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// license:BSD-3-Clause
// copyright-holders:Mirko Buffoni
/***************************************************************************
Bomb Jack
driver by Mirko Buffoni
bombjack2 has YOU ARE LUCY instead of LUCKY, so it's probably an older version
MAIN BOARD:
0000-1fff ROM 0
2000-3fff ROM 1
4000-5fff ROM 2
6000-7fff ROM 3
8000-83ff RAM 0
8400-87ff RAM 1
8800-8bff RAM 2
8c00-8fff RAM 3
9000-93ff Video RAM (RAM 4)
9400-97ff Color RAM (RAM 4)
9c00-9cff Palette RAM
c000-dfff ROM 4
memory mapped ports:
read:
b000 IN0
b001 IN1
b002 IN2
b003 watchdog reset?
b004 DSW1
b005 DSW2
write:
9820-987f sprites
9a00 ? number of small sprites for video controller
9e00 background image selector
b000 interrupt enable
b004 flip screen
b800 command to soundboard & trigger NMI on sound board
SOUND BOARD:
0x0000 0x1fff ROM
0x2000 0x43ff RAM
memory mapped ports:
read:
0x6000 command from soundboard
write :
none
IO ports:
write:
0x00 AY#1 control
0x01 AY#1 write
0x10 AY#2 control
0x11 AY#2 write
0x80 AY#3 control
0x81 AY#3 write
interrupts:
NMI triggered by the commands sent by MAIN BOARD (?)
NMI interrupts for music timing
Stephh's notes (based on the game Z80 code and some tests) :
- "Bonus Life" Dip Switches NEVER give extra lives because of patched code at 0x5a07 :
"push af" instruction (0xe5) has been replaced by "ret" instruction (0xc9).
However, they still affect hi-scores table due to code at 0x0945 :
value bonus life hi-scores
0x00 none 10000
0x01 every 100k 100000
0x02 every 30k 30000
0x03 50k only 50000
0x04 100k only 100000
0x05 50k and 100k 50000
0x06 100k and 300k 100000
0x07 50k 100k and 300k 50000
- Ingame bug : if game is reset when screen is flipped, the screen remains
flipped for the start-up tests and we'll be OK when scores are displayed.
- The only difference between 'bombjack' and 'bombjack2' is that 'bombjack'
fixes the message when you get a 'S' for extra credit (text at 0xd24a) :
* 'bombjack' : "YOU ARE LUCKY"
* 'bombjack2' : "YOU ARE LUCY"
2008-07
Dip Locations and factory settings verified with manual
***************************************************************************/
#include "emu.h"
#include "includes/bombjack.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "screen.h"
#include "speaker.h"
READ8_MEMBER(bombjack_state::soundlatch_read_and_clear)
{
// An extra flip-flop is used to clear the LS273 after reading it through a LS245
// (this flip-flop is then cleared in sync with the sound CPU clock)
uint8_t res = m_soundlatch->read(space, 0);
if (!machine().side_effects_disabled())
m_soundlatch->clear_w(space, 0, 0);
return res;
}
/*************************************
*
* Address maps
*
*************************************/
WRITE8_MEMBER(bombjack_state::irq_mask_w)
{
m_nmi_mask = BIT(data, 0);
if (!m_nmi_mask)
m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
}
void bombjack_state::main_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0x8fff).ram();
map(0x9000, 0x93ff).ram().w(FUNC(bombjack_state::bombjack_videoram_w)).share("videoram");
map(0x9400, 0x97ff).ram().w(FUNC(bombjack_state::bombjack_colorram_w)).share("colorram");
map(0x9820, 0x987f).writeonly().share("spriteram");
map(0x9a00, 0x9a00).nopw();
map(0x9c00, 0x9cff).w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0x9e00, 0x9e00).w(FUNC(bombjack_state::bombjack_background_w));
map(0xb000, 0xb000).portr("P1");
map(0xb000, 0xb000).w(FUNC(bombjack_state::irq_mask_w));
map(0xb001, 0xb001).portr("P2");
map(0xb002, 0xb002).portr("SYSTEM");
map(0xb003, 0xb003).nopr(); /* watchdog reset? */
map(0xb004, 0xb004).portr("DSW1");
map(0xb004, 0xb004).w(FUNC(bombjack_state::bombjack_flipscreen_w));
map(0xb005, 0xb005).portr("DSW2");
map(0xb800, 0xb800).w(m_soundlatch, FUNC(generic_latch_8_device::write));
map(0xc000, 0xdfff).rom();
}
void bombjack_state::audio_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x4000, 0x43ff).ram();
map(0x6000, 0x6000).r(FUNC(bombjack_state::soundlatch_read_and_clear));
}
void bombjack_state::audio_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x01).w("ay1", FUNC(ay8910_device::address_data_w));
map(0x10, 0x11).w("ay2", FUNC(ay8910_device::address_data_w));
map(0x80, 0x81).w("ay3", FUNC(ay8910_device::address_data_w));
}
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( bombjack )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!3,!4")
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6")
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW2")
/* Manual states DSW2 bits 0-2 are unused and have to be left on OFF (0x00) */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!1,!2,!3") /* see notes */
PORT_DIPSETTING( 0x02, "Every 30k" )
PORT_DIPSETTING( 0x01, "Every 100k" )
PORT_DIPSETTING( 0x07, "50k, 100k and 300k" )
PORT_DIPSETTING( 0x05, "50k and 100k" )
PORT_DIPSETTING( 0x03, "50k only" )
PORT_DIPSETTING( 0x06, "100k and 300k" )
PORT_DIPSETTING( 0x04, "100k only" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x18, 0x10, "Bird Speed" ) PORT_DIPLOCATION("SW2:!4,!5")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x18, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x60, 0x40, "Enemies Number & Speed" ) PORT_DIPLOCATION("SW2:!6,!7")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x60, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, "Special Coin" ) PORT_DIPLOCATION("SW2:!8")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout charlayout1 =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,3), /* 512 characters */
3, /* 3 bits per pixel */
{ RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout charlayout2 =
{
16,16, /* 16*16 characters */
RGN_FRAC(1,3), /* 256 characters */
3, /* 3 bits per pixel */
{ RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every character takes 32 consecutive bytes */
};
static const gfx_layout spritelayout1 =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout spritelayout2 =
{
32,32, /* 32*32 sprites */
32, /* 32 sprites */
3, /* 3 bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7,
40*8+0, 40*8+1, 40*8+2, 40*8+3, 40*8+4, 40*8+5, 40*8+6, 40*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
64*8, 65*8, 66*8, 67*8, 68*8, 69*8, 70*8, 71*8,
80*8, 81*8, 82*8, 83*8, 84*8, 85*8, 86*8, 87*8 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( gfx_bombjack )
GFXDECODE_ENTRY( "chars", 0x0000, charlayout1, 0, 16 ) /* characters */
GFXDECODE_ENTRY( "tiles", 0x0000, charlayout2, 0, 16 ) /* background tiles */
GFXDECODE_ENTRY( "sprites", 0x0000, spritelayout1, 0, 16 ) /* normal sprites */
GFXDECODE_ENTRY( "sprites", 0x1000, spritelayout2, 0, 16 ) /* large sprites */
GFXDECODE_END
/*************************************
*
* Machine driver
*
*************************************/
void bombjack_state::machine_start()
{
save_item(NAME(m_background_image));
save_item(NAME(m_nmi_mask));
}
void bombjack_state::machine_reset()
{
m_background_image = 0;
m_nmi_mask = false;
}
WRITE_LINE_MEMBER(bombjack_state::vblank_irq)
{
if (state && m_nmi_mask)
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
}
MACHINE_CONFIG_START(bombjack_state::bombjack)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(4'000'000)) /* Confirmed from PCB */
MCFG_DEVICE_PROGRAM_MAP(main_map)
MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(12'000'000)/4) /* Confirmed from PCB */
MCFG_DEVICE_PROGRAM_MAP(audio_map)
MCFG_DEVICE_IO_MAP(audio_io_map)
GENERIC_LATCH_8(config, m_soundlatch);
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(32*8, 32*8);
screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
screen.set_screen_update(FUNC(bombjack_state::screen_update_bombjack));
screen.set_palette(m_palette);
screen.screen_vblank().set(FUNC(bombjack_state::vblank_irq));
screen.screen_vblank().append_inputline("audiocpu", INPUT_LINE_NMI);
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_bombjack)
MCFG_PALETTE_ADD("palette", 128)
MCFG_PALETTE_FORMAT(xxxxBBBBGGGGRRRR)
/* sound hardware */
SPEAKER(config, "mono").front_center();
AY8910(config, "ay1", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13); /* Confirmed from PCB */
AY8910(config, "ay2", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13);
AY8910(config, "ay3", XTAL(12'000'000)/8).add_route(ALL_OUTPUTS, "mono", 0.13);
MACHINE_CONFIG_END
/*************************************
*
* ROM definition(s)
*
*************************************/
ROM_START( bombjack )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(70e0244d) SHA1(67654155e42821ea78a655f869fb81c8d6387f63) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
ROM_REGION( 0x3000, "chars", 0 )
ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
ROM_REGION( 0x6000, "tiles", 0 )
ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
ROM_REGION( 0x6000, "sprites", 0 )
ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
ROM_END
ROM_START( bombjack2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "09_j01b.bin", 0x0000, 0x2000, CRC(c668dc30) SHA1(51dd6a2688b42e9f28f0882bd76f75be7ec3222a) )
ROM_LOAD( "10_l01b.bin", 0x2000, 0x2000, CRC(52a1e5fb) SHA1(e1cdc4b4efbc6c7a1e4fa65019486617f2acba1b) )
ROM_LOAD( "11_m01b.bin", 0x4000, 0x2000, CRC(b68a062a) SHA1(43bae56494ac0202aaa8f1ed5c1ed1bff775b2b8) )
ROM_LOAD( "12_n01b.bin", 0x6000, 0x2000, CRC(1d3ecee5) SHA1(8b3c49e21ea4952cae7042890d1be2115f7d6fda) )
ROM_LOAD( "13_r01b.bin", 0xc000, 0x2000, CRC(bcafdd29) SHA1(d243eb1249e885aa75fc910fce6e7744770d6e82) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
ROM_LOAD( "01_h03t.bin", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
ROM_REGION( 0x3000, "chars", 0 )
ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) ) /* chars */
ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
ROM_REGION( 0x6000, "tiles", 0 )
ROM_LOAD( "06_l08t.bin", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
ROM_LOAD( "07_n08t.bin", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
ROM_LOAD( "08_r08t.bin", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
ROM_REGION( 0x6000, "sprites", 0 )
ROM_LOAD( "16_m07b.bin", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
ROM_LOAD( "15_l07b.bin", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
ROM_LOAD( "14_j07b.bin", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
ROM_REGION( 0x1000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "02_p04t.bin", 0x0000, 0x1000, CRC(398d4a02) SHA1(ac18a8219f99ba9178b96c9564de3978e39c59fd) )
ROM_END
ROM_START( bombjackt )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "9.1j", 0x0000, 0x4000, CRC(4b59a3bb) SHA1(dae45985d2575821c86757ead14b8313e922570d) ) // == 09_j01b.bin + 10_l01b.bin
ROM_LOAD( "12.1n", 0x4000, 0x4000, CRC(0a32506a) SHA1(2fb3ce695caebbae3ca7dd9f3d34ac5b734d77ed) ) // == 11_m01b.bin + (97.229004%) 12_n01b.bin
ROM_LOAD( "13.1r", 0xc000, 0x2000, CRC(964ac5c5) SHA1(8d235ae91aea1ae86411671c5aa050c146a52026) ) // sldh - (99.877930%) 13_r01b.bin
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound board */
ROM_LOAD( "1.6h", 0x0000, 0x2000, CRC(8407917d) SHA1(318face9f7a7ab6c7eeac773995040425e780aaf) )
/*
ROM_REGION( 0x3000, "chars", 0 )
ROM_LOAD( "03_e08t.bin", 0x0000, 0x1000, CRC(9f0470d5) SHA1(94ef52ef47b4399a03528fe3efeac9c1d6983446) )
ROM_LOAD( "04_h08t.bin", 0x1000, 0x1000, CRC(81ec12e6) SHA1(e29ba193f21aa898499187603b25d2e226a07c7b) )
ROM_LOAD( "05_k08t.bin", 0x2000, 0x1000, CRC(e87ec8b1) SHA1(a66808ef2d62fca2854396898b86bac9be5f17a3) )
*/
ROM_REGION( 0x6000, "chars", 0 ) // the Tecfri produced boards apparently use double size roms here (content duplicated in each half)
ROM_LOAD( "3.1e", 0x0000, 0x2000, CRC(54e1dac1) SHA1(3c5d8b932b2a87acf42e0b4632195776689c1154) )
ROM_LOAD( "4.1h", 0x2000, 0x2000, CRC(05e428ab) SHA1(0b2cae76aba8372482a4e315a9f49fd15cb94625) )
ROM_LOAD( "5.1k", 0x4000, 0x2000, CRC(f282f29a) SHA1(521a110213d6ecdf54be0f50f41c3c266d65d84c) )
ROM_REGION( 0x6000, "tiles", 0 ) // ok
ROM_LOAD( "6.1l", 0x0000, 0x2000, CRC(51eebd89) SHA1(515128a3971fcb97b60c5b6bdd2b03026aec1921) ) /* background tiles */
ROM_LOAD( "7.1n", 0x2000, 0x2000, CRC(9dd98e9d) SHA1(6db6006a6e20ff7c243d88293ca53681c4703ea5) )
ROM_LOAD( "8.1r", 0x4000, 0x2000, CRC(3155ee7d) SHA1(e7897dca4c145f10b7d975b8ef0e4d8aa9354c25) )
ROM_REGION( 0x6000, "sprites", 0 ) // ok
ROM_LOAD( "16.7m", 0x0000, 0x2000, CRC(94694097) SHA1(de71bcd67f97d05527f2504fc8430be333fb9ec2) ) /* sprites */
ROM_LOAD( "15.7k", 0x2000, 0x2000, CRC(013f58f2) SHA1(20c64593ab9fcb04cefbce0cd5d17ce3ff26441b) )
ROM_LOAD( "14.7j", 0x4000, 0x2000, CRC(101c858d) SHA1(ed1746c15cdb04fae888601d940183d5c7702282) )
ROM_REGION( 0x2000, "gfx4", 0 ) /* background tilemaps */
ROM_LOAD( "2.5n", 0x0000, 0x2000, CRC(de796158) SHA1(e004f10ada5c282f3b4208031e274190a54bf94f) ) // 1xxxxxxxxxxxx = 0xFF (double size, second half empty, otherwise the same)
ROM_END
/*************************************
*
* Game driver(s)
*
*************************************/
GAME( 1984, bombjack, 0, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, bombjack2, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan", "Bomb Jack (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, bombjackt, bombjack, bombjack, bombjack, bombjack_state, empty_init, ROT90, "Tehkan (Tecfri licence)", "Bomb Jack (Tecfri, Spain)", MACHINE_SUPPORTS_SAVE ) // official licence