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mage/Mage.Tests/src/test/java/org/mage/test/cards/replacement/entersBattlefield/EntersTheBattlefieldTappedTest.java /
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| package org.mage.test.cards.replacement.entersBattlefield; | |
| import mage.constants.PhaseStep; | |
| import mage.constants.Zone; | |
| import org.junit.Test; | |
| import org.mage.test.serverside.base.CardTestPlayerBase; | |
| /** | |
| * | |
| * @author LevelX2 | |
| */ | |
| public class EntersTheBattlefieldTappedTest extends CardTestPlayerBase { | |
| /** | |
| * Creatures that enter the battlefield tapped, like Dread Wanderer, if you | |
| * bring them back from graveyard to the battlefield they enter untapped!! | |
| */ | |
| @Test | |
| public void testTappedFromHand() { | |
| // Dread Wanderer enters the battlefield tapped. | |
| // {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. | |
| // Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. | |
| addCard(Zone.HAND, playerA, "Dread Wanderer"); // Creature {B} | |
| addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); | |
| castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dread Wanderer"); | |
| setStopAt(1, PhaseStep.BEGIN_COMBAT); | |
| execute(); | |
| assertPermanentCount(playerA, "Dread Wanderer", 1); | |
| assertTapped("Dread Wanderer", true); | |
| } | |
| @Test | |
| public void testTappedFromGraveyard() { | |
| // Dread Wanderer enters the battlefield tapped. | |
| // {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. | |
| // Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. | |
| addCard(Zone.GRAVEYARD, playerA, "Dread Wanderer"); // Creature {B} | |
| addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); | |
| activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{B}: Return "); | |
| setStopAt(1, PhaseStep.BEGIN_COMBAT); | |
| execute(); | |
| assertPermanentCount(playerA, "Dread Wanderer", 1); | |
| assertTapped("Dread Wanderer", true); | |
| } | |
| @Test | |
| public void testScryLandEntersTapped() { | |
| // Temple of Enlightenment enters the battlefield tapped. | |
| // When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
| addCard(Zone.HAND, playerA, "Temple of Enlightenment"); // Land | |
| playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Temple of Enlightenment"); | |
| setStopAt(1, PhaseStep.BEGIN_COMBAT); | |
| execute(); | |
| assertPermanentCount(playerA, "Temple of Enlightenment", 1); | |
| assertTapped("Temple of Enlightenment", true); | |
| } | |
| } |