This library makes libuv available to lua scripts. It was made for the luvit project but should usable from nearly any lua project.
The library can be used by multiple threads at once. Each thread is assumed to load the library from a different
lua_State. Luv will create a unique
uv_loop_t for each state. You can't share uv handles between states/loops.
The best docs currently are the libuv docs themselves. Hopfully soon we'll have a copy locally tailored for lua.
local uv = require('luv') -- Create a handle to a uv_timer_t local timer = uv.new_timer() -- This will wait 1000ms and then continue inside the callback timer:start(1000, 0, function () -- timer here is the value we passed in before from new_timer. print ("Awake!") -- You must always close your uv handles or you'll leak memory -- We can't depend on the GC since it doesn't know enough about libuv. timer:close() end) print("Sleeping"); -- uv.run will block and wait for all events to run. -- When there are no longer any active handles, it will return uv.run()
Here is an example of an TCP echo server
local uv = require('luv') local function create_server(host, port, on_connection) local server = uv.new_tcp() server:bind(host, port) server:listen(128, function(err) -- Make sure there was no problem setting up listen assert(not err, err) -- Accept the client local client = uv.new_tcp() server:accept(client) on_connection(client) end) return server end local server = create_server("0.0.0.0", 0, function (client) client:read_start(function (err, chunk) -- Crash on errors assert(not err, err) if chunk then -- Echo anything heard client:write(chunk) else -- When the stream ends, close the socket client:close() end end) end) print("TCP Echo serverr listening on port " .. server:getsockname().port) uv.run()
Building From Source
To build, first install your compiler tools.
Get a Compiler
On linux this probably means
make. On Ubuntu, the
package is good for this.
On OSX, you probably want XCode which comes with
make and friends.
For windows the free Visual Studio Express works. If you get the 2013 edition,
make sure to get the
Windows Deskop edition. The
Windows version doesn't
include a working C compiler. Make sure to run all of setup including getting a
Now install Cmake. The version in
brew on OSX or most Linux package managers
is good. The version on Travis CI is too old and so I use a PPA there. On
windows use the installer and make sure to add cmake to your command prompt
If you haven't already, install git and make sure it's in your path. This comes with XCode on OSX. On Linux it's in your package manager. For windows, use the installer at http://git-scm.com. Make sure it's available to your windows command prompt.
Clone the Code
Now open a terminal and clone the code. For windows I recommend the special developer command prompt that came with Visual Studio.
git clone https://github.com/luvit/luv.git --recursive cd luv
Build the Code and Test
On windows I wrote a small batch file that runs the correct cmake commands and copies the output files for easy access.
C:\Code\luv> msvcbuild.bat C:\Code\luv> luajit tests\run.lua
On unix systems, use the Makefile.
~/Code/luv> make test
This will build luv as a module library. Module libraries are plugins that are not linked into other targets.
Build with PUC Lua 5.3
By default luv is linked with LuaJIT 2.0.4. If you rather like to link luv with PUC Lua 5.3 you can run make with:
~/Code/luv> WITH_LUA_ENGINE=Lua make
Build as static library
If you want to build luv as a static library run make with:
~/Code/luv> BUILD_MODULE=OFF make
This will create a static library
Build as shared library
If you want to build luv as a shared library run make with:
~/Code/luv> BUILD_MODULE=OFF BUILD_SHARED_LIBS=ON make
This will create a shared library
Build with shared libraries
By default the build system will build luv with the supplied dependencies. These are:
- LuaJIT or Lua
However, if your target system has already one or more of these dependencies
installed you can link
luv against them.
Linking with shared libuv
The default shared library name for libuv is
libuv. To link against it use:
~/Code/luv> WITH_SHARED_LIBUV=ON make
Linking with shared LuaJIT
The default shared library name for LuaJIT is
libluajit-5.1. To link against
~/Code/luv> LUA_BUILD_TYPE=System make
Linking with shared Lua 5.x
The default shared library name for Lua 5.x is
liblua5.x. To link against
~/Code/luv> LUA_BUILD_TYPE=System WITH_LUA_ENGINE=Lua make