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// license:BSD-3-Clause
// copyright-holders:Lee Taylor
/***************************************************************************
Misc early Z80 games with simple color bitmap graphics
- Space King 2 (c) Konami
- Kosmo Killer bootleg
- Kamikaze (c) Leijac Corporation
- Astro Invader (c) Stern Electronics
- Space Intruder (c) Shoei
Space Intruder emulation by Lee Taylor (lee@defender.demon.co.uk),
December 1998.
DIP locations verified for:
- astinvad (manual)
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/i8255.h"
#include "sound/samples.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#define MASTER_CLOCK XTAL(2'000'000)
#define VIDEO_CLOCK XTAL(4'915'200)
/* sample sound IDs - must match sample file name table below */
enum
{
SND_UFO = 0,
SND_SHOT,
SND_BASEHIT,
SND_INVADERHIT,
SND_FLEET1,
SND_FLEET2,
SND_FLEET3,
SND_FLEET4,
SND_UFOHIT,
SND_BONUS
};
class astinvad_state : public driver_device
{
public:
astinvad_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_ppi8255_0(*this, "ppi8255_0")
, m_ppi8255_1(*this, "ppi8255_1")
, m_palette(*this, "palette")
, m_videoram(*this, "videoram")
, m_samples(*this, "samples")
, m_screen(*this, "screen")
, m_color_prom(*this, "proms")
{ }
void spcking2(machine_config &config);
void spaceint(machine_config &config);
void kamikaze(machine_config &config);
void init_kamikaze();
void init_spcking2();
DECLARE_INPUT_CHANGED_MEMBER(spaceint_coin_inserted);
private:
enum
{
TIMER_INT_OFF,
TIMER_INT_GEN
};
DECLARE_WRITE8_MEMBER(color_latch_w);
DECLARE_WRITE8_MEMBER(spaceint_videoram_w);
DECLARE_READ8_MEMBER(kamikaze_ppi_r);
DECLARE_WRITE8_MEMBER(kamikaze_ppi_w);
DECLARE_WRITE8_MEMBER(spaceint_sound1_w);
DECLARE_WRITE8_MEMBER(spaceint_sound2_w);
DECLARE_WRITE8_MEMBER(kamikaze_sound1_w);
DECLARE_WRITE8_MEMBER(kamikaze_sound2_w);
DECLARE_WRITE8_MEMBER(spcking2_sound1_w);
DECLARE_WRITE8_MEMBER(spcking2_sound2_w);
DECLARE_WRITE8_MEMBER(spcking2_sound3_w);
DECLARE_MACHINE_START(kamikaze);
DECLARE_MACHINE_RESET(kamikaze);
DECLARE_MACHINE_START(spaceint);
DECLARE_MACHINE_RESET(spaceint);
DECLARE_VIDEO_START(spaceint);
uint32_t screen_update_astinvad(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint32_t screen_update_spcking2(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint32_t screen_update_spaceint(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(kamikaze_int_off);
TIMER_CALLBACK_MEMBER(kamizake_int_gen);
void kamikaze_map(address_map &map);
void kamikaze_portmap(address_map &map);
void spaceint_map(address_map &map);
void spaceint_portmap(address_map &map);
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
void plot_byte( bitmap_rgb32 &bitmap, uint8_t y, uint8_t x, uint8_t data, uint8_t color );
std::unique_ptr<uint8_t[]> m_colorram;
emu_timer *m_int_timer;
emu_timer *m_int_off_timer;
uint8_t m_sound_state[2];
uint8_t m_screen_flip;
uint8_t m_screen_red;
uint8_t m_flip_yoffs;
uint8_t m_color_latch;
bool m_player;
required_device<cpu_device> m_maincpu;
optional_device<i8255_device> m_ppi8255_0;
optional_device<i8255_device> m_ppi8255_1;
required_device<palette_device> m_palette;
required_shared_ptr<uint8_t> m_videoram;
required_device<samples_device> m_samples;
required_device<screen_device> m_screen;
required_region_ptr<uint8_t> m_color_prom;
};
/*************************************
*
* Spaceint color RAM handling
*
*************************************/
VIDEO_START_MEMBER(astinvad_state,spaceint)
{
m_colorram = std::make_unique<uint8_t[]>(m_videoram.bytes());
