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Highly WIP PPSSPP Port. Will be squashed later.
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unknownbrackets Oops, got these backwards.
Surprising this didn't break as much as expected.  Mostly broke the 60 FPS
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.github README: Add more to the issue template. Apr 22, 2018
Common Add texture dump/replace hotkeys. Mar 26, 2019
Core Oops, got these backwards. Apr 17, 2019
SDL SDL: Make it clear Vulkan check is not an error. Mar 23, 2019
Tools Remove unused SQL database that's in the wrong place anyway (needs to… Jan 4, 2015
Windows Merge pull request hrydgard#11932 from unknownbrackets/funchash Mar 24, 2019
android Android: Allow less common sample rates. Mar 23, 2019
assets Update ffmpeg and lang submodules Apr 16, 2019
cmake cmake: Automatically disable Wayland for Raspbian. Mar 23, 2019
dx9sdk @ 7751cf7
ext Address feedback from hrydgard#11936 (support memory types without CA… Mar 26, 2019
ffmpeg @ 4e8e6a1 Update ffmpeg and lang submodules Apr 16, 2019
gradle/wrapper Update to latest gradle, update lang submodule. Jan 15, 2019
headless MSVC project files: Fix silly search/replace error from hrydgard#11883 Mar 24, 2019
icons Move unix-icons out of assets Oct 14, 2016
ios Disables iOS exit animation to prevent freezing. Mar 27, 2019
libretro Android (and libretro): Turn off -ffast-math. Fixes hrydgard#11880. Mar 13, 2019
pspautotests @ 32d3e04 Update pspautotests submodule, not that it matters, just for convenie… Feb 19, 2019
unittest Disable "Edit & Continue" with VS debug mode. Dec 7, 2018
.editorconfig Revert "EditorConfig: Workaround MSVC2017 bug." Jan 18, 2018
.gitattributes merged with upstream / amended SDL2 multi monitor support Oct 15, 2014
.gitignore Linux: Draw the graphics API on the splash screen, like most other pl… Feb 23, 2019
.gitmodules Libretro port. Mar 24, 2018
.travis.yml Travis: Remove old clang cache workaround. Feb 23, 2019 glew: Move to ext Dec 18, 2016
CMakeLists.txt cmake: Automatically disable Wayland for Raspbian. Mar 23, 2019
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the… Nov 4, 2012 Add last minute fix mention Mar 13, 2019
appveyor.yml Appveyor: disable scanning for tests. Mar 20, 2017
atlasscript.txt Implement on-screen touch combo keys. Oct 24, 2015
atlasscript_lowmem.txt Implement on-screen touch combo keys. Oct 24, 2015 cmake: Automatically disable Wayland for Raspbian. Mar 23, 2019
build.gradle Update to a new gradle version again Mar 11, 2019 Minor script updates Mar 18, 2017 Minor script updates Mar 18, 2017
chinese.txt Update May 17, 2017
git-version.cmake Fix PPSSPP_GIT_VERSION_NO_UPDATE 1. Sep 21, 2015
gradlew Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017
gradlew.bat Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017 README: Cleanup and move some out to history. Apr 22, 2018
korean.txt Update chinese.txt korean.txt (learning files for font atlas) Sep 17, 2016 Add Gradle build. This time, we don't remove the old build system and… Mar 15, 2017 Move lang into assets. Oct 14, 2016
ppsspp.iss Update Inno installer Jan 12, 2018
ppsspp_config.h Windows: Avoid UWP for desktop api family. Nov 25, 2017
settings.gradle Script mesa3d enable for HW Tesselation Jan 27, 2017 Make python3-compatible, print out command lines better. Nov 15, 2017

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website:


No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

For game compatibility, see community compatibility feedback.

What's new in 1.8.0

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
  • Bundle SDL in binary for macOS builds (#11831)
  • Prevent keeping games open on Windows (#11842)

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3

  • Crashfixes, task switching and one in Phantasy Star Portable
  • Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2

  • Crashfixes
  • Fix broken graphics in flOw.

What's new in 1.6.0

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support

What's new in 1.5.4

  • Bugfixes and crashfixes!

What's new in 1.5.0

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to:

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