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// license:BSD-3-Clause
// copyright-holders:R. Belmont
/*************************************************************************
Run and Gun / Slam Dunk
(c) 1993 Konami
Driver by R. Belmont.
This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit
per pixel layout. There is also an all-TTL front overlay tilemap and a rotating
scaling background done with the PSAC2 ('936).
Status: Front tilemap should be complete, sprites are mostly correct, controls
should be fine.
Known Issues:
- CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens.
- Current draw state could be improved optimization-wise (for example by supporting it in the core in some way).
- sprite palettes are not entirely right (fixed?)
- sound volume mixing, handtune with set_gain() with m_k054539 devices.
Also notice that "volume" in sound options is for k054539_1 (SFX)
Change Log:
(AT070703)
drivers\rungun.cpp (this file)
- mem maps, device settings, component communications, I/O's, sound...etc.
video\rungun.cpp
- general clean-up, clipping, alignment
video\konamiic.cpp
- missing sprites and priority
*************************************************************************/
#include "emu.h"
#include "includes/rungun.h"
#include "includes/konamipt.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "machine/eepromser.h"
#include "sound/k054539.h"
#include "speaker.h"
#include "rungun_dual.lh"
READ16_MEMBER(rungun_state::sysregs_r)
{
uint16_t data = 0;
switch (offset)
{
case 0x00/2:
return (ioport("P1")->read() | ioport("P3")->read() << 8);
case 0x02/2:
return (ioport("P2")->read() | ioport("P4")->read() << 8);
case 0x04/2:
/*
bit0-7: coin mechs and services
bit8 : freeze
bit9 : screen output select
*/
{
uint8_t field_bit = m_screen->frame_number() & 1;
if(m_single_screen_mode == true)
field_bit = 1;
return (ioport("SYSTEM")->read() & 0xfdff) | (field_bit << 9);
}
case 0x06/2:
if (ACCESSING_BITS_0_7)
{
data = ioport("DSW")->read();
}
return ((m_sysreg[0x06 / 2] & 0xff00) | data);
}
return m_sysreg[offset];
}
WRITE16_MEMBER(rungun_state::sysregs_w)
{
COMBINE_DATA(m_sysreg + offset);
switch (offset)
{
case 0x08/2:
/*
bit0 : eeprom_di_write
bit1 : eeprom_cs_write
bit2 : eeprom_clk_write
bit3 : coin counter #1
bit4 : coin counter #2 (when coin slot "common" is selected)
bit7 : set before massive memory writes (video chip select?)
bit10 : IRQ5 ACK
bit12 : if set, forces screen output to 1 monitor.
bit14 : (0) sprite on top of PSAC2 layer (1) other way around (title screen)
*/
if (ACCESSING_BITS_0_7)
{
membank("spriteram_bank")->set_entry((data & 0x80) >> 7);
m_video_mux_bank = ((data & 0x80) >> 7) ^ 1;
ioport("EEPROMOUT")->write(data, 0xff);
machine().bookkeeping().coin_counter_w(0, data & 0x08);
machine().bookkeeping().coin_counter_w(1, data & 0x10);
}
if (ACCESSING_BITS_8_15)
{
m_single_screen_mode = (data & 0x1000) == 0x1000;
m_video_priority_mode = (data & 0x4000) == 0x4000;
if (!(data & 0x400)) // actually a 0 -> 1 transition
m_maincpu->set_input_line(M68K_IRQ_5, CLEAR_LINE);
}
break;
case 0x0c/2:
/*
bit 0 : also enables IRQ???
bit 1 : disable PSAC2 input?
bit 2 : OBJCHA
bit 3 : enable IRQ 5
bit 7-4: base address for 53936 ROM readback.
*/
m_k055673->k053246_set_objcha_line((data & 0x04) ? ASSERT_LINE : CLEAR_LINE);
m_roz_rombase = (data & 0xf0) >> 4;
break;
}
}
WRITE16_MEMBER(rungun_state::sound_irq_w)
{
if (ACCESSING_BITS_8_15)
m_soundcpu->set_input_line(0, HOLD_LINE);
}
INTERRUPT_GEN_MEMBER(rungun_state::rng_interrupt)
{
// send to sprite device current state (i.e. bread & butter sprite DMA)
// TODO: firing this in screen update causes sprites to desync badly ...
sprite_dma_trigger();
if (m_sysreg[0x0c / 2] & 0x09)
device.execute().set_input_line(M68K_IRQ_5, ASSERT_LINE);
}
READ8_MEMBER(rungun_state::k53936_rom_r)
{
// TODO: odd addresses returns ...?