save_item(NAME(m_color_latch));
save_pointer(NAME(m_colorram), m_videoram.bytes());
}
WRITE8_MEMBER(astinvad_state::color_latch_w)
{
m_color_latch = data & 0x0f;
}
WRITE8_MEMBER(astinvad_state::spaceint_videoram_w)
{
m_videoram[offset] = data;
m_colorram[offset] = m_color_latch;
}
/*************************************
*
* Spaceint color RAM handling
*
*************************************/
void astinvad_state::plot_byte( bitmap_rgb32 &bitmap, uint8_t y, uint8_t x, uint8_t data, uint8_t color )
{
uint8_t flip_xor = m_screen_flip & 7;
bitmap.pix32(y, x + (0 ^ flip_xor)) = (data & 0x01) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (1 ^ flip_xor)) = (data & 0x02) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (2 ^ flip_xor)) = (data & 0x04) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (3 ^ flip_xor)) = (data & 0x08) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (4 ^ flip_xor)) = (data & 0x10) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (5 ^ flip_xor)) = (data & 0x20) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (6 ^ flip_xor)) = (data & 0x40) ? m_palette->pen_color(color) : rgb_t::black();
bitmap.pix32(y, x + (7 ^ flip_xor)) = (data & 0x80) ? m_palette->pen_color(color) : rgb_t::black();
}
uint32_t astinvad_state::screen_update_astinvad(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
uint8_t yoffs = m_flip_yoffs & m_screen_flip;
/* render the visible pixels */
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
for (int x = cliprect.min_x & ~7; x <= cliprect.max_x; x += 8)
{
uint8_t color = m_color_prom[((y & 0xf8) << 2) | (x >> 3)] >> (m_screen_flip ? 0 : 4);
uint8_t data = m_videoram[(((y ^ m_screen_flip) + yoffs) << 5) | ((x ^ m_screen_flip) >> 3)];
plot_byte(bitmap, y, x, data, m_screen_red ? 1 : color & 0x07);
}
return 0;
}
uint32_t astinvad_state::screen_update_spcking2(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
uint8_t yoffs = m_flip_yoffs & m_screen_flip;
/* render the visible pixels */
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
for (int x = cliprect.min_x & ~7; x <= cliprect.max_x; x += 8)
{
uint8_t color = m_color_prom[(((y & 0xf8) << 2) | (x >> 3)) ^ (m_screen_flip ? 0x3ff : m_player ? 0 : 0x3ff)] >> (m_player ? 4 : 0);
uint8_t data = m_videoram[(((y ^ m_screen_flip) + yoffs) << 5) | ((x ^ m_screen_flip) >> 3)];
plot_byte(bitmap, y, x, data, m_screen_red ? 1 : color & 0x07);
}
return 0;
}
uint32_t astinvad_state::screen_update_spaceint(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
uint8_t x,y;
for (offs_t offs = 0; offs < m_videoram.bytes(); offs++)
{
uint8_t data = m_videoram[offs];
uint8_t color = m_colorram[offs];
if (m_screen_flip)
{
y = offs;
x = ~offs >> 8 << 3;
}
else
{
y = ~offs;
x = offs >> 8 << 3;
}
/* this is almost certainly wrong */
offs_t n = ((offs >> 5) & 0xf0) | color;
color = m_color_prom[n] & 0x07;
plot_byte(bitmap, y, x, data, color);
}
return 0;
}
/*************************************
*
* Interrupts
*
*************************************/
void astinvad_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
switch (id)
{
case TIMER_INT_OFF:
kamikaze_int_off(ptr, param);
break;
case TIMER_INT_GEN:
kamizake_int_gen(ptr, param);
break;
default:
assert_always(false, "Unknown id in astinvad_state::device_timer");
}
}
TIMER_CALLBACK_MEMBER(astinvad_state::kamikaze_int_off)
{
m_maincpu->set_input_line(0, CLEAR_LINE);
}
TIMER_CALLBACK_MEMBER(astinvad_state::kamizake_int_gen)
{
/* interrupts are asserted on every state change of the 128V line */
m_maincpu->set_input_line(0, ASSERT_LINE);
