XSizeHints sizeHints; + XWMHints wmHints; + XEvent eventReturnBuffer; /* return buffer required for a call */ + unsigned long mask; + unsigned int current_DisplayMode = fgState.DisplayMode ; + XEvent fakeEvent = {0}; + + /* Save the display mode if we are creating a menu window */ + if( window->IsMenu && ( ! fgStructure.MenuContext ) ) + fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ; + +#ifdef EGL_VERSION_1_0 +#define WINDOW_CONFIG window->Window.pContext.egl.Config +#else +#define WINDOW_CONFIG window->Window.pContext.FBConfig +#endif + fghChooseConfig(&WINDOW_CONFIG); + + if( window->IsMenu && ( ! fgStructure.MenuContext ) ) + fgState.DisplayMode = current_DisplayMode ; + + if( ! WINDOW_CONFIG ) + { + /* + * The "fghChooseConfig" returned a null meaning that the visual + * context is not available. + * Try a couple of variations to see if they will work. + */ +#ifndef EGL_VERSION_1_0 + if( !( fgState.DisplayMode & GLUT_DOUBLE ) ) + { + fgState.DisplayMode |= GLUT_DOUBLE ; + fghChooseConfig(&WINDOW_CONFIG); + fgState.DisplayMode &= ~GLUT_DOUBLE; + } +#endif + + if( fgState.DisplayMode & GLUT_MULTISAMPLE ) + { + fgState.DisplayMode &= ~GLUT_MULTISAMPLE ; + fghChooseConfig(&WINDOW_CONFIG); + fgState.DisplayMode |= GLUT_MULTISAMPLE; + } + } + + FREEGLUT_INTERNAL_ERROR_EXIT( WINDOW_CONFIG != NULL, + "FBConfig with necessary capabilities not found", "fgOpenWindow" ); + + /* Get the X visual. */ +#ifdef EGL_VERSION_1_0 + EGLint vid = 0; + XVisualInfo visualTemplate; + int num_visuals; + if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, EGL_NATIVE_VISUAL_ID, &vid)) + fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed"); + visualTemplate.visualid = vid; + visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals); +#else + visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, + window->Window.pContext.FBConfig ); +#endif + + FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL, + "visualInfo could not be retrieved from FBConfig", "fgOpenWindow" ); + + /* + * XXX HINT: the masks should be updated when adding/removing callbacks. + * XXX This might speed up message processing. Is that true? + * XXX + * XXX A: Not appreciably, but it WILL make it easier to debug. + * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT + * XXX turns off events that it doesn't need and is a whole lot + * XXX more pleasant to trace. (Think mouse-motion! Tons of + * XXX ``bonus'' GUI events stream in.) + */ + winAttr.event_mask = + StructureNotifyMask | SubstructureNotifyMask | ExposureMask | + ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | + VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | + PointerMotionMask | ButtonMotionMask; + winAttr.background_pixmap = None; + winAttr.background_pixel = 0; + winAttr.border_pixel = 0; + + winAttr.colormap = XCreateColormap( + fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, + visualInfo->visual, AllocNone + ); + + mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; + + if( window->IsMenu || ( gameMode == GL_TRUE ) ) + { + winAttr.override_redirect = True; + mask |= CWOverrideRedirect; + } + + if( ! positionUse ) + x = y = -1; /* default window position */ + if( ! sizeUse ) + w = h = 300; /* default window size */ + + window->Window.Handle = XCreateWindow( + fgDisplay.pDisplay.Display, + window->Parent == NULL ? fgDisplay.pDisplay.RootWindow : + window->Parent->Window.Handle, + x, y, w, h, 0, + visualInfo->depth, InputOutput, + visualInfo->visual, mask, + &winAttr + ); + + /* Fake configure event to force viewport setup + * even with no window manager. + */ + fakeEvent.xconfigure.type = ConfigureNotify; + fakeEvent.xconfigure.display = fgDisplay.pDisplay.Display; + fakeEvent.xconfigure.window = window->Window.Handle; + fakeEvent.xconfigure.x = x; + fakeEvent.xconfigure.y = y; + fakeEvent.xconfigure.width = w; + fakeEvent.xconfigure.height = h; + XPutBackEvent(fgDisplay.pDisplay.Display, &fakeEvent); + + /* + * The GLX context creation, possibly trying the direct context rendering + * or else use the current context if the user has so specified + */ + + if( window->IsMenu ) + { + /* + * If there isn't already an OpenGL rendering context for menu + * windows, make one + */ + if( !fgStructure.MenuContext ) + { + fgStructure.MenuContext = + (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); + fgStructure.MenuContext->MContext = fghCreateNewContext( window ); + } + + /* window->Window.Context = fgStructure.MenuContext->MContext; */ + window->Window.Context = fghCreateNewContext( window ); + } + else if( fgState.UseCurrentContext ) + { + +#ifdef EGL_VERSION_1_0 + window->Window.Context = eglGetCurrentContext( ); +#else + window->Window.Context = glXGetCurrentContext( ); +#endif + + if( ! window->Window.Context ) + window->Window.Context = fghCreateNewContext( window ); + } + else + window->Window.Context = fghCreateNewContext( window ); + +#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ ) && !defined(EGL_VERSION_1_0) + if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) ) + { + if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) + fgError( "Unable to force direct context rendering for window '%s'", + title ); + } +#endif + + sizeHints.flags = 0; + if ( positionUse ) + sizeHints.flags |= USPosition; + if ( sizeUse ) + sizeHints.flags |= USSize; + + /* + * Fill in the size hints values now (the x, y, width and height + * settings are obsolete, are there any more WMs that support them?) + * Unless the X servers actually stop supporting these, we should + * continue to fill them in. It is *not* our place to tell the user + * that they should replace a window manager that they like, and which + * works, just because *we* think that it's not "modern" enough. + */ + sizeHints.x = x; + sizeHints.y = y; + sizeHints.width = w; + sizeHints.height = h; + + wmHints.flags = StateHint; + wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; + /* Prepare the window and iconified window names... */ + XStringListToTextProperty( (char **) &title, 1, &textProperty ); + + XSetWMProperties( + fgDisplay.pDisplay.Display, + window->Window.Handle, + &textProperty, + &textProperty, + 0, + 0, + &sizeHints, + &wmHints, + NULL + ); + XFree( textProperty.value ); + + XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle, + &fgDisplay.pDisplay.DeleteWindow, 1 ); + + if (!isSubWindow && !window->IsMenu && + ((fgState.DisplayMode & GLUT_BORDERLESS) || (fgState.DisplayMode & GLUT_CAPTIONLESS))) + { + /* _MOTIF_WM_HINTS is replaced by _NET_WM_WINDOW_TYPE, but that property does not allow precise + * control over the visual style of the window, which is what we are trying to achieve here. + * Stick with Motif and hope for the best... */ + MotifWmHints hints = {0}; + hints.flags = MWM_HINTS_DECORATIONS; + hints.decorations = (fgState.DisplayMode & GLUT_CAPTIONLESS) ? MWM_DECOR_BORDER:0; + + XChangeProperty(fgDisplay.pDisplay.Display, window->Window.Handle, + XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ), + XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ), 32, + PropModeReplace, + (unsigned char*) &hints, + sizeof(MotifWmHints) / sizeof(long)); + } + + + if (fgDisplay.pDisplay.NetWMSupported + && fgDisplay.pDisplay.NetWMPid != None + && fgDisplay.pDisplay.ClientMachine != None) + { + char hostname[HOST_NAME_MAX]; + pid_t pid = getpid(); + + if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1) + { + hostname[sizeof(hostname) - 1] = '\0'; + + XChangeProperty( + fgDisplay.pDisplay.Display, + window->Window.Handle, + fgDisplay.pDisplay.NetWMPid, + XA_CARDINAL, + 32, + PropModeReplace, + (unsigned char *) &pid, + 1 + ); + + XChangeProperty( + fgDisplay.pDisplay.Display, + window->Window.Handle, + fgDisplay.pDisplay.ClientMachine, + XA_STRING, + 8, + PropModeReplace, + (unsigned char *) hostname, + strlen(hostname) + ); + } + } + +#ifdef EGL_VERSION_1_0 + fghPlatformOpenWindowEGL(window); +#else + glXMakeContextCurrent( + fgDisplay.pDisplay.Display, + window->Window.Handle, + window->Window.Handle, + window->Window.Context + ); +#endif + + /* register extension events _before_ window is mapped */ + #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H + fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) ); + #endif + + if (!window->IsMenu) /* Don't show window after creation if its a menu */ + { + XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); + window->State.Visible = GL_TRUE; + } + + XFree(visualInfo); + + /* wait till window visible */ + if( !isSubWindow && !window->IsMenu) + XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) ); +#undef WINDOW_CONFIG +} + + +/* + * Request a window resize + */ +void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) +{ + XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle, + width, height ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + + +/* + * Closes a window, destroying the frame and OpenGL context + */ +void fgPlatformCloseWindow( SFG_Window* window ) +{ +#ifdef EGL_VERSION_1_0 + fghPlatformCloseWindowEGL(window); +#else + if( window->Window.Context ) + glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context ); + window->Window.pContext.FBConfig = NULL; +#endif + + if( window->Window.Handle ) { + XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); + } + /* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */ +} + + +/* + * This function makes the specified window visible + */ +void fgPlatformShowWindow( SFG_Window *window ) +{ + XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + +/* + * This function hides the specified window + */ +void fgPlatformHideWindow( SFG_Window *window ) +{ + if( window->Parent == NULL ) + XWithdrawWindow( fgDisplay.pDisplay.Display, + window->Window.Handle, + fgDisplay.pDisplay.Screen ); + else + XUnmapWindow( fgDisplay.pDisplay.Display, + window->Window.Handle ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + +/* + * Iconify the specified window (top-level windows only) + */ +void fgPlatformIconifyWindow( SFG_Window *window ) +{ + XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, + fgDisplay.pDisplay.Screen ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ + + fgStructure.CurrentWindow->State.Visible = GL_FALSE; +} + +/* + * Set the current window's title + */ +void fgPlatformGlutSetWindowTitle( const char* title ) +{ + XTextProperty text; + + text.value = (unsigned char *) title; + text.encoding = XA_STRING; + text.format = 8; + text.nitems = strlen( title ); + + XSetWMName( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + &text + ); + + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + +/* + * Set the current window's iconified title + */ +void fgPlatformGlutSetIconTitle( const char* title ) +{ + XTextProperty text; + + text.value = (unsigned char *) title; + text.encoding = XA_STRING; + text.format = 8; + text.nitems = strlen( title ); + + XSetWMIconName( + fgDisplay.pDisplay.Display, + fgStructure.CurrentWindow->Window.Handle, + &text + ); + + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + +/* + * Change the specified window's position + */ +void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) +{ + XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, + x, y ); + XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ +} + +/* + * Lowers the specified window (by Z order change) + */ +void fgPlatformPushWindow( SFG_Window *window ) +{ + XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); +} + +/* + * Raises the specified window (by Z order change) + */ +void fgPlatformPopWindow( SFG_Window *window ) +{ + XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); +} + +/* + * Toggle the window's full screen state. + */ +void fgPlatformFullScreenToggle( SFG_Window *win ) +{ + if(fghToggleFullscreen() != -1) { + win->State.IsFullscreen = !win->State.IsFullscreen; + } +} + diff --git a/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.c b/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.c new file mode 100644 index 0000000..bbabb75 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.c @@ -0,0 +1,264 @@ +/* + * fg_window_x11_glx.c + * + * Window management methods for X11 with GLX + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define FREEGLUT_BUILDING_LIB +#include +#include "fg_internal.h" + +/* pushing attribute/value pairs into an array */ +#define ATTRIB(a) attributes[where++]=(a) +#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);} + +/* + * Chooses a visual basing on the current display mode settings + */ + +int fghChooseConfig(GLXFBConfig* fbconfig) +{ + GLboolean wantIndexedMode = GL_FALSE; + int attributes[ 100 ]; + int where = 0, numAuxBuffers; + + /* First we have to process the display mode settings... */ + if( fgState.DisplayMode & GLUT_INDEX ) { + ATTRIB_VAL( GLX_BUFFER_SIZE, 8 ); + /* Buffer size is selected later. */ + + ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT ); + wantIndexedMode = GL_TRUE; + } else { + ATTRIB_VAL( GLX_RED_SIZE, 1 ); + ATTRIB_VAL( GLX_GREEN_SIZE, 1 ); + ATTRIB_VAL( GLX_BLUE_SIZE, 1 ); + if( fgState.DisplayMode & GLUT_ALPHA ) { + ATTRIB_VAL( GLX_ALPHA_SIZE, 1 ); + } + } + + if( fgState.DisplayMode & GLUT_DOUBLE ) { + ATTRIB_VAL( GLX_DOUBLEBUFFER, True ); + } + + if( fgState.DisplayMode & GLUT_STEREO ) { + ATTRIB_VAL( GLX_STEREO, True ); + } + + if( fgState.DisplayMode & GLUT_DEPTH ) { + ATTRIB_VAL( GLX_DEPTH_SIZE, 1 ); + } + + if( fgState.DisplayMode & GLUT_STENCIL ) { + ATTRIB_VAL( GLX_STENCIL_SIZE, 1 ); + } + + if( fgState.DisplayMode & GLUT_ACCUM ) { + ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 ); + ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 ); + ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 ); + if( fgState.DisplayMode & GLUT_ALPHA ) { + ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 ); + } + } + + numAuxBuffers = fghNumberOfAuxBuffersRequested(); + if ( numAuxBuffers > 0 ) { + ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers ); + } + + if( fgState.DisplayMode & GLUT_SRGB ) { + ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True ); + } + + if (fgState.DisplayMode & GLUT_MULTISAMPLE) { + ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1); + ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber); + } + + /* Push a terminator at the end of the list */ + ATTRIB( None ); + + { + GLXFBConfig * fbconfigArray; /* Array of FBConfigs */ + int fbconfigArraySize; /* Number of FBConfigs in the array */ + + + /* Get all FBConfigs that match "attributes". */ + fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + attributes, + &fbconfigArraySize ); + + if (fbconfigArray != NULL) + { + int result __fg_unused; /* Returned by glXGetFBConfigAttrib, not checked. */ + + + if( wantIndexedMode ) + { + /* + * In index mode, we want the largest buffer size, i.e. visual + * depth. Here, FBConfigs are sorted by increasing buffer size + * first, so FBConfigs with the largest size come last. + */ + + int bufferSizeMin, bufferSizeMax; + + /* Get bufferSizeMin. */ + result = + glXGetFBConfigAttrib( fgDisplay.pDisplay.Display, + fbconfigArray[0], + GLX_BUFFER_SIZE, + &bufferSizeMin ); + /* Get bufferSizeMax. */ + result = + glXGetFBConfigAttrib( fgDisplay.pDisplay.Display, + fbconfigArray[fbconfigArraySize - 1], + GLX_BUFFER_SIZE, + &bufferSizeMax ); + + if (bufferSizeMax > bufferSizeMin) + { + /* + * Free and reallocate fbconfigArray, keeping only FBConfigs + * with the largest buffer size. + */ + XFree(fbconfigArray); + + /* Add buffer size token at the end of the list. */ + where--; + ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax ); + ATTRIB( None ); + + fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display, + fgDisplay.pDisplay.Screen, + attributes, + &fbconfigArraySize ); + } + } + + *fbconfig = fbconfigArray[0]; + } + else + { + *fbconfig = NULL; + return 0; + } + XFree(fbconfigArray); + + return 1; + } +} + +static void fghFillContextAttributes( int *attributes ) { + int where = 0, contextFlags, contextProfile; + + ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion ); + ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion ); + + contextFlags = + fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) | + fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB ); + if ( contextFlags != 0 ) { + ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags ); + } + + contextProfile = + fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) | + fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB ); + if ( contextProfile != 0 ) { + ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile ); + } + + ATTRIB( 0 ); +} + +typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config, + GLXContext share_list, Bool direct, + const int *attrib_list); + +GLXContext fghCreateNewContext( SFG_Window* window ) +{ + /* for color model calculation */ + int menu = ( window->IsMenu && !fgStructure.MenuContext ); + int index_mode = ( fgState.DisplayMode & GLUT_INDEX ); + + /* "classic" context creation */ + Display *dpy = fgDisplay.pDisplay.Display; + GLXFBConfig config = window->Window.pContext.FBConfig; + int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE; + GLXContext share_list = NULL; + Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT ); + GLXContext context; + + /* new context creation */ + int attributes[9]; + CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fgPlatformGetProcAddress( "glXCreateContextAttribsARB" ); + + /* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */ + if ( !createContextAttribs && !fghIsLegacyContextRequested() ) { + fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" ); + fgState.MajorVersion = 2; + fgState.MinorVersion = 1; + } + + /* If nothing fancy has been required, simply use the old context creation GLX API entry */ + if ( fghIsLegacyContextRequested() || !createContextAttribs ) + { + context = glXCreateNewContext( dpy, config, render_type, share_list, direct ); + if ( context == NULL ) { + fghContextCreationError(); + } + return context; + } + + /* color index mode is not available anymore with OpenGL 3.0 */ + if ( render_type == GLX_COLOR_INDEX_TYPE ) { + fgWarning( "color index mode is deprecated, using RGBA mode" ); + } + + fghFillContextAttributes( attributes ); + + context = createContextAttribs( dpy, config, share_list, direct, attributes ); + if ( context == NULL ) { + fghContextCreationError(); + } + return context; +} + +void fgPlatformSetWindow ( SFG_Window *window ) +{ + if ( window ) + { + glXMakeContextCurrent( + fgDisplay.pDisplay.Display, + window->Window.Handle, + window->Window.Handle, + window->Window.Context + ); + } +} diff --git a/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.h b/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.h new file mode 100644 index 0000000..3f7cab4 --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_window_x11_glx.h @@ -0,0 +1,35 @@ +/* + * fg_window_x11_glx.c + * + * Window management methods for X11 with GLX + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Copied for Platform code by Evan Felix + * Creation date: Thur Feb 2 2012 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __FG_WINDOW_X11_GLX_H__ +#define __FG_WINDOW_X11_GLX_H__ + +extern int fghChooseConfig( GLXFBConfig* fbconfig ); +extern GLXContext fghCreateNewContext( SFG_Window* window ); + +#endif diff --git a/lib/freeglut-3.0.0/src/x11/fg_xinput_x11.c b/lib/freeglut-3.0.0/src/x11/fg_xinput_x11.c new file mode 100644 index 0000000..cdc3abe --- /dev/null +++ b/lib/freeglut-3.0.0/src/x11/fg_xinput_x11.c @@ -0,0 +1,268 @@ +/* Written for XI1 by Nikolas Doerfler (c) 2008 * + * Rewritten for XI2 by Florian Echtler (c) 2009 */ + +#include + +#include "../fg_internal.h" + +#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H + +#include +#include + +#include +#include + +/* convert the XInput button state mask to the regular X mouse event button mask */ +#define BUTTON_MASK(xistate) ((xistate) << 8) + +/* import function from fg_main.c */ +extern int fgPlatformGetModifiers( int state ); + +/* extension opcode for XInput */ +int xi_opcode = -1; + +/** + * \brief Sets window up for XI2 events. + */ +void fgRegisterDevices( Display* dpy, Window* win ) { + + XIEventMask mask; + unsigned char flags[2] = { 0, 0 }; + int event, error; + + /*Display* dpy = fgDisplay.pDisplay.Display; + Window* win = glutGetXWindow();*/ + + /* get XInput extension opcode */ + if (!XQueryExtension( dpy, "XInputExtension", &xi_opcode, &event, &error )) { xi_opcode = -1; } + + /* Select for motion events */ + mask.deviceid = XIAllMasterDevices; + mask.mask_len = 2; + mask.mask = flags; + + XISetMask(mask.mask, XI_Enter); + XISetMask(mask.mask, XI_Motion); + XISetMask(mask.mask, XI_ButtonPress); + XISetMask(mask.mask, XI_ButtonRelease); + XISetMask(mask.mask, XI_Leave); + /*XISetMask(mask.mask, XI_KeyPress); + XISetMask(mask.mask, XI_KeyRelease); + XISetMask(mask.mask, XI_DeviceChanged); + XISetMask(mask.mask, XI_RawEvent); + XISetMask(mask.mask, XI_FocusIn); + XISetMask(mask.mask, XI_FocusOut); + XISetMask(mask.mask, XI_HierarchyChanged);*/ + + XISelectEvents( dpy, *win, &mask, 1 ); +} + + +void fgPrintXILeaveEvent(XILeaveEvent* event) +{ + char* mode = ""; + char* detail = ""; + int i; + + printf(" windows: root 0x%lx event 0x%lx child 0x%ld\n", + event->root, event->event, event->child); + switch(event->mode) + { + case NotifyNormal: mode = "NotifyNormal"; break; + case NotifyGrab: mode = "NotifyGrab"; break; + case NotifyUngrab: mode = "NotifyUngrab"; break; + case NotifyWhileGrabbed: mode = "NotifyWhileGrabbed"; break; + } + switch (event->detail) + { + case NotifyAncestor: detail = "NotifyAncestor"; break; + case NotifyVirtual: detail = "NotifyVirtual"; break; + case NotifyInferior: detail = "NotifyInferior"; break; + case NotifyNonlinear: detail = "NotifyNonlinear"; break; + case NotifyNonlinearVirtual: detail = "NotifyNonlinearVirtual"; break; + case NotifyPointer: detail = "NotifyPointer"; break; + case NotifyPointerRoot: detail = "NotifyPointerRoot"; break; + case NotifyDetailNone: detail = "NotifyDetailNone"; break; + } + printf(" mode: %s (detail %s)\n", mode, detail); + printf(" flags: %s %s\n", event->focus ? "[focus]" : "", + event->same_screen ? "[same screen]" : ""); + printf(" buttons:"); + for (i = 0; i < event->buttons.mask_len * 8; i++) + if (XIMaskIsSet(event->buttons.mask, i)) + printf(" %d", i); + printf("\n"); + + printf(" modifiers: locked 0x%x latched 0x%x base 0x%x\n", + event->mods.locked, event->mods.latched, + event->mods.base); + printf(" group: locked 0x%x latched 0x%x base 0x%x\n", + event->group.locked, event->group.latched, + event->group.base); + + printf(" root x/y: %.2f / %.2f\n", event->root_x, event->root_y); + printf(" event x/y: %.2f / %.2f\n", event->event_x, event->event_y); + +} + + +void fgPrintXIDeviceEvent(XIDeviceEvent* event) +{ + double *val; + int i; + + printf(" device: %d (%d)\n", event->deviceid, event->sourceid); + printf(" detail: %d\n", event->detail); + printf(" buttons:"); + for (i = 0; i < event->buttons.mask_len * 8; i++) + if (XIMaskIsSet(event->buttons.mask, i)) + printf(" %d", i); + printf("\n"); + + printf(" modifiers: locked 0x%x latched 0x%x base 0x%x\n", + event->mods.locked, event->mods.latched, + event->mods.base); + printf(" group: locked 0x%x latched 0x%x base 0x%x\n", + event->group.locked, event->group.latched, + event->group.base); + printf(" valuators:"); + + val = event->valuators.values; + for (i = 0; i < event->valuators.mask_len * 8; i++) + if (XIMaskIsSet(event->valuators.mask, i)) + printf(" %d: %.2f", i, *val++); + printf("\n"); + + printf(" windows: root 0x%lx event 0x%lx child 0x%ld\n", + event->root, event->event, event->child); + printf(" root x/y: %.2f / %.2f\n", event->root_x, event->root_y); + printf(" event x/y: %.2f / %.2f\n", event->event_x, event->event_y); + +} + +/** + * \brief This function is called when an Extension Event is received + * and calls the corresponding callback functions for these events. + */ +void fgHandleExtensionEvents( XEvent* base_ev ) +{ + XEvent std_ev; /* standard single-pointer event to be added to the event queue */ + int i, button = 0; + XGenericEventCookie* cookie = (XGenericEventCookie*)&(base_ev->xcookie); + + /* initialize the generic fields from base_ev */ + std_ev.xany = base_ev->xany; + + if ( XGetEventData( fgDisplay.pDisplay.Display, cookie ) && (cookie->type == GenericEvent) && (cookie->extension == xi_opcode) ) { + + XIDeviceEvent* event = (XIDeviceEvent*)(cookie->data); + XIEnterEvent *evcross; + /*printf("XI2 event type: %d - %d\n", cookie->evtype, event->type );*/ + + SFG_Window* window = fgWindowByHandle( event->event ); + if (!window) return; + + switch (cookie->evtype) { + case XI_Enter: + case XI_Leave: + evcross = (XIEnterEvent*)event; + + fgState.Modifiers = fgPlatformGetModifiers( evcross->mods.base ); + INVOKE_WCB( *window, MultiEntry, ( + event->deviceid, + (event->evtype == XI_Enter ? GLUT_ENTERED : GLUT_LEFT) + )); + #if _DEBUG + fgPrintXILeaveEvent((XILeaveEvent*)event); + #endif + + /* Also process the standard crossing event */ + std_ev.type = evcross->evtype == XI_Enter ? EnterNotify : LeaveNotify; + std_ev.xcrossing.window = evcross->event; + std_ev.xcrossing.root = evcross->root; + std_ev.xcrossing.subwindow = evcross->child; + std_ev.xcrossing.x = evcross->event_x; + std_ev.xcrossing.y = evcross->event_y; + std_ev.xcrossing.x_root = evcross->root_x; + std_ev.xcrossing.y_root = evcross->root_y; + std_ev.xcrossing.mode = evcross->mode; + std_ev.xcrossing.detail = evcross->detail; + std_ev.xcrossing.same_screen = evcross->same_screen; + std_ev.xcrossing.focus = evcross->focus; + std_ev.xcrossing.state = BUTTON_MASK(*(unsigned int*)evcross->buttons.mask); + + XPutBackEvent(fgDisplay.pDisplay.Display, &std_ev); + break; + + case XI_ButtonPress: + case XI_ButtonRelease: + fgState.Modifiers = fgPlatformGetModifiers( event->mods.base ); + INVOKE_WCB( *window, MultiButton, ( + event->deviceid, + event->event_x, + event->event_y, + event->detail-1, + (event->evtype == XI_ButtonPress ? GLUT_DOWN : GLUT_UP) + )); + + /* Also process the standard button event */ + std_ev.type = event->evtype == XI_ButtonPress ? ButtonPress : ButtonRelease; + std_ev.xbutton.window = event->event; + std_ev.xbutton.root = event->root; + std_ev.xbutton.subwindow = event->child; + std_ev.xbutton.x = event->event_x; + std_ev.xbutton.y = event->event_y; + std_ev.xbutton.x_root = event->root_x; + std_ev.xbutton.y_root = event->root_y; + std_ev.xbutton.state = event->mods.base; + std_ev.xbutton.button = event->detail; + + XPutBackEvent(fgDisplay.pDisplay.Display, &std_ev); + break; + + case XI_Motion: + fgState.Modifiers = fgPlatformGetModifiers( event->mods.base ); + for (i = 0; i < event->buttons.mask_len; i++) { + if (event->buttons.mask[i]) { + button = 1; + } + } + if (button) { + INVOKE_WCB( *window, MultiMotion, ( event->deviceid, event->event_x, event->event_y ) ); + } else { + INVOKE_WCB( *window, MultiPassive, ( event->deviceid, event->event_x, event->event_y ) ); + } + #if _DEBUG + fgPrintXIDeviceEvent(event); + #endif + + /* Also process the standard motion event */ + std_ev.type = MotionNotify; + std_ev.xmotion.window = event->event; + std_ev.xmotion.root = event->root; + std_ev.xmotion.subwindow = event->child; + std_ev.xmotion.time = event->time; + std_ev.xmotion.x = event->event_x; + std_ev.xmotion.y = event->event_y; + std_ev.xmotion.x_root = event->root_x; + std_ev.xmotion.y_root = event->root_y; + std_ev.xmotion.state = BUTTON_MASK(*(unsigned int*)event->buttons.mask); + std_ev.xmotion.is_hint = NotifyNormal; + + XPutBackEvent(fgDisplay.pDisplay.Display, &std_ev); + break; + + default: + #if _DEBUG + fgWarning( "Unknown XI2 device event:" ); + fgPrintXIDeviceEvent( event ); + #endif + break; + } + fgState.Modifiers = INVALID_MODIFIERS; + } + XFreeEventData( fgDisplay.pDisplay.Display, cookie ); +} + +#endif diff --git a/lib/glew-1.13.0/LICENSE.txt b/lib/glew-1.13.0/LICENSE.txt new file mode 100644 index 0000000..f707804 --- /dev/null +++ b/lib/glew-1.13.0/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/lib/glew-1.13.0/README.txt b/lib/glew-1.13.0/README.txt new file mode 100644 index 0000000..ae0be24 --- /dev/null +++ b/lib/glew-1.13.0/README.txt @@ -0,0 +1,34 @@ +GLEW - The OpenGL Extension Wrangler Library + + http://glew.sourceforge.net/ + https://github.com/nigels-com/glew + +See doc/index.html for more information. + +If you downloaded the tarball from the GLEW website, you just need to: + + Unix: + + make + + sudo -s + + make install + + make clean + + Windows: + + use the project file in build/vc12/ + +If you wish to build GLEW from scratch (update the extension data from +the net or add your own extension information), you need a Unix +environment (including wget, perl, and GNU make). The extension data +is regenerated from the top level source directory with: + + make extensions + +An alternative to generating the GLEW sources from scratch is to +download a pre-generated (unsupported) snapshot: + + https://sourceforge.net/projects/glew/files/glew/snapshots/ diff --git a/lib/glew-1.13.0/TODO.txt b/lib/glew-1.13.0/TODO.txt new file mode 100644 index 0000000..d2701b6 --- /dev/null +++ b/lib/glew-1.13.0/TODO.txt @@ -0,0 +1,12 @@ +Major: + - add support for windows mini-client drivers + - add windows installer (msi) + - separate build of static and shared object files (for mingw and + cygwin) + - start designing GLEW 2.0 + +Minor: + - make auto scripts work with text mode cygwin mounts + - add support for all SUN, MTX, and OML extensions + - make auto/Makefile more robust against auto/core/*~ mistakes + - web poll on separating glew, glxew and wglew diff --git a/lib/glew-1.13.0/doc/advanced.html b/lib/glew-1.13.0/doc/advanced.html new file mode 100644 index 0000000..8165a72 --- /dev/null +++ b/lib/glew-1.13.0/doc/advanced.html @@ -0,0 +1,267 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    GitHub
    Project Page
    Bug Tracker
    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Automatic Code Generation

