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// license:BSD-3-Clause
// copyright-holders:Stefan Jokisch
/***************************************************************************
Taito Field Goal driver
set #1 / orig Taito PCB / sticker "AFN00004" / Field Goal
set #2 / orig Taito PCB / sticker "MFN00001" / Field Goal
Differences between these sets include
- ball speed
- paddle color and position
- scoring of bonus points
- when bonus score reaches 1000...
set #1: paddle gets sticky
set #2: paddle reflects the ball vertically upward
***************************************************************************/
#include "emu.h"
#include "includes/fgoal.h"
#include "cpu/m6800/m6800.h"
int fgoal_state::intensity(int bits)
{
int v = 0;
// contrary to the schems pull-up resistors are 270 and not 390
if (1)
v += 0x2e; // 100 + 270
if (bits & 1)
v += 0x27; // 100 + 330
if (bits & 2)
v += 0xaa; // 100
return v;
}
void fgoal_state::fgoal_palette(palette_device &palette) const
{
// for B/W screens PCB can be jumpered to use lower half of PROM
uint8_t const *const color_prom = memregion("proms")->base();
for (int i = 0; i < 128; i++)
{
uint8_t const color = color_prom[0x80 | i] & 63;
palette.set_pen_color(i, intensity(color >> 4), intensity(color >> 2), intensity(color >> 0));
}
for (int i = 0; i < 8; i++)
{
palette.set_pen_color(128 + 0*8 + i, rgb_t(0x2e, 0x80, 0x2e));
palette.set_pen_color(128 + 1*8 + i, rgb_t(0x2e, 0x2e, 0x2e));
}
// ball is a fixed color
palette.set_pen_color(128 + 16, intensity(0x38 >> 4), intensity(0x38 >> 2), intensity(0x38 >> 0));
}
void fgoal_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
switch (id)
{
case TIMER_INTERRUPT:
interrupt_callback(ptr, param);
break;
default:
throw emu_fatalerror("Unknown id in fgoal_state::device_timer");
}
}
TIMER_CALLBACK_MEMBER(fgoal_state::interrupt_callback)
{
int scanline;
int coin = (ioport("IN1")->read() & 2);
m_maincpu->set_input_line(0, ASSERT_LINE);
if (!coin && m_prev_coin)
m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
m_prev_coin = coin;
scanline = m_screen->vpos() + 128;
if (scanline > 256)
scanline = 0;
m_interrupt_timer->adjust(m_screen->time_until_pos(scanline));
}
unsigned fgoal_state::video_ram_address( )
{
return 0x4000 | (m_row << 5) | (m_col >> 3);
}
READ8_MEMBER(fgoal_state::analog_r)
{
return ioport(m_player ? "PADDLE1" : "PADDLE0")->read(); /* PCB can be jumpered to use a single dial */
}
READ_LINE_MEMBER(fgoal_state::_80_r)
{
uint8_t ret = (m_screen->vpos() & 0x80) ? 1 : 0;
return ret;
}
READ8_MEMBER(fgoal_state::nmi_reset_r)
{
m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
return 0;
}
READ8_MEMBER(fgoal_state::irq_reset_r)
{
m_maincpu->set_input_line(0, CLEAR_LINE);
return 0;
}
READ8_MEMBER(fgoal_state::row_r)
{
return m_row;
}
WRITE8_MEMBER(fgoal_state::row_w)
{
m_row = data;
m_mb14241->shift_data_w(0);
}
WRITE8_MEMBER(fgoal_state::col_w)
{
m_col = data;
m_mb14241->shift_count_w(data);
}
READ8_MEMBER(fgoal_state::address_hi_r)
{
return video_ram_address() >> 8;
}
READ8_MEMBER(fgoal_state::address_lo_r)
{
return video_ram_address() & 0xff;
}
READ8_MEMBER(fgoal_state::shifter_r)
{
uint8_t v = m_mb14241->shift_result_r();
return bitswap<8>(v, 7, 6, 5, 4, 3, 2, 1, 0);
}
READ8_MEMBER(fgoal_state::shifter_reverse_r)
{
uint8_t v = m_mb14241->shift_result_r();
return bitswap<8>(v, 0, 1, 2, 3, 4, 5, 6, 7);
}
WRITE8_MEMBER(fgoal_state::sound1_w)
{
/* BIT0 => SX2 */
/* BIT1 => SX1 */
/* BIT2 => SX1 */
/* BIT3 => SX1 */
/* BIT4 => SX1 */
/* BIT5 => SX1 */
/* BIT6 => SX1 */
/* BIT7 => SX1 */
}
WRITE8_MEMBER(fgoal_state::sound2_w)
{
/* BIT0 => CX0 */
/* BIT1 => SX6 */
/* BIT2 => N/C */
/* BIT3 => SX5 */
/* BIT4 => SX4 */
/* BIT5 => SX3 */
m_player = data & 1;
}
void fgoal_state::cpu_map(address_map &map)
{
map(0x0000, 0x00ef).ram();
map(0x00f0, 0x00f0).r(FUNC(fgoal_state::row_r));
map(0x00f1, 0x00f1).r(FUNC(fgoal_state::analog_r));
map(0x00f2, 0x00f2).portr("IN0");
map(0x00f3, 0x00f3).portr("IN1");
map(0x00f4, 0x00f4).r(FUNC(fgoal_state::address_hi_r));
map(0x00f5, 0x00f5).r(FUNC(fgoal_state::address_lo_r));
map(0x00f6, 0x00f6).r(FUNC(fgoal_state::shifter_r));
map(0x00f7, 0x00f7).r(FUNC(fgoal_state::shifter_reverse_r));
map(0x00f8, 0x00fb).r(FUNC(fgoal_state::nmi_reset_r));
map(0x00fc, 0x00ff).r(FUNC(fgoal_state::irq_reset_r));
map(0x00f0, 0x00f0).w(FUNC(fgoal_state::row_w));
map(0x00f1, 0x00f1).w(FUNC(fgoal_state::col_w));
map(0x00f2, 0x00f2).w(FUNC(fgoal_state::row_w));
map(0x00f3, 0x00f3).w(FUNC(fgoal_state::col_w));
map(0x00f4, 0x00f7).w(m_mb14241, FUNC(mb14241_device::shift_data_w));
map(0x00f8, 0x00fb).w(FUNC(fgoal_state::sound1_w));
map(0x00fc, 0x00ff).w(FUNC(fgoal_state::sound2_w));
map(0x0100, 0x03ff).ram();
map(0x4000, 0x7fff).ram().share("video_ram");
map(0x8000, 0x8000).w(FUNC(fgoal_state::ypos_w));
map(0x8001, 0x8001).w(FUNC(fgoal_state::xpos_w));
map(0x8002, 0x8002).w(FUNC(fgoal_state::color_w));
map(0xa000, 0xbfff).rom();
map(0xd000, 0xffff).rom();
}
static INPUT_PORTS_START( fgoal )
PORT_START("IN0")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
PORT_DIPNAME( 0x40, 0x40, "Display Coinage Settings" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ))
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x18, 0x18, "Options" ) /* bit #4 comes from a jumper */
PORT_DIPSETTING( 0x00, "Clear All Helmets" )
PORT_DIPSETTING( 0x08, "No Extra Ball" )
PORT_DIPSETTING( 0x10, "No Extra Credit" )
PORT_DIPSETTING( 0x18, "Default" )
PORT_DIPNAME( 0x07, 0x05, "Initial Extra Credit Score" )
PORT_DIPSETTING( 0x00, "9000" )
PORT_DIPSETTING( 0x01, "17000" )
PORT_DIPSETTING( 0x02, "28000" )
PORT_DIPSETTING( 0x03, "39000" )
PORT_DIPSETTING( 0x04, "50000" )
PORT_DIPSETTING( 0x05, "65000" )
PORT_DIPSETTING( 0x06, "79000" )
PORT_DIPSETTING( 0x07, "93000" )
/* extra credit score changes depending on player's performance */
PORT_START("IN1")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(fgoal_state, _80_r) /* 128V */
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ))
PORT_DIPSETTING( 0x00, DEF_STR( Upright ))
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ))
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Coinage ))
PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ))
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Language ))
PORT_DIPSETTING( 0x00, DEF_STR( Japanese ))
PORT_DIPSETTING( 0x10, DEF_STR( English ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ))
PORT_DIPSETTING( 0x01, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
/* game freezes when analog controls read $00 or $ff */
PORT_START("PADDLE0")
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(1, 254) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE PORT_PLAYER(1)
PORT_START("PADDLE1")
PORT_BIT( 0xff, 0x80, IPT_PADDLE ) PORT_MINMAX(1, 254) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE PORT_PLAYER(2)
INPUT_PORTS_END
static const uint32_t gfxlayout_xoffset[64] =
{
0x000, 0x008, 0x010, 0x018, 0x020, 0x028, 0x030, 0x038,
0x040, 0x048, 0x050, 0x058, 0x060, 0x068, 0x070, 0x078,
0x080, 0x088, 0x090, 0x098, 0x0a0, 0x0a8, 0x0b0, 0x0b8,
0x0c0, 0x0c8, 0x0d0, 0x0d8, 0x0e0, 0x0e8, 0x0f0, 0x0f8,
0x100, 0x108, 0x110, 0x118, 0x120, 0x128, 0x130, 0x138,
0x140, 0x148, 0x150, 0x158, 0x160, 0x168, 0x170, 0x178,
0x180, 0x188, 0x190, 0x198, 0x1a0, 0x1a8, 0x1b0, 0x1b8,
0x1c0, 0x1c8, 0x1d0, 0x1d8, 0x1e0, 0x1e8, 0x1f0, 0x1f8
};
static const uint32_t gfxlayout_yoffset[64] =
{
0x0000, 0x0200, 0x0400, 0x0600, 0x0800, 0x0a00, 0x0c00, 0x0e00,
0x1000, 0x1200, 0x1400, 0x1600, 0x1800, 0x1a00, 0x1c00, 0x1e00,
0x2000, 0x2200, 0x2400, 0x2600, 0x2800, 0x2a00, 0x2c00, 0x2e00,
0x3000, 0x3200, 0x3400, 0x3600, 0x3800, 0x3a00, 0x3c00, 0x3e00,
0x4000, 0x4200, 0x4400, 0x4600, 0x4800, 0x4a00, 0x4c00, 0x4e00,
0x5000, 0x5200, 0x5400, 0x5600, 0x5800, 0x5a00, 0x5c00, 0x5e00,
0x6000, 0x6200, 0x6400, 0x6600, 0x6800, 0x6a00, 0x6c00, 0x6e00,
0x7000, 0x7200, 0x7400, 0x7600, 0x7800, 0x7a00, 0x7c00, 0x7e00
};
static const gfx_layout gfxlayout =
{
64, 64,
1,
4,
{ 4, 5, 6, 7 },
EXTENDED_XOFFS,
EXTENDED_YOFFS,
0,
gfxlayout_xoffset,
gfxlayout_yoffset
};
static GFXDECODE_START( gfx_fgoal )
GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0x00, 8 ) /* foreground */
GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0x80, 1 ) /* background */
GFXDECODE_END
void fgoal_state::machine_start()
{
m_interrupt_timer = timer_alloc(TIMER_INTERRUPT);
save_item(NAME(m_xpos));
save_item(NAME(m_ypos));
save_item(NAME(m_current_color));
save_item(NAME(m_player));
save_item(NAME(m_row));
save_item(NAME(m_col));
save_item(NAME(m_prev_coin));
}
void fgoal_state::machine_reset()
{
m_interrupt_timer->adjust(m_screen->time_until_pos(0));
m_xpos = 0;
m_ypos = 0;
m_current_color = 0;
m_player = 0;
m_row = 0;
m_col = 0;
m_prev_coin = 0;
}
void fgoal_state::fgoal(machine_config &config)
{
/* basic machine hardware */
M6800(config, m_maincpu, 10065000 / 10); /* ? */
m_maincpu->set_addrmap(AS_PROGRAM, &fgoal_state::cpu_map);
/* add shifter */
MB14241(config, "mb14241");
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_size(256, 263);
m_screen->set_visarea(0, 255, 16, 255);
m_screen->set_screen_update(FUNC(fgoal_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_fgoal);
PALETTE(config, m_palette, FUNC(fgoal_state::fgoal_palette), 128 + 16 + 1);
/* sound hardware */
}
ROM_START( fgoal )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tf04.m28", 0xa000, 0x0800, CRC(45fd7b03) SHA1(adc75a7fff6402c5c668ac28aec5d7c31c67c948) )
ROM_RELOAD( 0xe000, 0x0800 )
ROM_LOAD( "tf03.m31", 0xa800, 0x0800, CRC(01891c32) SHA1(013480dc970da83bda969506b2bd8865753a78ad) )
ROM_RELOAD( 0xe800, 0x0800 )
ROM_LOAD( "tf02.m38", 0xb000, 0x0800, CRC(c297d509) SHA1(a180e5203008db6b358dceee7349682ae3675c20) )
ROM_RELOAD( 0xf000, 0x0800 )
ROM_LOAD( "tf01.m46", 0xb800, 0x0800, CRC(1b0bfa5c) SHA1(768e14f08063cc022d7e18a9cb2197d64a9e1b8d) )
ROM_RELOAD( 0xf800, 0x0800 )
ROM_REGION( 0x1000, "gfx1", 0 ) /* overlay proms */
ROM_LOAD( "tf05.m11", 0x0000, 0x0400, CRC(925b78ab) SHA1(97d6e572658715dc4f6c37b98ba5352643fc8e27) )
ROM_LOAD( "tf06.m4", 0x0400, 0x0400, CRC(3d2f007b) SHA1(7f4b6f3f08be8c886af3e2ccd3c0d93ae54d4649) )
ROM_LOAD( "tf07.m12", 0x0800, 0x0400, CRC(0b1d01c4) SHA1(8680602fecd412e5136e1107618a2e0a59b37d08) )
ROM_LOAD( "tf08.m5", 0x0c00, 0x0400, CRC(5cbc7dfd) SHA1(1a054dc72d25615ea6f903f6da8108033514fd1f) )
ROM_REGION( 0x0100, "proms", ROMREGION_INVERT )
ROM_LOAD_NIB_LOW ( "tf09.m13", 0x0000, 0x0100, CRC(b0fc4b80) SHA1(c6029f6d912275aa65302ca97281e10ccbf63159) )
ROM_LOAD_NIB_HIGH( "tf10.m6", 0x0000, 0x0100, CRC(7b30b15d) SHA1(e9826a107b209e18d891ead341eda3d4523ce195) )
ROM_END
ROM_START( fgoala )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "mf04.m28", 0xa000, 0x0800, CRC(acba21bc) SHA1(4a82e88555491883628a07f905d130380d5274f1) )
ROM_RELOAD( 0xe000, 0x0800 )
ROM_LOAD( "mf03.m31", 0xa800, 0x0800, CRC(4ce7462d) SHA1(ff02b4a831967c4e75e1d42e0679224b107d61bd) )
ROM_RELOAD( 0xe800, 0x0800 )
ROM_LOAD( "mf02.m38", 0xb000, 0x0800, CRC(5cd889b9) SHA1(7c8d810fed6d5e57c9b6a00e699f5b1d1253e84e) )
ROM_RELOAD( 0xf000, 0x0800 )
ROM_LOAD( "mf01.m46", 0xb800, 0x0800, CRC(9b9f5faa) SHA1(f944fff2c07e70f86fdd28fa5c9dc6c75ea2028b) )
ROM_RELOAD( 0xf800, 0x0800 )
ROM_LOAD( "mf05.m22", 0xd800, 0x0800, CRC(58082b8b) SHA1(72cd4153f7939cd33fc69ba82b44391fc19ae152) )
ROM_REGION( 0x1000, "gfx1", 0 ) /* overlay proms */
ROM_LOAD( "tf05.m11", 0x0000, 0x0400, CRC(925b78ab) SHA1(97d6e572658715dc4f6c37b98ba5352643fc8e27) )
ROM_LOAD( "tf06.m4", 0x0400, 0x0400, CRC(3d2f007b) SHA1(7f4b6f3f08be8c886af3e2ccd3c0d93ae54d4649) )
ROM_LOAD( "tf07.m12", 0x0800, 0x0400, CRC(0b1d01c4) SHA1(8680602fecd412e5136e1107618a2e0a59b37d08) )
ROM_LOAD( "tf08.m5", 0x0c00, 0x0400, CRC(5cbc7dfd) SHA1(1a054dc72d25615ea6f903f6da8108033514fd1f) )
ROM_REGION( 0x0100, "proms", ROMREGION_INVERT )
ROM_LOAD_NIB_LOW ( "tf09.m13", 0x0000, 0x0100, CRC(b0fc4b80) SHA1(c6029f6d912275aa65302ca97281e10ccbf63159) )
ROM_LOAD_NIB_HIGH( "tf10.m6", 0x0000, 0x0100, CRC(7b30b15d) SHA1(e9826a107b209e18d891ead341eda3d4523ce195) )
ROM_END
GAME( 1979, fgoal, 0, fgoal, fgoal, fgoal_state, empty_init, ROT90, "Taito", "Field Goal (set 1)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1979, fgoala, fgoal, fgoal, fgoal, fgoal_state, empty_init, ROT90, "Taito", "Field Goal (set 2)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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