uint32_t rom_addr = offset;
rom_addr+= (m_roz_rombase)*0x20000;
return m_roz_rom[rom_addr];
}
READ16_MEMBER(rungun_state::palette_read)
{
return m_pal_ram[offset + m_video_mux_bank*0x800/2];
}
WRITE16_MEMBER(rungun_state::palette_write)
{
palette_device &cur_paldevice = m_video_mux_bank == 0 ? *m_palette : *m_palette2;
uint32_t addr = offset + m_video_mux_bank*0x800/2;
COMBINE_DATA(&m_pal_ram[addr]);
uint8_t r,g,b;
r = m_pal_ram[addr] & 0x1f;
g = (m_pal_ram[addr] & 0x3e0) >> 5;
b = (m_pal_ram[addr] & 0x7e00) >> 10;
cur_paldevice.set_pen_color(offset,pal5bit(r),pal5bit(g),pal5bit(b));
}
void rungun_state::rungun_map(address_map &map)
{
map(0x000000, 0x2fffff).rom(); // main program + data
map(0x300000, 0x3007ff).rw(FUNC(rungun_state::palette_read), FUNC(rungun_state::palette_write));
map(0x380000, 0x39ffff).ram(); // work RAM
map(0x400000, 0x43ffff).r(FUNC(rungun_state::k53936_rom_r)).umask16(0x00ff); // '936 ROM readback window
map(0x480000, 0x48001f).rw(FUNC(rungun_state::sysregs_r), FUNC(rungun_state::sysregs_w)).share("sysreg");
map(0x4c0000, 0x4c001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff); // CCU (for scanline and vblank polling)
map(0x540000, 0x540001).w(FUNC(rungun_state::sound_irq_w));
map(0x580000, 0x58001f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0xff00);
map(0x5c0000, 0x5c000f).r(m_k055673, FUNC(k055673_device::k055673_rom_word_r)); // 246A ROM readback window
map(0x5c0010, 0x5c001f).w(m_k055673, FUNC(k055673_device::k055673_reg_word_w));
map(0x600000, 0x601fff).bankrw("spriteram_bank"); // OBJ RAM
map(0x640000, 0x640007).w(m_k055673, FUNC(k055673_device::k053246_w)); // '246A registers
map(0x680000, 0x68001f).w(m_k053936, FUNC(k053936_device::ctrl_w)); // '936 registers
map(0x6c0000, 0x6cffff).rw(FUNC(rungun_state::psac2_videoram_r), FUNC(rungun_state::psac2_videoram_w)); // PSAC2 ('936) RAM (34v + 35v)
map(0x700000, 0x7007ff).rw(m_k053936, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w)); // PSAC "Line RAM"
map(0x740000, 0x741fff).rw(FUNC(rungun_state::ttl_ram_r), FUNC(rungun_state::ttl_ram_w)); // text plane RAM
map(0x7c0000, 0x7c0001).nopw(); // watchdog
}
/**********************************************************************************/
WRITE8_MEMBER(rungun_state::sound_status_w)
{
m_sound_status = data;
}
WRITE8_MEMBER(rungun_state::sound_ctrl_w)
{
/*
.... xxxx - Z80 ROM bank
...x .... - NMI enable/acknowledge
xx.. .... - BLT2/1 (?)
