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// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
The FairyLand Story
added Victorious Nine by BUT
TODO:
- TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder)
***************************************************************************/
#include "emu.h"
#include "includes/flstory.h"
#include "cpu/m6805/m6805.h"
#include "cpu/z80/z80.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "screen.h"
#include "speaker.h"
READ8_MEMBER(flstory_state::snd_flag_r)
{
return (m_soundlatch->pending_r() ? 0 : 1) | (m_soundlatch2->pending_r() ? 2 : 0);
}
WRITE8_MEMBER(flstory_state::snd_reset_w)
{
m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 1 ) ? ASSERT_LINE : CLEAR_LINE);
}
void flstory_state::base_map(address_map &map)
{
map(0x0000, 0xbfff).rom();
// rumba lumber reads area 0xc800-0xcfff
// onna34ro checks the whole range during POST but having a mirror or not doesn't make any difference for the check to pass
map(0xc000, 0xc7ff).mirror(0x800).ram().w(FUNC(flstory_state::flstory_videoram_w)).share("videoram");
map(0xd001, 0xd001).nopw(); /* watchdog */
map(0xd002, 0xd002).noprw(); /* unknown read & coin lock out? */
map(0xd400, 0xd400).r(m_soundlatch2, FUNC(generic_latch_8_device::read));
map(0xd400, 0xd400).w(m_soundlatch, FUNC(generic_latch_8_device::write));
map(0xd403, 0xd403).nopr().w(FUNC(flstory_state::snd_reset_w)); // unknown read (set/clr side effect?)
map(0xd401, 0xd401).r(FUNC(flstory_state::snd_flag_r));
map(0xd800, 0xd800).portr("DSW0");
map(0xd801, 0xd801).portr("DSW1");
map(0xd802, 0xd802).portr("DSW2");
map(0xd803, 0xd803).portr("SYSTEM");
map(0xd804, 0xd804).portr("P1");
map(0xd806, 0xd806).portr("P2");
map(0xdc00, 0xdc9f).ram().share("spriteram");
map(0xdca0, 0xdcbf).ram().w(FUNC(flstory_state::flstory_scrlram_w)).share("scrlram");
map(0xdd00, 0xdeff).rw(FUNC(flstory_state::flstory_palette_r), FUNC(flstory_state::flstory_palette_w));
// victorious nine read 0xf80a during attract, unknown purpose
map(0xe000, 0xe7ff).mirror(0x1800).ram().share("workram"); /* work RAM */
}
void flstory_state::flstory_map(address_map &map)
{
base_map(map);
map(0xd000, 0xd000).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w));
map(0xd805, 0xd805).r(FUNC(flstory_state::flstory_mcu_status_r));
// map(0xda00, 0xda00).writeonly();
map(0xdcc0, 0xdcff).ram(); /* unknown */
map(0xdf03, 0xdf03).w(FUNC(flstory_state::flstory_gfxctrl_w));
}
void flstory_state::onna34ro_map(address_map &map)
{
base_map(map);
// map(0xd000, 0xd000).rw("bmcu", FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w));
// map(0xd805, 0xd805).r(FUNC(flstory_state::flstory_mcu_status_r));
// map(0xda00, 0xda00).writeonly();
map(0xdcc0, 0xdcff).ram(); /* unknown */
map(0xdf03, 0xdf03).w(FUNC(flstory_state::flstory_gfxctrl_w));
}
void flstory_state::onna34ro_mcu_map(address_map &map)