    + +

    +Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

    + +

    +The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

    + + + + + + + + + + + + +
    makeCreate the source files from the descriptors.
    If the +descriptors do not exist, create them from the spec files.
    If the spec +files do not exist, download them from the OpenGL repository.
    make cleanDelete the source files.
    make clobberDelete the source files and the descriptors.
    make destroyDelete the source files, the descriptors, and the spec files.
    make customCreate the source files for the extensions +listed in auto/custom.txt.
    See "Custom Code +Generation" below for more details.
    + +

    Adding a New Extension

    + +

    +To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

    + +

    +The format of the descriptor file is given below. Items in +brackets are optional. +

    + +

    +<Extension Name>
    +[<URL of Specification File>]
    +    [<Token Name> <Token Value>]
    +    [<Token Name> <Token Value>]
    +    ...
    +    [<Typedef>]
    +    [<Typedef>]
    +    ...
    +    [<Function Signature>]
    +    [<Function Signature>]
    +    ...
    + +

    + + + +

    +Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

    + +

    Custom Code Generation

    +

    +Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

    + +

    +For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

    + +

    +WGL_ARB_extensions_string
    +WGL_ARB_multisample
    +WGL_ARB_pixel_format
    +WGL_ARB_pbuffer
    +WGL_EXT_extensions_string
    +WGL_ATI_pixel_format_float
    +WGL_NV_float_buffer
    +

    + +

    Multiple Rendering Contexts (GLEW MX)

    + +

    Starting with release 1.2.0, thread-safe support for multiple +rendering contexts, possibly with different capabilities, is +available. Since this is not required by most users, it is not added +to the binary releases to maintain compatibility between different +versions. To include multi-context support, you have to do the +following:

    +
      +
    1. Compile and use GLEW with the GLEW_MX preprocessor token +defined.
    2. +
    3. For each rendering context, create a GLEWContext object +that will be available as long as the rendering context exists.
    4. +
    5. Define a macro or function called glewGetContext() that +returns a pointer to the GLEWContext object associated with +the rendering context from which OpenGL/WGL/GLX calls are issued. This +dispatch mechanism is primitive, but generic. +
    6. Make sure that you call glewInit() after creating the +GLEWContext object in each rendering context. Note, that the +GLEWContext pointer returned by glewGetContext() has +to reside in global or thread-local memory. +
    + +

    Note that according to the MSDN +WGL documentation, you have to initialize the entry points for +every rendering context that use pixel formats with different +capabilities For example, the pixel formats provided by the generic +software OpenGL implementation by Microsoft vs. the hardware +accelerated pixel formats have different capabilities. GLEW by +default ignores this requirement, and does not define per-context +entry points (you can however do this using the steps described +above). Assuming a global namespace for the entry points works in +most situations, because typically all hardware accelerated pixel +formats provide the same entry points and capabilities. This means +that unless you use the multi-context version of GLEW, you need to +call glewInit() only once in your program, or more precisely, +once per process.

    + +

    Separate Namespace

    + +

    +To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

    + +

    Known Issues

    + +

    +GLEW requires GLX 1.2 for compatibility with GLUT. +

    + + +
    + + diff --git a/lib/glew-1.13.0/doc/basic.html b/lib/glew-1.13.0/doc/basic.html new file mode 100644 index 0000000..038a155 --- /dev/null +++ b/lib/glew-1.13.0/doc/basic.html @@ -0,0 +1,278 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    GitHub
    Project Page
    Bug Tracker
    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Initializing GLEW

    +

    +First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

    + +

    +#include <GL/glew.h>
    +#include <GL/glut.h>
    +...
    +glutInit(&argc, argv);
    +glutCreateWindow("GLEW Test");
    +GLenum err = glewInit();
    +if (GLEW_OK != err)
    +{
    +  /* Problem: glewInit failed, something is seriously wrong. */
    +  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
    +  ...
    +}
    +fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
    +

    + +

    Checking for Extensions

    + +

    +Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

    + +

    +if (GLEW_ARB_vertex_program)
    +{
    +  /* It is safe to use the ARB_vertex_program extension here. */
    +  glGenProgramsARB(...);
    +}
    +

    + +

    +In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

    + +

    +You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

    + +

    +if (GLEW_VERSION_1_3)
    +{
    +  /* Yay! OpenGL 1.3 is supported! */
    +}
    +

    + +

    +In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

    + +

    +It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

    + +

    +if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
    +{
    +  /* Great, we have OpenGL 1.4 + point sprites. */
    +}
    +

    + +

    +For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

    + +

    +if (glewGetExtension("GL_ARB_fragment_program"))
    +{
    +  /* Looks like ARB_fragment_program is supported. */
    +}
    +

    + +

    Experimental Drivers

    + +

    +GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

    + +

    Platform Specific Extensions

    + +

    +Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

    + +

    +#include <GL/wglew.h>
    +
    +if (WGLEW_ARB_pbuffer)
    +{
    +  /* OK, we can use pbuffers. */
    +}
    +else
    +{
    +  /* Sorry, pbuffers will not work on this platform. */
    +}
    +

    + +

    +Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

    + +

    +if (wglewIsSupported("WGL_ARB_pbuffer"))
    +{
    +  /* OK, we can use pbuffers. */
    +}
    +

    + +

    Utilities

    + +

    +GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

    + +

    visualinfo: extensions and visuals

    + +

    +visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

    + +

    glewinfo: extension verification utility

    + +

    +glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

    + +

    Windows usage:

    +
    glewinfo [-pf <id>]
    + +

    where <id> is the pixel format id for which the +capabilities are displayed.

    + +

    Unix usage:

    +
    glewinfo [-display <dpy>] [-visual <id>]
    + +

    where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

    + + +
    + + diff --git a/lib/glew-1.13.0/doc/build.html b/lib/glew-1.13.0/doc/build.html new file mode 100644 index 0000000..ba0d681 --- /dev/null +++ b/lib/glew-1.13.0/doc/build.html @@ -0,0 +1,147 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    GitHub
    Project Page
    Bug Tracker
    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Building GLEW

    + +

    Windows

    + +

    A MS Visual Studio project is provided in the build/vc6 directory.

    +

    Pre-built shared and static libraries are also available for download.

    + +

    Makefile

    + +

    For platforms other than MS Windows, the provided Makefile is used.

    + +

    Command-line variables

    + + + + + + +
    SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
    For a full list of supported targets: ls config/Makefile.*
    +config.guess is used to auto detect, as necessary.
    GLEW_DEST/usrBase directory for installation.
    + +

    Make targets

    + + + + + + + + + + + + +
    allBuild everything.
    glew.libBuild static and dynamic GLEW libraries.
    glew.lib.mxBuild static and dynamic GLEWmx libraries.
    glew.binBuild glewinfo and visualinfo utilities.
    cleanDelete temporary and built files.
    install.allInstall everything.
    installInstall GLEW libraries.
    install.mxInstall GLEWmx libraries.
    install.binInstall glewinfo and visualinfo utilities.
    uninstallDelete installed files.
    + +

    Requirements

    + +
      +
    • GNU make
    • +
    • perl
    • +
    • wget
    • +
    • GNU sed
    • +
    • gcc compiler
    • +
    • git
    • +
    + +Ubuntu:
    sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
    +Fedora:
    sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
    + +
    + + diff --git a/lib/glew-1.13.0/doc/credits.html b/lib/glew-1.13.0/doc/credits.html new file mode 100644 index 0000000..259ace5 --- /dev/null +++ b/lib/glew-1.13.0/doc/credits.html @@ -0,0 +1,123 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    GitHub
    Project Page
    Bug Tracker
    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Credits

    + +

    +GLEW was developed by Milan +Ikits and Marcelo +Magallon. They also perform occasional maintainance to make sure +that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris +Wyman were the first users and also assisted with the design and +debugging process. The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the wglinfo utility, to +which modifications were made by Michael Wimmer. +

    + +

    Copyright

    + +

    +GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the Modified BSD +License, the Mesa 3-D License (MIT +License), and the Khronos License (MIT +License). The automatic code generation scripts are released under +the GNU GPL. +

    + +
    + + diff --git a/lib/glew-1.13.0/doc/github.png b/lib/glew-1.13.0/doc/github.png new file mode 100644 index 0000000000000000000000000000000000000000..540f7c0b150fc74a9d6c5a3f624fb9db3e3a2941 GIT binary patch literal 1219 zcmV;!1U&nRP)8Mw00002VoOIv0RM-N z%)bBt010qNS#tmY3ljhU3ljkVnw%H_000McNliru-vJm5D>gTw!wvud1XM{xK~zY` z?bcg}UG)_P@ZUc7IcF|enbJ;eBx96`rdCZ$5g$?`N@=k#QWR0z5+xKWv>>G~rQ(ZF zLGYy&OCL%rw#C|e!3PD24{fPRy`f{GsS*<$P5fsZ%v{cyv-@!NoH=vJ1lkuLvi8f~ z|I0ex`qp>WTAa7@_J3P^>;P?x)+)Hz6lAP>k8=bR=L|U;+)jvZIp_l9mdyC2-=qa% z*heYvofx=La+%K=@=kgZV#w7#BQw+c-T)_aqcL66UQFF{Bqv(&Oyp~xS7I;m&3HZD zj;nhtMHX4XRWt63rO0Et@UbhNjy&>s<1D{15+@^%cKjrUH`}iavf^*{fhCK`lpXa- zOuEw)9xSCR3ms1F zST^H~ivM8P4}1f^cKbk@%j=R}K5GI>eOQAetOY}ao8>Ym+}G0y(NxAU4?C{zAuM=b zyT?V8S6uev%!`$rC@INxC)(l1t)(izawa!SPo zF>SxglyGHy&%CEBuCNgji+y<9<|1?c>@8g7>*nHLUMSd^a+lqPy%&$Cr`ItP5}}E< zmx#KZnng@AxYd`{T;hlaT%v@}yVN`0un2a>gKE*yw5JCy8t$;qtZ8p4xzZ1{{mir+ zHP^e&uuRAGaZh?|g`3KXVziXdb{ISS*j2jd`jell*{-Bv+@2zcnwpZ4B0=N6Q)s5# z*T#^Fk%IXOs_F%cnUTJiDc_Cf)0=ArMMVj@dDKj}$i*(U%Y;gi`EGj7L5Fnkj9VP= ztXAQ^rlzJkAkduR-g@hJ#JC|($Ypl<>;?hr=%Q>K9j6@kN!1Mn@=;T+!N1e*h=!^h zr~F>UvLV;H@SNp+!C|LUHy(4XrkZUVH8ZD!nmst~UOaAcgQJF~j6NehJDR@TYa)JS z$6!_8)G{??T`yYDRMK1nCc(QtLfI8Dnm+VA@!=K@7uVE_6{U=+uRFI4+8b88Xvm7f zX}xCt>2&+j73;l--}ImlgmUjl>Uh*2b z$;_q`#Hd?cW5Hk26ESSk`)MX7)tyQw<4bNb>dExm_04jN`71V==gv08#g_LrpYG!0 hH{_nT^Y*{me*tLCU3U + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
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    The OpenGL Extension Wrangler Library

