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Doodle_Jump_Game_Assembly

Doodle Jump game written in MIPS assembly for CSC258 course.

To run, use MARS with the bitmap display set to 4x pixel size, 256x256 resolution, and $gp as the base address.

Use the Keyboard and Display MMIO simulator for inputting keypresses. (Make sure to click "Connect to MIPS" on both the bitmap display and keyboard)

Download MARS here: http://courses.missouristate.edu/KenVollmar/mars/

Controls

j - move left

k - move right

R/r - reset game

Features

  • Scoreboard counter

  • Game over screen

  • On-Screen Notifications

  • Lethal Creatures

Project Grade: 20/20

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Doodle Jump game made using MIPS Assembly language.

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