param ^= 128;
m_int_timer->adjust(m_screen->time_until_pos(param), param);
/* an RC circuit turns the interrupt off after a short amount of time */
m_int_off_timer->adjust(attotime::from_double(300 * 0.1e-6));
}
MACHINE_START_MEMBER(astinvad_state,kamikaze)
{
m_int_timer = timer_alloc(TIMER_INT_GEN);
m_int_timer->adjust(m_screen->time_until_pos(128), 128);
m_int_off_timer = timer_alloc(TIMER_INT_OFF);
save_item(NAME(m_screen_flip));
save_item(NAME(m_screen_red));
save_item(NAME(m_sound_state));
}
MACHINE_RESET_MEMBER(astinvad_state,kamikaze)
{
m_screen_flip = 0;
m_screen_red = 0;
m_sound_state[0] = 0;
m_sound_state[1] = 0;
}
MACHINE_START_MEMBER(astinvad_state,spaceint)
{
save_item(NAME(m_screen_flip));
save_item(NAME(m_sound_state));
}
MACHINE_RESET_MEMBER(astinvad_state,spaceint)
{
m_screen_flip = 0;
m_sound_state[0] = 0;
m_sound_state[1] = 0;
m_color_latch = 0;
}
INPUT_CHANGED_MEMBER(astinvad_state::spaceint_coin_inserted)
{
/* coin insertion causes an NMI */
m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? ASSERT_LINE : CLEAR_LINE);
}
/*************************************
*
* 8255 PPI handlers
*
*************************************/
READ8_MEMBER(astinvad_state::kamikaze_ppi_r)
{
uint8_t result = 0xff;
/* the address lines are used for /CS; yes, they can overlap! */
if (!(offset & 4))
result &= m_ppi8255_0->read(offset);
if (!(offset & 8))
result &= m_ppi8255_1->read(offset);
return result;
}
WRITE8_MEMBER(astinvad_state::kamikaze_ppi_w)
{
/* the address lines are used for /CS; yes, they can overlap! */
if (!(offset & 4))
m_ppi8255_0->write(offset, data);
if (!(offset & 8))
m_ppi8255_1->write(offset, data);
}
/*************************************
*
* Sound and I/O port handlers
*
*************************************/
// Kamikaze
WRITE8_MEMBER(astinvad_state::kamikaze_sound1_w)
{
// d0: ufo sound generator
// d1: fire sound generator
// d2: tank explosion sound generator
// d3: invader destroyed sound generator
// d4: bonus sound generator
// d5: sound enabled
// other bits: unused
int bits_gone_hi = data & ~m_sound_state[0];
m_sound_state[0] = data;
if (bits_gone_hi & 0x01) m_samples->start(0, SND_UFO, true);
if (!(data & 0x01)) m_samples->stop(0);
if (bits_gone_hi & 0x02) m_samples->start(1, SND_SHOT);
if (bits_gone_hi & 0x04) m_samples->start(2, SND_BASEHIT);
if (bits_gone_hi & 0x08) m_samples->start(3, SND_INVADERHIT);
if (bits_gone_hi & 0x10) m_samples->start(2, SND_BONUS);
machine().sound().system_enable(data & 0x20);
}
WRITE8_MEMBER(astinvad_state::kamikaze_sound2_w)
{
// d0: red screen -> to video board
// d1: invaders advancing sound generator
// d4: ufo destroyed sound generator
// d5: flip screen -> to video board
// other bits: unused
int bits_gone_hi = data & ~m_sound_state[1];
m_sound_state[1] = data;
if (bits_gone_hi & 0x02) m_samples->start(5, SND_FLEET1);
if (bits_gone_hi & 0x10) m_samples->start(4, SND_UFOHIT);
m_screen_flip = (ioport("CABINET")->read() & data & 0x20) ? 0xff : 0x00;
m_screen_red = data & 0x01;
}
// Space King 2
WRITE8_MEMBER(astinvad_state::spcking2_sound1_w)
{
int bits_gone_hi = data & ~m_sound_state[0];
m_sound_state[0] = data;
if (bits_gone_hi & 0x01) m_samples->start(0, SND_UFO, true);
if (!(data & 0x01)) m_samples->stop(0);
if (bits_gone_hi & 0x02) m_samples->start(1, SND_SHOT);
if (bits_gone_hi & 0x04) m_samples->start(2, SND_BASEHIT);
if (bits_gone_hi & 0x08) m_samples->start(3, SND_INVADERHIT);
if (bits_gone_hi & 0x10) m_samples->start(2, SND_BONUS);
machine().sound().system_enable(data & 0x20);
m_screen_red = data & 0x04; // ?
