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Updated to compile on the latest gcc and guichan.
Got minesweeper compiling with the latest guichan.
Added rotational friction to Entity.
Finished extracting Entity from Avatar. Fixed movement bug. Added the…
… font to the repository.
Refactored Avatar into a base class, Entity. There seems to be a bug …
…with controls now.
Put energy in it's own collision group so that it doesn't collide wit…
Updated doc with chemical reaction stuff.
Added nutrients. Place them by left-clicking.
Added an FPS counter.
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Fixed the frame cap.
Woo got it building on linux.
I don't know if the #ifdef WIN32 think worked, maybe it's #ifdef WINDOWS or something.
Got it to compile.
Added the chipmunk source for hacking.
Added the design doc.
Fixed some memory leaks in input_manager, and disabled copy construct…
…ors because these classes are not safe to copy.
Implemented the Input_Manager, and got it working!
Moved to a force based control scheme. Added avatar friction.
We are up and running. Just a few falling pentagons.
Starting Geometry of Destruction.
Its Cellular Automata on Steroids.
Fixes for rebuild.
Updated for VC9
Ressurecting CPU Ichor
took out a debug print
Added payload drawing. Abstracted out texture drawing into a global f…
added mouse wheel zoom
Fixed jumping drawing.
Mostly ported to openGL
Added an fps debug output.
Got rid of a deprecation warning.
Added reflection for collisions.