{
onna34ro_map(map);
map(0xd000, 0xd000).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w));
map(0xd805, 0xd805).r(FUNC(flstory_state::flstory_mcu_status_r));
}
CUSTOM_INPUT_MEMBER(flstory_state::victnine_mcu_status_bit01_r)
{
address_space &space = m_maincpu->space(AS_PROGRAM);
return (victnine_mcu_status_r(space, 0) & 3);
}
void flstory_state::victnine_map(address_map &map)
{
base_map(map);
map(0xd000, 0xd000).rw(FUNC(flstory_state::victnine_mcu_r), FUNC(flstory_state::victnine_mcu_w));
map(0xd805, 0xd805).portr("EXTRA_P1"); /* also mcu */
map(0xd807, 0xd807).portr("EXTRA_P2");
// map(0xda00, 0xda00).writeonly();
map(0xdce0, 0xdce0).rw(FUNC(flstory_state::victnine_gfxctrl_r), FUNC(flstory_state::victnine_gfxctrl_w));
map(0xdce1, 0xdce1).nopw(); /* unknown */
}
void flstory_state::rumba_map(address_map &map)
{
base_map(map);
map(0xd000, 0xd000).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w));
map(0xd805, 0xd805).r(FUNC(flstory_state::flstory_mcu_status_r));
map(0xd807, 0xd807).portr("EXTRA_P2");
// map(0xda00, 0xda00).writeonly();
map(0xdce0, 0xdce0).rw(FUNC(flstory_state::victnine_gfxctrl_r), FUNC(flstory_state::victnine_gfxctrl_w));
// map(0xdce1, 0xdce1).nopw(); /* unknown */
}
WRITE8_MEMBER(flstory_state::sound_control_0_w)
{
m_snd_ctrl0 = data & 0xff;
// popmessage("SND0 0=%02x 1=%02x 2=%02x 3=%02x", m_snd_ctrl0, m_snd_ctrl1, m_snd_ctrl2, m_snd_ctrl3);
/* this definitely controls main melody voice on 2'-1 and 4'-1 outputs */
for(int i=0;i<4;i++)
m_ta7630->set_channel_volume(m_msm,i,m_snd_ctrl0 >> 4);
//m_msm->set_output_gain(0, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group1 from msm5232 */
//m_msm->set_output_gain(1, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group1 from msm5232 */
//m_msm->set_output_gain(2, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group1 from msm5232 */
//m_msm->set_output_gain(3, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group1 from msm5232 */
}
WRITE8_MEMBER(flstory_state::sound_control_1_w)
{
m_snd_ctrl1 = data & 0xff;
// popmessage("SND1 0=%02x 1=%02x 2=%02x 3=%02x", m_snd_ctrl0, m_snd_ctrl1, m_snd_ctrl2, m_snd_ctrl3);
for(int i=0;i<4;i++)
m_ta7630->set_channel_volume(m_msm,i+4,m_snd_ctrl1 >> 4);
// m_msm->set_output_gain(4, m_vol_ctrl[(m_snd_ctrl1 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(5, m_vol_ctrl[(m_snd_ctrl1 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(6, m_vol_ctrl[(m_snd_ctrl1 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(7, m_vol_ctrl[(m_snd_ctrl1 >> 4) & 15] / 100.0); /* group2 from msm5232 */
}
WRITE8_MEMBER(flstory_state::sound_control_2_w)
{
m_snd_ctrl2 = data & 0xff;
// popmessage("SND2 0=%02x 1=%02x 2=%02x 3=%02x", m_snd_ctrl0, m_snd_ctrl1, m_snd_ctrl2, m_snd_ctrl3);
m_ta7630->set_device_volume(m_ay,m_snd_ctrl2 >> 4);
}
// ta7630 bass / treble for AY?
