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dev log #5 - language - feedback #23

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ruby0x1 opened this issue Oct 20, 2017 · 5 comments
Open

dev log #5 - language - feedback #23

ruby0x1 opened this issue Oct 20, 2017 · 5 comments
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@ruby0x1
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@ruby0x1 ruby0x1 commented Oct 20, 2017

Post your feedback and questions on luxe dev log # 5 - language here

@ruby0x1 ruby0x1 added the dev log label Oct 20, 2017
@rickms
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@rickms rickms commented Oct 21, 2017

Reading up on wren... One thing that jumped out is the lack of AOT compiling. Having to ship source code with games is a bit underwhelming. Anything in store to alleviate that concern?

@ruby0x1
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@ruby0x1 ruby0x1 commented Oct 21, 2017

It can actually compile directly to bytecode, and using that is a small step away right now but doable.

The parcels that assets are shipped as with 1.0 are not plain source files on disk. They're packed together, obfuscated (and optionally compressed etc). The plan is to also optionally store the scripts as bytecode as well (or that being the default in release builds, it depends).

@tanis2000
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@tanis2000 tanis2000 commented Oct 21, 2017

Being able to transpile wren to C would also be a nice choice both for distribution and eventually performance gain. Just my 2 cents :)

@ruby0x1
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@ruby0x1 ruby0x1 commented Oct 21, 2017

yea I've tinkered with the idea already actually. There's also things like sljit, but they all have trade offs and platform specific concerns that push it to the wishlist immediate term (for me, others are free to explore that!). Since performance hasn't gotten in my way yet at all it's something that'll come later too :)

@tanis2000
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@tanis2000 tanis2000 commented Oct 23, 2017

Yes, I remember that sljit thing. It sounds like something worth checking out in the middle/long run.

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