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GZDoom for the Raspberry Pi
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asmjit - implement xor swap for vec registers Dec 7, 2018
bzip2 - Upgrade bzip2 to version 1.0.6. Dec 16, 2016
cmake Do not write g_pch.cpp if it's already up-to-date Apr 19, 2018
docs Deleted MPL text from docs Apr 8, 2018
dumb Normalize line endings Mar 1, 2016
fm_banks Upgrade libADLMIDI and libOPNMIDI Oct 4, 2018
game-music-emu - reverted GME Kss_Cpu.cpp to previous version Jan 19, 2019
gdtoa - we are using C++11 now, so all those old VC 2005 project files are … Mar 1, 2016
jpeg - removed obsolete readme. Apr 30, 2018
lzma - updated LZMA library to version 18.05 May 4, 2018
soundfont - added a small default sound font that needs to be installed with th… May 13, 2017
src - disabled VM JIT completely on unsuported platforms Feb 24, 2019
tools - fixed a warning caused by the LZMA-SDK update. Jan 21, 2018
unused - moved the "unused" folder to the repo's top level. Apr 23, 2018
wadsrc Merge branch 'legacy' of Feb 24, 2019
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really … Jan 1, 2017
wadsrc_extra Improved Strife’s BIGFONT file Feb 4, 2019
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. Oct 7, 2018
zlib Updated zlib to 1.2.11 Apr 3, 2018
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with … Oct 15, 2018
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from misman… May 17, 2018
.gitignore - extended state caller check to work on CustomInventory items as well Nov 16, 2018
.travis.yml - use Xcode 10.1 for Travis CI builds Nov 3, 2018
CMakeLists.txt - disabled VM JIT completely on unsuported platforms Feb 24, 2019
LICENSE - add LICENSE file for GitHub's info displays Jul 21, 2018

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her as a template for this one.

Licensed under the GPL v3

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

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