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Master Thief: fixed wrong gain control on battle instead on enter bat…
…tlefield
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JayDi85 committed Jan 4, 2018
1 parent eae85e7 commit d75974efd0f5020f245765f22e9eaa5a30159e14
@@ -30,7 +30,7 @@
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAndIsNotBlockedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
@@ -42,7 +42,7 @@
import mage.target.common.TargetArtifactPermanent;

/**
* @author Loki
* @author Loki, JayDi85
*/
public class MasterThief extends CardImpl {

@@ -55,11 +55,12 @@ public MasterThief(UUID ownerId, CardSetInfo setInfo) {
this.toughness = new MageInt(2);

// When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Ability ability = new AttacksAndIsNotBlockedTriggeredAbility(new ConditionalContinuousEffect(
Ability ability = new EntersBattlefieldTriggeredAbility(new ConditionalContinuousEffect(
new GainControlTargetEffect(Duration.Custom),
new SourceOnBattlefieldControlUnchangedCondition(),
"gain control of target artifact for as long as you control {this}"
), false);
"gain control of target artifact for as long as you control {this}"),
false);

ability.addTarget(new TargetArtifactPermanent());
this.addAbility(ability);
}
@@ -0,0 +1,124 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.continuous;

import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;

/**
*
* @author JayDi85
*/
public class MasterThiefTest extends CardTestPlayerBase {

@Test
public void testMasterThief_GetControlOnEnterBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);

// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");

setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();

assertPermanentCount(playerA, "Island", 5);
assertPermanentCount(playerA, "Master Thief", 1);
assertPermanentCount(playerA, "Accorder's Shield", 1);

assertPermanentCount(playerB, 0);
}

@Test
public void testMasterThief_LostControlOnSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);

// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");

// sacrifice Master Thief -- must lost control
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");

setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();

assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10);

assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}

@Test
public void testMasterThief_LostControlOnSacrificeButArtifactAttached() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);

// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");

// attach and boost
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip {3}");
addTarget(playerA, "Bearer of the Heavens");

// sacrifice Master Thief -- must lost control, but attached and boosted
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");

setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();

assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10 + 3);

assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}
}

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