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The kind of teensy weensy STL manifold checker you write when you're stuck on an intercontinental flight and can't sleep.
C++
branch: master

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test
.gitignore
AsciiSTL.cc
BinarySTL.cc
COPYING
COPYING.LESSER
Formatter.hh
Mesh.cc
Mesh.hh
Metrics.txt
README.txt
SConstruct
STL.hh
main.cc

README.txt

Manifoldery is a simple STL manifold checker. It may also be used
to heal holes in non-manifold STL files.

There are most likely a large number of open source manifold
checkers out there; this one is mine.

There's no particular reason that Manifoldery can't be extended to
OBJ or similar files, or be used to decompose a triangle pile into 
a set of connected meshes, or could not be used to clean up near
points, or a thousand other completely random tasks. But let's not
get carried away.

Manifoldery is (c)2011 MakerBot Industries LLC. It is available 
under the GPLv3; see the LICENSE file.

This is what happens when I get stuck on a dozen-hour flight and
the airline is gracious enough to grant me a power jack; I hack
geometry.

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