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Commits on Jun 24, 2009
Commits on Jan 23, 2009
Commits on Oct 12, 2008
  1. Added rotational friction to Entity.

    namaste committed Oct 12, 2008
Commits on Oct 10, 2008
  1. Finished extracting Entity from Avatar. Fixed movement bug. Added the…

    … font to the repository.
    namaste committed Oct 10, 2008
  2. Refactored Avatar into a base class, Entity. There seems to be a bug …

    …with controls now.
    namaste committed Oct 10, 2008
Commits on Oct 9, 2008
  1. Put energy in it's own collision group so that it doesn't collide wit…

    …h itself.
    namaste committed Oct 9, 2008
  2. Updated doc with chemical reaction stuff.

    namaste committed Oct 9, 2008
Commits on Sep 27, 2008
  1. Added nutrients. Place them by left-clicking.

    namaste committed Sep 27, 2008
Commits on Sep 21, 2008
  1. Added an FPS counter.

    namaste committed Sep 21, 2008
  2. No commit message

    namaste committed Sep 21, 2008
Commits on Aug 6, 2008
  1. Fixed the frame cap.

    luqui committed Aug 6, 2008
  2. Woo got it building on linux.

    I don't know if the #ifdef WIN32 think worked, maybe it's #ifdef WINDOWS or something.
    luqui committed Aug 6, 2008
  3. Got it to compile.

    luqui committed Aug 6, 2008
  4. Added the chipmunk source for hacking.

    luqui committed Aug 6, 2008
  5. Added the design doc.

    namaste committed Aug 6, 2008
  6. Fixed some memory leaks in input_manager, and disabled copy construct…

    …ors because these classes are not safe to copy.
    luqui committed Aug 6, 2008
Commits on Aug 3, 2008
Commits on Jul 28, 2008
  1. Rudimentary controls.

    namaste committed Jul 28, 2008
Commits on Jul 27, 2008
  1. No commit message

    namaste committed Jul 27, 2008
Commits on Jul 20, 2008
Commits on Jul 16, 2008
  1. Starting Geometry of Destruction.

    namaste committed Jul 16, 2008
Commits on Jun 30, 2008
  1. Its Cellular Automata on Steroids.

    namaste committed Jun 30, 2008
Commits on Jun 20, 2008
  1. Fixes for rebuild.

    namaste committed Jun 20, 2008
  2. Updated for VC9

    namaste committed Jun 20, 2008
Commits on May 28, 2008
  1. Ressurecting CPU Ichor

    namaste committed May 28, 2008
Commits on Apr 3, 2008
  1. took out a debug print

    namaste committed Apr 3, 2008
Commits on Apr 2, 2008
  1. Added payload drawing. Abstracted out texture drawing into a global f…

    …unction.
    namaste committed Apr 2, 2008
  2. Fixed aiming.

    namaste committed Apr 2, 2008
Commits on Apr 1, 2008
  1. added mouse wheel zoom

    namaste committed Apr 1, 2008
  2. Fixed jumping drawing.

    namaste committed Apr 1, 2008
  3. Mostly ported to openGL

    namaste committed Apr 1, 2008
  4. Added an fps debug output.

    namaste committed Apr 1, 2008
  5. Got rid of a deprecation warning.

    namaste committed Apr 1, 2008
  6. Added reflection for collisions.

    namaste committed Apr 1, 2008
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