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// license:BSD-3-Clause
// copyright-holders:Luca Elia
/***************************************************************************
-= Unico Games =-
driver by Luca Elia (l.elia@tin.it)
CPU : M68000 or M68EC020
Sound Chips : OKI M6295 (AD-65) + YM3812 (K-666) or YM2151
Video Chips : 3 x Actel A1020B (Square 84 Pin Socketed) [Or A40MX04-F]
MACH211 (Square 44 Pin Socketed) [Or MACH210-15JC]
---------------------------------------------------------------------------
Year + Game PCB Notes
---------------------------------------------------------------------------
97 Burglar X ?
98 Zero Point ZPM1001A/B Has Light Guns.
99 Zero Point 2 UZP21001A/B Has Light Guns.
---------------------------------------------------------------------------
***************************************************************************/
#include "emu.h"
#include "includes/unico.h"
#include "cpu/m68000/m68000.h"
#include "machine/eepromser.h"
#include "sound/3812intf.h"
#include "sound/okim6295.h"
#include "sound/ym2151.h"
#include "speaker.h"
/***************************************************************************
Memory Maps
***************************************************************************/
/***************************************************************************
Burglar X
***************************************************************************/
WRITE8_MEMBER(unico_state::burglarx_okibank_w)
{
m_oki->set_rom_bank(data & 1);
}
void unico_state::burglarx_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0xff0000, 0xffffff).ram(); // RAM
map(0x800000, 0x800001).portr("INPUTS");
map(0x800018, 0x800019).portr("SYSTEM");
map(0x80001a, 0x80001b).portr("DSW1");
map(0x80001c, 0x80001d).portr("DSW2");
map(0x800030, 0x800031).nopw(); // ? 0
map(0x80010c, 0x800121).rw(FUNC(unico_state::scroll_r), FUNC(unico_state::scroll_w)).share("scroll"); // Scroll
map(0x800189, 0x800189).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound
map(0x80018a, 0x80018a).w("ymsnd", FUNC(ym3812_device::write_port_w));
map(0x80018c, 0x80018c).rw("ymsnd", FUNC(ym3812_device::status_port_r), FUNC(ym3812_device::control_port_w));
map(0x80018e, 0x80018e).w(FUNC(unico_state::burglarx_okibank_w)); //
map(0x8001e0, 0x8001e1).nopw(); // IRQ Ack
map(0x904000, 0x90ffff).rw(FUNC(unico_state::vram_r), FUNC(unico_state::vram_w)).share("vram"); // Layers 1, 2, 0
map(0x920000, 0x923fff).ram(); // ? 0
map(0x930000, 0x9307ff).rw(FUNC(unico_state::spriteram_r), FUNC(unico_state::spriteram_w)).share("spriteram"); // Sprites
map(0x940000, 0x947fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
}
/***************************************************************************
Zero Point
***************************************************************************/
WRITE8_MEMBER(zeropnt_state::zeropnt_okibank_leds_w)
{
/* Banked sound samples. The 3rd quarter of the ROM
contains garbage. Indeed, only banks 0&1 are used */
m_okibank->set_entry(data & 1);
machine().bookkeeping().coin_counter_w(0,data & 0x10);
m_leds[0] = BIT(data, 3); // Start 1
m_leds[1] = BIT(data, 2); // Start 2
}
/* Light Gun - need to wiggle the input slightly otherwise fire doesn't work */
READ16_MEMBER(zeropnt_state::gunx_0_msb_r)
{
int x=m_gun_axes[X0]->read();
x=x*384/256; /* On screen pixel X */
if (x<0x160) x=0x30 + (x*0xd0/0x15f);
else x=((x-0x160) * 0x20)/0x1f;
return ((x&0xff) ^ (m_screen->frame_number()&1))<<8;
}
READ16_MEMBER(zeropnt_state::guny_0_msb_r)
{
int y=m_gun_axes[Y0]->read();
y=0x18+((y*0xe0)/0xff);
return ((y&0xff) ^ (m_screen->frame_number()&1))<<8;
}
READ16_MEMBER(zeropnt_state::gunx_1_msb_r)
{
int x=m_gun_axes[X1]->read();
x=x*384/256; /* On screen pixel X */
