diff --git a/games/kbtin/BUILD b/games/kbtin/BUILD new file mode 100644 index 00000000000..18b4aeab907 --- /dev/null +++ b/games/kbtin/BUILD @@ -0,0 +1,5 @@ +( + + default_game_build + +) > $C_FIFO 2>&1 diff --git a/games/kbtin/DEPENDS b/games/kbtin/DEPENDS new file mode 100644 index 00000000000..1c7a1c03fde --- /dev/null +++ b/games/kbtin/DEPENDS @@ -0,0 +1 @@ +optional_depends gnutls "--enable-ssl" "--disable-ssl" "for encryption support" diff --git a/games/kbtin/DETAILS b/games/kbtin/DETAILS new file mode 100644 index 00000000000..d912af2463b --- /dev/null +++ b/games/kbtin/DETAILS @@ -0,0 +1,29 @@ + MODULE=kbtin + VERSION=1.0.13 + SOURCE=$MODULE-$VERSION.tar.gz + SOURCE_URL=$SFORGE_URL/kbtin/ + SOURCE_VFY=sha1:6e3496ab629b3a7d4ef5ea61baa7efa9b19e25af + WEB_SITE=http://kbtin.sourceforge.net/ + ENTERED=20030919 + UPDATED=20120722 + SHORT="A MUD client based on tintin" + +cat << EOF +KBtin is a very heavily extended clone of well-known TinTin++. + +The features include: + * editing keys, input box + * scrollback + * status line + * keybindings ("#bind F9 {do drop pasty from cloak,eat pasty}") + * aliases, actions (triggers), substitutions, highlights + * shortest-path graph traversing aliases ("mt>rh") + * guaranteed actions (a line being split between two packets is not + a problem) + * lists processing ("#foreach {$friends} {tell $0 [XX] $message}") + * TELNET protocol support + * the ability to run local programs as it was a MUD -- this is the + only client you can use with games like adventure, or even + programs like mysqlclient + * secondary sessions (ICQ integration, etc) +EOF