WRITE8_MEMBER(flstory_state::sound_control_3_w)
{
m_snd_ctrl3 = data & 0xff;
// popmessage("SND3 0=%02x 1=%02x 2=%02x 3=%02x", m_snd_ctrl0, m_snd_ctrl1, m_snd_ctrl2, m_snd_ctrl3);
}
void flstory_state::sound_map(address_map &map)
{
map(0x0000, 0xbfff).rom();
map(0xc000, 0xc7ff).ram();
map(0xc800, 0xc801).w(m_ay, FUNC(ym2149_device::address_data_w));
map(0xca00, 0xca0d).w(m_msm, FUNC(msm5232_device::write));
map(0xcc00, 0xcc00).w(FUNC(flstory_state::sound_control_0_w));
map(0xce00, 0xce00).w(FUNC(flstory_state::sound_control_1_w));
map(0xd800, 0xd800).r(m_soundlatch, FUNC(generic_latch_8_device::read));
map(0xd800, 0xd800).w(m_soundlatch2, FUNC(generic_latch_8_device::write));
map(0xda00, 0xda00).r(FUNC(flstory_state::snd_flag_r)).w(m_soundnmi, FUNC(input_merger_device::in_set<1>));
map(0xdc00, 0xdc00).w(m_soundnmi, FUNC(input_merger_device::in_clear<1>));
map(0xde00, 0xde00).nopr().w("dac", FUNC(dac_byte_interface::data_w)); /* signed 8-bit DAC & unknown read */
map(0xe000, 0xefff).rom(); /* space for diagnostics ROM */
}
/* When "Debug Mode" Dip Switch is ON, keep IPT_SERVICE1 ('9') pressed to freeze the game.
Once the game is frozen, you can press IPT_START1 ('5') to advance 1 frame, or IPT_START2
('6') to advance 6 frames.
When "Continue" Dip Switch is ON, you can only continue in a 1 player game AND when level
(0xe781) is between 8 and 98 (included).
*/
static INPUT_PORTS_START( flstory )
PORT_START("DSW0") /*D800*/
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 100000" )
PORT_DIPSETTING( 0x01, "30000 150000" )
PORT_DIPSETTING( 0x02, "50000 150000" )
PORT_DIPSETTING( 0x03, "70000 150000" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) // Check code at 0x0679
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("DSW1") /*D801*/
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "Attract Animation" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Leave Off") // Check code at 0x7859
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // (must be OFF or the game will
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !)
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( onna34ro )
PORT_START("DSW0") /* D800*/
PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "200000 200000" )
PORT_DIPSETTING( 0x01, "200000 300000" )
PORT_DIPSETTING( 0x02, "100000 200000" )
PORT_DIPSETTING( 0x03, "200000 100000" )
PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x18, "Endless (Cheat)")
PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("DSW1") /* D801 */
PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME(0x02, 0x00, "Rack Test" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) /* demo sounds */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x08, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME(0x10, 0x00, "Coinage Display" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x60, DEF_STR( Very_Difficult ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( victnine )
PORT_START("DSW0") /* D800 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xa0, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0xa0, DEF_STR( Cocktail ) )
PORT_DIPSETTING( 0x00, "MA / MB" )
PORT_START("DSW1") /* D801 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Show Year" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "No hit" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("EXTRA_P1") /* D805 */
/* bits 0,1 are MCU related:
- bit 0: mcu is ready to receive data from main cpu
- bit 1: mcu has sent data to the main cpu */
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(flstory_state, victnine_mcu_status_bit01_r)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("EXTRA_P2") /* D807 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( rumba )
PORT_START("DSW0") /* D800 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 50000" )
PORT_DIPSETTING( 0x01, "10000 60000" )
PORT_DIPSETTING( 0x02, "10000 40000" )
PORT_DIPSETTING( 0x03, "10000 20000" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x00, "6")
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START("DSW1") /* D801 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_DIPNAME( 0x01, 0x01, "Training Stage" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING( 0x04, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPNAME( 0x08, 0x00, "Attract Sound" ) /* At title sequence only - NOT Demo Sounds */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Coinage Display" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Copyright String" )
PORT_DIPSETTING( 0x20, "Taito Corp. MCMLXXXIV" )
PORT_DIPSETTING( 0x00, "Taito Corporation" )
PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" ) //???