if (x<0x160) x=0x30 + (x*0xd0/0x15f);
else x=((x-0x160) * 0x20)/0x1f;
return ((x&0xff) ^ (m_screen->frame_number()&1))<<8;
}
READ16_MEMBER(zeropnt_state::guny_1_msb_r)
{
int y=m_gun_axes[Y1]->read();
y=0x18+((y*0xe0)/0xff);
return ((y&0xff) ^ (m_screen->frame_number()&1))<<8;
}
void zeropnt_state::zeropnt_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0xef0000, 0xefffff).ram(); // RAM
map(0x800030, 0x800031).nopw(); // ? 0
map(0x800018, 0x800019).portr("INPUTS");
map(0x80001a, 0x80001b).portr("DSW1");
map(0x80001c, 0x80001d).portr("DSW2");
map(0x80010c, 0x800121).rw(FUNC(zeropnt_state::scroll_r), FUNC(zeropnt_state::scroll_w)).share("scroll"); // Scroll
map(0x800170, 0x800171).r(FUNC(zeropnt_state::guny_0_msb_r)); // Light Guns
map(0x800174, 0x800175).r(FUNC(zeropnt_state::gunx_0_msb_r)); //
map(0x800178, 0x800179).r(FUNC(zeropnt_state::guny_1_msb_r)); //
map(0x80017c, 0x80017d).r(FUNC(zeropnt_state::gunx_1_msb_r)); //
map(0x800189, 0x800189).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound
map(0x80018a, 0x80018a).w("ymsnd", FUNC(ym3812_device::write_port_w));
map(0x80018c, 0x80018c).rw("ymsnd", FUNC(ym3812_device::status_port_r), FUNC(ym3812_device::control_port_w));
map(0x80018e, 0x80018e).w(FUNC(zeropnt_state::zeropnt_okibank_leds_w)); //
map(0x8001e0, 0x8001e1).writeonly(); // ? IRQ Ack
map(0x904000, 0x90ffff).rw(FUNC(zeropnt_state::vram_r), FUNC(zeropnt_state::vram_w)).share("vram"); // Layers 1, 2, 0
map(0x920000, 0x923fff).ram(); // ? 0
map(0x930000, 0x9307ff).rw(FUNC(zeropnt_state::spriteram_r), FUNC(zeropnt_state::spriteram_w)).share("spriteram"); // Sprites
map(0x940000, 0x947fff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
}
void zeropnt_state::zeropnt_oki_map(address_map &map)
{
map(0x00000, 0x1ffff).rom();
map(0x20000, 0x3ffff).bankr("okibank");
}
/***************************************************************************
Zero Point 2
***************************************************************************/
READ32_MEMBER(zeropnt2_state::zeropnt2_gunx_0_msb_r) { return (gunx_0_msb_r(space,0,0xffff)-0x0800) << 16; }
READ32_MEMBER(zeropnt2_state::zeropnt2_guny_0_msb_r) { return (guny_0_msb_r(space,0,0xffff)+0x0800) << 16; }
READ32_MEMBER(zeropnt2_state::zeropnt2_gunx_1_msb_r) { return (gunx_1_msb_r(space,0,0xffff)-0x0800) << 16; }
READ32_MEMBER(zeropnt2_state::zeropnt2_guny_1_msb_r) { return (guny_1_msb_r(space,0,0xffff)+0x0800) << 16; }
WRITE8_MEMBER(zeropnt2_state::zeropnt2_okibank)
{
m_okibank->set_entry((data & 3) % 4);
}
WRITE8_MEMBER(zeropnt2_state::leds_w)
{
machine().bookkeeping().coin_counter_w(0,data & 0x01);
m_leds[0] = BIT(data, 7); // Start 1
m_leds[1] = BIT(data, 6); // Start 2
}
WRITE32_MEMBER(zeropnt2_state::eeprom_w)
{
if (data & ~0xfe00000)
logerror("%s - Unknown EEPROM bit written %04X\n",machine().describe_context(),data);
if ( ACCESSING_BITS_24_31 )
{
// latch the bit
m_eeprom->di_write((data & 0x04000000) >> 26);
// reset line asserted: reset.
m_eeprom->cs_write((data & 0x01000000) ? ASSERT_LINE : CLEAR_LINE);
// clock line asserted: write latch or select next bit to read
m_eeprom->clk_write((data & 0x02000000) ? ASSERT_LINE : CLEAR_LINE );
}
}
void zeropnt2_state::zeropnt2_map(address_map &map)
{
map(0x000000, 0x1fffff).rom(); // ROM
map(0x800018, 0x80001b).portr("SYSTEM");
map(0x800025, 0x800025).rw("oki1", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // Sound
map(0x800028, 0x80002f).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write)).umask32(0x00ff0000); //
map(0x800031, 0x800031).rw("oki2", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); //
map(0x800034, 0x800034).w(FUNC(zeropnt2_state::zeropnt2_okibank)); //
map(0x800039, 0x800039).w(FUNC(zeropnt2_state::leds_w)); // ?
map(0x80010c, 0x800123).rw(FUNC(zeropnt2_state::scroll_r), FUNC(zeropnt2_state::scroll_w)).share("scroll"); // Scroll
map(0x800140, 0x800143).r(FUNC(zeropnt2_state::zeropnt2_guny_0_msb_r)); // Light Guns
map(0x800144, 0x800147).r(FUNC(zeropnt2_state::zeropnt2_gunx_0_msb_r)); //
map(0x800148, 0x80014b).r(FUNC(zeropnt2_state::zeropnt2_guny_1_msb_r)); //
map(0x80014c, 0x80014f).r(FUNC(zeropnt2_state::zeropnt2_gunx_1_msb_r)); //
map(0x800150, 0x800153).portr("DSW1");
map(0x800154, 0x800157).portr("DSW2");
map(0x80015c, 0x80015f).portr("BUTTONS");
map(0x8001e0, 0x8001e3).nopw(); // ? IRQ Ack
map(0x8001f0, 0x8001f3).w(FUNC(zeropnt2_state::eeprom_w)); // EEPROM
map(0x904000, 0x90ffff).rw(FUNC(zeropnt2_state::vram_r), FUNC(zeropnt2_state::vram_w)).share("vram"); // Layers 1, 2, 0
map(0x920000, 0x923fff).ram(); // ? 0
map(0x930000, 0x9307ff).rw(FUNC(zeropnt2_state::spriteram_r), FUNC(zeropnt2_state::spriteram_w)).share("spriteram"); // Sprites
map(0x940000, 0x947fff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); // Palette
map(0xfe0000, 0xffffff).ram(); // RAM
}
/***************************************************************************
Input Ports
***************************************************************************/
/***************************************************************************
Burglar X
***************************************************************************/
static INPUT_PORTS_START( burglarx )
PORT_START("INPUTS") /* $800000.w */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM") /* $800019.b */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* $80001a.b */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE( 0x0100, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, "Unknown 1-2" )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, "Unknown 1-4" )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) )
PORT_START("DSW2") /* $80001c.b */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0200, DEF_STR( None ) )
PORT_DIPSETTING( 0x0300, "A" )
PORT_DIPSETTING( 0x0100, "B" )
PORT_DIPSETTING( 0x0000, "C" )
PORT_DIPNAME( 0x0400, 0x0400, "Unknown 2-2" )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Energy" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0800, "3" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x8000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x4000, "4" )
PORT_DIPSETTING( 0x0000, "5" )
INPUT_PORTS_END
/***************************************************************************
Zero Point
***************************************************************************/
static INPUT_PORTS_START( zeropnt )
PORT_START("INPUTS") /* $800018.w */
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_SERVICE_NO_TOGGLE( 0x0004, IP_ACTIVE_HIGH )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* $80001a.b */
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
PORT_DIPNAME( 0xe000, 0x0000, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) )
PORT_START("DSW2") /* $80001c.b */
PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x0000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x4000, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPSETTING( 0x8000, "4" )
PORT_DIPSETTING( 0xc000, "5" )
PORT_START("Y0") /* $800170.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
PORT_START("X0") /* $800174.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
PORT_START("Y1") /* $800178.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
PORT_START("X1") /* $80017c.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
INPUT_PORTS_END
/***************************************************************************
Zero Point 2
***************************************************************************/
static INPUT_PORTS_START( zeropnt2 )
PORT_START("SYSTEM") /* $800019.b */
PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00010000, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_SERVICE_NO_TOGGLE( 0x00040000, IP_ACTIVE_HIGH )
PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x00100000, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x00200000, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x00400000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0xff000000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW1") /* $80001a.b */
PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x02000000, 0x02000000, "? Coins To Continue ?" )
PORT_DIPSETTING( 0x00000000, "1" )
PORT_DIPSETTING( 0x02000000, "2" )
PORT_DIPNAME( 0x0c000000, 0x0c000000, "Gun Reloading" )
PORT_DIPSETTING( 0x08000000, DEF_STR(No) )
PORT_DIPSETTING( 0x04000000, DEF_STR(Yes) )
PORT_DIPSETTING( 0x0c000000, "Factory Setting" )
// PORT_DIPSETTING( 0x00000000, "unused?" )
PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Language ) )
PORT_DIPSETTING( 0x10000000, DEF_STR( English ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( Japanese ) )
PORT_DIPNAME( 0xe0000000, 0xe0000000, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20000000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40000000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60000000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0000000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0000000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0000000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80000000, DEF_STR( 1C_4C ) )
PORT_START("DSW2") /* $80001c.b */
PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x01000000, 0x01000000, "Korean Language" )
PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x02000000, 0x00000000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0x1c000000, 0x1c000000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x10000000, "2" )
PORT_DIPSETTING( 0x0c000000, "3" )
PORT_DIPSETTING( 0x1c000000, "4" )
PORT_DIPSETTING( 0x18000000, "5" )
PORT_DIPSETTING( 0x14000000, "6" )
PORT_DIPSETTING( 0x08000000, "4 (duplicate)" )
PORT_DIPSETTING( 0x04000000, "4 (duplicate)" )
PORT_DIPSETTING( 0x00000000, "4 (duplicate)" )
PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
PORT_DIPNAME( 0xc0000000, 0xc0000000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x80000000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc0000000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40000000, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( Hardest ) )
PORT_START("BUTTONS") /* $80015c.b */
PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read) // EEPROM
PORT_START("Y0") /* $800140.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
PORT_START("X0") /* $800144.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
PORT_START("Y1") /* $800148.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
PORT_START("X1") /* $80014c.b */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
/* 16x16x8 */
static const gfx_layout layout_16x16x8 =
{
16,16,
RGN_FRAC(1,4),
8,
{ RGN_FRAC(3,4)+8, RGN_FRAC(3,4)+0,
RGN_FRAC(2,4)+8, RGN_FRAC(2,4)+0,
RGN_FRAC(1,4)+8, RGN_FRAC(1,4)+0,
RGN_FRAC(0,4)+8, RGN_FRAC(0,4)+0 },
{ STEP8(0,1), STEP8(16,1) },
{ STEP16(0,16*2) },
16*16*2
};
static GFXDECODE_START( gfx_unico )
GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x0, 0x20 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x0, 0x20 ) // [1] Layers
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
void unico_state::machine_start()
{
m_leds.resolve();
}
/***************************************************************************
Burglar X
***************************************************************************/
void unico_state::burglarx(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 32_MHz_XTAL/2); /* 16MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &unico_state::burglarx_map);
m_maincpu->set_vblank_int("screen", FUNC(unico_state::irq2_line_hold));
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_refresh_hz(60);
screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
screen.set_size(384, 224);
screen.set_visarea(0, 384-1, 0, 224-1);
screen.set_screen_update(FUNC(unico_state::screen_update));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_unico);
PALETTE(config, m_palette).set_format(4, &unico_state::unico_R6G6B6X, 8192);
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(14'318'181)/4)); /* 3.579545 MHz */
ymsnd.add_route(ALL_OUTPUTS, "lspeaker", 0.40);
ymsnd.add_route(ALL_OUTPUTS, "rspeaker", 0.40);
OKIM6295(config, m_oki, 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH); // clock frequency & pin 7 not verified
m_oki->add_route(ALL_OUTPUTS, "lspeaker", 0.80);
m_oki->add_route(ALL_OUTPUTS, "rspeaker", 0.80);
}
/***************************************************************************
Zero Point
***************************************************************************/
void zeropnt_state::machine_start()
{
unico_state::machine_start();
m_okibank->configure_entries(0, 4, memregion("oki")->base() + 0x20000, 0x20000);
}
void zeropnt_state::zeropnt(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 32_MHz_XTAL/2); /* 16MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &zeropnt_state::zeropnt_map);
m_maincpu->set_vblank_int("screen", FUNC(zeropnt_state::irq2_line_hold));
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_size(384, 224);
m_screen->set_visarea(0, 384-1, 0, 224-1);
m_screen->set_screen_update(FUNC(zeropnt_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_unico);
PALETTE(config, m_palette).set_format(4, &zeropnt_state::unico_R6G6B6X, 8192);
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
ym3812_device &ymsnd(YM3812(config, "ymsnd", XTAL(14'318'181)/4)); /* 3.579545 MHz */
ymsnd.add_route(ALL_OUTPUTS, "lspeaker", 0.40);
ymsnd.add_route(ALL_OUTPUTS, "rspeaker", 0.40);
OKIM6295(config, m_oki, 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH); // clock frequency & pin 7 not verified
m_oki->set_addrmap(0, &zeropnt_state::zeropnt_oki_map);
m_oki->add_route(ALL_OUTPUTS, "lspeaker", 0.80);
m_oki->add_route(ALL_OUTPUTS, "rspeaker", 0.80);
}
/***************************************************************************
Zero Point 2
***************************************************************************/
void zeropnt2_state::machine_start()
{
unico_state::machine_start();
m_okibank->configure_entries(0, 4, memregion("oki1")->base() + 0x20000, 0x20000);
}
void zeropnt2_state::zeropnt2(machine_config &config)
{
/* basic machine hardware */
M68EC020(config, m_maincpu, 32_MHz_XTAL/2); /* 16MHz */
m_maincpu->set_addrmap(AS_PROGRAM, &zeropnt2_state::zeropnt2_map);
m_maincpu->set_vblank_int("screen", FUNC(zeropnt2_state::irq2_line_hold));
EEPROM_93C46_8BIT(config, "eeprom");
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
m_screen->set_size(384, 224);
m_screen->set_visarea(0, 384-1, 0, 224-1);
m_screen->set_screen_update(FUNC(zeropnt2_state::screen_update));
m_screen->set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_unico);
PALETTE(config, m_palette).set_format(4, &zeropnt2_state::unico_R6G6B6X, 8192);
/* sound hardware */
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
YM2151(config, "ymsnd", XTAL(14'318'181)/4).add_route(0, "lspeaker", 0.70).add_route(1, "rspeaker", 0.70); /* 3.579545 MHz */
okim6295_device &oki1(OKIM6295(config, "oki1", 32_MHz_XTAL/32, okim6295_device::PIN7_HIGH)); // clock frequency & pin 7 not verified
oki1.set_addrmap(0, &zeropnt2_state::zeropnt_oki_map);
oki1.add_route(ALL_OUTPUTS, "lspeaker", 0.40);
oki1.add_route(ALL_OUTPUTS, "rspeaker", 0.40);
okim6295_device &oki2(OKIM6295(config, "oki2", XTAL(14'318'181)/4, okim6295_device::PIN7_HIGH)); // clock frequency & pin 7 not verified
oki2.add_route(ALL_OUTPUTS, "lspeaker", 0.20);
oki2.add_route(ALL_OUTPUTS, "rspeaker", 0.20);
}
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Burglar X
by Unico
68000-16MHz , MACH210-15JC, 3 x A1020B
14.31818 MHz, 32.000 MHz
***************************************************************************/
ROM_START( burglarx )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "bx-rom2.pgm", 0x000000, 0x080000, CRC(f81120c8) SHA1(f0240cf9aceb755e3c920bc3bcae0a9de29fd8c1) )
ROM_LOAD16_BYTE( "bx-rom3.pgm", 0x000001, 0x080000, CRC(080b4e82) SHA1(7eb08a7ea7684297e879123ae7ddc88d7fc1b87b) )
/* Notice the weird ROMs order? Pretty much bit scrambling */
ROM_REGION( 0x400000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */
ROM_LOAD16_BYTE( "bx-rom4", 0x000000, 0x080000, CRC(f74ce31f) SHA1(bafe247a2fdc918318ccf7b11f0406c78909dcaa) )
ROM_LOAD16_BYTE( "bx-rom10", 0x000001, 0x080000, CRC(6f56ca23) SHA1(5cfedda8d9fe4b575932a6a136d7b525d96e5454) )
ROM_LOAD16_BYTE( "bx-rom9", 0x100000, 0x080000, CRC(33f29d79) SHA1(287d8412842887af5a5c7a0f5e5736a741c3c7db) )
ROM_LOAD16_BYTE( "bx-rom8", 0x100001, 0x080000, CRC(24367092) SHA1(dc21d043a793cbc9fe94085c7884d684f1f80d74) )
ROM_LOAD16_BYTE( "bx-rom7", 0x200000, 0x080000, CRC(aff6bdea) SHA1(3c050ec5e1bbc93b15435c7a6e66bade9a07445e) )
ROM_LOAD16_BYTE( "bx-rom6", 0x200001, 0x080000, CRC(246afed2) SHA1(fcf08e968f11549546c47c1a67013c2427e0aad3) )
ROM_LOAD16_BYTE( "bx-rom11", 0x300000, 0x080000, CRC(898d176a) SHA1(4c85948b7e639743d0f1676fdc463267f550f97c) )
ROM_LOAD16_BYTE( "bx-rom5", 0x300001, 0x080000, CRC(fdee1423) SHA1(319610435b3dea61276d412e2bf6a3f32809ae19) )
ROM_REGION( 0x400000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */
ROM_LOAD16_BYTE( "bx-rom14", 0x000000, 0x080000, CRC(30413373) SHA1(37bbc4d2943a32ee9f6bb268c823ffe162fe92a2) )
ROM_LOAD16_BYTE( "bx-rom18", 0x000001, 0x080000, CRC(8e7fc99f) SHA1(81141e3c9111944aae97d27e5631b11eaf6f8734) )
ROM_LOAD16_BYTE( "bx-rom19", 0x100000, 0x080000, CRC(d40eabcd) SHA1(e41d5e921a1648d6d4907f18e0256dbe3a01e9d3) )
ROM_LOAD16_BYTE( "bx-rom15", 0x100001, 0x080000, CRC(78833c75) SHA1(93bd2e9ba98d99e36b99765ff576df4ca347daf3) )
ROM_LOAD16_BYTE( "bx-rom17", 0x200000, 0x080000, CRC(f169633f) SHA1(3bb707110286890a740ef607fb2addeeaadedb08) )
ROM_LOAD16_BYTE( "bx-rom12", 0x200001, 0x080000, CRC(71eb160f) SHA1(4fc8caabc5ee6c7771c76e704ffba675cf997dae) )
ROM_LOAD16_BYTE( "bx-rom13", 0x300000, 0x080000, CRC(da34bbb5) SHA1(455c2412135b89670c2ecda9fd02f4da9b891ee4) )
ROM_LOAD16_BYTE( "bx-rom16", 0x300001, 0x080000, CRC(55b28ef9) SHA1(48615d53ac955ba6aca86ad4f8b61f4d2675d840) )
ROM_REGION( 0x80000, "oki", 0 ) /* Samples */
ROM_LOAD( "bx-rom1.snd", 0x000000, 0x080000, CRC(8ae67138) SHA1(3ea44f805a1f978e0a1c1bb7f45507379b147bc0) ) // 2 x 40000
ROM_END
/***************************************************************************
Zero Point
(C) 1998 Unico
PCB Number: ZPM1001A
CPU: 68HC000P16
SND: K-664/K-666 & AD-65 (YM3014/YM3812 & M6295)
OSC: 14.31818MHz, 32.000MHz
RAM: 62256 x 5, 6116 x 8, 84256 x 2
DIPS: 2 x 8 position
Other Chips: 3 x Actel A1020B (square 84 pin socketed, Same video chip as Power Instinct and Blomby Car)
MACH211 (square 44 pin socketed)
There is a small gun interface board (Number ZPT1001B) located near the 68000 which contains
another Actel A1020B chip, a 74HC14 TTL chip and a 4.9152MHz OSC.
ROMS:
zero2.BIN \
zero3.BIN / Main Program 4M Mask ROMs
zero1.BIN -- Sound MX27C4000
zpobjz01.BIN -\
zpobjz02.BIN \
zpobjz03.BIN \
zpobjz04.BIN \
zpscrz05.BIN - GFX,16M Mask ROMs
zpscrz06.BIN /
zpscrz07.BIN /
zpscrz08.BIN -/
***************************************************************************/
ROM_START( zeropnt )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "unico_2.rom2", 0x000000, 0x080000, CRC(1e599509) SHA1(5a562a3c85700126b95fbdf21ef8c0ddd35d9037) )
ROM_LOAD16_BYTE( "unico_3.rom3", 0x000001, 0x080000, CRC(588aeef7) SHA1(0dfa22c9e7b1fe493c16160b1ac76fa4d3bb2e68) )
ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */
ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) )
ROM_LOAD( "unico_zpobj_z02.bin", 0x200000, 0x200000, CRC(de34f33a) SHA1(b77c7d508942176585afaeeaea2f34f60326eeb1) )
ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) )
ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) )
ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */
ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) )
ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) )
ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) )
ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) )
ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */
ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) )
ROM_END
ROM_START( zeropnta )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "unico2.rom2", 0x000000, 0x080000, CRC(285fbca3) SHA1(61f8d48388a666ed9300c0688fbf844e316b8892) )
