C19 - Commander 2019 Set Card Implementation Tracking #5923
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No other tasks currently |
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Created pull request for Empowered Autogenerator |
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Multiple exception errors added after latest release 38v0 |
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oh joy, looks like I've got my work cut out for me |
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@theelk801 do you plan to fix exception errors above? |
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I do, I just haven't gotten to them yet. |
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Hi, what is the current state of this? |
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So I got "K'rrik, Son of Yawgmoth" semi-working? You can pay Phyrexian for him, he has lifelink, he gets +1/+1 counters when you cast black spells, and he lets you pay Phyrexian for your other black costs, both in spells and abilities. The problem is my solution is probably a bit hacky. As a result, you can still pay Phyrexian for black costs even after he leaves the battlefield. Should I commit my changes anyway so someone else can see what I might be doing wrong? |
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i think i am almost done with Aeon Engine, but i have an issue, details here: |
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@algeee nope, that's not full implementation. You've got idea, but there are many places to fix.
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oh well, i should have known, couldn't be that easy xD However, the card only works when i actually test this in a match, i can't get the test class to work, apparently the ability is not activated.. the ability string i pass does match what i see ingame for the ability. do i have to escape some characters? test class is attached as text file. the error i get: |
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@algeee
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i should test if the reverse turnorder is actually applied by checking if the turn is passed to the correct opponent... also, i found that using abilities seems impossible in test past turn 1. if i use |
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@algeee check turn order correction by casting any spell card and check life after that (player can't cast spell on wrong turn) -- as example: Agonizing Syphon.
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also added assertActivePlayer for good measure. |
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You must test multi turn cases, not only one. Some rare tests fails by random -- run it multiple times to check. If all fine then clone repository and make pull request from it to xmage. If something wrong then you can add extra commits/changes to it. |
magefree#5923 (comment) Game now has two ways to finds next / previous player: depending on turn order (f.e. pass turn to next player, clockwise/counterclockwise) depending on direction (f.e. find player in range, left/right)
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well i can't yet figure out what's causing these errors. |

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