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Commits on Jun 24, 2009
Commits on Jan 23, 2009
Commits on Oct 12, 2008
  1. Added rotational friction to Entity.

    namaste authored
Commits on Oct 10, 2008
  1. Finished extracting Entity from Avatar. Fixed movement bug. Added the…

    namaste authored
    … font to the repository.
  2. Refactored Avatar into a base class, Entity. There seems to be a bug …

    namaste authored
    …with controls now.
Commits on Oct 9, 2008
  1. Updated doc with chemical reaction stuff.

    namaste authored
Commits on Sep 27, 2008
  1. Added nutrients. Place them by left-clicking.

    namaste authored
Commits on Sep 21, 2008
  1. Added an FPS counter.

    namaste authored
  2. No commit message

    namaste authored
Commits on Aug 6, 2008
  1. Fixed the frame cap.

    luqui authored
  2. Woo got it building on linux.

    luqui authored
    I don't know if the #ifdef WIN32 think worked, maybe it's #ifdef WINDOWS or something.
  3. Got it to compile.

    luqui authored
  4. Added the chipmunk source for hacking.

    luqui authored
  5. Added the design doc.

    namaste authored
  6. Fixed some memory leaks in input_manager, and disabled copy construct…

    luqui authored
    …ors because these classes are not safe to copy.
Commits on Aug 3, 2008
Commits on Jul 28, 2008
  1. Rudimentary controls.

    namaste authored
Commits on Jul 27, 2008
  1. No commit message

    namaste authored
Commits on Jul 20, 2008
Commits on Jul 16, 2008
  1. Starting Geometry of Destruction.

    namaste authored
Commits on Jun 30, 2008
  1. Its Cellular Automata on Steroids.

    namaste authored
Commits on Jun 20, 2008
  1. Fixes for rebuild.

    namaste authored
  2. Updated for VC9

    namaste authored
Commits on May 28, 2008
  1. Ressurecting CPU Ichor

    namaste authored
Commits on Apr 3, 2008
  1. took out a debug print

    namaste authored
Commits on Apr 2, 2008
  1. Fixed aiming.

    namaste authored
Commits on Apr 1, 2008
  1. added mouse wheel zoom

    namaste authored
  2. Fixed jumping drawing.

    namaste authored
  3. Mostly ported to openGL

    namaste authored
  4. Added an fps debug output.

    namaste authored
  5. Got rid of a deprecation warning.

    namaste authored
  6. Added reflection for collisions.

    namaste authored
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