ROM_LOAD16_BYTE( "unico3.rom3", 0x000001, 0x080000, CRC(ad7b3129) SHA1(d814b5d9336d011386aa0b316b11225e5ea799fc) )
ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */
ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) )
ROM_LOAD( "unico_zpobj_z02.bin", 0x200000, 0x200000, CRC(de34f33a) SHA1(b77c7d508942176585afaeeaea2f34f60326eeb1) )
ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) )
ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) )
ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */
ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) )
ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) )
ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) )
ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) )
ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */
ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) )
ROM_END
ROM_START( zeropntj )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "unico_2.bin", 0x000000, 0x080000, CRC(098d9756) SHA1(c98ae2774d2eff7d0ea66887c57d4b55d6939ad8) )
ROM_LOAD16_BYTE( "unico_3.bin", 0x000001, 0x080000, CRC(58e105f3) SHA1(6069ec030d6ce11ec4b9514f366197068f1220ee) )
ROM_REGION( 0x800000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */
ROM_LOAD( "unico_zpobj_z01.bin", 0x000000, 0x200000, CRC(1f2768a3) SHA1(75c83458afc527dda47bfbd86a8e9c5ded7a5444) )
ROM_LOAD( "unico_4.bin", 0x200000, 0x200000, CRC(529c36ee) SHA1(3c1d1b94b9cf84fd07689cd5fbfe86820bb878e6) ) /* EPROM Containing graphics data for Japanese text */
ROM_LOAD( "unico_zpobj_z03.bin", 0x400000, 0x200000, CRC(d7a657f7) SHA1(f1f9e6a01eef4d0c8c4b2e161136cc4438d770e2) )
ROM_LOAD( "unico_zpobj_z04.bin", 0x600000, 0x200000, CRC(3aec2f8d) SHA1(6fb1cfabfb0bddf688d3bfb60f7538209efbd8f1) )
ROM_REGION( 0x800000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */
ROM_LOAD( "unico_zpscr_z06.bin", 0x000000, 0x200000, CRC(e1e53cf0) SHA1(b440e09f6229d486d1a8be476ac8a17adde1ff7e) )
ROM_LOAD( "unico_zpscr_z05.bin", 0x200000, 0x200000, CRC(0d7d4850) SHA1(43f87d0461fe022b68b4e57e6c9542bcd78e301b) )
ROM_LOAD( "unico_zpscr_z07.bin", 0x400000, 0x200000, CRC(bb178f32) SHA1(1354f4d90a8cec58d1f2b6809985776b309b96a8) )
ROM_LOAD( "unico_zpscr_z08.bin", 0x600000, 0x200000, CRC(672f02e5) SHA1(8e8b28a8b2293950764d453a3c385d7083eb5a57) )
ROM_REGION( 0x80000 * 2, "oki", 0 ) /* Samples */
ROM_LOAD( "unico_1.rom1", 0x000000, 0x080000, CRC(fd2384fa) SHA1(8ae83665fe952c5d03bd62d2abb507c351cf0fb5) )
ROM_END
/***************************************************************************
Zero Point 2
(c) 1999 Unico
PCB Number: UZP21001A
CPU: MC68EC020FG16
SND: YM3012/YM2151 & AD-65 x 2 (OKI M6295)
OSC: 3.579545MHz (near AD-65), 32.000MHz, 40.000MHz (near 68020)
RAM: 62256B x 9
Other Chips: 3 x Actel A40MX04-F (square 84 pin socketed)
MACH211 (square 44 pin socketed)
There is a small gun interface board (Number UZP21001B) located above the 68020 which contains:
OSC: 4.9152MHz
DIPS: 2 x 8 position
EEPROM: ST 93C46
OTHER: Actel A40MX04-F chip
74HC14 TTL chip
4-pin gun header x 2
ROMS:
D0-D15.3 \ Main Program 8M Mask ROMs
D16-D31.4 /
uzp2-1.bin - Sound 27C040
uzp2-2.bin - Sound 27C020
A0-A1ZP.205 -\
A2-A3ZP.206 \
A6-A7ZP.207 \
A4-A5ZP.208 \
DB0DB1ZP.209 - GFX,32M Mask ROMs
DB2DB3ZP.210 /
DB4DB5ZP.211 /
DB6DB7ZP.212 -/
Zero Point 2 board JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
+12 | F | 6 | +12
------------ KEY ------------| H | 7 |------------ KEY -----------
| J | 8 | Coin Counter # 1
Player 2 Lamp | K | 9 | Player 1 Lamp
Speaker (L) | L | 10| Speaker (R)
| M | 11|
Video Green | N | 12| Video Red
Video Sync | P | 13| Video Blue
Service Switch | R | 14| Video GND
| S | 15| Test Switch
Coin Switch 2 | T | 16| Coin Switch 1
Player 2 Start | U | 17| Player 1 Start
| V | 18|
| W | 19|
| X | 20|
| Y | 21|
| Z | 22|
| a | 23|
| b | 24|
| c | 25|
| d | 26|
GND | e | 27| GND
GND | f | 28| GND
SPECIAL NOTICE - Sound wiring change:
For cabinets with one speaker:
JAMMA pin 10 goes to speaker (+)
Run a ground to the negative side of speaker.
For cabinets with two speakers:
JAMMA pin 10 goes to right speaker (+)
JAMMA pin L goes to left speaker (+)
Run a ground to the negative side of each speaker.