}
WRITE8_MEMBER(astinvad_state::spcking2_sound2_w)
{
int bits_gone_hi = data & ~m_sound_state[1];
m_sound_state[1] = data;
if (bits_gone_hi & 0x01) m_samples->start(5, SND_FLEET1);
if (bits_gone_hi & 0x02) m_samples->start(5, SND_FLEET2);
if (bits_gone_hi & 0x04) m_samples->start(5, SND_FLEET3);
if (bits_gone_hi & 0x08) m_samples->start(5, SND_FLEET4);
if (bits_gone_hi & 0x10) m_samples->start(4, SND_UFOHIT);
m_screen_flip = (ioport("CABINET")->read() & data & 0x20) ? 0xff : 0x00;
m_player = BIT(data, 5);
}
WRITE8_MEMBER(astinvad_state::spcking2_sound3_w)
{
// ?
}
// Space Intruder
WRITE8_MEMBER(astinvad_state::spaceint_sound1_w)
{
int bits_gone_hi = data & ~m_sound_state[0];
m_sound_state[0] = data;
if (bits_gone_hi & 0x01) m_samples->start(1, SND_SHOT);
if (bits_gone_hi & 0x02) m_samples->start(2, SND_BASEHIT);
if (bits_gone_hi & 0x04) m_samples->start(4, SND_UFOHIT);
if (bits_gone_hi & 0x08) m_samples->start(0, SND_UFO, true);
if (!(data & 0x08)) m_samples->stop(0);
if (bits_gone_hi & 0x10) m_samples->start(5, SND_FLEET1);
if (bits_gone_hi & 0x20) m_samples->start(5, SND_FLEET2);
if (bits_gone_hi & 0x40) m_samples->start(5, SND_FLEET3);
if (bits_gone_hi & 0x80) m_samples->start(5, SND_FLEET4);
}
WRITE8_MEMBER(astinvad_state::spaceint_sound2_w)
{
int bits_gone_hi = data & ~m_sound_state[1];
m_sound_state[1] = data;
machine().sound().system_enable(data & 0x02);
if (bits_gone_hi & 0x04) m_samples->start(3, SND_INVADERHIT);
m_screen_flip = (ioport("CABINET")->read() & data & 0x80) ? 0xff : 0x00;
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
void astinvad_state::kamikaze_map(address_map &map)
{
map.global_mask(0x3fff);
map(0x0000, 0x1bff).rom();
map(0x1c00, 0x1fff).ram();
map(0x2000, 0x3fff).ram().share("videoram");
}
void astinvad_state::spaceint_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x23ff).ram();
map(0x4000, 0x5fff).ram().w(FUNC(astinvad_state::spaceint_videoram_w)).share("videoram");
}
void astinvad_state::kamikaze_portmap(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0xff).rw(FUNC(astinvad_state::kamikaze_ppi_r), FUNC(astinvad_state::kamikaze_ppi_w));
}
void astinvad_state::spaceint_portmap(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).portr("IN0");
map(0x01, 0x01).portr("IN1");
map(0x02, 0x02).w(FUNC(astinvad_state::spaceint_sound1_w));
map(0x03, 0x03).w(FUNC(astinvad_state::color_latch_w));
map(0x04, 0x04).w(FUNC(astinvad_state::spaceint_sound2_w));
}
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( kamikaze )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x88, 0x88, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x88, "5000" )
PORT_DIPSETTING( 0x80, "10000" )
PORT_DIPSETTING( 0x08, "15000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("CABINET")
PORT_DIPNAME( 0xff, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0xff, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static INPUT_PORTS_START( astinvad )
PORT_INCLUDE(kamikaze)
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:1")
PORT_DIPSETTING( 0x02, "10000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPNAME( 0x88, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3,4")
PORT_DIPSETTING( 0x88, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spcking2 )
PORT_INCLUDE(kamikaze)
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "2000" )
