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  • Built against KSP 1.4.0. Might be backward compatible.
  • Pre-recovery now fully recovers vessels and not just kerbals
  • Add distance restriction to pre-recovery to prevent it from firing at the wrong time
  • Recovery now fires the OnVesselRecovered event but forcibly removes the funds handling and scene changes associated with it
    • The above changes make contracts that require recovering vessels/crew work much better, but keep your timewarp down to 10x or so
  • Removed explicit ScrapYard support due to the above changes not requiring it anymore
  • Kerbals and Science are now recovered by default and cannot be turned off
  • Use funds symbol in stock recovery messages (thanks Starwaster)
Assets 3

1.7.2 (06/01/2017)

  • Built against KSP 1.3, but should still support KSP 1.2.2
  • Added support for ScrapYard mod. Adds parts to inventory upon recovery.
Assets 3

@magico13 magico13 released this Apr 10, 2017 · 19 commits to master since this release

1.7.1 (04/09/2017)

  • Added support for RecoveryController, an improved form of compatibility between recovery mods (thanks LinuxGuruGamer!)
Assets 3

@magico13 magico13 released this Mar 18, 2017 · 24 commits to master since this release

1.7.0 (03/18/2017)

  • Added support for the updated FMRS
  • Fixed bug with crew recovery that resulted in them still being marked dead
  • Added option to disable kerbal pre-recovery
Assets 3

@magico13 magico13 released this Jan 29, 2017 · 30 commits to master since this release

  • Fixed issue where parachutes seemingly weren't being accounted for when speeds were greater than DRMaxVelocity
Assets 3

@magico13 magico13 released this Jan 24, 2017 · 31 commits to master since this release

  • Fixed issue with RealChute integration
Assets 3

@magico13 magico13 released this Jan 23, 2017 · 33 commits to master since this release

  • Update to KSP 1.2.2.
  • Powered recovery now tries to perform a reentry burn to reduce speed and avoid burning up.
  • Kraken finds Kerbals to be less tasty when changing vessels/scenes (less randomly disappearing)
  • Terminal velocity estimations centralized and can be called through API/wrapper
Assets 3

@magico13 magico13 released this Oct 21, 2016 · 41 commits to master since this release

1.6.5 (10/20/2016)

  • Update to KSP 1.2
  • New estimator for stock parachutes based on physics. Not perfect, will try to improve
  • No longer spams messages when the recovery errors (#32)
  • Added a global recovery modifier option (#39)
  • Settings now go in StageRecovery/PluginData/Config.txt
  • Editor GUI now supports any IStageSeparators
  • Pulled in some fixes for the Toolbar mod

Thank you linuxgurugamer, Iskie, and Kerbas-ad-astra for your PRs!

Assets 3

@magico13 magico13 released this Oct 10, 2016 · 47 commits to development since this release

Another pre-release update for 1.2. A few minor additions:

  • Editor GUI now splits on any IStageSeparator (so mod decouplers should work)
  • Settings have been moved into StageRecovery/PluginData
  • Added a global recovery modifier that applies to all recoveries (default 100%, but can go down to 0%)
  • Added a safeguard against trying to recover the same vessel multiple times. Testing will require a bit of work, but it shouldn't spam messages or give you unlimited funds when an error occurs while a vessel is being destroyed.

Thanks to linuxgurugamer for the PR for the latest KSP pre-release, and Iskie for the PR that lets the editor GUI work with any IStageSeparator.

Assets 3

@magico13 magico13 released this Sep 16, 2016 · 56 commits to development since this release

Recompile for KSP 1.2 Pre-release. Untested.

Assets 3
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