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("EXTRA_P2") /* D807 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
16*8+3, 16*8+2, 16*8+1, 16*8+0, 16*8+8+3, 16*8+8+2, 16*8+8+1, 16*8+8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8
};
static GFXDECODE_START( gfx_flstory )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 256, 16 )
GFXDECODE_END
void flstory_state::machine_start()
{
/* video */
save_item(NAME(m_gfxctrl));
save_item(NAME(m_char_bank));
save_item(NAME(m_palette_bank));
/* sound */
save_item(NAME(m_snd_ctrl0));
save_item(NAME(m_snd_ctrl1));
save_item(NAME(m_snd_ctrl2));
save_item(NAME(m_snd_ctrl3));
/* mcu */
save_item(NAME(m_mcu_select));
save_item(NAME(m_from_mcu));
}
MACHINE_RESET_MEMBER(flstory_state,flstory)
{
// MACHINE_RESET_CALL_MEMBER(ta7630);
/* video */
m_gfxctrl = 0;
// onna34ro doesn't set this up when checking RAM/VRAM (available by keeping pressed service button at startup)
// so we invert the logic here
m_char_bank = 1;
m_palette_bank = 0;
/* sound */
m_snd_ctrl0 = 0;
m_snd_ctrl1 = 0;
m_snd_ctrl2 = 0;
m_snd_ctrl3 = 0;
/* mcu */
m_mcu_select = 0;
m_from_mcu = 0;
}
void flstory_state::common(machine_config &config)
{
Z80(config, m_maincpu, XTAL(10'733'000)/2); /* verified on pcb */
m_maincpu->set_vblank_int("screen", FUNC(flstory_state::irq0_line_hold));
Z80(config, m_audiocpu, XTAL(8'000'000)/2); /* verified on pcb */
m_audiocpu->set_addrmap(AS_PROGRAM, &flstory_state::sound_map);
/* IRQ generated by ???, NMI generated by the main CPU */
m_audiocpu->set_periodic_int(FUNC(flstory_state::irq0_line_hold), attotime::from_hz(2*60));
/* 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs */
config.m_minimum_quantum = attotime::from_hz(6000);
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
// derived from ladyfrog.cpp, guess
screen.set_raw(XTAL(8'000'000), 510, 0, 256, 262, 2*8, 30*8); // pixel clock appears to run at 8 MHz
screen.set_screen_update(FUNC(flstory_state::screen_update_flstory));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_flstory);
PALETTE(config, m_palette).set_format(palette_device::xBGR_444, 512);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
GENERIC_LATCH_8(config, m_soundlatch);
m_soundlatch->data_pending_callback().set("soundnmi", FUNC(input_merger_device::in_w<0>));
INPUT_MERGER_ALL_HIGH(config, "soundnmi").output_handler().set_inputline(m_audiocpu, INPUT_LINE_NMI);
GENERIC_LATCH_8(config, m_soundlatch2);
TA7630(config, m_ta7630);
YM2149(config, m_ay, XTAL(8'000'000)/4); /* verified on pcb */
m_ay->port_a_write_callback().set(FUNC(flstory_state::sound_control_2_w));
m_ay->port_b_write_callback().set(FUNC(flstory_state::sound_control_3_w));
m_ay->add_route(ALL_OUTPUTS, "speaker", 0.1);
MSM5232(config, m_msm, XTAL(8'000'000)/4); /* verified on pcb */
m_msm->set_capacitors(1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6); /* 1.0 uF capacitors (verified on real PCB) */
m_msm->add_route(0, "speaker", 1.0); // pin 28 2'-1
m_msm->add_route(1, "speaker", 1.0); // pin 29 4'-1
m_msm->add_route(2, "speaker", 1.0); // pin 30 8'-1
m_msm->add_route(3, "speaker", 1.0); // pin 31 16'-1
m_msm->add_route(4, "speaker", 1.0); // pin 36 2'-2
m_msm->add_route(5, "speaker", 1.0); // pin 35 4'-2
m_msm->add_route(6, "speaker", 1.0); // pin 34 8'-2
m_msm->add_route(7, "speaker", 1.0); // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
