This makes it easier on the client to decide whether to immediately open the Create Character page or to go to the Choose Character page. Still supports client version 9 as well.
The findActorNear, findBeingNear and findCharacterNear functions in gamehandler.cpp were iterating over nearby entities in search for an entity with a specific ID. Now they do a quick lookup of exactly that entity, and then check whether it is in range.
Allows to report access to removed entities instead of crashing.