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    Supported OpenGL Extensions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1 3DFX_multisample
    2 3DFX_tbuffer
    3 3DFX_texture_compression_FXT1

    4 AMD_blend_minmax_factor
    5 AMD_conservative_depth
    6 AMD_debug_output
    7 AMD_depth_clamp_separate
    8 AMD_draw_buffers_blend
    9 AMD_gcn_shader
    10 AMD_gpu_shader_int64
    11 AMD_interleaved_elements
    12 AMD_multi_draw_indirect
    13 AMD_name_gen_delete
    14 AMD_occlusion_query_event
    15 AMD_performance_monitor
    16 AMD_pinned_memory
    17 AMD_query_buffer_object
    18 AMD_sample_positions
    19 AMD_seamless_cubemap_per_texture
    20 AMD_shader_atomic_counter_ops
    21 AMD_shader_stencil_export
    22 AMD_shader_stencil_value_export
    23 AMD_shader_trinary_minmax
    24 AMD_sparse_texture
    25 AMD_stencil_operation_extended
    26 AMD_texture_texture4
    27 AMD_transform_feedback3_lines_triangles
    28 AMD_transform_feedback4
    29 AMD_vertex_shader_layer
    30 AMD_vertex_shader_tessellator
    31 AMD_vertex_shader_viewport_index

    32 ANGLE_depth_texture
    33 ANGLE_framebuffer_blit
    34 ANGLE_framebuffer_multisample
    35 ANGLE_instanced_arrays
    36 ANGLE_pack_reverse_row_order
    37 ANGLE_program_binary
    38 ANGLE_texture_compression_dxt1
    39 ANGLE_texture_compression_dxt3
    40 ANGLE_texture_compression_dxt5
    41 ANGLE_texture_usage
    42 ANGLE_timer_query
    43 ANGLE_translated_shader_source

    44 APPLE_aux_depth_stencil
    45 APPLE_client_storage
    46 APPLE_element_array
    47 APPLE_fence
    48 APPLE_float_pixels
    49 APPLE_flush_buffer_range
    50 APPLE_object_purgeable
    51 APPLE_pixel_buffer
    52 APPLE_rgb_422
    53 APPLE_row_bytes
    54 APPLE_specular_vector
    55 APPLE_texture_range
    56 APPLE_transform_hint
    57 APPLE_vertex_array_object
    58 APPLE_vertex_array_range
    59 APPLE_vertex_program_evaluators
    60 APPLE_ycbcr_422

    61 ARB_ES2_compatibility
    62 ARB_ES3_1_compatibility
    63 ARB_ES3_2_compatibility
    64 ARB_ES3_compatibility
    65 ARB_arrays_of_arrays
    66 ARB_base_instance
    67 ARB_bindless_texture
    68 ARB_blend_func_extended
    69 ARB_buffer_storage
    70 ARB_cl_event
    71 ARB_clear_buffer_object
    72 ARB_clear_texture
    73 ARB_clip_control
    74 ARB_color_buffer_float
    75 ARB_compatibility
    76 ARB_compressed_texture_pixel_storage
    77 ARB_compute_shader
    78 ARB_compute_variable_group_size
    79 ARB_conditional_render_inverted
    80 ARB_conservative_depth
    81 ARB_copy_buffer
    82 ARB_copy_image
    83 ARB_cull_distance
    84 ARB_debug_output
    85 ARB_depth_buffer_float
    86 ARB_depth_clamp
    87 ARB_depth_texture
    88 ARB_derivative_control
    89 ARB_direct_state_access
    90 ARB_draw_buffers
    91 ARB_draw_buffers_blend
    92 ARB_draw_elements_base_vertex
    93 ARB_draw_indirect
    94 ARB_draw_instanced
    95 ARB_enhanced_layouts
    96 ARB_explicit_attrib_location
    97 ARB_explicit_uniform_location
    98 ARB_fragment_coord_conventions
    99 ARB_fragment_layer_viewport
    100 ARB_fragment_program
    101 ARB_fragment_program_shadow
    102 ARB_fragment_shader
    103 ARB_fragment_shader_interlock
    104 ARB_framebuffer_no_attachments
    105 ARB_framebuffer_object
    106 ARB_framebuffer_sRGB
    107 ARB_geometry_shader4
    108 ARB_get_program_binary
    109 ARB_get_texture_sub_image
    110 ARB_gpu_shader5
    111 ARB_gpu_shader_fp64
    112 ARB_gpu_shader_int64
    113 ARB_half_float_pixel
    114 ARB_half_float_vertex
    115 ARB_imaging
    116 ARB_indirect_parameters
    117 ARB_instanced_arrays
    118 ARB_internalformat_query
    119 ARB_internalformat_query2
    120 ARB_invalidate_subdata
    121 ARB_map_buffer_alignment
    122 ARB_map_buffer_range
    123 ARB_matrix_palette
    124 ARB_multi_bind
    125 ARB_multi_draw_indirect
    126 ARB_multisample
    127 ARB_multitexture
    128 ARB_occlusion_query
    129 ARB_occlusion_query2
    130 ARB_parallel_shader_compile
    131 ARB_pipeline_statistics_query
    132 ARB_pixel_buffer_object
    133 ARB_point_parameters
    134 ARB_point_sprite
    135 ARB_post_depth_coverage
    136 ARB_program_interface_query
    137 ARB_provoking_vertex
    138 ARB_query_buffer_object
    139 ARB_robust_buffer_access_behavior
    140 ARB_robustness
    141 ARB_robustness_application_isolation
    142 ARB_robustness_share_group_isolation
    143 ARB_sample_locations
    144 ARB_sample_shading
    145 ARB_sampler_objects
    146 ARB_seamless_cube_map
    147 ARB_seamless_cubemap_per_texture
    148 ARB_separate_shader_objects
    149 ARB_shader_atomic_counter_ops
    150 ARB_shader_atomic_counters
    151 ARB_shader_ballot
    152 ARB_shader_bit_encoding
    153 ARB_shader_clock
    154 ARB_shader_draw_parameters
    155 ARB_shader_group_vote
    156 ARB_shader_image_load_store
    157 ARB_shader_image_size
    158 ARB_shader_objects
    159 ARB_shader_precision
    160 ARB_shader_stencil_export
    161 ARB_shader_storage_buffer_object
    162 ARB_shader_subroutine
    163 ARB_shader_texture_image_samples
    164 ARB_shader_texture_lod
    165 ARB_shader_viewport_layer_array
    166 ARB_shading_language_100
    167 ARB_shading_language_420pack
    168 ARB_shading_language_include
    169 ARB_shading_language_packing
    170 ARB_shadow
    171 ARB_shadow_ambient
    172 ARB_sparse_buffer
    173 ARB_sparse_texture
    174 ARB_sparse_texture2
    175 ARB_sparse_texture_clamp
    176 ARB_stencil_texturing
    177 ARB_sync
    178 ARB_tessellation_shader
    179 ARB_texture_barrier
    180 ARB_texture_border_clamp
    181 ARB_texture_buffer_object
    182 ARB_texture_buffer_object_rgb32
    183 ARB_texture_buffer_range
    184 ARB_texture_compression
    185 ARB_texture_compression_bptc
    186 ARB_texture_compression_rgtc
    187 ARB_texture_cube_map
    188 ARB_texture_cube_map_array
    189 ARB_texture_env_add
    190 ARB_texture_env_combine
    191 ARB_texture_env_crossbar
    192 ARB_texture_env_dot3
    193 ARB_texture_filter_minmax
    194 ARB_texture_float
    195 ARB_texture_gather
    196 ARB_texture_mirror_clamp_to_edge
    197 ARB_texture_mirrored_repeat
    198 ARB_texture_multisample
    199 ARB_texture_non_power_of_two
    200 ARB_texture_query_levels
    201 ARB_texture_query_lod
    202 ARB_texture_rectangle
    203 ARB_texture_rg
    204 ARB_texture_rgb10_a2ui
    205 ARB_texture_stencil8
    206 ARB_texture_storage
    207 ARB_texture_storage_multisample
    208 ARB_texture_swizzle
    209 ARB_texture_view
    210 ARB_timer_query
    211 ARB_transform_feedback2
    212 ARB_transform_feedback3
    213 ARB_transform_feedback_instanced
    214 ARB_transform_feedback_overflow_query
    215 ARB_transpose_matrix
    216 ARB_uniform_buffer_object
    217 ARB_vertex_array_bgra
    218 ARB_vertex_array_object
    219 ARB_vertex_attrib_64bit
    220 ARB_vertex_attrib_binding
    221 ARB_vertex_blend
    222 ARB_vertex_buffer_object
    223 ARB_vertex_program
    224 ARB_vertex_shader
    225 ARB_vertex_type_10f_11f_11f_rev
    226 ARB_vertex_type_2_10_10_10_rev
    227 ARB_viewport_array
    228 ARB_window_pos

    229 ATIX_point_sprites
    230 ATIX_texture_env_combine3
    231 ATIX_texture_env_route
    232 ATIX_vertex_shader_output_point_size

    233 ATI_draw_buffers
    234 ATI_element_array
    235 ATI_envmap_bumpmap
    236 ATI_fragment_shader
    237 ATI_map_object_buffer
    238 ATI_meminfo
    239 ATI_pn_triangles
    240 ATI_separate_stencil
    241 ATI_shader_texture_lod
    242 ATI_text_fragment_shader
    243 ATI_texture_compression_3dc
    244 ATI_texture_env_combine3
    245 ATI_texture_float
    246 ATI_texture_mirror_once
    247 ATI_vertex_array_object
    248 ATI_vertex_attrib_array_object
    249 ATI_vertex_streams

    250 EXT_422_pixels
    251 EXT_Cg_shader
    252 EXT_abgr
    253 EXT_bgra
    254 EXT_bindable_uniform
    255 EXT_blend_color
    256 EXT_blend_equation_separate
    257 EXT_blend_func_separate
    258 EXT_blend_logic_op
    259 EXT_blend_minmax
    260 EXT_blend_subtract
    261 EXT_clip_volume_hint
    262 EXT_cmyka
    263 EXT_color_subtable
    264 EXT_compiled_vertex_array
    265 EXT_convolution
    266 EXT_coordinate_frame
    267 EXT_copy_texture
    268 EXT_cull_vertex
    269 EXT_debug_label
    270 EXT_debug_marker
    271 EXT_depth_bounds_test
    272 EXT_direct_state_access
    273 EXT_draw_buffers2
    274 EXT_draw_instanced
    275 EXT_draw_range_elements
    276 EXT_fog_coord
    277 EXT_fragment_lighting
    278 EXT_framebuffer_blit
    279 EXT_framebuffer_multisample
    280 EXT_framebuffer_multisample_blit_scaled
    281 EXT_framebuffer_object
    282 EXT_framebuffer_sRGB
    283 EXT_geometry_shader4
    284 EXT_gpu_program_parameters
    285 EXT_gpu_shader4
    286 EXT_histogram
    287 EXT_index_array_formats
    288 EXT_index_func
    289 EXT_index_material
    290 EXT_index_texture
    291 EXT_light_texture
    292 EXT_misc_attribute
    293 EXT_multi_draw_arrays
    294 EXT_multisample
    295 EXT_packed_depth_stencil
    296 EXT_packed_float
    297 EXT_packed_pixels
    298 EXT_paletted_texture
    299 EXT_pixel_buffer_object
    300 EXT_pixel_transform
    301 EXT_pixel_transform_color_table
    302 EXT_point_parameters
    303 EXT_polygon_offset
    304 EXT_polygon_offset_clamp
    305 EXT_post_depth_coverage
    306 EXT_provoking_vertex
    307 EXT_raster_multisample
    308 EXT_rescale_normal
    309 EXT_scene_marker
    310 EXT_secondary_color
    311 EXT_separate_shader_objects
    312 EXT_separate_specular_color
    313 EXT_shader_image_load_formatted
    314 EXT_shader_image_load_store
    315 EXT_shader_integer_mix
    316 EXT_shadow_funcs
    317 EXT_shared_texture_palette
    318 EXT_sparse_texture2
    319 EXT_stencil_clear_tag
    320 EXT_stencil_two_side
    321 EXT_stencil_wrap
    322 EXT_subtexture
    323 EXT_texture
    324 EXT_texture3D
    325 EXT_texture_array
    326 EXT_texture_buffer_object
    327 EXT_texture_compression_dxt1
    328 EXT_texture_compression_latc
    329 EXT_texture_compression_rgtc
    330 EXT_texture_compression_s3tc
    331 EXT_texture_cube_map
    332 EXT_texture_edge_clamp
    333 EXT_texture_env
    334 EXT_texture_env_add
    335 EXT_texture_env_combine
    336 EXT_texture_env_dot3
    337 EXT_texture_filter_anisotropic
    338 EXT_texture_filter_minmax
    339 EXT_texture_integer
    340 EXT_texture_lod_bias
    341 EXT_texture_mirror_clamp
    342 EXT_texture_object
    343 EXT_texture_perturb_normal
    344 EXT_texture_rectangle
    345 EXT_texture_sRGB
    346 EXT_texture_sRGB_decode
    347 EXT_texture_shared_exponent
    348 EXT_texture_snorm
    349 EXT_texture_swizzle
    350 EXT_timer_query
    351 EXT_transform_feedback
    352 EXT_vertex_array
    353 EXT_vertex_array_bgra
    354 EXT_vertex_attrib_64bit
    355 EXT_vertex_shader
    356 EXT_vertex_weighting
    357 EXT_x11_sync_object

