Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system:
- All items have a
SellInvalue which denotes the number of days we have to sell the item - All items have a
Qualityvalue which denotes how valuable the item is - At the end of each day our system lowers both values for every item
Pretty simple, right? Well this is where it gets interesting:
- Once the sell by date has passed,
Qualitydegrades twice as fast - The
Qualityof an item is never negative - "Aged Brie" actually increases in
Qualitythe older it gets - The
Qualityof an item is never more than 50 - "Sulfuras", being a legendary item, never has to be sold or decreases in
Quality - "Backstage passes", like aged brie, increases in
Qualityas it'sSellInvalue approaches;Qualityincreases by 2 when there are 10 days or less and by 3 when there are 5 days or less butQualitydrops to 0 after the concert
We have recently signed a supplier of conjured items. This requires an update to our system:
- "Conjured" items degrade in
Qualitytwice as fast as normal items
Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the TItem class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover for you). Your work needs to be completed by Friday, February 18, 2011 08:00:00 AM PST.
Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters.
procedure TProgram.UpdateQuality;
var
i: Integer;
begin
for i := 0 to FItems.Count - 1 do
begin
if (FItems[i].Name <> 'Aged Brie') and (FItems[i].Name <> 'Backstage passes to a TAFKAL80ETC concert') then
begin
if (FItems[i].Quality > 0) then
begin
if (FItems[i].Name <> 'Sulfuras, Hand of Ragnaros') then
begin
FItems[i].Quality := FItems[i].Quality - 1;
end;
end;
end
else
begin
if (FItems[i].Quality < 50) then
begin
FItems[i].Quality := FItems[i].Quality + 1;
if (FItems[i].Name = 'Backstage passes to a TAFKAL80ETC concert') then
begin
if (FItems[i].SellIn < 11) then
begin
if (FItems[i].Quality < 50) then
begin
FItems[i].Quality := FItems[i].Quality + 1;
end;
end;
if (FItems[i].SellIn < 6) then
begin
if (FItems[i].Quality < 50) then
begin
FItems[i].Quality := FItems[i].Quality + 1;
end;
end;
end;
end;
end;
if (FItems[i].Name <> 'Sulfuras, Hand of Ragnaros') then
begin
FItems[i].SellIn := FItems[i].SellIn - 1;
end;
if (FItems[i].SellIn < 0) then
begin
if (FItems[i].Name <> 'Aged Brie') then
begin
if (FItems[i].Name <> 'Backstage passes to a TAFKAL80ETC concert') then
begin
if (FItems[i].Quality > 0) then
begin
if (FItems[i].Name <> 'Sulfuras, Hand of Ragnaros') then
begin
FItems[i].Quality := FItems[i].Quality - 1;
end;
end;
end
else
begin
FItems[i].Quality := FItems[i].Quality - FItems[i].Quality;
end;
end
else
begin
if (FItems[i].Quality < 50) then
begin
FItems[i].Quality := FItems[i].Quality + 1;
end;
end;
end;
end;
end;
TItem = class
private
FName: string;
FSellIn: Integer;
FQuality: Integer;
public
constructor Create(AName: string; ASellIn: Integer; AQuality: Integer);
property Name: string read FName write FName;
property SellIn: Integer read FSellIn write FSellIn;
property Quality: Integer read FQuality write FQuality;
end;