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Syntacts is a haptic rendering framework for vibrotactile feedback. It eliminates the need for expensive haptic controllers or custom electronics by leveraging commercial-off-the-shelf audio interfaces. As a complete package, Syntacts provides the software and hardware needed to interface audio devices with low latency, synthesize complex waveforms, and amplify signals to appropriate levels. To learn more, please visit the official website:

Quick Start

You can find in-depth tutorials on the main website, but if you're in a hurry, follow these quick start guides:

Syntacts GUI

  • Get the latest Release and extract the files.

  • Run the GUI executable syntacts_gui in the top level directory.

  • On Windows, you may receive a "Windows protected your PC" screen. Click "More info", then "Run anyway".

  • On macOS, the executable syntacts_gui may not run. Open a Terminal and run the following command in the directory of syntacts_gui. After this, you should be able to successfully run syntacts_gui.

    > sudo chmod 777 syntacts_gui


  • Get the source code by pulling the master branch on the GitHub repository.
  • Build and install Syntacts for your system by following the tutorial.
  • Use the template to make a new Syntacts project with CMake.


  • Get the latest Release and extract the files.
  • Navigate to the csharp directory.
  • From the command line, build the Syntacts library and then run each example you want to try out:
    > cd csharp/Syntacts
    > dotnet build
    > cd ../examples/example_basic
    > dotnet run


  • Get the latest Release and extract the files.
  • Import unity/syntacts.unitypackage to your project.
  • Add the SyntactsHub component to a scene object.
  • Use the session member variable of SyntactsHub to play Syntacts Signals.


  • Navigate to the unity/SyntactsDemo/Assets/Demo directory.
  • Open Demo.unity.

Python API

  • Get the latest Release and extract the files.
  • Navigate to the python directory.
  • Run any of the files:
    > python

Having issues?

  • Check the Tutorials and FAQ pages.
  • Head over to the Issues page and tell us about your problem.