DAC_8BIT_R2R(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.1); // unknown DAC
voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref", 0));
vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT);
}
void flstory_state::flstory(machine_config &config)
{
common(config);
m_maincpu->set_addrmap(AS_PROGRAM, &flstory_state::flstory_map);
TAITO68705_MCU(config, m_bmcu, XTAL(18'432'000)/6); /* verified on pcb */
MCFG_MACHINE_RESET_OVERRIDE(flstory_state,flstory)
MCFG_VIDEO_START_OVERRIDE(flstory_state,flstory)
}
void flstory_state::onna34ro(machine_config &config)
{
common(config);
m_maincpu->set_addrmap(AS_PROGRAM, &flstory_state::onna34ro_map);
MCFG_MACHINE_RESET_OVERRIDE(flstory_state,flstory)
MCFG_VIDEO_START_OVERRIDE(flstory_state,flstory)
}
void flstory_state::onna34ro_mcu(machine_config &config)
{
onna34ro(config);
m_maincpu->set_addrmap(AS_PROGRAM, &flstory_state::onna34ro_mcu_map);
TAITO68705_MCU(config, m_bmcu, XTAL(18'432'000)/6); /* ? */
}
void flstory_state::victnine(machine_config &config)
{
common(config);
/* basic machine hardware */
m_maincpu->set_clock(XTAL(8'000'000)/2); /* 4 MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &flstory_state::victnine_map);
MCFG_MACHINE_RESET_OVERRIDE(flstory_state,flstory)
/* video hardware */
subdevice<screen_device>("screen")->set_screen_update(FUNC(flstory_state::screen_update_victnine));
MCFG_VIDEO_START_OVERRIDE(flstory_state,victnine)
/* sound hardware */
m_ay->reset_routes();
m_ay->add_route(ALL_OUTPUTS, "speaker", 0.5);
}
void flstory_state::rumba(machine_config &config)
{
common(config);
/* basic machine hardware */
m_maincpu->set_addrmap(AS_PROGRAM, &flstory_state::rumba_map);
TAITO68705_MCU(config, m_bmcu, XTAL(18'432'000)/6); /* ? */
MCFG_MACHINE_RESET_OVERRIDE(flstory_state,flstory)
/* video hardware */
subdevice<screen_device>("screen")->set_screen_update(FUNC(flstory_state::screen_update_rumba));
MCFG_VIDEO_START_OVERRIDE(flstory_state,rumba)
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( flstory )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) )
ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) )
ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "snd.22", 0x0000, 0x2000, CRC(d58b201d) SHA1(1c9c2936ec95a8fa920d58668bea420c5e15008f) )
ROM_LOAD( "snd.23", 0x2000, 0x2000, CRC(25e7fd9d) SHA1(b9237459e3d8acf8502a693914e50714a37d515e) )
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a45-20.mcu", 0x0000, 0x0800, CRC(7d2cdd9b) SHA1(b9a7b4c7d9d58b4b7cab1304beaa9d17f9559419) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) )
ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) )
ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) )
ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) )
ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) )
ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) )
ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) )
ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) )
ROM_END
ROM_START( flstoryj )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) )
ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) )
ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a45_12.8", 0x0000, 0x2000, CRC(d6f593fb) SHA1(8551ef22c2cdd9df8d7949a178883f56ea56a4a2) )
ROM_LOAD( "a45_13.9", 0x2000, 0x2000, CRC(451f92f9) SHA1(f4196e6d3420983b74001303936d086a48b10827) )
