Lutris client - Open Source gaming platform for GNU/Linux
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Lutris is an open source gaming platform for GNU/Linux. It makes gaming on Linux easier by taking care of managing, installing and providing optimal settings for games.

Lutris does not sell games, you have to provide your own copy of the games unless they are Open Source or Freeware. The games can be installed anywhere you want on your system, the tool does not impose anything.

Lutris relies on various programs referenced as 'runners' to provide a vast library of games. These runners (with the exception of Steam and Web browsers) are provided by Lutris, you don't need to install them with your package manager.

We currently support the following runners:

  • Linux (Native games)
  • Steam
  • Web
  • Wine
  • Wine + Steam
  • Libretro
  • DOSBox
  • MAME
  • MESS
  • ScummVM
  • ResidualVM
  • Adventure Game Studio
  • Mednafen
  • FS-UAE
  • Vice
  • Stella
  • Atari800
  • Hatari
  • Virtual Jaguar
  • Snes9x
  • Mupen64Plus
  • Dolphin
  • PCSX2
  • Osmose
  • Reicast
  • Frotz
  • jzIntv
  • O2EM
  • ZDoom
  • Citra
  • DeSmuME
  • DGen

Installer scripts

Lutris automates installation of games using configuration files written in JSON or YAML, these scripts list various files needed to install a game and run a list of actions on them (such as extract, move, execute, …). The syntax of installers is described in docs/installers.rst (also available on when writing installers).

A web UI is planned to ease the creation of these scripts.

Game Library

You can optionally create an account on and connect to this account on the client. This will allow you to sync your game library from the website to the client (not the other way around). If you wish, you can sync your Steam library with your Lutris library on the website.

The client does not store your credentials on your computer. Instead, when you authenticate, the website will send a token which will be used to sync your library. This token is stored in ~/.cache/lutris/auth-token

Configuration files

The client, runner and games configuration files are stored in ~/.config/lutris. There is no need to manually edit these files as everything should be done from the client.

lutris.conf: stores preferences for the client's UI

system.yml: stores configuration that will be used for every game

runners/*.yml: stores configuration used for any game from a particular runner

games/*.yml: stores configuration used for a specific game

The game configuration can override previously defined runner and system configuration and runner configuration can override system configuration.

Runners and game database

The data necessary to manage your library and run the game is stored in ~/.local/share/lutris

pga.db: stores your game library, the installation status, the location on the filesystem plus some additional metadata. This file is a SQLite database.

runners/*: runners downloaded from (emulators and such)

icons/*.png and banners/*.jpg: images for the games.

Command line options

The following command line arguments are available:

--version             show program's version number and exit
-h, --help            show this help message and exit
-v, --verbose         Verbose output
-d, --debug           Show debug messages
                      Install a game from a yml file
-l, --list-games      List all games in database
-o, --installed       Only list installed games
-j, --json            Display the list of games in JSON format
--list-steam-games    List available Steam games
--list-steam-folders  List all known Steam library folders
--reinstall           Reinstall game

Additionally, you can pass a lutris: protocol link followed by a game identifier on the command line such as:

lutris lutris:quake

This will install the game if not already installed or launch the game otherwise (unless the --reinstall flag is passed).

Planned features

Lutris is far from complete and some of the most intertesting features are yet to be implemented!

Here's what to expect from the future versions of lutris:

  • Integration with GOG and Humble Bundle
  • Integration with the TOSEC database
  • Management of Personnal Game Archives (let you store your games files on private storage, allowing you to reinstall them on all your devices)
  • Game saves sync
  • Community features (friends list, chat, multiplayer game scheduling)
  • Controller configuration GUI (with xboxdrv support)

Come with us!

Want to make Lutris better? Help implement feature, fix bug, test our pre-releases or simply chat with the developers?

You can always reach us on: