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47b3633 @macek update readme
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1 Google Pacman
2 -------------
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3
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4 This is a copy of Google's playable Pacman game logo hosted for
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5 Pacman's 30th Anniversary.
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6
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7 With the help of StackOverflow users, we were able to get a playable
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8 version working 100%.
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9
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10 To play a live version: http://macek.github.com/google_pacman/
11
12 Or download the source and run it offline.
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18 Sound in Offline Mode
19 ---------------------
20
21 A snippet from Adobe.com
22
23 > For example, a trusted local HTML file may permit an untrusted local SWF to script it by setting allowScriptAccess="always". However, an untrusted local HTML file may never permit an untrusted local SWF to script it, regardless of the value of allowScriptAccess.
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25 To have flash trust your local SWF, you must add your google_pacman
26 folder to the allow list using your Flash Control Panel.
27
28 1. Adobe Flash Control Panel:
29 http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html
30
31 2. Click `Edit Locations`
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33 3. Click `Add Location`
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35 4. Browse to your `google_pacman` directory
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37 5. Click `Confirm`
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39 Read more about this issue here:
40 http://www.adobe.com/devnet/flash/articles/fplayer8_security_09.html
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46 Thanks to:
47 ----------
48 SteD for providing a nicely formatted version of pacman10-hp.2.js
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49
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50 Skizo for noticing that relative paths don't work as expected when
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51 executed locally
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52
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53 Skizo for fixing issue: "Ghosts stay blue permanently on restart"
54
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55 Mason Barry for cleaning up the homepage, adding a nice starting graphic,
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56 and fixing the `Insert Coin` button
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57
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58 winwakr for showing us how to get sound working in offline mode.
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60 KevinCathcart for recommending we setup a live version on the `gh-pages` branch
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62 KevinCathcart and Barry Silverman for removing a good amount of unnecessary HTML/JavaScript
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63
64 KevinCathcart and Barry Silverman for getting the famous intro song working
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