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a45-20.mcu", 0x0000, 0x0800, CRC(7d2cdd9b) SHA1(b9a7b4c7d9d58b4b7cab1304beaa9d17f9559419) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) )
ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) )
ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) )
ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) )
ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) )
ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) )
ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) )
ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) )
ROM_END
/*
女三四郎
(Onna Sanshirou)
Taito, 1985
*/
ROM_START( onna34ro )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "a52-01-1.40c", 0x0000, 0x4000, CRC(ffddcb02) SHA1(d7002e8a577a5f9c2f63ec8d93076cd720443e05) )
ROM_LOAD( "a52-02-1.41c", 0x4000, 0x4000, CRC(da97150d) SHA1(9b18f4d0bff811e332f6d2e151c7583400d60f23) )
ROM_LOAD( "a52-03-1.42c", 0x8000, 0x4000, CRC(b9749a53) SHA1(15fd9624a500512f7b2c6766ed96f3734f61f160) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) )
ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) )
ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) )
ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) )
ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) )
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a52_17.54c", 0x0000, 0x0800, CRC(0ab2612e) SHA1(2bc74e9ef5b9dd51d733dc62902d92c269f7d6a7) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) )
ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) )
ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) )
ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) )
ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) )
ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) )
ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) )
ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) )
ROM_END
ROM_START( onna34roa )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "ry-08.rom", 0x0000, 0x4000, CRC(e4587b85) SHA1(2fc4439953dd086eac11ba6d7937d8075fc39639) )
ROM_LOAD( "ry-07.rom", 0x4000, 0x4000, CRC(6ffda515) SHA1(429e7bb22c66eb3c6d31981c2021af61c44ed51b) )
ROM_LOAD( "ry-06.rom", 0x8000, 0x4000, CRC(6fefcda8) SHA1(f532e254a8bd7372bd9f8f21c907e44e0f5f4f32) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) )
ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) )
ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) )
ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) )
ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) )
ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) )
ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) )
ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) )
ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) )
ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) )
ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) )
ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) )
ROM_END
/*
Victorious Nine
Taito, 1984
Hardware is similar to Elevator Action (uses same pinouts for wiring harness also)
Top Board (Sound)
---------
PCB No: J1100005A K1100011A (plus a sticker... K1100014A)
CPU : NEC D780 (Z80)
SOUND : OKI M5232 (x1), YM2149 (x1), LM3900 (x3), TA7630 (x1)
XTAL : 8.000MHz
RAM : M5M5517 (=6116, x1)
OTHER : Volume Pot (x1)
PALs : None
PROMs : None
DIPSW : None
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_12.8 059Bh
A16_13.9 3F12h
A16_14.10 CC99h
A16_15.37 9D55h
A16_16.38 B04Dh
A16_17.39 90B1h
