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Put energy in it's own collision group so that it doesn't collide wit…

…h itself.
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commit 32e18446d9e07bee61ba6e4abd16162d3148810a 1 parent 0d5e397
namaste authored
Showing with 2 additions and 1 deletion.
  1. +2 −1  soylent/GoD/main.cpp
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3  soylent/GoD/main.cpp
@@ -154,6 +154,7 @@ void logic ()
cpSpaceAddBody(space, body);
shape = cpCircleShapeNew(body, radius, cpvzero);
shape->e = 0.0f; shape->u = 1.0f;
+ shape->group = 1;
cpSpaceAddShape(space, shape);
}
@@ -210,7 +211,7 @@ void drawCircle(cpFloat x, cpFloat y, cpFloat r, cpFloat a)
void drawCircleShape(cpShape *shape)
{
- glColor3f(0.0, 1.0, 0.0);
+ glColor4f(0.0, 1.0, 0.0, 0.5);
cpBody *body = shape->body;
cpCircleShape *circle = (cpCircleShape *)shape;
cpVect c = cpvadd(body->p, cpvrotate(circle->c, body->rot));

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