diff --git a/README.md b/README.md index 1afbd09..d301317 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Can be installed from asset lib (https://godotengine.org/asset-library/asset/210 * Enable plugin under project settings * Add Field of View node -* Configure it +* Configure it (And add target groups to track, without it, plugin will not work as expected!) * From Character node read "in_danger_area" and "in_warn_area" properties to get the visible nodes, or, * Use events "target_enter" or "target_exit" to work; @@ -36,6 +36,7 @@ Can be installed from asset lib (https://godotengine.org/asset-library/asset/210 * **Fov Warn Color:** Color, when *Show Fov* is true, this define the color used to draw ray to target when is "warn" state * **Fov Danger Color:** Color, when *Show Fov* is true, this define the color used to draw ray to target when is "danger" state * **Frequency:** Float, time to update view area, lower will update fast with cpu cost, default value is 0.5 +* **Target Groups** Array groups to track, required at least one. ## Current state @@ -66,4 +67,4 @@ Preview 4: ![](https://raw.githubusercontent.com/luisboch/godot_field_of_view/images/preview4.gif) ## How-To from zero -https://youtu.be/tpR-9X6G8hk \ No newline at end of file +https://youtu.be/tpR-9X6G8hk