    358 GREMEDY_frame_terminator
    359 GREMEDY_string_marker

    360 HP_convolution_border_modes
    361 HP_image_transform
    362 HP_occlusion_test
    363 HP_texture_lighting

    364 IBM_cull_vertex
    365 IBM_multimode_draw_arrays
    366 IBM_rasterpos_clip
    367 IBM_static_data
    368 IBM_texture_mirrored_repeat
    369 IBM_vertex_array_lists

    370 INGR_color_clamp
    371 INGR_interlace_read

    372 INTEL_fragment_shader_ordering
    373 INTEL_framebuffer_CMAA
    374 INTEL_map_texture
    375 INTEL_parallel_arrays
    376 INTEL_performance_query
    377 INTEL_texture_scissor

    378 KHR_blend_equation_advanced
    379 KHR_blend_equation_advanced_coherent
    380 KHR_context_flush_control
    381 KHR_debug
    382 KHR_no_error
    383 KHR_robust_buffer_access_behavior
    384 KHR_robustness
    385 KHR_texture_compression_astc_hdr
    386 KHR_texture_compression_astc_ldr

    387 KTX_buffer_region

    388 MESAX_texture_stack

    389 MESA_pack_invert
    390 MESA_resize_buffers
    391 MESA_window_pos
    392 MESA_ycbcr_texture

    393 NVX_conditional_render
    394 NVX_gpu_memory_info

    395 NV_bindless_multi_draw_indirect
    396 NV_bindless_multi_draw_indirect_count
    397 NV_bindless_texture
    398 NV_blend_equation_advanced
    399 NV_blend_equation_advanced_coherent
    400 NV_blend_square
    401 NV_compute_program5
    402 NV_conditional_render
    403 NV_conservative_raster
    404 NV_conservative_raster_dilate
    405 NV_copy_depth_to_color
    406 NV_copy_image
    407 NV_deep_texture3D
    408 NV_depth_buffer_float
    409 NV_depth_clamp
    410 NV_depth_range_unclamped
    411 NV_draw_texture
    412 NV_evaluators
    413 NV_explicit_multisample
    414 NV_fence
    415 NV_fill_rectangle
    416 NV_float_buffer
    417 NV_fog_distance
    418 NV_fragment_coverage_to_color
    419 NV_fragment_program
    420 NV_fragment_program2
    421 NV_fragment_program4
    422 NV_fragment_program_option
    423 NV_fragment_shader_interlock
    424 NV_framebuffer_mixed_samples
    425 NV_framebuffer_multisample_coverage
    426 NV_geometry_program4
    427 NV_geometry_shader4
    428 NV_geometry_shader_passthrough
    429 NV_gpu_program4
    430 NV_gpu_program5
    431 NV_gpu_program5_mem_extended
    432 NV_gpu_program_fp64
    433 NV_gpu_shader5
    434 NV_half_float
    435 NV_internalformat_sample_query
    436 NV_light_max_exponent
    437 NV_multisample_coverage
    438 NV_multisample_filter_hint
    439 NV_occlusion_query
    440 NV_packed_depth_stencil
    441 NV_parameter_buffer_object
    442 NV_parameter_buffer_object2
    443 NV_path_rendering
    444 NV_path_rendering_shared_edge
    445 NV_pixel_data_range
    446 NV_point_sprite
    447 NV_present_video
    448 NV_primitive_restart
    449 NV_register_combiners
    450 NV_register_combiners2
    451 NV_sample_locations
    452 NV_sample_mask_override_coverage
    453 NV_shader_atomic_counters
    454 NV_shader_atomic_float
    455 NV_shader_atomic_fp16_vector
    456 NV_shader_atomic_int64
    457 NV_shader_buffer_load
    458 NV_shader_storage_buffer_object
    459 NV_shader_thread_group
    460 NV_shader_thread_shuffle
    461 NV_tessellation_program5
    462 NV_texgen_emboss
    463 NV_texgen_reflection
    464 NV_texture_barrier
    465 NV_texture_compression_vtc
    466 NV_texture_env_combine4
    467 NV_texture_expand_normal
    468 NV_texture_multisample
    469 NV_texture_rectangle
    470 NV_texture_shader
    471 NV_texture_shader2
    472 NV_texture_shader3
    473 NV_transform_feedback
    474 NV_transform_feedback2
    475 NV_uniform_buffer_unified_memory
    476 NV_vdpau_interop
    477 NV_vertex_array_range
    478 NV_vertex_array_range2
    479 NV_vertex_attrib_integer_64bit
    480 NV_vertex_buffer_unified_memory
    481 NV_vertex_program
    482 NV_vertex_program1_1
    483 NV_vertex_program2
    484 NV_vertex_program2_option
    485 NV_vertex_program3
    486 NV_vertex_program4
    487 NV_video_capture
    488 NV_viewport_array2

    489 OES_byte_coordinates
    490 OES_compressed_paletted_texture
    491 OES_read_format
    492 OES_single_precision

    493 OML_interlace
    494 OML_resample
    495 OML_subsample

    496 OVR_multiview
    497 OVR_multiview2

    498 PGI_misc_hints
    499 PGI_vertex_hints

    500 REGAL_ES1_0_compatibility
    501 REGAL_ES1_1_compatibility
    502 REGAL_enable
    503 REGAL_error_string
    504 REGAL_extension_query
    505 REGAL_log
    506 REGAL_proc_address

    507 REND_screen_coordinates

    508 S3_s3tc

    509 SGIS_color_range
    510 SGIS_detail_texture
    511 SGIS_fog_function
    512 SGIS_generate_mipmap
    513 SGIS_multisample
    514 SGIS_pixel_texture
    515 SGIS_point_line_texgen
    516 SGIS_sharpen_texture
    517 SGIS_texture4D
    518 SGIS_texture_border_clamp
    519 SGIS_texture_edge_clamp
    520 SGIS_texture_filter4
    521 SGIS_texture_lod
    522 SGIS_texture_select

    523 SGIX_async
    524 SGIX_async_histogram
    525 SGIX_async_pixel
    526 SGIX_blend_alpha_minmax
    527 SGIX_clipmap
    528 SGIX_convolution_accuracy
    529 SGIX_depth_texture
    530 SGIX_flush_raster
    531 SGIX_fog_offset
    532 SGIX_fog_texture
    533 SGIX_fragment_specular_lighting
    534 SGIX_framezoom
    535 SGIX_interlace
    536 SGIX_ir_instrument1
    537 SGIX_list_priority
    538 SGIX_pixel_texture
    539 SGIX_pixel_texture_bits
    540 SGIX_reference_plane
    541 SGIX_resample
    542 SGIX_shadow
    543 SGIX_shadow_ambient
    544 SGIX_sprite
    545 SGIX_tag_sample_buffer
    546 SGIX_texture_add_env
    547 SGIX_texture_coordinate_clamp
    548 SGIX_texture_lod_bias
    549 SGIX_texture_multi_buffer
    550 SGIX_texture_range
    551 SGIX_texture_scale_bias
    552 SGIX_vertex_preclip
    553 SGIX_vertex_preclip_hint
    554 SGIX_ycrcb

    555 SGI_color_matrix
    556 SGI_color_table
    557 SGI_texture_color_table

    558 SUNX_constant_data

    559 SUN_convolution_border_modes
    560 SUN_global_alpha
    561 SUN_mesh_array
    562 SUN_read_video_pixels
    563 SUN_slice_accum
    564 SUN_triangle_list
    565 SUN_vertex

    566 WIN_phong_shading
    567 WIN_specular_fog
    568 WIN_swap_hint
    + +
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Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/lib/glew-1.13.0/doc/glxew.html b/lib/glew-1.13.0/doc/glxew.html new file mode 100644 index 0000000..576ddd3 --- /dev/null +++ b/lib/glew-1.13.0/doc/glxew.html @@ -0,0 +1,179 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
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    Latest Release: 1.13.0

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    Last Update: 08-10-15
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    The OpenGL Extension Wrangler Library

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    Supported GLX Extensions

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    1 3DFX_multisample

    2 AMD_gpu_association

    3 ARB_context_flush_control
    4 ARB_create_context
    5 ARB_create_context_profile
    6 ARB_create_context_robustness
    7 ARB_fbconfig_float
    8 ARB_framebuffer_sRGB
    9 ARB_get_proc_address
    10 ARB_multisample
    11 ARB_robustness_application_isolation
    12 ARB_robustness_share_group_isolation
    13 ARB_vertex_buffer_object

    14 ATI_pixel_format_float
    15 ATI_render_texture

    16 EXT_buffer_age
    17 EXT_create_context_es2_profile
    18 EXT_create_context_es_profile
    19 EXT_fbconfig_packed_float
    20 EXT_framebuffer_sRGB
    21 EXT_import_context
    22 EXT_scene_marker
    23 EXT_stereo_tree
    24 EXT_swap_control
    25 EXT_swap_control_tear
    26 EXT_texture_from_pixmap
    27 EXT_visual_info
    28 EXT_visual_rating

    29 INTEL_swap_event

    30 MESA_agp_offset
    31 MESA_copy_sub_buffer
    32 MESA_pixmap_colormap
    33 MESA_query_renderer
    34 MESA_release_buffers
    35 MESA_set_3dfx_mode
    36 MESA_swap_control

    37 NV_copy_buffer
    38 NV_copy_image
    39 NV_delay_before_swap
    40 NV_float_buffer
    41 NV_multisample_coverage
    42 NV_present_video
    43 NV_swap_group
    44 NV_vertex_array_range
    45 NV_video_capture
    46 NV_video_out

    47 OML_swap_method
    48 OML_sync_control

    49 SGIS_blended_overlay
    50 SGIS_color_range
    51 SGIS_multisample
    52 SGIS_shared_multisample

    53 SGIX_fbconfig
    54 SGIX_hyperpipe
    55 SGIX_pbuffer
    56 SGIX_swap_barrier
    57 SGIX_swap_group
    58 SGIX_video_resize
    59 SGIX_visual_select_group

    60 SGI_cushion
    61 SGI_make_current_read
    62 SGI_swap_control
    63 SGI_video_sync

    64 SUN_get_transparent_index
    65 SUN_video_resize
    + +
    + + diff --git a/lib/glew-1.13.0/doc/gpl.txt b/lib/glew-1.13.0/doc/gpl.txt new file mode 100644 index 0000000..b7b5f53 --- /dev/null +++ b/lib/glew-1.13.0/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. 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Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/lib/glew-1.13.0/doc/index.html b/lib/glew-1.13.0/doc/index.html new file mode 100644 index 0000000..b9b3605 --- /dev/null +++ b/lib/glew-1.13.0/doc/index.html @@ -0,0 +1,219 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
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    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    +The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

    + +

    Downloads

    +

    +GLEW is distributed +as source and precompiled binaries.
    +The latest release is +1.13.0[08-10-15]: +

    +

    +

    +

    + + + +
    + + + + + + + + + + + + + + + +
    Source +ZIP |  +TGZ
    Binaries +Windows 32-bit and 64-bit +
    +
    + +

    +

    +An up-to-date copy is also available using git: +

    +
      +
    • github
      +git clone https://github.com/nigels-com/glew.git glew
       
    • +
    • Sourceforge
      +git clone git://git.code.sf.net/p/glew/code glew
       
    • +
    + +

    +

    +Unsupported snapshots are also available: +

    + + +

    Supported Extensions

    +

    +The latest release contains support for OpenGL 4.5 and the following extensions: +

    + + +

    News

    +
      +
    • [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
    • +
    • [26-01-15] GLEW 1.12.0 fixes minor bugs and adds new extensions
    • +
    • [08-11-14] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
    • +
    • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
    • +
    • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
    • +
    • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
    • +
    • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
    • +
    • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
    • +
    • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
    • +
    • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
    • +
    • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
    • +
    • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
    • +
    • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
    • +
    • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
    • +
    • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
    • +
    • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
    • +
    • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
    • +
    • [04-27-07] GLEW 1.4.0 is released
    • +
    • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
    • +
    • [03-04-07] GLEW 1.3.6 is released
    • +
    • [02-28-07] Repository is migrated to SVN
    • +
    • [02-25-07] GLEW is included in the OpenGL SDK
    • +
    • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
    • +
    • [03-04-06] GLEW 1.3.4 adds support for five new extensions
    • +
    • [05-16-05] GLEW 1.3.3 is released
    • +
    • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
    • +
    • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
    • +
    • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
    • +
    • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
    • +
    • [12-22-04] GLEWpy Python wrapper announced
    • +
    • [12-12-04] Mailing lists created on sourceforge
    • +
    • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
    • +
    + +

