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Commits on May 5, 2014
  1. Erik Schilling

    Make travis build with gcc 4.8

    Ablu authored
Commits on Mar 2, 2014
  1. Thorbjørn Lindeijer

    IdManager tweaks

    bjorn authored
Commits on Feb 3, 2014
  1. Erik Schilling

    Fixed SQL Injection

    Ablu authored
Commits on Dec 29, 2013
  1. Erik Schilling

    Small cleanup

    Ablu authored
     - Deleted empty constructor rather than throwing, resulting in compiletime
       errors rather than runtime errors.
     - Removed some remainings of currentMana
     - Fixed some compiler warnings regarding structs getting forward
       declared as classes.
Commits on Dec 8, 2013
  1. Erik Schilling
  2. Erik Schilling
  3. Thorbjørn Lindeijer
Commits on Nov 28, 2013
  1. Thorbjørn Lindeijer

    Include the list of characters in the login response

    bjorn authored
    This makes it easier on the client to decide whether to immediately open
    the Create Character page or to go to the Choose Character page.
    
    Still supports client version 9 as well.
  2. Thorbjørn Lindeijer

    Added Upstart files

    bjorn authored
    These files may be useful for people running manaserv on Ubuntu. They
    can for example be placed in /etc/init for easily stopping/starting and
    restarting manaserv.
Commits on Nov 2, 2013
  1. Erik Schilling
Commits on Nov 1, 2013
  1. Erik Schilling

    Fixed typo in docs

    Ablu authored
Commits on Oct 19, 2013
  1. Erik Schilling

    Fixed negative attribute values

    Ablu authored
    Note @Bertram25: c++11 comes with lowest() min() for float types only
    returns the next positive value > 0.
Commits on Oct 16, 2013
  1. Erik Schilling

    Fixed protocol description

    Ablu authored
Commits on Oct 13, 2013
  1. Thorbjørn Lindeijer

    Changed argument to const &

    bjorn authored
  2. Thorbjørn Lindeijer

    Added GPMSG_NPC_BUYSELL_RESPONSE

    bjorn authored
    Without this message it is not possible to reliably know how many items
    were traded with an NPC at the client side. It helps with updating the
    shop's inventory.
Commits on Oct 6, 2013
  1. Thorbjørn Lindeijer
Commits on Oct 1, 2013
  1. Erik Schilling
Commits on Sep 30, 2013
  1. Erik Schilling

    Removed outdated comment

    Ablu authored
  2. Erik Schilling

    Actually send and store the equipment slot

    Ablu authored
    I was wrong to assume that we do not need it. The accountserver needs to
    send the info the the client in order to display the equipment on the
    character selection page.
Commits on Sep 29, 2013
  1. Erik Schilling
Commits on Sep 26, 2013
  1. Erik Schilling

    Removed unrequired if check

    Ablu authored
    wrapped the code parts with {} to prevent trashing the scope too much
  2. Erik Schilling
Commits on Sep 21, 2013
  1. Erik Schilling

    Replaced tabs with spaces

    Ablu authored
  2. Erik Schilling
  3. Thorbjørn Lindeijer

    Fixed implementation of entity_inv_count

    bjorn authored
    Was still checking for booleans and using the wrong stack indexes.
  4. Przemysław Grzywacz
  5. Thorbjørn Lindeijer

    Removed outdated documentation

    bjorn authored
Commits on Sep 19, 2013
  1. Thorbjørn Lindeijer
  2. Thorbjørn Lindeijer

    Removed the unused OBJECT_ACTOR enum value

    bjorn authored
    NPCs, monsters and character are all actors, but no entity exists that
    has "actor" as its type.
    
    To avoid having to increment the protocol version, the values of the
    different entity types are now mentioned explicitly.
  3. Thorbjørn Lindeijer

    Some optimizations in GameHandler

    bjorn authored
    The findActorNear, findBeingNear and findCharacterNear functions in
    gamehandler.cpp were iterating over nearby entities in search for
    an entity with a specific ID. Now they do a quick lookup of exactly
    that entity, and then check whether it is in range.
  4. Thorbjørn Lindeijer

    Use constructor to initialize IdManager::mLastId

    bjorn authored
    Fixes compile error with GCC 4.6.3.
  5. Thorbjørn Lindeijer

    Have Lua use entity IDs instead of direct pointers

    bjorn authored
    Allows to report access to removed entities instead of crashing.
  6. Thorbjørn Lindeijer

    Cleaned up mapcomposite.h

    bjorn authored
    Moving class definitions for MapZone, ObjectBucket and MapContent into
    mapcomposite.cpp since they are not used anywhere else.
  7. Thorbjørn Lindeijer

    Removed unused being state enums

    bjorn authored
  8. Thorbjørn Lindeijer

    Renamed actor.{h,cpp} to actorcomponent.{h,cpp}

    bjorn authored
    To match the class name.
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