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A Entity-Component driven 3D Engine

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Octocat-spinner-32 assets
Octocat-spinner-32 include
Octocat-spinner-32 src
Octocat-spinner-32 .gitignore
Octocat-spinner-32 .gitignore~
Octocat-spinner-32 Makefile
Octocat-spinner-32 README
(there are @todo marks on the source code too)

Read UV Coordinates from .obj files
Make a 2D Component (to draw GUI elements using openGL)
Make a Texture Component (can read uv coordinates and apply a texture to the 3D object OR is a GUI image)
Make file loaders (Meshs and textures for now, other kind of stuff later on)


Make a Vertex Component (to wrap the drawing)
- Make a vertex type which accepts the position, the uv coordinates and the color
- Make other components to read 3D files and fill the Vertex component in a faster way than writing vertex by vertex in the source code
- Make a interpreter for a basic 3D file type (.obj)
Make file loaders (.obj loading is done)
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