    Links

    + + + +
    + + diff --git a/lib/glew-1.13.0/doc/install.html b/lib/glew-1.13.0/doc/install.html new file mode 100644 index 0000000..4d00db8 --- /dev/null +++ b/lib/glew-1.13.0/doc/install.html @@ -0,0 +1,224 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
    Download
    Usage
    Building
    Installation
    Source Generation
    Credits & Copyright
    Change Log
    GitHub
    Project Page
    Bug Tracker
    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
    +
    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Installation

    + +

    +To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

    + + + + + + + + + + +
    bin/glew32.dll    to    %SystemRoot%/system32
    lib/glew32.lib    to    {VC Root}/Lib
    include/GL/glew.h    to    {VC Root}/Include/GL
    include/GL/wglew.h    to    {VC Root}/Include/GL
    +

    +

    + +

    +where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

    + +

    +On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

    + +

    Building Your Project with GLEW

    +

    +There are two ways to build your project with GLEW. +

    +

    Including the source files / project file

    +

    +The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

    +

    +#include <glew.h>
    +#include <GL/glut.h>
    +<gl, glu, and glut functionality is available here>
    +

    +

    +Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

    +

    +On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

    +

    +Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

    + +

    Using GLEW as a shared library

    + +

    +Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

    + +

    +#include <GL/glew.h>
    +#include <GL/glut.h>
    +<gl, glu, and glut functionality is available here>
    +

    + +

    +or: +

    + +

    +#include <GL/glew.h>
    +<gl and glu functionality is available here>
    +

    + +

    +Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

    + +

    +It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

    + + +
    + + diff --git a/lib/glew-1.13.0/doc/khronos.txt b/lib/glew-1.13.0/doc/khronos.txt new file mode 100644 index 0000000..ffc271c --- /dev/null +++ b/lib/glew-1.13.0/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/lib/glew-1.13.0/doc/log.html b/lib/glew-1.13.0/doc/log.html new file mode 100644 index 0000000..efa0a9f --- /dev/null +++ b/lib/glew-1.13.0/doc/log.html @@ -0,0 +1,1129 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

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    Last Update: 08-10-15
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    The OpenGL Extension Wrangler Library