*************
2nd Board (Small PCB contains ROMs ONLY, plugs into three empty sockets on 3rd PCB)
---------
PCB No: J9100006A K9100009A
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_19.1 22E3h
A16_20.2 D3AEh
A16_21.3 DB99h
A16_22.4 B4CDh
A16_23.5 92C8h
A16_24.6 1641h
*************
3rd PCB (Main Board with connectors G and H)
-------
PCB No: J1100007A K1100013A (plus 2 stickers... K1100027A M4300007B)
CPU : NEC D780 (Z80, plus one unpopulated socket for another Z80 CPU)
XTAL : 8.000MHz
RAM : M5M5517 (=6116, x1)
OTHER : MC68705P5S (labelled "A16 18", read-protected and not dumped)
DIPSW : 8 position (x3, see archive for DSW info)
PALs : None
PROMs : None
ROMs : None
*************
4th PCB (Video with connector T)
-------
PCB No: J1100006A K1100012A
XTAL : 18.432MHz
RAM : 2148 (x9), M5M5517 (x1)
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_04.5 64A6h
A16_05-1.6 5DB1h
A16_06-1.7 25E2h
A16_07-2.8 E61Eh
A16_08.88 2718h
A16_09-1.89 57AAh
A16_10.90 7A95h
A16_11-1.91 4DD6h
*/
ROM_START( victnine )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "a16-19.1", 0x0000, 0x2000, CRC(deb7c439) SHA1(e87c8f95bc31d8450a3deed7a14b5fe139778d47) )
ROM_LOAD( "a16-20.2", 0x2000, 0x2000, CRC(60cdb6ae) SHA1(65f09ef624d758b138a87c4cc80bc3539cc89507) )
ROM_LOAD( "a16-21.3", 0x4000, 0x2000, CRC(121bea03) SHA1(4925b56a3f5725f1e00bd6aa87949aca5caf476b) )
ROM_LOAD( "a16-22.4", 0x6000, 0x2000, CRC(b20e3027) SHA1(fab83afd1010fe6cebbeee06099eb2be9b96ec8a) )
ROM_LOAD( "a16-23.5", 0x8000, 0x2000, CRC(95fe9cb7) SHA1(cfd7c0123940f680365500a516c8435330ed5f60) )
ROM_LOAD( "a16-24.6", 0xa000, 0x2000, CRC(32b5c155) SHA1(34d25f3d4fae580757b69431b8b58f6f86d2282e) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a16-12.8", 0x0000, 0x2000, CRC(4b9bff43) SHA1(4bcd52d6d72213f8fa7b544dbdd344312a9e2115) )
ROM_LOAD( "a16-13.9", 0x2000, 0x2000, CRC(355121b9) SHA1(69cbe31eed53456f49a81c37b6661f7ba4a72fa6) )
ROM_LOAD( "a16-14.10", 0x4000, 0x2000, CRC(0f33ef4d) SHA1(6916016d7cf43870d2e19fc1e6f1b20e48e07d76) )
ROM_LOAD( "a16-15.37", 0x6000, 0x2000, CRC(f91d63dc) SHA1(4585d0c7ed05249c17385f20b6557e2e4375a6bb) )
ROM_LOAD( "a16-16.38", 0x8000, 0x2000, CRC(9395351b) SHA1(8f97bdf03dec47bcaaa62fb66c545566776116be) )
ROM_LOAD( "a16-17.39", 0xa000, 0x2000, CRC(872270b3) SHA1(2298cb8ced6c3e9afb430faab1b38ba8f2fa93b5) )
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a16-18.mcu", 0x0000, 0x0800, NO_DUMP )
ROM_REGION( 0x10000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "a16-06-1.7", 0x00000, 0x2000, CRC(b708134d) SHA1(9732be463cfbbe81ea0ad06da5a48b660ca429d0) )
ROM_LOAD( "a16-07-2.8", 0x02000, 0x2000, CRC(cdaf7f83) SHA1(cf83af1655cb3ffce26c1b015b1e2249f7b12e3f) )
ROM_LOAD( "a16-10.90", 0x04000, 0x2000, CRC(e8e42454) SHA1(c4923d4adfc0a48cf5a7d0145de5c9389495cac2) )
ROM_LOAD( "a16-11-1.91", 0x06000, 0x2000, CRC(1f766661) SHA1(dfeecb587af7706e0e14539efc3386558f5d6da4) )
ROM_LOAD( "a16-04.5", 0x08000, 0x2000, CRC(b2fae99f) SHA1(c8e56815159cd43a94c7e31b764d5bb996551a49) )
ROM_LOAD( "a16-05-1.6", 0x0a000, 0x2000, CRC(85dfbb6e) SHA1(3643aab950d54eadded8d952033672aabb1e87c4) )
ROM_LOAD( "a16-08.88", 0x0c000, 0x2000, CRC(1ddb6466) SHA1(0ea75c2fb584215f3cd4a7b7dfb3345a303e7e66) )
ROM_LOAD( "a16-09-1.89", 0x0e000, 0x2000, CRC(23d4c43c) SHA1(ed0e059d3f97705331fdcc423a7c37aac9f07bb0) )
ROM_END
/*
RUMBA LUMBER by TAITO (1984)
Hardware similar to Fairyland Story except for the video board.