*/
membank("bank2")->set_entry(data & 0x07);
if (!(data & 0x10))
m_soundcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
m_sound_ctrl = data;
}
WRITE_LINE_MEMBER(rungun_state::k054539_nmi_gen)
{
if (m_sound_ctrl & 0x10)
{
// Trigger an /NMI on the rising edge
if (!m_sound_nmi_clk && state)
{
m_soundcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
}
}
m_sound_nmi_clk = state;
}
/* sound (this should be split into audio/xexex.cpp or pregx.cpp or so someday) */
void rungun_state::rungun_sound_map(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank2");
map(0xc000, 0xdfff).ram();
map(0xe000, 0xe22f).rw(m_k054539_1, FUNC(k054539_device::read), FUNC(k054539_device::write));
map(0xe230, 0xe3ff).ram();
map(0xe400, 0xe62f).rw(m_k054539_2, FUNC(k054539_device::read), FUNC(k054539_device::write));
map(0xe630, 0xe7ff).ram();
map(0xf000, 0xf003).m(m_k054321, FUNC(k054321_device::sound_map));
map(0xf800, 0xf800).w(FUNC(rungun_state::sound_ctrl_w));
map(0xfff0, 0xfff3).nopw();
}
static INPUT_PORTS_START( rng )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
PORT_DIPNAME( 0x0100, 0x0000, "Freeze" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "Field Bit (DEBUG)" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
PORT_DIPNAME( 0x04, 0x04, "Bit2 (Unknown)" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x10, 0x00, "Monitors" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x00, "Number of players" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPNAME( 0x40, 0x00, "Sound Output" )
PORT_DIPSETTING( 0x40, DEF_STR( Mono ) )
PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
PORT_DIPNAME( 0x80, 0x80, "Bit7 (Unknown)" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
PORT_START("P1")
KONAMI8_B123_START(1)
PORT_START("P2")
KONAMI8_B123_START(2)
PORT_START("P3")
KONAMI8_B123_START(3)
PORT_START("P4")
KONAMI8_B123_START(4)
INPUT_PORTS_END
static INPUT_PORTS_START( rng_dual )
PORT_INCLUDE(rng)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x10, 0x10, "Monitors" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x20, "Number of players" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x20, "4" )
INPUT_PORTS_END
static INPUT_PORTS_START( rng_nodip )
PORT_INCLUDE(rng)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/**********************************************************************************/
static const gfx_layout bglayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4,
9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static GFXDECODE_START( gfx_rungun )
GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0x0000, 64 )
GFXDECODE_END
void rungun_state::machine_start()
{
uint8_t *ROM = memregion("soundcpu")->base();
m_roz_rom = memregion("gfx1")->base();
membank("bank2")->configure_entries(0, 8, &ROM[0x10000], 0x4000);
m_banked_ram = make_unique_clear<uint16_t[]>(0x2000);
m_pal_ram = make_unique_clear<uint16_t[]>(0x800*2);
membank("spriteram_bank")->configure_entries(0,2,&m_banked_ram[0],0x2000);
save_item(NAME(m_sound_ctrl));
save_item(NAME(m_sound_status));
save_item(NAME(m_sound_nmi_clk));
//save_item(NAME(m_ttl_vram));
}
void rungun_state::machine_reset()
{
memset(m_sysreg, 0, 0x20);
//memset(m_ttl_vram, 0, 0x1000 * sizeof(uint16_t));
m_sound_ctrl = 0;
m_sound_status = 0;
}
void rungun_state::rng(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 16000000);
m_maincpu->set_addrmap(AS_PROGRAM, &rungun_state::rungun_map);
m_maincpu->set_vblank_int("screen", FUNC(rungun_state::rng_interrupt));
Z80(config, m_soundcpu, 8000000);
m_soundcpu->set_addrmap(AS_PROGRAM, &rungun_state::rungun_sound_map);
config.m_minimum_quantum = attotime::from_hz(6000); // higher if sound stutters
GFXDECODE(config, m_gfxdecode, m_palette, gfx_rungun);
EEPROM_ER5911_8BIT(config, "eeprom");
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_video_attributes(VIDEO_UPDATE_BEFORE_VBLANK);
m_screen->set_refresh_hz(59.185606);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_size(64*8, 32*8);
m_screen->set_visarea(88, 88+416-1, 24, 24+224-1);
m_screen->set_screen_update(FUNC(rungun_state::screen_update_rng));
m_screen->set_palette(m_palette);
m_screen->set_video_attributes(VIDEO_ALWAYS_UPDATE);
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);
m_palette->enable_shadows();
m_palette->enable_hilights();
K053936(config, m_k053936, 0);
m_k053936->set_offsets(34, 9);
K055673(config, m_k055673, 0);
m_k055673->set_sprite_callback(FUNC(rungun_state::sprite_callback), this);
m_k055673->set_config(K055673_LAYOUT_RNG, -8, -15);
m_k055673->set_palette(m_palette);
m_k055673->set_screen(m_screen);
K053252(config, m_k053252, 16000000/2);
m_k053252->set_offsets(9*8, 24);
m_k053252->set_screen("screen");
PALETTE(config, m_palette2).set_format(palette_device::xBGR_555, 1024);
m_palette->enable_shadows();
m_palette->enable_hilights();
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
K054321(config, m_k054321, "lspeaker", "rspeaker");
// SFX
K054539(config, m_k054539_1, 18.432_MHz_XTAL);
m_k054539_1->set_device_rom_tag("k054539");
m_k054539_1->timer_handler().set(FUNC(rungun_state::k054539_nmi_gen));
m_k054539_1->add_route(0, "rspeaker", 1.0);
m_k054539_1->add_route(1, "lspeaker", 1.0);
// BGM, volumes handtuned to make SFXs audible (still not 100% right tho)
K054539(config, m_k054539_2, 18.432_MHz_XTAL);
m_k054539_2->set_device_rom_tag("k054539");
m_k054539_2->add_route(0, "rspeaker", 0.6);
m_k054539_2->add_route(1, "lspeaker", 0.6);
}
// for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen.
