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[_] Boards
[_] piece lookup tables
[_] generic
[_] regular chess
[_] king
[_] queen
[_] rook
[_] bishop
[_] knight
[_] pawn
[_] Shogi
[_] Xiangqi
: May be tricky because of the "knight" move and blocking.
[_] Move generation (western only)
[_] legality checking
[_] threat from other pieces determination
[X] test setup
[_] Games
[_] data structure for holding games and nested comments
[_] move legality checking
[_] move iterator
[_] showing a board position
[_] getting options from a particular position (variation choices)
[_] PGN
[_] read string & convert to game
[_] take game object and convert to PGN
[_] arbitrary starting position (FEN parsing)
[_] Chess 960 games
[_] Packaging and polish
[X] Setup,hs
[X] chess-tools.cabal
[_] Get test suite working as part of "cabal test"
[_] User documentation
[_] Check HPC results for test coverage
[_] Performance
[_] Use arays of unboxed ints internally, once the interface is right.
[_] Maybe one day...
[_] UCI interface for western chess
[_] USI interface for shogi
[_] Graphical board display
[_] Western
[_] Shogi
[_] Xiangqi
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