Using Original Unico Light Guns & connectors:
1PLAY: Left (Red) Gun Connector Pinout*
1| Gun OPTO - White Wire
2| +5 Volts - Red Wire
3| Trigger - Green Wire
4| Ground - Black Wire
2PLAY: Right (Blue) Gun Connector Pinout*
1| Gun OPTO - White Wire
2| +5 Volts - Red Wire
3| Trigger - Green Wire
4| Ground - Black Wire
* This is not the same as the HAPP Controls' 4-pin standard
DIPSW-A
------------------------------------------------------------------
DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------------------------------------------------
Free Play | Off |off| |*
| On |on | |
------------------------------------------------------------------
1 Coin to Continue | Off | |off| |*
| On | |on | |
------------------------------------------------------------------
| Factory | |off|off| |*
Gun Loading Mode |Not Reload| |on |off| |
| Reload | |off|on | |
------------------------------------------------------------------
Language | English | |off| |*
| Japanese | |on | |
------------------------------------------------------------------
| 1cn/1pl | |off|off|off|*
| 1cn/2pl | |on |off|off|
| 1cn/3pl | |off|on |off|
Coinage | 1cn/4pl | |on |on |off|
| 2cn/1pl | |off|off|on |
| 3cn/1pl | |on |off|on |
| 4cn/1pl | |off|on |on |
| 5cn/1pl | |on |on |on |
------------------------------------------------------------------
DIPSW-B
------------------------------------------------------------------
DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------------------------------------------------
Korean Language | Off |off| |*
| On |on | |
------------------------------------------------------------------
Demo Sounds | Off | |off| |
| On | |on | |*
------------------------------------------------------------------
| 4 | |off|off|off| |*
Player's Heart | 5 | |on |off|off| |
(Lives) | 6 | |off|on |off| |
| 2 | |on |on |off| |
| 3 | |off|off|on | |
------------------------------------------------------------------
Not Used / Always Off |off| |*
------------------------------------------------------------------
| Normal | |off|off|*
Difficulty | Easy | |on |off|
Level | Hard | |off|on |
| V.Hard | |on |on |
------------------------------------------------------------------
* Denotes Factory Defaults
BrianT
***************************************************************************/
ROM_START( zeropnt2 )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68020 Code */
ROM_LOAD32_WORD_SWAP( "d16-d31.4", 0x000000, 0x100000, CRC(48314fdb) SHA1(a5bdb6a3f520587ff5e73438dc414cfdff34167b) )
ROM_LOAD32_WORD_SWAP( "d0-d15.3", 0x000002, 0x100000, CRC(5ec4151e) SHA1(f7c857bdb6a92f76f09a089b37def7e6cf24b65a) )
ROM_REGION( 0x1000000, "gfx1", ROMREGION_INVERT ) /* 16x16x8 Sprites */
ROM_LOAD( "db0db1zp.209", 0x000000, 0x400000, CRC(474b460c) SHA1(72104b7a00cb6d62b3cee2cfadc928669ca948c4) )
ROM_LOAD( "db2db3zp.210", 0x400000, 0x400000, CRC(0a1d0a88) SHA1(b0a6ba9eba539fff417557c9af60d408c2912491) )
ROM_LOAD( "db4db5zp.211", 0x800000, 0x400000, CRC(227169dc) SHA1(b03d8d46714e5aa3631fde7d65466334dafdc341) )
ROM_LOAD( "db6db7zp.212", 0xc00000, 0x400000, CRC(a6306cdb) SHA1(da48c5981b72b87df40602e03e56a40a24728262) )
ROM_REGION( 0x1000000, "gfx2", ROMREGION_INVERT ) /* 16x16x8 Layers */
ROM_LOAD( "a0-a1zp.205", 0x000000, 0x400000, CRC(f7ca9c0e) SHA1(541139b617ff34c378a506cf88fe97234c93ee20) )
ROM_LOAD( "a2-a3zp.206", 0x400000, 0x400000, CRC(0581c8fe) SHA1(9bbffc9c758bbaba2b43a63811b725e51996268a) )
ROM_LOAD( "a4-a5zp.208", 0x800000, 0x400000, CRC(ddd091ef) SHA1(c1751aef2546a35f2fdbfeca9647a88fd3e65cdd) )
ROM_LOAD( "a6-a7zp.207", 0xc00000, 0x400000, CRC(3fd46113) SHA1(326684b92c258bde318693cd9b3a7660aed3cd6f) )
ROM_REGION( 0x80000 * 2, "oki1", 0 ) /* Samples */
ROM_LOAD( "uzp2-1.bin", 0x000000, 0x080000, CRC(ed0966ed) SHA1(a43b9c493f94d1fb11e1b189caaf37d3d792c730) )
ROM_REGION( 0x40000, "oki2", 0 ) /* Samples */
ROM_LOAD( "uzp2-2.bin", 0x000000, 0x040000, CRC(db8cb455) SHA1(6723b4018208d554bd1bf1e0640b72d2f4f47302) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1997, burglarx, 0, burglarx, burglarx, unico_state, empty_init, ROT0, "Unico", "Burglar X" , 0 )
GAME( 1998, zeropnt, 0, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (set 1)", 0 )
GAME( 1998, zeropnta, zeropnt, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (set 2)", 0 )
GAME( 1998, zeropntj, zeropnt, zeropnt, zeropnt, zeropnt_state, empty_init, ROT0, "Unico", "Zero Point (Japan)", 0 )
GAME( 1999, zeropnt2, 0, zeropnt2, zeropnt2, zeropnt2_state, empty_init, ROT0, "Unico", "Zero Point 2", 0 )
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