PORT_DIPNAME( 0x80, 0x00, "Coin Info" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spaceint )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_START("IN1")
PORT_DIPUNUSED( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ) ) /* code at 0x0d4a */
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x02, "5" )
// PORT_DIPSETTING( 0x06, "5" ) /* duplicate settings */
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, astinvad_state,spaceint_coin_inserted, 0)
PORT_START("CABINET")
PORT_DIPNAME( 0xff, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0xff, DEF_STR( Cocktail ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spaceintj )
PORT_INCLUDE( spaceint )
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ) ) /* code at 0x0d37 */
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x02, "5" )
// PORT_DIPSETTING( 0x04, "5" ) /* duplicate settings */
// PORT_DIPSETTING( 0x06, "5" ) /* duplicate settings */
INPUT_PORTS_END
/*************************************
*
* Sound definitions
*
*************************************/
static const char *const astinvad_sample_names[] =
{
"*invaders",
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
nullptr
};
/*************************************
*
* Machine drivers
*
*************************************/
void astinvad_state::kamikaze(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, MASTER_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &astinvad_state::kamikaze_map);
m_maincpu->set_addrmap(AS_IO, &astinvad_state::kamikaze_portmap);
MCFG_MACHINE_START_OVERRIDE(astinvad_state, kamikaze)
MCFG_MACHINE_RESET_OVERRIDE(astinvad_state, kamikaze)
I8255A(config, m_ppi8255_0);
m_ppi8255_0->in_pa_callback().set_ioport("IN0");
m_ppi8255_0->in_pb_callback().set_ioport("IN1");
m_ppi8255_0->in_pc_callback().set_ioport("IN2");
I8255A(config, m_ppi8255_1);
m_ppi8255_1->out_pa_callback().set(FUNC(astinvad_state::kamikaze_sound1_w));
m_ppi8255_1->out_pb_callback().set(FUNC(astinvad_state::kamikaze_sound2_w));
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(VIDEO_CLOCK, 320, 0, 256, 256, 32, 256);
m_screen->set_screen_update(FUNC(astinvad_state::screen_update_astinvad));
PALETTE(config, m_palette, palette_device::RBG_3BIT);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SAMPLES(config, m_samples);
m_samples->set_channels(6);
m_samples->set_samples_names(astinvad_sample_names);
m_samples->add_route(ALL_OUTPUTS, "mono", 0.50);
}
void astinvad_state::spcking2(machine_config &config)
{
kamikaze(config);
/* basic machine hardware */
m_ppi8255_1->out_pa_callback().set(FUNC(astinvad_state::spcking2_sound1_w));
m_ppi8255_1->out_pb_callback().set(FUNC(astinvad_state::spcking2_sound2_w));
m_ppi8255_1->out_pc_callback().set(FUNC(astinvad_state::spcking2_sound3_w));
/* video hardware */
m_screen->set_raw(VIDEO_CLOCK, 320, 0, 256, 256, 16, 240);
m_screen->set_screen_update(FUNC(astinvad_state::screen_update_spcking2));
}
void astinvad_state::spaceint(machine_config &config)
{
/* basic machine hardware */
Z80(config, m_maincpu, MASTER_CLOCK); /* a guess */
m_maincpu->set_addrmap(AS_PROGRAM, &astinvad_state::spaceint_map);
m_maincpu->set_addrmap(AS_IO, &astinvad_state::spaceint_portmap);
m_maincpu->set_vblank_int("screen", FUNC(astinvad_state::irq0_line_hold));
MCFG_MACHINE_START_OVERRIDE(astinvad_state, spaceint)
MCFG_MACHINE_RESET_OVERRIDE(astinvad_state, spaceint)
/* video hardware */
MCFG_VIDEO_START_OVERRIDE(astinvad_state, spaceint)