Wiring is the classic Taito one.
All clocks has been verified using a frequency counter.
Hardware is capable of playing samples (TTL circuit)
SOUND BOARD J1100022A / K1100066A
Xtal: 8mhz
Z80 NEC D780C-1 running at 8/2 = 4mhz
YM2149 running at 8/4 = 2mhz pin 26 high
OKI M5232 running at 8/4 = 2mhz
2764 EPROM A23-08-1
2764 EPROM A23-09
2764 EPROM A23-10
CPU BOARD J1100024A / K1100065A
Xtal 8mhz
Z80 NEC D780C-1 running at 8/2 = 4mhz
MCU A23-11 MC68705P5S running at 18.432/6 = 3.072mhz
27128 EPROM A23-01-1
27128 EPROM A23-02-1
27128 EPROM A23-03-1
VIDEO BOARD J1100023A / K1100064A
xtal: 18.432mhz
2764 EPROM A23-04
2764 EPROM A23-05
2764 EPROM A23-06 (I cannot get a constant read,a couple of bytes differ everytime)
2764 EPROM A23-07
VSYNC = 60.55hz
Dumped by Corrado Tomaselli on 9/12/2010
*/
ROM_START( rumba )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for the first CPU */
ROM_LOAD( "a23_01-1.bin", 0x0000, 0x4000, CRC(4bea6e18) SHA1(b9a85e65105773b5f93dcc5fc1e7c588b2d25056) )
ROM_LOAD( "a23_02-1.bin", 0x4000, 0x4000, CRC(08f98c6f) SHA1(f2a850b1138cfefab6ff1d1adcda9e084f52e9c2) )
ROM_LOAD( "a23_03-1.bin", 0x8000, 0x4000, CRC(ab595427) SHA1(1ff51740e1c7915e1f79a55801d11c8fdce764c8) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a23_08-1.bin", 0x0000, 0x2000, CRC(a18eae00) SHA1(6ac1ad07bb5a97c6edaaf0e1fb842e1741f4cf1e) )
ROM_LOAD( "a23_09.bin", 0x2000, 0x2000, CRC(d0a101d3) SHA1(c92bb1ce67bec394fd8ce303d9e61eac12493b5d) )
ROM_LOAD( "a23_10.bin", 0x4000, 0x2000, CRC(f9447bd4) SHA1(68c02249ca0e5b923cddb4bff8d090963b9c78e4) )
ROM_REGION( 0x0800, "bmcu:mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a23_11.bin", 0x0000, 0x0800, CRC(fddc99ce) SHA1(a9c7f76752ce74a780ca74004106c969d78ba931) )
ROM_REGION( 0x8000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "a23_07.bin", 0x02000, 0x2000, CRC(c98fbea6) SHA1(edd1e0b2551f726018ca6e0b2cf629046a482711) )
ROM_LOAD( "a23_06.bin", 0x00000, 0x2000, CRC(bf1e3a7f) SHA1(1258be10739cee6e6a8b2ce4d39f89bff1ea7f16) ) // should be a good read
ROM_LOAD( "a23_05.bin", 0x06000, 0x2000, CRC(b40db231) SHA1(85204efc05e95334576807e4dab866f4f40081e6) )
ROM_LOAD( "a23_04.bin", 0x04000, 0x2000, CRC(1d4f001f) SHA1(c3245650e57138ed89e7de8289fe37c5d933ddca) )
ROM_END
GAME( 1985, flstory, 0, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, flstoryj, flstory, flstory, flstory, flstory_state, empty_init, ROT180, "Taito", "The FairyLand Story (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, victnine, 0, victnine, victnine, flstory_state, empty_init, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // MCU still simulated
GAME( 1984, rumba, 0, rumba, rumba, flstory_state, empty_init, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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