AIR 3 Windows-x86 .NET Native Extension
C++ ActionScript Shell C
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FREImageProcessor
ImageProcessor
ImageProcessorTest
README.md

README.md

FREImageProcessor

This AIR Native Extension uses .NET to transcode BitmapData objects into .bmp, .jpg, and .png formats much faster than existing ActionScript or Alchemy methods.

Contents:

  • FREImageProcessor - A Visual C++ 2010 Express project which contains the native code.
  • ImageProcessor - A Flash Builder Library project for exposing an API to the native code in ActionScript.
  • ImageProcessorTest - A sample Flash Builder project which uses the extension to encode an image.
  • Batch files, so you don't have to use the command line.
  • All intermediate files, so you don't have to compile everything yourself.

Requirements:

  • Visual C++ 2010 Express
  • AIR 3 SDK from Adobe Labs
  • Flash Builder 4

The project contains some placeholder files that I cannot include in the repository because they are copyrighted by Adobe. After checking out the project, you need to:

  • Replace FREImageProcessor/FREImageProcessor/FlashRuntimeExtensions.h with AIR_SDK/include/FlashRuntimeExtensions.h
  • Replace FREImageProcessor/FREImageProcessor/FlashRuntimeExtensions.lib with AIR_SDK/lib/win/FlashRuntimeExtensions.lib

Now that everything is setup, you can try compiling everything yourself.

  1. Open FREImageProcessor/FREImageProcessor.sln in Visual C++ 2010
  2. Build the .dll (F7)
  3. Import ImageProcessor into Flash Builder
  4. Build the .swc (Ctrl + B)
  5. Open the .swc with a .zip editor, and extract library.swf to the same folder as the .swc
  6. Build the .ane (run ImageProcessor/bin/package.bat)
  7. Import ImageProcessorTest into Flash Builder
  8. Build the .swf (Ctrl + B)
  9. Build the .exe (run ImageProcessorTest/bin-debug/package.bat)
  10. If everything was successful, you can run the .exe and click the stage to encode a JPEG. It will be saved to C:\temp.jpg.