TidalCycles meets Unity 3D
How do I play with it?
- Cloning this repository
- In Unity: Open this project, then open the
- In Unity: Click the play button
- In TidalCycles: Evaluate the code from
- That's it
You should be able to start playing patterns that modify on-the-fly the behavior of the cubes/shrooms.
But this is silly! I want to .....
Well, yeah. I just wrote this to see if it was possible. It's not that interesting nor optimized (it runs smoothly with a
i5-2410M and an Intel integrated graphic card, but YMMV).
If you want to (you can!) do something more interesting, just create a
Scene with a
GameObject that contains these three scripts:
TidalReceiver (which you might want to edit according to your needs). That's all, no black magic here :-)
Third party projects used