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Comments for Basic 2D Rasterization #28
The biggest issue is that since this is the web, I'm constrained to web APIs, and the web APIs managing color are... uh... poor, to say the least.
The official HTML5 spec says this on canvas color spaces:
But according to this thread on whatwg, this is an inaccurate summary of what browsers do:
Wide gamut support is coming soon:
I'll have to do my own tests, but it's probably correct that when using
Thanks for the recommendation, though! It's definitely a huge thing I gloss over in the article itself, making the simplification that color is linear. That is totally wrong and should correct it in a follow-up. :)
Amazing article! Very informative and fascinating! Thank you.
One question: shouldn't it be
It's irrelevant for a square grid, but can it be non-square?