    + + + + +

    Change Log

    + +
    +
      +
    • 1.13.0 [08-10-15] +
        +
      • Enhancements: +
          +
        • glxewInit, wglewInit +
        • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +
        • Improved cmake build support +
            +
          • New extensions: +
              +
            • GL_ARB_ES3_2_compatibility +
            • GL_ARB_fragment_shader_interlock +
            • GL_ARB_gpu_shader_int64 +
            • GL_ARB_parallel_shader_compile +
            • GL_ARB_post_depth_coverage +
            • GL_ARB_sample_locations +
            • GL_ARB_shader_atomic_counter_ops +
            • GL_ARB_shader_ballot +
            • GL_ARB_shader_clock +
            • GL_ARB_shader_viewport_layer_array +
            • GL_ARB_sparse_texture2 +
            • GL_ARB_sparse_texture_clamp +
            • GL_ARB_texture_filter_minmax +
            • GL_INTEL_framebuffer_CMAA +
            • GL_KHR_no_error +
            • GL_NV_conservative_raster_dilate +
            • GL_OVR_multiview +
            • GL_OVR_multiview2 +
            +
          • Bug fixes +
          +
        + +
        +
          +
        • 1.12.0 [01-26-15] +
            +
          • New extensions: +
              +
            • GL_EXT_polygon_offset_clamp +
            • GL_EXT_post_depth_coverage +
            • GL_EXT_raster_multisample +
            • GL_EXT_sparse_texture2 +
            • GL_EXT_texture_filter_minmax +
            • GL_NV_conservative_raster +
            • GL_NV_fill_rectangle +
            • GL_NV_fragment_coverage_to_color +
            • GL_NV_fragment_shader_interlock +
            • GL_NV_framebuffer_mixed_samples +
            • GL_NV_geometry_shader_passthrough +
            • GL_NV_internalformat_sample_query +
            • GL_NV_sample_locations +
            • GL_NV_sample_mask_override_coverage +
            • GL_NV_shader_atomic_fp16_vector +
            • GL_NV_uniform_buffer_unified_memory +
            • GL_NV_viewport_array2 +
            +
          • Bug fixes +
          +
        + +
        +
          +
        • 1.11.0 [08-11-14] +
            +
          • New features: +
              +
            • Support for OpenGL 4.5 +
            +
          • New extensions: +
              +
            • GL_AMD_gcn_shader +
            • GL_AMD_gpu_shader_int64 +
            • GL_AMD_occlusion_query_event +
            • GL_AMD_shader_atomic_counter_ops +
            • GL_AMD_shader_stencil_value_export +
            • GL_AMD_transform_feedback4 +
            • GL_ARB_ES3_1_compatibility +
            • GL_ARB_clip_control +
            • GL_ARB_conditional_render_inverted +
            • GL_ARB_cull_distance +
            • GL_ARB_derivative_control +
            • GL_ARB_direct_state_access +
            • GL_ARB_get_texture_sub_image +
            • GL_ARB_pipeline_statistics_query +
            • GL_ARB_shader_texture_image_samples +
            • GL_ARB_sparse_buffer +
            • GL_ARB_texture_barrier +
            • GL_ARB_transform_feedback_overflow_query +
            • GL_EXT_debug_label +
            • GL_EXT_shader_image_load_formatted +
            • GL_EXT_shader_integer_mix +
            • GL_INTEL_fragment_shader_ordering +
            • GL_INTEL_performance_query +
            • GL_KHR_blend_equation_advanced +
            • GL_KHR_blend_equation_advanced_coherent +
            • GL_KHR_context_flush_control +
            • GL_KHR_robust_buffer_access_behavior +
            • GL_KHR_robustness +
            • GL_KHR_texture_compression_astc_hdr +
            • GL_NV_bindless_multi_draw_indirect_count +
            • GL_NV_shader_atomic_int64 +
            • GL_NV_shader_thread_group +
            • GL_NV_shader_thread_shuffle +
            • GL_REGAL_proc_address +
            • GLX_ARB_context_flush_control +
            • GLX_EXT_stereo_tree +
            • GLX_MESA_query_renderer +
            • GLX_NV_copy_buffer +
            • GLX_NV_delay_before_swap +
            • WGL_ARB_context_flush_control +
            • WGL_NV_delay_before_swap +
            +
          • Bug fixes +
          +
        + +
        +
          +
        • 1.10.0 [07-22-13] +
            +
          • New features: +
              +
            • Support for OpenGL 4.4 +
            +
          • New extensions: +
              +
            • GL_AMD_interleaved_elements +
            • GL_AMD_shader_trinary_minmax +
            • GL_AMD_sparse_texture +
            • GL_ANGLE_depth_texture +
            • GL_ANGLE_framebuffer_blit +
            • GL_ANGLE_framebuffer_multisample +
            • GL_ANGLE_instanced_arrays +
            • GL_ANGLE_pack_reverse_row_order +
            • GL_ANGLE_program_binary +
            • GL_ANGLE_texture_compression_dxt1 +
            • GL_ANGLE_texture_compression_dxt3 +
            • GL_ANGLE_texture_compression_dxt5 +
            • GL_ANGLE_texture_usage +
            • GL_ANGLE_timer_query +
            • GL_ANGLE_translated_shader_source +
            • GL_ARB_bindless_texture +
            • GL_ARB_buffer_storage +
            • GL_ARB_clear_texture +
            • GL_ARB_compute_variable_group_size +
            • GL_ARB_enhanced_layouts +
            • GL_ARB_indirect_parameters +
            • GL_ARB_multi_bind +
            • GL_ARB_query_buffer_object +
            • GL_ARB_seamless_cubemap_per_texture +
            • GL_ARB_shader_draw_parameters +
            • GL_ARB_shader_group_vote +
            • GL_ARB_sparse_texture +
            • GL_ARB_texture_mirror_clamp_to_edge +
            • GL_ARB_texture_stencil8 +
            • GL_ARB_vertex_type_10f_11f_11f_rev +
            • GL_INTEL_map_texture +
            • GL_NVX_conditional_render +
            • GL_NV_bindless_multi_draw_indirect +
            • GL_NV_blend_equation_advanced +
            • GL_NV_compute_program5 +
            • GL_NV_deep_texture3D +
            • GL_NV_draw_texture +
            • GL_NV_shader_atomic_counters +
            • GL_NV_shader_storage_buffer_object +
            • GL_REGAL_ES1_0_compatibility +
            • GL_REGAL_ES1_1_compatibility +
            • GL_REGAL_enable +
            • GLX_EXT_buffer_age +
            • WGL_ARB_robustness_application_isolation +
            • WGL_ARB_robustness_share_group_isolation +
            +
          • Bug fixes +
          +
        + +
        +
          +
        • 1.9.0 [08-06-12] +
            +
          • New features: + +
          • New extensions: +
              +
            • GL_ARB_ES3_compatibility +
            • GL_ARB_clear_buffer_object +
            • GL_ARB_compute_shader +
            • GL_ARB_copy_image +
            • GL_ARB_explicit_uniform_location +
            • GL_ARB_fragment_layer_viewport +
            • GL_ARB_framebuffer_no_attachments +
            • GL_ARB_internalformat_query2 +
            • GL_ARB_multi_draw_indirect +
            • GL_ARB_program_interface_query +
            • GL_ARB_robust_buffer_access_behavior +
            • GL_ARB_robustness_application_isolation +
            • GL_ARB_robustness_share_group_isolation +
            • GL_ARB_shader_image_size +
            • GL_ARB_shader_storage_buffer_object +
            • GL_ARB_stencil_texturing +
            • GL_ARB_texture_buffer_range +
            • GL_ARB_texture_query_levels +
            • GL_ARB_texture_storage_multisample +
            • GL_ARB_texture_view +
            • GL_ARB_vertex_attrib_binding +
            • GL_EXT_debug_marker +
            • GL_KHR_debug +
            • GL_REGAL_error_string +
            • GL_REGAL_extension_query +
            • GL_REGAL_log +
            • GLX_ARB_robustness_application_isolation +
            • GLX_ARB_robustness_share_group_isolation +
            • GLX_EXT_create_context_es_profile +
            • WGL_EXT_create_context_es_profile +
            +
          • Bug fixes: +
              +
            • Not using GLU library for Makefile builds. +
            +
          +
        + +
        +
          +
        • 1.8.0 [07-17-12] +
            +
          • New extensions: +
              +
            • GL_AMD_pinned_memory +
            • GL_AMD_query_buffer_object +
            • GL_AMD_stencil_operation_extended +
            • GL_AMD_vertex_shader_layer +
            • GL_AMD_vertex_shader_viewport_index +
            • GL_NV_bindless_texture +
            • GL_NV_shader_atomic_float +
            • GLX_EXT_swap_control_tear +
            • WGL_EXT_swap_control_tear +
            • WGL_NV_DX_interop2 +
            +
          • Bug fixes: +
              +
            • MS Visual Studio 2010 projects added +
            • GLX_NV_video_out replaces GLX_NV_video_output +
            • ANSI C prototype for glewInit +
            • Improved CentOS build support +
            • Improved GL_ARB_gpu_shader_fp64 support +
            • ARB_texture_compression_bptc and ARB_copy_buffer constants +
            • Linux needs to define GLEW_STATIC for static library builds +
            • Custom code generation problem resolved +
            • GLEWAPIENTRY added to glew.h for calling convention customization +
            • Correction for glPathStencilDepthOffsetNV +
            • Resolve OSX gcc warnings +
            • Added build support for NetBSD +
            +
          +
        + +
        +
          +
        • 1.7.0 [08-26-11] +
            +
          • New features: +
              +
            • Support for OpenGL 4.2 +
            +
          • New extensions: +
              +
            • GL_AMD_multi_draw_indirect +
            • GL_ARB_base_instance +
            • GL_ARB_compressed_texture_pixel_storage +
            • GL_ARB_conservative_depth +
            • GL_ARB_internalformat_query +
            • GL_ARB_map_buffer_alignment +
            • GL_ARB_shader_atomic_counters +
            • GL_ARB_shader_image_load_store +
            • GL_ARB_shading_language_420pack +
            • GL_ARB_shading_language_packing +
            • GL_ARB_texture_storage +
            • GL_ARB_transform_feedback_instanced +
            • GL_EXT_framebuffer_multisample_blit_scaled +
            • GL_NV_path_rendering +
            • GL_NV_path_rendering +
            • GLX_MESA_swap_control +
            +
          • Bug fixes: +
              +
            • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
            • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
            • Remove EXT suffix from GL_KTX_buffer_region entry points +
            • Solaris needs inttypes.h +
            • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
            • Add GLX_MESA_swap_control +
            • Set -install_name for OSX +
            • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
            • Add GL_NV_path_rendering +
            +
          +
        + +
        +
          +
        • 1.6.0 [04-27-11] +
            +
          • New extensions: +
              +
            • GL_AMD_blend_minmax_factor +
            • GL_AMD_sample_positions +
            • GL_EXT_x11_sync_object +
            • GL_NV_texture_multisample +
            • GL_NV_video_capture +
            • GLX_NV_video_capture +
            • WGL_NV_DX_interop +
            • WGL_NV_video_capture +
            +
          • Bug fixes: +
              +
            • Define GLEW_NO_GLU for no glu dependency. +
            • mx suffix for GLEW MX libraries, build both libraries by default. +
            • Cygwin build improvements +
            • Soname of GLEWmx shared libraries +
            • Query GL extension string only once +
            • GLX_OML_sync_control no longer requires C99 +
            • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
            • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
            • Fixes for BSD build +
            +
          +
        + +
        +
          +
        • 1.5.8 [01-31-11] +
            +
          • New extensions: +
              +
            • GL_AMD_depth_clamp_separate +
            • GL_EXT_texture_sRGB_decode +
            +
          • Bug fixes: +
              +
            • Borland C++ fix for __int64 +
            • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
            • Correction to glGetTransformFeedbackVarying +
            • Correction to glSecondaryColorPointer +
            • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
            • Switched code repository from svn to git +
            +
          +
        + +
        +
          +
        • 1.5.7 [11-03-10] +
            +
          • New extension: +
              +
            • GL_NVX_gpu_memory_info +
            +
          • Bug fixes: +
              +
            • Improved mingw32 build support +
            • Improved cygwin build support +
            • glGetPointervEXT fix +
            • Add GLEW_VERSION_1_2_1 +
            +
          +
        + +
        +
          +
        • 1.5.6 [09-07-10] +
            +
          • New features: +
              +
            • Support for OpenGL 4.1 +
            +
          • New extensions: +
              +
            • GL_ARB_ES2_compatibility +
            • GL_ARB_cl_event +
            • GL_ARB_debug_output +
            • GL_ARB_get_program_binary +
            • GL_ARB_robustness +
            • GL_ARB_separate_shader_objects +
            • GL_ARB_shader_precision +
            • GL_ARB_shader_stencil_export +
            • GL_ARB_vertex_attrib_64bit +
            • GL_ARB_viewport_array +
            • GLX_ARB_create_context_robustness +
            • GLX_EXT_create_context_es2_profile +
            • WGL_ARB_create_context_robustness +
            • WGL_EXT_create_context_es2_profile +
            +
          +
        + +
        +
          +
        • 1.5.5 [07-13-10] +
            +
          • New extensions: +
              +
            • GL_AMD_debug_output +
            • GL_AMD_name_gen_delete +
            • GL_AMD_transform_feedback3_lines_triangles +
            • GL_NV_multisample_coverage +
            • GL_NV_vdpau_interop +
            • GLX_AMD_gpu_association +
            • GLX_NV_multisample_coverage +
            • WGL_NV_multisample_coverage +
            +
          • Bug fixes: +
              +
            • Compilation issue with GLX_SGI_video_sync +
            • OpenGL 4.0 double-precision uniform functions added +
            • Constness of glPointParameterfvARB and glPointParameterfvEXT +
            • Added glVertexAttribDivisor +
            • Compilation issue with Nvidia GLX headers +
            +
          +
        + +
        +
          +
        • 1.5.4 [04-21-10] +
            +
          • New features: +
              +
            • Support for OpenGL 3.3 +
            • Support for OpenGL 4.0 +
            +
          • New extensions: +
              +
            • GL_AMD_conservative_depth +
            • GL_ARB_blend_func_extended +
            • GL_ARB_draw_indirect +
            • GL_ARB_explicit_attrib_location +
            • GL_ARB_gpu_shader5 +
            • GL_ARB_gpu_shader_fp64 +
            • GL_ARB_occlusion_query2 +
            • GL_ARB_sampler_objects +
            • GL_ARB_shader_bit_encoding +
            • GL_ARB_shader_subroutine +
            • GL_ARB_shading_language_include +
            • GL_ARB_tessellation_shader +
            • GL_ARB_texture_buffer_object_rgb32 +
            • GL_ARB_texture_compression_bptc +
            • GL_ARB_texture_rgb10_a2ui +
            • GL_ARB_texture_swizzle +
            • GL_ARB_timer_query +
            • GL_ARB_transform_feedback2 +
            • GL_ARB_transform_feedback3 +
            • GL_ARB_vertex_type_2_10_10_10_rev +
            • GL_EXT_shader_image_load_store +
            • GL_EXT_vertex_attrib_64bit +
            • GL_NV_gpu_program5 +
            • GL_NV_gpu_program_fp64 +
            • GL_NV_gpu_shader5 +
            • GL_NV_tessellation_program5 +
            • GL_NV_vertex_attrib_integer_64bit +
            • GLX_ARB_vertex_buffer_object +
            +
          • Bug fixes: +
              +
            • Parameter constness fix for glPointParameteriv and glPointParameterfv +
            +
          +
        + +
        +
          +
        • 1.5.3 [02-28-10] +
            +
          • New extensions: +
              +
            • GLX_INTEL_swap_event +
            • GL_AMD_seamless_cubemap_per_texture +
            • GL_AMD_shader_stencil_export +
            +
          • Bug fixes: +
              +
            • Correct version detection for GL 3.1 and 3.2 +
            • Missing 3.1 enumerants +
            • Add glew.pc +
            +
          +
        + +
        +
          +
        • 1.5.2 [12-31-09] +
            +
          • New features: +
              +
            • Support for OpenGL 3.1 +
            • Support for OpenGL 3.2 +
            +
          • New extensions: +
              +
            • GL_AMD_draw_buffers_blend +
            • GL_AMD_performance_monitor +
            • GL_AMD_texture_texture4 +
            • GL_AMD_vertex_shader_tessellator +
            • GL_APPLE_aux_depth_stencil +
            • GL_APPLE_object_purgeable +
            • GL_APPLE_rgb_422 +
            • GL_APPLE_row_bytes +
            • GL_APPLE_vertex_program_evaluators +
            • GL_ARB_compatibility +
            • GL_ARB_copy_buffer +
            • GL_ARB_depth_clamp +
            • GL_ARB_draw_buffers_blend +
            • GL_ARB_draw_elements_base_vertex +
            • GL_ARB_fragment_coord_conventions +
            • GL_ARB_provoking_vertex +
            • GL_ARB_sample_shading +