// this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each
// screen only gets an update every other frame.
void rungun_state::rng_dual(machine_config &config)
{
rng(config);
m_screen->set_screen_update(FUNC(rungun_state::screen_update_rng_dual_left));
screen_device &demultiplex2(SCREEN(config, "demultiplex2", SCREEN_TYPE_RASTER));
demultiplex2.set_video_attributes(VIDEO_UPDATE_BEFORE_VBLANK);
demultiplex2.set_refresh_hz(59.185606);
demultiplex2.set_vblank_time(ATTOSECONDS_IN_USEC(0));
demultiplex2.set_size(64*8, 32*8);
demultiplex2.set_visarea(88, 88+416-1, 24, 24+224-1);
demultiplex2.set_screen_update(FUNC(rungun_state::screen_update_rng_dual_right));
demultiplex2.set_palette(m_palette2);
m_k053252->set_slave_screen("demultiplex2");
}
// Older non-US 53936/A13 roms were all returning bad from the mask ROM check. Using the US ROM on non-US reports good therefore I guess that data matches for that
// across all sets.
ROM_START( rungun )
/* main program Europe Version AA 1993, 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( rungund ) // same as above set, but with demux adapter connected
/* main program Europe Version AA 1993, 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( runguna )
/* main program Europe Version AA 1993, 10.4 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( rungunad ) // same as above set, but with demux adapter connected
/* main program Europe Version AA 1993, 10.4 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
// This set fails the rom checks on 18n,16n and 21n even on real hardware but is clearly a different code revision to the above sets.
// The rom at 21N is the same between all sets so it failing makes very little sense.
// The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't
// been finalized yet.
ROM_START( rungunb )
/* main program Europe Version AA 1993, 9.10 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( rungunbd ) // same as above set, but with demux adapter connected
/* main program Europe Version AA 1993, 9.10 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( rungunua )
/* main program US Version BA 1993 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
ROM_END
ROM_START( rungunuad ) // same as above set, but with demux adapter connected
/* main program US Version BA 1993 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
ROM_END
ROM_START( slmdunkj )
/* main program Japan Version AA 1993 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
ROM_END
ROM_START( slmdunkjd ) // same as above set, but with demux adapter connected
/* main program Japan Version AA 1993 10.8 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
//ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
ROM_END
ROM_START( rungunud ) // dual cabinet setup ONLY
/* main program US Version AB 1993 10.12 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "247uab03.bin", 0x000000, 0x80000, CRC(f259fd11) SHA1(60381a3fa7f78022dcb3e2f3d13ea32a10e4e36e) )
ROM_LOAD16_BYTE( "247uab04.bin", 0x000001, 0x80000, CRC(b918cf5a) SHA1(4314c611ef600ec081f409c78218de1639f8b463) )
/* data */
ROM_LOAD16_BYTE( "247a01", 0x100000, 0x80000, CRC(8341cf7d) SHA1(372c147c4a5d54aed2a16b0ed258247e65dda563) )
ROM_LOAD16_BYTE( "247a02", 0x100001, 0x80000, CRC(f5ef3f45) SHA1(2e1d8f672c130dbfac4365dc1301b47beee10161) )
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
/* sprites */
ROM_REGION( 0x800000, "k055673", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "k054539", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "rungunu.nv", 0x0000, 0x080, CRC(d501f579) SHA1(9e01d9a6a8cdc782dd2a92fbf2295e8df732f892) )
ROM_END
// these sets operate as single screen / dual screen depending on if you have the video de-multiplexer plugged in, and the dipswitch set to 1 or 2 monitors
// the 2nd letter of the code indicates the cabinet type, this is why the selectable (single/dual) screen version of Run and Gun for the USA is 'UBA' because the first release there 'UAA' was dual screen only.
// it appears that all other regions were switchable from the first release, so use the 'A' code.
// these are running WITHOUT the demux adapter, on a single screen
GAME( 1993, rungun, 0, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, runguna, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, rungunb, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, rungunua, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
GAME( 1993, slmdunkj, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
// these sets have the demux adapter connected, and output to 2 screens (as the adapter represents a physical hardware difference, albeit a minor one, use clone sets)
GAMEL( 1993, rungund, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
// this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY
GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
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