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DirectDrawPlugins
DirectInputKeyboardPlugin
NULLAudioPlugin
SDLAudioPlugin
SDLInputKeyboardPlugin
SDLVideoPlugins.DOUBLE-BUFFER
SDLVideoPlugins
VigasocoSDL
VigasocoWin32
ZipLoader
core
extra
.gitignore
Makefile
Makefile.KBOOT_PS3
Makefile.MinGW
Makefile.PS2
Makefile.PS3
Makefile.static
Makefile.static.PNACL
Makefile.static.PNACL.AntesSDLMain
Makefile.static.PS3
Makefile.static.emscripten
SDL_es.txt
leeme.PNACL.txt
leeme.txt
lgpl-2.0.txt
novedades.txt
readme.txt
sdl.txt
vigasoco.sln
vigasoco.suo
whatsnew.txt
windows.txt
windows_es.txt

readme.txt

VIGASOCO (VIdeo GAmes SOurce COde) (v0.02)

Copyright (c) 2003-2005 "VIGASOCO Project Team"

About:
======

VIGASOCO is a framework designed to understand how classic games worked. Its main purpose
is to be a learning tool of the internal working of classic games. The games that VIGASOCO 
runs are "functionally equivalent" conversions from classic games, reverse engineered from
the original code and converted to C/C++.

As a nice side effect, VIGASOCO source code can be used as starting point to make remakes
of classic games, as a framework to develop your own 2D games, to find cheats in the 
original game, to play converted games, etc.


License and distribution:
=========================

VIGASOCO's intention is not to infringe on any copyright on the original games. No portions
of the original ROM code are included in the executable or the sources. The game logic has
been reverse engineered from scratch to obtain a functionally equivalent conversion in a
high level language.

VIGASOCO is a free project. Source code is publically available. 
You're not allowed to sell VIGASOCO and you can't distribute VIGASOCO with ROM images.
Official VIGASOCO sources and binaries should be distributed only in the original 
archives (you can't add or remove files to the archive).

VIGASOCO's core has been written in C++ and it's platform independent. No portion of the 
source can be used in a commercial product without written authorization of the author.
Use of the source code in noncommercial products is allowed, as long as you credit VIGASOCO
somewhere in the documentation of your project. Any derivate work based on a game driver
has to credit the driver author and VIGASOCO.

Usage:
======
See specific port information:
windows port: windows.txt
SDL port: SDL.txt


Contact:
========
Contact information is available in the source code.


Acknowledgments:
================
MAME Project (http://www.mame.net)
MESS Project (http://www.mess.org)
PTS (http://www.emulatronia.com)
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