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Manifoldery is a simple STL manifold checker. It may also be used to heal holes in non-manifold STL files. There are most likely a large number of open source manifold checkers out there; this one is mine. There's no particular reason that Manifoldery can't be extended to OBJ or similar files, or be used to decompose a triangle pile into a set of connected meshes, or could not be used to clean up near points, or a thousand other completely random tasks. But let's not get carried away. Manifoldery is (c)2011 MakerBot Industries LLC. It is available under the GPLv3; see the LICENSE file. This is what happens when I get stuck on a dozen-hour flight and the airline is gracious enough to grant me a power jack; I hack geometry.