            • GL_ARB_seamless_cube_map +
            • GL_ARB_shader_texture_lod +
            • GL_ARB_sync +
            • GL_ARB_texture_cube_map_array +
            • GL_ARB_texture_gather +
            • GL_ARB_texture_multisample +
            • GL_ARB_texture_query_lod +
            • GL_ARB_uniform_buffer_object +
            • GL_ARB_vertex_array_bgra +
            • GL_ATI_meminfo +
            • GL_EXT_provoking_vertex +
            • GL_EXT_separate_shader_objects +
            • GL_EXT_texture_snorm +
            • GL_NV_copy_image +
            • GL_NV_parameter_buffer_object2 +
            • GL_NV_shader_buffer_load +
            • GL_NV_texture_barrier +
            • GL_NV_transform_feedback2 +
            • GL_NV_vertex_buffer_unified_memory +
            • WGL_AMD_gpu_association +
            • WGL_ARB_create_context_profile +
            • WGL_NV_copy_image +
            • GLX_ARB_create_context_profile +
            • GLX_EXT_swap_control +
            • GLX_NV_copy_image +
            +
          • Bug fixes: +
              +
            • DOS line endings for windows .zip archives only. +
            • glTransformFeedbackVaryings arguments. +
            • Resource leak in glewinfo and visualinfo tools. +
            • WIN32_LEAN_AND_MEAN preprocessor pollution. +
            • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
            • MesaGLUT glut.h GLAPIENTRY dependency. +
            • glFramebufferTextureLayer correction. +
            • OSX compiler warnings resolved. +
            • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
            • SnowLeopard (OSX 10.6) gl.h detection. +
            • Use $(STRIP) consistently. +
            +
          +
        + +
        +
          +
        • 1.5.1 [11-03-08] +
            +
          • New features: +
              +
            • Support for OpenGL 3.0 +
            +
          • New extensions: +
              +
            • GL_ARB_depth_buffer_float +
            • GL_ARB_draw_instance, +
            • GL_ARB_framebuffer_object +
            • GL_ARB_framebuffer_sRGB +
            • GL_ARB_geometry_shader4 +
            • GL_ARB_half_float_pixel +
            • GL_ARB_half_float_vertex +
            • GL_ARB_instanced_arrays +
            • GL_ARB_map_buffer_range +
            • GL_ARB_texture_buffer_object +
            • GL_ARB_texture_compression_rgtc +
            • GL_ARB_vertex_array_object +
            • GL_EXT_direct_state_access +
            • GL_EXT_texture_swizzle +
            • GL_EXT_transform_feedback +
            • GL_EXT_vertex_array_bgra +
            • GL_NV_conditional_render +
            • GL_NV_explicit_multisample +
            • GL_NV_present_video +
            • GL_SGIS_point_line_texgen +
            • GL_SGIX_convolution_accuracy +
            • WGL_ARB_create_context +
            • WGL_ARB_framebuffer_sRGB +
            • WGL_NV_present_video +
            • WGL_NV_swap_group +
            • WGL_NV_video_output +
            • GLX_ARB_create_context +
            • GLX_ARB_framebuffer_sRGB +
            • GLX_NV_present_video +
            • GLX_NV_swap_group +
            • GLX_NV_video_output +
            +
          • Bug fixes: +
              +
            • Licensing issues with documentation +
            • Problems with long long and _MSC_VER on MINGW +
            • Incorrect parameter for glGetUniformLocation +
            • glewGetExtension fails on last entry +
            • Incomplete GL_NV_texture_shader tokens +
            • Scripting problems on Cygwin +
            • Incorrect definition for GLint on OS X +
            +
          +
        + +
        +
          +
        • 1.5.0 [12-27-07] +
            +
          • New features: +
              +
            • Licensing change (BSD, Mesa 3-D, Khronos) +
            • Switch to using registry on www.opengl.org +
            • Support for major and minor version strings +
            +
          • New extensions: +
              +
            • GL_APPLE_flush_buffer_range +
            • GL_GREMEDY_frame_terminator +
            • GLX_EXT_texture_from_pixmap +
            +
          • Bug fixes: +
              +
            • Incorrent 64-bit type definitions +
            • Do not strip static library on install +
            • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
            • Missing tokens in GL_VERSION_2_1 +
            • Missing functions in GL_VERSION_1_4 +
            • Incorrect parameter type for glXCopyContext +
            +
          +
        +
        +
          +
        • 1.4.0 [04-27-07] +
            +
          • New features: +
              +
            • Extension variables are declared const to avoid possible +corruption of their values +
            +
          • New extensions: +
              +
            • GL_NV_depth_range_unclamped +
            +
          • Bug fixes: +
              +
            • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
            • Incorrect function names in GL_EXT_gpu_program_parameters +
            • Missing tokens in GL_EXT_framebuffer_multisample +
            • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
            +
          +
        +
        +
          +
        • 1.3.6 [03-04-07] +
            +
          • New extensions: +
              +
            • GL_ATI_shader_texture_lod +
            • GL_EXT_gpu_program_parameters +
            • GL_NV_geometry_shader4 +
            • WGL_NV_gpu_affinity +
            • GLX_SGIX_hyperpipe +
            +
          • Bug fixes: +
              +
            • Missing include guards in glxew.h +
            • Makefile and install problems for Cygwin builds +
            • Install problem for Linux AMD64 builds +
            • Incorrent token in GL_ATI_texture_compression_3dc +
            • Missing tokens from GL_ATIX_point_sprites +
            +
          +
        +
        +
          +
        • 1.3.5 [11-21-06] +
            +
          • New features: +
              +
            • Support for core OpenGL 2.1 +
            • Debug support for glewIsSupported +
            +
          • New extensions: +
              +
            • GL_EXT_bindable_uniform +
            • GL_EXT_draw_buffers2 +
            • GL_EXT_draw_instanced +
            • GL_EXT_framebuffer_sRGB +
            • GL_EXT_geometry_shader4 +
            • GL_EXT_gpu_shader4 +
            • GL_EXT_packed_float +
            • GL_EXT_texture_array +
            • GL_EXT_texture_buffer_object +
            • GL_EXT_texture_compression_latc +
            • GL_EXT_texture_compression_rgtc +
            • GL_EXT_texture_integer +
            • GL_EXT_texture_shared_exponent +
            • GL_EXT_timer_query +
            • GL_NV_depth_buffer_float +
            • GL_NV_fragment_program4 +
            • GL_NV_framebuffer_multisample_coverage +
            • GL_NV_geometry_program4 +
            • GL_NV_gpu_program4 +
            • GL_NV_parameter_buffer_object +
            • GL_NV_transform_feedback +
            • GL_NV_vertex_program4 +
            • GL_OES_byte_coordinates +
            • GL_OES_compressed_paletted_texture +
            • GL_OES_read_format +
            • GL_OES_single_precision +
            • WGL_EXT_pixel_format_packed_float +
            • WGL_EXT_framebuffer_sRGB +
            • GLX_EXT_fbconfig_packed_float +
            • GLX_EXT_framebuffer_sRGB +
            +
          • Bug fixes: +
              +
            • Wrong GLXContext definition on Solaris +
            • Makefile problem for parallel builds +
            +
          +
        +
        +
          +
        • 1.3.4 [03-04-06] +
            +
          • New extensions: +
              +
            • GL_EXT_framebuffer_blit +
            • GL_EXT_framebuffer_multisample +
            • GL_EXT_packed_depth_stencil +
            • GL_MESAX_texture_stack +
            • WGL_3DL_stereo_control +
            +
          +
            +
          • Bug fixes: +
              +
            • glBlendEquation missing from GL_ARB_imaging +
            • Wrong APIENTRY definition for Cygwin +
            • Incorrect OS X OpenGL types +
            • Unix 64-bit installation patch +
            +
          +
        +
        +
          +
        • 1.3.3 [05-16-05] +
            +
          • New feature: +
              +
            • Code generation option to split source into multiple files +
            +
          +
            +
          • Bug fixes: +
              +
            • OpenGL 2.0 core initialization problems +
            • Wrong value for token GL_SHADER_TYPE +
            • Missing tokens in GL_ATI_fragment_shader +
            • Missing entry points in GL_ARB_transpose_matrix +
            +
          +
        +
        +
          +
        • 1.3.2 [03-16-05] +
            +
          • New extension: +
              +
            • GL_APPLE_pixel_buffer +
            +
          • Bug fixes: +
              +
            • Missing OpenGL 2.0 entry points +
            • Missing tokens in GL_SGIX_shadow +
            • MinGW makefile problem +
            • Check for incorrect OpenGL version string on SiS hardware +
            • Documentation update to meet the HTML 4.01 Transitional specification +
            +
          +
        +
        +
          +
        • 1.3.1 [02-02-05] +
            +
          • New features: +
              +
            • Consistent Unix and Windows versioning +
            +
          • New extensions: +
              +
            • GL_EXT_framebuffer_object +
            • GL_ARB_pixel_buffer_object +
            +
          • Bug fixes: +
              +
            • Missing OpenGL 2.0 tokens +
            • Incorrect typedefs (GLhandleARB and GLhalf) +
            • Borland compiler problems +
            +
          +
        +
        +
          +
        • 1.3.0 [01-04-05] +
            +
          • New features: +
              +
            • Support for core OpenGL 2.0 +
            • glewIsSupported provides efficient string-based extension checks +
            • Custom code generation from a list of extensions +
            • Makefile changes +
            +
          • New extensions: +
              +
            • WGL_ATI_render_texture_rectangle +
            +
          • Bug fixes: +
              +
            • Incorrect function signature in OpenGL 1.5 core +
            +
          +
        +
        +
          +
        • 1.2.5 [12-06-04] +
            +
          • New extensions: +
              +
            • GL_ATI_texture_compression_3dc +
            • GL_EXT_Cg_shader +
            • GL_EXT_draw_range_elements +
            • GL_KTX_buffer_region +
            +
          • Bug fixes: +
              +
            • OpenGL version detection bug +
            • Problems with wxWindows and MinGW compilation +
            • visualinfo compilation problem with GLEW_MX specified +
            • Wrong token name in OpenGL 1.5 core +
            +
          • Support for FreeBSD +
          +
        +
        +
          +
        • 1.2.4 [09-06-04] +
            +
          • Added ARB_draw_buffers and ARB_texture_rectangle +
          • Fixed bug in ARB_shader_objects +
          • Replaced wglinfo with visualinfo +
          +
        +
        +
          +
        • 1.2.3 [06-10-04] +
            +
          • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
          • Bug fix in GL_ARB_vertex_blend +
          +
        +
        +
          +
        • 1.2.2 [05-08-04] +
            +
          • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
          • Fixed GLEW_MX problems +
          • Bug fix in GL_EXT_texture_rectangle and wglinfo +
          +
        +
        +
          +
        • 1.2.1 [03-18-04] +
            +
          • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
          • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
          • Added flags on GDI support and multisampling to wglinfo +
          +
        +
        +
          +
        • 1.2.0 [02-19-04] +
            +
          • Added full OpenGL 1.5 support +
          • Added support for multiple rendering contexts with different capabilities +
          • Added command line flags to glewinfo for selecting displays and visuals +
          • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
          • Added MinGW/MSYS support +
          • Bug fixes in GL_ARB_shader_objects and the OS X build +
          +
        +
        +
          +
        • 1.1.4 [12-15-03] +
            +
          • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
          • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
          +
        +
        +
          +
        • 1.1.3 [10-28-03] +
            +
          • Added Solaris and Darwin support +
          • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
          • Fixed bug in GL_WIN_swap_hint +
          • Removed glewinfo's dependency on GLUT +
          +
        +
        +
          +
        • 1.1.2 [09-15-03] +
            +
          • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
          • Added glewGetString for querying the GLEW version string +
          +
        +
        +
          +
        • 1.1.1 [08-11-03] +
            +
          • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
          • Fixed bug in GL_ARB_vertex_buffer_object +
          • Minor updates in documentation +
          +
        +
        +
          +
        • 1.1.0 [07-08-03] +
            +
          • Added automatic code generation +
          • Added almost every extension in the registry +
          • Added separate namespace +
          • Added Irix support +
          • Updated documentation +
          +
        +
        +
          +
        • 1.0.7 [06-29-03] +
            +
          • Added GL_EXT_depth_bounds_test +
          • Fixed typos +
          +
        +
        +
          +
        • 1.0.6 [05-05-03] +
            +
          • Added ARB_vertex_buffer_object and NV_half_float +
          • Updated wglinfo +
          • Temporary Linux bug fixes (problems with SDL and MESA) +
          +
        +
        +
          +
        • 1.0.5 [02-17-03] +
            +
          • Bug fixes +
          • Added wglinfo +
          • Updated documentation +
          +
        +
        +
          +
        • 1.0.4 [02-02-03] +
            +
          • Added NV_texture_expand_normal +
          • Added mingw support +
          • Updated documentation +
          +
        +
        +
          +
        • 1.0.3 [01-09-03] +
            +
          • Cleaned up ATI extensions +
          • Changed function prototypes to match glext.h +
          • Added EXT_texture3D +
          • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
          +
        +
        +
          +
        • 1.0.2 [12-21-02] +
            +
          • Added list of supported extensions to documentation +
          • Added NV_half_float and NV_texgen_emboss +
          +
        +
        +
          +
        • 1.0.1 [12-17-02] +
            +
          • Bug fixes +
          • Added glewGetExtension +
          +
        +
        +
          +
        • 1.0.0 [12-12-02] +
            +
          • Initial release +
          +
        +
        + + +
    + + diff --git a/lib/glew-1.13.0/doc/mesa.txt b/lib/glew-1.13.0/doc/mesa.txt new file mode 100644 index 0000000..a82dd4b --- /dev/null +++ b/lib/glew-1.13.0/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/lib/glew-1.13.0/doc/new.png b/lib/glew-1.13.0/doc/new.png new file mode 100644 index 0000000000000000000000000000000000000000..7ce2b47960a7085d7e599044ae16187cdd79153a GIT binary patch literal 1180 zcmeAS@N?(olHy`uVBq!ia0vp^l0eME!3-o9=sc?gQk(@Ik;M!Q+`=Ht$S`Y;1W=GA z-O<;Pfnj4`&F{d;K)yn~JGFCa<74&D@oYeyX$c9*zYc!<&#ugD zEX;h`K5fE3d!7AtAbrBj%8&UMxaGCg^YE;B^S_bhGyeiTHjt*I2Wij#@s`{#4`Wk1 zcAm$Fr+$BdfkAy*0t1JF+Jam2V}O}iVy5K2zYp1VP2u#YVZOw`c!VS5Vy&Rj?)<-SyMXD!>frJ-_3sASzYj7t}CiK1p=3en~oMXMs0 zp<*ct%eofjl3TJ-(qdI^m2LK5SM7iMo##By?|HxX{oe2Ue&+~!1;YTbG`BDZ5C#BG z^Z|kiKrsvUV21$+U;zMzC^Q9>j6DP0y?|#8ia;VF-fI{{IaegvG-cAr$-% zyi7#UDPi1KI0RrU1%pFmWT|v@8d?~_U@-(7?w?{11_l&a4J!7qoUyIjV@;Yo9g$Iw zwoA&XHPNDe?Ybnep+RT?ECyP2fR@y#5;=^jl5$F?YX$v)1fw(xOhH%vF~{!Kxt)s! z?%_keW6F^I80R_JiZSj!yu+@s%A>_gC*>(!?^49Er%`#T7;Q9&4Uw z-EIlfky)}8LTeJxnIIg-y2UN(Ramxv8>^DkK%xQ=`xS0V{X=6p_H^~XW^`TSKPWN)tgl3YJ<~ubbI;-Vdj4CXCJwVady>xra zWO-bIaf9DJezwZYvKeN{Y>%_OxVSEq)8$u&oGBaVJCs-P>Ev=6UP{|LCtKbuuCsYb zwrcIZCe7;iKX5a-ePBh8!80*>E8H(f2trZ5ZBbvR1FLx?Cep3^o7pM8W1yVqJ;&VP zxuC_&2d{_Lf9$Aww>3yM182byPn0$qh<80wNYD-;>8IAc9ez4u`zii@+Gve>{khq$ z>G5AK9Q|WqyYh4~xi2D*^_k(Ly&s9lqx9v<^(L{2#--+t@6xRN%su9{9W+|Ks91BC z39Sda0z3w;C)+Y^&QP_oJ9s_D{_I%W_<-~mi7|fKMaSdGY~RNL0TNdU75ZmY%lw#( zllY9a?gx1#8^gF2ao%d>e(KHl3ZC>`R^_^cDE>6vm^%2E%kr=g3^8R>YMt0FKHaB1 zW>hs}f-J|pg_)d6Id<;xb&HZ8bqCVG0~J-*Zs(j<#}uTJWY3u*XPYPbpx#jvR$LA4Pc<>()X8nt`|KPF>{P;;dAT~9_is`OE)U>Od*|$Lt~cMlxqRfd zOjS~u*^y%P{tKGi zxAIr+b%`2l7=CRb>V&wl&l$rfPWVM(Q%zny9}ZOaeLHr>CTsVC<=7hmK>1((2_$yc zC?{l=;wf!lLZw(C7DIg`$M^!SzkT$|cdU_yaEySHfAJ9MAl{-{U?PU|tUl?g>!nO-738Ql%gH zTo<-ge()QhXCy`ef zqflsIxci3Yjr@#CFDbs(hM{>8iHSsr9!1Kqd>DF^R2HtmQ+;tPa^*XN(d8o?14x#X&d7--kaK%y3_cy2dRU7~S literal 0 HcmV?d00001 diff --git a/lib/glew-1.13.0/doc/wglew.html b/lib/glew-1.13.0/doc/wglew.html new file mode 100644 index 0000000..903cb36 --- /dev/null +++ b/lib/glew-1.13.0/doc/wglew.html @@ -0,0 +1,164 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
    + + + + + + + + +
    + + + + + + + +
    Latest Release: 1.13.0

