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TomTom (FritzLight-Jumper)

This is the end term functional programming project.

The task was to program something for the FritzLight-System, which is a LED System of the dimension 30x12.

Our goal was to create a dexterity game where the player is supposed to master a parcour.

Therefore we defined the following specifications for the project:

  • Game Menu screen, flashy animation and name label
  • Game Over screen, showing whether the highscore was busted or not
  • Highscore that is saved upon sessions
  • Pseudo-Random parcour generation with increasing difficulty over time
  • Basic physics (Jumping, Collision)
  • Player controls (Handling the player inputs)
  • Showing current score during the game

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A Jump'n'Run for the FritzLight

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