Bare libuv bindings for lua
C Lua Batchfile CMake Shell Makefile
Latest commit 2d7b4d1 May 5, 2017 @creationix creationix committed on GitHub Merge pull request #258 from brimworks/fix-cancel
Fix luv.cancel(req) so cleanup occurs in the callbacks

README.md

luv

Linux Build Status

Windows Build status

libuv bindings for luajit and lua 5.1/ 5.2/ 5.3.

This library makes libuv available to lua scripts. It was made for the luvit project but should usable from nearly any lua project.

The library can be used by multiple threads at once. Each thread is assumed to load the library from a different lua_State. Luv will create a unique uv_loop_t for each state. You can't share uv handles between states/loops.

The best docs currently are the libuv docs themselves. Hopfully soon we'll have a copy locally tailored for lua.

local uv = require('luv')

-- Create a handle to a uv_timer_t
local timer = uv.new_timer()

-- This will wait 1000ms and then continue inside the callback
timer:start(1000, 0, function ()
  -- timer here is the value we passed in before from new_timer.

  print ("Awake!")

  -- You must always close your uv handles or you'll leak memory
  -- We can't depend on the GC since it doesn't know enough about libuv.
  timer:close()
end)

print("Sleeping");

-- uv.run will block and wait for all events to run.
-- When there are no longer any active handles, it will return
uv.run()

Here is an example of an TCP echo server

local uv = require('luv')

local function create_server(host, port, on_connection)

  local server = uv.new_tcp()
  server:bind(host, port)

  server:listen(128, function(err)
    -- Make sure there was no problem setting up listen
    assert(not err, err)

    -- Accept the client
    local client = uv.new_tcp()
    server:accept(client)

    on_connection(client)
  end)

  return server
end

local server = create_server("0.0.0.0", 0, function (client)

  client:read_start(function (err, chunk)

    -- Crash on errors
    assert(not err, err)

    if chunk then
      -- Echo anything heard
      client:write(chunk)
    else
      -- When the stream ends, close the socket
      client:close()
    end
  end)
end)

print("TCP Echo serverr listening on port " .. server:getsockname().port)

uv.run()

More examples can be found in the examples and tests folders.

Building From Source

To build, first install your compiler tools.

Get a Compiler

On linux this probably means gcc and make. On Ubuntu, the build-essential package is good for this.

On OSX, you probably want XCode which comes with clang and make and friends.

For windows the free Visual Studio Express works. If you get the 2013 edition, make sure to get the Windows Deskop edition. The Windows version doesn't include a working C compiler. Make sure to run all of setup including getting a free license.

Install CMake

Now install Cmake. The version in brew on OSX or most Linux package managers is good. The version on Travis CI is too old and so I use a PPA there. On windows use the installer and make sure to add cmake to your command prompt path.

Install Git

If you haven't already, install git and make sure it's in your path. This comes with XCode on OSX. On Linux it's in your package manager. For windows, use the installer at http://git-scm.com. Make sure it's available to your windows command prompt.

Clone the Code

Now open a terminal and clone the code. For windows I recommend the special developer command prompt that came with Visual Studio.

git clone https://github.com/luvit/luv.git --recursive
cd luv

Build the Code and Test

On windows I wrote a small batch file that runs the correct cmake commands and copies the output files for easy access.

C:\Code\luv> msvcbuild.bat
C:\Code\luv> luajit tests\run.lua

On unix systems, use the Makefile.

~/Code/luv> make test

This will build luv as a module library. Module libraries are plugins that are not linked into other targets.

Build with PUC Lua 5.3

By default luv is linked with LuaJIT 2.0.4. If you rather like to link luv with PUC Lua 5.3 you can run make with:

~/Code/luv> WITH_LUA_ENGINE=Lua make

Build as static library

If you want to build luv as a static library run make with:

~/Code/luv> BUILD_MODULE=OFF make

This will create a static library libluv.a.

Build as shared library

If you want to build luv as a shared library run make with:

~/Code/luv> BUILD_MODULE=OFF BUILD_SHARED_LIBS=ON make

This will create a shared library libluv.so.

Build with shared libraries

By default the build system will build luv with the supplied dependencies. These are:

  • libuv
  • LuaJIT or Lua

However, if your target system has already one or more of these dependencies installed you can link luv against them.

Linking with shared libuv

The default shared library name for libuv is libuv. To link against it use:

~/Code/luv> WITH_SHARED_LIBUV=ON make
Linking with shared LuaJIT

The default shared library name for LuaJIT is libluajit-5.1. To link against it use:

~/Code/luv> LUA_BUILD_TYPE=System make
Linking with shared Lua 5.x

The default shared library name for Lua 5.x is liblua5.x. To link against it use:

~/Code/luv> LUA_BUILD_TYPE=System WITH_LUA_ENGINE=Lua make