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Deathcall: a 7 Day Roguelike 2018

You are Deathcaller, a warrior tasked with destroying the Callers in the world. Callers summon unnatural horrors which must be eradicated!

Made in 7 days for 7 Day Roguelike 2018 by Macoy Madson.

Some people played this game. Check out what they thought on my blog:

Building

Make sure to have jam and libSFML installed and run git submodule update --init --recursive.

Setup

Clone repository

Clone and init submodules for dependencies:

git clone --recurse-submodules https://github.com/makuto/7drl2018

If you didn’t do submodules, run this:

git submodule update --init --recursive

Set up build system

Jam is used to build the project. Install Jam:

sudo apt install jam

Build dependencies

Currently, SFML relies on system installs for its dependencies:

sudo apt install libopenal-dev libvorbis-dev libflac-dev libglew

Build the rest of the dependencies from source:

./BuildDependencies_Release.sh

Use the *_Debug.sh scripts if you want debug symbols. Note that you need to use Debug/Release scripts in every case, otherwise the libraries will fail to link.

Build project

./Build_Release.sh

Finally, run ./7drl2018.

Screenshots

images/7drlDeathCallLogo.png images/7drlScreenieDeath2.png

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Deathcall, a roguelike made for 7 Day Roguelike 2018

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