Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DXVK Breaks when Proton-GE is used #3152

Closed
TheWranger opened this issue Sep 22, 2020 · 1 comment
Closed

DXVK Breaks when Proton-GE is used #3152

TheWranger opened this issue Sep 22, 2020 · 1 comment
Milestone

Comments

@TheWranger
Copy link

Describe the bug

Games do not open if DXVK is enabled and Proton-GE Is being used

Steps to reproduce

  • Create a new game in Lutris with Wine as the runner
  • Set Proton-5.9-GE-6-ST as the Wine version
  • Makes sure DXVK is enabled
  • Attempt to run the game

Lutris debugging output (Optional)

Doesn't display any error in the log, the game just doesn't open

@strycore strycore added this to the 0.5.9 milestone Oct 3, 2020
@strycore
Copy link
Member

Since Proton is not an officially supported wine build, I'm going to close this. Also, I've not experienced the issue. Proton has worked whether the DXVK option was checked or not

@lutris lutris locked as resolved and limited conversation to collaborators Feb 27, 2024
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants