Permalink
Fetching contributors…
Cannot retrieve contributors at this time
1199 lines (992 sloc) 54.1 KB
// license:BSD-3-Clause
// copyright-holders:Brad Oliver, Bernd Wiebelt, Allard van der Bas
/***************************************************************************
Atari Asteroids hardware
Games supported:
* Asteroids
* Asteroids Deluxe
* Lunar Lander
Known bugs:
* the ERROR message in Asteroids Deluxe self test is related to a pokey problem
Information from a Tech Tip:
Asteroids Modification:
As a result of inquires regarding the achievement of extremely high scores on Asteroids,
we have developed a modification that will accomplish the following:
When the small flying saucer enters the screen, it fires immediately in the direction
of the player. The missiles also have a wraparound capability.
Originally, the program was entered so that the saucer would go one-sixth of the way
across the screen before firing, without the wraparound capability.
There are two revisions currently in the field, ROM revision 02 has the flip-flop capability,
version 01 does not.
Kits are available immediately from your Atari Distributor. To determine which kit you
require, check ROMs on your Asteroids PCB. If ROM code is "-01" order kit no. 08-0303009.
If ROM code is "-02", order no. 08-0303008.
For kit 08-0303009 (from rev 01) swap the following:
035127-01 --> 035127-02
035143-01 --> 035143-02
035144-01 --> 034144-04E
035145-01 --> 034145-04E
For kit 08-0303008 (from rev 02) swap the following:
035144-02 --> 034144-04E
035145-02 --> 034145-04E
A rom set was found labeled:
035144-02-03
035145-02-03
However, when dumped they matched the rev 02 set.
There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date.
****************************************************************************
For revision 3 of Asteroids Deluxe:
U.S. Update
New Program with Easier Game Play for Asteroids Deluxe
The read-only memories (ROMs) in this kit contain a new program that changes the Asteroids Deluxe
game play. To attract new players, the game play is now operator-adjustable to be either easy for
approximately the first 30,000 points or hard through-out the game.
The technical manual describes the game play correctly if the game PCB option switch at R5 is set
to "hard". If you set the switch to "easy", then the following game-play changes happen:
* FOUR large asteroids begin the game. The second wave of asteroids begins with FIVE, and the
subsequent waves start with SIX through NINE large asteroids. In addition, the asteriods move
much more slowly across the screen. (If the option switch is set to hard, the waves begin with
SIX to NINE large asteriods.)
* The large ships ("death stars") when shot will break up into three slowly-moving diamonds. (If
the option switch is set to hard, diamonds would immediatly begin chasing the player's
spaceship at high speed.)
After installing these five ROMs, we recommend you set your game to easy game play. To do so, refer
to the figure that follows. You should note also that the self-test now deisplays and addition 0 or 1
to represent your game difficulty selection.
ROM kit for Asteroids Deluxe Game PCB Assembly A036471-03 and -04 F
Part Number PCB Location
--------------------------------
036430-02 D1
036431-02 E/F1
036432-02 H1
036433-03 J1
036800-02 R2
***********************
Self-Test screen shows:
0000 (left to right: Coin Bonus Adder, Left Mech Mutiplier, Right Mech Multiplier & Game Price)
01000 (left to right: Game Language, Ships at Game Start, Minimum Plays, Difficulty, Bonus Ship)
^^ (Graphic display of the number of ships per game [up to 7])
10000 (Point score at which a bonus ship is granted, blank is no bonus ship)
NOTE: Previous program versions, for the second line would only show 4 digits. The 6th switch has
a currently unknown effect in the game. However, on the Minimum Number of Plays display (on the
Self-Test screen) changes the values shown from 0 for a 1-Play Minimum to show a 2 and from
1 for a 2-Play Minimum to show a 3. Known documentation for ealier game versions state the 6th
switch is "Unused"
****************************************************************************
Asteroids-deluxe state-prom added by HIGHWAYMAN.
The prom pcb location is:C8 and is 256x4
(i need to update the dump, this one is read in 8bit-mode)
****************************************************************************
Asteroids Memory Map (preliminary)
Asteroids settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP
87654321
--------
XXXXXX11 English
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXXX1XX 4-ship game
XXXXX0XX 3-ship game
11XXXXXX Free Play
10XXXXXX 1 Coin for 2 Plays
01XXXXXX 1 Coin for 1 Play
00XXXXXX 2 Coins for 1 Play
Asteroids Deluxe settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (R5)
87654321
--------
XXXXXX11 English $
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXX11XX 2-4 ships
XXXX10XX 3-5 ships $
XXXX01XX 4-6 ships
XXXX00XX 5-7 ships
XXX1XXXX 1-play minimum $
XXX0XXXX 2-play minimum
XX1XXXXX Easier gameplay for first 30000 points +
XX0XXXXX Hard gameplay throughout the game +
11XXXXXX Bonus ship every 10,000 points $ !
10XXXXXX Bonus ship every 12,000 points !
01XXXXXX Bonus ship every 15,000 points !
00XXXXXX No bonus ships (adds one ship at game start)
+ only with the newer romset
! not "every", but "at", e.g. only once.
Thanks to Gregg Woodcock for the info.
8 SWITCH DIP (L8)
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 Coin = 2 Plays
XXXXXX01 1 Coin = 1 Play
XXXXXX00 2 Coins = 1 Play $
XXXX11XX Right coin mech * 1 $
XXXX10XX Right coin mech * 4
XXXX01XX Right coin mech * 5
XXXX00XX Right coin mech * 6
XXX1XXXX Center coin mech * 1 $
XXX0XXXX Center coin mech * 2
111XXXXX No bonus coins
110XXXXX For every 2 coins inserted, game logic adds 1 more coin
101XXXXX For every 4 coins inserted, game logic adds 1 more coin
100XXXXX For every 4 coins inserted, game logic adds 2 more coins $
011XXXXX For every 5 coins inserted, game logic adds 1 more coin
****************************************************************************
Lunar Lander Memory Map (preliminary)
Lunar Lander settings:
0 = OFF 1 = ON x = Don't Care $ = Atari suggests
8 SWITCH DIP (P8) with -01 ROMs on PCB
87654321
--------
11xxxxxx 450 fuel units per coin
10xxxxxx 600 fuel units per coin
01xxxxxx 750 fuel units per coin $
00xxxxxx 900 fuel units per coin
xxx0xxxx Free play
xxx1xxxx Coined play as determined by toggles 7 & 8 $
xxxx00xx German instructions
xxxx01xx Spanish instructions
xxxx10xx French instructions
xxxx11xx English instructions $
xxxxxx11 Right coin == 1 credit/coin $
xxxxxx10 Right coin == 4 credit/coin
xxxxxx01 Right coin == 5 credit/coin
xxxxxx00 Right coin == 6 credit/coin
(Left coin always registers 1 credit/coin)
8 SWITCH DIP (P8) with -02 ROMs on PCB
87654321
--------
11x1xxxx 450 fuel units per coin
10x1xxxx 600 fuel units per coin
01x1xxxx 750 fuel units per coin $
00x1xxxx 900 fuel units per coin
11x0xxxx 1100 fuel units per coin
10x0xxxx 1300 fuel units per coin
01x0xxxx 1550 fuel units per coin
00x0xxxx 1800 fuel units per coin
xx0xxxxx Free play
xx1xxxxx Coined play as determined by toggles 5, 7, & 8 $
xxxx00xx German instructions
xxxx01xx Spanish instructions
xxxx10xx French instructions
xxxx11xx English instructions $
xxxxxx11 Right coin == 1 credit/coin $
xxxxxx10 Right coin == 4 credit/coin
xxxxxx01 Right coin == 5 credit/coin
xxxxxx00 Right coin == 6 credit/coin
(Left coin always registers 1 credit/coin)
DIP locations verified from manual for:
- asteroid
- llander
- llander1
- astdelux
***************************************************************************/
#include "emu.h"
#include "includes/asteroid.h"
#include "cpu/m6502/m6502.h"
#include "machine/74259.h"
#include "machine/output_latch.h"
#include "machine/watchdog.h"
#include "sound/pokey.h"
#include "video/avgdvg.h"
#include "video/vector.h"
#include "screen.h"
#include "astdelux.lh"
#define MASTER_CLOCK (XTAL(12'096'000))
#define CLOCK_3KHZ (MASTER_CLOCK / 4096)
/*************************************
*
* Coin counters
*
*************************************/
WRITE_LINE_MEMBER(asteroid_state::coin_counter_left_w)
{
machine().bookkeeping().coin_counter_w(0, state);
}
WRITE_LINE_MEMBER(asteroid_state::coin_counter_center_w)
{
machine().bookkeeping().coin_counter_w(1, state);
}
WRITE_LINE_MEMBER(asteroid_state::coin_counter_right_w)
{
machine().bookkeeping().coin_counter_w(2, state);
}
/*************************************
*
* High score EAROM
*
*************************************/
READ8_MEMBER(asteroid_state::earom_read)
{
return m_earom->data();
}
WRITE8_MEMBER(asteroid_state::earom_write)
{
m_earom->set_address(offset & 0x3f);
m_earom->set_data(data);
}
WRITE8_MEMBER(asteroid_state::earom_control_w)
{
// CK = DB0, C1 = /DB2, C2 = DB1, CS1 = DB3, /CS2 = GND
m_earom->set_control(BIT(data, 3), 1, !BIT(data, 2), BIT(data, 1));
m_earom->set_clk(BIT(data, 0));
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
void asteroid_state::asteroid_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x01ff).ram();
map(0x0200, 0x02ff).bankrw("ram1").share("ram1");
map(0x0300, 0x03ff).bankrw("ram2").share("ram2");
map(0x2000, 0x2007).r(FUNC(asteroid_state::asteroid_IN0_r)).nopw(); /* IN0 */
map(0x2400, 0x2407).r(FUNC(asteroid_state::asteroid_IN1_r)); /* IN1 */
map(0x2800, 0x2803).r(FUNC(asteroid_state::asteroid_DSW1_r)).nopw(); /* DSW1 */
map(0x3000, 0x3000).w(m_dvg, FUNC(dvg_device::go_w));
map(0x3200, 0x3200).w("outlatch", FUNC(output_latch_device::bus_w));
map(0x3400, 0x3400).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x3600, 0x3600).w(FUNC(asteroid_state::asteroid_explode_w));
map(0x3a00, 0x3a00).w(FUNC(asteroid_state::asteroid_thump_w));
map(0x3c00, 0x3c07).w("audiolatch", FUNC(ls259_device::write_d7));
map(0x3e00, 0x3e00).w(FUNC(asteroid_state::asteroid_noise_reset_w));
map(0x4000, 0x47ff).ram().share("vectorram").region("maincpu", 0x4000);
map(0x5000, 0x57ff).rom(); /* vector rom */
map(0x6800, 0x7fff).rom();
}
void asteroid_state::astdelux_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x01ff).ram();
map(0x0200, 0x02ff).bankrw("ram1").share("ram1");
map(0x0300, 0x03ff).bankrw("ram2").share("ram2");
map(0x2000, 0x2007).r(FUNC(asteroid_state::asteroid_IN0_r)).nopw(); /* IN0 */
map(0x2400, 0x2407).r(FUNC(asteroid_state::asteroid_IN1_r)).nopw(); /* IN1 */
map(0x2800, 0x2803).r(FUNC(asteroid_state::asteroid_DSW1_r)); /* DSW1 */
map(0x2c00, 0x2c0f).rw("pokey", FUNC(pokey_device::read), FUNC(pokey_device::write));
map(0x2c40, 0x2c7f).r(FUNC(asteroid_state::earom_read));
map(0x3000, 0x3000).w(m_dvg, FUNC(dvg_device::go_w));
map(0x3200, 0x323f).w(FUNC(asteroid_state::earom_write)).nopr();
map(0x3400, 0x3400).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x3600, 0x3600).w(FUNC(asteroid_state::asteroid_explode_w));
map(0x3a00, 0x3a00).w(FUNC(asteroid_state::earom_control_w));
map(0x3c00, 0x3c07).w("audiolatch", FUNC(ls259_device::write_d7));
map(0x3e00, 0x3e00).w(FUNC(asteroid_state::asteroid_noise_reset_w));
map(0x4000, 0x47ff).ram().share("vectorram").region("maincpu", 0x4000);
map(0x4800, 0x57ff).rom(); /* vector rom */
map(0x6000, 0x7fff).rom();
}
void asteroid_state::llander_map(address_map &map)
{
map.global_mask(0x7fff);
map(0x0000, 0x00ff).ram().mirror(0x1f00);
map(0x2000, 0x2000).portr("IN0");
map(0x2400, 0x2407).r(FUNC(asteroid_state::asteroid_IN1_r)); /* IN1 */
map(0x2800, 0x2803).r(FUNC(asteroid_state::asteroid_DSW1_r)); /* DSW1 */
map(0x2c00, 0x2c00).portr("THRUST");
map(0x3000, 0x3000).w(m_dvg, FUNC(dvg_device::go_w));
map(0x3200, 0x3200).w("outlatch", FUNC(output_latch_device::bus_w));
map(0x3400, 0x3400).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x3c00, 0x3c00).w(FUNC(asteroid_state::llander_sounds_w));
map(0x3e00, 0x3e00).w(FUNC(asteroid_state::llander_snd_reset_w));
map(0x4000, 0x47ff).ram().share("vectorram").region("maincpu", 0x4000);
map(0x4800, 0x5fff).rom(); /* vector rom */
map(0x5800, 0x5800).nopw(); // INC access?
map(0x6000, 0x7fff).rom();
}
/*************************************
*
* Port definitions
*
*************************************/
CUSTOM_INPUT_MEMBER(asteroid_state::clock_r)
{
return (m_maincpu->total_cycles() & 0x100) ? 1 : 0;
}
static INPUT_PORTS_START( asteroid )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Bit 2 is the 3 KHz source and Bit 3 the VG_HALT bit */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, asteroid_state,clock_r, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER("dvg", dvg_device, done_r, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH)/* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:3")
PORT_DIPSETTING ( 0x04, "3" )
PORT_DIPSETTING ( 0x00, "4" )
PORT_DIPNAME( 0x08, 0x00, "Center Mech" ) PORT_DIPLOCATION("SW:4") /* Left/Center for 3-door mech */
PORT_DIPSETTING ( 0x00, "X 1" )
PORT_DIPSETTING ( 0x08, "X 2" )
PORT_DIPNAME( 0x30, 0x00, "Right Mech" ) PORT_DIPLOCATION("SW:5,6")
PORT_DIPSETTING ( 0x00, "X 1" )
PORT_DIPSETTING ( 0x10, "X 4" )
PORT_DIPSETTING ( 0x20, "X 5" )
PORT_DIPSETTING ( 0x30, "X 6" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:7,8")
PORT_DIPSETTING ( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x80, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) )
PORT_START("COCKTAIL")
PORT_CONFNAME(1, 0, DEF_STR(Cabinet))
PORT_CONFSETTING(0, DEF_STR(Upright))
PORT_CONFSETTING(1, DEF_STR(Cocktail))
INPUT_PORTS_END
static INPUT_PORTS_START( asteroidb )
PORT_INCLUDE( asteroid )
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* resets */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* resets */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Bit 7 is VG_HALT */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER("dvg", dvg_device, done_r, nullptr)
PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_MODIFY("DSW1")
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW:6" )
PORT_START("HS") /* hyperspace */
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
INPUT_PORTS_END
static INPUT_PORTS_START( aerolitos )
PORT_INCLUDE( asteroid )
PORT_MODIFY("DSW1") // this bootleg was for the Spanish market, so set it to Spanish by default
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
INPUT_PORTS_END
static INPUT_PORTS_START( asterock )
PORT_INCLUDE( asteroid )
PORT_MODIFY("IN0")
/* Bit 0 is VG_HALT and Bit 2 is the 3 KHz source */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER("dvg", dvg_device, done_r, nullptr)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, asteroid_state,clock_r, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( French ) )
PORT_DIPSETTING( 0x02, DEF_STR( German ) )
PORT_DIPSETTING( 0x03, DEF_STR( Italian ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:3,4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, "Records Table" ) PORT_DIPLOCATION("SW:5")
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, "Special" )
PORT_DIPNAME( 0x20, 0x00, "Coin Mode" ) PORT_DIPLOCATION("SW:6")
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x20, "Special" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:7,8")
PORT_DIPSETTING ( 0xc0, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1",0x20,EQUALS,0x00)
PORT_DIPSETTING ( 0x80, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW1",0x20,EQUALS,0x00)
PORT_DIPSETTING ( 0x40, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1",0x20,EQUALS,0x00)
// PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW1",0x20,EQUALS,0x00)
PORT_DIPSETTING ( 0xc0, "Coin A 2/1 Coin B 2/1 Coin C 1/1" ) PORT_CONDITION("DSW1",0x20,NOTEQUALS,0x00)
PORT_DIPSETTING ( 0x80, "Coin A 1/1 Coin B 1/1 Coin C 1/2" ) PORT_CONDITION("DSW1",0x20,NOTEQUALS,0x00)
PORT_DIPSETTING ( 0x40, "Coin A 1/2 Coin B 1/2 Coin C 1/4" ) PORT_CONDITION("DSW1",0x20,NOTEQUALS,0x00)
// PORT_DIPSETTING ( 0x00, "Coin A 1/1 Coin B 1/1 Coin C 1/2" ) PORT_CONDITION("DSW1",0x20,NOTEQUALS,0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( astdelux )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* According to schematics */
/* Bit 2 is the 3 KHz source and Bit 3 the VG_HALT bit */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, asteroid_state,clock_r, nullptr)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER("dvg", dvg_device, done_r, nullptr)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_CODE(KEYCODE_SPACE) PORT_CODE(JOYCODE_BUTTON3) /* hyperspace */
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1) /* fire */
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) /* Coin Left */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) /* Coin Center */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) /* Coin Right */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_CODE(KEYCODE_LALT) PORT_CODE(JOYCODE_BUTTON2) /* thrust */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH)/* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("R5:1,2")
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x01, DEF_STR( German ) )
PORT_DIPSETTING ( 0x02, DEF_STR( French ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Spanish ) )
/* Default lives is 2,3,4,5. Values incremented by 1 if Bonus Life set to None or Coinage set to 2C_1C.
Incremented by 2 if both are set at the same time. PORT_CONDITION() can only test for 1 switch at a time. */
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("R5:3,4") /* Default is 2 or 3 depending on manual version */
PORT_DIPSETTING ( 0x00, "2-4" )
PORT_DIPSETTING ( 0x04, "3-5" )
PORT_DIPSETTING ( 0x08, "4-6" )
PORT_DIPSETTING ( 0x0c, "5-7" )
PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5")
PORT_DIPSETTING ( 0x00, "1" )
PORT_DIPSETTING ( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" for pre Revision 03 versions */
PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8")
PORT_DIPSETTING ( 0x00, "10000" )
PORT_DIPSETTING ( 0x40, "12000" )
PORT_DIPSETTING ( 0x80, "15000" )
PORT_DIPSETTING ( 0xc0, DEF_STR( None ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("L8:1,2")
PORT_DIPSETTING ( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x03, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x0c, "Right Coin" ) PORT_DIPLOCATION("L8:3,4")
PORT_DIPSETTING ( 0x00, "X 6" )
PORT_DIPSETTING ( 0x04, "X 5" )
PORT_DIPSETTING ( 0x08, "X 4" )
PORT_DIPSETTING ( 0x0c, "X 1" )
PORT_DIPNAME( 0x10, 0x10, "Center Coin" ) PORT_DIPLOCATION("L8:5") /* "Left Coin" in a 2-mech door */
PORT_DIPSETTING ( 0x00, "X 2" )
PORT_DIPSETTING ( 0x10, "X 1" )
PORT_DIPNAME( 0xe0, 0xe0, "Bonus Coins" ) PORT_DIPLOCATION("L8:6,7,8")
PORT_DIPSETTING ( 0x60, "1 Coin Each 5 Coins" )
PORT_DIPSETTING ( 0x80, "2 Coins Each 4 Coins" )
PORT_DIPSETTING ( 0xa0, "1 Coin Each 4 Coins" )
PORT_DIPSETTING ( 0xc0, "1 Coin Each 2 Coins" )
PORT_DIPSETTING ( 0xe0, DEF_STR( None ) )
/* The manual includes a 3rd DIP controlling the number & configuration of coin counters, defined as: */
#if 0
PORT_START("DSW3") // 4-Toggle switch located on game PCB at M12
PORT_DIPNAME( 0x03, 0x00, "Coin Counters" ) PORT_DIPLOCATION("M12:1,2")
PORT_DIPSETTING ( 0x00, "1=Left, Center & Right" ) // "For games having these coin doors: Thai 1Baht/1Baht, German 1DM/1DM, US 25c/25c,
// Belgian or French 5Fr/5Fr, Swiss or French 1Fr/1Fr, US 25c/25c/25c,
// Japanese 100Y/100Y, Swedish 1Kr/1Kr, UK 10P/10P, Australian 20c/20c, or Italian 100L/100L."
PORT_DIPSETTING ( 0x01, "1=Left & Center, 2=Right" ) // "For games having these coin doors: German 2DM/1DM, German 1DM/5DM, US 25c/25c/1$, or US 25c/1$."
PORT_DIPSETTING ( 0x02, "1=Left, 2=Center & Right" ) // "No coin door is currently designed for this configuration."
PORT_DIPSETTING ( 0x03, "1=Left, 2=Center, 3=Right" ) // "For games having these coin doors: German 1DM/2DM/5DM."
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "M12:3" ) // Listed as "Unused"
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "M12:4" ) // Listed as "Unused"
#endif
PORT_START("COCKTAIL")
PORT_CONFNAME(1, 0, DEF_STR(Cabinet))
PORT_CONFSETTING(0, DEF_STR(Upright))
PORT_CONFSETTING(1, DEF_STR(Cocktail))
INPUT_PORTS_END
static INPUT_PORTS_START( llander )
PORT_START("IN0")
/* Bit 0 is VG_HALT */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER("dvg", dvg_device, done_r, nullptr)
PORT_SERVICE( 0x02, IP_ACTIVE_LOW )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
/* Of the rest, Bit 6 is the 3KHz source. 3,4 and 5 are unknown */
PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, asteroid_state,clock_r, nullptr)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Diagnostic Step")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Select Game")
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Abort")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_RIGHT) PORT_CODE(JOYCODE_X_RIGHT_SWITCH) /* right */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(JOYCODE_X_LEFT_SWITCH) /* left */
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, "Right Coin" ) PORT_DIPLOCATION("P8:1,2") /* "Left Coin Mech always registers X 1" */
PORT_DIPSETTING ( 0x00, "X 1" )
PORT_DIPSETTING ( 0x01, "X 4" )
PORT_DIPSETTING ( 0x02, "X 5" )
PORT_DIPSETTING ( 0x03, "X 6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("P8:3,4")
PORT_DIPSETTING ( 0x00, DEF_STR( English ) )
PORT_DIPSETTING ( 0x04, DEF_STR( French ) )
PORT_DIPSETTING ( 0x08, DEF_STR( Spanish ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( German ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("P8:6")
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x20, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xd0, 0x80, "Fuel Units Per Coin" ) PORT_DIPLOCATION("P8:5,7,8")
PORT_DIPSETTING ( 0x00, "450" )
PORT_DIPSETTING ( 0x40, "600" )
PORT_DIPSETTING ( 0x80, "750" )
PORT_DIPSETTING ( 0xc0, "900" )
PORT_DIPSETTING ( 0x10, "1100" )
PORT_DIPSETTING ( 0x50, "1300" )
PORT_DIPSETTING ( 0x90, "1550" )
PORT_DIPSETTING ( 0xd0, "1800" )
/* The next one is a potentiometer */
/* The way the DAC/counter circuit always tries to self center at the voltage derived from the thrust control, */
/* I don't think it ever expected to get to 0xff. We can not emulate the external DAC circuit exactly, */
/* so changing the range to 0xfe seems to solve the problem. */
/* The thrust control is basically a hand operated pedal. */
/* so IPT_PEDAL is used because it more accurately emulates the control then using IPT_PADDLE */
PORT_START("THRUST")
PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_MINMAX(0,254) PORT_SENSITIVITY(100) PORT_KEYDELTA(10)
INPUT_PORTS_END
static INPUT_PORTS_START( llander1 )
PORT_INCLUDE( llander )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("P8:5") /* "Left Coin Mech always registers X 1" */
PORT_DIPSETTING ( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING ( 0x10, DEF_STR( Free_Play ) )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "P8:6" ) /* Listed as "Unused" */
PORT_DIPNAME( 0xc0, 0x80, "Fuel units" ) PORT_DIPLOCATION("P8:7,8")
PORT_DIPSETTING ( 0x00, "450" )
PORT_DIPSETTING ( 0x40, "600" )
PORT_DIPSETTING ( 0x80, "750" )
PORT_DIPSETTING ( 0xc0, "900" )
INPUT_PORTS_END
static INPUT_PORTS_START( llandert )
PORT_START("IN0")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "P8:1" ) // lock up
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "P8:2" ) // lock up
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "P8:4" ) // lock up
PORT_DIPNAME( 0x24, 0x00, "Parameter 1" ) PORT_DIPLOCATION("P8:3,6")
PORT_DIPSETTING ( 0x00, "0" )
PORT_DIPSETTING ( 0x04, "1" )
PORT_DIPSETTING ( 0x20, "2" )
PORT_DIPSETTING ( 0x24, "Invalid" )
PORT_DIPNAME( 0xd0, 0x40, "Parameter 2" ) PORT_DIPLOCATION("P8:5,7,8")
PORT_DIPSETTING ( 0x00, "0" )
PORT_DIPSETTING ( 0x40, "1" )
PORT_DIPSETTING ( 0x80, "2" )
PORT_DIPSETTING ( 0xc0, "3" )
PORT_DIPSETTING ( 0x10, "4" )
PORT_DIPSETTING ( 0x50, "5" )
PORT_DIPSETTING ( 0x90, "6" )
PORT_DIPSETTING ( 0xd0, "7" )
PORT_START("THRUST")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* Machine drivers
*
*************************************/
MACHINE_CONFIG_START(asteroid_state::asteroid_base)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M6502, MASTER_CLOCK/8)
MCFG_DEVICE_PROGRAM_MAP(asteroid_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(asteroid_state, asteroid_interrupt, CLOCK_3KHZ/12)
WATCHDOG_TIMER(config, "watchdog");
TTL153(config, m_dsw_sel);
output_latch_device &outlatch(OUTPUT_LATCH(config, "outlatch")); // LS174 at N11
outlatch.bit_handler<0>().set_output("led1").invert(); // 2 PLYR START LAMP
outlatch.bit_handler<1>().set_output("led0").invert(); // 1 PLYR START LAMP
outlatch.bit_handler<2>().set_membank("ram1"); // RAMSEL
outlatch.bit_handler<2>().append_membank("ram2");
outlatch.bit_handler<2>().append(FUNC(asteroid_state::cocktail_inv_w));
outlatch.bit_handler<3>().set(FUNC(asteroid_state::coin_counter_left_w)); // COIN CNTRL
outlatch.bit_handler<4>().set(FUNC(asteroid_state::coin_counter_center_w)); // COIN CNTRC
outlatch.bit_handler<5>().set(FUNC(asteroid_state::coin_counter_right_w)); // COIN CNTRR
/* video hardware */
MCFG_VECTOR_ADD("vector")
MCFG_SCREEN_ADD("screen", VECTOR)
MCFG_SCREEN_REFRESH_RATE(CLOCK_3KHZ/12/4)
MCFG_SCREEN_SIZE(400,300)
MCFG_SCREEN_VISIBLE_AREA(522, 1566, 394, 1182)
MCFG_SCREEN_UPDATE_DEVICE("vector", vector_device, screen_update)
MCFG_DEVICE_ADD("dvg", DVG, 0)
MCFG_AVGDVG_VECTOR("vector")
MACHINE_CONFIG_END
MACHINE_CONFIG_START(asteroid_state::asteroid)
asteroid_base(config);
/* sound hardware */
asteroid_sound(config);
MACHINE_CONFIG_END
MACHINE_CONFIG_START(asteroid_state::asterock)
asteroid(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PERIODIC_INT_DRIVER(asteroid_state, asterock_interrupt, CLOCK_3KHZ/12)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(asteroid_state::astdelux)
asteroid_base(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(astdelux_map)
MCFG_DEVICE_ADD("earom", ER2055)
/* sound hardware */
astdelux_sound(config);
MCFG_DEVICE_ADD("pokey", POKEY, MASTER_CLOCK/8)
MCFG_POKEY_ALLPOT_R_CB(IOPORT("DSW2"))
MCFG_POKEY_OUTPUT_RC(RES_K(10), CAP_U(0.015), 5.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_REMOVE("outlatch")
ls259_device &audiolatch(*subdevice<ls259_device>("audiolatch"));
audiolatch.q_out_cb<0>().set_output("led0").invert(); // START1
audiolatch.q_out_cb<1>().set_output("led1").invert(); // START2
audiolatch.q_out_cb<4>().set_membank("ram1"); // RAMSEL
audiolatch.q_out_cb<4>().append_membank("ram2");
audiolatch.q_out_cb<4>().append(FUNC(asteroid_state::cocktail_inv_w));
audiolatch.q_out_cb<5>().set(FUNC(asteroid_state::coin_counter_left_w)); // LEFT COIN
audiolatch.q_out_cb<6>().set(FUNC(asteroid_state::coin_counter_center_w)); // CENTER COIN
audiolatch.q_out_cb<7>().set(FUNC(asteroid_state::coin_counter_right_w)); // RIGHT COIN
MACHINE_CONFIG_END
MACHINE_CONFIG_START(asteroid_state::llander)
asteroid_base(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(llander_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(asteroid_state, llander_interrupt, MASTER_CLOCK/4096/12)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_REFRESH_RATE(CLOCK_3KHZ/12/6)
MCFG_SCREEN_VISIBLE_AREA(522, 1566, 270, 1070)
MCFG_SCREEN_UPDATE_DEVICE("vector", vector_device, screen_update)
MCFG_DEVICE_MODIFY("outlatch") // LS174 at N11
MCFG_OUTPUT_LATCH_BIT0_HANDLER(OUTPUT("lamp4")) // LAMP5 (COMMAND MISSION)
MCFG_OUTPUT_LATCH_BIT1_HANDLER(OUTPUT("lamp3")) // LAMP4 (PRIME MISSION)
MCFG_OUTPUT_LATCH_BIT2_HANDLER(OUTPUT("lamp2")) // LAMP3 (CADET MISSION)
MCFG_OUTPUT_LATCH_BIT3_HANDLER(OUTPUT("lamp1")) // LAMP2 (TRAINING MISSION)
MCFG_OUTPUT_LATCH_BIT4_HANDLER(OUTPUT("lamp0")) // START/SELECT LEDs
MCFG_OUTPUT_LATCH_BIT5_HANDLER(NOOP)
/* sound hardware */
llander_sound(config);
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( asteroid )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "035145-04e.ef2", 0x6800, 0x0800, CRC(b503eaf7) SHA1(5369dcfe01c0b9e48b15a96a0de8d23ee8ef9145) )
ROM_LOAD( "035144-04e.h2", 0x7000, 0x0800, CRC(25233192) SHA1(51b2865fa897cdaa84ac6500c4b4833a80827019) )
ROM_LOAD( "035143-02.j2", 0x7800, 0x0800, CRC(312caa02) SHA1(1ce2eac1ab90b972e3f1fc3d250908f26328d6cb) )
/* Vector ROM */
ROM_LOAD( "035127-02.np3", 0x5000, 0x0800, CRC(8b71fd9e) SHA1(8cd5005e531eafa361d6b7e9eed159d164776c70) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asteroid2 )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "035145-02.ef2", 0x6800, 0x0800, CRC(0cc75459) SHA1(2af85c9689b878155004da47fedbde5853a18723) )
ROM_LOAD( "035144-02.h2", 0x7000, 0x0800, CRC(096ed35c) SHA1(064d680ded7f30c543f93ae5ca85f90d550f73e5) )
ROM_LOAD( "035143-02.j2", 0x7800, 0x0800, CRC(312caa02) SHA1(1ce2eac1ab90b972e3f1fc3d250908f26328d6cb) )
/* Vector ROM */
ROM_LOAD( "035127-02.np3", 0x5000, 0x0800, CRC(8b71fd9e) SHA1(8cd5005e531eafa361d6b7e9eed159d164776c70) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asteroid1 )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "035145-01.ef2", 0x6800, 0x0800, CRC(e9bfda64) SHA1(291dc567ebb31b35df83d9fb87f4080f251ff9c8) )
ROM_LOAD( "035144-01.h2", 0x7000, 0x0800, CRC(e53c28a9) SHA1(d9f081e73511ec43377f0c6457747f15a470d4dc) )
ROM_LOAD( "035143-01.j2", 0x7800, 0x0800, CRC(7d4e3d05) SHA1(d88000e904e158efde50e453e2889ecd2cb95f24) )
/* Vector ROM */
ROM_LOAD( "035127-01.np3", 0x5000, 0x0800, CRC(99699366) SHA1(9b2828fc1cef7727f65fa65e1e11e309b7c98792) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asteroidb )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "035145ll.de1", 0x6800, 0x0800, CRC(605fc0f2) SHA1(8d897a3b75bd1f2537470f0a34a97a8c0853ee08) )
ROM_LOAD( "035144ll.c1", 0x7000, 0x0800, CRC(e106de77) SHA1(003e99d095bd4df6fae243ea1dd5b12f3eb974f1) )
ROM_LOAD( "035143ll.b1", 0x7800, 0x0800, CRC(6b1d8594) SHA1(ff3cd93f1bc5734bface285e442125b395602d7d) )
/* Vector ROM */
ROM_LOAD( "035127-02.np3", 0x5000, 0x0800, CRC(8b71fd9e) SHA1(8cd5005e531eafa361d6b7e9eed159d164776c70) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
/* Space Rocks (J.Estevez, Barcelona).
Seems to be a legit spanish set, since there are documented cabs
registered in Spain.
*/
ROM_START( spcrocks )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "1.bin", 0x6800, 0x0800, CRC(0cc75459) SHA1(2af85c9689b878155004da47fedbde5853a18723) )
ROM_LOAD( "2.bin", 0x7000, 0x0800, CRC(096ed35c) SHA1(064d680ded7f30c543f93ae5ca85f90d550f73e5) )
ROM_LOAD( "3.bin", 0x7800, 0x0800, CRC(b912754d) SHA1(d4ada3e162ff454a48468f6309947276df0c5331) )
/* Vector ROM */
ROM_LOAD( "e.bin", 0x5000, 0x0800, CRC(148ef465) SHA1(4b1158112364bc55b8aab4127949f9238c36b238) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, BAD_DUMP CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) ) // still undumped.
ROM_END
ROM_START( aerolitos )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "2516_1e.bin", 0x6800, 0x0800, CRC(0cc75459) SHA1(2af85c9689b878155004da47fedbde5853a18723) )
ROM_LOAD( "2516_1d.bin", 0x7000, 0x0800, CRC(096ed35c) SHA1(064d680ded7f30c543f93ae5ca85f90d550f73e5) )
ROM_LOAD( "2516_1c.bin", 0x7800, 0x0800, CRC(b912754d) SHA1(d4ada3e162ff454a48468f6309947276df0c5331) )
/* Vector ROM */
ROM_LOAD( "2716_3n.bin", 0x5000, 0x0800, CRC(32e69e66) SHA1(a4cce36bc781443b430003280ef4185a4a04de96) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asterock )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "10505.2", 0x6800, 0x0400, CRC(cdf720c6) SHA1(85fe748096478e28a06bd98ff3aad73ab21b22a4) )
ROM_LOAD( "10505.3", 0x6c00, 0x0400, CRC(ee58bdf0) SHA1(80094cb5dafd327aff6658ede33106f0493a809d) )
ROM_LOAD( "10505.4", 0x7000, 0x0400, CRC(8d3e421e) SHA1(5f5719ab84d4755e69bef205d313b455bc59c413) )
ROM_LOAD( "10505.5", 0x7400, 0x0400, CRC(d2ce7672) SHA1(b6012e09b2439a614a55bcf23be0692c42830e21) )
ROM_LOAD( "10505.6", 0x7800, 0x0400, CRC(74103c87) SHA1(e568b5ac573a6d0474cf672b3c62abfbd3320799) )
ROM_LOAD( "10505.7", 0x7c00, 0x0400, CRC(75a39768) SHA1(bf22998fd692fb01964d8894e421435c55d746a0) )
/* Vector ROM */
ROM_LOAD( "10505.0", 0x5000, 0x0400, CRC(6bd2053f) SHA1(790f2858f44bbb1854e2d9d549e29f4815c4665b) )
ROM_LOAD( "10505.1", 0x5400, 0x0400, CRC(231ce201) SHA1(710f4c19864d725ba1c9ea447a97e84001a679f7) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( asterockv )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "10505.2", 0x6800, 0x0400, CRC(cdf720c6) SHA1(85fe748096478e28a06bd98ff3aad73ab21b22a4) )
ROM_LOAD( "10505.3", 0x6c00, 0x0400, CRC(ee58bdf0) SHA1(80094cb5dafd327aff6658ede33106f0493a809d) )
ROM_LOAD( "10505.4", 0x7000, 0x0400, CRC(8d3e421e) SHA1(5f5719ab84d4755e69bef205d313b455bc59c413) )
ROM_LOAD( "10505.5", 0x7400, 0x0400, CRC(d2ce7672) SHA1(b6012e09b2439a614a55bcf23be0692c42830e21) )
ROM_LOAD( "10505.6", 0x7800, 0x0400, CRC(74103c87) SHA1(e568b5ac573a6d0474cf672b3c62abfbd3320799) )
ROM_LOAD( "10505.7", 0x7c00, 0x0400, CRC(75a39768) SHA1(bf22998fd692fb01964d8894e421435c55d746a0) )
/* Vector ROM */
ROM_LOAD( "videotronas.0", 0x5000, 0x0400, CRC(d1ac90b5) SHA1(7209027d2099c75c6336605ae80491ffc5673674) ) // only this rom differs from Sidam's Asterock
ROM_LOAD( "10505.1", 0x5400, 0x0400, CRC(231ce201) SHA1(710f4c19864d725ba1c9ea447a97e84001a679f7) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( meteorite )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "2", 0x6800, 0x0400, CRC(cdf720c6) SHA1(85fe748096478e28a06bd98ff3aad73ab21b22a4) )
ROM_LOAD( "3", 0x6c00, 0x0400, CRC(ee58bdf0) SHA1(80094cb5dafd327aff6658ede33106f0493a809d) )
ROM_LOAD( "4", 0x7000, 0x0400, CRC(8d3e421e) SHA1(5f5719ab84d4755e69bef205d313b455bc59c413) )
ROM_LOAD( "5", 0x7400, 0x0400, CRC(d2ce7672) SHA1(b6012e09b2439a614a55bcf23be0692c42830e21) )
ROM_LOAD( "6", 0x7800, 0x0400, CRC(379072ed) SHA1(1ea788f58490f6d0aa6fda1374e33aa25fa343c6) )
ROM_LOAD( "7", 0x7c00, 0x0400, CRC(75a39768) SHA1(bf22998fd692fb01964d8894e421435c55d746a0) )
/* Vector ROM */
ROM_LOAD( "0", 0x5000, 0x0400, CRC(7a3ff3ac) SHA1(11dc452d2804bbaa7cee4dff85a2ab02e6f2c3a9) )
ROM_LOAD( "1", 0x5400, 0x0400, CRC(d62b2887) SHA1(8832953c7166d2f0ed1067c43ebf369db4a4aa70) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "meteorites_bprom.bin", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( meteorts )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "m0_c1.bin", 0x6800, 0x0800, CRC(dff88688) SHA1(7f4148a580fb6f605499c99e7dde7068eca1651a) )
ROM_LOAD( "m1_f1.bin", 0x7000, 0x0800, CRC(e53c28a9) SHA1(d9f081e73511ec43377f0c6457747f15a470d4dc) )
ROM_LOAD( "m2_j1.bin", 0x7800, 0x0800, CRC(64bd0408) SHA1(141d053cb4cce3fece98293136928b527d3ade0f) )
/* Vector ROM */
ROM_LOAD( "mv_np3.bin", 0x5000, 0x0800, CRC(11d1c4ae) SHA1(433c2c05b92094bbe102c356d7f1a907db13da67) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( meteorho )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "g.bin", 0x6800, 0x0400, CRC(7420421b) SHA1(e84a340c0cbc8816bbe43120bc8e692d2a3db0ab) )
ROM_LOAD( "h.bin", 0x6c00, 0x0400, CRC(a6aa56bc) SHA1(8298e1667c3bd9af9e0be7d53c00d73ef59d742e) )
ROM_LOAD( "f.bin", 0x7000, 0x0400, CRC(2711bd52) SHA1(219499b9b8dcc221173f9b9a34c9e6f2fb936231) )
ROM_LOAD( "d.bin", 0x7400, 0x0400, CRC(9f169db9) SHA1(b6a4a8ea9d48c6b1faebf104faae7c67b2b060b5) )
ROM_LOAD( "c.bin", 0x7800, 0x0400, CRC(bd99556a) SHA1(8c712b205125c0c2a45dbb4fa9e5e5302c5bbd1b) )
ROM_LOAD( "e.bin", 0x7c00, 0x0400, CRC(10fdfe9a) SHA1(9db4b3ab904e66d3622ec98e13ef6baf5d4f7099) )
/* Vector ROM */
ROM_LOAD( "a.bin", 0x5000, 0x0400, CRC(d7822110) SHA1(bf6c5e622fdc16c39a1d8f23fc029abaa1e99b19) )
ROM_LOAD( "b.bin", 0x5400, 0x0400, CRC(d62b2887) SHA1(8832953c7166d2f0ed1067c43ebf369db4a4aa70) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "prom.bin", 0x0000, 0x0100, CRC(9e237193) SHA1(f663e12d5db0fa50ea49d03591475ae0a7168bc0) )
ROM_END
ROM_START( hyperspc )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "035145-01.bin", 0x6800, 0x0800, CRC(e9bfda64) SHA1(291dc567ebb31b35df83d9fb87f4080f251ff9c8) )
ROM_LOAD( "035144-01.bin", 0x7000, 0x0800, CRC(e53c28a9) SHA1(d9f081e73511ec43377f0c6457747f15a470d4dc) )
ROM_LOAD( "035143-01.bin", 0x7800, 0x0800, CRC(7d4e3d05) SHA1(d88000e904e158efde50e453e2889ecd2cb95f24) )
/* Vector ROM */
ROM_LOAD( "035127-01.bin", 0x5000, 0x0800, CRC(7dec48bd) SHA1(8bc926a763ff80b101b2e1c24d45615c3daf67d5) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( astdelux )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "036430-02.d1", 0x6000, 0x0800, CRC(a4d7a525) SHA1(abe262193ec8e1981be36928e9a89a8ac95cd0ad) )
ROM_LOAD( "036431-02.ef1", 0x6800, 0x0800, CRC(d4004aae) SHA1(aa2099b8fc62a79879efeea70ea1e9ed77e3e6f0) )
ROM_LOAD( "036432-02.fh1", 0x7000, 0x0800, CRC(6d720c41) SHA1(198218cd2f43f8b83e4463b1f3a8aa49da5015e4) )
ROM_LOAD( "036433-03.j1", 0x7800, 0x0800, CRC(0dcc0be6) SHA1(bf10ffb0c4870e777d6b509cbede35db8bb6b0b8) )
/* Vector ROM */
ROM_LOAD( "036800-02.r2", 0x4800, 0x0800, CRC(bb8cabe1) SHA1(cebaa1b91b96e8b80f2b2c17c6fd31fa9f156386) )
ROM_LOAD( "036799-01.np2", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( astdelux2 )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "036430-01.d1", 0x6000, 0x0800, CRC(8f5dabc6) SHA1(5d7543e19acab99ddb63c0ffd60f54d7a0f267f5) )
ROM_LOAD( "036431-01.ef1", 0x6800, 0x0800, CRC(157a8516) SHA1(9041d8c2369d004f198681e02b59a923fa8f70c9) )
ROM_LOAD( "036432-01.fh1", 0x7000, 0x0800, CRC(fdea913c) SHA1(ded0138a20d80317d67add5bb2a64e6274e0e409) )
ROM_LOAD( "036433-02.j1", 0x7800, 0x0800, CRC(d8db74e3) SHA1(52b64e867df98d14742eb1817b59931bb7f941d9) )
/* Vector ROM */
ROM_LOAD( "036800-01.r2", 0x4800, 0x0800, CRC(3b597407) SHA1(344fea2e5d84acce365d76daed61e96b9b6b37cc) )
ROM_LOAD( "036799-01.np2", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
/***************************************************************************
Asteroids Deluxe revision 1 romset
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I have had a number of Asteroids deluxe pcbs pass through my hands, every one i have come across has had
a revision -01 marked romset apart from the rom at J1, this is always marked -02.
This revision 2 rom in that location works fine, and i believe was a
factory upgrade, and production fit on 99% of pcbs.
This pcb was from a cabinet with a serial number of 000967, so its an early one, and
it has a completely -01 romset on the pcb.
Coincidentally i went through a pile of my manuals and came across some service bulletins which might
explain why there is this mismatch in revision numbers, it seems Atari released the game, and found
they needed to change default settings becasue of earnings potential in their default
first set (revision 1), not once, but twice! then they changed the romset altogether. The documents
in question are CO-174-02 (2 pages, 3 sides). this document shows what i think was the final revision
of roms to be produced, they consist of a wholly -02 romset, with the exception being a -03 rom at
location J1.
So, anyhow, find in this file, the FIRST revision of rom -01 in J1. This pcb contained the following
roms in the following locations :
all roms are TMS 2516, marked with silver atari labels 'ATARI 8105 ' then the info below:
R2 = 036800 01E
N/P2 = 036799 01E
J1 = 036433 01E
F/H1 = 036432 01E
E/F1 = 036431 01E
D1 = 036430 01E
Dumped 24/08/05
by Andy Welburn
www.andys-arcade.com
*/
ROM_START( astdelux1 )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "036430-01.d1", 0x6000, 0x0800, CRC(8f5dabc6) SHA1(5d7543e19acab99ddb63c0ffd60f54d7a0f267f5) )
ROM_LOAD( "036431-01.ef1", 0x6800, 0x0800, CRC(157a8516) SHA1(9041d8c2369d004f198681e02b59a923fa8f70c9) )
ROM_LOAD( "036432-01.fh1", 0x7000, 0x0800, CRC(fdea913c) SHA1(ded0138a20d80317d67add5bb2a64e6274e0e409) )
ROM_LOAD( "036433-01.j1", 0x7800, 0x0800, CRC(ef09bac7) SHA1(6a4b37dbfe4e6badc4e81036b1430da2e9cb8ca4) )
/* Vector ROM */
ROM_LOAD( "036800-01.r2", 0x4800, 0x0800, CRC(3b597407) SHA1(344fea2e5d84acce365d76daed61e96b9b6b37cc) )
ROM_LOAD( "036799-01.np2", 0x5000, 0x0800, CRC(7d511572) SHA1(1956a12bccb5d3a84ce0c1cc10c6ad7f64e30b40) )
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( llander )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "034572-02.f1", 0x6000, 0x0800, CRC(b8763eea) SHA1(5a15eaeaf825ccdf9ce013a6789cf51da20f785c) )
ROM_LOAD( "034571-02.de1", 0x6800, 0x0800, CRC(77da4b2f) SHA1(4be6cef5af38734d580cbfb7e4070fe7981ddfd6) )
ROM_LOAD( "034570-01.c1", 0x7000, 0x0800, CRC(2724e591) SHA1(ecf4430a0040c227c896aa2cd81ee03960b4d641) )
ROM_LOAD( "034569-02.b1", 0x7800, 0x0800, CRC(72837a4e) SHA1(9b21ba5e1518079c326ca6e15b9993e6c4483caa) )
/* Vector ROM */
ROM_LOAD( "034599-01.r3", 0x4800, 0x0800, CRC(355a9371) SHA1(6ecb40169b797d9eb623bcb17872f745b1bf20fa) )
ROM_LOAD( "034598-01.np3", 0x5000, 0x0800, CRC(9c4ffa68) SHA1(eb4ffc289d254f699f821df3146aa2c6cd78597f) )
ROM_LOAD( "034597-01.m3", 0x5800, 0x0800, CRC(ebb744f2) SHA1(e685b094c1261a351e4e82dfb487462163f136a4) ) /* built from original Atari source code */
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( llander1 )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "034572-01.f1", 0x6000, 0x0800, CRC(2aff3140) SHA1(4fc8aae640ce655417c11d9a3121aae9a1238e7c) )
ROM_LOAD( "034571-01.de1", 0x6800, 0x0800, CRC(493e24b7) SHA1(125a2c335338ccabababef12fd7096ef4b605a31) )
ROM_LOAD( "034570-01.c1", 0x7000, 0x0800, CRC(2724e591) SHA1(ecf4430a0040c227c896aa2cd81ee03960b4d641) )
ROM_LOAD( "034569-01.b1", 0x7800, 0x0800, CRC(b11a7d01) SHA1(8f2935dbe04ee68815d69ea9e71853b5a145d7c3) )
/* Vector ROM */
ROM_LOAD( "034599-01.r3", 0x4800, 0x0800, CRC(355a9371) SHA1(6ecb40169b797d9eb623bcb17872f745b1bf20fa) )
ROM_LOAD( "034598-01.np3", 0x5000, 0x0800, CRC(9c4ffa68) SHA1(eb4ffc289d254f699f821df3146aa2c6cd78597f) )
ROM_LOAD( "034597-01.m3", 0x5800, 0x0800, CRC(ebb744f2) SHA1(e685b094c1261a351e4e82dfb487462163f136a4) ) /* built from original Atari source code */
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) )
ROM_END
ROM_START( llandert )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "llprom0.de1", 0x6800, 0x0800, CRC(b5302947) SHA1(622245053682b838762b4eb04be5d4bbed5e78ef) )
ROM_LOAD( "llprom1.c1", 0x7000, 0x0800, CRC(761a5b45) SHA1(dde08ef856caed4b017bfbb8e3f3260747c0a1e5) )
ROM_LOAD( "llprom2.b1", 0x7800, 0x0800, CRC(9ec62656) SHA1(2247fd187d0aa7305d7326722c99578ad20718fa) )
/* Vector ROM */
ROM_LOAD( "llvrom0.r3", 0x4800, 0x0800, CRC(c307b42a) SHA1(6872c7671f4ab314962892b3cf93cc9d6c380ee2) ) // unused
ROM_LOAD( "llvrom1.np3", 0x5000, 0x0800, CRC(ace6b2be) SHA1(afdf4e6fc4be23197977e67c04b9baf9597756a0) ) // unused
ROM_LOAD( "llvrom2.m3", 0x5800, 0x0800, CRC(56c38219) SHA1(714878c0b24c9657c972a2ba25e790a4d3b81d64) ) // unused, filled with garbage? (it is not the language rom)
/* DVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "034602-01.c8", 0x0000, 0x0100, CRC(97953db8) SHA1(8cbded64d1dd35b18c4d5cece00f77e7b2cab2ad) ) // taken from parent
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
void asteroid_state::init_asteroidb()
{
m_maincpu->space(AS_PROGRAM).install_read_port(0x2000, 0x2000, "IN0");
m_maincpu->space(AS_PROGRAM).install_read_port(0x2003, 0x2003, "HS");
}
void asteroid_state::init_asterock()
{
m_maincpu->space(AS_PROGRAM).install_read_handler(0x2000, 0x2007, read8_delegate(FUNC(asteroid_state::asterock_IN0_r),this));
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1979, asteroid, 0, asteroid, asteroid, asteroid_state, empty_init, ROT0, "Atari", "Asteroids (rev 4)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, asteroid2, asteroid, asteroid, asteroid, asteroid_state, empty_init, ROT0, "Atari", "Asteroids (rev 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, asteroid1, asteroid, asteroid, asteroid, asteroid_state, empty_init, ROT0, "Atari", "Asteroids (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, asteroidb, asteroid, asteroid, asteroidb, asteroid_state, init_asteroidb, ROT0, "bootleg", "Asteroids (bootleg on Lunar Lander hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, spcrocks, asteroid, asteroid, aerolitos, asteroid_state, empty_init, ROT0, "Atari (J.Estevez license)", "Space Rocks (Spanish clone of Asteroids)", MACHINE_SUPPORTS_SAVE ) // Space Rocks seems to be a legit set. Cabinet registered to 'J.Estevez (Barcelona).
GAME( 1980, aerolitos, asteroid, asteroid, aerolitos, asteroid_state, empty_init, ROT0, "bootleg (Rodmar Elec.)","Aerolitos (Spanish bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE ) // 'Aerolitos' appears on the cabinet, this was distributed in Spain, the Spanish text is different to that contained in the original version (corrected)
GAME( 1979, asterock, asteroid, asterock, asterock, asteroid_state, init_asterock, ROT0, "bootleg (Sidam)", "Asterock (Sidam bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, asterockv, asteroid, asterock, asterock, asteroid_state, init_asterock, ROT0, "bootleg (Videotron)", "Asterock (Videotron bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, meteorite, asteroid, asterock, asterock, asteroid_state, init_asterock, ROT0, "bootleg (Proel)", "Meteorite (Proel bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, meteorts, asteroid, asteroid, asteroid, asteroid_state, empty_init, ROT0, "bootleg (VGG)", "Meteorites (VGG bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, meteorho, asteroid, asteroid, asteroid, asteroid_state, empty_init, ROT0, "bootleg (Hoei)", "Meteor (bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, hyperspc, asteroid, asteroid, asteroid, asteroid_state, empty_init, ROT0, "bootleg (Rumiano)", "Hyperspace (bootleg of Asteroids)", MACHINE_SUPPORTS_SAVE )
GAMEL(1980, astdelux, 0, astdelux, astdelux, asteroid_state, empty_init, ROT0, "Atari", "Asteroids Deluxe (rev 3)", MACHINE_SUPPORTS_SAVE, layout_astdelux )
GAMEL(1980, astdelux2, astdelux, astdelux, astdelux, asteroid_state, empty_init, ROT0, "Atari", "Asteroids Deluxe (rev 2)", MACHINE_SUPPORTS_SAVE, layout_astdelux )
GAMEL(1980, astdelux1, astdelux, astdelux, astdelux, asteroid_state, empty_init, ROT0, "Atari", "Asteroids Deluxe (rev 1)", MACHINE_SUPPORTS_SAVE, layout_astdelux )
GAME( 1979, llander, 0, llander, llander, asteroid_state, empty_init, ROT0, "Atari", "Lunar Lander (rev 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, llander1, llander, llander, llander1, asteroid_state, empty_init, ROT0, "Atari", "Lunar Lander (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1979, llandert, llander, llander, llandert, asteroid_state, empty_init, ROT0, "Atari", "Lunar Lander (screen test)", MACHINE_SUPPORTS_SAVE ) // no copyright shown, assume it's an in-house diagnostics romset (PCB came from a seller that has had Atari prototypes in his possession before)