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_size(32*8, 32*8);
m_screen->set_visarea(0*8, 32*8-1, 1*8, 31*8-1);
m_screen->set_refresh_hz(60);
m_screen->set_screen_update(FUNC(astinvad_state::screen_update_spaceint));
PALETTE(config, m_palette, palette_device::RBG_3BIT);
/* sound hardware */
SPEAKER(config, "mono").front_center();
SAMPLES(config, m_samples);
m_samples->set_channels(6);
m_samples->set_samples_names(astinvad_sample_names);
m_samples->add_route(ALL_OUTPUTS, "mono", 0.50);
}
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( kamikaze )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "km01", 0x0000, 0x0800, CRC(8aae7414) SHA1(91cb5c268a03960d50401000903d70dc29f904fb) )
ROM_LOAD( "km02", 0x0800, 0x0800, CRC(6c7a2beb) SHA1(86447d077a58e8c1fc096d0d32b02d18523019a6) )
ROM_LOAD( "km03", 0x1000, 0x0800, CRC(3e8dedb6) SHA1(19679d0e8ebe2d19dc766b12a07335b1220fb568) )
ROM_LOAD( "km04", 0x1800, 0x0800, CRC(494e1f6d) SHA1(f9626072d80897a977c10fe9523a8b608f1f7b7c) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "ai_vid_c.rom", 0x0000, 0x0400, BAD_DUMP CRC(b45287ff) SHA1(7e558eaf402641d7ff60171f854030219fbf9a59) )
ROM_END
ROM_START( astinvad )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ai_cpu_1.rom", 0x0000, 0x0400, CRC(20e3ec41) SHA1(7e77fa3c51d1e83ce91a24808301d9f1e0bed18e) )
ROM_LOAD( "ai_cpu_2.rom", 0x0400, 0x0400, CRC(e8f1ab55) SHA1(b3e38f2d6bdb65ee7c53c8d5dd3951a3fd43c51c) )
ROM_LOAD( "ai_cpu_3.rom", 0x0800, 0x0400, CRC(a0092553) SHA1(34fced8ce06d912980ba45fad8d80d2a2e3357b9) )
ROM_LOAD( "ai_cpu_4.rom", 0x0c00, 0x0400, CRC(be14185c) SHA1(59ecf450682dab9840c891c18ccda1d5ec4cc954) )
ROM_LOAD( "ai_cpu_5.rom", 0x1000, 0x0400, CRC(fee681ec) SHA1(b4b94f62e598030e6a432a0bb83d18d0e342aed9) )
ROM_LOAD( "ai_cpu_6.rom", 0x1400, 0x0400, CRC(eb338863) SHA1(e841c6c5903dd6dee9ec2fedaff431f4a31d738a) )
ROM_LOAD( "ai_cpu_7.rom", 0x1800, 0x0400, CRC(16dcfea4) SHA1(b6a0e206a604297f548ac4658664e98b2d04f75f) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "ai_vid_c.rom", 0x0000, 0x0400, CRC(b45287ff) SHA1(7e558eaf402641d7ff60171f854030219fbf9a59) )
ROM_END
ROM_START( kosmokil )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.bin", 0x0000, 0x0400, CRC(8d851fb2) SHA1(06b3816ecb45c5d034447a875669a96f443339f5) )
ROM_LOAD( "us1-2.bin", 0x0400, 0x0400, CRC(786599d2) SHA1(70db8dae052c3556948d75b741ef4346aa947479) )
ROM_LOAD( "si1-3.bin", 0x0800, 0x0400, CRC(12621222) SHA1(062b1dff3e129dff23e55bef0d29c72ac5f212c4) )
ROM_LOAD( "ib1-4.bin", 0x0c00, 0x0400, CRC(a5c56156) SHA1(557f5fbb5e9fe4d7450f3cf97ed3c935b9dd5c1a) )
ROM_LOAD( "bi1-5.bin", 0x1000, 0x0400, CRC(5e8b2b6f) SHA1(ec8499325d5a3dcb0d10e9f12b9d3a03f629bbfd) )
ROM_LOAD( "il1-6.bin", 0x1400, 0x0400, CRC(a076de05) SHA1(bdb076b89795d69824c99a27473089f203690055) )
ROM_LOAD( "li1-7.bin", 0x1800, 0x0400, CRC(ee9adb63) SHA1(038e6cadfdfe05c45a79ed9a54cff428de33d24c) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "40.bin", 0x0000, 0x0400, CRC(d62a3e62) SHA1(00d42988203fbf167791cf5b887f06d1d015e942) )
ROM_END
ROM_START( spcking2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.bin", 0x0000, 0x0400, CRC(716fe9e0) SHA1(d5131abf6e3e6650ff9f649a999bf1d8ae8afb78) )
ROM_LOAD( "2.bin", 0x0400, 0x0400, CRC(6f6d4e5c) SHA1(0269c3b9da2723411c16ee13ff53e2140e49e7ff) )
ROM_LOAD( "3.bin", 0x0800, 0x0400, CRC(2ab1c280) SHA1(62cb2445b3f859bddd5617e4ebfb37eedf8bd11e) )
ROM_LOAD( "4.bin", 0x0c00, 0x0400, CRC(07ba1f21) SHA1(26468e142edef3475e71320292bd1817552a9218) )
ROM_LOAD( "5.bin", 0x1000, 0x0400, CRC(b084c074) SHA1(1c7e86ae35cd69679712cd8a209b4a70a2075163) )
ROM_LOAD( "6.bin", 0x1400, 0x0400, CRC(b53d7791) SHA1(45415bcccb03a9c61cea611df807b011e8cc0d2d) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "c.bin", 0x0000, 0x0400, CRC(d27fe595) SHA1(1781281110b57ab3a5eef7a3dbaa93f11c013554) )
ROM_END
ROM_START( spaceint )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1", 0x0000, 0x0400, CRC(184314d2) SHA1(76789780c46e19c73904b229d23c865819915558) )
ROM_LOAD( "2", 0x0400, 0x0400, CRC(55459aa1) SHA1(5631d8de4e41682962cde65002b0fe86f2b189f9) )
ROM_LOAD( "3", 0x0800, 0x0400, CRC(9d6819be) SHA1(da061b908ca6a9f3312d6adc4395a138eed473c8) )
ROM_LOAD( "4", 0x0c00, 0x0400, CRC(432052d4) SHA1(0c944c91cc7b1f03cd817250af13238eb62539ec) )
ROM_LOAD( "5", 0x1000, 0x0400, CRC(c6cfa650) SHA1(afdfaedddf6703101856944bb49ba13fc40ede39) )
ROM_LOAD( "6", 0x1400, 0x0400, CRC(c7ccf40f) SHA1(10efe05a4e0625ce427871fbb6e55df112fdd783) )
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "clr", 0x0000, 0x0100, CRC(13c1803f) SHA1(da59bf63d9e84aca32904c107674bc89974648eb) )
ROM_END
ROM_START( spaceintj )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "3j", 0x0000, 0x0800, CRC(b26c57a1) SHA1(456330c09130f910e847ef4bfe773421615d1448) )
ROM_LOAD( "3f", 0x0800, 0x0800, CRC(bac8b96c) SHA1(5a7b24402c7a1a08e69cf15eb31c93d411a7e929) )
ROM_LOAD( "3e", 0x1000, 0x0800, CRC(346125f3) SHA1(59c120ac3b120fa28acef3b9041c03939f2981f8) )
ROM_LOAD( "3d", 0x1800, 0x0800, CRC(3a3a261f) SHA1(0604ec621180016acab804b57ac405e434d6f0c0) )
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "clr", 0x0000, 0x0100, BAD_DUMP CRC(13c1803f) SHA1(da59bf63d9e84aca32904c107674bc89974648eb) )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
void astinvad_state::init_kamikaze()
{
/* the flip screen logic adds 32 to the Y after flipping */
m_flip_yoffs = 32;
}
void astinvad_state::init_spcking2()
{
/* don't have the schematics, but the blanking must center the screen here */
m_flip_yoffs = 0;
save_item(NAME(m_player));
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1980, kamikaze, 0, kamikaze, kamikaze, astinvad_state, init_kamikaze, ROT270, "Leijac Corporation", "Kamikaze", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, astinvad, kamikaze, kamikaze, astinvad, astinvad_state, init_kamikaze, ROT270, "Leijac Corporation (Stern Electronics license)", "Astro Invader", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980?, kosmokil, kamikaze, kamikaze, kamikaze, astinvad_state, init_kamikaze, ROT270, "bootleg (BEM)", "Kosmo Killer", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // says >BEM< Mi Italy but it looks hacked in, dif revision of game tho.
GAME( 1979, spcking2, 0, spcking2, spcking2, astinvad_state, init_spcking2, ROT270, "Konami", "Space King 2", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, spaceint, 0, spaceint, spaceint, astinvad_state, empty_init, ROT90, "Shoei", "Space Intruder", MACHINE_IMPERFECT_SOUND | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1980, spaceintj, spaceint, spaceint, spaceintj, astinvad_state, empty_init, ROT90, "Shoei", "Space Intruder (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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