Terasology (previously titled Blockmania)
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft.
After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born.
Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
You can also fork the project on GitHub
The game requires the latest version of Oracle's Java Virtual Machine (JVM). Also make sure that your graphics card driver is up to date.
You can use one of the default launch scripts to start the game. The scripts will setup your JVM to allocate up to 1024 MB of heap space. Under Linux and Mac OS X the run script needs the access permission "Execute" to run properly: "chmod +x script.sh".
- [W,A,S,D] Walking
- [Space] Jump
- [Shift] Hold for running
- [Up, Down] Switch active block
- [Left click] Activate left click action (default = place block)
- [Right click] Activate right click action (default = remove block)
- [Mouse wheel up/down] Cycle through toolbar slots
- [1,..,0] Change the active toolbar slot
- [I] Toggle inventory screen
- [F] Toggle viewing distance (near, moderate, far, ultra)
- [Tab] Toggle developer console
- [F3] Toggle debug information
- [2*Space] God mode
- [K] Don't try this
- [Escape] Show/hide the pause menu screen
Example console commands
- "tera.initWorld();" Init. a new random world
- "tera.getActiveWorldProvider().setTime(0.0);" Set the world time
- Benjamin "begla" Glatzel
- Anton "small-jeeper" Kireev
- Rasmus "Cervator" Praestholm
Composed by Karina Kireev.