    GLEW Logo

    + + + + + + + + + + + + +
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    +

    +
    + + + + +
    Last Update: 08-10-15
    + OpenGL Logo
    + GitHub Logo
    + SourceForge Logo +
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    +
    + +

    The OpenGL Extension Wrangler Library

    + + + + +

    Supported WGL Extensions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    1 3DFX_multisample

    2 3DL_stereo_control

    3 AMD_gpu_association

    4 ARB_buffer_region
    5 ARB_context_flush_control
    6 ARB_create_context
    7 ARB_create_context_profile
    8 ARB_create_context_robustness
    9 ARB_extensions_string
    10 ARB_framebuffer_sRGB
    11 ARB_make_current_read
    12 ARB_multisample
    13 ARB_pbuffer
    14 ARB_pixel_format
    15 ARB_pixel_format_float
    16 ARB_render_texture
    17 ARB_robustness_application_isolation
    18 ARB_robustness_share_group_isolation

    19 ATI_pixel_format_float
    20 ATI_render_texture_rectangle

    21 EXT_create_context_es2_profile
    22 EXT_create_context_es_profile
    23 EXT_depth_float
    24 EXT_display_color_table
    25 EXT_extensions_string
    26 EXT_framebuffer_sRGB
    27 EXT_make_current_read
    28 EXT_multisample
    29 EXT_pbuffer
    30 EXT_pixel_format
    31 EXT_pixel_format_packed_float
    32 EXT_swap_control
    33 EXT_swap_control_tear

    34 I3D_digital_video_control
    35 I3D_gamma
    36 I3D_genlock
    37 I3D_image_buffer
    38 I3D_swap_frame_lock
    39 I3D_swap_frame_usage

    40 NV_DX_interop
    41 NV_DX_interop2
    42 NV_copy_image
    43 NV_delay_before_swap
    44 NV_float_buffer
    45 NV_gpu_affinity
    46 NV_multisample_coverage
    47 NV_present_video
    48 NV_render_depth_texture
    49 NV_render_texture_rectangle
    50 NV_swap_group
    51 NV_vertex_array_range
    52 NV_video_capture
    53 NV_video_output

    54 OML_sync_control
    + +
    + + diff --git a/lib/glew-1.13.0/include/GL/glew.h b/lib/glew-1.13.0/include/GL/glew.h new file mode 100644 index 0000000..702265c --- /dev/null +++ b/lib/glew-1.13.0/include/GL/glew.h @@ -0,0 +1,19753 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 +#define GL_TEXTURE_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 1.13.0 +VERSION_MAJOR 1 +VERSION_MINOR 13 +VERSION_MICRO 0 +*/ + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/lib/glew-1.13.0/include/GL/glxew.h b/lib/glew-1.13.0/include/GL/glxew.h new file mode 100644 index 0000000..d803d26 --- /dev/null +++ b/lib/glew-1.13.0/include/GL/glxew.h @@ -0,0 +1,1772 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/lib/glew-1.13.0/include/GL/wglew.h b/lib/glew-1.13.0/include/GL/wglew.h new file mode 100644 index 0000000..23e4d3f --- /dev/null +++ b/lib/glew-1.13.0/include/GL/wglew.h @@ -0,0 +1,1453 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */